From d30435685fff43269bc0fda919cfb3e3fd4539cc Mon Sep 17 00:00:00 2001 From: ladevieq Date: Fri, 8 Jan 2021 23:42:21 +0100 Subject: Use 8x8 work groups in compute shader --- include/vk-renderer.hpp | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'include/vk-renderer.hpp') diff --git a/include/vk-renderer.hpp b/include/vk-renderer.hpp index 311b3e5..c1510c8 100644 --- a/include/vk-renderer.hpp +++ b/include/vk-renderer.hpp @@ -7,9 +7,9 @@ #include "vec3.hpp" enum MATERIAL_TYPE: uint32_t { - LAMBERTIAN, - METAL, - DIELECTRIC, + LAMBERTIAN = 0, + METAL = 1, + DIELECTRIC = 2, }; struct material { @@ -51,7 +51,9 @@ struct input_data { uint32_t max_bounce; uint32_t samples_per_pixel; - float padding[2]; + // Output image resolution + uint32_t width; + uint32_t height; }; struct path_tracer_data { -- cgit v1.3