aboutsummaryrefslogtreecommitdiffstats
path: root/src
Commit message (Expand)AuthorAgeFilesLines
...
* Convert buffer creation function to an api oneladevieq2021-01-273-71/+83
* Split vkinstance/vkdevice of renderer into context classladevieq2021-01-264-231/+239
* Improve XCB keyboard inputs handlingladevieq2021-01-263-8/+11
* Setup delta timeladevieq2021-01-251-3/+11
* Fix input handling for Windowsladevieq2021-01-252-30/+40
* Handle keyboard and mouse inputs on windowsladevieq2021-01-232-26/+111
* Handle modifiers and mouse eventsladevieq2021-01-222-7/+43
* Fix kbd + camera movementsladevieq2021-01-213-10/+29
* Setup xkbladevieq2021-01-214-4/+59
* Update fov on window resizeladevieq2021-01-204-6/+22
* Handle window close on windows & free vulkan ressourcesladevieq2021-01-193-24/+109
* Fix swapchain extentladevieq2021-01-193-7/+28
* Event logic & handle resize & close for xcb windowsladevieq2021-01-183-24/+88
* Handle window resizeladevieq2021-01-174-158/+239
* Add windows window event loopladevieq2021-01-162-0/+21
* Make barrier more preciseladevieq2021-01-161-8/+6
* Rendering loopladevieq2021-01-162-112/+141
* Refactor code for multiplatformladevieq2021-01-151-14/+12
* Windows windowladevieq2021-01-144-3/+67
* Refactor code for multiplatformladevieq2021-01-146-15/+34
* Compile on windowsladevieq2021-01-135-5/+25
* Fix renderingladevieq2021-01-131-2/+2
* Fix empty storage bufferladevieq2021-01-131-2/+2
* Update descriptor in one callladevieq2021-01-131-20/+31
* Fix random swapchain out_of_date on presentationladevieq2021-01-122-9/+9
* Remove useless initial layout transitionladevieq2021-01-121-74/+17
* Fix swapchain images initial layout transitionladevieq2021-01-121-31/+31
* Use wait for fence instead of device idleladevieq2021-01-111-6/+19
* Path tracer write to the swapchain imageladevieq2021-01-112-21/+101
* Attempt to write to swapchain imageladevieq2021-01-102-35/+156
* Create xcb surface and swapchainladevieq2021-01-104-21/+74
* XCB window creationladevieq2021-01-093-17/+53
* Replace old classes with compute shader structsladevieq2021-01-099-165/+11
* Output time to generate the imageladevieq2021-01-091-1/+8
* Fix graphical artifacts & make random numbers pools biggerladevieq2021-01-081-5/+5
* Use 8x8 work groups in compute shaderladevieq2021-01-082-9/+13
* Clean renderdoc setupladevieq2021-01-072-5/+5
* Renderdoc doc APIladevieq2021-01-073-7/+5
* Use renderdoc for debuggingladevieq2021-01-062-2/+28
* Customisalbe camera with focus planladevieq2021-01-062-67/+49
* Dielectric materialsladevieq2021-01-041-4/+5
* Metallic materialsladevieq2021-01-041-2/+4
* Add a lambertian scattering functionladevieq2021-01-041-2/+2
* Fix artifacts and add gamma correctionladevieq2021-01-041-4/+8
* Lambertian material with random numbers patern repetition artifactladevieq2021-01-031-3/+6
* Add multi samplingladevieq2021-01-012-8/+8
* Hit function return hit structladevieq2021-01-011-3/+5
* Allow dynamic target image resolutionladevieq2021-01-011-4/+4
* Replace double by floats, fix missing padding issues, display a sphereladevieq2020-12-313-19/+25
* Assert when VkResult not successladevieq2020-12-292-36/+18