From 0dafba17af044532fa2f14c61176e7994336f56c Mon Sep 17 00:00:00 2001 From: ladevieq Date: Sun, 1 Aug 2021 16:48:27 +0200 Subject: Use SAH to generate BVH & fix ray triangle intersection --- include/triangle.hpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'include/triangle.hpp') diff --git a/include/triangle.hpp b/include/triangle.hpp index 57b42ca..f1af241 100644 --- a/include/triangle.hpp +++ b/include/triangle.hpp @@ -6,7 +6,6 @@ struct vertex { vec3 position; - vec3 normal; }; struct triangle { @@ -16,7 +15,7 @@ struct triangle { {} vec3 center() { - return (v2.position + v1.position + v3.position) / 3.f; + return (v1.position + v2.position + v3.position) / 3.f; } vertex v1; -- cgit v1.3