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* Fix black bordersladevieq2021-08-041-2/+2
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* Use buffer device address with push constantsladevieq2021-08-043-59/+33
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* Add copy_buffer functions to vk apiladevieq2021-08-032-30/+30
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* Make geometry and bvh buffer gpu onlyladevieq2021-08-012-5/+62
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* Pack bvh nodes, optimize vertices sizeladevieq2021-08-012-5/+3
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* Use SAH to generate BVH & fix ray triangle intersectionladevieq2021-08-014-51/+21
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* Allocate ressources based on virtual frames countladevieq2021-07-251-49/+49
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* Slowly rendering sponzaladevieq2021-07-253-84/+88
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* Use a different buffer for scene info, geometry, bvh and load gltfladevieq2021-07-255-43/+202
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* Clean up includes, scene class, simplify scene buffer access from mainladevieq2021-07-246-156/+122
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* Depth first ordered bvhladevieq2021-06-211-1/+1
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* Split on the largest axis on BVH generationladevieq2021-06-192-25/+39
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* Add dof toggler & attempt to use bvhladevieq2021-05-232-1/+6
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* Naive BVH working + camera simple camera rotationladevieq2021-05-232-1/+29
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* Wip BVH + BVH debugging toolsladevieq2021-05-162-5/+25
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* Add light sources, use russian roulette for opti and infiniteladevieq2021-05-123-10/+18
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* Remove remaining pregenerated random numbersladevieq2021-04-012-6/+3
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* Fix linux buildladevieq2021-04-013-4/+14
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* Remove most precomputed random numbersladevieq2021-03-311-35/+25
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* FPS counterladevieq2021-03-291-0/+1
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* BVH simple implementationladevieq2021-03-294-10/+12
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* Display frame time & add aabb ray hit function for future BVHladevieq2021-03-181-19/+18
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* Load correct library on macosQuentin Ladevie2021-03-151-2/+8
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* Make it compile on macQuentin Ladevie2021-03-146-14/+27
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* Simple debug uiladevieq2021-03-131-7/+18
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* Fix accumulation textures format and reset accumulation on move/resizeladevieq2021-03-113-8/+29
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* Add naive tonemappingladevieq2021-03-102-19/+44
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* Fix TAA to have infinite accumulationladevieq2021-03-102-29/+27
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* Fix taaladevieq2021-03-091-1/+1
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* Render ui on top of path tracer resultladevieq2021-03-093-29/+37
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* Add sampler creation/descruction and draw functions to the apiladevieq2021-03-082-55/+79
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* Forward inputs to imguiladevieq2021-03-083-17/+42
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* Make imgui backend more flexible (display demo scene)ladevieq2021-03-073-82/+142
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* Working hardcoded imgui backendladevieq2021-03-052-41/+88
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* Fix linux buildladevieq2021-03-052-6/+8
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* Fix imgui vertices renderingladevieq2021-03-054-111/+75
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* Attempt at synchronizing memory writeladevieq2021-03-043-76/+159
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* Store bindingsladevieq2021-02-262-31/+12
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* Try to render imguiladevieq2021-02-232-36/+68
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* Fix framebuffer validation errorsladevieq2021-02-223-49/+112
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* Attempt at rendering imgui contentladevieq2021-02-193-40/+179
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* Graphics pipeline and renderpass added to the apiladevieq2021-02-182-29/+137
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* Attempt using imguiladevieq2021-02-165-6/+144
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* Fix vcpkg toolchain file issuesladevieq2021-02-141-6/+0
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* Support VCPKG to manage depsladevieq2021-02-131-1/+6
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* Fix image barriersladevieq2021-02-121-5/+6
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* Use two images for accumulation (TAA style)ladevieq2021-02-104-29/+50
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* Accumulation workingladevieq2021-02-104-12/+34
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* Extend API, fix api image creation, attempt at accumulationladevieq2021-02-093-24/+89
| | | | | | Add blit_full function to the API Fix the create_image function Change the frame record to use an accumulation image
* Pipeline execution, command buffer submission & presentation apiladevieq2021-01-312-48/+47
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