From 2db0d27e7f1744443958717c19b732eed57455f2 Mon Sep 17 00:00:00 2001 From: ladevieq Date: Sat, 9 Jan 2021 20:42:24 +0100 Subject: Replace old classes with compute shader structs --- include/rt.hpp | 35 +++-------------------------------- 1 file changed, 3 insertions(+), 32 deletions(-) (limited to 'include/rt.hpp') diff --git a/include/rt.hpp b/include/rt.hpp index 09cf1b0..2898045 100644 --- a/include/rt.hpp +++ b/include/rt.hpp @@ -1,40 +1,11 @@ #ifndef __RT_HPP_ #define __RT_HPP_ -#include -#include - -const float pi = 3.1415926535897932385f; -const float infinity = std::numeric_limits::infinity(); - -inline float deg_to_rad(float deg) { - return deg * pi / 180.0; -} - -inline float randd() { - return rand() / (RAND_MAX + 1.0); -} - -inline float randd(float min, float max) { - return min + randd() * (max - min); -} - -inline float clamp(float x, float min, float max) { - if (x < min) return min; - if (x > max) return max; - return x; -} - - +#include "utils.hpp" #include "vec3.hpp" -#include "ray.hpp" #include "color.hpp" -// #include "sphere.hpp" +#include "sphere.hpp" #include "camera.hpp" -// #include "material.hpp" -// #include "lambertian.hpp" -// #include "metal.hpp" -// #include "dielectric.hpp" -// #include "hittable_list.hpp" +#include "material.hpp" #endif // !__RT_HPP_ -- cgit v1.3