From 2db0d27e7f1744443958717c19b732eed57455f2 Mon Sep 17 00:00:00 2001 From: ladevieq Date: Sat, 9 Jan 2021 20:42:24 +0100 Subject: Replace old classes with compute shader structs --- include/vk-renderer.hpp | 34 +++------------------------------- 1 file changed, 3 insertions(+), 31 deletions(-) (limited to 'include/vk-renderer.hpp') diff --git a/include/vk-renderer.hpp b/include/vk-renderer.hpp index 70fcc7e..37a3494 100644 --- a/include/vk-renderer.hpp +++ b/include/vk-renderer.hpp @@ -5,42 +5,14 @@ #include "thirdparty/vk_mem_alloc.h" #include "vec3.hpp" - -enum MATERIAL_TYPE: uint32_t { - LAMBERTIAN = 0, - METAL = 1, - DIELECTRIC = 2, -}; - -struct material { - color albedo; - float fuzz; - float ior; - uint32_t type; - uint32_t padding; -}; - -struct sphere { - vec3 position; - material mat; - float radius; - float padding[3]; -}; +#include "camera.hpp" +#include "sphere.hpp" struct input_data { color sky_color; color ground_color; - struct camera { - vec3 position; - vec3 up; - vec3 right; - vec3 forward; - float viewport_width; - float viewport_height; - float lens_radius; - float focus_distance; - } cam; + camera cam; float random_offset[2000]; float random_disk[2000]; -- cgit v1.3