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* Add multi samplingladevieq2021-01-012-8/+8
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* Hit function return hit structladevieq2021-01-011-3/+5
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* Allow dynamic target image resolutionladevieq2021-01-011-4/+4
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* Replace double by floats, fix missing padding issues, display a sphereladevieq2020-12-313-19/+25
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* Assert when VkResult not successladevieq2020-12-292-36/+18
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* vulkan instance, device, etc creation refactorladevieq2020-12-293-365/+352
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* Gradient clear colorladevieq2020-12-292-11/+21
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* First compute shader imageladevieq2020-12-281-20/+12
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* Compute shader write to imageladevieq2020-12-281-18/+31
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* Usable compute pipeline with input buffer + mem allocatorladevieq2020-12-271-13/+162
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* Target to compile shadersladevieq2020-12-271-0/+1
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* Util to read shader file contentladevieq2020-12-272-37/+61
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* Working compute pipelineladevieq2020-12-262-16/+19
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* Create compute pipelineladevieq2020-12-251-0/+87
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* Setup vulkan and vulkan loaderladevieq2020-12-253-0/+232
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* Defocus blur & randow scene generationladevieq2020-12-223-24/+81
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* Fix dielectric materials refractionladevieq2020-12-222-3/+3
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* Movable and rotatable camera + dielectric materialsladevieq2020-12-216-11/+61
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* Add lambertian and metallic materialsladevieq2020-12-217-17/+80
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* Add lambertian reflection to spheresladevieq2020-12-213-9/+54
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* Multi sampled pixelsladevieq2020-12-204-25/+19
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* Add a camera classladevieq2020-12-204-26/+38
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* Add hittable interface and hit infos on hitladevieq2020-12-206-29/+88
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* Render a sphereladevieq2020-12-202-19/+47
| | | | Fix errors in the renderer
* Vec3 utility function lerpladevieq2020-12-202-5/+5
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* Ray tracer rendererladevieq2020-12-205-31/+74
| | | | | Use ray for rendering Setup basic rendering stuff camera / viewport
* Add vector classladevieq2020-12-204-7/+101
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* Fix CMake setupladevieq2020-12-201-0/+1
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* Setup projet and output PPM image fileladevieq2020-12-191-0/+37