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path-tracer
api-proto
api-test-wip
master
Vulkan path tracer
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Commit message (
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Author
Age
Files
Lines
*
Removed usage from before desc and buffer creation
ladevieq
2026-09-03
4
-45
/
+22
*
Rework sample creation, backbuffer acquisition and device_buffer members
ladevieq
2026-08-31
4
-258
/
+228
*
Fix some descriptor heap usage errors
ladevieq
2026-08-24
3
-164
/
+194
*
Packed scene metadata fields
ladevieq
2026-08-18
3
-8
/
+27
*
Rework feature detection
ladevieq
2026-08-18
1
-90
/
+56
*
Finished descriptor heaps implementation
ladevieq
2026-08-18
5
-499
/
+260
*
Put libraries source file in a separate compilation unit
ladevieq
2026-08-17
1
-0
/
+17
*
Inital work on vulkan descriptor heap implementation
ladevieq
2026-08-17
4
-507
/
+500
*
Save work on fixing images upload
ladevieq
2026-05-21
2
-15
/
+23
*
Remove usage of PathFindExtensionA and shlwapi include
ladevieq
2026-05-14
4
-16
/
+7
*
Clean up around included files
ladevieq
2026-05-05
9
-394
/
+550
*
Remove old api and move api-test content to src and include dirs
ladevieq
2026-05-05
12
-2400
/
+2821
*
Remove cmake and vcpkg, use a batch file instead
ladevieq
2026-05-05
1
-82
/
+0
*
Use build.bat for building
ladevieq
2025-12-24
10
-82
/
+215
*
DX12 command buffers and resources
api-proto
Quentin LADEVIE
2025-01-26
1
-0
/
+1
*
Fix mesh loading for new API
ladevieq
2025-01-26
2
-1
/
+3
*
Fix mesh loading for new API
ladevieq
2025-01-26
4
-12
/
+238
*
WIP new rendering api
ladevieq
2023-01-12
7
-597
/
+589
*
Api prototype
ladevieq
2022-10-27
2
-4
/
+7
*
Refactor clang-format
HEAD
master
ladevieq
2022-09-14
1
-27
/
+27
*
Parallelize texture loading
ladevieq
2022-09-14
1
-2
/
+7
*
Fix texture uploading bug
ladevieq
2022-09-12
2
-3
/
+2
*
Fix materials
ladevieq
2022-09-11
4
-26
/
+32
*
First render using new texture uploading system
ladevieq
2022-09-08
9
-59
/
+82
*
First attempt at uploading textures
ladevieq
2022-09-08
3
-45
/
+75
*
Setup for texture upload system
ladevieq
2022-09-06
7
-214
/
+215
*
Fix indices array
ladevieq
2022-09-01
1
-12
/
+16
*
Fix bvh generation
ladevieq
2022-09-01
4
-23
/
+22
*
Fix meshes attributes copy to arrays
ladevieq
2022-08-29
3
-18
/
+21
*
Generate BVH using new mesh data structure
ladevieq
2022-08-19
4
-45
/
+67
*
Refactored gltf imported and mesh management
ladevieq
2022-08-08
8
-424
/
+394
*
Fix remaining warnings
ladevieq
2022-08-05
6
-16
/
+16
*
Fix most warnings
ladevieq
2022-08-04
8
-57
/
+102
*
Improve vulkan loader win32 code
Quentin LADEVIE
2022-07-25
2
-2
/
+2
*
Add file watching api
ladevieq
2022-07-20
2
-3
/
+116
*
Fix window resize on windows
ladevieq
2022-07-19
7
-92
/
+120
*
Fix BVH & vec3 API
ladevieq
2022-07-12
2
-11
/
+11
*
Refactor bvh file
ladevieq
2022-07-11
2
-0
/
+278
*
Refactor includes & improve compile time
ladevieq
2022-07-11
12
-54
/
+65
*
Thirdparty includes flagged as SYSTEM
ladevieq
2022-07-10
6
-7
/
+9
*
Add tracy profiler
ladevieq
2022-07-10
2
-8
/
+12
*
Improve compilation time
ladevieq
2022-07-10
11
-151
/
+142
*
Fix formatting and linting
ladevieq
2022-06-15
5
-215
/
+218
*
Merge branch 'master' of github.com:ladevieq/path-tracer
Quentin LADEVIE
2022-03-03
1
-2
/
+1
|
\
|
*
Setup clang-tidy using clangd
ladevieq
2022-02-28
2
-5
/
+5
*
|
Primitive renderpass api & use handle for low level api resources
Quentin LADEVIE
2022-03-03
9
-731
/
+937
|
/
*
Make bindless descriptor a private member of vkapi
Quentin LADEVIE
2022-02-24
3
-6
/
+9
*
Choose a device queue based on queue usages
Quentin LADEVIE
2022-02-24
1
-3
/
+4
*
Select a physical based on supported vulkan features
Quentin LADEVIE
2022-02-17
1
-13
/
+97
*
Fixes artifacts when moving in the scene
Quentin LADEVIE
2022-02-16
3
-15
/
+15
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