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Vulkan path tracer
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Author
Age
Files
Lines
*
Choose a device queue based on queue usages
Quentin LADEVIE
2022-02-24
1
-3
/
+4
*
Select a physical based on supported vulkan features
Quentin LADEVIE
2022-02-17
1
-13
/
+97
*
Fixes artifacts when moving in the scene
Quentin LADEVIE
2022-02-16
3
-15
/
+15
*
High level buffer class
ladevieq
2022-02-14
6
-105
/
+138
*
Improve image barrier code
ladevieq
2022-02-13
4
-112
/
+116
*
Compute shader render pass api
ladevieq
2022-02-07
5
-88
/
+152
*
Fix barriers
ladevieq
2022-01-16
2
-15
/
+23
*
Api manage resources lifetime
ladevieq
2021-09-27
3
-30
/
+40
*
Refactor gltf loading and triangles attributes
ladevieq
2021-09-26
5
-138
/
+113
*
Load gltf materials + diffuse and specular brdf
ladevieq
2021-09-06
5
-30
/
+183
*
White furnace test on gltf scenes & load normals
ladevieq
2021-09-01
3
-104
/
+125
*
Refactored diffuse brdf & brdf computation done in tangent
ladevieq
2021-08-22
3
-99
/
+93
*
Use simd for vec3 computations
ladevieq
2021-08-20
4
-75
/
+95
*
Fix release builds
ladevieq
2021-08-19
3
-0
/
+12
*
Improve gltf loading
ladevieq
2021-08-15
3
-43
/
+92
*
Bindless graphics pipeline
ladevieq
2021-08-09
2
-180
/
+149
*
Bindless compute pipelines
ladevieq
2021-08-08
6
-104
/
+164
*
Fix modifiers key on windows
ladevieq
2021-08-05
2
-2
/
+2
*
Add space key to xcb window
ladevieq
2021-08-05
2
-1
/
+4
*
Fix black borders
ladevieq
2021-08-04
1
-2
/
+2
*
Use buffer device address with push constants
ladevieq
2021-08-04
3
-59
/
+33
*
Add copy_buffer functions to vk api
ladevieq
2021-08-03
2
-30
/
+30
*
Make geometry and bvh buffer gpu only
ladevieq
2021-08-01
2
-5
/
+62
*
Pack bvh nodes, optimize vertices size
ladevieq
2021-08-01
2
-5
/
+3
*
Use SAH to generate BVH & fix ray triangle intersection
ladevieq
2021-08-01
4
-51
/
+21
*
Allocate ressources based on virtual frames count
ladevieq
2021-07-25
1
-49
/
+49
*
Slowly rendering sponza
ladevieq
2021-07-25
3
-84
/
+88
*
Use a different buffer for scene info, geometry, bvh and load gltf
ladevieq
2021-07-25
5
-43
/
+202
*
Clean up includes, scene class, simplify scene buffer access from main
ladevieq
2021-07-24
6
-156
/
+122
*
Depth first ordered bvh
ladevieq
2021-06-21
1
-1
/
+1
*
Split on the largest axis on BVH generation
ladevieq
2021-06-19
2
-25
/
+39
*
Add dof toggler & attempt to use bvh
ladevieq
2021-05-23
2
-1
/
+6
*
Naive BVH working + camera simple camera rotation
ladevieq
2021-05-23
2
-1
/
+29
*
Wip BVH + BVH debugging tools
ladevieq
2021-05-16
2
-5
/
+25
*
Add light sources, use russian roulette for opti and infinite
ladevieq
2021-05-12
3
-10
/
+18
*
Remove remaining pregenerated random numbers
ladevieq
2021-04-01
2
-6
/
+3
*
Fix linux build
ladevieq
2021-04-01
3
-4
/
+14
*
Remove most precomputed random numbers
ladevieq
2021-03-31
1
-35
/
+25
*
FPS counter
ladevieq
2021-03-29
1
-0
/
+1
*
BVH simple implementation
ladevieq
2021-03-29
4
-10
/
+12
*
Display frame time & add aabb ray hit function for future BVH
ladevieq
2021-03-18
1
-19
/
+18
*
Load correct library on macos
Quentin Ladevie
2021-03-15
1
-2
/
+8
*
Make it compile on mac
Quentin Ladevie
2021-03-14
6
-14
/
+27
*
Simple debug ui
ladevieq
2021-03-13
1
-7
/
+18
*
Fix accumulation textures format and reset accumulation on move/resize
ladevieq
2021-03-11
3
-8
/
+29
*
Add naive tonemapping
ladevieq
2021-03-10
2
-19
/
+44
*
Fix TAA to have infinite accumulation
ladevieq
2021-03-10
2
-29
/
+27
*
Fix taa
ladevieq
2021-03-09
1
-1
/
+1
*
Render ui on top of path tracer result
ladevieq
2021-03-09
3
-29
/
+37
*
Add sampler creation/descruction and draw functions to the api
ladevieq
2021-03-08
2
-55
/
+79
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