From 715ab680e68f62a3a00777e81b18f8e64110058d Mon Sep 17 00:00:00 2001 From: ladevieq Date: Tue, 12 Jul 2022 22:16:26 +0200 Subject: Fix BVH & vec3 API --- include/aabb.hpp | 8 ++++---- include/scene.hpp | 2 +- include/vec3.hpp | 4 ++-- src/camera.cpp | 4 ++++ src/vec3.cpp | 18 +++++++----------- 5 files changed, 18 insertions(+), 18 deletions(-) diff --git a/include/aabb.hpp b/include/aabb.hpp index ca6e84a..9862355 100644 --- a/include/aabb.hpp +++ b/include/aabb.hpp @@ -22,13 +22,13 @@ class aabb { } void union_with(const aabb &box) { - minimum.min(box.minimum); - maximum.max(box.maximum); + minimum = minimum.min(box.minimum); + maximum = maximum.max(box.maximum); } void union_with(const point3 &point) { - minimum.min(point); - maximum.max(point); + minimum = minimum.min(point); + maximum = maximum.max(point); } int32_t maximum_axis() const { diff --git a/include/scene.hpp b/include/scene.hpp index 379d888..c0b0344 100644 --- a/include/scene.hpp +++ b/include/scene.hpp @@ -20,7 +20,7 @@ class scene { uint32_t sample_index = 0; uint32_t enable_dof = (uint32_t)false; - uint32_t debug_bvh = (uint32_t)true; + uint32_t debug_bvh = (uint32_t)false; int32_t downscale_factor = 1; metadata(camera cam, uint32_t width, uint32_t height) diff --git a/include/vec3.hpp b/include/vec3.hpp index e3be2a4..6513ce8 100644 --- a/include/vec3.hpp +++ b/include/vec3.hpp @@ -34,9 +34,9 @@ class vec3 { vec3 cross(const vec3& vec) const; - vec3& min(const vec3& vec); + vec3 min(const vec3& vec) const; - vec3& max(const vec3& vec); + vec3 max(const vec3& vec) const; vec3& normalize(); diff --git a/src/camera.cpp b/src/camera.cpp index e9e5f60..6950fec 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -47,6 +47,10 @@ void camera::rotate_y(float theta) { auto h = tan(deg_to_rad(fov) / 2.f); auto viewport_height = 2.f * h; + auto viewport_width = viewport_height * aspect_ratio; + + horizontal = focus_distance * viewport_width * right; + vertical = focus_distance * viewport_height * up; vertical = focus_distance * viewport_height * up; first_pixel = position - horizontal / 2.0 - vertical / 2.0 + focus_distance * forward; diff --git a/src/vec3.cpp b/src/vec3.cpp index 096dde0..43431fc 100644 --- a/src/vec3.cpp +++ b/src/vec3.cpp @@ -16,7 +16,7 @@ vec3::vec3(const vec3 &vec) { v = _mm_load_ps((float *)&vec.v); } vec3::vec3(const vec3 &&vec) { v = _mm_load_ps((float *)&vec.v); } -vec3 vec3::operator-() const { return vec3(_mm_xor_ps(v, _mm_set1_ps(-0.0f))); } +vec3 vec3::operator-() const { return { _mm_xor_ps(v, _mm_set1_ps(-0.0f)) }; } vec3 &vec3::operator=(const vec3 &vec) { v = _mm_load_ps((float *)&vec.v); @@ -68,16 +68,12 @@ vec3 vec3::cross(const vec3 &vec) const { return _mm_sub_ps(tmp3, tmp4); } -vec3 &vec3::min(const vec3 &vec) { - v = _mm_min_ps(v, vec.v); - - return *this; +vec3 vec3::min(const vec3 &vec) const { + return { _mm_min_ps(v, vec.v) }; } -vec3 &vec3::max(const vec3 &vec) { - v = _mm_max_ps(v, vec.v); - - return *this; +vec3 vec3::max(const vec3 &vec) const { + return { _mm_max_ps(v, vec.v) }; } vec3 &vec3::normalize() { @@ -96,9 +92,9 @@ void vec3::print() const { printf("%f %f %f\n", v[0], v[1], v[2]); } -vec3 vec3::random() { return vec3{randd(), randd(), randd()}; } +vec3 vec3::random() { return { randd(), randd(), randd() }; } -vec3 vec3::random(float min, float max) { return vec3{randd(min, max), randd(min, max), randd(min, max)}; } +vec3 vec3::random(float min, float max) { return { randd(min, max), randd(min, max), randd(min, max) }; } // TODO: Use simd instructions -- cgit v1.3