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* Api prototypeladevieq2022-10-272-4/+7
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* Refactor clang-formatHEADmasterladevieq2022-09-141-27/+27
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* Parallelize texture loadingladevieq2022-09-141-2/+7
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* Fix texture uploading bugladevieq2022-09-122-3/+2
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* Fix materialsladevieq2022-09-114-26/+32
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* First render using new texture uploading systemladevieq2022-09-089-59/+82
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* First attempt at uploading texturesladevieq2022-09-083-45/+75
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* Setup for texture upload systemladevieq2022-09-067-214/+215
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* Fix indices arrayladevieq2022-09-011-12/+16
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* Fix bvh generationladevieq2022-09-014-23/+22
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* Fix meshes attributes copy to arraysladevieq2022-08-293-18/+21
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* Generate BVH using new mesh data structureladevieq2022-08-194-45/+67
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* Refactored gltf imported and mesh managementladevieq2022-08-088-424/+394
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* Fix remaining warningsladevieq2022-08-056-16/+16
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* Fix most warningsladevieq2022-08-048-57/+102
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* Improve vulkan loader win32 codeQuentin LADEVIE2022-07-252-2/+2
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* Add file watching apiladevieq2022-07-202-3/+116
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* Fix window resize on windowsladevieq2022-07-197-92/+120
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* Fix BVH & vec3 APIladevieq2022-07-122-11/+11
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* Refactor bvh fileladevieq2022-07-112-0/+278
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* Refactor includes & improve compile timeladevieq2022-07-1112-54/+65
| | | | Add platform defined to CMakeLists.txt
* Thirdparty includes flagged as SYSTEMladevieq2022-07-106-7/+9
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* Add tracy profilerladevieq2022-07-102-8/+12
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* Improve compilation timeladevieq2022-07-1011-151/+142
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* Fix formatting and lintingladevieq2022-06-155-215/+218
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* Merge branch 'master' of github.com:ladevieq/path-tracerQuentin LADEVIE2022-03-031-2/+1
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| * Setup clang-tidy using clangdladevieq2022-02-282-5/+5
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* | Primitive renderpass api & use handle for low level api resourcesQuentin LADEVIE2022-03-039-731/+937
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* Make bindless descriptor a private member of vkapiQuentin LADEVIE2022-02-243-6/+9
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* Choose a device queue based on queue usagesQuentin LADEVIE2022-02-241-3/+4
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* Select a physical based on supported vulkan featuresQuentin LADEVIE2022-02-171-13/+97
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* Fixes artifacts when moving in the sceneQuentin LADEVIE2022-02-163-15/+15
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* High level buffer classladevieq2022-02-146-105/+138
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* Improve image barrier codeladevieq2022-02-134-112/+116
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* Compute shader render pass apiladevieq2022-02-075-88/+152
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* Fix barriersladevieq2022-01-162-15/+23
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* Api manage resources lifetimeladevieq2021-09-273-30/+40
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* Refactor gltf loading and triangles attributesladevieq2021-09-265-138/+113
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* Load gltf materials + diffuse and specular brdfladevieq2021-09-065-30/+183
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* White furnace test on gltf scenes & load normalsladevieq2021-09-013-104/+125
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* Refactored diffuse brdf & brdf computation done in tangentladevieq2021-08-223-99/+93
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* Use simd for vec3 computationsladevieq2021-08-204-75/+95
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* Fix release buildsladevieq2021-08-193-0/+12
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* Improve gltf loadingladevieq2021-08-153-43/+92
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* Bindless graphics pipelineladevieq2021-08-092-180/+149
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* Bindless compute pipelinesladevieq2021-08-086-104/+164
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* Fix modifiers key on windowsladevieq2021-08-052-2/+2
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* Add space key to xcb windowladevieq2021-08-052-1/+4
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* Fix black bordersladevieq2021-08-041-2/+2
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* Use buffer device address with push constantsladevieq2021-08-043-59/+33
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