From d676e9a2fb533494d1558483e8266605b1d5b632 Mon Sep 17 00:00:00 2001 From: ladevieq Date: Sun, 10 Jul 2022 17:41:40 +0200 Subject: Thirdparty includes flagged as SYSTEM --- include/thirdparty/renderdoc.h | 688 -- include/thirdparty/stb_image.h | 7897 --------------- include/thirdparty/vk_mem_alloc.h | 19229 ------------------------------------ include/vk-context.hpp | 3 +- include/vk-renderer.hpp | 2 +- 5 files changed, 3 insertions(+), 27816 deletions(-) delete mode 100644 include/thirdparty/renderdoc.h delete mode 100644 include/thirdparty/stb_image.h delete mode 100644 include/thirdparty/vk_mem_alloc.h (limited to 'include') diff --git a/include/thirdparty/renderdoc.h b/include/thirdparty/renderdoc.h deleted file mode 100644 index 075306c..0000000 --- a/include/thirdparty/renderdoc.h +++ /dev/null @@ -1,688 +0,0 @@ -/****************************************************************************** - * The MIT License (MIT) - * - * Copyright (c) 2019-2020 Baldur Karlsson - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN - * THE SOFTWARE. - ******************************************************************************/ - -#pragma once - -////////////////////////////////////////////////////////////////////////////////////////////////// -// -// Documentation for the API is available at https://renderdoc.org/docs/in_application_api.html -// - -#if !defined(RENDERDOC_NO_STDINT) -#include -#endif - -#if defined(WIN32) || defined(__WIN32__) || defined(_WIN32) || defined(_MSC_VER) -#define RENDERDOC_CC __cdecl -#elif defined(__linux__) -#define RENDERDOC_CC -#elif defined(__APPLE__) -#define RENDERDOC_CC -#else -#error "Unknown platform" -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -////////////////////////////////////////////////////////////////////////////////////////////////// -// Constants not used directly in below API - -// This is a GUID/magic value used for when applications pass a path where shader debug -// information can be found to match up with a stripped shader. -// the define can be used like so: const GUID RENDERDOC_ShaderDebugMagicValue = -// RENDERDOC_ShaderDebugMagicValue_value -#define RENDERDOC_ShaderDebugMagicValue_struct \ - { \ - 0xeab25520, 0x6670, 0x4865, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \ - } - -// as an alternative when you want a byte array (assuming x86 endianness): -#define RENDERDOC_ShaderDebugMagicValue_bytearray \ - { \ - 0x20, 0x55, 0xb2, 0xea, 0x70, 0x66, 0x65, 0x48, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \ - } - -// truncated version when only a uint64_t is available (e.g. Vulkan tags): -#define RENDERDOC_ShaderDebugMagicValue_truncated 0x48656670eab25520ULL - -////////////////////////////////////////////////////////////////////////////////////////////////// -// RenderDoc capture options -// - -typedef enum RENDERDOC_CaptureOption { - // Allow the application to enable vsync - // - // Default - enabled - // - // 1 - The application can enable or disable vsync at will - // 0 - vsync is force disabled - eRENDERDOC_Option_AllowVSync = 0, - - // Allow the application to enable fullscreen - // - // Default - enabled - // - // 1 - The application can enable or disable fullscreen at will - // 0 - fullscreen is force disabled - eRENDERDOC_Option_AllowFullscreen = 1, - - // Record API debugging events and messages - // - // Default - disabled - // - // 1 - Enable built-in API debugging features and records the results into - // the capture, which is matched up with events on replay - // 0 - no API debugging is forcibly enabled - eRENDERDOC_Option_APIValidation = 2, - eRENDERDOC_Option_DebugDeviceMode = 2, // deprecated name of this enum - - // Capture CPU callstacks for API events - // - // Default - disabled - // - // 1 - Enables capturing of callstacks - // 0 - no callstacks are captured - eRENDERDOC_Option_CaptureCallstacks = 3, - - // When capturing CPU callstacks, only capture them from drawcalls. - // This option does nothing without the above option being enabled - // - // Default - disabled - // - // 1 - Only captures callstacks for drawcall type API events. - // Ignored if CaptureCallstacks is disabled - // 0 - Callstacks, if enabled, are captured for every event. - eRENDERDOC_Option_CaptureCallstacksOnlyDraws = 4, - - // Specify a delay in seconds to wait for a debugger to attach, after - // creating or injecting into a process, before continuing to allow it to run. - // - // 0 indicates no delay, and the process will run immediately after injection - // - // Default - 0 seconds - // - eRENDERDOC_Option_DelayForDebugger = 5, - - // Verify buffer access. This includes checking the memory returned by a Map() call to - // detect any out-of-bounds modification, as well as initialising buffers with undefined contents - // to a marker value to catch use of uninitialised memory. - // - // NOTE: This option is only valid for OpenGL and D3D11. Explicit APIs such as D3D12 and Vulkan do - // not do the same kind of interception & checking and undefined contents are really undefined. - // - // Default - disabled - // - // 1 - Verify buffer access - // 0 - No verification is performed, and overwriting bounds may cause crashes or corruption in - // RenderDoc. - eRENDERDOC_Option_VerifyBufferAccess = 6, - - // The old name for eRENDERDOC_Option_VerifyBufferAccess was eRENDERDOC_Option_VerifyMapWrites. - // This option now controls the filling of uninitialised buffers with 0xdddddddd which was - // previously always enabled - eRENDERDOC_Option_VerifyMapWrites = eRENDERDOC_Option_VerifyBufferAccess, - - // Hooks any system API calls that create child processes, and injects - // RenderDoc into them recursively with the same options. - // - // Default - disabled - // - // 1 - Hooks into spawned child processes - // 0 - Child processes are not hooked by RenderDoc - eRENDERDOC_Option_HookIntoChildren = 7, - - // By default RenderDoc only includes resources in the final capture necessary - // for that frame, this allows you to override that behaviour. - // - // Default - disabled - // - // 1 - all live resources at the time of capture are included in the capture - // and available for inspection - // 0 - only the resources referenced by the captured frame are included - eRENDERDOC_Option_RefAllResources = 8, - - // **NOTE**: As of RenderDoc v1.1 this option has been deprecated. Setting or - // getting it will be ignored, to allow compatibility with older versions. - // In v1.1 the option acts as if it's always enabled. - // - // By default RenderDoc skips saving initial states for resources where the - // previous contents don't appear to be used, assuming that writes before - // reads indicate previous contents aren't used. - // - // Default - disabled - // - // 1 - initial contents at the start of each captured frame are saved, even if - // they are later overwritten or cleared before being used. - // 0 - unless a read is detected, initial contents will not be saved and will - // appear as black or empty data. - eRENDERDOC_Option_SaveAllInitials = 9, - - // In APIs that allow for the recording of command lists to be replayed later, - // RenderDoc may choose to not capture command lists before a frame capture is - // triggered, to reduce overheads. This means any command lists recorded once - // and replayed many times will not be available and may cause a failure to - // capture. - // - // NOTE: This is only true for APIs where multithreading is difficult or - // discouraged. Newer APIs like Vulkan and D3D12 will ignore this option - // and always capture all command lists since the API is heavily oriented - // around it and the overheads have been reduced by API design. - // - // 1 - All command lists are captured from the start of the application - // 0 - Command lists are only captured if their recording begins during - // the period when a frame capture is in progress. - eRENDERDOC_Option_CaptureAllCmdLists = 10, - - // Mute API debugging output when the API validation mode option is enabled - // - // Default - enabled - // - // 1 - Mute any API debug messages from being displayed or passed through - // 0 - API debugging is displayed as normal - eRENDERDOC_Option_DebugOutputMute = 11, - - // Option to allow vendor extensions to be used even when they may be - // incompatible with RenderDoc and cause corrupted replays or crashes. - // - // Default - inactive - // - // No values are documented, this option should only be used when absolutely - // necessary as directed by a RenderDoc developer. - eRENDERDOC_Option_AllowUnsupportedVendorExtensions = 12, - -} RENDERDOC_CaptureOption; - -// Sets an option that controls how RenderDoc behaves on capture. -// -// Returns 1 if the option and value are valid -// Returns 0 if either is invalid and the option is unchanged -typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionU32)(RENDERDOC_CaptureOption opt, uint32_t val); -typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionF32)(RENDERDOC_CaptureOption opt, float val); - -// Gets the current value of an option as a uint32_t -// -// If the option is invalid, 0xffffffff is returned -typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionU32)(RENDERDOC_CaptureOption opt); - -// Gets the current value of an option as a float -// -// If the option is invalid, -FLT_MAX is returned -typedef float(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionF32)(RENDERDOC_CaptureOption opt); - -typedef enum RENDERDOC_InputButton { - // '0' - '9' matches ASCII values - eRENDERDOC_Key_0 = 0x30, - eRENDERDOC_Key_1 = 0x31, - eRENDERDOC_Key_2 = 0x32, - eRENDERDOC_Key_3 = 0x33, - eRENDERDOC_Key_4 = 0x34, - eRENDERDOC_Key_5 = 0x35, - eRENDERDOC_Key_6 = 0x36, - eRENDERDOC_Key_7 = 0x37, - eRENDERDOC_Key_8 = 0x38, - eRENDERDOC_Key_9 = 0x39, - - // 'A' - 'Z' matches ASCII values - eRENDERDOC_Key_A = 0x41, - eRENDERDOC_Key_B = 0x42, - eRENDERDOC_Key_C = 0x43, - eRENDERDOC_Key_D = 0x44, - eRENDERDOC_Key_E = 0x45, - eRENDERDOC_Key_F = 0x46, - eRENDERDOC_Key_G = 0x47, - eRENDERDOC_Key_H = 0x48, - eRENDERDOC_Key_I = 0x49, - eRENDERDOC_Key_J = 0x4A, - eRENDERDOC_Key_K = 0x4B, - eRENDERDOC_Key_L = 0x4C, - eRENDERDOC_Key_M = 0x4D, - eRENDERDOC_Key_N = 0x4E, - eRENDERDOC_Key_O = 0x4F, - eRENDERDOC_Key_P = 0x50, - eRENDERDOC_Key_Q = 0x51, - eRENDERDOC_Key_R = 0x52, - eRENDERDOC_Key_S = 0x53, - eRENDERDOC_Key_T = 0x54, - eRENDERDOC_Key_U = 0x55, - eRENDERDOC_Key_V = 0x56, - eRENDERDOC_Key_W = 0x57, - eRENDERDOC_Key_X = 0x58, - eRENDERDOC_Key_Y = 0x59, - eRENDERDOC_Key_Z = 0x5A, - - // leave the rest of the ASCII range free - // in case we want to use it later - eRENDERDOC_Key_NonPrintable = 0x100, - - eRENDERDOC_Key_Divide, - eRENDERDOC_Key_Multiply, - eRENDERDOC_Key_Subtract, - eRENDERDOC_Key_Plus, - - eRENDERDOC_Key_F1, - eRENDERDOC_Key_F2, - eRENDERDOC_Key_F3, - eRENDERDOC_Key_F4, - eRENDERDOC_Key_F5, - eRENDERDOC_Key_F6, - eRENDERDOC_Key_F7, - eRENDERDOC_Key_F8, - eRENDERDOC_Key_F9, - eRENDERDOC_Key_F10, - eRENDERDOC_Key_F11, - eRENDERDOC_Key_F12, - - eRENDERDOC_Key_Home, - eRENDERDOC_Key_End, - eRENDERDOC_Key_Insert, - eRENDERDOC_Key_Delete, - eRENDERDOC_Key_PageUp, - eRENDERDOC_Key_PageDn, - - eRENDERDOC_Key_Backspace, - eRENDERDOC_Key_Tab, - eRENDERDOC_Key_PrtScrn, - eRENDERDOC_Key_Pause, - - eRENDERDOC_Key_Max, -} RENDERDOC_InputButton; - -// Sets which key or keys can be used to toggle focus between multiple windows -// -// If keys is NULL or num is 0, toggle keys will be disabled -typedef void(RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(RENDERDOC_InputButton *keys, int num); - -// Sets which key or keys can be used to capture the next frame -// -// If keys is NULL or num is 0, captures keys will be disabled -typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(RENDERDOC_InputButton *keys, int num); - -typedef enum RENDERDOC_OverlayBits { - // This single bit controls whether the overlay is enabled or disabled globally - eRENDERDOC_Overlay_Enabled = 0x1, - - // Show the average framerate over several seconds as well as min/max - eRENDERDOC_Overlay_FrameRate = 0x2, - - // Show the current frame number - eRENDERDOC_Overlay_FrameNumber = 0x4, - - // Show a list of recent captures, and how many captures have been made - eRENDERDOC_Overlay_CaptureList = 0x8, - - // Default values for the overlay mask - eRENDERDOC_Overlay_Default = (eRENDERDOC_Overlay_Enabled | eRENDERDOC_Overlay_FrameRate | - eRENDERDOC_Overlay_FrameNumber | eRENDERDOC_Overlay_CaptureList), - - // Enable all bits - eRENDERDOC_Overlay_All = ~0U, - - // Disable all bits - eRENDERDOC_Overlay_None = 0, -} RENDERDOC_OverlayBits; - -// returns the overlay bits that have been set -typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetOverlayBits)(); -// sets the overlay bits with an and & or mask -typedef void(RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t Or); - -// this function will attempt to remove RenderDoc's hooks in the application. -// -// Note: that this can only work correctly if done immediately after -// the module is loaded, before any API work happens. RenderDoc will remove its -// injected hooks and shut down. Behaviour is undefined if this is called -// after any API functions have been called, and there is still no guarantee of -// success. -typedef void(RENDERDOC_CC *pRENDERDOC_RemoveHooks)(); - -// DEPRECATED: compatibility for code compiled against pre-1.4.1 headers. -typedef pRENDERDOC_RemoveHooks pRENDERDOC_Shutdown; - -// This function will unload RenderDoc's crash handler. -// -// If you use your own crash handler and don't want RenderDoc's handler to -// intercede, you can call this function to unload it and any unhandled -// exceptions will pass to the next handler. -typedef void(RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)(); - -// Sets the capture file path template -// -// pathtemplate is a UTF-8 string that gives a template for how captures will be named -// and where they will be saved. -// -// Any extension is stripped off the path, and captures are saved in the directory -// specified, and named with the filename and the frame number appended. If the -// directory does not exist it will be created, including any parent directories. -// -// If pathtemplate is NULL, the template will remain unchanged -// -// Example: -// -// SetCaptureFilePathTemplate("my_captures/example"); -// -// Capture #1 -> my_captures/example_frame123.rdc -// Capture #2 -> my_captures/example_frame456.rdc -typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFilePathTemplate)(const char *pathtemplate); - -// returns the current capture path template, see SetCaptureFileTemplate above, as a UTF-8 string -typedef const char *(RENDERDOC_CC *pRENDERDOC_GetCaptureFilePathTemplate)(); - -// DEPRECATED: compatibility for code compiled against pre-1.1.2 headers. -typedef pRENDERDOC_SetCaptureFilePathTemplate pRENDERDOC_SetLogFilePathTemplate; -typedef pRENDERDOC_GetCaptureFilePathTemplate pRENDERDOC_GetLogFilePathTemplate; - -// returns the number of captures that have been made -typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetNumCaptures)(); - -// This function returns the details of a capture, by index. New captures are added -// to the end of the list. -// -// filename will be filled with the absolute path to the capture file, as a UTF-8 string -// pathlength will be written with the length in bytes of the filename string -// timestamp will be written with the time of the capture, in seconds since the Unix epoch -// -// Any of the parameters can be NULL and they'll be skipped. -// -// The function will return 1 if the capture index is valid, or 0 if the index is invalid -// If the index is invalid, the values will be unchanged -// -// Note: when captures are deleted in the UI they will remain in this list, so the -// capture path may not exist anymore. -typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *filename, - uint32_t *pathlength, uint64_t *timestamp); - -// Sets the comments associated with a capture file. These comments are displayed in the -// UI program when opening. -// -// filePath should be a path to the capture file to add comments to. If set to NULL or "" -// the most recent capture file created made will be used instead. -// comments should be a NULL-terminated UTF-8 string to add as comments. -// -// Any existing comments will be overwritten. -typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFileComments)(const char *filePath, - const char *comments); - -// returns 1 if the RenderDoc UI is connected to this application, 0 otherwise -typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsTargetControlConnected)(); - -// DEPRECATED: compatibility for code compiled against pre-1.1.1 headers. -// This was renamed to IsTargetControlConnected in API 1.1.1, the old typedef is kept here for -// backwards compatibility with old code, it is castable either way since it's ABI compatible -// as the same function pointer type. -typedef pRENDERDOC_IsTargetControlConnected pRENDERDOC_IsRemoteAccessConnected; - -// This function will launch the Replay UI associated with the RenderDoc library injected -// into the running application. -// -// if connectTargetControl is 1, the Replay UI will be launched with a command line parameter -// to connect to this application -// cmdline is the rest of the command line, as a UTF-8 string. E.g. a captures to open -// if cmdline is NULL, the command line will be empty. -// -// returns the PID of the replay UI if successful, 0 if not successful. -typedef uint32_t(RENDERDOC_CC *pRENDERDOC_LaunchReplayUI)(uint32_t connectTargetControl, - const char *cmdline); - -// RenderDoc can return a higher version than requested if it's backwards compatible, -// this function returns the actual version returned. If a parameter is NULL, it will be -// ignored and the others will be filled out. -typedef void(RENDERDOC_CC *pRENDERDOC_GetAPIVersion)(int *major, int *minor, int *patch); - -////////////////////////////////////////////////////////////////////////// -// Capturing functions -// - -// A device pointer is a pointer to the API's root handle. -// -// This would be an ID3D11Device, HGLRC/GLXContext, ID3D12Device, etc -typedef void *RENDERDOC_DevicePointer; - -// A window handle is the OS's native window handle -// -// This would be an HWND, GLXDrawable, etc -typedef void *RENDERDOC_WindowHandle; - -// A helper macro for Vulkan, where the device handle cannot be used directly. -// -// Passing the VkInstance to this macro will return the RENDERDOC_DevicePointer to use. -// -// Specifically, the value needed is the dispatch table pointer, which sits as the first -// pointer-sized object in the memory pointed to by the VkInstance. Thus we cast to a void** and -// indirect once. -#define RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE(inst) (*((void **)(inst))) - -// This sets the RenderDoc in-app overlay in the API/window pair as 'active' and it will -// respond to keypresses. Neither parameter can be NULL -typedef void(RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(RENDERDOC_DevicePointer device, - RENDERDOC_WindowHandle wndHandle); - -// capture the next frame on whichever window and API is currently considered active -typedef void(RENDERDOC_CC *pRENDERDOC_TriggerCapture)(); - -// capture the next N frames on whichever window and API is currently considered active -typedef void(RENDERDOC_CC *pRENDERDOC_TriggerMultiFrameCapture)(uint32_t numFrames); - -// When choosing either a device pointer or a window handle to capture, you can pass NULL. -// Passing NULL specifies a 'wildcard' match against anything. This allows you to specify -// any API rendering to a specific window, or a specific API instance rendering to any window, -// or in the simplest case of one window and one API, you can just pass NULL for both. -// -// In either case, if there are two or more possible matching (device,window) pairs it -// is undefined which one will be captured. -// -// Note: for headless rendering you can pass NULL for the window handle and either specify -// a device pointer or leave it NULL as above. - -// Immediately starts capturing API calls on the specified device pointer and window handle. -// -// If there is no matching thing to capture (e.g. no supported API has been initialised), -// this will do nothing. -// -// The results are undefined (including crashes) if two captures are started overlapping, -// even on separate devices and/oror windows. -typedef void(RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(RENDERDOC_DevicePointer device, - RENDERDOC_WindowHandle wndHandle); - -// Returns whether or not a frame capture is currently ongoing anywhere. -// -// This will return 1 if a capture is ongoing, and 0 if there is no capture running -typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsFrameCapturing)(); - -// Ends capturing immediately. -// -// This will return 1 if the capture succeeded, and 0 if there was an error capturing. -typedef uint32_t(RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(RENDERDOC_DevicePointer device, - RENDERDOC_WindowHandle wndHandle); - -// Ends capturing immediately and discard any data stored without saving to disk. -// -// This will return 1 if the capture was discarded, and 0 if there was an error or no capture -// was in progress -typedef uint32_t(RENDERDOC_CC *pRENDERDOC_DiscardFrameCapture)(RENDERDOC_DevicePointer device, - RENDERDOC_WindowHandle wndHandle); - -////////////////////////////////////////////////////////////////////////////////////////////////// -// RenderDoc API versions -// - -// RenderDoc uses semantic versioning (http://semver.org/). -// -// MAJOR version is incremented when incompatible API changes happen. -// MINOR version is incremented when functionality is added in a backwards-compatible manner. -// PATCH version is incremented when backwards-compatible bug fixes happen. -// -// Note that this means the API returned can be higher than the one you might have requested. -// e.g. if you are running against a newer RenderDoc that supports 1.0.1, it will be returned -// instead of 1.0.0. You can check this with the GetAPIVersion entry point -typedef enum RENDERDOC_Version { - eRENDERDOC_API_Version_1_0_0 = 10000, // RENDERDOC_API_1_0_0 = 1 00 00 - eRENDERDOC_API_Version_1_0_1 = 10001, // RENDERDOC_API_1_0_1 = 1 00 01 - eRENDERDOC_API_Version_1_0_2 = 10002, // RENDERDOC_API_1_0_2 = 1 00 02 - eRENDERDOC_API_Version_1_1_0 = 10100, // RENDERDOC_API_1_1_0 = 1 01 00 - eRENDERDOC_API_Version_1_1_1 = 10101, // RENDERDOC_API_1_1_1 = 1 01 01 - eRENDERDOC_API_Version_1_1_2 = 10102, // RENDERDOC_API_1_1_2 = 1 01 02 - eRENDERDOC_API_Version_1_2_0 = 10200, // RENDERDOC_API_1_2_0 = 1 02 00 - eRENDERDOC_API_Version_1_3_0 = 10300, // RENDERDOC_API_1_3_0 = 1 03 00 - eRENDERDOC_API_Version_1_4_0 = 10400, // RENDERDOC_API_1_4_0 = 1 04 00 - eRENDERDOC_API_Version_1_4_1 = 10401, // RENDERDOC_API_1_4_1 = 1 04 01 -} RENDERDOC_Version; - -// API version changelog: -// -// 1.0.0 - initial release -// 1.0.1 - Bugfix: IsFrameCapturing() was returning false for captures that were triggered -// by keypress or TriggerCapture, instead of Start/EndFrameCapture. -// 1.0.2 - Refactor: Renamed eRENDERDOC_Option_DebugDeviceMode to eRENDERDOC_Option_APIValidation -// 1.1.0 - Add feature: TriggerMultiFrameCapture(). Backwards compatible with 1.0.x since the new -// function pointer is added to the end of the struct, the original layout is identical -// 1.1.1 - Refactor: Renamed remote access to target control (to better disambiguate from remote -// replay/remote server concept in replay UI) -// 1.1.2 - Refactor: Renamed "log file" in function names to just capture, to clarify that these -// are captures and not debug logging files. This is the first API version in the v1.0 -// branch. -// 1.2.0 - Added feature: SetCaptureFileComments() to add comments to a capture file that will be -// displayed in the UI program on load. -// 1.3.0 - Added feature: New capture option eRENDERDOC_Option_AllowUnsupportedVendorExtensions -// which allows users to opt-in to allowing unsupported vendor extensions to function. -// Should be used at the user's own risk. -// Refactor: Renamed eRENDERDOC_Option_VerifyMapWrites to -// eRENDERDOC_Option_VerifyBufferAccess, which now also controls initialisation to -// 0xdddddddd of uninitialised buffer contents. -// 1.4.0 - Added feature: DiscardFrameCapture() to discard a frame capture in progress and stop -// capturing without saving anything to disk. -// 1.4.1 - Refactor: Renamed Shutdown to RemoveHooks to better clarify what is happening - -typedef struct RENDERDOC_API_1_4_1 -{ - pRENDERDOC_GetAPIVersion GetAPIVersion; - - pRENDERDOC_SetCaptureOptionU32 SetCaptureOptionU32; - pRENDERDOC_SetCaptureOptionF32 SetCaptureOptionF32; - - pRENDERDOC_GetCaptureOptionU32 GetCaptureOptionU32; - pRENDERDOC_GetCaptureOptionF32 GetCaptureOptionF32; - - pRENDERDOC_SetFocusToggleKeys SetFocusToggleKeys; - pRENDERDOC_SetCaptureKeys SetCaptureKeys; - - pRENDERDOC_GetOverlayBits GetOverlayBits; - pRENDERDOC_MaskOverlayBits MaskOverlayBits; - - // Shutdown was renamed to RemoveHooks in 1.4.1. - // These unions allow old code to continue compiling without changes - union - { - pRENDERDOC_Shutdown Shutdown; - pRENDERDOC_RemoveHooks RemoveHooks; - }; - pRENDERDOC_UnloadCrashHandler UnloadCrashHandler; - - // Get/SetLogFilePathTemplate was renamed to Get/SetCaptureFilePathTemplate in 1.1.2. - // These unions allow old code to continue compiling without changes - union - { - // deprecated name - pRENDERDOC_SetLogFilePathTemplate SetLogFilePathTemplate; - // current name - pRENDERDOC_SetCaptureFilePathTemplate SetCaptureFilePathTemplate; - }; - union - { - // deprecated name - pRENDERDOC_GetLogFilePathTemplate GetLogFilePathTemplate; - // current name - pRENDERDOC_GetCaptureFilePathTemplate GetCaptureFilePathTemplate; - }; - - pRENDERDOC_GetNumCaptures GetNumCaptures; - pRENDERDOC_GetCapture GetCapture; - - pRENDERDOC_TriggerCapture TriggerCapture; - - // IsRemoteAccessConnected was renamed to IsTargetControlConnected in 1.1.1. - // This union allows old code to continue compiling without changes - union - { - // deprecated name - pRENDERDOC_IsRemoteAccessConnected IsRemoteAccessConnected; - // current name - pRENDERDOC_IsTargetControlConnected IsTargetControlConnected; - }; - pRENDERDOC_LaunchReplayUI LaunchReplayUI; - - pRENDERDOC_SetActiveWindow SetActiveWindow; - - pRENDERDOC_StartFrameCapture StartFrameCapture; - pRENDERDOC_IsFrameCapturing IsFrameCapturing; - pRENDERDOC_EndFrameCapture EndFrameCapture; - - // new function in 1.1.0 - pRENDERDOC_TriggerMultiFrameCapture TriggerMultiFrameCapture; - - // new function in 1.2.0 - pRENDERDOC_SetCaptureFileComments SetCaptureFileComments; - - // new function in 1.4.0 - pRENDERDOC_DiscardFrameCapture DiscardFrameCapture; -} RENDERDOC_API_1_4_1; - -typedef RENDERDOC_API_1_4_1 RENDERDOC_API_1_0_0; -typedef RENDERDOC_API_1_4_1 RENDERDOC_API_1_0_1; -typedef RENDERDOC_API_1_4_1 RENDERDOC_API_1_0_2; -typedef RENDERDOC_API_1_4_1 RENDERDOC_API_1_1_0; -typedef RENDERDOC_API_1_4_1 RENDERDOC_API_1_1_1; -typedef RENDERDOC_API_1_4_1 RENDERDOC_API_1_1_2; -typedef RENDERDOC_API_1_4_1 RENDERDOC_API_1_2_0; -typedef RENDERDOC_API_1_4_1 RENDERDOC_API_1_3_0; -typedef RENDERDOC_API_1_4_1 RENDERDOC_API_1_4_0; - -////////////////////////////////////////////////////////////////////////////////////////////////// -// RenderDoc API entry point -// -// This entry point can be obtained via GetProcAddress/dlsym if RenderDoc is available. -// -// The name is the same as the typedef - "RENDERDOC_GetAPI" -// -// This function is not thread safe, and should not be called on multiple threads at once. -// Ideally, call this once as early as possible in your application's startup, before doing -// any API work, since some configuration functionality etc has to be done also before -// initialising any APIs. -// -// Parameters: -// version is a single value from the RENDERDOC_Version above. -// -// outAPIPointers will be filled out with a pointer to the corresponding struct of function -// pointers. -// -// Returns: -// 1 - if the outAPIPointers has been filled with a pointer to the API struct requested -// 0 - if the requested version is not supported or the arguments are invalid. -// -typedef int(RENDERDOC_CC *pRENDERDOC_GetAPI)(RENDERDOC_Version version, void **outAPIPointers); - -#ifdef __cplusplus -} // extern "C" -#endif diff --git a/include/thirdparty/stb_image.h b/include/thirdparty/stb_image.h deleted file mode 100644 index ef76fc1..0000000 --- a/include/thirdparty/stb_image.h +++ /dev/null @@ -1,7897 +0,0 @@ -/* stb_image - v2.27 - public domain image loader - http://nothings.org/stb - no warranty implied; use at your own risk - - Do this: - #define STB_IMAGE_IMPLEMENTATION - before you include this file in *one* C or C++ file to create the implementation. - - // i.e. it should look like this: - #include ... - #include ... - #include ... - #define STB_IMAGE_IMPLEMENTATION - #include "stb_image.h" - - You can #define STBI_ASSERT(x) before the #include to avoid using assert.h. - And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free - - - QUICK NOTES: - Primarily of interest to game developers and other people who can - avoid problematic images and only need the trivial interface - - JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib) - PNG 1/2/4/8/16-bit-per-channel - - TGA (not sure what subset, if a subset) - BMP non-1bpp, non-RLE - PSD (composited view only, no extra channels, 8/16 bit-per-channel) - - GIF (*comp always reports as 4-channel) - HDR (radiance rgbE format) - PIC (Softimage PIC) - PNM (PPM and PGM binary only) - - Animated GIF still needs a proper API, but here's one way to do it: - http://gist.github.com/urraka/685d9a6340b26b830d49 - - - decode from memory or through FILE (define STBI_NO_STDIO to remove code) - - decode from arbitrary I/O callbacks - - SIMD acceleration on x86/x64 (SSE2) and ARM (NEON) - - Full documentation under "DOCUMENTATION" below. - - -LICENSE - - See end of file for license information. - -RECENT REVISION HISTORY: - - 2.27 (2021-07-11) document stbi_info better, 16-bit PNM support, bug fixes - 2.26 (2020-07-13) many minor fixes - 2.25 (2020-02-02) fix warnings - 2.24 (2020-02-02) fix warnings; thread-local failure_reason and flip_vertically - 2.23 (2019-08-11) fix clang static analysis warning - 2.22 (2019-03-04) gif fixes, fix warnings - 2.21 (2019-02-25) fix typo in comment - 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs - 2.19 (2018-02-11) fix warning - 2.18 (2018-01-30) fix warnings - 2.17 (2018-01-29) bugfix, 1-bit BMP, 16-bitness query, fix warnings - 2.16 (2017-07-23) all functions have 16-bit variants; optimizations; bugfixes - 2.15 (2017-03-18) fix png-1,2,4; all Imagenet JPGs; no runtime SSE detection on GCC - 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs - 2.13 (2016-12-04) experimental 16-bit API, only for PNG so far; fixes - 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes - 2.11 (2016-04-02) 16-bit PNGS; enable SSE2 in non-gcc x64 - RGB-format JPEG; remove white matting in PSD; - allocate large structures on the stack; - correct channel count for PNG & BMP - 2.10 (2016-01-22) avoid warning introduced in 2.09 - 2.09 (2016-01-16) 16-bit TGA; comments in PNM files; STBI_REALLOC_SIZED - - See end of file for full revision history. - - - ============================ Contributors ========================= - - Image formats Extensions, features - Sean Barrett (jpeg, png, bmp) Jetro Lauha (stbi_info) - Nicolas Schulz (hdr, psd) Martin "SpartanJ" Golini (stbi_info) - Jonathan Dummer (tga) James "moose2000" Brown (iPhone PNG) - Jean-Marc Lienher (gif) Ben "Disch" Wenger (io callbacks) - Tom Seddon (pic) Omar Cornut (1/2/4-bit PNG) - Thatcher Ulrich (psd) Nicolas Guillemot (vertical flip) - Ken Miller (pgm, ppm) Richard Mitton (16-bit PSD) - github:urraka (animated gif) Junggon Kim (PNM comments) - Christopher Forseth (animated gif) Daniel Gibson (16-bit TGA) - socks-the-fox (16-bit PNG) - Jeremy Sawicki (handle all ImageNet JPGs) - Optimizations & bugfixes Mikhail Morozov (1-bit BMP) - Fabian "ryg" Giesen Anael Seghezzi (is-16-bit query) - Arseny Kapoulkine Simon Breuss (16-bit PNM) - John-Mark Allen - Carmelo J Fdez-Aguera - - Bug & warning fixes - Marc LeBlanc David Woo Guillaume George Martins Mozeiko - Christpher Lloyd Jerry Jansson Joseph Thomson Blazej Dariusz Roszkowski - Phil Jordan Dave Moore Roy Eltham - Hayaki Saito Nathan Reed Won Chun - Luke Graham Johan Duparc Nick Verigakis the Horde3D community - Thomas Ruf Ronny Chevalier github:rlyeh - Janez Zemva John Bartholomew Michal Cichon github:romigrou - Jonathan Blow Ken Hamada Tero Hanninen github:svdijk - Eugene Golushkov Laurent Gomila Cort Stratton github:snagar - Aruelien Pocheville Sergio Gonzalez Thibault Reuille github:Zelex - Cass Everitt Ryamond Barbiero github:grim210 - Paul Du Bois Engin Manap Aldo Culquicondor github:sammyhw - Philipp Wiesemann Dale Weiler Oriol Ferrer Mesia github:phprus - Josh Tobin Matthew Gregan github:poppolopoppo - Julian Raschke Gregory Mullen Christian Floisand github:darealshinji - Baldur Karlsson Kevin Schmidt JR Smith github:Michaelangel007 - Brad Weinberger Matvey Cherevko github:mosra - Luca Sas Alexander Veselov Zack Middleton [reserved] - Ryan C. Gordon [reserved] [reserved] - DO NOT ADD YOUR NAME HERE - - Jacko Dirks - - To add your name to the credits, pick a random blank space in the middle and fill it. - 80% of merge conflicts on stb PRs are due to people adding their name at the end - of the credits. -*/ - -#ifndef STBI_INCLUDE_STB_IMAGE_H -#define STBI_INCLUDE_STB_IMAGE_H - -// DOCUMENTATION -// -// Limitations: -// - no 12-bit-per-channel JPEG -// - no JPEGs with arithmetic coding -// - GIF always returns *comp=4 -// -// Basic usage (see HDR discussion below for HDR usage): -// int x,y,n; -// unsigned char *data = stbi_load(filename, &x, &y, &n, 0); -// // ... process data if not NULL ... -// // ... x = width, y = height, n = # 8-bit components per pixel ... -// // ... replace '0' with '1'..'4' to force that many components per pixel -// // ... but 'n' will always be the number that it would have been if you said 0 -// stbi_image_free(data) -// -// Standard parameters: -// int *x -- outputs image width in pixels -// int *y -- outputs image height in pixels -// int *channels_in_file -- outputs # of image components in image file -// int desired_channels -- if non-zero, # of image components requested in result -// -// The return value from an image loader is an 'unsigned char *' which points -// to the pixel data, or NULL on an allocation failure or if the image is -// corrupt or invalid. The pixel data consists of *y scanlines of *x pixels, -// with each pixel consisting of N interleaved 8-bit components; the first -// pixel pointed to is top-left-most in the image. There is no padding between -// image scanlines or between pixels, regardless of format. The number of -// components N is 'desired_channels' if desired_channels is non-zero, or -// *channels_in_file otherwise. If desired_channels is non-zero, -// *channels_in_file has the number of components that _would_ have been -// output otherwise. E.g. if you set desired_channels to 4, you will always -// get RGBA output, but you can check *channels_in_file to see if it's trivially -// opaque because e.g. there were only 3 channels in the source image. -// -// An output image with N components has the following components interleaved -// in this order in each pixel: -// -// N=#comp components -// 1 grey -// 2 grey, alpha -// 3 red, green, blue -// 4 red, green, blue, alpha -// -// If image loading fails for any reason, the return value will be NULL, -// and *x, *y, *channels_in_file will be unchanged. The function -// stbi_failure_reason() can be queried for an extremely brief, end-user -// unfriendly explanation of why the load failed. Define STBI_NO_FAILURE_STRINGS -// to avoid compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly -// more user-friendly ones. -// -// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized. -// -// To query the width, height and component count of an image without having to -// decode the full file, you can use the stbi_info family of functions: -// -// int x,y,n,ok; -// ok = stbi_info(filename, &x, &y, &n); -// // returns ok=1 and sets x, y, n if image is a supported format, -// // 0 otherwise. -// -// Note that stb_image pervasively uses ints in its public API for sizes, -// including sizes of memory buffers. This is now part of the API and thus -// hard to change without causing breakage. As a result, the various image -// loaders all have certain limits on image size; these differ somewhat -// by format but generally boil down to either just under 2GB or just under -// 1GB. When the decoded image would be larger than this, stb_image decoding -// will fail. -// -// Additionally, stb_image will reject image files that have any of their -// dimensions set to a larger value than the configurable STBI_MAX_DIMENSIONS, -// which defaults to 2**24 = 16777216 pixels. Due to the above memory limit, -// the only way to have an image with such dimensions load correctly -// is for it to have a rather extreme aspect ratio. Either way, the -// assumption here is that such larger images are likely to be malformed -// or malicious. If you do need to load an image with individual dimensions -// larger than that, and it still fits in the overall size limit, you can -// #define STBI_MAX_DIMENSIONS on your own to be something larger. -// -// =========================================================================== -// -// UNICODE: -// -// If compiling for Windows and you wish to use Unicode filenames, compile -// with -// #define STBI_WINDOWS_UTF8 -// and pass utf8-encoded filenames. Call stbi_convert_wchar_to_utf8 to convert -// Windows wchar_t filenames to utf8. -// -// =========================================================================== -// -// Philosophy -// -// stb libraries are designed with the following priorities: -// -// 1. easy to use -// 2. easy to maintain -// 3. good performance -// -// Sometimes I let "good performance" creep up in priority over "easy to maintain", -// and for best performance I may provide less-easy-to-use APIs that give higher -// performance, in addition to the easy-to-use ones. Nevertheless, it's important -// to keep in mind that from the standpoint of you, a client of this library, -// all you care about is #1 and #3, and stb libraries DO NOT emphasize #3 above all. -// -// Some secondary priorities arise directly from the first two, some of which -// provide more explicit reasons why performance can't be emphasized. -// -// - Portable ("ease of use") -// - Small source code footprint ("easy to maintain") -// - No dependencies ("ease of use") -// -// =========================================================================== -// -// I/O callbacks -// -// I/O callbacks allow you to read from arbitrary sources, like packaged -// files or some other source. Data read from callbacks are processed -// through a small internal buffer (currently 128 bytes) to try to reduce -// overhead. -// -// The three functions you must define are "read" (reads some bytes of data), -// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end). -// -// =========================================================================== -// -// SIMD support -// -// The JPEG decoder will try to automatically use SIMD kernels on x86 when -// supported by the compiler. For ARM Neon support, you must explicitly -// request it. -// -// (The old do-it-yourself SIMD API is no longer supported in the current -// code.) -// -// On x86, SSE2 will automatically be used when available based on a run-time -// test; if not, the generic C versions are used as a fall-back. On ARM targets, -// the typical path is to have separate builds for NEON and non-NEON devices -// (at least this is true for iOS and Android). Therefore, the NEON support is -// toggled by a build flag: define STBI_NEON to get NEON loops. -// -// If for some reason you do not want to use any of SIMD code, or if -// you have issues compiling it, you can disable it entirely by -// defining STBI_NO_SIMD. -// -// =========================================================================== -// -// HDR image support (disable by defining STBI_NO_HDR) -// -// stb_image supports loading HDR images in general, and currently the Radiance -// .HDR file format specifically. You can still load any file through the existing -// interface; if you attempt to load an HDR file, it will be automatically remapped -// to LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1; -// both of these constants can be reconfigured through this interface: -// -// stbi_hdr_to_ldr_gamma(2.2f); -// stbi_hdr_to_ldr_scale(1.0f); -// -// (note, do not use _inverse_ constants; stbi_image will invert them -// appropriately). -// -// Additionally, there is a new, parallel interface for loading files as -// (linear) floats to preserve the full dynamic range: -// -// float *data = stbi_loadf(filename, &x, &y, &n, 0); -// -// If you load LDR images through this interface, those images will -// be promoted to floating point values, run through the inverse of -// constants corresponding to the above: -// -// stbi_ldr_to_hdr_scale(1.0f); -// stbi_ldr_to_hdr_gamma(2.2f); -// -// Finally, given a filename (or an open file or memory block--see header -// file for details) containing image data, you can query for the "most -// appropriate" interface to use (that is, whether the image is HDR or -// not), using: -// -// stbi_is_hdr(char *filename); -// -// =========================================================================== -// -// iPhone PNG support: -// -// We optionally support converting iPhone-formatted PNGs (which store -// premultiplied BGRA) back to RGB, even though they're internally encoded -// differently. To enable this conversion, call -// stbi_convert_iphone_png_to_rgb(1). -// -// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per -// pixel to remove any premultiplied alpha *only* if the image file explicitly -// says there's premultiplied data (currently only happens in iPhone images, -// and only if iPhone convert-to-rgb processing is on). -// -// =========================================================================== -// -// ADDITIONAL CONFIGURATION -// -// - You can suppress implementation of any of the decoders to reduce -// your code footprint by #defining one or more of the following -// symbols before creating the implementation. -// -// STBI_NO_JPEG -// STBI_NO_PNG -// STBI_NO_BMP -// STBI_NO_PSD -// STBI_NO_TGA -// STBI_NO_GIF -// STBI_NO_HDR -// STBI_NO_PIC -// STBI_NO_PNM (.ppm and .pgm) -// -// - You can request *only* certain decoders and suppress all other ones -// (this will be more forward-compatible, as addition of new decoders -// doesn't require you to disable them explicitly): -// -// STBI_ONLY_JPEG -// STBI_ONLY_PNG -// STBI_ONLY_BMP -// STBI_ONLY_PSD -// STBI_ONLY_TGA -// STBI_ONLY_GIF -// STBI_ONLY_HDR -// STBI_ONLY_PIC -// STBI_ONLY_PNM (.ppm and .pgm) -// -// - If you use STBI_NO_PNG (or _ONLY_ without PNG), and you still -// want the zlib decoder to be available, #define STBI_SUPPORT_ZLIB -// -// - If you define STBI_MAX_DIMENSIONS, stb_image will reject images greater -// than that size (in either width or height) without further processing. -// This is to let programs in the wild set an upper bound to prevent -// denial-of-service attacks on untrusted data, as one could generate a -// valid image of gigantic dimensions and force stb_image to allocate a -// huge block of memory and spend disproportionate time decoding it. By -// default this is set to (1 << 24), which is 16777216, but that's still -// very big. - -#ifndef STBI_NO_STDIO -#include -#endif // STBI_NO_STDIO - -#define STBI_VERSION 1 - -enum -{ - STBI_default = 0, // only used for desired_channels - - STBI_grey = 1, - STBI_grey_alpha = 2, - STBI_rgb = 3, - STBI_rgb_alpha = 4 -}; - -#include -typedef unsigned char stbi_uc; -typedef unsigned short stbi_us; - -#ifdef __cplusplus -extern "C" { -#endif - -#ifndef STBIDEF -#ifdef STB_IMAGE_STATIC -#define STBIDEF static -#else -#define STBIDEF extern -#endif -#endif - -////////////////////////////////////////////////////////////////////////////// -// -// PRIMARY API - works on images of any type -// - -// -// load image by filename, open file, or memory buffer -// - -typedef struct -{ - int (*read) (void *user,char *data,int size); // fill 'data' with 'size' bytes. return number of bytes actually read - void (*skip) (void *user,int n); // skip the next 'n' bytes, or 'unget' the last -n bytes if negative - int (*eof) (void *user); // returns nonzero if we are at end of file/data -} stbi_io_callbacks; - -//////////////////////////////////// -// -// 8-bits-per-channel interface -// - -STBIDEF stbi_uc *stbi_load_from_memory (stbi_uc const *buffer, int len , int *x, int *y, int *channels_in_file, int desired_channels); -STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk , void *user, int *x, int *y, int *channels_in_file, int desired_channels); - -#ifndef STBI_NO_STDIO -STBIDEF stbi_uc *stbi_load (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels); -STBIDEF stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels); -// for stbi_load_from_file, file pointer is left pointing immediately after image -#endif - -#ifndef STBI_NO_GIF -STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp); -#endif - -#ifdef STBI_WINDOWS_UTF8 -STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input); -#endif - -//////////////////////////////////// -// -// 16-bits-per-channel interface -// - -STBIDEF stbi_us *stbi_load_16_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels); -STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels); - -#ifndef STBI_NO_STDIO -STBIDEF stbi_us *stbi_load_16 (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels); -STBIDEF stbi_us *stbi_load_from_file_16(FILE *f, int *x, int *y, int *channels_in_file, int desired_channels); -#endif - -//////////////////////////////////// -// -// float-per-channel interface -// -#ifndef STBI_NO_LINEAR - STBIDEF float *stbi_loadf_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels); - STBIDEF float *stbi_loadf_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels); - - #ifndef STBI_NO_STDIO - STBIDEF float *stbi_loadf (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels); - STBIDEF float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels); - #endif -#endif - -#ifndef STBI_NO_HDR - STBIDEF void stbi_hdr_to_ldr_gamma(float gamma); - STBIDEF void stbi_hdr_to_ldr_scale(float scale); -#endif // STBI_NO_HDR - -#ifndef STBI_NO_LINEAR - STBIDEF void stbi_ldr_to_hdr_gamma(float gamma); - STBIDEF void stbi_ldr_to_hdr_scale(float scale); -#endif // STBI_NO_LINEAR - -// stbi_is_hdr is always defined, but always returns false if STBI_NO_HDR -STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user); -STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len); -#ifndef STBI_NO_STDIO -STBIDEF int stbi_is_hdr (char const *filename); -STBIDEF int stbi_is_hdr_from_file(FILE *f); -#endif // STBI_NO_STDIO - - -// get a VERY brief reason for failure -// on most compilers (and ALL modern mainstream compilers) this is threadsafe -STBIDEF const char *stbi_failure_reason (void); - -// free the loaded image -- this is just free() -STBIDEF void stbi_image_free (void *retval_from_stbi_load); - -// get image dimensions & components without fully decoding -STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp); -STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp); -STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len); -STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *clbk, void *user); - -#ifndef STBI_NO_STDIO -STBIDEF int stbi_info (char const *filename, int *x, int *y, int *comp); -STBIDEF int stbi_info_from_file (FILE *f, int *x, int *y, int *comp); -STBIDEF int stbi_is_16_bit (char const *filename); -STBIDEF int stbi_is_16_bit_from_file(FILE *f); -#endif - - - -// for image formats that explicitly notate that they have premultiplied alpha, -// we just return the colors as stored in the file. set this flag to force -// unpremultiplication. results are undefined if the unpremultiply overflow. -STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply); - -// indicate whether we should process iphone images back to canonical format, -// or just pass them through "as-is" -STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert); - -// flip the image vertically, so the first pixel in the output array is the bottom left -STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip); - -// as above, but only applies to images loaded on the thread that calls the function -// this function is only available if your compiler supports thread-local variables; -// calling it will fail to link if your compiler doesn't -STBIDEF void stbi_set_unpremultiply_on_load_thread(int flag_true_if_should_unpremultiply); -STBIDEF void stbi_convert_iphone_png_to_rgb_thread(int flag_true_if_should_convert); -STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip); - -// ZLIB client - used by PNG, available for other purposes - -STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen); -STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header); -STBIDEF char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen); -STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); - -STBIDEF char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen); -STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); - - -#ifdef __cplusplus -} -#endif - -// -// -//// end header file ///////////////////////////////////////////////////// -#endif // STBI_INCLUDE_STB_IMAGE_H - -#ifdef STB_IMAGE_IMPLEMENTATION - -#if defined(STBI_ONLY_JPEG) || defined(STBI_ONLY_PNG) || defined(STBI_ONLY_BMP) \ - || defined(STBI_ONLY_TGA) || defined(STBI_ONLY_GIF) || defined(STBI_ONLY_PSD) \ - || defined(STBI_ONLY_HDR) || defined(STBI_ONLY_PIC) || defined(STBI_ONLY_PNM) \ - || defined(STBI_ONLY_ZLIB) - #ifndef STBI_ONLY_JPEG - #define STBI_NO_JPEG - #endif - #ifndef STBI_ONLY_PNG - #define STBI_NO_PNG - #endif - #ifndef STBI_ONLY_BMP - #define STBI_NO_BMP - #endif - #ifndef STBI_ONLY_PSD - #define STBI_NO_PSD - #endif - #ifndef STBI_ONLY_TGA - #define STBI_NO_TGA - #endif - #ifndef STBI_ONLY_GIF - #define STBI_NO_GIF - #endif - #ifndef STBI_ONLY_HDR - #define STBI_NO_HDR - #endif - #ifndef STBI_ONLY_PIC - #define STBI_NO_PIC - #endif - #ifndef STBI_ONLY_PNM - #define STBI_NO_PNM - #endif -#endif - -#if defined(STBI_NO_PNG) && !defined(STBI_SUPPORT_ZLIB) && !defined(STBI_NO_ZLIB) -#define STBI_NO_ZLIB -#endif - - -#include -#include // ptrdiff_t on osx -#include -#include -#include - -#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) -#include // ldexp, pow -#endif - -#ifndef STBI_NO_STDIO -#include -#endif - -#ifndef STBI_ASSERT -#include -#define STBI_ASSERT(x) assert(x) -#endif - -#ifdef __cplusplus -#define STBI_EXTERN extern "C" -#else -#define STBI_EXTERN extern -#endif - - -#ifndef _MSC_VER - #ifdef __cplusplus - #define stbi_inline inline - #else - #define stbi_inline - #endif -#else - #define stbi_inline __forceinline -#endif - -#ifndef STBI_NO_THREAD_LOCALS - #if defined(__cplusplus) && __cplusplus >= 201103L - #define STBI_THREAD_LOCAL thread_local - #elif defined(__GNUC__) && __GNUC__ < 5 - #define STBI_THREAD_LOCAL __thread - #elif defined(_MSC_VER) - #define STBI_THREAD_LOCAL __declspec(thread) - #elif defined (__STDC_VERSION__) && __STDC_VERSION__ >= 201112L && !defined(__STDC_NO_THREADS__) - #define STBI_THREAD_LOCAL _Thread_local - #endif - - #ifndef STBI_THREAD_LOCAL - #if defined(__GNUC__) - #define STBI_THREAD_LOCAL __thread - #endif - #endif -#endif - -#ifdef _MSC_VER -typedef unsigned short stbi__uint16; -typedef signed short stbi__int16; -typedef unsigned int stbi__uint32; -typedef signed int stbi__int32; -#else -#include -typedef uint16_t stbi__uint16; -typedef int16_t stbi__int16; -typedef uint32_t stbi__uint32; -typedef int32_t stbi__int32; -#endif - -// should produce compiler error if size is wrong -typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1]; - -#ifdef _MSC_VER -#define STBI_NOTUSED(v) (void)(v) -#else -#define STBI_NOTUSED(v) (void)sizeof(v) -#endif - -#ifdef _MSC_VER -#define STBI_HAS_LROTL -#endif - -#ifdef STBI_HAS_LROTL - #define stbi_lrot(x,y) _lrotl(x,y) -#else - #define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (-(y) & 31))) -#endif - -#if defined(STBI_MALLOC) && defined(STBI_FREE) && (defined(STBI_REALLOC) || defined(STBI_REALLOC_SIZED)) -// ok -#elif !defined(STBI_MALLOC) && !defined(STBI_FREE) && !defined(STBI_REALLOC) && !defined(STBI_REALLOC_SIZED) -// ok -#else -#error "Must define all or none of STBI_MALLOC, STBI_FREE, and STBI_REALLOC (or STBI_REALLOC_SIZED)." -#endif - -#ifndef STBI_MALLOC -#define STBI_MALLOC(sz) malloc(sz) -#define STBI_REALLOC(p,newsz) realloc(p,newsz) -#define STBI_FREE(p) free(p) -#endif - -#ifndef STBI_REALLOC_SIZED -#define STBI_REALLOC_SIZED(p,oldsz,newsz) STBI_REALLOC(p,newsz) -#endif - -// x86/x64 detection -#if defined(__x86_64__) || defined(_M_X64) -#define STBI__X64_TARGET -#elif defined(__i386) || defined(_M_IX86) -#define STBI__X86_TARGET -#endif - -#if defined(__GNUC__) && defined(STBI__X86_TARGET) && !defined(__SSE2__) && !defined(STBI_NO_SIMD) -// gcc doesn't support sse2 intrinsics unless you compile with -msse2, -// which in turn means it gets to use SSE2 everywhere. This is unfortunate, -// but previous attempts to provide the SSE2 functions with runtime -// detection caused numerous issues. The way architecture extensions are -// exposed in GCC/Clang is, sadly, not really suited for one-file libs. -// New behavior: if compiled with -msse2, we use SSE2 without any -// detection; if not, we don't use it at all. -#define STBI_NO_SIMD -#endif - -#if defined(__MINGW32__) && defined(STBI__X86_TARGET) && !defined(STBI_MINGW_ENABLE_SSE2) && !defined(STBI_NO_SIMD) -// Note that __MINGW32__ doesn't actually mean 32-bit, so we have to avoid STBI__X64_TARGET -// -// 32-bit MinGW wants ESP to be 16-byte aligned, but this is not in the -// Windows ABI and VC++ as well as Windows DLLs don't maintain that invariant. -// As a result, enabling SSE2 on 32-bit MinGW is dangerous when not -// simultaneously enabling "-mstackrealign". -// -// See https://github.com/nothings/stb/issues/81 for more information. -// -// So default to no SSE2 on 32-bit MinGW. If you've read this far and added -// -mstackrealign to your build settings, feel free to #define STBI_MINGW_ENABLE_SSE2. -#define STBI_NO_SIMD -#endif - -#if !defined(STBI_NO_SIMD) && (defined(STBI__X86_TARGET) || defined(STBI__X64_TARGET)) -#define STBI_SSE2 -#include - -#ifdef _MSC_VER - -#if _MSC_VER >= 1400 // not VC6 -#include // __cpuid -static int stbi__cpuid3(void) -{ - int info[4]; - __cpuid(info,1); - return info[3]; -} -#else -static int stbi__cpuid3(void) -{ - int res; - __asm { - mov eax,1 - cpuid - mov res,edx - } - return res; -} -#endif - -#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name - -#if !defined(STBI_NO_JPEG) && defined(STBI_SSE2) -static int stbi__sse2_available(void) -{ - int info3 = stbi__cpuid3(); - return ((info3 >> 26) & 1) != 0; -} -#endif - -#else // assume GCC-style if not VC++ -#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16))) - -#if !defined(STBI_NO_JPEG) && defined(STBI_SSE2) -static int stbi__sse2_available(void) -{ - // If we're even attempting to compile this on GCC/Clang, that means - // -msse2 is on, which means the compiler is allowed to use SSE2 - // instructions at will, and so are we. - return 1; -} -#endif - -#endif -#endif - -// ARM NEON -#if defined(STBI_NO_SIMD) && defined(STBI_NEON) -#undef STBI_NEON -#endif - -#ifdef STBI_NEON -#include -#ifdef _MSC_VER -#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name -#else -#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16))) -#endif -#endif - -#ifndef STBI_SIMD_ALIGN -#define STBI_SIMD_ALIGN(type, name) type name -#endif - -#ifndef STBI_MAX_DIMENSIONS -#define STBI_MAX_DIMENSIONS (1 << 24) -#endif - -/////////////////////////////////////////////// -// -// stbi__context struct and start_xxx functions - -// stbi__context structure is our basic context used by all images, so it -// contains all the IO context, plus some basic image information -typedef struct -{ - stbi__uint32 img_x, img_y; - int img_n, img_out_n; - - stbi_io_callbacks io; - void *io_user_data; - - int read_from_callbacks; - int buflen; - stbi_uc buffer_start[128]; - int callback_already_read; - - stbi_uc *img_buffer, *img_buffer_end; - stbi_uc *img_buffer_original, *img_buffer_original_end; -} stbi__context; - - -static void stbi__refill_buffer(stbi__context *s); - -// initialize a memory-decode context -static void stbi__start_mem(stbi__context *s, stbi_uc const *buffer, int len) -{ - s->io.read = NULL; - s->read_from_callbacks = 0; - s->callback_already_read = 0; - s->img_buffer = s->img_buffer_original = (stbi_uc *) buffer; - s->img_buffer_end = s->img_buffer_original_end = (stbi_uc *) buffer+len; -} - -// initialize a callback-based context -static void stbi__start_callbacks(stbi__context *s, stbi_io_callbacks *c, void *user) -{ - s->io = *c; - s->io_user_data = user; - s->buflen = sizeof(s->buffer_start); - s->read_from_callbacks = 1; - s->callback_already_read = 0; - s->img_buffer = s->img_buffer_original = s->buffer_start; - stbi__refill_buffer(s); - s->img_buffer_original_end = s->img_buffer_end; -} - -#ifndef STBI_NO_STDIO - -static int stbi__stdio_read(void *user, char *data, int size) -{ - return (int) fread(data,1,size,(FILE*) user); -} - -static void stbi__stdio_skip(void *user, int n) -{ - int ch; - fseek((FILE*) user, n, SEEK_CUR); - ch = fgetc((FILE*) user); /* have to read a byte to reset feof()'s flag */ - if (ch != EOF) { - ungetc(ch, (FILE *) user); /* push byte back onto stream if valid. */ - } -} - -static int stbi__stdio_eof(void *user) -{ - return feof((FILE*) user) || ferror((FILE *) user); -} - -static stbi_io_callbacks stbi__stdio_callbacks = -{ - stbi__stdio_read, - stbi__stdio_skip, - stbi__stdio_eof, -}; - -static void stbi__start_file(stbi__context *s, FILE *f) -{ - stbi__start_callbacks(s, &stbi__stdio_callbacks, (void *) f); -} - -//static void stop_file(stbi__context *s) { } - -#endif // !STBI_NO_STDIO - -static void stbi__rewind(stbi__context *s) -{ - // conceptually rewind SHOULD rewind to the beginning of the stream, - // but we just rewind to the beginning of the initial buffer, because - // we only use it after doing 'test', which only ever looks at at most 92 bytes - s->img_buffer = s->img_buffer_original; - s->img_buffer_end = s->img_buffer_original_end; -} - -enum -{ - STBI_ORDER_RGB, - STBI_ORDER_BGR -}; - -typedef struct -{ - int bits_per_channel; - int num_channels; - int channel_order; -} stbi__result_info; - -#ifndef STBI_NO_JPEG -static int stbi__jpeg_test(stbi__context *s); -static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); -static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp); -#endif - -#ifndef STBI_NO_PNG -static int stbi__png_test(stbi__context *s); -static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); -static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp); -static int stbi__png_is16(stbi__context *s); -#endif - -#ifndef STBI_NO_BMP -static int stbi__bmp_test(stbi__context *s); -static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); -static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp); -#endif - -#ifndef STBI_NO_TGA -static int stbi__tga_test(stbi__context *s); -static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); -static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp); -#endif - -#ifndef STBI_NO_PSD -static int stbi__psd_test(stbi__context *s); -static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc); -static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp); -static int stbi__psd_is16(stbi__context *s); -#endif - -#ifndef STBI_NO_HDR -static int stbi__hdr_test(stbi__context *s); -static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); -static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp); -#endif - -#ifndef STBI_NO_PIC -static int stbi__pic_test(stbi__context *s); -static void *stbi__pic_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); -static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp); -#endif - -#ifndef STBI_NO_GIF -static int stbi__gif_test(stbi__context *s); -static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); -static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp); -static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp); -#endif - -#ifndef STBI_NO_PNM -static int stbi__pnm_test(stbi__context *s); -static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); -static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp); -static int stbi__pnm_is16(stbi__context *s); -#endif - -static -#ifdef STBI_THREAD_LOCAL -STBI_THREAD_LOCAL -#endif -const char *stbi__g_failure_reason; - -STBIDEF const char *stbi_failure_reason(void) -{ - return stbi__g_failure_reason; -} - -#ifndef STBI_NO_FAILURE_STRINGS -static int stbi__err(const char *str) -{ - stbi__g_failure_reason = str; - return 0; -} -#endif - -static void *stbi__malloc(size_t size) -{ - return STBI_MALLOC(size); -} - -// stb_image uses ints pervasively, including for offset calculations. -// therefore the largest decoded image size we can support with the -// current code, even on 64-bit targets, is INT_MAX. this is not a -// significant limitation for the intended use case. -// -// we do, however, need to make sure our size calculations don't -// overflow. hence a few helper functions for size calculations that -// multiply integers together, making sure that they're non-negative -// and no overflow occurs. - -// return 1 if the sum is valid, 0 on overflow. -// negative terms are considered invalid. -static int stbi__addsizes_valid(int a, int b) -{ - if (b < 0) return 0; - // now 0 <= b <= INT_MAX, hence also - // 0 <= INT_MAX - b <= INTMAX. - // And "a + b <= INT_MAX" (which might overflow) is the - // same as a <= INT_MAX - b (no overflow) - return a <= INT_MAX - b; -} - -// returns 1 if the product is valid, 0 on overflow. -// negative factors are considered invalid. -static int stbi__mul2sizes_valid(int a, int b) -{ - if (a < 0 || b < 0) return 0; - if (b == 0) return 1; // mul-by-0 is always safe - // portable way to check for no overflows in a*b - return a <= INT_MAX/b; -} - -#if !defined(STBI_NO_JPEG) || !defined(STBI_NO_PNG) || !defined(STBI_NO_TGA) || !defined(STBI_NO_HDR) -// returns 1 if "a*b + add" has no negative terms/factors and doesn't overflow -static int stbi__mad2sizes_valid(int a, int b, int add) -{ - return stbi__mul2sizes_valid(a, b) && stbi__addsizes_valid(a*b, add); -} -#endif - -// returns 1 if "a*b*c + add" has no negative terms/factors and doesn't overflow -static int stbi__mad3sizes_valid(int a, int b, int c, int add) -{ - return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) && - stbi__addsizes_valid(a*b*c, add); -} - -// returns 1 if "a*b*c*d + add" has no negative terms/factors and doesn't overflow -#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) || !defined(STBI_NO_PNM) -static int stbi__mad4sizes_valid(int a, int b, int c, int d, int add) -{ - return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) && - stbi__mul2sizes_valid(a*b*c, d) && stbi__addsizes_valid(a*b*c*d, add); -} -#endif - -#if !defined(STBI_NO_JPEG) || !defined(STBI_NO_PNG) || !defined(STBI_NO_TGA) || !defined(STBI_NO_HDR) -// mallocs with size overflow checking -static void *stbi__malloc_mad2(int a, int b, int add) -{ - if (!stbi__mad2sizes_valid(a, b, add)) return NULL; - return stbi__malloc(a*b + add); -} -#endif - -static void *stbi__malloc_mad3(int a, int b, int c, int add) -{ - if (!stbi__mad3sizes_valid(a, b, c, add)) return NULL; - return stbi__malloc(a*b*c + add); -} - -#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) || !defined(STBI_NO_PNM) -static void *stbi__malloc_mad4(int a, int b, int c, int d, int add) -{ - if (!stbi__mad4sizes_valid(a, b, c, d, add)) return NULL; - return stbi__malloc(a*b*c*d + add); -} -#endif - -// stbi__err - error -// stbi__errpf - error returning pointer to float -// stbi__errpuc - error returning pointer to unsigned char - -#ifdef STBI_NO_FAILURE_STRINGS - #define stbi__err(x,y) 0 -#elif defined(STBI_FAILURE_USERMSG) - #define stbi__err(x,y) stbi__err(y) -#else - #define stbi__err(x,y) stbi__err(x) -#endif - -#define stbi__errpf(x,y) ((float *)(size_t) (stbi__err(x,y)?NULL:NULL)) -#define stbi__errpuc(x,y) ((unsigned char *)(size_t) (stbi__err(x,y)?NULL:NULL)) - -STBIDEF void stbi_image_free(void *retval_from_stbi_load) -{ - STBI_FREE(retval_from_stbi_load); -} - -#ifndef STBI_NO_LINEAR -static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp); -#endif - -#ifndef STBI_NO_HDR -static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp); -#endif - -static int stbi__vertically_flip_on_load_global = 0; - -STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip) -{ - stbi__vertically_flip_on_load_global = flag_true_if_should_flip; -} - -#ifndef STBI_THREAD_LOCAL -#define stbi__vertically_flip_on_load stbi__vertically_flip_on_load_global -#else -static STBI_THREAD_LOCAL int stbi__vertically_flip_on_load_local, stbi__vertically_flip_on_load_set; - -STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip) -{ - stbi__vertically_flip_on_load_local = flag_true_if_should_flip; - stbi__vertically_flip_on_load_set = 1; -} - -#define stbi__vertically_flip_on_load (stbi__vertically_flip_on_load_set \ - ? stbi__vertically_flip_on_load_local \ - : stbi__vertically_flip_on_load_global) -#endif // STBI_THREAD_LOCAL - -static void *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc) -{ - memset(ri, 0, sizeof(*ri)); // make sure it's initialized if we add new fields - ri->bits_per_channel = 8; // default is 8 so most paths don't have to be changed - ri->channel_order = STBI_ORDER_RGB; // all current input & output are this, but this is here so we can add BGR order - ri->num_channels = 0; - - // test the formats with a very explicit header first (at least a FOURCC - // or distinctive magic number first) - #ifndef STBI_NO_PNG - if (stbi__png_test(s)) return stbi__png_load(s,x,y,comp,req_comp, ri); - #endif - #ifndef STBI_NO_BMP - if (stbi__bmp_test(s)) return stbi__bmp_load(s,x,y,comp,req_comp, ri); - #endif - #ifndef STBI_NO_GIF - if (stbi__gif_test(s)) return stbi__gif_load(s,x,y,comp,req_comp, ri); - #endif - #ifndef STBI_NO_PSD - if (stbi__psd_test(s)) return stbi__psd_load(s,x,y,comp,req_comp, ri, bpc); - #else - STBI_NOTUSED(bpc); - #endif - #ifndef STBI_NO_PIC - if (stbi__pic_test(s)) return stbi__pic_load(s,x,y,comp,req_comp, ri); - #endif - - // then the formats that can end up attempting to load with just 1 or 2 - // bytes matching expectations; these are prone to false positives, so - // try them later - #ifndef STBI_NO_JPEG - if (stbi__jpeg_test(s)) return stbi__jpeg_load(s,x,y,comp,req_comp, ri); - #endif - #ifndef STBI_NO_PNM - if (stbi__pnm_test(s)) return stbi__pnm_load(s,x,y,comp,req_comp, ri); - #endif - - #ifndef STBI_NO_HDR - if (stbi__hdr_test(s)) { - float *hdr = stbi__hdr_load(s, x,y,comp,req_comp, ri); - return stbi__hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp); - } - #endif - - #ifndef STBI_NO_TGA - // test tga last because it's a crappy test! - if (stbi__tga_test(s)) - return stbi__tga_load(s,x,y,comp,req_comp, ri); - #endif - - return stbi__errpuc("unknown image type", "Image not of any known type, or corrupt"); -} - -static stbi_uc *stbi__convert_16_to_8(stbi__uint16 *orig, int w, int h, int channels) -{ - int i; - int img_len = w * h * channels; - stbi_uc *reduced; - - reduced = (stbi_uc *) stbi__malloc(img_len); - if (reduced == NULL) return stbi__errpuc("outofmem", "Out of memory"); - - for (i = 0; i < img_len; ++i) - reduced[i] = (stbi_uc)((orig[i] >> 8) & 0xFF); // top half of each byte is sufficient approx of 16->8 bit scaling - - STBI_FREE(orig); - return reduced; -} - -static stbi__uint16 *stbi__convert_8_to_16(stbi_uc *orig, int w, int h, int channels) -{ - int i; - int img_len = w * h * channels; - stbi__uint16 *enlarged; - - enlarged = (stbi__uint16 *) stbi__malloc(img_len*2); - if (enlarged == NULL) return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory"); - - for (i = 0; i < img_len; ++i) - enlarged[i] = (stbi__uint16)((orig[i] << 8) + orig[i]); // replicate to high and low byte, maps 0->0, 255->0xffff - - STBI_FREE(orig); - return enlarged; -} - -static void stbi__vertical_flip(void *image, int w, int h, int bytes_per_pixel) -{ - int row; - size_t bytes_per_row = (size_t)w * bytes_per_pixel; - stbi_uc temp[2048]; - stbi_uc *bytes = (stbi_uc *)image; - - for (row = 0; row < (h>>1); row++) { - stbi_uc *row0 = bytes + row*bytes_per_row; - stbi_uc *row1 = bytes + (h - row - 1)*bytes_per_row; - // swap row0 with row1 - size_t bytes_left = bytes_per_row; - while (bytes_left) { - size_t bytes_copy = (bytes_left < sizeof(temp)) ? bytes_left : sizeof(temp); - memcpy(temp, row0, bytes_copy); - memcpy(row0, row1, bytes_copy); - memcpy(row1, temp, bytes_copy); - row0 += bytes_copy; - row1 += bytes_copy; - bytes_left -= bytes_copy; - } - } -} - -#ifndef STBI_NO_GIF -static void stbi__vertical_flip_slices(void *image, int w, int h, int z, int bytes_per_pixel) -{ - int slice; - int slice_size = w * h * bytes_per_pixel; - - stbi_uc *bytes = (stbi_uc *)image; - for (slice = 0; slice < z; ++slice) { - stbi__vertical_flip(bytes, w, h, bytes_per_pixel); - bytes += slice_size; - } -} -#endif - -static unsigned char *stbi__load_and_postprocess_8bit(stbi__context *s, int *x, int *y, int *comp, int req_comp) -{ - stbi__result_info ri; - void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 8); - - if (result == NULL) - return NULL; - - // it is the responsibility of the loaders to make sure we get either 8 or 16 bit. - STBI_ASSERT(ri.bits_per_channel == 8 || ri.bits_per_channel == 16); - - if (ri.bits_per_channel != 8) { - result = stbi__convert_16_to_8((stbi__uint16 *) result, *x, *y, req_comp == 0 ? *comp : req_comp); - ri.bits_per_channel = 8; - } - - // @TODO: move stbi__convert_format to here - - if (stbi__vertically_flip_on_load) { - int channels = req_comp ? req_comp : *comp; - stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi_uc)); - } - - return (unsigned char *) result; -} - -static stbi__uint16 *stbi__load_and_postprocess_16bit(stbi__context *s, int *x, int *y, int *comp, int req_comp) -{ - stbi__result_info ri; - void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 16); - - if (result == NULL) - return NULL; - - // it is the responsibility of the loaders to make sure we get either 8 or 16 bit. - STBI_ASSERT(ri.bits_per_channel == 8 || ri.bits_per_channel == 16); - - if (ri.bits_per_channel != 16) { - result = stbi__convert_8_to_16((stbi_uc *) result, *x, *y, req_comp == 0 ? *comp : req_comp); - ri.bits_per_channel = 16; - } - - // @TODO: move stbi__convert_format16 to here - // @TODO: special case RGB-to-Y (and RGBA-to-YA) for 8-bit-to-16-bit case to keep more precision - - if (stbi__vertically_flip_on_load) { - int channels = req_comp ? req_comp : *comp; - stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi__uint16)); - } - - return (stbi__uint16 *) result; -} - -#if !defined(STBI_NO_HDR) && !defined(STBI_NO_LINEAR) -static void stbi__float_postprocess(float *result, int *x, int *y, int *comp, int req_comp) -{ - if (stbi__vertically_flip_on_load && result != NULL) { - int channels = req_comp ? req_comp : *comp; - stbi__vertical_flip(result, *x, *y, channels * sizeof(float)); - } -} -#endif - -#ifndef STBI_NO_STDIO - -#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8) -STBI_EXTERN __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int cp, unsigned long flags, const char *str, int cbmb, wchar_t *widestr, int cchwide); -STBI_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default); -#endif - -#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8) -STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input) -{ - return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, (int) bufferlen, NULL, NULL); -} -#endif - -static FILE *stbi__fopen(char const *filename, char const *mode) -{ - FILE *f; -#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8) - wchar_t wMode[64]; - wchar_t wFilename[1024]; - if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename)/sizeof(*wFilename))) - return 0; - - if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode)/sizeof(*wMode))) - return 0; - -#if defined(_MSC_VER) && _MSC_VER >= 1400 - if (0 != _wfopen_s(&f, wFilename, wMode)) - f = 0; -#else - f = _wfopen(wFilename, wMode); -#endif - -#elif defined(_MSC_VER) && _MSC_VER >= 1400 - if (0 != fopen_s(&f, filename, mode)) - f=0; -#else - f = fopen(filename, mode); -#endif - return f; -} - - -STBIDEF stbi_uc *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp) -{ - FILE *f = stbi__fopen(filename, "rb"); - unsigned char *result; - if (!f) return stbi__errpuc("can't fopen", "Unable to open file"); - result = stbi_load_from_file(f,x,y,comp,req_comp); - fclose(f); - return result; -} - -STBIDEF stbi_uc *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) -{ - unsigned char *result; - stbi__context s; - stbi__start_file(&s,f); - result = stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp); - if (result) { - // need to 'unget' all the characters in the IO buffer - fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR); - } - return result; -} - -STBIDEF stbi__uint16 *stbi_load_from_file_16(FILE *f, int *x, int *y, int *comp, int req_comp) -{ - stbi__uint16 *result; - stbi__context s; - stbi__start_file(&s,f); - result = stbi__load_and_postprocess_16bit(&s,x,y,comp,req_comp); - if (result) { - // need to 'unget' all the characters in the IO buffer - fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR); - } - return result; -} - -STBIDEF stbi_us *stbi_load_16(char const *filename, int *x, int *y, int *comp, int req_comp) -{ - FILE *f = stbi__fopen(filename, "rb"); - stbi__uint16 *result; - if (!f) return (stbi_us *) stbi__errpuc("can't fopen", "Unable to open file"); - result = stbi_load_from_file_16(f,x,y,comp,req_comp); - fclose(f); - return result; -} - - -#endif //!STBI_NO_STDIO - -STBIDEF stbi_us *stbi_load_16_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels) -{ - stbi__context s; - stbi__start_mem(&s,buffer,len); - return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels); -} - -STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels) -{ - stbi__context s; - stbi__start_callbacks(&s, (stbi_io_callbacks *)clbk, user); - return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels); -} - -STBIDEF stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) -{ - stbi__context s; - stbi__start_mem(&s,buffer,len); - return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp); -} - -STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) -{ - stbi__context s; - stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); - return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp); -} - -#ifndef STBI_NO_GIF -STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp) -{ - unsigned char *result; - stbi__context s; - stbi__start_mem(&s,buffer,len); - - result = (unsigned char*) stbi__load_gif_main(&s, delays, x, y, z, comp, req_comp); - if (stbi__vertically_flip_on_load) { - stbi__vertical_flip_slices( result, *x, *y, *z, *comp ); - } - - return result; -} -#endif - -#ifndef STBI_NO_LINEAR -static float *stbi__loadf_main(stbi__context *s, int *x, int *y, int *comp, int req_comp) -{ - unsigned char *data; - #ifndef STBI_NO_HDR - if (stbi__hdr_test(s)) { - stbi__result_info ri; - float *hdr_data = stbi__hdr_load(s,x,y,comp,req_comp, &ri); - if (hdr_data) - stbi__float_postprocess(hdr_data,x,y,comp,req_comp); - return hdr_data; - } - #endif - data = stbi__load_and_postprocess_8bit(s, x, y, comp, req_comp); - if (data) - return stbi__ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp); - return stbi__errpf("unknown image type", "Image not of any known type, or corrupt"); -} - -STBIDEF float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) -{ - stbi__context s; - stbi__start_mem(&s,buffer,len); - return stbi__loadf_main(&s,x,y,comp,req_comp); -} - -STBIDEF float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) -{ - stbi__context s; - stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); - return stbi__loadf_main(&s,x,y,comp,req_comp); -} - -#ifndef STBI_NO_STDIO -STBIDEF float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp) -{ - float *result; - FILE *f = stbi__fopen(filename, "rb"); - if (!f) return stbi__errpf("can't fopen", "Unable to open file"); - result = stbi_loadf_from_file(f,x,y,comp,req_comp); - fclose(f); - return result; -} - -STBIDEF float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) -{ - stbi__context s; - stbi__start_file(&s,f); - return stbi__loadf_main(&s,x,y,comp,req_comp); -} -#endif // !STBI_NO_STDIO - -#endif // !STBI_NO_LINEAR - -// these is-hdr-or-not is defined independent of whether STBI_NO_LINEAR is -// defined, for API simplicity; if STBI_NO_LINEAR is defined, it always -// reports false! - -STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len) -{ - #ifndef STBI_NO_HDR - stbi__context s; - stbi__start_mem(&s,buffer,len); - return stbi__hdr_test(&s); - #else - STBI_NOTUSED(buffer); - STBI_NOTUSED(len); - return 0; - #endif -} - -#ifndef STBI_NO_STDIO -STBIDEF int stbi_is_hdr (char const *filename) -{ - FILE *f = stbi__fopen(filename, "rb"); - int result=0; - if (f) { - result = stbi_is_hdr_from_file(f); - fclose(f); - } - return result; -} - -STBIDEF int stbi_is_hdr_from_file(FILE *f) -{ - #ifndef STBI_NO_HDR - long pos = ftell(f); - int res; - stbi__context s; - stbi__start_file(&s,f); - res = stbi__hdr_test(&s); - fseek(f, pos, SEEK_SET); - return res; - #else - STBI_NOTUSED(f); - return 0; - #endif -} -#endif // !STBI_NO_STDIO - -STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user) -{ - #ifndef STBI_NO_HDR - stbi__context s; - stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); - return stbi__hdr_test(&s); - #else - STBI_NOTUSED(clbk); - STBI_NOTUSED(user); - return 0; - #endif -} - -#ifndef STBI_NO_LINEAR -static float stbi__l2h_gamma=2.2f, stbi__l2h_scale=1.0f; - -STBIDEF void stbi_ldr_to_hdr_gamma(float gamma) { stbi__l2h_gamma = gamma; } -STBIDEF void stbi_ldr_to_hdr_scale(float scale) { stbi__l2h_scale = scale; } -#endif - -static float stbi__h2l_gamma_i=1.0f/2.2f, stbi__h2l_scale_i=1.0f; - -STBIDEF void stbi_hdr_to_ldr_gamma(float gamma) { stbi__h2l_gamma_i = 1/gamma; } -STBIDEF void stbi_hdr_to_ldr_scale(float scale) { stbi__h2l_scale_i = 1/scale; } - - -////////////////////////////////////////////////////////////////////////////// -// -// Common code used by all image loaders -// - -enum -{ - STBI__SCAN_load=0, - STBI__SCAN_type, - STBI__SCAN_header -}; - -static void stbi__refill_buffer(stbi__context *s) -{ - int n = (s->io.read)(s->io_user_data,(char*)s->buffer_start,s->buflen); - s->callback_already_read += (int) (s->img_buffer - s->img_buffer_original); - if (n == 0) { - // at end of file, treat same as if from memory, but need to handle case - // where s->img_buffer isn't pointing to safe memory, e.g. 0-byte file - s->read_from_callbacks = 0; - s->img_buffer = s->buffer_start; - s->img_buffer_end = s->buffer_start+1; - *s->img_buffer = 0; - } else { - s->img_buffer = s->buffer_start; - s->img_buffer_end = s->buffer_start + n; - } -} - -stbi_inline static stbi_uc stbi__get8(stbi__context *s) -{ - if (s->img_buffer < s->img_buffer_end) - return *s->img_buffer++; - if (s->read_from_callbacks) { - stbi__refill_buffer(s); - return *s->img_buffer++; - } - return 0; -} - -#if defined(STBI_NO_JPEG) && defined(STBI_NO_HDR) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM) -// nothing -#else -stbi_inline static int stbi__at_eof(stbi__context *s) -{ - if (s->io.read) { - if (!(s->io.eof)(s->io_user_data)) return 0; - // if feof() is true, check if buffer = end - // special case: we've only got the special 0 character at the end - if (s->read_from_callbacks == 0) return 1; - } - - return s->img_buffer >= s->img_buffer_end; -} -#endif - -#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) -// nothing -#else -static void stbi__skip(stbi__context *s, int n) -{ - if (n == 0) return; // already there! - if (n < 0) { - s->img_buffer = s->img_buffer_end; - return; - } - if (s->io.read) { - int blen = (int) (s->img_buffer_end - s->img_buffer); - if (blen < n) { - s->img_buffer = s->img_buffer_end; - (s->io.skip)(s->io_user_data, n - blen); - return; - } - } - s->img_buffer += n; -} -#endif - -#if defined(STBI_NO_PNG) && defined(STBI_NO_TGA) && defined(STBI_NO_HDR) && defined(STBI_NO_PNM) -// nothing -#else -static int stbi__getn(stbi__context *s, stbi_uc *buffer, int n) -{ - if (s->io.read) { - int blen = (int) (s->img_buffer_end - s->img_buffer); - if (blen < n) { - int res, count; - - memcpy(buffer, s->img_buffer, blen); - - count = (s->io.read)(s->io_user_data, (char*) buffer + blen, n - blen); - res = (count == (n-blen)); - s->img_buffer = s->img_buffer_end; - return res; - } - } - - if (s->img_buffer+n <= s->img_buffer_end) { - memcpy(buffer, s->img_buffer, n); - s->img_buffer += n; - return 1; - } else - return 0; -} -#endif - -#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_PSD) && defined(STBI_NO_PIC) -// nothing -#else -static int stbi__get16be(stbi__context *s) -{ - int z = stbi__get8(s); - return (z << 8) + stbi__get8(s); -} -#endif - -#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD) && defined(STBI_NO_PIC) -// nothing -#else -static stbi__uint32 stbi__get32be(stbi__context *s) -{ - stbi__uint32 z = stbi__get16be(s); - return (z << 16) + stbi__get16be(s); -} -#endif - -#if defined(STBI_NO_BMP) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) -// nothing -#else -static int stbi__get16le(stbi__context *s) -{ - int z = stbi__get8(s); - return z + (stbi__get8(s) << 8); -} -#endif - -#ifndef STBI_NO_BMP -static stbi__uint32 stbi__get32le(stbi__context *s) -{ - stbi__uint32 z = stbi__get16le(s); - z += (stbi__uint32)stbi__get16le(s) << 16; - return z; -} -#endif - -#define STBI__BYTECAST(x) ((stbi_uc) ((x) & 255)) // truncate int to byte without warnings - -#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM) -// nothing -#else -////////////////////////////////////////////////////////////////////////////// -// -// generic converter from built-in img_n to req_comp -// individual types do this automatically as much as possible (e.g. jpeg -// does all cases internally since it needs to colorspace convert anyway, -// and it never has alpha, so very few cases ). png can automatically -// interleave an alpha=255 channel, but falls back to this for other cases -// -// assume data buffer is malloced, so malloc a new one and free that one -// only failure mode is malloc failing - -static stbi_uc stbi__compute_y(int r, int g, int b) -{ - return (stbi_uc) (((r*77) + (g*150) + (29*b)) >> 8); -} -#endif - -#if defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM) -// nothing -#else -static unsigned char *stbi__convert_format(unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y) -{ - int i,j; - unsigned char *good; - - if (req_comp == img_n) return data; - STBI_ASSERT(req_comp >= 1 && req_comp <= 4); - - good = (unsigned char *) stbi__malloc_mad3(req_comp, x, y, 0); - if (good == NULL) { - STBI_FREE(data); - return stbi__errpuc("outofmem", "Out of memory"); - } - - for (j=0; j < (int) y; ++j) { - unsigned char *src = data + j * x * img_n ; - unsigned char *dest = good + j * x * req_comp; - - #define STBI__COMBO(a,b) ((a)*8+(b)) - #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) - // convert source image with img_n components to one with req_comp components; - // avoid switch per pixel, so use switch per scanline and massive macros - switch (STBI__COMBO(img_n, req_comp)) { - STBI__CASE(1,2) { dest[0]=src[0]; dest[1]=255; } break; - STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; - STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=255; } break; - STBI__CASE(2,1) { dest[0]=src[0]; } break; - STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; - STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=src[1]; } break; - STBI__CASE(3,4) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2];dest[3]=255; } break; - STBI__CASE(3,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break; - STBI__CASE(3,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); dest[1] = 255; } break; - STBI__CASE(4,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break; - STBI__CASE(4,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); dest[1] = src[3]; } break; - STBI__CASE(4,3) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2]; } break; - default: STBI_ASSERT(0); STBI_FREE(data); STBI_FREE(good); return stbi__errpuc("unsupported", "Unsupported format conversion"); - } - #undef STBI__CASE - } - - STBI_FREE(data); - return good; -} -#endif - -#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD) -// nothing -#else -static stbi__uint16 stbi__compute_y_16(int r, int g, int b) -{ - return (stbi__uint16) (((r*77) + (g*150) + (29*b)) >> 8); -} -#endif - -#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD) -// nothing -#else -static stbi__uint16 *stbi__convert_format16(stbi__uint16 *data, int img_n, int req_comp, unsigned int x, unsigned int y) -{ - int i,j; - stbi__uint16 *good; - - if (req_comp == img_n) return data; - STBI_ASSERT(req_comp >= 1 && req_comp <= 4); - - good = (stbi__uint16 *) stbi__malloc(req_comp * x * y * 2); - if (good == NULL) { - STBI_FREE(data); - return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory"); - } - - for (j=0; j < (int) y; ++j) { - stbi__uint16 *src = data + j * x * img_n ; - stbi__uint16 *dest = good + j * x * req_comp; - - #define STBI__COMBO(a,b) ((a)*8+(b)) - #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) - // convert source image with img_n components to one with req_comp components; - // avoid switch per pixel, so use switch per scanline and massive macros - switch (STBI__COMBO(img_n, req_comp)) { - STBI__CASE(1,2) { dest[0]=src[0]; dest[1]=0xffff; } break; - STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; - STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=0xffff; } break; - STBI__CASE(2,1) { dest[0]=src[0]; } break; - STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; - STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=src[1]; } break; - STBI__CASE(3,4) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2];dest[3]=0xffff; } break; - STBI__CASE(3,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); } break; - STBI__CASE(3,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); dest[1] = 0xffff; } break; - STBI__CASE(4,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); } break; - STBI__CASE(4,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); dest[1] = src[3]; } break; - STBI__CASE(4,3) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2]; } break; - default: STBI_ASSERT(0); STBI_FREE(data); STBI_FREE(good); return (stbi__uint16*) stbi__errpuc("unsupported", "Unsupported format conversion"); - } - #undef STBI__CASE - } - - STBI_FREE(data); - return good; -} -#endif - -#ifndef STBI_NO_LINEAR -static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp) -{ - int i,k,n; - float *output; - if (!data) return NULL; - output = (float *) stbi__malloc_mad4(x, y, comp, sizeof(float), 0); - if (output == NULL) { STBI_FREE(data); return stbi__errpf("outofmem", "Out of memory"); } - // compute number of non-alpha components - if (comp & 1) n = comp; else n = comp-1; - for (i=0; i < x*y; ++i) { - for (k=0; k < n; ++k) { - output[i*comp + k] = (float) (pow(data[i*comp+k]/255.0f, stbi__l2h_gamma) * stbi__l2h_scale); - } - } - if (n < comp) { - for (i=0; i < x*y; ++i) { - output[i*comp + n] = data[i*comp + n]/255.0f; - } - } - STBI_FREE(data); - return output; -} -#endif - -#ifndef STBI_NO_HDR -#define stbi__float2int(x) ((int) (x)) -static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp) -{ - int i,k,n; - stbi_uc *output; - if (!data) return NULL; - output = (stbi_uc *) stbi__malloc_mad3(x, y, comp, 0); - if (output == NULL) { STBI_FREE(data); return stbi__errpuc("outofmem", "Out of memory"); } - // compute number of non-alpha components - if (comp & 1) n = comp; else n = comp-1; - for (i=0; i < x*y; ++i) { - for (k=0; k < n; ++k) { - float z = (float) pow(data[i*comp+k]*stbi__h2l_scale_i, stbi__h2l_gamma_i) * 255 + 0.5f; - if (z < 0) z = 0; - if (z > 255) z = 255; - output[i*comp + k] = (stbi_uc) stbi__float2int(z); - } - if (k < comp) { - float z = data[i*comp+k] * 255 + 0.5f; - if (z < 0) z = 0; - if (z > 255) z = 255; - output[i*comp + k] = (stbi_uc) stbi__float2int(z); - } - } - STBI_FREE(data); - return output; -} -#endif - -////////////////////////////////////////////////////////////////////////////// -// -// "baseline" JPEG/JFIF decoder -// -// simple implementation -// - doesn't support delayed output of y-dimension -// - simple interface (only one output format: 8-bit interleaved RGB) -// - doesn't try to recover corrupt jpegs -// - doesn't allow partial loading, loading multiple at once -// - still fast on x86 (copying globals into locals doesn't help x86) -// - allocates lots of intermediate memory (full size of all components) -// - non-interleaved case requires this anyway -// - allows good upsampling (see next) -// high-quality -// - upsampled channels are bilinearly interpolated, even across blocks -// - quality integer IDCT derived from IJG's 'slow' -// performance -// - fast huffman; reasonable integer IDCT -// - some SIMD kernels for common paths on targets with SSE2/NEON -// - uses a lot of intermediate memory, could cache poorly - -#ifndef STBI_NO_JPEG - -// huffman decoding acceleration -#define FAST_BITS 9 // larger handles more cases; smaller stomps less cache - -typedef struct -{ - stbi_uc fast[1 << FAST_BITS]; - // weirdly, repacking this into AoS is a 10% speed loss, instead of a win - stbi__uint16 code[256]; - stbi_uc values[256]; - stbi_uc size[257]; - unsigned int maxcode[18]; - int delta[17]; // old 'firstsymbol' - old 'firstcode' -} stbi__huffman; - -typedef struct -{ - stbi__context *s; - stbi__huffman huff_dc[4]; - stbi__huffman huff_ac[4]; - stbi__uint16 dequant[4][64]; - stbi__int16 fast_ac[4][1 << FAST_BITS]; - -// sizes for components, interleaved MCUs - int img_h_max, img_v_max; - int img_mcu_x, img_mcu_y; - int img_mcu_w, img_mcu_h; - -// definition of jpeg image component - struct - { - int id; - int h,v; - int tq; - int hd,ha; - int dc_pred; - - int x,y,w2,h2; - stbi_uc *data; - void *raw_data, *raw_coeff; - stbi_uc *linebuf; - short *coeff; // progressive only - int coeff_w, coeff_h; // number of 8x8 coefficient blocks - } img_comp[4]; - - stbi__uint32 code_buffer; // jpeg entropy-coded buffer - int code_bits; // number of valid bits - unsigned char marker; // marker seen while filling entropy buffer - int nomore; // flag if we saw a marker so must stop - - int progressive; - int spec_start; - int spec_end; - int succ_high; - int succ_low; - int eob_run; - int jfif; - int app14_color_transform; // Adobe APP14 tag - int rgb; - - int scan_n, order[4]; - int restart_interval, todo; - -// kernels - void (*idct_block_kernel)(stbi_uc *out, int out_stride, short data[64]); - void (*YCbCr_to_RGB_kernel)(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step); - stbi_uc *(*resample_row_hv_2_kernel)(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs); -} stbi__jpeg; - -static int stbi__build_huffman(stbi__huffman *h, int *count) -{ - int i,j,k=0; - unsigned int code; - // build size list for each symbol (from JPEG spec) - for (i=0; i < 16; ++i) - for (j=0; j < count[i]; ++j) - h->size[k++] = (stbi_uc) (i+1); - h->size[k] = 0; - - // compute actual symbols (from jpeg spec) - code = 0; - k = 0; - for(j=1; j <= 16; ++j) { - // compute delta to add to code to compute symbol id - h->delta[j] = k - code; - if (h->size[k] == j) { - while (h->size[k] == j) - h->code[k++] = (stbi__uint16) (code++); - if (code-1 >= (1u << j)) return stbi__err("bad code lengths","Corrupt JPEG"); - } - // compute largest code + 1 for this size, preshifted as needed later - h->maxcode[j] = code << (16-j); - code <<= 1; - } - h->maxcode[j] = 0xffffffff; - - // build non-spec acceleration table; 255 is flag for not-accelerated - memset(h->fast, 255, 1 << FAST_BITS); - for (i=0; i < k; ++i) { - int s = h->size[i]; - if (s <= FAST_BITS) { - int c = h->code[i] << (FAST_BITS-s); - int m = 1 << (FAST_BITS-s); - for (j=0; j < m; ++j) { - h->fast[c+j] = (stbi_uc) i; - } - } - } - return 1; -} - -// build a table that decodes both magnitude and value of small ACs in -// one go. -static void stbi__build_fast_ac(stbi__int16 *fast_ac, stbi__huffman *h) -{ - int i; - for (i=0; i < (1 << FAST_BITS); ++i) { - stbi_uc fast = h->fast[i]; - fast_ac[i] = 0; - if (fast < 255) { - int rs = h->values[fast]; - int run = (rs >> 4) & 15; - int magbits = rs & 15; - int len = h->size[fast]; - - if (magbits && len + magbits <= FAST_BITS) { - // magnitude code followed by receive_extend code - int k = ((i << len) & ((1 << FAST_BITS) - 1)) >> (FAST_BITS - magbits); - int m = 1 << (magbits - 1); - if (k < m) k += (~0U << magbits) + 1; - // if the result is small enough, we can fit it in fast_ac table - if (k >= -128 && k <= 127) - fast_ac[i] = (stbi__int16) ((k * 256) + (run * 16) + (len + magbits)); - } - } - } -} - -static void stbi__grow_buffer_unsafe(stbi__jpeg *j) -{ - do { - unsigned int b = j->nomore ? 0 : stbi__get8(j->s); - if (b == 0xff) { - int c = stbi__get8(j->s); - while (c == 0xff) c = stbi__get8(j->s); // consume fill bytes - if (c != 0) { - j->marker = (unsigned char) c; - j->nomore = 1; - return; - } - } - j->code_buffer |= b << (24 - j->code_bits); - j->code_bits += 8; - } while (j->code_bits <= 24); -} - -// (1 << n) - 1 -static const stbi__uint32 stbi__bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535}; - -// decode a jpeg huffman value from the bitstream -stbi_inline static int stbi__jpeg_huff_decode(stbi__jpeg *j, stbi__huffman *h) -{ - unsigned int temp; - int c,k; - - if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); - - // look at the top FAST_BITS and determine what symbol ID it is, - // if the code is <= FAST_BITS - c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); - k = h->fast[c]; - if (k < 255) { - int s = h->size[k]; - if (s > j->code_bits) - return -1; - j->code_buffer <<= s; - j->code_bits -= s; - return h->values[k]; - } - - // naive test is to shift the code_buffer down so k bits are - // valid, then test against maxcode. To speed this up, we've - // preshifted maxcode left so that it has (16-k) 0s at the - // end; in other words, regardless of the number of bits, it - // wants to be compared against something shifted to have 16; - // that way we don't need to shift inside the loop. - temp = j->code_buffer >> 16; - for (k=FAST_BITS+1 ; ; ++k) - if (temp < h->maxcode[k]) - break; - if (k == 17) { - // error! code not found - j->code_bits -= 16; - return -1; - } - - if (k > j->code_bits) - return -1; - - // convert the huffman code to the symbol id - c = ((j->code_buffer >> (32 - k)) & stbi__bmask[k]) + h->delta[k]; - STBI_ASSERT((((j->code_buffer) >> (32 - h->size[c])) & stbi__bmask[h->size[c]]) == h->code[c]); - - // convert the id to a symbol - j->code_bits -= k; - j->code_buffer <<= k; - return h->values[c]; -} - -// bias[n] = (-1<code_bits < n) stbi__grow_buffer_unsafe(j); - - sgn = j->code_buffer >> 31; // sign bit always in MSB; 0 if MSB clear (positive), 1 if MSB set (negative) - k = stbi_lrot(j->code_buffer, n); - j->code_buffer = k & ~stbi__bmask[n]; - k &= stbi__bmask[n]; - j->code_bits -= n; - return k + (stbi__jbias[n] & (sgn - 1)); -} - -// get some unsigned bits -stbi_inline static int stbi__jpeg_get_bits(stbi__jpeg *j, int n) -{ - unsigned int k; - if (j->code_bits < n) stbi__grow_buffer_unsafe(j); - k = stbi_lrot(j->code_buffer, n); - j->code_buffer = k & ~stbi__bmask[n]; - k &= stbi__bmask[n]; - j->code_bits -= n; - return k; -} - -stbi_inline static int stbi__jpeg_get_bit(stbi__jpeg *j) -{ - unsigned int k; - if (j->code_bits < 1) stbi__grow_buffer_unsafe(j); - k = j->code_buffer; - j->code_buffer <<= 1; - --j->code_bits; - return k & 0x80000000; -} - -// given a value that's at position X in the zigzag stream, -// where does it appear in the 8x8 matrix coded as row-major? -static const stbi_uc stbi__jpeg_dezigzag[64+15] = -{ - 0, 1, 8, 16, 9, 2, 3, 10, - 17, 24, 32, 25, 18, 11, 4, 5, - 12, 19, 26, 33, 40, 48, 41, 34, - 27, 20, 13, 6, 7, 14, 21, 28, - 35, 42, 49, 56, 57, 50, 43, 36, - 29, 22, 15, 23, 30, 37, 44, 51, - 58, 59, 52, 45, 38, 31, 39, 46, - 53, 60, 61, 54, 47, 55, 62, 63, - // let corrupt input sample past end - 63, 63, 63, 63, 63, 63, 63, 63, - 63, 63, 63, 63, 63, 63, 63 -}; - -// decode one 64-entry block-- -static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman *hdc, stbi__huffman *hac, stbi__int16 *fac, int b, stbi__uint16 *dequant) -{ - int diff,dc,k; - int t; - - if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); - t = stbi__jpeg_huff_decode(j, hdc); - if (t < 0 || t > 15) return stbi__err("bad huffman code","Corrupt JPEG"); - - // 0 all the ac values now so we can do it 32-bits at a time - memset(data,0,64*sizeof(data[0])); - - diff = t ? stbi__extend_receive(j, t) : 0; - dc = j->img_comp[b].dc_pred + diff; - j->img_comp[b].dc_pred = dc; - data[0] = (short) (dc * dequant[0]); - - // decode AC components, see JPEG spec - k = 1; - do { - unsigned int zig; - int c,r,s; - if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); - c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); - r = fac[c]; - if (r) { // fast-AC path - k += (r >> 4) & 15; // run - s = r & 15; // combined length - j->code_buffer <<= s; - j->code_bits -= s; - // decode into unzigzag'd location - zig = stbi__jpeg_dezigzag[k++]; - data[zig] = (short) ((r >> 8) * dequant[zig]); - } else { - int rs = stbi__jpeg_huff_decode(j, hac); - if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); - s = rs & 15; - r = rs >> 4; - if (s == 0) { - if (rs != 0xf0) break; // end block - k += 16; - } else { - k += r; - // decode into unzigzag'd location - zig = stbi__jpeg_dezigzag[k++]; - data[zig] = (short) (stbi__extend_receive(j,s) * dequant[zig]); - } - } - } while (k < 64); - return 1; -} - -static int stbi__jpeg_decode_block_prog_dc(stbi__jpeg *j, short data[64], stbi__huffman *hdc, int b) -{ - int diff,dc; - int t; - if (j->spec_end != 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); - - if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); - - if (j->succ_high == 0) { - // first scan for DC coefficient, must be first - memset(data,0,64*sizeof(data[0])); // 0 all the ac values now - t = stbi__jpeg_huff_decode(j, hdc); - if (t < 0 || t > 15) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); - diff = t ? stbi__extend_receive(j, t) : 0; - - dc = j->img_comp[b].dc_pred + diff; - j->img_comp[b].dc_pred = dc; - data[0] = (short) (dc * (1 << j->succ_low)); - } else { - // refinement scan for DC coefficient - if (stbi__jpeg_get_bit(j)) - data[0] += (short) (1 << j->succ_low); - } - return 1; -} - -// @OPTIMIZE: store non-zigzagged during the decode passes, -// and only de-zigzag when dequantizing -static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__huffman *hac, stbi__int16 *fac) -{ - int k; - if (j->spec_start == 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); - - if (j->succ_high == 0) { - int shift = j->succ_low; - - if (j->eob_run) { - --j->eob_run; - return 1; - } - - k = j->spec_start; - do { - unsigned int zig; - int c,r,s; - if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); - c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); - r = fac[c]; - if (r) { // fast-AC path - k += (r >> 4) & 15; // run - s = r & 15; // combined length - j->code_buffer <<= s; - j->code_bits -= s; - zig = stbi__jpeg_dezigzag[k++]; - data[zig] = (short) ((r >> 8) * (1 << shift)); - } else { - int rs = stbi__jpeg_huff_decode(j, hac); - if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); - s = rs & 15; - r = rs >> 4; - if (s == 0) { - if (r < 15) { - j->eob_run = (1 << r); - if (r) - j->eob_run += stbi__jpeg_get_bits(j, r); - --j->eob_run; - break; - } - k += 16; - } else { - k += r; - zig = stbi__jpeg_dezigzag[k++]; - data[zig] = (short) (stbi__extend_receive(j,s) * (1 << shift)); - } - } - } while (k <= j->spec_end); - } else { - // refinement scan for these AC coefficients - - short bit = (short) (1 << j->succ_low); - - if (j->eob_run) { - --j->eob_run; - for (k = j->spec_start; k <= j->spec_end; ++k) { - short *p = &data[stbi__jpeg_dezigzag[k]]; - if (*p != 0) - if (stbi__jpeg_get_bit(j)) - if ((*p & bit)==0) { - if (*p > 0) - *p += bit; - else - *p -= bit; - } - } - } else { - k = j->spec_start; - do { - int r,s; - int rs = stbi__jpeg_huff_decode(j, hac); // @OPTIMIZE see if we can use the fast path here, advance-by-r is so slow, eh - if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); - s = rs & 15; - r = rs >> 4; - if (s == 0) { - if (r < 15) { - j->eob_run = (1 << r) - 1; - if (r) - j->eob_run += stbi__jpeg_get_bits(j, r); - r = 64; // force end of block - } else { - // r=15 s=0 should write 16 0s, so we just do - // a run of 15 0s and then write s (which is 0), - // so we don't have to do anything special here - } - } else { - if (s != 1) return stbi__err("bad huffman code", "Corrupt JPEG"); - // sign bit - if (stbi__jpeg_get_bit(j)) - s = bit; - else - s = -bit; - } - - // advance by r - while (k <= j->spec_end) { - short *p = &data[stbi__jpeg_dezigzag[k++]]; - if (*p != 0) { - if (stbi__jpeg_get_bit(j)) - if ((*p & bit)==0) { - if (*p > 0) - *p += bit; - else - *p -= bit; - } - } else { - if (r == 0) { - *p = (short) s; - break; - } - --r; - } - } - } while (k <= j->spec_end); - } - } - return 1; -} - -// take a -128..127 value and stbi__clamp it and convert to 0..255 -stbi_inline static stbi_uc stbi__clamp(int x) -{ - // trick to use a single test to catch both cases - if ((unsigned int) x > 255) { - if (x < 0) return 0; - if (x > 255) return 255; - } - return (stbi_uc) x; -} - -#define stbi__f2f(x) ((int) (((x) * 4096 + 0.5))) -#define stbi__fsh(x) ((x) * 4096) - -// derived from jidctint -- DCT_ISLOW -#define STBI__IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \ - int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \ - p2 = s2; \ - p3 = s6; \ - p1 = (p2+p3) * stbi__f2f(0.5411961f); \ - t2 = p1 + p3*stbi__f2f(-1.847759065f); \ - t3 = p1 + p2*stbi__f2f( 0.765366865f); \ - p2 = s0; \ - p3 = s4; \ - t0 = stbi__fsh(p2+p3); \ - t1 = stbi__fsh(p2-p3); \ - x0 = t0+t3; \ - x3 = t0-t3; \ - x1 = t1+t2; \ - x2 = t1-t2; \ - t0 = s7; \ - t1 = s5; \ - t2 = s3; \ - t3 = s1; \ - p3 = t0+t2; \ - p4 = t1+t3; \ - p1 = t0+t3; \ - p2 = t1+t2; \ - p5 = (p3+p4)*stbi__f2f( 1.175875602f); \ - t0 = t0*stbi__f2f( 0.298631336f); \ - t1 = t1*stbi__f2f( 2.053119869f); \ - t2 = t2*stbi__f2f( 3.072711026f); \ - t3 = t3*stbi__f2f( 1.501321110f); \ - p1 = p5 + p1*stbi__f2f(-0.899976223f); \ - p2 = p5 + p2*stbi__f2f(-2.562915447f); \ - p3 = p3*stbi__f2f(-1.961570560f); \ - p4 = p4*stbi__f2f(-0.390180644f); \ - t3 += p1+p4; \ - t2 += p2+p3; \ - t1 += p2+p4; \ - t0 += p1+p3; - -static void stbi__idct_block(stbi_uc *out, int out_stride, short data[64]) -{ - int i,val[64],*v=val; - stbi_uc *o; - short *d = data; - - // columns - for (i=0; i < 8; ++i,++d, ++v) { - // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing - if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0 - && d[40]==0 && d[48]==0 && d[56]==0) { - // no shortcut 0 seconds - // (1|2|3|4|5|6|7)==0 0 seconds - // all separate -0.047 seconds - // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds - int dcterm = d[0]*4; - v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm; - } else { - STBI__IDCT_1D(d[ 0],d[ 8],d[16],d[24],d[32],d[40],d[48],d[56]) - // constants scaled things up by 1<<12; let's bring them back - // down, but keep 2 extra bits of precision - x0 += 512; x1 += 512; x2 += 512; x3 += 512; - v[ 0] = (x0+t3) >> 10; - v[56] = (x0-t3) >> 10; - v[ 8] = (x1+t2) >> 10; - v[48] = (x1-t2) >> 10; - v[16] = (x2+t1) >> 10; - v[40] = (x2-t1) >> 10; - v[24] = (x3+t0) >> 10; - v[32] = (x3-t0) >> 10; - } - } - - for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) { - // no fast case since the first 1D IDCT spread components out - STBI__IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7]) - // constants scaled things up by 1<<12, plus we had 1<<2 from first - // loop, plus horizontal and vertical each scale by sqrt(8) so together - // we've got an extra 1<<3, so 1<<17 total we need to remove. - // so we want to round that, which means adding 0.5 * 1<<17, - // aka 65536. Also, we'll end up with -128 to 127 that we want - // to encode as 0..255 by adding 128, so we'll add that before the shift - x0 += 65536 + (128<<17); - x1 += 65536 + (128<<17); - x2 += 65536 + (128<<17); - x3 += 65536 + (128<<17); - // tried computing the shifts into temps, or'ing the temps to see - // if any were out of range, but that was slower - o[0] = stbi__clamp((x0+t3) >> 17); - o[7] = stbi__clamp((x0-t3) >> 17); - o[1] = stbi__clamp((x1+t2) >> 17); - o[6] = stbi__clamp((x1-t2) >> 17); - o[2] = stbi__clamp((x2+t1) >> 17); - o[5] = stbi__clamp((x2-t1) >> 17); - o[3] = stbi__clamp((x3+t0) >> 17); - o[4] = stbi__clamp((x3-t0) >> 17); - } -} - -#ifdef STBI_SSE2 -// sse2 integer IDCT. not the fastest possible implementation but it -// produces bit-identical results to the generic C version so it's -// fully "transparent". -static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64]) -{ - // This is constructed to match our regular (generic) integer IDCT exactly. - __m128i row0, row1, row2, row3, row4, row5, row6, row7; - __m128i tmp; - - // dot product constant: even elems=x, odd elems=y - #define dct_const(x,y) _mm_setr_epi16((x),(y),(x),(y),(x),(y),(x),(y)) - - // out(0) = c0[even]*x + c0[odd]*y (c0, x, y 16-bit, out 32-bit) - // out(1) = c1[even]*x + c1[odd]*y - #define dct_rot(out0,out1, x,y,c0,c1) \ - __m128i c0##lo = _mm_unpacklo_epi16((x),(y)); \ - __m128i c0##hi = _mm_unpackhi_epi16((x),(y)); \ - __m128i out0##_l = _mm_madd_epi16(c0##lo, c0); \ - __m128i out0##_h = _mm_madd_epi16(c0##hi, c0); \ - __m128i out1##_l = _mm_madd_epi16(c0##lo, c1); \ - __m128i out1##_h = _mm_madd_epi16(c0##hi, c1) - - // out = in << 12 (in 16-bit, out 32-bit) - #define dct_widen(out, in) \ - __m128i out##_l = _mm_srai_epi32(_mm_unpacklo_epi16(_mm_setzero_si128(), (in)), 4); \ - __m128i out##_h = _mm_srai_epi32(_mm_unpackhi_epi16(_mm_setzero_si128(), (in)), 4) - - // wide add - #define dct_wadd(out, a, b) \ - __m128i out##_l = _mm_add_epi32(a##_l, b##_l); \ - __m128i out##_h = _mm_add_epi32(a##_h, b##_h) - - // wide sub - #define dct_wsub(out, a, b) \ - __m128i out##_l = _mm_sub_epi32(a##_l, b##_l); \ - __m128i out##_h = _mm_sub_epi32(a##_h, b##_h) - - // butterfly a/b, add bias, then shift by "s" and pack - #define dct_bfly32o(out0, out1, a,b,bias,s) \ - { \ - __m128i abiased_l = _mm_add_epi32(a##_l, bias); \ - __m128i abiased_h = _mm_add_epi32(a##_h, bias); \ - dct_wadd(sum, abiased, b); \ - dct_wsub(dif, abiased, b); \ - out0 = _mm_packs_epi32(_mm_srai_epi32(sum_l, s), _mm_srai_epi32(sum_h, s)); \ - out1 = _mm_packs_epi32(_mm_srai_epi32(dif_l, s), _mm_srai_epi32(dif_h, s)); \ - } - - // 8-bit interleave step (for transposes) - #define dct_interleave8(a, b) \ - tmp = a; \ - a = _mm_unpacklo_epi8(a, b); \ - b = _mm_unpackhi_epi8(tmp, b) - - // 16-bit interleave step (for transposes) - #define dct_interleave16(a, b) \ - tmp = a; \ - a = _mm_unpacklo_epi16(a, b); \ - b = _mm_unpackhi_epi16(tmp, b) - - #define dct_pass(bias,shift) \ - { \ - /* even part */ \ - dct_rot(t2e,t3e, row2,row6, rot0_0,rot0_1); \ - __m128i sum04 = _mm_add_epi16(row0, row4); \ - __m128i dif04 = _mm_sub_epi16(row0, row4); \ - dct_widen(t0e, sum04); \ - dct_widen(t1e, dif04); \ - dct_wadd(x0, t0e, t3e); \ - dct_wsub(x3, t0e, t3e); \ - dct_wadd(x1, t1e, t2e); \ - dct_wsub(x2, t1e, t2e); \ - /* odd part */ \ - dct_rot(y0o,y2o, row7,row3, rot2_0,rot2_1); \ - dct_rot(y1o,y3o, row5,row1, rot3_0,rot3_1); \ - __m128i sum17 = _mm_add_epi16(row1, row7); \ - __m128i sum35 = _mm_add_epi16(row3, row5); \ - dct_rot(y4o,y5o, sum17,sum35, rot1_0,rot1_1); \ - dct_wadd(x4, y0o, y4o); \ - dct_wadd(x5, y1o, y5o); \ - dct_wadd(x6, y2o, y5o); \ - dct_wadd(x7, y3o, y4o); \ - dct_bfly32o(row0,row7, x0,x7,bias,shift); \ - dct_bfly32o(row1,row6, x1,x6,bias,shift); \ - dct_bfly32o(row2,row5, x2,x5,bias,shift); \ - dct_bfly32o(row3,row4, x3,x4,bias,shift); \ - } - - __m128i rot0_0 = dct_const(stbi__f2f(0.5411961f), stbi__f2f(0.5411961f) + stbi__f2f(-1.847759065f)); - __m128i rot0_1 = dct_const(stbi__f2f(0.5411961f) + stbi__f2f( 0.765366865f), stbi__f2f(0.5411961f)); - __m128i rot1_0 = dct_const(stbi__f2f(1.175875602f) + stbi__f2f(-0.899976223f), stbi__f2f(1.175875602f)); - __m128i rot1_1 = dct_const(stbi__f2f(1.175875602f), stbi__f2f(1.175875602f) + stbi__f2f(-2.562915447f)); - __m128i rot2_0 = dct_const(stbi__f2f(-1.961570560f) + stbi__f2f( 0.298631336f), stbi__f2f(-1.961570560f)); - __m128i rot2_1 = dct_const(stbi__f2f(-1.961570560f), stbi__f2f(-1.961570560f) + stbi__f2f( 3.072711026f)); - __m128i rot3_0 = dct_const(stbi__f2f(-0.390180644f) + stbi__f2f( 2.053119869f), stbi__f2f(-0.390180644f)); - __m128i rot3_1 = dct_const(stbi__f2f(-0.390180644f), stbi__f2f(-0.390180644f) + stbi__f2f( 1.501321110f)); - - // rounding biases in column/row passes, see stbi__idct_block for explanation. - __m128i bias_0 = _mm_set1_epi32(512); - __m128i bias_1 = _mm_set1_epi32(65536 + (128<<17)); - - // load - row0 = _mm_load_si128((const __m128i *) (data + 0*8)); - row1 = _mm_load_si128((const __m128i *) (data + 1*8)); - row2 = _mm_load_si128((const __m128i *) (data + 2*8)); - row3 = _mm_load_si128((const __m128i *) (data + 3*8)); - row4 = _mm_load_si128((const __m128i *) (data + 4*8)); - row5 = _mm_load_si128((const __m128i *) (data + 5*8)); - row6 = _mm_load_si128((const __m128i *) (data + 6*8)); - row7 = _mm_load_si128((const __m128i *) (data + 7*8)); - - // column pass - dct_pass(bias_0, 10); - - { - // 16bit 8x8 transpose pass 1 - dct_interleave16(row0, row4); - dct_interleave16(row1, row5); - dct_interleave16(row2, row6); - dct_interleave16(row3, row7); - - // transpose pass 2 - dct_interleave16(row0, row2); - dct_interleave16(row1, row3); - dct_interleave16(row4, row6); - dct_interleave16(row5, row7); - - // transpose pass 3 - dct_interleave16(row0, row1); - dct_interleave16(row2, row3); - dct_interleave16(row4, row5); - dct_interleave16(row6, row7); - } - - // row pass - dct_pass(bias_1, 17); - - { - // pack - __m128i p0 = _mm_packus_epi16(row0, row1); // a0a1a2a3...a7b0b1b2b3...b7 - __m128i p1 = _mm_packus_epi16(row2, row3); - __m128i p2 = _mm_packus_epi16(row4, row5); - __m128i p3 = _mm_packus_epi16(row6, row7); - - // 8bit 8x8 transpose pass 1 - dct_interleave8(p0, p2); // a0e0a1e1... - dct_interleave8(p1, p3); // c0g0c1g1... - - // transpose pass 2 - dct_interleave8(p0, p1); // a0c0e0g0... - dct_interleave8(p2, p3); // b0d0f0h0... - - // transpose pass 3 - dct_interleave8(p0, p2); // a0b0c0d0... - dct_interleave8(p1, p3); // a4b4c4d4... - - // store - _mm_storel_epi64((__m128i *) out, p0); out += out_stride; - _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p0, 0x4e)); out += out_stride; - _mm_storel_epi64((__m128i *) out, p2); out += out_stride; - _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p2, 0x4e)); out += out_stride; - _mm_storel_epi64((__m128i *) out, p1); out += out_stride; - _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p1, 0x4e)); out += out_stride; - _mm_storel_epi64((__m128i *) out, p3); out += out_stride; - _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p3, 0x4e)); - } - -#undef dct_const -#undef dct_rot -#undef dct_widen -#undef dct_wadd -#undef dct_wsub -#undef dct_bfly32o -#undef dct_interleave8 -#undef dct_interleave16 -#undef dct_pass -} - -#endif // STBI_SSE2 - -#ifdef STBI_NEON - -// NEON integer IDCT. should produce bit-identical -// results to the generic C version. -static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64]) -{ - int16x8_t row0, row1, row2, row3, row4, row5, row6, row7; - - int16x4_t rot0_0 = vdup_n_s16(stbi__f2f(0.5411961f)); - int16x4_t rot0_1 = vdup_n_s16(stbi__f2f(-1.847759065f)); - int16x4_t rot0_2 = vdup_n_s16(stbi__f2f( 0.765366865f)); - int16x4_t rot1_0 = vdup_n_s16(stbi__f2f( 1.175875602f)); - int16x4_t rot1_1 = vdup_n_s16(stbi__f2f(-0.899976223f)); - int16x4_t rot1_2 = vdup_n_s16(stbi__f2f(-2.562915447f)); - int16x4_t rot2_0 = vdup_n_s16(stbi__f2f(-1.961570560f)); - int16x4_t rot2_1 = vdup_n_s16(stbi__f2f(-0.390180644f)); - int16x4_t rot3_0 = vdup_n_s16(stbi__f2f( 0.298631336f)); - int16x4_t rot3_1 = vdup_n_s16(stbi__f2f( 2.053119869f)); - int16x4_t rot3_2 = vdup_n_s16(stbi__f2f( 3.072711026f)); - int16x4_t rot3_3 = vdup_n_s16(stbi__f2f( 1.501321110f)); - -#define dct_long_mul(out, inq, coeff) \ - int32x4_t out##_l = vmull_s16(vget_low_s16(inq), coeff); \ - int32x4_t out##_h = vmull_s16(vget_high_s16(inq), coeff) - -#define dct_long_mac(out, acc, inq, coeff) \ - int32x4_t out##_l = vmlal_s16(acc##_l, vget_low_s16(inq), coeff); \ - int32x4_t out##_h = vmlal_s16(acc##_h, vget_high_s16(inq), coeff) - -#define dct_widen(out, inq) \ - int32x4_t out##_l = vshll_n_s16(vget_low_s16(inq), 12); \ - int32x4_t out##_h = vshll_n_s16(vget_high_s16(inq), 12) - -// wide add -#define dct_wadd(out, a, b) \ - int32x4_t out##_l = vaddq_s32(a##_l, b##_l); \ - int32x4_t out##_h = vaddq_s32(a##_h, b##_h) - -// wide sub -#define dct_wsub(out, a, b) \ - int32x4_t out##_l = vsubq_s32(a##_l, b##_l); \ - int32x4_t out##_h = vsubq_s32(a##_h, b##_h) - -// butterfly a/b, then shift using "shiftop" by "s" and pack -#define dct_bfly32o(out0,out1, a,b,shiftop,s) \ - { \ - dct_wadd(sum, a, b); \ - dct_wsub(dif, a, b); \ - out0 = vcombine_s16(shiftop(sum_l, s), shiftop(sum_h, s)); \ - out1 = vcombine_s16(shiftop(dif_l, s), shiftop(dif_h, s)); \ - } - -#define dct_pass(shiftop, shift) \ - { \ - /* even part */ \ - int16x8_t sum26 = vaddq_s16(row2, row6); \ - dct_long_mul(p1e, sum26, rot0_0); \ - dct_long_mac(t2e, p1e, row6, rot0_1); \ - dct_long_mac(t3e, p1e, row2, rot0_2); \ - int16x8_t sum04 = vaddq_s16(row0, row4); \ - int16x8_t dif04 = vsubq_s16(row0, row4); \ - dct_widen(t0e, sum04); \ - dct_widen(t1e, dif04); \ - dct_wadd(x0, t0e, t3e); \ - dct_wsub(x3, t0e, t3e); \ - dct_wadd(x1, t1e, t2e); \ - dct_wsub(x2, t1e, t2e); \ - /* odd part */ \ - int16x8_t sum15 = vaddq_s16(row1, row5); \ - int16x8_t sum17 = vaddq_s16(row1, row7); \ - int16x8_t sum35 = vaddq_s16(row3, row5); \ - int16x8_t sum37 = vaddq_s16(row3, row7); \ - int16x8_t sumodd = vaddq_s16(sum17, sum35); \ - dct_long_mul(p5o, sumodd, rot1_0); \ - dct_long_mac(p1o, p5o, sum17, rot1_1); \ - dct_long_mac(p2o, p5o, sum35, rot1_2); \ - dct_long_mul(p3o, sum37, rot2_0); \ - dct_long_mul(p4o, sum15, rot2_1); \ - dct_wadd(sump13o, p1o, p3o); \ - dct_wadd(sump24o, p2o, p4o); \ - dct_wadd(sump23o, p2o, p3o); \ - dct_wadd(sump14o, p1o, p4o); \ - dct_long_mac(x4, sump13o, row7, rot3_0); \ - dct_long_mac(x5, sump24o, row5, rot3_1); \ - dct_long_mac(x6, sump23o, row3, rot3_2); \ - dct_long_mac(x7, sump14o, row1, rot3_3); \ - dct_bfly32o(row0,row7, x0,x7,shiftop,shift); \ - dct_bfly32o(row1,row6, x1,x6,shiftop,shift); \ - dct_bfly32o(row2,row5, x2,x5,shiftop,shift); \ - dct_bfly32o(row3,row4, x3,x4,shiftop,shift); \ - } - - // load - row0 = vld1q_s16(data + 0*8); - row1 = vld1q_s16(data + 1*8); - row2 = vld1q_s16(data + 2*8); - row3 = vld1q_s16(data + 3*8); - row4 = vld1q_s16(data + 4*8); - row5 = vld1q_s16(data + 5*8); - row6 = vld1q_s16(data + 6*8); - row7 = vld1q_s16(data + 7*8); - - // add DC bias - row0 = vaddq_s16(row0, vsetq_lane_s16(1024, vdupq_n_s16(0), 0)); - - // column pass - dct_pass(vrshrn_n_s32, 10); - - // 16bit 8x8 transpose - { -// these three map to a single VTRN.16, VTRN.32, and VSWP, respectively. -// whether compilers actually get this is another story, sadly. -#define dct_trn16(x, y) { int16x8x2_t t = vtrnq_s16(x, y); x = t.val[0]; y = t.val[1]; } -#define dct_trn32(x, y) { int32x4x2_t t = vtrnq_s32(vreinterpretq_s32_s16(x), vreinterpretq_s32_s16(y)); x = vreinterpretq_s16_s32(t.val[0]); y = vreinterpretq_s16_s32(t.val[1]); } -#define dct_trn64(x, y) { int16x8_t x0 = x; int16x8_t y0 = y; x = vcombine_s16(vget_low_s16(x0), vget_low_s16(y0)); y = vcombine_s16(vget_high_s16(x0), vget_high_s16(y0)); } - - // pass 1 - dct_trn16(row0, row1); // a0b0a2b2a4b4a6b6 - dct_trn16(row2, row3); - dct_trn16(row4, row5); - dct_trn16(row6, row7); - - // pass 2 - dct_trn32(row0, row2); // a0b0c0d0a4b4c4d4 - dct_trn32(row1, row3); - dct_trn32(row4, row6); - dct_trn32(row5, row7); - - // pass 3 - dct_trn64(row0, row4); // a0b0c0d0e0f0g0h0 - dct_trn64(row1, row5); - dct_trn64(row2, row6); - dct_trn64(row3, row7); - -#undef dct_trn16 -#undef dct_trn32 -#undef dct_trn64 - } - - // row pass - // vrshrn_n_s32 only supports shifts up to 16, we need - // 17. so do a non-rounding shift of 16 first then follow - // up with a rounding shift by 1. - dct_pass(vshrn_n_s32, 16); - - { - // pack and round - uint8x8_t p0 = vqrshrun_n_s16(row0, 1); - uint8x8_t p1 = vqrshrun_n_s16(row1, 1); - uint8x8_t p2 = vqrshrun_n_s16(row2, 1); - uint8x8_t p3 = vqrshrun_n_s16(row3, 1); - uint8x8_t p4 = vqrshrun_n_s16(row4, 1); - uint8x8_t p5 = vqrshrun_n_s16(row5, 1); - uint8x8_t p6 = vqrshrun_n_s16(row6, 1); - uint8x8_t p7 = vqrshrun_n_s16(row7, 1); - - // again, these can translate into one instruction, but often don't. -#define dct_trn8_8(x, y) { uint8x8x2_t t = vtrn_u8(x, y); x = t.val[0]; y = t.val[1]; } -#define dct_trn8_16(x, y) { uint16x4x2_t t = vtrn_u16(vreinterpret_u16_u8(x), vreinterpret_u16_u8(y)); x = vreinterpret_u8_u16(t.val[0]); y = vreinterpret_u8_u16(t.val[1]); } -#define dct_trn8_32(x, y) { uint32x2x2_t t = vtrn_u32(vreinterpret_u32_u8(x), vreinterpret_u32_u8(y)); x = vreinterpret_u8_u32(t.val[0]); y = vreinterpret_u8_u32(t.val[1]); } - - // sadly can't use interleaved stores here since we only write - // 8 bytes to each scan line! - - // 8x8 8-bit transpose pass 1 - dct_trn8_8(p0, p1); - dct_trn8_8(p2, p3); - dct_trn8_8(p4, p5); - dct_trn8_8(p6, p7); - - // pass 2 - dct_trn8_16(p0, p2); - dct_trn8_16(p1, p3); - dct_trn8_16(p4, p6); - dct_trn8_16(p5, p7); - - // pass 3 - dct_trn8_32(p0, p4); - dct_trn8_32(p1, p5); - dct_trn8_32(p2, p6); - dct_trn8_32(p3, p7); - - // store - vst1_u8(out, p0); out += out_stride; - vst1_u8(out, p1); out += out_stride; - vst1_u8(out, p2); out += out_stride; - vst1_u8(out, p3); out += out_stride; - vst1_u8(out, p4); out += out_stride; - vst1_u8(out, p5); out += out_stride; - vst1_u8(out, p6); out += out_stride; - vst1_u8(out, p7); - -#undef dct_trn8_8 -#undef dct_trn8_16 -#undef dct_trn8_32 - } - -#undef dct_long_mul -#undef dct_long_mac -#undef dct_widen -#undef dct_wadd -#undef dct_wsub -#undef dct_bfly32o -#undef dct_pass -} - -#endif // STBI_NEON - -#define STBI__MARKER_none 0xff -// if there's a pending marker from the entropy stream, return that -// otherwise, fetch from the stream and get a marker. if there's no -// marker, return 0xff, which is never a valid marker value -static stbi_uc stbi__get_marker(stbi__jpeg *j) -{ - stbi_uc x; - if (j->marker != STBI__MARKER_none) { x = j->marker; j->marker = STBI__MARKER_none; return x; } - x = stbi__get8(j->s); - if (x != 0xff) return STBI__MARKER_none; - while (x == 0xff) - x = stbi__get8(j->s); // consume repeated 0xff fill bytes - return x; -} - -// in each scan, we'll have scan_n components, and the order -// of the components is specified by order[] -#define STBI__RESTART(x) ((x) >= 0xd0 && (x) <= 0xd7) - -// after a restart interval, stbi__jpeg_reset the entropy decoder and -// the dc prediction -static void stbi__jpeg_reset(stbi__jpeg *j) -{ - j->code_bits = 0; - j->code_buffer = 0; - j->nomore = 0; - j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = j->img_comp[3].dc_pred = 0; - j->marker = STBI__MARKER_none; - j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff; - j->eob_run = 0; - // no more than 1<<31 MCUs if no restart_interal? that's plenty safe, - // since we don't even allow 1<<30 pixels -} - -static int stbi__parse_entropy_coded_data(stbi__jpeg *z) -{ - stbi__jpeg_reset(z); - if (!z->progressive) { - if (z->scan_n == 1) { - int i,j; - STBI_SIMD_ALIGN(short, data[64]); - int n = z->order[0]; - // non-interleaved data, we just need to process one block at a time, - // in trivial scanline order - // number of blocks to do just depends on how many actual "pixels" this - // component has, independent of interleaved MCU blocking and such - int w = (z->img_comp[n].x+7) >> 3; - int h = (z->img_comp[n].y+7) >> 3; - for (j=0; j < h; ++j) { - for (i=0; i < w; ++i) { - int ha = z->img_comp[n].ha; - if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0; - z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data); - // every data block is an MCU, so countdown the restart interval - if (--z->todo <= 0) { - if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); - // if it's NOT a restart, then just bail, so we get corrupt data - // rather than no data - if (!STBI__RESTART(z->marker)) return 1; - stbi__jpeg_reset(z); - } - } - } - return 1; - } else { // interleaved - int i,j,k,x,y; - STBI_SIMD_ALIGN(short, data[64]); - for (j=0; j < z->img_mcu_y; ++j) { - for (i=0; i < z->img_mcu_x; ++i) { - // scan an interleaved mcu... process scan_n components in order - for (k=0; k < z->scan_n; ++k) { - int n = z->order[k]; - // scan out an mcu's worth of this component; that's just determined - // by the basic H and V specified for the component - for (y=0; y < z->img_comp[n].v; ++y) { - for (x=0; x < z->img_comp[n].h; ++x) { - int x2 = (i*z->img_comp[n].h + x)*8; - int y2 = (j*z->img_comp[n].v + y)*8; - int ha = z->img_comp[n].ha; - if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0; - z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data); - } - } - } - // after all interleaved components, that's an interleaved MCU, - // so now count down the restart interval - if (--z->todo <= 0) { - if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); - if (!STBI__RESTART(z->marker)) return 1; - stbi__jpeg_reset(z); - } - } - } - return 1; - } - } else { - if (z->scan_n == 1) { - int i,j; - int n = z->order[0]; - // non-interleaved data, we just need to process one block at a time, - // in trivial scanline order - // number of blocks to do just depends on how many actual "pixels" this - // component has, independent of interleaved MCU blocking and such - int w = (z->img_comp[n].x+7) >> 3; - int h = (z->img_comp[n].y+7) >> 3; - for (j=0; j < h; ++j) { - for (i=0; i < w; ++i) { - short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w); - if (z->spec_start == 0) { - if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n)) - return 0; - } else { - int ha = z->img_comp[n].ha; - if (!stbi__jpeg_decode_block_prog_ac(z, data, &z->huff_ac[ha], z->fast_ac[ha])) - return 0; - } - // every data block is an MCU, so countdown the restart interval - if (--z->todo <= 0) { - if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); - if (!STBI__RESTART(z->marker)) return 1; - stbi__jpeg_reset(z); - } - } - } - return 1; - } else { // interleaved - int i,j,k,x,y; - for (j=0; j < z->img_mcu_y; ++j) { - for (i=0; i < z->img_mcu_x; ++i) { - // scan an interleaved mcu... process scan_n components in order - for (k=0; k < z->scan_n; ++k) { - int n = z->order[k]; - // scan out an mcu's worth of this component; that's just determined - // by the basic H and V specified for the component - for (y=0; y < z->img_comp[n].v; ++y) { - for (x=0; x < z->img_comp[n].h; ++x) { - int x2 = (i*z->img_comp[n].h + x); - int y2 = (j*z->img_comp[n].v + y); - short *data = z->img_comp[n].coeff + 64 * (x2 + y2 * z->img_comp[n].coeff_w); - if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n)) - return 0; - } - } - } - // after all interleaved components, that's an interleaved MCU, - // so now count down the restart interval - if (--z->todo <= 0) { - if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); - if (!STBI__RESTART(z->marker)) return 1; - stbi__jpeg_reset(z); - } - } - } - return 1; - } - } -} - -static void stbi__jpeg_dequantize(short *data, stbi__uint16 *dequant) -{ - int i; - for (i=0; i < 64; ++i) - data[i] *= dequant[i]; -} - -static void stbi__jpeg_finish(stbi__jpeg *z) -{ - if (z->progressive) { - // dequantize and idct the data - int i,j,n; - for (n=0; n < z->s->img_n; ++n) { - int w = (z->img_comp[n].x+7) >> 3; - int h = (z->img_comp[n].y+7) >> 3; - for (j=0; j < h; ++j) { - for (i=0; i < w; ++i) { - short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w); - stbi__jpeg_dequantize(data, z->dequant[z->img_comp[n].tq]); - z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data); - } - } - } - } -} - -static int stbi__process_marker(stbi__jpeg *z, int m) -{ - int L; - switch (m) { - case STBI__MARKER_none: // no marker found - return stbi__err("expected marker","Corrupt JPEG"); - - case 0xDD: // DRI - specify restart interval - if (stbi__get16be(z->s) != 4) return stbi__err("bad DRI len","Corrupt JPEG"); - z->restart_interval = stbi__get16be(z->s); - return 1; - - case 0xDB: // DQT - define quantization table - L = stbi__get16be(z->s)-2; - while (L > 0) { - int q = stbi__get8(z->s); - int p = q >> 4, sixteen = (p != 0); - int t = q & 15,i; - if (p != 0 && p != 1) return stbi__err("bad DQT type","Corrupt JPEG"); - if (t > 3) return stbi__err("bad DQT table","Corrupt JPEG"); - - for (i=0; i < 64; ++i) - z->dequant[t][stbi__jpeg_dezigzag[i]] = (stbi__uint16)(sixteen ? stbi__get16be(z->s) : stbi__get8(z->s)); - L -= (sixteen ? 129 : 65); - } - return L==0; - - case 0xC4: // DHT - define huffman table - L = stbi__get16be(z->s)-2; - while (L > 0) { - stbi_uc *v; - int sizes[16],i,n=0; - int q = stbi__get8(z->s); - int tc = q >> 4; - int th = q & 15; - if (tc > 1 || th > 3) return stbi__err("bad DHT header","Corrupt JPEG"); - for (i=0; i < 16; ++i) { - sizes[i] = stbi__get8(z->s); - n += sizes[i]; - } - L -= 17; - if (tc == 0) { - if (!stbi__build_huffman(z->huff_dc+th, sizes)) return 0; - v = z->huff_dc[th].values; - } else { - if (!stbi__build_huffman(z->huff_ac+th, sizes)) return 0; - v = z->huff_ac[th].values; - } - for (i=0; i < n; ++i) - v[i] = stbi__get8(z->s); - if (tc != 0) - stbi__build_fast_ac(z->fast_ac[th], z->huff_ac + th); - L -= n; - } - return L==0; - } - - // check for comment block or APP blocks - if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) { - L = stbi__get16be(z->s); - if (L < 2) { - if (m == 0xFE) - return stbi__err("bad COM len","Corrupt JPEG"); - else - return stbi__err("bad APP len","Corrupt JPEG"); - } - L -= 2; - - if (m == 0xE0 && L >= 5) { // JFIF APP0 segment - static const unsigned char tag[5] = {'J','F','I','F','\0'}; - int ok = 1; - int i; - for (i=0; i < 5; ++i) - if (stbi__get8(z->s) != tag[i]) - ok = 0; - L -= 5; - if (ok) - z->jfif = 1; - } else if (m == 0xEE && L >= 12) { // Adobe APP14 segment - static const unsigned char tag[6] = {'A','d','o','b','e','\0'}; - int ok = 1; - int i; - for (i=0; i < 6; ++i) - if (stbi__get8(z->s) != tag[i]) - ok = 0; - L -= 6; - if (ok) { - stbi__get8(z->s); // version - stbi__get16be(z->s); // flags0 - stbi__get16be(z->s); // flags1 - z->app14_color_transform = stbi__get8(z->s); // color transform - L -= 6; - } - } - - stbi__skip(z->s, L); - return 1; - } - - return stbi__err("unknown marker","Corrupt JPEG"); -} - -// after we see SOS -static int stbi__process_scan_header(stbi__jpeg *z) -{ - int i; - int Ls = stbi__get16be(z->s); - z->scan_n = stbi__get8(z->s); - if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s->img_n) return stbi__err("bad SOS component count","Corrupt JPEG"); - if (Ls != 6+2*z->scan_n) return stbi__err("bad SOS len","Corrupt JPEG"); - for (i=0; i < z->scan_n; ++i) { - int id = stbi__get8(z->s), which; - int q = stbi__get8(z->s); - for (which = 0; which < z->s->img_n; ++which) - if (z->img_comp[which].id == id) - break; - if (which == z->s->img_n) return 0; // no match - z->img_comp[which].hd = q >> 4; if (z->img_comp[which].hd > 3) return stbi__err("bad DC huff","Corrupt JPEG"); - z->img_comp[which].ha = q & 15; if (z->img_comp[which].ha > 3) return stbi__err("bad AC huff","Corrupt JPEG"); - z->order[i] = which; - } - - { - int aa; - z->spec_start = stbi__get8(z->s); - z->spec_end = stbi__get8(z->s); // should be 63, but might be 0 - aa = stbi__get8(z->s); - z->succ_high = (aa >> 4); - z->succ_low = (aa & 15); - if (z->progressive) { - if (z->spec_start > 63 || z->spec_end > 63 || z->spec_start > z->spec_end || z->succ_high > 13 || z->succ_low > 13) - return stbi__err("bad SOS", "Corrupt JPEG"); - } else { - if (z->spec_start != 0) return stbi__err("bad SOS","Corrupt JPEG"); - if (z->succ_high != 0 || z->succ_low != 0) return stbi__err("bad SOS","Corrupt JPEG"); - z->spec_end = 63; - } - } - - return 1; -} - -static int stbi__free_jpeg_components(stbi__jpeg *z, int ncomp, int why) -{ - int i; - for (i=0; i < ncomp; ++i) { - if (z->img_comp[i].raw_data) { - STBI_FREE(z->img_comp[i].raw_data); - z->img_comp[i].raw_data = NULL; - z->img_comp[i].data = NULL; - } - if (z->img_comp[i].raw_coeff) { - STBI_FREE(z->img_comp[i].raw_coeff); - z->img_comp[i].raw_coeff = 0; - z->img_comp[i].coeff = 0; - } - if (z->img_comp[i].linebuf) { - STBI_FREE(z->img_comp[i].linebuf); - z->img_comp[i].linebuf = NULL; - } - } - return why; -} - -static int stbi__process_frame_header(stbi__jpeg *z, int scan) -{ - stbi__context *s = z->s; - int Lf,p,i,q, h_max=1,v_max=1,c; - Lf = stbi__get16be(s); if (Lf < 11) return stbi__err("bad SOF len","Corrupt JPEG"); // JPEG - p = stbi__get8(s); if (p != 8) return stbi__err("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline - s->img_y = stbi__get16be(s); if (s->img_y == 0) return stbi__err("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG - s->img_x = stbi__get16be(s); if (s->img_x == 0) return stbi__err("0 width","Corrupt JPEG"); // JPEG requires - if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); - if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); - c = stbi__get8(s); - if (c != 3 && c != 1 && c != 4) return stbi__err("bad component count","Corrupt JPEG"); - s->img_n = c; - for (i=0; i < c; ++i) { - z->img_comp[i].data = NULL; - z->img_comp[i].linebuf = NULL; - } - - if (Lf != 8+3*s->img_n) return stbi__err("bad SOF len","Corrupt JPEG"); - - z->rgb = 0; - for (i=0; i < s->img_n; ++i) { - static const unsigned char rgb[3] = { 'R', 'G', 'B' }; - z->img_comp[i].id = stbi__get8(s); - if (s->img_n == 3 && z->img_comp[i].id == rgb[i]) - ++z->rgb; - q = stbi__get8(s); - z->img_comp[i].h = (q >> 4); if (!z->img_comp[i].h || z->img_comp[i].h > 4) return stbi__err("bad H","Corrupt JPEG"); - z->img_comp[i].v = q & 15; if (!z->img_comp[i].v || z->img_comp[i].v > 4) return stbi__err("bad V","Corrupt JPEG"); - z->img_comp[i].tq = stbi__get8(s); if (z->img_comp[i].tq > 3) return stbi__err("bad TQ","Corrupt JPEG"); - } - - if (scan != STBI__SCAN_load) return 1; - - if (!stbi__mad3sizes_valid(s->img_x, s->img_y, s->img_n, 0)) return stbi__err("too large", "Image too large to decode"); - - for (i=0; i < s->img_n; ++i) { - if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h; - if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v; - } - - // check that plane subsampling factors are integer ratios; our resamplers can't deal with fractional ratios - // and I've never seen a non-corrupted JPEG file actually use them - for (i=0; i < s->img_n; ++i) { - if (h_max % z->img_comp[i].h != 0) return stbi__err("bad H","Corrupt JPEG"); - if (v_max % z->img_comp[i].v != 0) return stbi__err("bad V","Corrupt JPEG"); - } - - // compute interleaved mcu info - z->img_h_max = h_max; - z->img_v_max = v_max; - z->img_mcu_w = h_max * 8; - z->img_mcu_h = v_max * 8; - // these sizes can't be more than 17 bits - z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w; - z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h; - - for (i=0; i < s->img_n; ++i) { - // number of effective pixels (e.g. for non-interleaved MCU) - z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max; - z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max; - // to simplify generation, we'll allocate enough memory to decode - // the bogus oversized data from using interleaved MCUs and their - // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't - // discard the extra data until colorspace conversion - // - // img_mcu_x, img_mcu_y: <=17 bits; comp[i].h and .v are <=4 (checked earlier) - // so these muls can't overflow with 32-bit ints (which we require) - z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8; - z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8; - z->img_comp[i].coeff = 0; - z->img_comp[i].raw_coeff = 0; - z->img_comp[i].linebuf = NULL; - z->img_comp[i].raw_data = stbi__malloc_mad2(z->img_comp[i].w2, z->img_comp[i].h2, 15); - if (z->img_comp[i].raw_data == NULL) - return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory")); - // align blocks for idct using mmx/sse - z->img_comp[i].data = (stbi_uc*) (((size_t) z->img_comp[i].raw_data + 15) & ~15); - if (z->progressive) { - // w2, h2 are multiples of 8 (see above) - z->img_comp[i].coeff_w = z->img_comp[i].w2 / 8; - z->img_comp[i].coeff_h = z->img_comp[i].h2 / 8; - z->img_comp[i].raw_coeff = stbi__malloc_mad3(z->img_comp[i].w2, z->img_comp[i].h2, sizeof(short), 15); - if (z->img_comp[i].raw_coeff == NULL) - return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory")); - z->img_comp[i].coeff = (short*) (((size_t) z->img_comp[i].raw_coeff + 15) & ~15); - } - } - - return 1; -} - -// use comparisons since in some cases we handle more than one case (e.g. SOF) -#define stbi__DNL(x) ((x) == 0xdc) -#define stbi__SOI(x) ((x) == 0xd8) -#define stbi__EOI(x) ((x) == 0xd9) -#define stbi__SOF(x) ((x) == 0xc0 || (x) == 0xc1 || (x) == 0xc2) -#define stbi__SOS(x) ((x) == 0xda) - -#define stbi__SOF_progressive(x) ((x) == 0xc2) - -static int stbi__decode_jpeg_header(stbi__jpeg *z, int scan) -{ - int m; - z->jfif = 0; - z->app14_color_transform = -1; // valid values are 0,1,2 - z->marker = STBI__MARKER_none; // initialize cached marker to empty - m = stbi__get_marker(z); - if (!stbi__SOI(m)) return stbi__err("no SOI","Corrupt JPEG"); - if (scan == STBI__SCAN_type) return 1; - m = stbi__get_marker(z); - while (!stbi__SOF(m)) { - if (!stbi__process_marker(z,m)) return 0; - m = stbi__get_marker(z); - while (m == STBI__MARKER_none) { - // some files have extra padding after their blocks, so ok, we'll scan - if (stbi__at_eof(z->s)) return stbi__err("no SOF", "Corrupt JPEG"); - m = stbi__get_marker(z); - } - } - z->progressive = stbi__SOF_progressive(m); - if (!stbi__process_frame_header(z, scan)) return 0; - return 1; -} - -// decode image to YCbCr format -static int stbi__decode_jpeg_image(stbi__jpeg *j) -{ - int m; - for (m = 0; m < 4; m++) { - j->img_comp[m].raw_data = NULL; - j->img_comp[m].raw_coeff = NULL; - } - j->restart_interval = 0; - if (!stbi__decode_jpeg_header(j, STBI__SCAN_load)) return 0; - m = stbi__get_marker(j); - while (!stbi__EOI(m)) { - if (stbi__SOS(m)) { - if (!stbi__process_scan_header(j)) return 0; - if (!stbi__parse_entropy_coded_data(j)) return 0; - if (j->marker == STBI__MARKER_none ) { - // handle 0s at the end of image data from IP Kamera 9060 - while (!stbi__at_eof(j->s)) { - int x = stbi__get8(j->s); - if (x == 255) { - j->marker = stbi__get8(j->s); - break; - } - } - // if we reach eof without hitting a marker, stbi__get_marker() below will fail and we'll eventually return 0 - } - } else if (stbi__DNL(m)) { - int Ld = stbi__get16be(j->s); - stbi__uint32 NL = stbi__get16be(j->s); - if (Ld != 4) return stbi__err("bad DNL len", "Corrupt JPEG"); - if (NL != j->s->img_y) return stbi__err("bad DNL height", "Corrupt JPEG"); - } else { - if (!stbi__process_marker(j, m)) return 0; - } - m = stbi__get_marker(j); - } - if (j->progressive) - stbi__jpeg_finish(j); - return 1; -} - -// static jfif-centered resampling (across block boundaries) - -typedef stbi_uc *(*resample_row_func)(stbi_uc *out, stbi_uc *in0, stbi_uc *in1, - int w, int hs); - -#define stbi__div4(x) ((stbi_uc) ((x) >> 2)) - -static stbi_uc *resample_row_1(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) -{ - STBI_NOTUSED(out); - STBI_NOTUSED(in_far); - STBI_NOTUSED(w); - STBI_NOTUSED(hs); - return in_near; -} - -static stbi_uc* stbi__resample_row_v_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) -{ - // need to generate two samples vertically for every one in input - int i; - STBI_NOTUSED(hs); - for (i=0; i < w; ++i) - out[i] = stbi__div4(3*in_near[i] + in_far[i] + 2); - return out; -} - -static stbi_uc* stbi__resample_row_h_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) -{ - // need to generate two samples horizontally for every one in input - int i; - stbi_uc *input = in_near; - - if (w == 1) { - // if only one sample, can't do any interpolation - out[0] = out[1] = input[0]; - return out; - } - - out[0] = input[0]; - out[1] = stbi__div4(input[0]*3 + input[1] + 2); - for (i=1; i < w-1; ++i) { - int n = 3*input[i]+2; - out[i*2+0] = stbi__div4(n+input[i-1]); - out[i*2+1] = stbi__div4(n+input[i+1]); - } - out[i*2+0] = stbi__div4(input[w-2]*3 + input[w-1] + 2); - out[i*2+1] = input[w-1]; - - STBI_NOTUSED(in_far); - STBI_NOTUSED(hs); - - return out; -} - -#define stbi__div16(x) ((stbi_uc) ((x) >> 4)) - -static stbi_uc *stbi__resample_row_hv_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) -{ - // need to generate 2x2 samples for every one in input - int i,t0,t1; - if (w == 1) { - out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2); - return out; - } - - t1 = 3*in_near[0] + in_far[0]; - out[0] = stbi__div4(t1+2); - for (i=1; i < w; ++i) { - t0 = t1; - t1 = 3*in_near[i]+in_far[i]; - out[i*2-1] = stbi__div16(3*t0 + t1 + 8); - out[i*2 ] = stbi__div16(3*t1 + t0 + 8); - } - out[w*2-1] = stbi__div4(t1+2); - - STBI_NOTUSED(hs); - - return out; -} - -#if defined(STBI_SSE2) || defined(STBI_NEON) -static stbi_uc *stbi__resample_row_hv_2_simd(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) -{ - // need to generate 2x2 samples for every one in input - int i=0,t0,t1; - - if (w == 1) { - out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2); - return out; - } - - t1 = 3*in_near[0] + in_far[0]; - // process groups of 8 pixels for as long as we can. - // note we can't handle the last pixel in a row in this loop - // because we need to handle the filter boundary conditions. - for (; i < ((w-1) & ~7); i += 8) { -#if defined(STBI_SSE2) - // load and perform the vertical filtering pass - // this uses 3*x + y = 4*x + (y - x) - __m128i zero = _mm_setzero_si128(); - __m128i farb = _mm_loadl_epi64((__m128i *) (in_far + i)); - __m128i nearb = _mm_loadl_epi64((__m128i *) (in_near + i)); - __m128i farw = _mm_unpacklo_epi8(farb, zero); - __m128i nearw = _mm_unpacklo_epi8(nearb, zero); - __m128i diff = _mm_sub_epi16(farw, nearw); - __m128i nears = _mm_slli_epi16(nearw, 2); - __m128i curr = _mm_add_epi16(nears, diff); // current row - - // horizontal filter works the same based on shifted vers of current - // row. "prev" is current row shifted right by 1 pixel; we need to - // insert the previous pixel value (from t1). - // "next" is current row shifted left by 1 pixel, with first pixel - // of next block of 8 pixels added in. - __m128i prv0 = _mm_slli_si128(curr, 2); - __m128i nxt0 = _mm_srli_si128(curr, 2); - __m128i prev = _mm_insert_epi16(prv0, t1, 0); - __m128i next = _mm_insert_epi16(nxt0, 3*in_near[i+8] + in_far[i+8], 7); - - // horizontal filter, polyphase implementation since it's convenient: - // even pixels = 3*cur + prev = cur*4 + (prev - cur) - // odd pixels = 3*cur + next = cur*4 + (next - cur) - // note the shared term. - __m128i bias = _mm_set1_epi16(8); - __m128i curs = _mm_slli_epi16(curr, 2); - __m128i prvd = _mm_sub_epi16(prev, curr); - __m128i nxtd = _mm_sub_epi16(next, curr); - __m128i curb = _mm_add_epi16(curs, bias); - __m128i even = _mm_add_epi16(prvd, curb); - __m128i odd = _mm_add_epi16(nxtd, curb); - - // interleave even and odd pixels, then undo scaling. - __m128i int0 = _mm_unpacklo_epi16(even, odd); - __m128i int1 = _mm_unpackhi_epi16(even, odd); - __m128i de0 = _mm_srli_epi16(int0, 4); - __m128i de1 = _mm_srli_epi16(int1, 4); - - // pack and write output - __m128i outv = _mm_packus_epi16(de0, de1); - _mm_storeu_si128((__m128i *) (out + i*2), outv); -#elif defined(STBI_NEON) - // load and perform the vertical filtering pass - // this uses 3*x + y = 4*x + (y - x) - uint8x8_t farb = vld1_u8(in_far + i); - uint8x8_t nearb = vld1_u8(in_near + i); - int16x8_t diff = vreinterpretq_s16_u16(vsubl_u8(farb, nearb)); - int16x8_t nears = vreinterpretq_s16_u16(vshll_n_u8(nearb, 2)); - int16x8_t curr = vaddq_s16(nears, diff); // current row - - // horizontal filter works the same based on shifted vers of current - // row. "prev" is current row shifted right by 1 pixel; we need to - // insert the previous pixel value (from t1). - // "next" is current row shifted left by 1 pixel, with first pixel - // of next block of 8 pixels added in. - int16x8_t prv0 = vextq_s16(curr, curr, 7); - int16x8_t nxt0 = vextq_s16(curr, curr, 1); - int16x8_t prev = vsetq_lane_s16(t1, prv0, 0); - int16x8_t next = vsetq_lane_s16(3*in_near[i+8] + in_far[i+8], nxt0, 7); - - // horizontal filter, polyphase implementation since it's convenient: - // even pixels = 3*cur + prev = cur*4 + (prev - cur) - // odd pixels = 3*cur + next = cur*4 + (next - cur) - // note the shared term. - int16x8_t curs = vshlq_n_s16(curr, 2); - int16x8_t prvd = vsubq_s16(prev, curr); - int16x8_t nxtd = vsubq_s16(next, curr); - int16x8_t even = vaddq_s16(curs, prvd); - int16x8_t odd = vaddq_s16(curs, nxtd); - - // undo scaling and round, then store with even/odd phases interleaved - uint8x8x2_t o; - o.val[0] = vqrshrun_n_s16(even, 4); - o.val[1] = vqrshrun_n_s16(odd, 4); - vst2_u8(out + i*2, o); -#endif - - // "previous" value for next iter - t1 = 3*in_near[i+7] + in_far[i+7]; - } - - t0 = t1; - t1 = 3*in_near[i] + in_far[i]; - out[i*2] = stbi__div16(3*t1 + t0 + 8); - - for (++i; i < w; ++i) { - t0 = t1; - t1 = 3*in_near[i]+in_far[i]; - out[i*2-1] = stbi__div16(3*t0 + t1 + 8); - out[i*2 ] = stbi__div16(3*t1 + t0 + 8); - } - out[w*2-1] = stbi__div4(t1+2); - - STBI_NOTUSED(hs); - - return out; -} -#endif - -static stbi_uc *stbi__resample_row_generic(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) -{ - // resample with nearest-neighbor - int i,j; - STBI_NOTUSED(in_far); - for (i=0; i < w; ++i) - for (j=0; j < hs; ++j) - out[i*hs+j] = in_near[i]; - return out; -} - -// this is a reduced-precision calculation of YCbCr-to-RGB introduced -// to make sure the code produces the same results in both SIMD and scalar -#define stbi__float2fixed(x) (((int) ((x) * 4096.0f + 0.5f)) << 8) -static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step) -{ - int i; - for (i=0; i < count; ++i) { - int y_fixed = (y[i] << 20) + (1<<19); // rounding - int r,g,b; - int cr = pcr[i] - 128; - int cb = pcb[i] - 128; - r = y_fixed + cr* stbi__float2fixed(1.40200f); - g = y_fixed + (cr*-stbi__float2fixed(0.71414f)) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000); - b = y_fixed + cb* stbi__float2fixed(1.77200f); - r >>= 20; - g >>= 20; - b >>= 20; - if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } - if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } - if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } - out[0] = (stbi_uc)r; - out[1] = (stbi_uc)g; - out[2] = (stbi_uc)b; - out[3] = 255; - out += step; - } -} - -#if defined(STBI_SSE2) || defined(STBI_NEON) -static void stbi__YCbCr_to_RGB_simd(stbi_uc *out, stbi_uc const *y, stbi_uc const *pcb, stbi_uc const *pcr, int count, int step) -{ - int i = 0; - -#ifdef STBI_SSE2 - // step == 3 is pretty ugly on the final interleave, and i'm not convinced - // it's useful in practice (you wouldn't use it for textures, for example). - // so just accelerate step == 4 case. - if (step == 4) { - // this is a fairly straightforward implementation and not super-optimized. - __m128i signflip = _mm_set1_epi8(-0x80); - __m128i cr_const0 = _mm_set1_epi16( (short) ( 1.40200f*4096.0f+0.5f)); - __m128i cr_const1 = _mm_set1_epi16( - (short) ( 0.71414f*4096.0f+0.5f)); - __m128i cb_const0 = _mm_set1_epi16( - (short) ( 0.34414f*4096.0f+0.5f)); - __m128i cb_const1 = _mm_set1_epi16( (short) ( 1.77200f*4096.0f+0.5f)); - __m128i y_bias = _mm_set1_epi8((char) (unsigned char) 128); - __m128i xw = _mm_set1_epi16(255); // alpha channel - - for (; i+7 < count; i += 8) { - // load - __m128i y_bytes = _mm_loadl_epi64((__m128i *) (y+i)); - __m128i cr_bytes = _mm_loadl_epi64((__m128i *) (pcr+i)); - __m128i cb_bytes = _mm_loadl_epi64((__m128i *) (pcb+i)); - __m128i cr_biased = _mm_xor_si128(cr_bytes, signflip); // -128 - __m128i cb_biased = _mm_xor_si128(cb_bytes, signflip); // -128 - - // unpack to short (and left-shift cr, cb by 8) - __m128i yw = _mm_unpacklo_epi8(y_bias, y_bytes); - __m128i crw = _mm_unpacklo_epi8(_mm_setzero_si128(), cr_biased); - __m128i cbw = _mm_unpacklo_epi8(_mm_setzero_si128(), cb_biased); - - // color transform - __m128i yws = _mm_srli_epi16(yw, 4); - __m128i cr0 = _mm_mulhi_epi16(cr_const0, crw); - __m128i cb0 = _mm_mulhi_epi16(cb_const0, cbw); - __m128i cb1 = _mm_mulhi_epi16(cbw, cb_const1); - __m128i cr1 = _mm_mulhi_epi16(crw, cr_const1); - __m128i rws = _mm_add_epi16(cr0, yws); - __m128i gwt = _mm_add_epi16(cb0, yws); - __m128i bws = _mm_add_epi16(yws, cb1); - __m128i gws = _mm_add_epi16(gwt, cr1); - - // descale - __m128i rw = _mm_srai_epi16(rws, 4); - __m128i bw = _mm_srai_epi16(bws, 4); - __m128i gw = _mm_srai_epi16(gws, 4); - - // back to byte, set up for transpose - __m128i brb = _mm_packus_epi16(rw, bw); - __m128i gxb = _mm_packus_epi16(gw, xw); - - // transpose to interleave channels - __m128i t0 = _mm_unpacklo_epi8(brb, gxb); - __m128i t1 = _mm_unpackhi_epi8(brb, gxb); - __m128i o0 = _mm_unpacklo_epi16(t0, t1); - __m128i o1 = _mm_unpackhi_epi16(t0, t1); - - // store - _mm_storeu_si128((__m128i *) (out + 0), o0); - _mm_storeu_si128((__m128i *) (out + 16), o1); - out += 32; - } - } -#endif - -#ifdef STBI_NEON - // in this version, step=3 support would be easy to add. but is there demand? - if (step == 4) { - // this is a fairly straightforward implementation and not super-optimized. - uint8x8_t signflip = vdup_n_u8(0x80); - int16x8_t cr_const0 = vdupq_n_s16( (short) ( 1.40200f*4096.0f+0.5f)); - int16x8_t cr_const1 = vdupq_n_s16( - (short) ( 0.71414f*4096.0f+0.5f)); - int16x8_t cb_const0 = vdupq_n_s16( - (short) ( 0.34414f*4096.0f+0.5f)); - int16x8_t cb_const1 = vdupq_n_s16( (short) ( 1.77200f*4096.0f+0.5f)); - - for (; i+7 < count; i += 8) { - // load - uint8x8_t y_bytes = vld1_u8(y + i); - uint8x8_t cr_bytes = vld1_u8(pcr + i); - uint8x8_t cb_bytes = vld1_u8(pcb + i); - int8x8_t cr_biased = vreinterpret_s8_u8(vsub_u8(cr_bytes, signflip)); - int8x8_t cb_biased = vreinterpret_s8_u8(vsub_u8(cb_bytes, signflip)); - - // expand to s16 - int16x8_t yws = vreinterpretq_s16_u16(vshll_n_u8(y_bytes, 4)); - int16x8_t crw = vshll_n_s8(cr_biased, 7); - int16x8_t cbw = vshll_n_s8(cb_biased, 7); - - // color transform - int16x8_t cr0 = vqdmulhq_s16(crw, cr_const0); - int16x8_t cb0 = vqdmulhq_s16(cbw, cb_const0); - int16x8_t cr1 = vqdmulhq_s16(crw, cr_const1); - int16x8_t cb1 = vqdmulhq_s16(cbw, cb_const1); - int16x8_t rws = vaddq_s16(yws, cr0); - int16x8_t gws = vaddq_s16(vaddq_s16(yws, cb0), cr1); - int16x8_t bws = vaddq_s16(yws, cb1); - - // undo scaling, round, convert to byte - uint8x8x4_t o; - o.val[0] = vqrshrun_n_s16(rws, 4); - o.val[1] = vqrshrun_n_s16(gws, 4); - o.val[2] = vqrshrun_n_s16(bws, 4); - o.val[3] = vdup_n_u8(255); - - // store, interleaving r/g/b/a - vst4_u8(out, o); - out += 8*4; - } - } -#endif - - for (; i < count; ++i) { - int y_fixed = (y[i] << 20) + (1<<19); // rounding - int r,g,b; - int cr = pcr[i] - 128; - int cb = pcb[i] - 128; - r = y_fixed + cr* stbi__float2fixed(1.40200f); - g = y_fixed + cr*-stbi__float2fixed(0.71414f) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000); - b = y_fixed + cb* stbi__float2fixed(1.77200f); - r >>= 20; - g >>= 20; - b >>= 20; - if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } - if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } - if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } - out[0] = (stbi_uc)r; - out[1] = (stbi_uc)g; - out[2] = (stbi_uc)b; - out[3] = 255; - out += step; - } -} -#endif - -// set up the kernels -static void stbi__setup_jpeg(stbi__jpeg *j) -{ - j->idct_block_kernel = stbi__idct_block; - j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_row; - j->resample_row_hv_2_kernel = stbi__resample_row_hv_2; - -#ifdef STBI_SSE2 - if (stbi__sse2_available()) { - j->idct_block_kernel = stbi__idct_simd; - j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd; - j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd; - } -#endif - -#ifdef STBI_NEON - j->idct_block_kernel = stbi__idct_simd; - j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd; - j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd; -#endif -} - -// clean up the temporary component buffers -static void stbi__cleanup_jpeg(stbi__jpeg *j) -{ - stbi__free_jpeg_components(j, j->s->img_n, 0); -} - -typedef struct -{ - resample_row_func resample; - stbi_uc *line0,*line1; - int hs,vs; // expansion factor in each axis - int w_lores; // horizontal pixels pre-expansion - int ystep; // how far through vertical expansion we are - int ypos; // which pre-expansion row we're on -} stbi__resample; - -// fast 0..255 * 0..255 => 0..255 rounded multiplication -static stbi_uc stbi__blinn_8x8(stbi_uc x, stbi_uc y) -{ - unsigned int t = x*y + 128; - return (stbi_uc) ((t + (t >>8)) >> 8); -} - -static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp, int req_comp) -{ - int n, decode_n, is_rgb; - z->s->img_n = 0; // make stbi__cleanup_jpeg safe - - // validate req_comp - if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error"); - - // load a jpeg image from whichever source, but leave in YCbCr format - if (!stbi__decode_jpeg_image(z)) { stbi__cleanup_jpeg(z); return NULL; } - - // determine actual number of components to generate - n = req_comp ? req_comp : z->s->img_n >= 3 ? 3 : 1; - - is_rgb = z->s->img_n == 3 && (z->rgb == 3 || (z->app14_color_transform == 0 && !z->jfif)); - - if (z->s->img_n == 3 && n < 3 && !is_rgb) - decode_n = 1; - else - decode_n = z->s->img_n; - - // nothing to do if no components requested; check this now to avoid - // accessing uninitialized coutput[0] later - if (decode_n <= 0) { stbi__cleanup_jpeg(z); return NULL; } - - // resample and color-convert - { - int k; - unsigned int i,j; - stbi_uc *output; - stbi_uc *coutput[4] = { NULL, NULL, NULL, NULL }; - - stbi__resample res_comp[4]; - - for (k=0; k < decode_n; ++k) { - stbi__resample *r = &res_comp[k]; - - // allocate line buffer big enough for upsampling off the edges - // with upsample factor of 4 - z->img_comp[k].linebuf = (stbi_uc *) stbi__malloc(z->s->img_x + 3); - if (!z->img_comp[k].linebuf) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); } - - r->hs = z->img_h_max / z->img_comp[k].h; - r->vs = z->img_v_max / z->img_comp[k].v; - r->ystep = r->vs >> 1; - r->w_lores = (z->s->img_x + r->hs-1) / r->hs; - r->ypos = 0; - r->line0 = r->line1 = z->img_comp[k].data; - - if (r->hs == 1 && r->vs == 1) r->resample = resample_row_1; - else if (r->hs == 1 && r->vs == 2) r->resample = stbi__resample_row_v_2; - else if (r->hs == 2 && r->vs == 1) r->resample = stbi__resample_row_h_2; - else if (r->hs == 2 && r->vs == 2) r->resample = z->resample_row_hv_2_kernel; - else r->resample = stbi__resample_row_generic; - } - - // can't error after this so, this is safe - output = (stbi_uc *) stbi__malloc_mad3(n, z->s->img_x, z->s->img_y, 1); - if (!output) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); } - - // now go ahead and resample - for (j=0; j < z->s->img_y; ++j) { - stbi_uc *out = output + n * z->s->img_x * j; - for (k=0; k < decode_n; ++k) { - stbi__resample *r = &res_comp[k]; - int y_bot = r->ystep >= (r->vs >> 1); - coutput[k] = r->resample(z->img_comp[k].linebuf, - y_bot ? r->line1 : r->line0, - y_bot ? r->line0 : r->line1, - r->w_lores, r->hs); - if (++r->ystep >= r->vs) { - r->ystep = 0; - r->line0 = r->line1; - if (++r->ypos < z->img_comp[k].y) - r->line1 += z->img_comp[k].w2; - } - } - if (n >= 3) { - stbi_uc *y = coutput[0]; - if (z->s->img_n == 3) { - if (is_rgb) { - for (i=0; i < z->s->img_x; ++i) { - out[0] = y[i]; - out[1] = coutput[1][i]; - out[2] = coutput[2][i]; - out[3] = 255; - out += n; - } - } else { - z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); - } - } else if (z->s->img_n == 4) { - if (z->app14_color_transform == 0) { // CMYK - for (i=0; i < z->s->img_x; ++i) { - stbi_uc m = coutput[3][i]; - out[0] = stbi__blinn_8x8(coutput[0][i], m); - out[1] = stbi__blinn_8x8(coutput[1][i], m); - out[2] = stbi__blinn_8x8(coutput[2][i], m); - out[3] = 255; - out += n; - } - } else if (z->app14_color_transform == 2) { // YCCK - z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); - for (i=0; i < z->s->img_x; ++i) { - stbi_uc m = coutput[3][i]; - out[0] = stbi__blinn_8x8(255 - out[0], m); - out[1] = stbi__blinn_8x8(255 - out[1], m); - out[2] = stbi__blinn_8x8(255 - out[2], m); - out += n; - } - } else { // YCbCr + alpha? Ignore the fourth channel for now - z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); - } - } else - for (i=0; i < z->s->img_x; ++i) { - out[0] = out[1] = out[2] = y[i]; - out[3] = 255; // not used if n==3 - out += n; - } - } else { - if (is_rgb) { - if (n == 1) - for (i=0; i < z->s->img_x; ++i) - *out++ = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]); - else { - for (i=0; i < z->s->img_x; ++i, out += 2) { - out[0] = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]); - out[1] = 255; - } - } - } else if (z->s->img_n == 4 && z->app14_color_transform == 0) { - for (i=0; i < z->s->img_x; ++i) { - stbi_uc m = coutput[3][i]; - stbi_uc r = stbi__blinn_8x8(coutput[0][i], m); - stbi_uc g = stbi__blinn_8x8(coutput[1][i], m); - stbi_uc b = stbi__blinn_8x8(coutput[2][i], m); - out[0] = stbi__compute_y(r, g, b); - out[1] = 255; - out += n; - } - } else if (z->s->img_n == 4 && z->app14_color_transform == 2) { - for (i=0; i < z->s->img_x; ++i) { - out[0] = stbi__blinn_8x8(255 - coutput[0][i], coutput[3][i]); - out[1] = 255; - out += n; - } - } else { - stbi_uc *y = coutput[0]; - if (n == 1) - for (i=0; i < z->s->img_x; ++i) out[i] = y[i]; - else - for (i=0; i < z->s->img_x; ++i) { *out++ = y[i]; *out++ = 255; } - } - } - } - stbi__cleanup_jpeg(z); - *out_x = z->s->img_x; - *out_y = z->s->img_y; - if (comp) *comp = z->s->img_n >= 3 ? 3 : 1; // report original components, not output - return output; - } -} - -static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) -{ - unsigned char* result; - stbi__jpeg* j = (stbi__jpeg*) stbi__malloc(sizeof(stbi__jpeg)); - if (!j) return stbi__errpuc("outofmem", "Out of memory"); - STBI_NOTUSED(ri); - j->s = s; - stbi__setup_jpeg(j); - result = load_jpeg_image(j, x,y,comp,req_comp); - STBI_FREE(j); - return result; -} - -static int stbi__jpeg_test(stbi__context *s) -{ - int r; - stbi__jpeg* j = (stbi__jpeg*)stbi__malloc(sizeof(stbi__jpeg)); - if (!j) return stbi__err("outofmem", "Out of memory"); - j->s = s; - stbi__setup_jpeg(j); - r = stbi__decode_jpeg_header(j, STBI__SCAN_type); - stbi__rewind(s); - STBI_FREE(j); - return r; -} - -static int stbi__jpeg_info_raw(stbi__jpeg *j, int *x, int *y, int *comp) -{ - if (!stbi__decode_jpeg_header(j, STBI__SCAN_header)) { - stbi__rewind( j->s ); - return 0; - } - if (x) *x = j->s->img_x; - if (y) *y = j->s->img_y; - if (comp) *comp = j->s->img_n >= 3 ? 3 : 1; - return 1; -} - -static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp) -{ - int result; - stbi__jpeg* j = (stbi__jpeg*) (stbi__malloc(sizeof(stbi__jpeg))); - if (!j) return stbi__err("outofmem", "Out of memory"); - j->s = s; - result = stbi__jpeg_info_raw(j, x, y, comp); - STBI_FREE(j); - return result; -} -#endif - -// public domain zlib decode v0.2 Sean Barrett 2006-11-18 -// simple implementation -// - all input must be provided in an upfront buffer -// - all output is written to a single output buffer (can malloc/realloc) -// performance -// - fast huffman - -#ifndef STBI_NO_ZLIB - -// fast-way is faster to check than jpeg huffman, but slow way is slower -#define STBI__ZFAST_BITS 9 // accelerate all cases in default tables -#define STBI__ZFAST_MASK ((1 << STBI__ZFAST_BITS) - 1) -#define STBI__ZNSYMS 288 // number of symbols in literal/length alphabet - -// zlib-style huffman encoding -// (jpegs packs from left, zlib from right, so can't share code) -typedef struct -{ - stbi__uint16 fast[1 << STBI__ZFAST_BITS]; - stbi__uint16 firstcode[16]; - int maxcode[17]; - stbi__uint16 firstsymbol[16]; - stbi_uc size[STBI__ZNSYMS]; - stbi__uint16 value[STBI__ZNSYMS]; -} stbi__zhuffman; - -stbi_inline static int stbi__bitreverse16(int n) -{ - n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1); - n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2); - n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4); - n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8); - return n; -} - -stbi_inline static int stbi__bit_reverse(int v, int bits) -{ - STBI_ASSERT(bits <= 16); - // to bit reverse n bits, reverse 16 and shift - // e.g. 11 bits, bit reverse and shift away 5 - return stbi__bitreverse16(v) >> (16-bits); -} - -static int stbi__zbuild_huffman(stbi__zhuffman *z, const stbi_uc *sizelist, int num) -{ - int i,k=0; - int code, next_code[16], sizes[17]; - - // DEFLATE spec for generating codes - memset(sizes, 0, sizeof(sizes)); - memset(z->fast, 0, sizeof(z->fast)); - for (i=0; i < num; ++i) - ++sizes[sizelist[i]]; - sizes[0] = 0; - for (i=1; i < 16; ++i) - if (sizes[i] > (1 << i)) - return stbi__err("bad sizes", "Corrupt PNG"); - code = 0; - for (i=1; i < 16; ++i) { - next_code[i] = code; - z->firstcode[i] = (stbi__uint16) code; - z->firstsymbol[i] = (stbi__uint16) k; - code = (code + sizes[i]); - if (sizes[i]) - if (code-1 >= (1 << i)) return stbi__err("bad codelengths","Corrupt PNG"); - z->maxcode[i] = code << (16-i); // preshift for inner loop - code <<= 1; - k += sizes[i]; - } - z->maxcode[16] = 0x10000; // sentinel - for (i=0; i < num; ++i) { - int s = sizelist[i]; - if (s) { - int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s]; - stbi__uint16 fastv = (stbi__uint16) ((s << 9) | i); - z->size [c] = (stbi_uc ) s; - z->value[c] = (stbi__uint16) i; - if (s <= STBI__ZFAST_BITS) { - int j = stbi__bit_reverse(next_code[s],s); - while (j < (1 << STBI__ZFAST_BITS)) { - z->fast[j] = fastv; - j += (1 << s); - } - } - ++next_code[s]; - } - } - return 1; -} - -// zlib-from-memory implementation for PNG reading -// because PNG allows splitting the zlib stream arbitrarily, -// and it's annoying structurally to have PNG call ZLIB call PNG, -// we require PNG read all the IDATs and combine them into a single -// memory buffer - -typedef struct -{ - stbi_uc *zbuffer, *zbuffer_end; - int num_bits; - stbi__uint32 code_buffer; - - char *zout; - char *zout_start; - char *zout_end; - int z_expandable; - - stbi__zhuffman z_length, z_distance; -} stbi__zbuf; - -stbi_inline static int stbi__zeof(stbi__zbuf *z) -{ - return (z->zbuffer >= z->zbuffer_end); -} - -stbi_inline static stbi_uc stbi__zget8(stbi__zbuf *z) -{ - return stbi__zeof(z) ? 0 : *z->zbuffer++; -} - -static void stbi__fill_bits(stbi__zbuf *z) -{ - do { - if (z->code_buffer >= (1U << z->num_bits)) { - z->zbuffer = z->zbuffer_end; /* treat this as EOF so we fail. */ - return; - } - z->code_buffer |= (unsigned int) stbi__zget8(z) << z->num_bits; - z->num_bits += 8; - } while (z->num_bits <= 24); -} - -stbi_inline static unsigned int stbi__zreceive(stbi__zbuf *z, int n) -{ - unsigned int k; - if (z->num_bits < n) stbi__fill_bits(z); - k = z->code_buffer & ((1 << n) - 1); - z->code_buffer >>= n; - z->num_bits -= n; - return k; -} - -static int stbi__zhuffman_decode_slowpath(stbi__zbuf *a, stbi__zhuffman *z) -{ - int b,s,k; - // not resolved by fast table, so compute it the slow way - // use jpeg approach, which requires MSbits at top - k = stbi__bit_reverse(a->code_buffer, 16); - for (s=STBI__ZFAST_BITS+1; ; ++s) - if (k < z->maxcode[s]) - break; - if (s >= 16) return -1; // invalid code! - // code size is s, so: - b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s]; - if (b >= STBI__ZNSYMS) return -1; // some data was corrupt somewhere! - if (z->size[b] != s) return -1; // was originally an assert, but report failure instead. - a->code_buffer >>= s; - a->num_bits -= s; - return z->value[b]; -} - -stbi_inline static int stbi__zhuffman_decode(stbi__zbuf *a, stbi__zhuffman *z) -{ - int b,s; - if (a->num_bits < 16) { - if (stbi__zeof(a)) { - return -1; /* report error for unexpected end of data. */ - } - stbi__fill_bits(a); - } - b = z->fast[a->code_buffer & STBI__ZFAST_MASK]; - if (b) { - s = b >> 9; - a->code_buffer >>= s; - a->num_bits -= s; - return b & 511; - } - return stbi__zhuffman_decode_slowpath(a, z); -} - -static int stbi__zexpand(stbi__zbuf *z, char *zout, int n) // need to make room for n bytes -{ - char *q; - unsigned int cur, limit, old_limit; - z->zout = zout; - if (!z->z_expandable) return stbi__err("output buffer limit","Corrupt PNG"); - cur = (unsigned int) (z->zout - z->zout_start); - limit = old_limit = (unsigned) (z->zout_end - z->zout_start); - if (UINT_MAX - cur < (unsigned) n) return stbi__err("outofmem", "Out of memory"); - while (cur + n > limit) { - if(limit > UINT_MAX / 2) return stbi__err("outofmem", "Out of memory"); - limit *= 2; - } - q = (char *) STBI_REALLOC_SIZED(z->zout_start, old_limit, limit); - STBI_NOTUSED(old_limit); - if (q == NULL) return stbi__err("outofmem", "Out of memory"); - z->zout_start = q; - z->zout = q + cur; - z->zout_end = q + limit; - return 1; -} - -static const int stbi__zlength_base[31] = { - 3,4,5,6,7,8,9,10,11,13, - 15,17,19,23,27,31,35,43,51,59, - 67,83,99,115,131,163,195,227,258,0,0 }; - -static const int stbi__zlength_extra[31]= -{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 }; - -static const int stbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193, -257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0}; - -static const int stbi__zdist_extra[32] = -{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13}; - -static int stbi__parse_huffman_block(stbi__zbuf *a) -{ - char *zout = a->zout; - for(;;) { - int z = stbi__zhuffman_decode(a, &a->z_length); - if (z < 256) { - if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); // error in huffman codes - if (zout >= a->zout_end) { - if (!stbi__zexpand(a, zout, 1)) return 0; - zout = a->zout; - } - *zout++ = (char) z; - } else { - stbi_uc *p; - int len,dist; - if (z == 256) { - a->zout = zout; - return 1; - } - z -= 257; - len = stbi__zlength_base[z]; - if (stbi__zlength_extra[z]) len += stbi__zreceive(a, stbi__zlength_extra[z]); - z = stbi__zhuffman_decode(a, &a->z_distance); - if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); - dist = stbi__zdist_base[z]; - if (stbi__zdist_extra[z]) dist += stbi__zreceive(a, stbi__zdist_extra[z]); - if (zout - a->zout_start < dist) return stbi__err("bad dist","Corrupt PNG"); - if (zout + len > a->zout_end) { - if (!stbi__zexpand(a, zout, len)) return 0; - zout = a->zout; - } - p = (stbi_uc *) (zout - dist); - if (dist == 1) { // run of one byte; common in images. - stbi_uc v = *p; - if (len) { do *zout++ = v; while (--len); } - } else { - if (len) { do *zout++ = *p++; while (--len); } - } - } - } -} - -static int stbi__compute_huffman_codes(stbi__zbuf *a) -{ - static const stbi_uc length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 }; - stbi__zhuffman z_codelength; - stbi_uc lencodes[286+32+137];//padding for maximum single op - stbi_uc codelength_sizes[19]; - int i,n; - - int hlit = stbi__zreceive(a,5) + 257; - int hdist = stbi__zreceive(a,5) + 1; - int hclen = stbi__zreceive(a,4) + 4; - int ntot = hlit + hdist; - - memset(codelength_sizes, 0, sizeof(codelength_sizes)); - for (i=0; i < hclen; ++i) { - int s = stbi__zreceive(a,3); - codelength_sizes[length_dezigzag[i]] = (stbi_uc) s; - } - if (!stbi__zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0; - - n = 0; - while (n < ntot) { - int c = stbi__zhuffman_decode(a, &z_codelength); - if (c < 0 || c >= 19) return stbi__err("bad codelengths", "Corrupt PNG"); - if (c < 16) - lencodes[n++] = (stbi_uc) c; - else { - stbi_uc fill = 0; - if (c == 16) { - c = stbi__zreceive(a,2)+3; - if (n == 0) return stbi__err("bad codelengths", "Corrupt PNG"); - fill = lencodes[n-1]; - } else if (c == 17) { - c = stbi__zreceive(a,3)+3; - } else if (c == 18) { - c = stbi__zreceive(a,7)+11; - } else { - return stbi__err("bad codelengths", "Corrupt PNG"); - } - if (ntot - n < c) return stbi__err("bad codelengths", "Corrupt PNG"); - memset(lencodes+n, fill, c); - n += c; - } - } - if (n != ntot) return stbi__err("bad codelengths","Corrupt PNG"); - if (!stbi__zbuild_huffman(&a->z_length, lencodes, hlit)) return 0; - if (!stbi__zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0; - return 1; -} - -static int stbi__parse_uncompressed_block(stbi__zbuf *a) -{ - stbi_uc header[4]; - int len,nlen,k; - if (a->num_bits & 7) - stbi__zreceive(a, a->num_bits & 7); // discard - // drain the bit-packed data into header - k = 0; - while (a->num_bits > 0) { - header[k++] = (stbi_uc) (a->code_buffer & 255); // suppress MSVC run-time check - a->code_buffer >>= 8; - a->num_bits -= 8; - } - if (a->num_bits < 0) return stbi__err("zlib corrupt","Corrupt PNG"); - // now fill header the normal way - while (k < 4) - header[k++] = stbi__zget8(a); - len = header[1] * 256 + header[0]; - nlen = header[3] * 256 + header[2]; - if (nlen != (len ^ 0xffff)) return stbi__err("zlib corrupt","Corrupt PNG"); - if (a->zbuffer + len > a->zbuffer_end) return stbi__err("read past buffer","Corrupt PNG"); - if (a->zout + len > a->zout_end) - if (!stbi__zexpand(a, a->zout, len)) return 0; - memcpy(a->zout, a->zbuffer, len); - a->zbuffer += len; - a->zout += len; - return 1; -} - -static int stbi__parse_zlib_header(stbi__zbuf *a) -{ - int cmf = stbi__zget8(a); - int cm = cmf & 15; - /* int cinfo = cmf >> 4; */ - int flg = stbi__zget8(a); - if (stbi__zeof(a)) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec - if ((cmf*256+flg) % 31 != 0) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec - if (flg & 32) return stbi__err("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png - if (cm != 8) return stbi__err("bad compression","Corrupt PNG"); // DEFLATE required for png - // window = 1 << (8 + cinfo)... but who cares, we fully buffer output - return 1; -} - -static const stbi_uc stbi__zdefault_length[STBI__ZNSYMS] = -{ - 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, - 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, - 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, - 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, - 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, - 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, - 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, - 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, - 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8 -}; -static const stbi_uc stbi__zdefault_distance[32] = -{ - 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5 -}; -/* -Init algorithm: -{ - int i; // use <= to match clearly with spec - for (i=0; i <= 143; ++i) stbi__zdefault_length[i] = 8; - for ( ; i <= 255; ++i) stbi__zdefault_length[i] = 9; - for ( ; i <= 279; ++i) stbi__zdefault_length[i] = 7; - for ( ; i <= 287; ++i) stbi__zdefault_length[i] = 8; - - for (i=0; i <= 31; ++i) stbi__zdefault_distance[i] = 5; -} -*/ - -static int stbi__parse_zlib(stbi__zbuf *a, int parse_header) -{ - int final, type; - if (parse_header) - if (!stbi__parse_zlib_header(a)) return 0; - a->num_bits = 0; - a->code_buffer = 0; - do { - final = stbi__zreceive(a,1); - type = stbi__zreceive(a,2); - if (type == 0) { - if (!stbi__parse_uncompressed_block(a)) return 0; - } else if (type == 3) { - return 0; - } else { - if (type == 1) { - // use fixed code lengths - if (!stbi__zbuild_huffman(&a->z_length , stbi__zdefault_length , STBI__ZNSYMS)) return 0; - if (!stbi__zbuild_huffman(&a->z_distance, stbi__zdefault_distance, 32)) return 0; - } else { - if (!stbi__compute_huffman_codes(a)) return 0; - } - if (!stbi__parse_huffman_block(a)) return 0; - } - } while (!final); - return 1; -} - -static int stbi__do_zlib(stbi__zbuf *a, char *obuf, int olen, int exp, int parse_header) -{ - a->zout_start = obuf; - a->zout = obuf; - a->zout_end = obuf + olen; - a->z_expandable = exp; - - return stbi__parse_zlib(a, parse_header); -} - -STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen) -{ - stbi__zbuf a; - char *p = (char *) stbi__malloc(initial_size); - if (p == NULL) return NULL; - a.zbuffer = (stbi_uc *) buffer; - a.zbuffer_end = (stbi_uc *) buffer + len; - if (stbi__do_zlib(&a, p, initial_size, 1, 1)) { - if (outlen) *outlen = (int) (a.zout - a.zout_start); - return a.zout_start; - } else { - STBI_FREE(a.zout_start); - return NULL; - } -} - -STBIDEF char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen) -{ - return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen); -} - -STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header) -{ - stbi__zbuf a; - char *p = (char *) stbi__malloc(initial_size); - if (p == NULL) return NULL; - a.zbuffer = (stbi_uc *) buffer; - a.zbuffer_end = (stbi_uc *) buffer + len; - if (stbi__do_zlib(&a, p, initial_size, 1, parse_header)) { - if (outlen) *outlen = (int) (a.zout - a.zout_start); - return a.zout_start; - } else { - STBI_FREE(a.zout_start); - return NULL; - } -} - -STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen) -{ - stbi__zbuf a; - a.zbuffer = (stbi_uc *) ibuffer; - a.zbuffer_end = (stbi_uc *) ibuffer + ilen; - if (stbi__do_zlib(&a, obuffer, olen, 0, 1)) - return (int) (a.zout - a.zout_start); - else - return -1; -} - -STBIDEF char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen) -{ - stbi__zbuf a; - char *p = (char *) stbi__malloc(16384); - if (p == NULL) return NULL; - a.zbuffer = (stbi_uc *) buffer; - a.zbuffer_end = (stbi_uc *) buffer+len; - if (stbi__do_zlib(&a, p, 16384, 1, 0)) { - if (outlen) *outlen = (int) (a.zout - a.zout_start); - return a.zout_start; - } else { - STBI_FREE(a.zout_start); - return NULL; - } -} - -STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen) -{ - stbi__zbuf a; - a.zbuffer = (stbi_uc *) ibuffer; - a.zbuffer_end = (stbi_uc *) ibuffer + ilen; - if (stbi__do_zlib(&a, obuffer, olen, 0, 0)) - return (int) (a.zout - a.zout_start); - else - return -1; -} -#endif - -// public domain "baseline" PNG decoder v0.10 Sean Barrett 2006-11-18 -// simple implementation -// - only 8-bit samples -// - no CRC checking -// - allocates lots of intermediate memory -// - avoids problem of streaming data between subsystems -// - avoids explicit window management -// performance -// - uses stb_zlib, a PD zlib implementation with fast huffman decoding - -#ifndef STBI_NO_PNG -typedef struct -{ - stbi__uint32 length; - stbi__uint32 type; -} stbi__pngchunk; - -static stbi__pngchunk stbi__get_chunk_header(stbi__context *s) -{ - stbi__pngchunk c; - c.length = stbi__get32be(s); - c.type = stbi__get32be(s); - return c; -} - -static int stbi__check_png_header(stbi__context *s) -{ - static const stbi_uc png_sig[8] = { 137,80,78,71,13,10,26,10 }; - int i; - for (i=0; i < 8; ++i) - if (stbi__get8(s) != png_sig[i]) return stbi__err("bad png sig","Not a PNG"); - return 1; -} - -typedef struct -{ - stbi__context *s; - stbi_uc *idata, *expanded, *out; - int depth; -} stbi__png; - - -enum { - STBI__F_none=0, - STBI__F_sub=1, - STBI__F_up=2, - STBI__F_avg=3, - STBI__F_paeth=4, - // synthetic filters used for first scanline to avoid needing a dummy row of 0s - STBI__F_avg_first, - STBI__F_paeth_first -}; - -static stbi_uc first_row_filter[5] = -{ - STBI__F_none, - STBI__F_sub, - STBI__F_none, - STBI__F_avg_first, - STBI__F_paeth_first -}; - -static int stbi__paeth(int a, int b, int c) -{ - int p = a + b - c; - int pa = abs(p-a); - int pb = abs(p-b); - int pc = abs(p-c); - if (pa <= pb && pa <= pc) return a; - if (pb <= pc) return b; - return c; -} - -static const stbi_uc stbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 }; - -// create the png data from post-deflated data -static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 raw_len, int out_n, stbi__uint32 x, stbi__uint32 y, int depth, int color) -{ - int bytes = (depth == 16? 2 : 1); - stbi__context *s = a->s; - stbi__uint32 i,j,stride = x*out_n*bytes; - stbi__uint32 img_len, img_width_bytes; - int k; - int img_n = s->img_n; // copy it into a local for later - - int output_bytes = out_n*bytes; - int filter_bytes = img_n*bytes; - int width = x; - - STBI_ASSERT(out_n == s->img_n || out_n == s->img_n+1); - a->out = (stbi_uc *) stbi__malloc_mad3(x, y, output_bytes, 0); // extra bytes to write off the end into - if (!a->out) return stbi__err("outofmem", "Out of memory"); - - if (!stbi__mad3sizes_valid(img_n, x, depth, 7)) return stbi__err("too large", "Corrupt PNG"); - img_width_bytes = (((img_n * x * depth) + 7) >> 3); - img_len = (img_width_bytes + 1) * y; - - // we used to check for exact match between raw_len and img_len on non-interlaced PNGs, - // but issue #276 reported a PNG in the wild that had extra data at the end (all zeros), - // so just check for raw_len < img_len always. - if (raw_len < img_len) return stbi__err("not enough pixels","Corrupt PNG"); - - for (j=0; j < y; ++j) { - stbi_uc *cur = a->out + stride*j; - stbi_uc *prior; - int filter = *raw++; - - if (filter > 4) - return stbi__err("invalid filter","Corrupt PNG"); - - if (depth < 8) { - if (img_width_bytes > x) return stbi__err("invalid width","Corrupt PNG"); - cur += x*out_n - img_width_bytes; // store output to the rightmost img_len bytes, so we can decode in place - filter_bytes = 1; - width = img_width_bytes; - } - prior = cur - stride; // bugfix: need to compute this after 'cur +=' computation above - - // if first row, use special filter that doesn't sample previous row - if (j == 0) filter = first_row_filter[filter]; - - // handle first byte explicitly - for (k=0; k < filter_bytes; ++k) { - switch (filter) { - case STBI__F_none : cur[k] = raw[k]; break; - case STBI__F_sub : cur[k] = raw[k]; break; - case STBI__F_up : cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break; - case STBI__F_avg : cur[k] = STBI__BYTECAST(raw[k] + (prior[k]>>1)); break; - case STBI__F_paeth : cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(0,prior[k],0)); break; - case STBI__F_avg_first : cur[k] = raw[k]; break; - case STBI__F_paeth_first: cur[k] = raw[k]; break; - } - } - - if (depth == 8) { - if (img_n != out_n) - cur[img_n] = 255; // first pixel - raw += img_n; - cur += out_n; - prior += out_n; - } else if (depth == 16) { - if (img_n != out_n) { - cur[filter_bytes] = 255; // first pixel top byte - cur[filter_bytes+1] = 255; // first pixel bottom byte - } - raw += filter_bytes; - cur += output_bytes; - prior += output_bytes; - } else { - raw += 1; - cur += 1; - prior += 1; - } - - // this is a little gross, so that we don't switch per-pixel or per-component - if (depth < 8 || img_n == out_n) { - int nk = (width - 1)*filter_bytes; - #define STBI__CASE(f) \ - case f: \ - for (k=0; k < nk; ++k) - switch (filter) { - // "none" filter turns into a memcpy here; make that explicit. - case STBI__F_none: memcpy(cur, raw, nk); break; - STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k-filter_bytes]); } break; - STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break; - STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-filter_bytes])>>1)); } break; - STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],prior[k],prior[k-filter_bytes])); } break; - STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k-filter_bytes] >> 1)); } break; - STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],0,0)); } break; - } - #undef STBI__CASE - raw += nk; - } else { - STBI_ASSERT(img_n+1 == out_n); - #define STBI__CASE(f) \ - case f: \ - for (i=x-1; i >= 1; --i, cur[filter_bytes]=255,raw+=filter_bytes,cur+=output_bytes,prior+=output_bytes) \ - for (k=0; k < filter_bytes; ++k) - switch (filter) { - STBI__CASE(STBI__F_none) { cur[k] = raw[k]; } break; - STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k- output_bytes]); } break; - STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break; - STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k- output_bytes])>>1)); } break; - STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],prior[k],prior[k- output_bytes])); } break; - STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k- output_bytes] >> 1)); } break; - STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],0,0)); } break; - } - #undef STBI__CASE - - // the loop above sets the high byte of the pixels' alpha, but for - // 16 bit png files we also need the low byte set. we'll do that here. - if (depth == 16) { - cur = a->out + stride*j; // start at the beginning of the row again - for (i=0; i < x; ++i,cur+=output_bytes) { - cur[filter_bytes+1] = 255; - } - } - } - } - - // we make a separate pass to expand bits to pixels; for performance, - // this could run two scanlines behind the above code, so it won't - // intefere with filtering but will still be in the cache. - if (depth < 8) { - for (j=0; j < y; ++j) { - stbi_uc *cur = a->out + stride*j; - stbi_uc *in = a->out + stride*j + x*out_n - img_width_bytes; - // unpack 1/2/4-bit into a 8-bit buffer. allows us to keep the common 8-bit path optimal at minimal cost for 1/2/4-bit - // png guarante byte alignment, if width is not multiple of 8/4/2 we'll decode dummy trailing data that will be skipped in the later loop - stbi_uc scale = (color == 0) ? stbi__depth_scale_table[depth] : 1; // scale grayscale values to 0..255 range - - // note that the final byte might overshoot and write more data than desired. - // we can allocate enough data that this never writes out of memory, but it - // could also overwrite the next scanline. can it overwrite non-empty data - // on the next scanline? yes, consider 1-pixel-wide scanlines with 1-bit-per-pixel. - // so we need to explicitly clamp the final ones - - if (depth == 4) { - for (k=x*img_n; k >= 2; k-=2, ++in) { - *cur++ = scale * ((*in >> 4) ); - *cur++ = scale * ((*in ) & 0x0f); - } - if (k > 0) *cur++ = scale * ((*in >> 4) ); - } else if (depth == 2) { - for (k=x*img_n; k >= 4; k-=4, ++in) { - *cur++ = scale * ((*in >> 6) ); - *cur++ = scale * ((*in >> 4) & 0x03); - *cur++ = scale * ((*in >> 2) & 0x03); - *cur++ = scale * ((*in ) & 0x03); - } - if (k > 0) *cur++ = scale * ((*in >> 6) ); - if (k > 1) *cur++ = scale * ((*in >> 4) & 0x03); - if (k > 2) *cur++ = scale * ((*in >> 2) & 0x03); - } else if (depth == 1) { - for (k=x*img_n; k >= 8; k-=8, ++in) { - *cur++ = scale * ((*in >> 7) ); - *cur++ = scale * ((*in >> 6) & 0x01); - *cur++ = scale * ((*in >> 5) & 0x01); - *cur++ = scale * ((*in >> 4) & 0x01); - *cur++ = scale * ((*in >> 3) & 0x01); - *cur++ = scale * ((*in >> 2) & 0x01); - *cur++ = scale * ((*in >> 1) & 0x01); - *cur++ = scale * ((*in ) & 0x01); - } - if (k > 0) *cur++ = scale * ((*in >> 7) ); - if (k > 1) *cur++ = scale * ((*in >> 6) & 0x01); - if (k > 2) *cur++ = scale * ((*in >> 5) & 0x01); - if (k > 3) *cur++ = scale * ((*in >> 4) & 0x01); - if (k > 4) *cur++ = scale * ((*in >> 3) & 0x01); - if (k > 5) *cur++ = scale * ((*in >> 2) & 0x01); - if (k > 6) *cur++ = scale * ((*in >> 1) & 0x01); - } - if (img_n != out_n) { - int q; - // insert alpha = 255 - cur = a->out + stride*j; - if (img_n == 1) { - for (q=x-1; q >= 0; --q) { - cur[q*2+1] = 255; - cur[q*2+0] = cur[q]; - } - } else { - STBI_ASSERT(img_n == 3); - for (q=x-1; q >= 0; --q) { - cur[q*4+3] = 255; - cur[q*4+2] = cur[q*3+2]; - cur[q*4+1] = cur[q*3+1]; - cur[q*4+0] = cur[q*3+0]; - } - } - } - } - } else if (depth == 16) { - // force the image data from big-endian to platform-native. - // this is done in a separate pass due to the decoding relying - // on the data being untouched, but could probably be done - // per-line during decode if care is taken. - stbi_uc *cur = a->out; - stbi__uint16 *cur16 = (stbi__uint16*)cur; - - for(i=0; i < x*y*out_n; ++i,cur16++,cur+=2) { - *cur16 = (cur[0] << 8) | cur[1]; - } - } - - return 1; -} - -static int stbi__create_png_image(stbi__png *a, stbi_uc *image_data, stbi__uint32 image_data_len, int out_n, int depth, int color, int interlaced) -{ - int bytes = (depth == 16 ? 2 : 1); - int out_bytes = out_n * bytes; - stbi_uc *final; - int p; - if (!interlaced) - return stbi__create_png_image_raw(a, image_data, image_data_len, out_n, a->s->img_x, a->s->img_y, depth, color); - - // de-interlacing - final = (stbi_uc *) stbi__malloc_mad3(a->s->img_x, a->s->img_y, out_bytes, 0); - if (!final) return stbi__err("outofmem", "Out of memory"); - for (p=0; p < 7; ++p) { - int xorig[] = { 0,4,0,2,0,1,0 }; - int yorig[] = { 0,0,4,0,2,0,1 }; - int xspc[] = { 8,8,4,4,2,2,1 }; - int yspc[] = { 8,8,8,4,4,2,2 }; - int i,j,x,y; - // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1 - x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p]; - y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p]; - if (x && y) { - stbi__uint32 img_len = ((((a->s->img_n * x * depth) + 7) >> 3) + 1) * y; - if (!stbi__create_png_image_raw(a, image_data, image_data_len, out_n, x, y, depth, color)) { - STBI_FREE(final); - return 0; - } - for (j=0; j < y; ++j) { - for (i=0; i < x; ++i) { - int out_y = j*yspc[p]+yorig[p]; - int out_x = i*xspc[p]+xorig[p]; - memcpy(final + out_y*a->s->img_x*out_bytes + out_x*out_bytes, - a->out + (j*x+i)*out_bytes, out_bytes); - } - } - STBI_FREE(a->out); - image_data += img_len; - image_data_len -= img_len; - } - } - a->out = final; - - return 1; -} - -static int stbi__compute_transparency(stbi__png *z, stbi_uc tc[3], int out_n) -{ - stbi__context *s = z->s; - stbi__uint32 i, pixel_count = s->img_x * s->img_y; - stbi_uc *p = z->out; - - // compute color-based transparency, assuming we've - // already got 255 as the alpha value in the output - STBI_ASSERT(out_n == 2 || out_n == 4); - - if (out_n == 2) { - for (i=0; i < pixel_count; ++i) { - p[1] = (p[0] == tc[0] ? 0 : 255); - p += 2; - } - } else { - for (i=0; i < pixel_count; ++i) { - if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) - p[3] = 0; - p += 4; - } - } - return 1; -} - -static int stbi__compute_transparency16(stbi__png *z, stbi__uint16 tc[3], int out_n) -{ - stbi__context *s = z->s; - stbi__uint32 i, pixel_count = s->img_x * s->img_y; - stbi__uint16 *p = (stbi__uint16*) z->out; - - // compute color-based transparency, assuming we've - // already got 65535 as the alpha value in the output - STBI_ASSERT(out_n == 2 || out_n == 4); - - if (out_n == 2) { - for (i = 0; i < pixel_count; ++i) { - p[1] = (p[0] == tc[0] ? 0 : 65535); - p += 2; - } - } else { - for (i = 0; i < pixel_count; ++i) { - if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) - p[3] = 0; - p += 4; - } - } - return 1; -} - -static int stbi__expand_png_palette(stbi__png *a, stbi_uc *palette, int len, int pal_img_n) -{ - stbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y; - stbi_uc *p, *temp_out, *orig = a->out; - - p = (stbi_uc *) stbi__malloc_mad2(pixel_count, pal_img_n, 0); - if (p == NULL) return stbi__err("outofmem", "Out of memory"); - - // between here and free(out) below, exitting would leak - temp_out = p; - - if (pal_img_n == 3) { - for (i=0; i < pixel_count; ++i) { - int n = orig[i]*4; - p[0] = palette[n ]; - p[1] = palette[n+1]; - p[2] = palette[n+2]; - p += 3; - } - } else { - for (i=0; i < pixel_count; ++i) { - int n = orig[i]*4; - p[0] = palette[n ]; - p[1] = palette[n+1]; - p[2] = palette[n+2]; - p[3] = palette[n+3]; - p += 4; - } - } - STBI_FREE(a->out); - a->out = temp_out; - - STBI_NOTUSED(len); - - return 1; -} - -static int stbi__unpremultiply_on_load_global = 0; -static int stbi__de_iphone_flag_global = 0; - -STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply) -{ - stbi__unpremultiply_on_load_global = flag_true_if_should_unpremultiply; -} - -STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert) -{ - stbi__de_iphone_flag_global = flag_true_if_should_convert; -} - -#ifndef STBI_THREAD_LOCAL -#define stbi__unpremultiply_on_load stbi__unpremultiply_on_load_global -#define stbi__de_iphone_flag stbi__de_iphone_flag_global -#else -static STBI_THREAD_LOCAL int stbi__unpremultiply_on_load_local, stbi__unpremultiply_on_load_set; -static STBI_THREAD_LOCAL int stbi__de_iphone_flag_local, stbi__de_iphone_flag_set; - -STBIDEF void stbi__unpremultiply_on_load_thread(int flag_true_if_should_unpremultiply) -{ - stbi__unpremultiply_on_load_local = flag_true_if_should_unpremultiply; - stbi__unpremultiply_on_load_set = 1; -} - -STBIDEF void stbi_convert_iphone_png_to_rgb_thread(int flag_true_if_should_convert) -{ - stbi__de_iphone_flag_local = flag_true_if_should_convert; - stbi__de_iphone_flag_set = 1; -} - -#define stbi__unpremultiply_on_load (stbi__unpremultiply_on_load_set \ - ? stbi__unpremultiply_on_load_local \ - : stbi__unpremultiply_on_load_global) -#define stbi__de_iphone_flag (stbi__de_iphone_flag_set \ - ? stbi__de_iphone_flag_local \ - : stbi__de_iphone_flag_global) -#endif // STBI_THREAD_LOCAL - -static void stbi__de_iphone(stbi__png *z) -{ - stbi__context *s = z->s; - stbi__uint32 i, pixel_count = s->img_x * s->img_y; - stbi_uc *p = z->out; - - if (s->img_out_n == 3) { // convert bgr to rgb - for (i=0; i < pixel_count; ++i) { - stbi_uc t = p[0]; - p[0] = p[2]; - p[2] = t; - p += 3; - } - } else { - STBI_ASSERT(s->img_out_n == 4); - if (stbi__unpremultiply_on_load) { - // convert bgr to rgb and unpremultiply - for (i=0; i < pixel_count; ++i) { - stbi_uc a = p[3]; - stbi_uc t = p[0]; - if (a) { - stbi_uc half = a / 2; - p[0] = (p[2] * 255 + half) / a; - p[1] = (p[1] * 255 + half) / a; - p[2] = ( t * 255 + half) / a; - } else { - p[0] = p[2]; - p[2] = t; - } - p += 4; - } - } else { - // convert bgr to rgb - for (i=0; i < pixel_count; ++i) { - stbi_uc t = p[0]; - p[0] = p[2]; - p[2] = t; - p += 4; - } - } - } -} - -#define STBI__PNG_TYPE(a,b,c,d) (((unsigned) (a) << 24) + ((unsigned) (b) << 16) + ((unsigned) (c) << 8) + (unsigned) (d)) - -static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp) -{ - stbi_uc palette[1024], pal_img_n=0; - stbi_uc has_trans=0, tc[3]={0}; - stbi__uint16 tc16[3]; - stbi__uint32 ioff=0, idata_limit=0, i, pal_len=0; - int first=1,k,interlace=0, color=0, is_iphone=0; - stbi__context *s = z->s; - - z->expanded = NULL; - z->idata = NULL; - z->out = NULL; - - if (!stbi__check_png_header(s)) return 0; - - if (scan == STBI__SCAN_type) return 1; - - for (;;) { - stbi__pngchunk c = stbi__get_chunk_header(s); - switch (c.type) { - case STBI__PNG_TYPE('C','g','B','I'): - is_iphone = 1; - stbi__skip(s, c.length); - break; - case STBI__PNG_TYPE('I','H','D','R'): { - int comp,filter; - if (!first) return stbi__err("multiple IHDR","Corrupt PNG"); - first = 0; - if (c.length != 13) return stbi__err("bad IHDR len","Corrupt PNG"); - s->img_x = stbi__get32be(s); - s->img_y = stbi__get32be(s); - if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); - if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); - z->depth = stbi__get8(s); if (z->depth != 1 && z->depth != 2 && z->depth != 4 && z->depth != 8 && z->depth != 16) return stbi__err("1/2/4/8/16-bit only","PNG not supported: 1/2/4/8/16-bit only"); - color = stbi__get8(s); if (color > 6) return stbi__err("bad ctype","Corrupt PNG"); - if (color == 3 && z->depth == 16) return stbi__err("bad ctype","Corrupt PNG"); - if (color == 3) pal_img_n = 3; else if (color & 1) return stbi__err("bad ctype","Corrupt PNG"); - comp = stbi__get8(s); if (comp) return stbi__err("bad comp method","Corrupt PNG"); - filter= stbi__get8(s); if (filter) return stbi__err("bad filter method","Corrupt PNG"); - interlace = stbi__get8(s); if (interlace>1) return stbi__err("bad interlace method","Corrupt PNG"); - if (!s->img_x || !s->img_y) return stbi__err("0-pixel image","Corrupt PNG"); - if (!pal_img_n) { - s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0); - if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode"); - if (scan == STBI__SCAN_header) return 1; - } else { - // if paletted, then pal_n is our final components, and - // img_n is # components to decompress/filter. - s->img_n = 1; - if ((1 << 30) / s->img_x / 4 < s->img_y) return stbi__err("too large","Corrupt PNG"); - // if SCAN_header, have to scan to see if we have a tRNS - } - break; - } - - case STBI__PNG_TYPE('P','L','T','E'): { - if (first) return stbi__err("first not IHDR", "Corrupt PNG"); - if (c.length > 256*3) return stbi__err("invalid PLTE","Corrupt PNG"); - pal_len = c.length / 3; - if (pal_len * 3 != c.length) return stbi__err("invalid PLTE","Corrupt PNG"); - for (i=0; i < pal_len; ++i) { - palette[i*4+0] = stbi__get8(s); - palette[i*4+1] = stbi__get8(s); - palette[i*4+2] = stbi__get8(s); - palette[i*4+3] = 255; - } - break; - } - - case STBI__PNG_TYPE('t','R','N','S'): { - if (first) return stbi__err("first not IHDR", "Corrupt PNG"); - if (z->idata) return stbi__err("tRNS after IDAT","Corrupt PNG"); - if (pal_img_n) { - if (scan == STBI__SCAN_header) { s->img_n = 4; return 1; } - if (pal_len == 0) return stbi__err("tRNS before PLTE","Corrupt PNG"); - if (c.length > pal_len) return stbi__err("bad tRNS len","Corrupt PNG"); - pal_img_n = 4; - for (i=0; i < c.length; ++i) - palette[i*4+3] = stbi__get8(s); - } else { - if (!(s->img_n & 1)) return stbi__err("tRNS with alpha","Corrupt PNG"); - if (c.length != (stbi__uint32) s->img_n*2) return stbi__err("bad tRNS len","Corrupt PNG"); - has_trans = 1; - if (z->depth == 16) { - for (k = 0; k < s->img_n; ++k) tc16[k] = (stbi__uint16)stbi__get16be(s); // copy the values as-is - } else { - for (k = 0; k < s->img_n; ++k) tc[k] = (stbi_uc)(stbi__get16be(s) & 255) * stbi__depth_scale_table[z->depth]; // non 8-bit images will be larger - } - } - break; - } - - case STBI__PNG_TYPE('I','D','A','T'): { - if (first) return stbi__err("first not IHDR", "Corrupt PNG"); - if (pal_img_n && !pal_len) return stbi__err("no PLTE","Corrupt PNG"); - if (scan == STBI__SCAN_header) { s->img_n = pal_img_n; return 1; } - if ((int)(ioff + c.length) < (int)ioff) return 0; - if (ioff + c.length > idata_limit) { - stbi__uint32 idata_limit_old = idata_limit; - stbi_uc *p; - if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096; - while (ioff + c.length > idata_limit) - idata_limit *= 2; - STBI_NOTUSED(idata_limit_old); - p = (stbi_uc *) STBI_REALLOC_SIZED(z->idata, idata_limit_old, idata_limit); if (p == NULL) return stbi__err("outofmem", "Out of memory"); - z->idata = p; - } - if (!stbi__getn(s, z->idata+ioff,c.length)) return stbi__err("outofdata","Corrupt PNG"); - ioff += c.length; - break; - } - - case STBI__PNG_TYPE('I','E','N','D'): { - stbi__uint32 raw_len, bpl; - if (first) return stbi__err("first not IHDR", "Corrupt PNG"); - if (scan != STBI__SCAN_load) return 1; - if (z->idata == NULL) return stbi__err("no IDAT","Corrupt PNG"); - // initial guess for decoded data size to avoid unnecessary reallocs - bpl = (s->img_x * z->depth + 7) / 8; // bytes per line, per component - raw_len = bpl * s->img_y * s->img_n /* pixels */ + s->img_y /* filter mode per row */; - z->expanded = (stbi_uc *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, raw_len, (int *) &raw_len, !is_iphone); - if (z->expanded == NULL) return 0; // zlib should set error - STBI_FREE(z->idata); z->idata = NULL; - if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans) - s->img_out_n = s->img_n+1; - else - s->img_out_n = s->img_n; - if (!stbi__create_png_image(z, z->expanded, raw_len, s->img_out_n, z->depth, color, interlace)) return 0; - if (has_trans) { - if (z->depth == 16) { - if (!stbi__compute_transparency16(z, tc16, s->img_out_n)) return 0; - } else { - if (!stbi__compute_transparency(z, tc, s->img_out_n)) return 0; - } - } - if (is_iphone && stbi__de_iphone_flag && s->img_out_n > 2) - stbi__de_iphone(z); - if (pal_img_n) { - // pal_img_n == 3 or 4 - s->img_n = pal_img_n; // record the actual colors we had - s->img_out_n = pal_img_n; - if (req_comp >= 3) s->img_out_n = req_comp; - if (!stbi__expand_png_palette(z, palette, pal_len, s->img_out_n)) - return 0; - } else if (has_trans) { - // non-paletted image with tRNS -> source image has (constant) alpha - ++s->img_n; - } - STBI_FREE(z->expanded); z->expanded = NULL; - // end of PNG chunk, read and skip CRC - stbi__get32be(s); - return 1; - } - - default: - // if critical, fail - if (first) return stbi__err("first not IHDR", "Corrupt PNG"); - if ((c.type & (1 << 29)) == 0) { - #ifndef STBI_NO_FAILURE_STRINGS - // not threadsafe - static char invalid_chunk[] = "XXXX PNG chunk not known"; - invalid_chunk[0] = STBI__BYTECAST(c.type >> 24); - invalid_chunk[1] = STBI__BYTECAST(c.type >> 16); - invalid_chunk[2] = STBI__BYTECAST(c.type >> 8); - invalid_chunk[3] = STBI__BYTECAST(c.type >> 0); - #endif - return stbi__err(invalid_chunk, "PNG not supported: unknown PNG chunk type"); - } - stbi__skip(s, c.length); - break; - } - // end of PNG chunk, read and skip CRC - stbi__get32be(s); - } -} - -static void *stbi__do_png(stbi__png *p, int *x, int *y, int *n, int req_comp, stbi__result_info *ri) -{ - void *result=NULL; - if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error"); - if (stbi__parse_png_file(p, STBI__SCAN_load, req_comp)) { - if (p->depth <= 8) - ri->bits_per_channel = 8; - else if (p->depth == 16) - ri->bits_per_channel = 16; - else - return stbi__errpuc("bad bits_per_channel", "PNG not supported: unsupported color depth"); - result = p->out; - p->out = NULL; - if (req_comp && req_comp != p->s->img_out_n) { - if (ri->bits_per_channel == 8) - result = stbi__convert_format((unsigned char *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); - else - result = stbi__convert_format16((stbi__uint16 *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); - p->s->img_out_n = req_comp; - if (result == NULL) return result; - } - *x = p->s->img_x; - *y = p->s->img_y; - if (n) *n = p->s->img_n; - } - STBI_FREE(p->out); p->out = NULL; - STBI_FREE(p->expanded); p->expanded = NULL; - STBI_FREE(p->idata); p->idata = NULL; - - return result; -} - -static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) -{ - stbi__png p; - p.s = s; - return stbi__do_png(&p, x,y,comp,req_comp, ri); -} - -static int stbi__png_test(stbi__context *s) -{ - int r; - r = stbi__check_png_header(s); - stbi__rewind(s); - return r; -} - -static int stbi__png_info_raw(stbi__png *p, int *x, int *y, int *comp) -{ - if (!stbi__parse_png_file(p, STBI__SCAN_header, 0)) { - stbi__rewind( p->s ); - return 0; - } - if (x) *x = p->s->img_x; - if (y) *y = p->s->img_y; - if (comp) *comp = p->s->img_n; - return 1; -} - -static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp) -{ - stbi__png p; - p.s = s; - return stbi__png_info_raw(&p, x, y, comp); -} - -static int stbi__png_is16(stbi__context *s) -{ - stbi__png p; - p.s = s; - if (!stbi__png_info_raw(&p, NULL, NULL, NULL)) - return 0; - if (p.depth != 16) { - stbi__rewind(p.s); - return 0; - } - return 1; -} -#endif - -// Microsoft/Windows BMP image - -#ifndef STBI_NO_BMP -static int stbi__bmp_test_raw(stbi__context *s) -{ - int r; - int sz; - if (stbi__get8(s) != 'B') return 0; - if (stbi__get8(s) != 'M') return 0; - stbi__get32le(s); // discard filesize - stbi__get16le(s); // discard reserved - stbi__get16le(s); // discard reserved - stbi__get32le(s); // discard data offset - sz = stbi__get32le(s); - r = (sz == 12 || sz == 40 || sz == 56 || sz == 108 || sz == 124); - return r; -} - -static int stbi__bmp_test(stbi__context *s) -{ - int r = stbi__bmp_test_raw(s); - stbi__rewind(s); - return r; -} - - -// returns 0..31 for the highest set bit -static int stbi__high_bit(unsigned int z) -{ - int n=0; - if (z == 0) return -1; - if (z >= 0x10000) { n += 16; z >>= 16; } - if (z >= 0x00100) { n += 8; z >>= 8; } - if (z >= 0x00010) { n += 4; z >>= 4; } - if (z >= 0x00004) { n += 2; z >>= 2; } - if (z >= 0x00002) { n += 1;/* >>= 1;*/ } - return n; -} - -static int stbi__bitcount(unsigned int a) -{ - a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2 - a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4 - a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits - a = (a + (a >> 8)); // max 16 per 8 bits - a = (a + (a >> 16)); // max 32 per 8 bits - return a & 0xff; -} - -// extract an arbitrarily-aligned N-bit value (N=bits) -// from v, and then make it 8-bits long and fractionally -// extend it to full full range. -static int stbi__shiftsigned(unsigned int v, int shift, int bits) -{ - static unsigned int mul_table[9] = { - 0, - 0xff/*0b11111111*/, 0x55/*0b01010101*/, 0x49/*0b01001001*/, 0x11/*0b00010001*/, - 0x21/*0b00100001*/, 0x41/*0b01000001*/, 0x81/*0b10000001*/, 0x01/*0b00000001*/, - }; - static unsigned int shift_table[9] = { - 0, 0,0,1,0,2,4,6,0, - }; - if (shift < 0) - v <<= -shift; - else - v >>= shift; - STBI_ASSERT(v < 256); - v >>= (8-bits); - STBI_ASSERT(bits >= 0 && bits <= 8); - return (int) ((unsigned) v * mul_table[bits]) >> shift_table[bits]; -} - -typedef struct -{ - int bpp, offset, hsz; - unsigned int mr,mg,mb,ma, all_a; - int extra_read; -} stbi__bmp_data; - -static int stbi__bmp_set_mask_defaults(stbi__bmp_data *info, int compress) -{ - // BI_BITFIELDS specifies masks explicitly, don't override - if (compress == 3) - return 1; - - if (compress == 0) { - if (info->bpp == 16) { - info->mr = 31u << 10; - info->mg = 31u << 5; - info->mb = 31u << 0; - } else if (info->bpp == 32) { - info->mr = 0xffu << 16; - info->mg = 0xffu << 8; - info->mb = 0xffu << 0; - info->ma = 0xffu << 24; - info->all_a = 0; // if all_a is 0 at end, then we loaded alpha channel but it was all 0 - } else { - // otherwise, use defaults, which is all-0 - info->mr = info->mg = info->mb = info->ma = 0; - } - return 1; - } - return 0; // error -} - -static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info) -{ - int hsz; - if (stbi__get8(s) != 'B' || stbi__get8(s) != 'M') return stbi__errpuc("not BMP", "Corrupt BMP"); - stbi__get32le(s); // discard filesize - stbi__get16le(s); // discard reserved - stbi__get16le(s); // discard reserved - info->offset = stbi__get32le(s); - info->hsz = hsz = stbi__get32le(s); - info->mr = info->mg = info->mb = info->ma = 0; - info->extra_read = 14; - - if (info->offset < 0) return stbi__errpuc("bad BMP", "bad BMP"); - - if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108 && hsz != 124) return stbi__errpuc("unknown BMP", "BMP type not supported: unknown"); - if (hsz == 12) { - s->img_x = stbi__get16le(s); - s->img_y = stbi__get16le(s); - } else { - s->img_x = stbi__get32le(s); - s->img_y = stbi__get32le(s); - } - if (stbi__get16le(s) != 1) return stbi__errpuc("bad BMP", "bad BMP"); - info->bpp = stbi__get16le(s); - if (hsz != 12) { - int compress = stbi__get32le(s); - if (compress == 1 || compress == 2) return stbi__errpuc("BMP RLE", "BMP type not supported: RLE"); - if (compress >= 4) return stbi__errpuc("BMP JPEG/PNG", "BMP type not supported: unsupported compression"); // this includes PNG/JPEG modes - if (compress == 3 && info->bpp != 16 && info->bpp != 32) return stbi__errpuc("bad BMP", "bad BMP"); // bitfields requires 16 or 32 bits/pixel - stbi__get32le(s); // discard sizeof - stbi__get32le(s); // discard hres - stbi__get32le(s); // discard vres - stbi__get32le(s); // discard colorsused - stbi__get32le(s); // discard max important - if (hsz == 40 || hsz == 56) { - if (hsz == 56) { - stbi__get32le(s); - stbi__get32le(s); - stbi__get32le(s); - stbi__get32le(s); - } - if (info->bpp == 16 || info->bpp == 32) { - if (compress == 0) { - stbi__bmp_set_mask_defaults(info, compress); - } else if (compress == 3) { - info->mr = stbi__get32le(s); - info->mg = stbi__get32le(s); - info->mb = stbi__get32le(s); - info->extra_read += 12; - // not documented, but generated by photoshop and handled by mspaint - if (info->mr == info->mg && info->mg == info->mb) { - // ?!?!? - return stbi__errpuc("bad BMP", "bad BMP"); - } - } else - return stbi__errpuc("bad BMP", "bad BMP"); - } - } else { - // V4/V5 header - int i; - if (hsz != 108 && hsz != 124) - return stbi__errpuc("bad BMP", "bad BMP"); - info->mr = stbi__get32le(s); - info->mg = stbi__get32le(s); - info->mb = stbi__get32le(s); - info->ma = stbi__get32le(s); - if (compress != 3) // override mr/mg/mb unless in BI_BITFIELDS mode, as per docs - stbi__bmp_set_mask_defaults(info, compress); - stbi__get32le(s); // discard color space - for (i=0; i < 12; ++i) - stbi__get32le(s); // discard color space parameters - if (hsz == 124) { - stbi__get32le(s); // discard rendering intent - stbi__get32le(s); // discard offset of profile data - stbi__get32le(s); // discard size of profile data - stbi__get32le(s); // discard reserved - } - } - } - return (void *) 1; -} - - -static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) -{ - stbi_uc *out; - unsigned int mr=0,mg=0,mb=0,ma=0, all_a; - stbi_uc pal[256][4]; - int psize=0,i,j,width; - int flip_vertically, pad, target; - stbi__bmp_data info; - STBI_NOTUSED(ri); - - info.all_a = 255; - if (stbi__bmp_parse_header(s, &info) == NULL) - return NULL; // error code already set - - flip_vertically = ((int) s->img_y) > 0; - s->img_y = abs((int) s->img_y); - - if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); - if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); - - mr = info.mr; - mg = info.mg; - mb = info.mb; - ma = info.ma; - all_a = info.all_a; - - if (info.hsz == 12) { - if (info.bpp < 24) - psize = (info.offset - info.extra_read - 24) / 3; - } else { - if (info.bpp < 16) - psize = (info.offset - info.extra_read - info.hsz) >> 2; - } - if (psize == 0) { - if (info.offset != s->callback_already_read + (s->img_buffer - s->img_buffer_original)) { - return stbi__errpuc("bad offset", "Corrupt BMP"); - } - } - - if (info.bpp == 24 && ma == 0xff000000) - s->img_n = 3; - else - s->img_n = ma ? 4 : 3; - if (req_comp && req_comp >= 3) // we can directly decode 3 or 4 - target = req_comp; - else - target = s->img_n; // if they want monochrome, we'll post-convert - - // sanity-check size - if (!stbi__mad3sizes_valid(target, s->img_x, s->img_y, 0)) - return stbi__errpuc("too large", "Corrupt BMP"); - - out = (stbi_uc *) stbi__malloc_mad3(target, s->img_x, s->img_y, 0); - if (!out) return stbi__errpuc("outofmem", "Out of memory"); - if (info.bpp < 16) { - int z=0; - if (psize == 0 || psize > 256) { STBI_FREE(out); return stbi__errpuc("invalid", "Corrupt BMP"); } - for (i=0; i < psize; ++i) { - pal[i][2] = stbi__get8(s); - pal[i][1] = stbi__get8(s); - pal[i][0] = stbi__get8(s); - if (info.hsz != 12) stbi__get8(s); - pal[i][3] = 255; - } - stbi__skip(s, info.offset - info.extra_read - info.hsz - psize * (info.hsz == 12 ? 3 : 4)); - if (info.bpp == 1) width = (s->img_x + 7) >> 3; - else if (info.bpp == 4) width = (s->img_x + 1) >> 1; - else if (info.bpp == 8) width = s->img_x; - else { STBI_FREE(out); return stbi__errpuc("bad bpp", "Corrupt BMP"); } - pad = (-width)&3; - if (info.bpp == 1) { - for (j=0; j < (int) s->img_y; ++j) { - int bit_offset = 7, v = stbi__get8(s); - for (i=0; i < (int) s->img_x; ++i) { - int color = (v>>bit_offset)&0x1; - out[z++] = pal[color][0]; - out[z++] = pal[color][1]; - out[z++] = pal[color][2]; - if (target == 4) out[z++] = 255; - if (i+1 == (int) s->img_x) break; - if((--bit_offset) < 0) { - bit_offset = 7; - v = stbi__get8(s); - } - } - stbi__skip(s, pad); - } - } else { - for (j=0; j < (int) s->img_y; ++j) { - for (i=0; i < (int) s->img_x; i += 2) { - int v=stbi__get8(s),v2=0; - if (info.bpp == 4) { - v2 = v & 15; - v >>= 4; - } - out[z++] = pal[v][0]; - out[z++] = pal[v][1]; - out[z++] = pal[v][2]; - if (target == 4) out[z++] = 255; - if (i+1 == (int) s->img_x) break; - v = (info.bpp == 8) ? stbi__get8(s) : v2; - out[z++] = pal[v][0]; - out[z++] = pal[v][1]; - out[z++] = pal[v][2]; - if (target == 4) out[z++] = 255; - } - stbi__skip(s, pad); - } - } - } else { - int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0; - int z = 0; - int easy=0; - stbi__skip(s, info.offset - info.extra_read - info.hsz); - if (info.bpp == 24) width = 3 * s->img_x; - else if (info.bpp == 16) width = 2*s->img_x; - else /* bpp = 32 and pad = 0 */ width=0; - pad = (-width) & 3; - if (info.bpp == 24) { - easy = 1; - } else if (info.bpp == 32) { - if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000) - easy = 2; - } - if (!easy) { - if (!mr || !mg || !mb) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); } - // right shift amt to put high bit in position #7 - rshift = stbi__high_bit(mr)-7; rcount = stbi__bitcount(mr); - gshift = stbi__high_bit(mg)-7; gcount = stbi__bitcount(mg); - bshift = stbi__high_bit(mb)-7; bcount = stbi__bitcount(mb); - ashift = stbi__high_bit(ma)-7; acount = stbi__bitcount(ma); - if (rcount > 8 || gcount > 8 || bcount > 8 || acount > 8) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); } - } - for (j=0; j < (int) s->img_y; ++j) { - if (easy) { - for (i=0; i < (int) s->img_x; ++i) { - unsigned char a; - out[z+2] = stbi__get8(s); - out[z+1] = stbi__get8(s); - out[z+0] = stbi__get8(s); - z += 3; - a = (easy == 2 ? stbi__get8(s) : 255); - all_a |= a; - if (target == 4) out[z++] = a; - } - } else { - int bpp = info.bpp; - for (i=0; i < (int) s->img_x; ++i) { - stbi__uint32 v = (bpp == 16 ? (stbi__uint32) stbi__get16le(s) : stbi__get32le(s)); - unsigned int a; - out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mr, rshift, rcount)); - out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mg, gshift, gcount)); - out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mb, bshift, bcount)); - a = (ma ? stbi__shiftsigned(v & ma, ashift, acount) : 255); - all_a |= a; - if (target == 4) out[z++] = STBI__BYTECAST(a); - } - } - stbi__skip(s, pad); - } - } - - // if alpha channel is all 0s, replace with all 255s - if (target == 4 && all_a == 0) - for (i=4*s->img_x*s->img_y-1; i >= 0; i -= 4) - out[i] = 255; - - if (flip_vertically) { - stbi_uc t; - for (j=0; j < (int) s->img_y>>1; ++j) { - stbi_uc *p1 = out + j *s->img_x*target; - stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target; - for (i=0; i < (int) s->img_x*target; ++i) { - t = p1[i]; p1[i] = p2[i]; p2[i] = t; - } - } - } - - if (req_comp && req_comp != target) { - out = stbi__convert_format(out, target, req_comp, s->img_x, s->img_y); - if (out == NULL) return out; // stbi__convert_format frees input on failure - } - - *x = s->img_x; - *y = s->img_y; - if (comp) *comp = s->img_n; - return out; -} -#endif - -// Targa Truevision - TGA -// by Jonathan Dummer -#ifndef STBI_NO_TGA -// returns STBI_rgb or whatever, 0 on error -static int stbi__tga_get_comp(int bits_per_pixel, int is_grey, int* is_rgb16) -{ - // only RGB or RGBA (incl. 16bit) or grey allowed - if (is_rgb16) *is_rgb16 = 0; - switch(bits_per_pixel) { - case 8: return STBI_grey; - case 16: if(is_grey) return STBI_grey_alpha; - // fallthrough - case 15: if(is_rgb16) *is_rgb16 = 1; - return STBI_rgb; - case 24: // fallthrough - case 32: return bits_per_pixel/8; - default: return 0; - } -} - -static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp) -{ - int tga_w, tga_h, tga_comp, tga_image_type, tga_bits_per_pixel, tga_colormap_bpp; - int sz, tga_colormap_type; - stbi__get8(s); // discard Offset - tga_colormap_type = stbi__get8(s); // colormap type - if( tga_colormap_type > 1 ) { - stbi__rewind(s); - return 0; // only RGB or indexed allowed - } - tga_image_type = stbi__get8(s); // image type - if ( tga_colormap_type == 1 ) { // colormapped (paletted) image - if (tga_image_type != 1 && tga_image_type != 9) { - stbi__rewind(s); - return 0; - } - stbi__skip(s,4); // skip index of first colormap entry and number of entries - sz = stbi__get8(s); // check bits per palette color entry - if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) { - stbi__rewind(s); - return 0; - } - stbi__skip(s,4); // skip image x and y origin - tga_colormap_bpp = sz; - } else { // "normal" image w/o colormap - only RGB or grey allowed, +/- RLE - if ( (tga_image_type != 2) && (tga_image_type != 3) && (tga_image_type != 10) && (tga_image_type != 11) ) { - stbi__rewind(s); - return 0; // only RGB or grey allowed, +/- RLE - } - stbi__skip(s,9); // skip colormap specification and image x/y origin - tga_colormap_bpp = 0; - } - tga_w = stbi__get16le(s); - if( tga_w < 1 ) { - stbi__rewind(s); - return 0; // test width - } - tga_h = stbi__get16le(s); - if( tga_h < 1 ) { - stbi__rewind(s); - return 0; // test height - } - tga_bits_per_pixel = stbi__get8(s); // bits per pixel - stbi__get8(s); // ignore alpha bits - if (tga_colormap_bpp != 0) { - if((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16)) { - // when using a colormap, tga_bits_per_pixel is the size of the indexes - // I don't think anything but 8 or 16bit indexes makes sense - stbi__rewind(s); - return 0; - } - tga_comp = stbi__tga_get_comp(tga_colormap_bpp, 0, NULL); - } else { - tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3) || (tga_image_type == 11), NULL); - } - if(!tga_comp) { - stbi__rewind(s); - return 0; - } - if (x) *x = tga_w; - if (y) *y = tga_h; - if (comp) *comp = tga_comp; - return 1; // seems to have passed everything -} - -static int stbi__tga_test(stbi__context *s) -{ - int res = 0; - int sz, tga_color_type; - stbi__get8(s); // discard Offset - tga_color_type = stbi__get8(s); // color type - if ( tga_color_type > 1 ) goto errorEnd; // only RGB or indexed allowed - sz = stbi__get8(s); // image type - if ( tga_color_type == 1 ) { // colormapped (paletted) image - if (sz != 1 && sz != 9) goto errorEnd; // colortype 1 demands image type 1 or 9 - stbi__skip(s,4); // skip index of first colormap entry and number of entries - sz = stbi__get8(s); // check bits per palette color entry - if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd; - stbi__skip(s,4); // skip image x and y origin - } else { // "normal" image w/o colormap - if ( (sz != 2) && (sz != 3) && (sz != 10) && (sz != 11) ) goto errorEnd; // only RGB or grey allowed, +/- RLE - stbi__skip(s,9); // skip colormap specification and image x/y origin - } - if ( stbi__get16le(s) < 1 ) goto errorEnd; // test width - if ( stbi__get16le(s) < 1 ) goto errorEnd; // test height - sz = stbi__get8(s); // bits per pixel - if ( (tga_color_type == 1) && (sz != 8) && (sz != 16) ) goto errorEnd; // for colormapped images, bpp is size of an index - if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd; - - res = 1; // if we got this far, everything's good and we can return 1 instead of 0 - -errorEnd: - stbi__rewind(s); - return res; -} - -// read 16bit value and convert to 24bit RGB -static void stbi__tga_read_rgb16(stbi__context *s, stbi_uc* out) -{ - stbi__uint16 px = (stbi__uint16)stbi__get16le(s); - stbi__uint16 fiveBitMask = 31; - // we have 3 channels with 5bits each - int r = (px >> 10) & fiveBitMask; - int g = (px >> 5) & fiveBitMask; - int b = px & fiveBitMask; - // Note that this saves the data in RGB(A) order, so it doesn't need to be swapped later - out[0] = (stbi_uc)((r * 255)/31); - out[1] = (stbi_uc)((g * 255)/31); - out[2] = (stbi_uc)((b * 255)/31); - - // some people claim that the most significant bit might be used for alpha - // (possibly if an alpha-bit is set in the "image descriptor byte") - // but that only made 16bit test images completely translucent.. - // so let's treat all 15 and 16bit TGAs as RGB with no alpha. -} - -static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) -{ - // read in the TGA header stuff - int tga_offset = stbi__get8(s); - int tga_indexed = stbi__get8(s); - int tga_image_type = stbi__get8(s); - int tga_is_RLE = 0; - int tga_palette_start = stbi__get16le(s); - int tga_palette_len = stbi__get16le(s); - int tga_palette_bits = stbi__get8(s); - int tga_x_origin = stbi__get16le(s); - int tga_y_origin = stbi__get16le(s); - int tga_width = stbi__get16le(s); - int tga_height = stbi__get16le(s); - int tga_bits_per_pixel = stbi__get8(s); - int tga_comp, tga_rgb16=0; - int tga_inverted = stbi__get8(s); - // int tga_alpha_bits = tga_inverted & 15; // the 4 lowest bits - unused (useless?) - // image data - unsigned char *tga_data; - unsigned char *tga_palette = NULL; - int i, j; - unsigned char raw_data[4] = {0}; - int RLE_count = 0; - int RLE_repeating = 0; - int read_next_pixel = 1; - STBI_NOTUSED(ri); - STBI_NOTUSED(tga_x_origin); // @TODO - STBI_NOTUSED(tga_y_origin); // @TODO - - if (tga_height > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); - if (tga_width > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); - - // do a tiny bit of precessing - if ( tga_image_type >= 8 ) - { - tga_image_type -= 8; - tga_is_RLE = 1; - } - tga_inverted = 1 - ((tga_inverted >> 5) & 1); - - // If I'm paletted, then I'll use the number of bits from the palette - if ( tga_indexed ) tga_comp = stbi__tga_get_comp(tga_palette_bits, 0, &tga_rgb16); - else tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3), &tga_rgb16); - - if(!tga_comp) // shouldn't really happen, stbi__tga_test() should have ensured basic consistency - return stbi__errpuc("bad format", "Can't find out TGA pixelformat"); - - // tga info - *x = tga_width; - *y = tga_height; - if (comp) *comp = tga_comp; - - if (!stbi__mad3sizes_valid(tga_width, tga_height, tga_comp, 0)) - return stbi__errpuc("too large", "Corrupt TGA"); - - tga_data = (unsigned char*)stbi__malloc_mad3(tga_width, tga_height, tga_comp, 0); - if (!tga_data) return stbi__errpuc("outofmem", "Out of memory"); - - // skip to the data's starting position (offset usually = 0) - stbi__skip(s, tga_offset ); - - if ( !tga_indexed && !tga_is_RLE && !tga_rgb16 ) { - for (i=0; i < tga_height; ++i) { - int row = tga_inverted ? tga_height -i - 1 : i; - stbi_uc *tga_row = tga_data + row*tga_width*tga_comp; - stbi__getn(s, tga_row, tga_width * tga_comp); - } - } else { - // do I need to load a palette? - if ( tga_indexed) - { - if (tga_palette_len == 0) { /* you have to have at least one entry! */ - STBI_FREE(tga_data); - return stbi__errpuc("bad palette", "Corrupt TGA"); - } - - // any data to skip? (offset usually = 0) - stbi__skip(s, tga_palette_start ); - // load the palette - tga_palette = (unsigned char*)stbi__malloc_mad2(tga_palette_len, tga_comp, 0); - if (!tga_palette) { - STBI_FREE(tga_data); - return stbi__errpuc("outofmem", "Out of memory"); - } - if (tga_rgb16) { - stbi_uc *pal_entry = tga_palette; - STBI_ASSERT(tga_comp == STBI_rgb); - for (i=0; i < tga_palette_len; ++i) { - stbi__tga_read_rgb16(s, pal_entry); - pal_entry += tga_comp; - } - } else if (!stbi__getn(s, tga_palette, tga_palette_len * tga_comp)) { - STBI_FREE(tga_data); - STBI_FREE(tga_palette); - return stbi__errpuc("bad palette", "Corrupt TGA"); - } - } - // load the data - for (i=0; i < tga_width * tga_height; ++i) - { - // if I'm in RLE mode, do I need to get a RLE stbi__pngchunk? - if ( tga_is_RLE ) - { - if ( RLE_count == 0 ) - { - // yep, get the next byte as a RLE command - int RLE_cmd = stbi__get8(s); - RLE_count = 1 + (RLE_cmd & 127); - RLE_repeating = RLE_cmd >> 7; - read_next_pixel = 1; - } else if ( !RLE_repeating ) - { - read_next_pixel = 1; - } - } else - { - read_next_pixel = 1; - } - // OK, if I need to read a pixel, do it now - if ( read_next_pixel ) - { - // load however much data we did have - if ( tga_indexed ) - { - // read in index, then perform the lookup - int pal_idx = (tga_bits_per_pixel == 8) ? stbi__get8(s) : stbi__get16le(s); - if ( pal_idx >= tga_palette_len ) { - // invalid index - pal_idx = 0; - } - pal_idx *= tga_comp; - for (j = 0; j < tga_comp; ++j) { - raw_data[j] = tga_palette[pal_idx+j]; - } - } else if(tga_rgb16) { - STBI_ASSERT(tga_comp == STBI_rgb); - stbi__tga_read_rgb16(s, raw_data); - } else { - // read in the data raw - for (j = 0; j < tga_comp; ++j) { - raw_data[j] = stbi__get8(s); - } - } - // clear the reading flag for the next pixel - read_next_pixel = 0; - } // end of reading a pixel - - // copy data - for (j = 0; j < tga_comp; ++j) - tga_data[i*tga_comp+j] = raw_data[j]; - - // in case we're in RLE mode, keep counting down - --RLE_count; - } - // do I need to invert the image? - if ( tga_inverted ) - { - for (j = 0; j*2 < tga_height; ++j) - { - int index1 = j * tga_width * tga_comp; - int index2 = (tga_height - 1 - j) * tga_width * tga_comp; - for (i = tga_width * tga_comp; i > 0; --i) - { - unsigned char temp = tga_data[index1]; - tga_data[index1] = tga_data[index2]; - tga_data[index2] = temp; - ++index1; - ++index2; - } - } - } - // clear my palette, if I had one - if ( tga_palette != NULL ) - { - STBI_FREE( tga_palette ); - } - } - - // swap RGB - if the source data was RGB16, it already is in the right order - if (tga_comp >= 3 && !tga_rgb16) - { - unsigned char* tga_pixel = tga_data; - for (i=0; i < tga_width * tga_height; ++i) - { - unsigned char temp = tga_pixel[0]; - tga_pixel[0] = tga_pixel[2]; - tga_pixel[2] = temp; - tga_pixel += tga_comp; - } - } - - // convert to target component count - if (req_comp && req_comp != tga_comp) - tga_data = stbi__convert_format(tga_data, tga_comp, req_comp, tga_width, tga_height); - - // the things I do to get rid of an error message, and yet keep - // Microsoft's C compilers happy... [8^( - tga_palette_start = tga_palette_len = tga_palette_bits = - tga_x_origin = tga_y_origin = 0; - STBI_NOTUSED(tga_palette_start); - // OK, done - return tga_data; -} -#endif - -// ************************************************************************************************* -// Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB - -#ifndef STBI_NO_PSD -static int stbi__psd_test(stbi__context *s) -{ - int r = (stbi__get32be(s) == 0x38425053); - stbi__rewind(s); - return r; -} - -static int stbi__psd_decode_rle(stbi__context *s, stbi_uc *p, int pixelCount) -{ - int count, nleft, len; - - count = 0; - while ((nleft = pixelCount - count) > 0) { - len = stbi__get8(s); - if (len == 128) { - // No-op. - } else if (len < 128) { - // Copy next len+1 bytes literally. - len++; - if (len > nleft) return 0; // corrupt data - count += len; - while (len) { - *p = stbi__get8(s); - p += 4; - len--; - } - } else if (len > 128) { - stbi_uc val; - // Next -len+1 bytes in the dest are replicated from next source byte. - // (Interpret len as a negative 8-bit int.) - len = 257 - len; - if (len > nleft) return 0; // corrupt data - val = stbi__get8(s); - count += len; - while (len) { - *p = val; - p += 4; - len--; - } - } - } - - return 1; -} - -static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc) -{ - int pixelCount; - int channelCount, compression; - int channel, i; - int bitdepth; - int w,h; - stbi_uc *out; - STBI_NOTUSED(ri); - - // Check identifier - if (stbi__get32be(s) != 0x38425053) // "8BPS" - return stbi__errpuc("not PSD", "Corrupt PSD image"); - - // Check file type version. - if (stbi__get16be(s) != 1) - return stbi__errpuc("wrong version", "Unsupported version of PSD image"); - - // Skip 6 reserved bytes. - stbi__skip(s, 6 ); - - // Read the number of channels (R, G, B, A, etc). - channelCount = stbi__get16be(s); - if (channelCount < 0 || channelCount > 16) - return stbi__errpuc("wrong channel count", "Unsupported number of channels in PSD image"); - - // Read the rows and columns of the image. - h = stbi__get32be(s); - w = stbi__get32be(s); - - if (h > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); - if (w > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); - - // Make sure the depth is 8 bits. - bitdepth = stbi__get16be(s); - if (bitdepth != 8 && bitdepth != 16) - return stbi__errpuc("unsupported bit depth", "PSD bit depth is not 8 or 16 bit"); - - // Make sure the color mode is RGB. - // Valid options are: - // 0: Bitmap - // 1: Grayscale - // 2: Indexed color - // 3: RGB color - // 4: CMYK color - // 7: Multichannel - // 8: Duotone - // 9: Lab color - if (stbi__get16be(s) != 3) - return stbi__errpuc("wrong color format", "PSD is not in RGB color format"); - - // Skip the Mode Data. (It's the palette for indexed color; other info for other modes.) - stbi__skip(s,stbi__get32be(s) ); - - // Skip the image resources. (resolution, pen tool paths, etc) - stbi__skip(s, stbi__get32be(s) ); - - // Skip the reserved data. - stbi__skip(s, stbi__get32be(s) ); - - // Find out if the data is compressed. - // Known values: - // 0: no compression - // 1: RLE compressed - compression = stbi__get16be(s); - if (compression > 1) - return stbi__errpuc("bad compression", "PSD has an unknown compression format"); - - // Check size - if (!stbi__mad3sizes_valid(4, w, h, 0)) - return stbi__errpuc("too large", "Corrupt PSD"); - - // Create the destination image. - - if (!compression && bitdepth == 16 && bpc == 16) { - out = (stbi_uc *) stbi__malloc_mad3(8, w, h, 0); - ri->bits_per_channel = 16; - } else - out = (stbi_uc *) stbi__malloc(4 * w*h); - - if (!out) return stbi__errpuc("outofmem", "Out of memory"); - pixelCount = w*h; - - // Initialize the data to zero. - //memset( out, 0, pixelCount * 4 ); - - // Finally, the image data. - if (compression) { - // RLE as used by .PSD and .TIFF - // Loop until you get the number of unpacked bytes you are expecting: - // Read the next source byte into n. - // If n is between 0 and 127 inclusive, copy the next n+1 bytes literally. - // Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times. - // Else if n is 128, noop. - // Endloop - - // The RLE-compressed data is preceded by a 2-byte data count for each row in the data, - // which we're going to just skip. - stbi__skip(s, h * channelCount * 2 ); - - // Read the RLE data by channel. - for (channel = 0; channel < 4; channel++) { - stbi_uc *p; - - p = out+channel; - if (channel >= channelCount) { - // Fill this channel with default data. - for (i = 0; i < pixelCount; i++, p += 4) - *p = (channel == 3 ? 255 : 0); - } else { - // Read the RLE data. - if (!stbi__psd_decode_rle(s, p, pixelCount)) { - STBI_FREE(out); - return stbi__errpuc("corrupt", "bad RLE data"); - } - } - } - - } else { - // We're at the raw image data. It's each channel in order (Red, Green, Blue, Alpha, ...) - // where each channel consists of an 8-bit (or 16-bit) value for each pixel in the image. - - // Read the data by channel. - for (channel = 0; channel < 4; channel++) { - if (channel >= channelCount) { - // Fill this channel with default data. - if (bitdepth == 16 && bpc == 16) { - stbi__uint16 *q = ((stbi__uint16 *) out) + channel; - stbi__uint16 val = channel == 3 ? 65535 : 0; - for (i = 0; i < pixelCount; i++, q += 4) - *q = val; - } else { - stbi_uc *p = out+channel; - stbi_uc val = channel == 3 ? 255 : 0; - for (i = 0; i < pixelCount; i++, p += 4) - *p = val; - } - } else { - if (ri->bits_per_channel == 16) { // output bpc - stbi__uint16 *q = ((stbi__uint16 *) out) + channel; - for (i = 0; i < pixelCount; i++, q += 4) - *q = (stbi__uint16) stbi__get16be(s); - } else { - stbi_uc *p = out+channel; - if (bitdepth == 16) { // input bpc - for (i = 0; i < pixelCount; i++, p += 4) - *p = (stbi_uc) (stbi__get16be(s) >> 8); - } else { - for (i = 0; i < pixelCount; i++, p += 4) - *p = stbi__get8(s); - } - } - } - } - } - - // remove weird white matte from PSD - if (channelCount >= 4) { - if (ri->bits_per_channel == 16) { - for (i=0; i < w*h; ++i) { - stbi__uint16 *pixel = (stbi__uint16 *) out + 4*i; - if (pixel[3] != 0 && pixel[3] != 65535) { - float a = pixel[3] / 65535.0f; - float ra = 1.0f / a; - float inv_a = 65535.0f * (1 - ra); - pixel[0] = (stbi__uint16) (pixel[0]*ra + inv_a); - pixel[1] = (stbi__uint16) (pixel[1]*ra + inv_a); - pixel[2] = (stbi__uint16) (pixel[2]*ra + inv_a); - } - } - } else { - for (i=0; i < w*h; ++i) { - unsigned char *pixel = out + 4*i; - if (pixel[3] != 0 && pixel[3] != 255) { - float a = pixel[3] / 255.0f; - float ra = 1.0f / a; - float inv_a = 255.0f * (1 - ra); - pixel[0] = (unsigned char) (pixel[0]*ra + inv_a); - pixel[1] = (unsigned char) (pixel[1]*ra + inv_a); - pixel[2] = (unsigned char) (pixel[2]*ra + inv_a); - } - } - } - } - - // convert to desired output format - if (req_comp && req_comp != 4) { - if (ri->bits_per_channel == 16) - out = (stbi_uc *) stbi__convert_format16((stbi__uint16 *) out, 4, req_comp, w, h); - else - out = stbi__convert_format(out, 4, req_comp, w, h); - if (out == NULL) return out; // stbi__convert_format frees input on failure - } - - if (comp) *comp = 4; - *y = h; - *x = w; - - return out; -} -#endif - -// ************************************************************************************************* -// Softimage PIC loader -// by Tom Seddon -// -// See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format -// See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/ - -#ifndef STBI_NO_PIC -static int stbi__pic_is4(stbi__context *s,const char *str) -{ - int i; - for (i=0; i<4; ++i) - if (stbi__get8(s) != (stbi_uc)str[i]) - return 0; - - return 1; -} - -static int stbi__pic_test_core(stbi__context *s) -{ - int i; - - if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) - return 0; - - for(i=0;i<84;++i) - stbi__get8(s); - - if (!stbi__pic_is4(s,"PICT")) - return 0; - - return 1; -} - -typedef struct -{ - stbi_uc size,type,channel; -} stbi__pic_packet; - -static stbi_uc *stbi__readval(stbi__context *s, int channel, stbi_uc *dest) -{ - int mask=0x80, i; - - for (i=0; i<4; ++i, mask>>=1) { - if (channel & mask) { - if (stbi__at_eof(s)) return stbi__errpuc("bad file","PIC file too short"); - dest[i]=stbi__get8(s); - } - } - - return dest; -} - -static void stbi__copyval(int channel,stbi_uc *dest,const stbi_uc *src) -{ - int mask=0x80,i; - - for (i=0;i<4; ++i, mask>>=1) - if (channel&mask) - dest[i]=src[i]; -} - -static stbi_uc *stbi__pic_load_core(stbi__context *s,int width,int height,int *comp, stbi_uc *result) -{ - int act_comp=0,num_packets=0,y,chained; - stbi__pic_packet packets[10]; - - // this will (should...) cater for even some bizarre stuff like having data - // for the same channel in multiple packets. - do { - stbi__pic_packet *packet; - - if (num_packets==sizeof(packets)/sizeof(packets[0])) - return stbi__errpuc("bad format","too many packets"); - - packet = &packets[num_packets++]; - - chained = stbi__get8(s); - packet->size = stbi__get8(s); - packet->type = stbi__get8(s); - packet->channel = stbi__get8(s); - - act_comp |= packet->channel; - - if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (reading packets)"); - if (packet->size != 8) return stbi__errpuc("bad format","packet isn't 8bpp"); - } while (chained); - - *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel? - - for(y=0; ytype) { - default: - return stbi__errpuc("bad format","packet has bad compression type"); - - case 0: {//uncompressed - int x; - - for(x=0;xchannel,dest)) - return 0; - break; - } - - case 1://Pure RLE - { - int left=width, i; - - while (left>0) { - stbi_uc count,value[4]; - - count=stbi__get8(s); - if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pure read count)"); - - if (count > left) - count = (stbi_uc) left; - - if (!stbi__readval(s,packet->channel,value)) return 0; - - for(i=0; ichannel,dest,value); - left -= count; - } - } - break; - - case 2: {//Mixed RLE - int left=width; - while (left>0) { - int count = stbi__get8(s), i; - if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (mixed read count)"); - - if (count >= 128) { // Repeated - stbi_uc value[4]; - - if (count==128) - count = stbi__get16be(s); - else - count -= 127; - if (count > left) - return stbi__errpuc("bad file","scanline overrun"); - - if (!stbi__readval(s,packet->channel,value)) - return 0; - - for(i=0;ichannel,dest,value); - } else { // Raw - ++count; - if (count>left) return stbi__errpuc("bad file","scanline overrun"); - - for(i=0;ichannel,dest)) - return 0; - } - left-=count; - } - break; - } - } - } - } - - return result; -} - -static void *stbi__pic_load(stbi__context *s,int *px,int *py,int *comp,int req_comp, stbi__result_info *ri) -{ - stbi_uc *result; - int i, x,y, internal_comp; - STBI_NOTUSED(ri); - - if (!comp) comp = &internal_comp; - - for (i=0; i<92; ++i) - stbi__get8(s); - - x = stbi__get16be(s); - y = stbi__get16be(s); - - if (y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); - if (x > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); - - if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pic header)"); - if (!stbi__mad3sizes_valid(x, y, 4, 0)) return stbi__errpuc("too large", "PIC image too large to decode"); - - stbi__get32be(s); //skip `ratio' - stbi__get16be(s); //skip `fields' - stbi__get16be(s); //skip `pad' - - // intermediate buffer is RGBA - result = (stbi_uc *) stbi__malloc_mad3(x, y, 4, 0); - if (!result) return stbi__errpuc("outofmem", "Out of memory"); - memset(result, 0xff, x*y*4); - - if (!stbi__pic_load_core(s,x,y,comp, result)) { - STBI_FREE(result); - result=0; - } - *px = x; - *py = y; - if (req_comp == 0) req_comp = *comp; - result=stbi__convert_format(result,4,req_comp,x,y); - - return result; -} - -static int stbi__pic_test(stbi__context *s) -{ - int r = stbi__pic_test_core(s); - stbi__rewind(s); - return r; -} -#endif - -// ************************************************************************************************* -// GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb - -#ifndef STBI_NO_GIF -typedef struct -{ - stbi__int16 prefix; - stbi_uc first; - stbi_uc suffix; -} stbi__gif_lzw; - -typedef struct -{ - int w,h; - stbi_uc *out; // output buffer (always 4 components) - stbi_uc *background; // The current "background" as far as a gif is concerned - stbi_uc *history; - int flags, bgindex, ratio, transparent, eflags; - stbi_uc pal[256][4]; - stbi_uc lpal[256][4]; - stbi__gif_lzw codes[8192]; - stbi_uc *color_table; - int parse, step; - int lflags; - int start_x, start_y; - int max_x, max_y; - int cur_x, cur_y; - int line_size; - int delay; -} stbi__gif; - -static int stbi__gif_test_raw(stbi__context *s) -{ - int sz; - if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') return 0; - sz = stbi__get8(s); - if (sz != '9' && sz != '7') return 0; - if (stbi__get8(s) != 'a') return 0; - return 1; -} - -static int stbi__gif_test(stbi__context *s) -{ - int r = stbi__gif_test_raw(s); - stbi__rewind(s); - return r; -} - -static void stbi__gif_parse_colortable(stbi__context *s, stbi_uc pal[256][4], int num_entries, int transp) -{ - int i; - for (i=0; i < num_entries; ++i) { - pal[i][2] = stbi__get8(s); - pal[i][1] = stbi__get8(s); - pal[i][0] = stbi__get8(s); - pal[i][3] = transp == i ? 0 : 255; - } -} - -static int stbi__gif_header(stbi__context *s, stbi__gif *g, int *comp, int is_info) -{ - stbi_uc version; - if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') - return stbi__err("not GIF", "Corrupt GIF"); - - version = stbi__get8(s); - if (version != '7' && version != '9') return stbi__err("not GIF", "Corrupt GIF"); - if (stbi__get8(s) != 'a') return stbi__err("not GIF", "Corrupt GIF"); - - stbi__g_failure_reason = ""; - g->w = stbi__get16le(s); - g->h = stbi__get16le(s); - g->flags = stbi__get8(s); - g->bgindex = stbi__get8(s); - g->ratio = stbi__get8(s); - g->transparent = -1; - - if (g->w > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); - if (g->h > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); - - if (comp != 0) *comp = 4; // can't actually tell whether it's 3 or 4 until we parse the comments - - if (is_info) return 1; - - if (g->flags & 0x80) - stbi__gif_parse_colortable(s,g->pal, 2 << (g->flags & 7), -1); - - return 1; -} - -static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp) -{ - stbi__gif* g = (stbi__gif*) stbi__malloc(sizeof(stbi__gif)); - if (!g) return stbi__err("outofmem", "Out of memory"); - if (!stbi__gif_header(s, g, comp, 1)) { - STBI_FREE(g); - stbi__rewind( s ); - return 0; - } - if (x) *x = g->w; - if (y) *y = g->h; - STBI_FREE(g); - return 1; -} - -static void stbi__out_gif_code(stbi__gif *g, stbi__uint16 code) -{ - stbi_uc *p, *c; - int idx; - - // recurse to decode the prefixes, since the linked-list is backwards, - // and working backwards through an interleaved image would be nasty - if (g->codes[code].prefix >= 0) - stbi__out_gif_code(g, g->codes[code].prefix); - - if (g->cur_y >= g->max_y) return; - - idx = g->cur_x + g->cur_y; - p = &g->out[idx]; - g->history[idx / 4] = 1; - - c = &g->color_table[g->codes[code].suffix * 4]; - if (c[3] > 128) { // don't render transparent pixels; - p[0] = c[2]; - p[1] = c[1]; - p[2] = c[0]; - p[3] = c[3]; - } - g->cur_x += 4; - - if (g->cur_x >= g->max_x) { - g->cur_x = g->start_x; - g->cur_y += g->step; - - while (g->cur_y >= g->max_y && g->parse > 0) { - g->step = (1 << g->parse) * g->line_size; - g->cur_y = g->start_y + (g->step >> 1); - --g->parse; - } - } -} - -static stbi_uc *stbi__process_gif_raster(stbi__context *s, stbi__gif *g) -{ - stbi_uc lzw_cs; - stbi__int32 len, init_code; - stbi__uint32 first; - stbi__int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear; - stbi__gif_lzw *p; - - lzw_cs = stbi__get8(s); - if (lzw_cs > 12) return NULL; - clear = 1 << lzw_cs; - first = 1; - codesize = lzw_cs + 1; - codemask = (1 << codesize) - 1; - bits = 0; - valid_bits = 0; - for (init_code = 0; init_code < clear; init_code++) { - g->codes[init_code].prefix = -1; - g->codes[init_code].first = (stbi_uc) init_code; - g->codes[init_code].suffix = (stbi_uc) init_code; - } - - // support no starting clear code - avail = clear+2; - oldcode = -1; - - len = 0; - for(;;) { - if (valid_bits < codesize) { - if (len == 0) { - len = stbi__get8(s); // start new block - if (len == 0) - return g->out; - } - --len; - bits |= (stbi__int32) stbi__get8(s) << valid_bits; - valid_bits += 8; - } else { - stbi__int32 code = bits & codemask; - bits >>= codesize; - valid_bits -= codesize; - // @OPTIMIZE: is there some way we can accelerate the non-clear path? - if (code == clear) { // clear code - codesize = lzw_cs + 1; - codemask = (1 << codesize) - 1; - avail = clear + 2; - oldcode = -1; - first = 0; - } else if (code == clear + 1) { // end of stream code - stbi__skip(s, len); - while ((len = stbi__get8(s)) > 0) - stbi__skip(s,len); - return g->out; - } else if (code <= avail) { - if (first) { - return stbi__errpuc("no clear code", "Corrupt GIF"); - } - - if (oldcode >= 0) { - p = &g->codes[avail++]; - if (avail > 8192) { - return stbi__errpuc("too many codes", "Corrupt GIF"); - } - - p->prefix = (stbi__int16) oldcode; - p->first = g->codes[oldcode].first; - p->suffix = (code == avail) ? p->first : g->codes[code].first; - } else if (code == avail) - return stbi__errpuc("illegal code in raster", "Corrupt GIF"); - - stbi__out_gif_code(g, (stbi__uint16) code); - - if ((avail & codemask) == 0 && avail <= 0x0FFF) { - codesize++; - codemask = (1 << codesize) - 1; - } - - oldcode = code; - } else { - return stbi__errpuc("illegal code in raster", "Corrupt GIF"); - } - } - } -} - -// this function is designed to support animated gifs, although stb_image doesn't support it -// two back is the image from two frames ago, used for a very specific disposal format -static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, int req_comp, stbi_uc *two_back) -{ - int dispose; - int first_frame; - int pi; - int pcount; - STBI_NOTUSED(req_comp); - - // on first frame, any non-written pixels get the background colour (non-transparent) - first_frame = 0; - if (g->out == 0) { - if (!stbi__gif_header(s, g, comp,0)) return 0; // stbi__g_failure_reason set by stbi__gif_header - if (!stbi__mad3sizes_valid(4, g->w, g->h, 0)) - return stbi__errpuc("too large", "GIF image is too large"); - pcount = g->w * g->h; - g->out = (stbi_uc *) stbi__malloc(4 * pcount); - g->background = (stbi_uc *) stbi__malloc(4 * pcount); - g->history = (stbi_uc *) stbi__malloc(pcount); - if (!g->out || !g->background || !g->history) - return stbi__errpuc("outofmem", "Out of memory"); - - // image is treated as "transparent" at the start - ie, nothing overwrites the current background; - // background colour is only used for pixels that are not rendered first frame, after that "background" - // color refers to the color that was there the previous frame. - memset(g->out, 0x00, 4 * pcount); - memset(g->background, 0x00, 4 * pcount); // state of the background (starts transparent) - memset(g->history, 0x00, pcount); // pixels that were affected previous frame - first_frame = 1; - } else { - // second frame - how do we dispose of the previous one? - dispose = (g->eflags & 0x1C) >> 2; - pcount = g->w * g->h; - - if ((dispose == 3) && (two_back == 0)) { - dispose = 2; // if I don't have an image to revert back to, default to the old background - } - - if (dispose == 3) { // use previous graphic - for (pi = 0; pi < pcount; ++pi) { - if (g->history[pi]) { - memcpy( &g->out[pi * 4], &two_back[pi * 4], 4 ); - } - } - } else if (dispose == 2) { - // restore what was changed last frame to background before that frame; - for (pi = 0; pi < pcount; ++pi) { - if (g->history[pi]) { - memcpy( &g->out[pi * 4], &g->background[pi * 4], 4 ); - } - } - } else { - // This is a non-disposal case eithe way, so just - // leave the pixels as is, and they will become the new background - // 1: do not dispose - // 0: not specified. - } - - // background is what out is after the undoing of the previou frame; - memcpy( g->background, g->out, 4 * g->w * g->h ); - } - - // clear my history; - memset( g->history, 0x00, g->w * g->h ); // pixels that were affected previous frame - - for (;;) { - int tag = stbi__get8(s); - switch (tag) { - case 0x2C: /* Image Descriptor */ - { - stbi__int32 x, y, w, h; - stbi_uc *o; - - x = stbi__get16le(s); - y = stbi__get16le(s); - w = stbi__get16le(s); - h = stbi__get16le(s); - if (((x + w) > (g->w)) || ((y + h) > (g->h))) - return stbi__errpuc("bad Image Descriptor", "Corrupt GIF"); - - g->line_size = g->w * 4; - g->start_x = x * 4; - g->start_y = y * g->line_size; - g->max_x = g->start_x + w * 4; - g->max_y = g->start_y + h * g->line_size; - g->cur_x = g->start_x; - g->cur_y = g->start_y; - - // if the width of the specified rectangle is 0, that means - // we may not see *any* pixels or the image is malformed; - // to make sure this is caught, move the current y down to - // max_y (which is what out_gif_code checks). - if (w == 0) - g->cur_y = g->max_y; - - g->lflags = stbi__get8(s); - - if (g->lflags & 0x40) { - g->step = 8 * g->line_size; // first interlaced spacing - g->parse = 3; - } else { - g->step = g->line_size; - g->parse = 0; - } - - if (g->lflags & 0x80) { - stbi__gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1); - g->color_table = (stbi_uc *) g->lpal; - } else if (g->flags & 0x80) { - g->color_table = (stbi_uc *) g->pal; - } else - return stbi__errpuc("missing color table", "Corrupt GIF"); - - o = stbi__process_gif_raster(s, g); - if (!o) return NULL; - - // if this was the first frame, - pcount = g->w * g->h; - if (first_frame && (g->bgindex > 0)) { - // if first frame, any pixel not drawn to gets the background color - for (pi = 0; pi < pcount; ++pi) { - if (g->history[pi] == 0) { - g->pal[g->bgindex][3] = 255; // just in case it was made transparent, undo that; It will be reset next frame if need be; - memcpy( &g->out[pi * 4], &g->pal[g->bgindex], 4 ); - } - } - } - - return o; - } - - case 0x21: // Comment Extension. - { - int len; - int ext = stbi__get8(s); - if (ext == 0xF9) { // Graphic Control Extension. - len = stbi__get8(s); - if (len == 4) { - g->eflags = stbi__get8(s); - g->delay = 10 * stbi__get16le(s); // delay - 1/100th of a second, saving as 1/1000ths. - - // unset old transparent - if (g->transparent >= 0) { - g->pal[g->transparent][3] = 255; - } - if (g->eflags & 0x01) { - g->transparent = stbi__get8(s); - if (g->transparent >= 0) { - g->pal[g->transparent][3] = 0; - } - } else { - // don't need transparent - stbi__skip(s, 1); - g->transparent = -1; - } - } else { - stbi__skip(s, len); - break; - } - } - while ((len = stbi__get8(s)) != 0) { - stbi__skip(s, len); - } - break; - } - - case 0x3B: // gif stream termination code - return (stbi_uc *) s; // using '1' causes warning on some compilers - - default: - return stbi__errpuc("unknown code", "Corrupt GIF"); - } - } -} - -static void *stbi__load_gif_main_outofmem(stbi__gif *g, stbi_uc *out, int **delays) -{ - STBI_FREE(g->out); - STBI_FREE(g->history); - STBI_FREE(g->background); - - if (out) STBI_FREE(out); - if (delays && *delays) STBI_FREE(*delays); - return stbi__errpuc("outofmem", "Out of memory"); -} - -static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp) -{ - if (stbi__gif_test(s)) { - int layers = 0; - stbi_uc *u = 0; - stbi_uc *out = 0; - stbi_uc *two_back = 0; - stbi__gif g; - int stride; - int out_size = 0; - int delays_size = 0; - - STBI_NOTUSED(out_size); - STBI_NOTUSED(delays_size); - - memset(&g, 0, sizeof(g)); - if (delays) { - *delays = 0; - } - - do { - u = stbi__gif_load_next(s, &g, comp, req_comp, two_back); - if (u == (stbi_uc *) s) u = 0; // end of animated gif marker - - if (u) { - *x = g.w; - *y = g.h; - ++layers; - stride = g.w * g.h * 4; - - if (out) { - void *tmp = (stbi_uc*) STBI_REALLOC_SIZED( out, out_size, layers * stride ); - if (!tmp) - return stbi__load_gif_main_outofmem(&g, out, delays); - else { - out = (stbi_uc*) tmp; - out_size = layers * stride; - } - - if (delays) { - int *new_delays = (int*) STBI_REALLOC_SIZED( *delays, delays_size, sizeof(int) * layers ); - if (!new_delays) - return stbi__load_gif_main_outofmem(&g, out, delays); - *delays = new_delays; - delays_size = layers * sizeof(int); - } - } else { - out = (stbi_uc*)stbi__malloc( layers * stride ); - if (!out) - return stbi__load_gif_main_outofmem(&g, out, delays); - out_size = layers * stride; - if (delays) { - *delays = (int*) stbi__malloc( layers * sizeof(int) ); - if (!*delays) - return stbi__load_gif_main_outofmem(&g, out, delays); - delays_size = layers * sizeof(int); - } - } - memcpy( out + ((layers - 1) * stride), u, stride ); - if (layers >= 2) { - two_back = out - 2 * stride; - } - - if (delays) { - (*delays)[layers - 1U] = g.delay; - } - } - } while (u != 0); - - // free temp buffer; - STBI_FREE(g.out); - STBI_FREE(g.history); - STBI_FREE(g.background); - - // do the final conversion after loading everything; - if (req_comp && req_comp != 4) - out = stbi__convert_format(out, 4, req_comp, layers * g.w, g.h); - - *z = layers; - return out; - } else { - return stbi__errpuc("not GIF", "Image was not as a gif type."); - } -} - -static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) -{ - stbi_uc *u = 0; - stbi__gif g; - memset(&g, 0, sizeof(g)); - STBI_NOTUSED(ri); - - u = stbi__gif_load_next(s, &g, comp, req_comp, 0); - if (u == (stbi_uc *) s) u = 0; // end of animated gif marker - if (u) { - *x = g.w; - *y = g.h; - - // moved conversion to after successful load so that the same - // can be done for multiple frames. - if (req_comp && req_comp != 4) - u = stbi__convert_format(u, 4, req_comp, g.w, g.h); - } else if (g.out) { - // if there was an error and we allocated an image buffer, free it! - STBI_FREE(g.out); - } - - // free buffers needed for multiple frame loading; - STBI_FREE(g.history); - STBI_FREE(g.background); - - return u; -} - -static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp) -{ - return stbi__gif_info_raw(s,x,y,comp); -} -#endif - -// ************************************************************************************************* -// Radiance RGBE HDR loader -// originally by Nicolas Schulz -#ifndef STBI_NO_HDR -static int stbi__hdr_test_core(stbi__context *s, const char *signature) -{ - int i; - for (i=0; signature[i]; ++i) - if (stbi__get8(s) != signature[i]) - return 0; - stbi__rewind(s); - return 1; -} - -static int stbi__hdr_test(stbi__context* s) -{ - int r = stbi__hdr_test_core(s, "#?RADIANCE\n"); - stbi__rewind(s); - if(!r) { - r = stbi__hdr_test_core(s, "#?RGBE\n"); - stbi__rewind(s); - } - return r; -} - -#define STBI__HDR_BUFLEN 1024 -static char *stbi__hdr_gettoken(stbi__context *z, char *buffer) -{ - int len=0; - char c = '\0'; - - c = (char) stbi__get8(z); - - while (!stbi__at_eof(z) && c != '\n') { - buffer[len++] = c; - if (len == STBI__HDR_BUFLEN-1) { - // flush to end of line - while (!stbi__at_eof(z) && stbi__get8(z) != '\n') - ; - break; - } - c = (char) stbi__get8(z); - } - - buffer[len] = 0; - return buffer; -} - -static void stbi__hdr_convert(float *output, stbi_uc *input, int req_comp) -{ - if ( input[3] != 0 ) { - float f1; - // Exponent - f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8)); - if (req_comp <= 2) - output[0] = (input[0] + input[1] + input[2]) * f1 / 3; - else { - output[0] = input[0] * f1; - output[1] = input[1] * f1; - output[2] = input[2] * f1; - } - if (req_comp == 2) output[1] = 1; - if (req_comp == 4) output[3] = 1; - } else { - switch (req_comp) { - case 4: output[3] = 1; /* fallthrough */ - case 3: output[0] = output[1] = output[2] = 0; - break; - case 2: output[1] = 1; /* fallthrough */ - case 1: output[0] = 0; - break; - } - } -} - -static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) -{ - char buffer[STBI__HDR_BUFLEN]; - char *token; - int valid = 0; - int width, height; - stbi_uc *scanline; - float *hdr_data; - int len; - unsigned char count, value; - int i, j, k, c1,c2, z; - const char *headerToken; - STBI_NOTUSED(ri); - - // Check identifier - headerToken = stbi__hdr_gettoken(s,buffer); - if (strcmp(headerToken, "#?RADIANCE") != 0 && strcmp(headerToken, "#?RGBE") != 0) - return stbi__errpf("not HDR", "Corrupt HDR image"); - - // Parse header - for(;;) { - token = stbi__hdr_gettoken(s,buffer); - if (token[0] == 0) break; - if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; - } - - if (!valid) return stbi__errpf("unsupported format", "Unsupported HDR format"); - - // Parse width and height - // can't use sscanf() if we're not using stdio! - token = stbi__hdr_gettoken(s,buffer); - if (strncmp(token, "-Y ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format"); - token += 3; - height = (int) strtol(token, &token, 10); - while (*token == ' ') ++token; - if (strncmp(token, "+X ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format"); - token += 3; - width = (int) strtol(token, NULL, 10); - - if (height > STBI_MAX_DIMENSIONS) return stbi__errpf("too large","Very large image (corrupt?)"); - if (width > STBI_MAX_DIMENSIONS) return stbi__errpf("too large","Very large image (corrupt?)"); - - *x = width; - *y = height; - - if (comp) *comp = 3; - if (req_comp == 0) req_comp = 3; - - if (!stbi__mad4sizes_valid(width, height, req_comp, sizeof(float), 0)) - return stbi__errpf("too large", "HDR image is too large"); - - // Read data - hdr_data = (float *) stbi__malloc_mad4(width, height, req_comp, sizeof(float), 0); - if (!hdr_data) - return stbi__errpf("outofmem", "Out of memory"); - - // Load image data - // image data is stored as some number of sca - if ( width < 8 || width >= 32768) { - // Read flat data - for (j=0; j < height; ++j) { - for (i=0; i < width; ++i) { - stbi_uc rgbe[4]; - main_decode_loop: - stbi__getn(s, rgbe, 4); - stbi__hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp); - } - } - } else { - // Read RLE-encoded data - scanline = NULL; - - for (j = 0; j < height; ++j) { - c1 = stbi__get8(s); - c2 = stbi__get8(s); - len = stbi__get8(s); - if (c1 != 2 || c2 != 2 || (len & 0x80)) { - // not run-length encoded, so we have to actually use THIS data as a decoded - // pixel (note this can't be a valid pixel--one of RGB must be >= 128) - stbi_uc rgbe[4]; - rgbe[0] = (stbi_uc) c1; - rgbe[1] = (stbi_uc) c2; - rgbe[2] = (stbi_uc) len; - rgbe[3] = (stbi_uc) stbi__get8(s); - stbi__hdr_convert(hdr_data, rgbe, req_comp); - i = 1; - j = 0; - STBI_FREE(scanline); - goto main_decode_loop; // yes, this makes no sense - } - len <<= 8; - len |= stbi__get8(s); - if (len != width) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("invalid decoded scanline length", "corrupt HDR"); } - if (scanline == NULL) { - scanline = (stbi_uc *) stbi__malloc_mad2(width, 4, 0); - if (!scanline) { - STBI_FREE(hdr_data); - return stbi__errpf("outofmem", "Out of memory"); - } - } - - for (k = 0; k < 4; ++k) { - int nleft; - i = 0; - while ((nleft = width - i) > 0) { - count = stbi__get8(s); - if (count > 128) { - // Run - value = stbi__get8(s); - count -= 128; - if (count > nleft) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); } - for (z = 0; z < count; ++z) - scanline[i++ * 4 + k] = value; - } else { - // Dump - if (count > nleft) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); } - for (z = 0; z < count; ++z) - scanline[i++ * 4 + k] = stbi__get8(s); - } - } - } - for (i=0; i < width; ++i) - stbi__hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp); - } - if (scanline) - STBI_FREE(scanline); - } - - return hdr_data; -} - -static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp) -{ - char buffer[STBI__HDR_BUFLEN]; - char *token; - int valid = 0; - int dummy; - - if (!x) x = &dummy; - if (!y) y = &dummy; - if (!comp) comp = &dummy; - - if (stbi__hdr_test(s) == 0) { - stbi__rewind( s ); - return 0; - } - - for(;;) { - token = stbi__hdr_gettoken(s,buffer); - if (token[0] == 0) break; - if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; - } - - if (!valid) { - stbi__rewind( s ); - return 0; - } - token = stbi__hdr_gettoken(s,buffer); - if (strncmp(token, "-Y ", 3)) { - stbi__rewind( s ); - return 0; - } - token += 3; - *y = (int) strtol(token, &token, 10); - while (*token == ' ') ++token; - if (strncmp(token, "+X ", 3)) { - stbi__rewind( s ); - return 0; - } - token += 3; - *x = (int) strtol(token, NULL, 10); - *comp = 3; - return 1; -} -#endif // STBI_NO_HDR - -#ifndef STBI_NO_BMP -static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp) -{ - void *p; - stbi__bmp_data info; - - info.all_a = 255; - p = stbi__bmp_parse_header(s, &info); - if (p == NULL) { - stbi__rewind( s ); - return 0; - } - if (x) *x = s->img_x; - if (y) *y = s->img_y; - if (comp) { - if (info.bpp == 24 && info.ma == 0xff000000) - *comp = 3; - else - *comp = info.ma ? 4 : 3; - } - return 1; -} -#endif - -#ifndef STBI_NO_PSD -static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp) -{ - int channelCount, dummy, depth; - if (!x) x = &dummy; - if (!y) y = &dummy; - if (!comp) comp = &dummy; - if (stbi__get32be(s) != 0x38425053) { - stbi__rewind( s ); - return 0; - } - if (stbi__get16be(s) != 1) { - stbi__rewind( s ); - return 0; - } - stbi__skip(s, 6); - channelCount = stbi__get16be(s); - if (channelCount < 0 || channelCount > 16) { - stbi__rewind( s ); - return 0; - } - *y = stbi__get32be(s); - *x = stbi__get32be(s); - depth = stbi__get16be(s); - if (depth != 8 && depth != 16) { - stbi__rewind( s ); - return 0; - } - if (stbi__get16be(s) != 3) { - stbi__rewind( s ); - return 0; - } - *comp = 4; - return 1; -} - -static int stbi__psd_is16(stbi__context *s) -{ - int channelCount, depth; - if (stbi__get32be(s) != 0x38425053) { - stbi__rewind( s ); - return 0; - } - if (stbi__get16be(s) != 1) { - stbi__rewind( s ); - return 0; - } - stbi__skip(s, 6); - channelCount = stbi__get16be(s); - if (channelCount < 0 || channelCount > 16) { - stbi__rewind( s ); - return 0; - } - STBI_NOTUSED(stbi__get32be(s)); - STBI_NOTUSED(stbi__get32be(s)); - depth = stbi__get16be(s); - if (depth != 16) { - stbi__rewind( s ); - return 0; - } - return 1; -} -#endif - -#ifndef STBI_NO_PIC -static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp) -{ - int act_comp=0,num_packets=0,chained,dummy; - stbi__pic_packet packets[10]; - - if (!x) x = &dummy; - if (!y) y = &dummy; - if (!comp) comp = &dummy; - - if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) { - stbi__rewind(s); - return 0; - } - - stbi__skip(s, 88); - - *x = stbi__get16be(s); - *y = stbi__get16be(s); - if (stbi__at_eof(s)) { - stbi__rewind( s); - return 0; - } - if ( (*x) != 0 && (1 << 28) / (*x) < (*y)) { - stbi__rewind( s ); - return 0; - } - - stbi__skip(s, 8); - - do { - stbi__pic_packet *packet; - - if (num_packets==sizeof(packets)/sizeof(packets[0])) - return 0; - - packet = &packets[num_packets++]; - chained = stbi__get8(s); - packet->size = stbi__get8(s); - packet->type = stbi__get8(s); - packet->channel = stbi__get8(s); - act_comp |= packet->channel; - - if (stbi__at_eof(s)) { - stbi__rewind( s ); - return 0; - } - if (packet->size != 8) { - stbi__rewind( s ); - return 0; - } - } while (chained); - - *comp = (act_comp & 0x10 ? 4 : 3); - - return 1; -} -#endif - -// ************************************************************************************************* -// Portable Gray Map and Portable Pixel Map loader -// by Ken Miller -// -// PGM: http://netpbm.sourceforge.net/doc/pgm.html -// PPM: http://netpbm.sourceforge.net/doc/ppm.html -// -// Known limitations: -// Does not support comments in the header section -// Does not support ASCII image data (formats P2 and P3) - -#ifndef STBI_NO_PNM - -static int stbi__pnm_test(stbi__context *s) -{ - char p, t; - p = (char) stbi__get8(s); - t = (char) stbi__get8(s); - if (p != 'P' || (t != '5' && t != '6')) { - stbi__rewind( s ); - return 0; - } - return 1; -} - -static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) -{ - stbi_uc *out; - STBI_NOTUSED(ri); - - ri->bits_per_channel = stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n); - if (ri->bits_per_channel == 0) - return 0; - - if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); - if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); - - *x = s->img_x; - *y = s->img_y; - if (comp) *comp = s->img_n; - - if (!stbi__mad4sizes_valid(s->img_n, s->img_x, s->img_y, ri->bits_per_channel / 8, 0)) - return stbi__errpuc("too large", "PNM too large"); - - out = (stbi_uc *) stbi__malloc_mad4(s->img_n, s->img_x, s->img_y, ri->bits_per_channel / 8, 0); - if (!out) return stbi__errpuc("outofmem", "Out of memory"); - stbi__getn(s, out, s->img_n * s->img_x * s->img_y * (ri->bits_per_channel / 8)); - - if (req_comp && req_comp != s->img_n) { - out = stbi__convert_format(out, s->img_n, req_comp, s->img_x, s->img_y); - if (out == NULL) return out; // stbi__convert_format frees input on failure - } - return out; -} - -static int stbi__pnm_isspace(char c) -{ - return c == ' ' || c == '\t' || c == '\n' || c == '\v' || c == '\f' || c == '\r'; -} - -static void stbi__pnm_skip_whitespace(stbi__context *s, char *c) -{ - for (;;) { - while (!stbi__at_eof(s) && stbi__pnm_isspace(*c)) - *c = (char) stbi__get8(s); - - if (stbi__at_eof(s) || *c != '#') - break; - - while (!stbi__at_eof(s) && *c != '\n' && *c != '\r' ) - *c = (char) stbi__get8(s); - } -} - -static int stbi__pnm_isdigit(char c) -{ - return c >= '0' && c <= '9'; -} - -static int stbi__pnm_getinteger(stbi__context *s, char *c) -{ - int value = 0; - - while (!stbi__at_eof(s) && stbi__pnm_isdigit(*c)) { - value = value*10 + (*c - '0'); - *c = (char) stbi__get8(s); - } - - return value; -} - -static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp) -{ - int maxv, dummy; - char c, p, t; - - if (!x) x = &dummy; - if (!y) y = &dummy; - if (!comp) comp = &dummy; - - stbi__rewind(s); - - // Get identifier - p = (char) stbi__get8(s); - t = (char) stbi__get8(s); - if (p != 'P' || (t != '5' && t != '6')) { - stbi__rewind(s); - return 0; - } - - *comp = (t == '6') ? 3 : 1; // '5' is 1-component .pgm; '6' is 3-component .ppm - - c = (char) stbi__get8(s); - stbi__pnm_skip_whitespace(s, &c); - - *x = stbi__pnm_getinteger(s, &c); // read width - stbi__pnm_skip_whitespace(s, &c); - - *y = stbi__pnm_getinteger(s, &c); // read height - stbi__pnm_skip_whitespace(s, &c); - - maxv = stbi__pnm_getinteger(s, &c); // read max value - if (maxv > 65535) - return stbi__err("max value > 65535", "PPM image supports only 8-bit and 16-bit images"); - else if (maxv > 255) - return 16; - else - return 8; -} - -static int stbi__pnm_is16(stbi__context *s) -{ - if (stbi__pnm_info(s, NULL, NULL, NULL) == 16) - return 1; - return 0; -} -#endif - -static int stbi__info_main(stbi__context *s, int *x, int *y, int *comp) -{ - #ifndef STBI_NO_JPEG - if (stbi__jpeg_info(s, x, y, comp)) return 1; - #endif - - #ifndef STBI_NO_PNG - if (stbi__png_info(s, x, y, comp)) return 1; - #endif - - #ifndef STBI_NO_GIF - if (stbi__gif_info(s, x, y, comp)) return 1; - #endif - - #ifndef STBI_NO_BMP - if (stbi__bmp_info(s, x, y, comp)) return 1; - #endif - - #ifndef STBI_NO_PSD - if (stbi__psd_info(s, x, y, comp)) return 1; - #endif - - #ifndef STBI_NO_PIC - if (stbi__pic_info(s, x, y, comp)) return 1; - #endif - - #ifndef STBI_NO_PNM - if (stbi__pnm_info(s, x, y, comp)) return 1; - #endif - - #ifndef STBI_NO_HDR - if (stbi__hdr_info(s, x, y, comp)) return 1; - #endif - - // test tga last because it's a crappy test! - #ifndef STBI_NO_TGA - if (stbi__tga_info(s, x, y, comp)) - return 1; - #endif - return stbi__err("unknown image type", "Image not of any known type, or corrupt"); -} - -static int stbi__is_16_main(stbi__context *s) -{ - #ifndef STBI_NO_PNG - if (stbi__png_is16(s)) return 1; - #endif - - #ifndef STBI_NO_PSD - if (stbi__psd_is16(s)) return 1; - #endif - - #ifndef STBI_NO_PNM - if (stbi__pnm_is16(s)) return 1; - #endif - return 0; -} - -#ifndef STBI_NO_STDIO -STBIDEF int stbi_info(char const *filename, int *x, int *y, int *comp) -{ - FILE *f = stbi__fopen(filename, "rb"); - int result; - if (!f) return stbi__err("can't fopen", "Unable to open file"); - result = stbi_info_from_file(f, x, y, comp); - fclose(f); - return result; -} - -STBIDEF int stbi_info_from_file(FILE *f, int *x, int *y, int *comp) -{ - int r; - stbi__context s; - long pos = ftell(f); - stbi__start_file(&s, f); - r = stbi__info_main(&s,x,y,comp); - fseek(f,pos,SEEK_SET); - return r; -} - -STBIDEF int stbi_is_16_bit(char const *filename) -{ - FILE *f = stbi__fopen(filename, "rb"); - int result; - if (!f) return stbi__err("can't fopen", "Unable to open file"); - result = stbi_is_16_bit_from_file(f); - fclose(f); - return result; -} - -STBIDEF int stbi_is_16_bit_from_file(FILE *f) -{ - int r; - stbi__context s; - long pos = ftell(f); - stbi__start_file(&s, f); - r = stbi__is_16_main(&s); - fseek(f,pos,SEEK_SET); - return r; -} -#endif // !STBI_NO_STDIO - -STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp) -{ - stbi__context s; - stbi__start_mem(&s,buffer,len); - return stbi__info_main(&s,x,y,comp); -} - -STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp) -{ - stbi__context s; - stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user); - return stbi__info_main(&s,x,y,comp); -} - -STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len) -{ - stbi__context s; - stbi__start_mem(&s,buffer,len); - return stbi__is_16_main(&s); -} - -STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *c, void *user) -{ - stbi__context s; - stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user); - return stbi__is_16_main(&s); -} - -#endif // STB_IMAGE_IMPLEMENTATION - -/* - revision history: - 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs - 2.19 (2018-02-11) fix warning - 2.18 (2018-01-30) fix warnings - 2.17 (2018-01-29) change sbti__shiftsigned to avoid clang -O2 bug - 1-bit BMP - *_is_16_bit api - avoid warnings - 2.16 (2017-07-23) all functions have 16-bit variants; - STBI_NO_STDIO works again; - compilation fixes; - fix rounding in unpremultiply; - optimize vertical flip; - disable raw_len validation; - documentation fixes - 2.15 (2017-03-18) fix png-1,2,4 bug; now all Imagenet JPGs decode; - warning fixes; disable run-time SSE detection on gcc; - uniform handling of optional "return" values; - thread-safe initialization of zlib tables - 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs - 2.13 (2016-11-29) add 16-bit API, only supported for PNG right now - 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes - 2.11 (2016-04-02) allocate large structures on the stack - remove white matting for transparent PSD - fix reported channel count for PNG & BMP - re-enable SSE2 in non-gcc 64-bit - support RGB-formatted JPEG - read 16-bit PNGs (only as 8-bit) - 2.10 (2016-01-22) avoid warning introduced in 2.09 by STBI_REALLOC_SIZED - 2.09 (2016-01-16) allow comments in PNM files - 16-bit-per-pixel TGA (not bit-per-component) - info() for TGA could break due to .hdr handling - info() for BMP to shares code instead of sloppy parse - can use STBI_REALLOC_SIZED if allocator doesn't support realloc - code cleanup - 2.08 (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA - 2.07 (2015-09-13) fix compiler warnings - partial animated GIF support - limited 16-bpc PSD support - #ifdef unused functions - bug with < 92 byte PIC,PNM,HDR,TGA - 2.06 (2015-04-19) fix bug where PSD returns wrong '*comp' value - 2.05 (2015-04-19) fix bug in progressive JPEG handling, fix warning - 2.04 (2015-04-15) try to re-enable SIMD on MinGW 64-bit - 2.03 (2015-04-12) extra corruption checking (mmozeiko) - stbi_set_flip_vertically_on_load (nguillemot) - fix NEON support; fix mingw support - 2.02 (2015-01-19) fix incorrect assert, fix warning - 2.01 (2015-01-17) fix various warnings; suppress SIMD on gcc 32-bit without -msse2 - 2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG - 2.00 (2014-12-25) optimize JPG, including x86 SSE2 & NEON SIMD (ryg) - progressive JPEG (stb) - PGM/PPM support (Ken Miller) - STBI_MALLOC,STBI_REALLOC,STBI_FREE - GIF bugfix -- seemingly never worked - STBI_NO_*, STBI_ONLY_* - 1.48 (2014-12-14) fix incorrectly-named assert() - 1.47 (2014-12-14) 1/2/4-bit PNG support, both direct and paletted (Omar Cornut & stb) - optimize PNG (ryg) - fix bug in interlaced PNG with user-specified channel count (stb) - 1.46 (2014-08-26) - fix broken tRNS chunk (colorkey-style transparency) in non-paletted PNG - 1.45 (2014-08-16) - fix MSVC-ARM internal compiler error by wrapping malloc - 1.44 (2014-08-07) - various warning fixes from Ronny Chevalier - 1.43 (2014-07-15) - fix MSVC-only compiler problem in code changed in 1.42 - 1.42 (2014-07-09) - don't define _CRT_SECURE_NO_WARNINGS (affects user code) - fixes to stbi__cleanup_jpeg path - added STBI_ASSERT to avoid requiring assert.h - 1.41 (2014-06-25) - fix search&replace from 1.36 that messed up comments/error messages - 1.40 (2014-06-22) - fix gcc struct-initialization warning - 1.39 (2014-06-15) - fix to TGA optimization when req_comp != number of components in TGA; - fix to GIF loading because BMP wasn't rewinding (whoops, no GIFs in my test suite) - add support for BMP version 5 (more ignored fields) - 1.38 (2014-06-06) - suppress MSVC warnings on integer casts truncating values - fix accidental rename of 'skip' field of I/O - 1.37 (2014-06-04) - remove duplicate typedef - 1.36 (2014-06-03) - convert to header file single-file library - if de-iphone isn't set, load iphone images color-swapped instead of returning NULL - 1.35 (2014-05-27) - various warnings - fix broken STBI_SIMD path - fix bug where stbi_load_from_file no longer left file pointer in correct place - fix broken non-easy path for 32-bit BMP (possibly never used) - TGA optimization by Arseny Kapoulkine - 1.34 (unknown) - use STBI_NOTUSED in stbi__resample_row_generic(), fix one more leak in tga failure case - 1.33 (2011-07-14) - make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements - 1.32 (2011-07-13) - support for "info" function for all supported filetypes (SpartanJ) - 1.31 (2011-06-20) - a few more leak fixes, bug in PNG handling (SpartanJ) - 1.30 (2011-06-11) - added ability to load files via callbacks to accomidate custom input streams (Ben Wenger) - removed deprecated format-specific test/load functions - removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway - error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha) - fix inefficiency in decoding 32-bit BMP (David Woo) - 1.29 (2010-08-16) - various warning fixes from Aurelien Pocheville - 1.28 (2010-08-01) - fix bug in GIF palette transparency (SpartanJ) - 1.27 (2010-08-01) - cast-to-stbi_uc to fix warnings - 1.26 (2010-07-24) - fix bug in file buffering for PNG reported by SpartanJ - 1.25 (2010-07-17) - refix trans_data warning (Won Chun) - 1.24 (2010-07-12) - perf improvements reading from files on platforms with lock-heavy fgetc() - minor perf improvements for jpeg - deprecated type-specific functions so we'll get feedback if they're needed - attempt to fix trans_data warning (Won Chun) - 1.23 fixed bug in iPhone support - 1.22 (2010-07-10) - removed image *writing* support - stbi_info support from Jetro Lauha - GIF support from Jean-Marc Lienher - iPhone PNG-extensions from James Brown - warning-fixes from Nicolas Schulz and Janez Zemva (i.stbi__err. Janez (U+017D)emva) - 1.21 fix use of 'stbi_uc' in header (reported by jon blow) - 1.20 added support for Softimage PIC, by Tom Seddon - 1.19 bug in interlaced PNG corruption check (found by ryg) - 1.18 (2008-08-02) - fix a threading bug (local mutable static) - 1.17 support interlaced PNG - 1.16 major bugfix - stbi__convert_format converted one too many pixels - 1.15 initialize some fields for thread safety - 1.14 fix threadsafe conversion bug - header-file-only version (#define STBI_HEADER_FILE_ONLY before including) - 1.13 threadsafe - 1.12 const qualifiers in the API - 1.11 Support installable IDCT, colorspace conversion routines - 1.10 Fixes for 64-bit (don't use "unsigned long") - optimized upsampling by Fabian "ryg" Giesen - 1.09 Fix format-conversion for PSD code (bad global variables!) - 1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz - 1.07 attempt to fix C++ warning/errors again - 1.06 attempt to fix C++ warning/errors again - 1.05 fix TGA loading to return correct *comp and use good luminance calc - 1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free - 1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR - 1.02 support for (subset of) HDR files, float interface for preferred access to them - 1.01 fix bug: possible bug in handling right-side up bmps... not sure - fix bug: the stbi__bmp_load() and stbi__tga_load() functions didn't work at all - 1.00 interface to zlib that skips zlib header - 0.99 correct handling of alpha in palette - 0.98 TGA loader by lonesock; dynamically add loaders (untested) - 0.97 jpeg errors on too large a file; also catch another malloc failure - 0.96 fix detection of invalid v value - particleman@mollyrocket forum - 0.95 during header scan, seek to markers in case of padding - 0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same - 0.93 handle jpegtran output; verbose errors - 0.92 read 4,8,16,24,32-bit BMP files of several formats - 0.91 output 24-bit Windows 3.0 BMP files - 0.90 fix a few more warnings; bump version number to approach 1.0 - 0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd - 0.60 fix compiling as c++ - 0.59 fix warnings: merge Dave Moore's -Wall fixes - 0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian - 0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available - 0.56 fix bug: zlib uncompressed mode len vs. nlen - 0.55 fix bug: restart_interval not initialized to 0 - 0.54 allow NULL for 'int *comp' - 0.53 fix bug in png 3->4; speedup png decoding - 0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments - 0.51 obey req_comp requests, 1-component jpegs return as 1-component, - on 'test' only check type, not whether we support this variant - 0.50 (2006-11-19) - first released version -*/ - - -/* ------------------------------------------------------------------------------- -This software is available under 2 licenses -- choose whichever you prefer. ------------------------------------------------------------------------------- -ALTERNATIVE A - MIT License -Copyright (c) 2017 Sean Barrett -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -of the Software, and to permit persons to whom the Software is furnished to do -so, subject to the following conditions: -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. ------------------------------------------------------------------------------- -ALTERNATIVE B - Public Domain (www.unlicense.org) -This is free and unencumbered software released into the public domain. -Anyone is free to copy, modify, publish, use, compile, sell, or distribute this -software, either in source code form or as a compiled binary, for any purpose, -commercial or non-commercial, and by any means. -In jurisdictions that recognize copyright laws, the author or authors of this -software dedicate any and all copyright interest in the software to the public -domain. We make this dedication for the benefit of the public at large and to -the detriment of our heirs and successors. We intend this dedication to be an -overt act of relinquishment in perpetuity of all present and future rights to -this software under copyright law. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN -ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ------------------------------------------------------------------------------- -*/ diff --git a/include/thirdparty/vk_mem_alloc.h b/include/thirdparty/vk_mem_alloc.h deleted file mode 100644 index 6687871..0000000 --- a/include/thirdparty/vk_mem_alloc.h +++ /dev/null @@ -1,19229 +0,0 @@ -// -// Copyright (c) 2017-2020 Advanced Micro Devices, Inc. All rights reserved. -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to deal -// in the Software without restriction, including without limitation the rights -// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -// copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in -// all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -// THE SOFTWARE. -// - -#ifndef AMD_VULKAN_MEMORY_ALLOCATOR_H -#define AMD_VULKAN_MEMORY_ALLOCATOR_H - -/** \mainpage Vulkan Memory Allocator - -Version 3.0.0-development (2020-11-03) - -Copyright (c) 2017-2020 Advanced Micro Devices, Inc. All rights reserved. \n -License: MIT - -Documentation of all members: vk_mem_alloc.h - -\section main_table_of_contents Table of contents - -- User guide - - \subpage quick_start - - [Project setup](@ref quick_start_project_setup) - - [Initialization](@ref quick_start_initialization) - - [Resource allocation](@ref quick_start_resource_allocation) - - \subpage choosing_memory_type - - [Usage](@ref choosing_memory_type_usage) - - [Required and preferred flags](@ref choosing_memory_type_required_preferred_flags) - - [Explicit memory types](@ref choosing_memory_type_explicit_memory_types) - - [Custom memory pools](@ref choosing_memory_type_custom_memory_pools) - - [Dedicated allocations](@ref choosing_memory_type_dedicated_allocations) - - \subpage memory_mapping - - [Mapping functions](@ref memory_mapping_mapping_functions) - - [Persistently mapped memory](@ref memory_mapping_persistently_mapped_memory) - - [Cache flush and invalidate](@ref memory_mapping_cache_control) - - [Finding out if memory is mappable](@ref memory_mapping_finding_if_memory_mappable) - - \subpage staying_within_budget - - [Querying for budget](@ref staying_within_budget_querying_for_budget) - - [Controlling memory usage](@ref staying_within_budget_controlling_memory_usage) - - \subpage resource_aliasing - - \subpage custom_memory_pools - - [Choosing memory type index](@ref custom_memory_pools_MemTypeIndex) - - [Linear allocation algorithm](@ref linear_algorithm) - - [Free-at-once](@ref linear_algorithm_free_at_once) - - [Stack](@ref linear_algorithm_stack) - - [Double stack](@ref linear_algorithm_double_stack) - - [Ring buffer](@ref linear_algorithm_ring_buffer) - - [Buddy allocation algorithm](@ref buddy_algorithm) - - \subpage defragmentation - - [Defragmenting CPU memory](@ref defragmentation_cpu) - - [Defragmenting GPU memory](@ref defragmentation_gpu) - - [Additional notes](@ref defragmentation_additional_notes) - - [Writing custom allocation algorithm](@ref defragmentation_custom_algorithm) - - \subpage lost_allocations - - \subpage statistics - - [Numeric statistics](@ref statistics_numeric_statistics) - - [JSON dump](@ref statistics_json_dump) - - \subpage allocation_annotation - - [Allocation user data](@ref allocation_user_data) - - [Allocation names](@ref allocation_names) - - \subpage debugging_memory_usage - - [Memory initialization](@ref debugging_memory_usage_initialization) - - [Margins](@ref debugging_memory_usage_margins) - - [Corruption detection](@ref debugging_memory_usage_corruption_detection) - - \subpage record_and_replay -- \subpage usage_patterns - - [Common mistakes](@ref usage_patterns_common_mistakes) - - [Simple patterns](@ref usage_patterns_simple) - - [Advanced patterns](@ref usage_patterns_advanced) -- \subpage configuration - - [Pointers to Vulkan functions](@ref config_Vulkan_functions) - - [Custom host memory allocator](@ref custom_memory_allocator) - - [Device memory allocation callbacks](@ref allocation_callbacks) - - [Device heap memory limit](@ref heap_memory_limit) - - \subpage vk_khr_dedicated_allocation - - \subpage enabling_buffer_device_address - - \subpage vk_amd_device_coherent_memory -- \subpage general_considerations - - [Thread safety](@ref general_considerations_thread_safety) - - [Validation layer warnings](@ref general_considerations_validation_layer_warnings) - - [Allocation algorithm](@ref general_considerations_allocation_algorithm) - - [Features not supported](@ref general_considerations_features_not_supported) - -\section main_see_also See also - -- [Product page on GPUOpen](https://gpuopen.com/gaming-product/vulkan-memory-allocator/) -- [Source repository on GitHub](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator) - - - - -\page quick_start Quick start - -\section quick_start_project_setup Project setup - -Vulkan Memory Allocator comes in form of a "stb-style" single header file. -You don't need to build it as a separate library project. -You can add this file directly to your project and submit it to code repository next to your other source files. - -"Single header" doesn't mean that everything is contained in C/C++ declarations, -like it tends to be in case of inline functions or C++ templates. -It means that implementation is bundled with interface in a single file and needs to be extracted using preprocessor macro. -If you don't do it properly, you will get linker errors. - -To do it properly: - --# Include "vk_mem_alloc.h" file in each CPP file where you want to use the library. - This includes declarations of all members of the library. --# In exacly one CPP file define following macro before this include. - It enables also internal definitions. - -\code -#define VMA_IMPLEMENTATION -#include "vk_mem_alloc.h" -\endcode - -It may be a good idea to create dedicated CPP file just for this purpose. - -Note on language: This library is written in C++, but has C-compatible interface. -Thus you can include and use vk_mem_alloc.h in C or C++ code, but full -implementation with `VMA_IMPLEMENTATION` macro must be compiled as C++, NOT as C. - -Please note that this library includes header ``, which in turn -includes `` on Windows. If you need some specific macros defined -before including these headers (like `WIN32_LEAN_AND_MEAN` or -`WINVER` for Windows, `VK_USE_PLATFORM_WIN32_KHR` for Vulkan), you must define -them before every `#include` of this library. - -You may need to configure the way you import Vulkan functions. - -- By default, VMA assumes you you link statically with Vulkan API. If this is not the case, - `#define VMA_STATIC_VULKAN_FUNCTIONS 0` before `#include` of the VMA implementation and use another way. -- You can `#define VMA_DYNAMIC_VULKAN_FUNCTIONS 1` and make sure `vkGetInstanceProcAddr` and `vkGetDeviceProcAddr` globals are defined. - All the remaining Vulkan functions will be fetched automatically. -- Finally, you can provide your own pointers to all Vulkan functions needed by VMA using structure member - VmaAllocatorCreateInfo::pVulkanFunctions, if you fetched them in some custom way e.g. using some loader like [Volk](https://github.com/zeux/volk). - - -\section quick_start_initialization Initialization - -At program startup: - --# Initialize Vulkan to have `VkPhysicalDevice`, `VkDevice` and `VkInstance` object. --# Fill VmaAllocatorCreateInfo structure and create #VmaAllocator object by - calling vmaCreateAllocator(). - -\code -VmaAllocatorCreateInfo allocatorInfo = {}; -allocatorInfo.vulkanApiVersion = VK_API_VERSION_1_2; -allocatorInfo.physicalDevice = physicalDevice; -allocatorInfo.device = device; -allocatorInfo.instance = instance; - -VmaAllocator allocator; -vmaCreateAllocator(&allocatorInfo, &allocator); -\endcode - -Only members `physicalDevice`, `device`, `instance` are required. -However, you should inform the library which Vulkan version do you use by setting -VmaAllocatorCreateInfo::vulkanApiVersion and which extensions did you enable -by setting VmaAllocatorCreateInfo::flags (like #VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT for VK_KHR_buffer_device_address). -Otherwise, VMA would use only features of Vulkan 1.0 core with no extensions. - - -\section quick_start_resource_allocation Resource allocation - -When you want to create a buffer or image: - --# Fill `VkBufferCreateInfo` / `VkImageCreateInfo` structure. --# Fill VmaAllocationCreateInfo structure. --# Call vmaCreateBuffer() / vmaCreateImage() to get `VkBuffer`/`VkImage` with memory - already allocated and bound to it. - -\code -VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; -bufferInfo.size = 65536; -bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; - -VmaAllocationCreateInfo allocInfo = {}; -allocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY; - -VkBuffer buffer; -VmaAllocation allocation; -vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr); -\endcode - -Don't forget to destroy your objects when no longer needed: - -\code -vmaDestroyBuffer(allocator, buffer, allocation); -vmaDestroyAllocator(allocator); -\endcode - - -\page choosing_memory_type Choosing memory type - -Physical devices in Vulkan support various combinations of memory heaps and -types. Help with choosing correct and optimal memory type for your specific -resource is one of the key features of this library. You can use it by filling -appropriate members of VmaAllocationCreateInfo structure, as described below. -You can also combine multiple methods. - --# If you just want to find memory type index that meets your requirements, you - can use function: vmaFindMemoryTypeIndex(), vmaFindMemoryTypeIndexForBufferInfo(), - vmaFindMemoryTypeIndexForImageInfo(). --# If you want to allocate a region of device memory without association with any - specific image or buffer, you can use function vmaAllocateMemory(). Usage of - this function is not recommended and usually not needed. - vmaAllocateMemoryPages() function is also provided for creating multiple allocations at once, - which may be useful for sparse binding. --# If you already have a buffer or an image created, you want to allocate memory - for it and then you will bind it yourself, you can use function - vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage(). - For binding you should use functions: vmaBindBufferMemory(), vmaBindImageMemory() - or their extended versions: vmaBindBufferMemory2(), vmaBindImageMemory2(). --# If you want to create a buffer or an image, allocate memory for it and bind - them together, all in one call, you can use function vmaCreateBuffer(), - vmaCreateImage(). This is the easiest and recommended way to use this library. - -When using 3. or 4., the library internally queries Vulkan for memory types -supported for that buffer or image (function `vkGetBufferMemoryRequirements()`) -and uses only one of these types. - -If no memory type can be found that meets all the requirements, these functions -return `VK_ERROR_FEATURE_NOT_PRESENT`. - -You can leave VmaAllocationCreateInfo structure completely filled with zeros. -It means no requirements are specified for memory type. -It is valid, although not very useful. - -\section choosing_memory_type_usage Usage - -The easiest way to specify memory requirements is to fill member -VmaAllocationCreateInfo::usage using one of the values of enum #VmaMemoryUsage. -It defines high level, common usage types. -For more details, see description of this enum. - -For example, if you want to create a uniform buffer that will be filled using -transfer only once or infrequently and used for rendering every frame, you can -do it using following code: - -\code -VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; -bufferInfo.size = 65536; -bufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; - -VmaAllocationCreateInfo allocInfo = {}; -allocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY; - -VkBuffer buffer; -VmaAllocation allocation; -vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr); -\endcode - -\section choosing_memory_type_required_preferred_flags Required and preferred flags - -You can specify more detailed requirements by filling members -VmaAllocationCreateInfo::requiredFlags and VmaAllocationCreateInfo::preferredFlags -with a combination of bits from enum `VkMemoryPropertyFlags`. For example, -if you want to create a buffer that will be persistently mapped on host (so it -must be `HOST_VISIBLE`) and preferably will also be `HOST_COHERENT` and `HOST_CACHED`, -use following code: - -\code -VmaAllocationCreateInfo allocInfo = {}; -allocInfo.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; -allocInfo.preferredFlags = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT; -allocInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT; - -VkBuffer buffer; -VmaAllocation allocation; -vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr); -\endcode - -A memory type is chosen that has all the required flags and as many preferred -flags set as possible. - -If you use VmaAllocationCreateInfo::usage, it is just internally converted to -a set of required and preferred flags. - -\section choosing_memory_type_explicit_memory_types Explicit memory types - -If you inspected memory types available on the physical device and you have -a preference for memory types that you want to use, you can fill member -VmaAllocationCreateInfo::memoryTypeBits. It is a bit mask, where each bit set -means that a memory type with that index is allowed to be used for the -allocation. Special value 0, just like `UINT32_MAX`, means there are no -restrictions to memory type index. - -Please note that this member is NOT just a memory type index. -Still you can use it to choose just one, specific memory type. -For example, if you already determined that your buffer should be created in -memory type 2, use following code: - -\code -uint32_t memoryTypeIndex = 2; - -VmaAllocationCreateInfo allocInfo = {}; -allocInfo.memoryTypeBits = 1u << memoryTypeIndex; - -VkBuffer buffer; -VmaAllocation allocation; -vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr); -\endcode - - -\section choosing_memory_type_custom_memory_pools Custom memory pools - -If you allocate from custom memory pool, all the ways of specifying memory -requirements described above are not applicable and the aforementioned members -of VmaAllocationCreateInfo structure are ignored. Memory type is selected -explicitly when creating the pool and then used to make all the allocations from -that pool. For further details, see \ref custom_memory_pools. - -\section choosing_memory_type_dedicated_allocations Dedicated allocations - -Memory for allocations is reserved out of larger block of `VkDeviceMemory` -allocated from Vulkan internally. That's the main feature of this whole library. -You can still request a separate memory block to be created for an allocation, -just like you would do in a trivial solution without using any allocator. -In that case, a buffer or image is always bound to that memory at offset 0. -This is called a "dedicated allocation". -You can explicitly request it by using flag #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT. -The library can also internally decide to use dedicated allocation in some cases, e.g.: - -- When the size of the allocation is large. -- When [VK_KHR_dedicated_allocation](@ref vk_khr_dedicated_allocation) extension is enabled - and it reports that dedicated allocation is required or recommended for the resource. -- When allocation of next big memory block fails due to not enough device memory, - but allocation with the exact requested size succeeds. - - -\page memory_mapping Memory mapping - -To "map memory" in Vulkan means to obtain a CPU pointer to `VkDeviceMemory`, -to be able to read from it or write to it in CPU code. -Mapping is possible only of memory allocated from a memory type that has -`VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` flag. -Functions `vkMapMemory()`, `vkUnmapMemory()` are designed for this purpose. -You can use them directly with memory allocated by this library, -but it is not recommended because of following issue: -Mapping the same `VkDeviceMemory` block multiple times is illegal - only one mapping at a time is allowed. -This includes mapping disjoint regions. Mapping is not reference-counted internally by Vulkan. -Because of this, Vulkan Memory Allocator provides following facilities: - -\section memory_mapping_mapping_functions Mapping functions - -The library provides following functions for mapping of a specific #VmaAllocation: vmaMapMemory(), vmaUnmapMemory(). -They are safer and more convenient to use than standard Vulkan functions. -You can map an allocation multiple times simultaneously - mapping is reference-counted internally. -You can also map different allocations simultaneously regardless of whether they use the same `VkDeviceMemory` block. -The way it's implemented is that the library always maps entire memory block, not just region of the allocation. -For further details, see description of vmaMapMemory() function. -Example: - -\code -// Having these objects initialized: - -struct ConstantBuffer -{ - ... -}; -ConstantBuffer constantBufferData; - -VmaAllocator allocator; -VkBuffer constantBuffer; -VmaAllocation constantBufferAllocation; - -// You can map and fill your buffer using following code: - -void* mappedData; -vmaMapMemory(allocator, constantBufferAllocation, &mappedData); -memcpy(mappedData, &constantBufferData, sizeof(constantBufferData)); -vmaUnmapMemory(allocator, constantBufferAllocation); -\endcode - -When mapping, you may see a warning from Vulkan validation layer similar to this one: - -Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used. - -It happens because the library maps entire `VkDeviceMemory` block, where different -types of images and buffers may end up together, especially on GPUs with unified memory like Intel. -You can safely ignore it if you are sure you access only memory of the intended -object that you wanted to map. - - -\section memory_mapping_persistently_mapped_memory Persistently mapped memory - -Kepping your memory persistently mapped is generally OK in Vulkan. -You don't need to unmap it before using its data on the GPU. -The library provides a special feature designed for that: -Allocations made with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag set in -VmaAllocationCreateInfo::flags stay mapped all the time, -so you can just access CPU pointer to it any time -without a need to call any "map" or "unmap" function. -Example: - -\code -VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; -bufCreateInfo.size = sizeof(ConstantBuffer); -bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; - -VmaAllocationCreateInfo allocCreateInfo = {}; -allocCreateInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY; -allocCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT; - -VkBuffer buf; -VmaAllocation alloc; -VmaAllocationInfo allocInfo; -vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo); - -// Buffer is already mapped. You can access its memory. -memcpy(allocInfo.pMappedData, &constantBufferData, sizeof(constantBufferData)); -\endcode - -There are some exceptions though, when you should consider mapping memory only for a short period of time: - -- When operating system is Windows 7 or 8.x (Windows 10 is not affected because it uses WDDM2), - device is discrete AMD GPU, - and memory type is the special 256 MiB pool of `DEVICE_LOCAL + HOST_VISIBLE` memory - (selected when you use #VMA_MEMORY_USAGE_CPU_TO_GPU), - then whenever a memory block allocated from this memory type stays mapped - for the time of any call to `vkQueueSubmit()` or `vkQueuePresentKHR()`, this - block is migrated by WDDM to system RAM, which degrades performance. It doesn't - matter if that particular memory block is actually used by the command buffer - being submitted. -- On Mac/MoltenVK there is a known bug - [Issue #175](https://github.com/KhronosGroup/MoltenVK/issues/175) - which requires unmapping before GPU can see updated texture. -- Keeping many large memory blocks mapped may impact performance or stability of some debugging tools. - -\section memory_mapping_cache_control Cache flush and invalidate - -Memory in Vulkan doesn't need to be unmapped before using it on GPU, -but unless a memory types has `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT` flag set, -you need to manually **invalidate** cache before reading of mapped pointer -and **flush** cache after writing to mapped pointer. -Map/unmap operations don't do that automatically. -Vulkan provides following functions for this purpose `vkFlushMappedMemoryRanges()`, -`vkInvalidateMappedMemoryRanges()`, but this library provides more convenient -functions that refer to given allocation object: vmaFlushAllocation(), -vmaInvalidateAllocation(), -or multiple objects at once: vmaFlushAllocations(), vmaInvalidateAllocations(). - -Regions of memory specified for flush/invalidate must be aligned to -`VkPhysicalDeviceLimits::nonCoherentAtomSize`. This is automatically ensured by the library. -In any memory type that is `HOST_VISIBLE` but not `HOST_COHERENT`, all allocations -within blocks are aligned to this value, so their offsets are always multiply of -`nonCoherentAtomSize` and two different allocations never share same "line" of this size. - -Please note that memory allocated with #VMA_MEMORY_USAGE_CPU_ONLY is guaranteed to be `HOST_COHERENT`. - -Also, Windows drivers from all 3 **PC** GPU vendors (AMD, Intel, NVIDIA) -currently provide `HOST_COHERENT` flag on all memory types that are -`HOST_VISIBLE`, so on this platform you may not need to bother. - -\section memory_mapping_finding_if_memory_mappable Finding out if memory is mappable - -It may happen that your allocation ends up in memory that is `HOST_VISIBLE` (available for mapping) -despite it wasn't explicitly requested. -For example, application may work on integrated graphics with unified memory (like Intel) or -allocation from video memory might have failed, so the library chose system memory as fallback. - -You can detect this case and map such allocation to access its memory on CPU directly, -instead of launching a transfer operation. -In order to do that: inspect `allocInfo.memoryType`, call vmaGetMemoryTypeProperties(), -and look for `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` flag in properties of that memory type. - -\code -VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; -bufCreateInfo.size = sizeof(ConstantBuffer); -bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; - -VmaAllocationCreateInfo allocCreateInfo = {}; -allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY; -allocCreateInfo.preferredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; - -VkBuffer buf; -VmaAllocation alloc; -VmaAllocationInfo allocInfo; -vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo); - -VkMemoryPropertyFlags memFlags; -vmaGetMemoryTypeProperties(allocator, allocInfo.memoryType, &memFlags); -if((memFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0) -{ - // Allocation ended up in mappable memory. You can map it and access it directly. - void* mappedData; - vmaMapMemory(allocator, alloc, &mappedData); - memcpy(mappedData, &constantBufferData, sizeof(constantBufferData)); - vmaUnmapMemory(allocator, alloc); -} -else -{ - // Allocation ended up in non-mappable memory. - // You need to create CPU-side buffer in VMA_MEMORY_USAGE_CPU_ONLY and make a transfer. -} -\endcode - -You can even use #VMA_ALLOCATION_CREATE_MAPPED_BIT flag while creating allocations -that are not necessarily `HOST_VISIBLE` (e.g. using #VMA_MEMORY_USAGE_GPU_ONLY). -If the allocation ends up in memory type that is `HOST_VISIBLE`, it will be persistently mapped and you can use it directly. -If not, the flag is just ignored. -Example: - -\code -VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; -bufCreateInfo.size = sizeof(ConstantBuffer); -bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; - -VmaAllocationCreateInfo allocCreateInfo = {}; -allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY; -allocCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT; - -VkBuffer buf; -VmaAllocation alloc; -VmaAllocationInfo allocInfo; -vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo); - -if(allocInfo.pMappedData != nullptr) -{ - // Allocation ended up in mappable memory. - // It's persistently mapped. You can access it directly. - memcpy(allocInfo.pMappedData, &constantBufferData, sizeof(constantBufferData)); -} -else -{ - // Allocation ended up in non-mappable memory. - // You need to create CPU-side buffer in VMA_MEMORY_USAGE_CPU_ONLY and make a transfer. -} -\endcode - - -\page staying_within_budget Staying within budget - -When developing a graphics-intensive game or program, it is important to avoid allocating -more GPU memory than it's physically available. When the memory is over-committed, -various bad things can happen, depending on the specific GPU, graphics driver, and -operating system: - -- It may just work without any problems. -- The application may slow down because some memory blocks are moved to system RAM - and the GPU has to access them through PCI Express bus. -- A new allocation may take very long time to complete, even few seconds, and possibly - freeze entire system. -- The new allocation may fail with `VK_ERROR_OUT_OF_DEVICE_MEMORY`. -- It may even result in GPU crash (TDR), observed as `VK_ERROR_DEVICE_LOST` - returned somewhere later. - -\section staying_within_budget_querying_for_budget Querying for budget - -To query for current memory usage and available budget, use function vmaGetBudget(). -Returned structure #VmaBudget contains quantities expressed in bytes, per Vulkan memory heap. - -Please note that this function returns different information and works faster than -vmaCalculateStats(). vmaGetBudget() can be called every frame or even before every -allocation, while vmaCalculateStats() is intended to be used rarely, -only to obtain statistical information, e.g. for debugging purposes. - -It is recommended to use VK_EXT_memory_budget device extension to obtain information -about the budget from Vulkan device. VMA is able to use this extension automatically. -When not enabled, the allocator behaves same way, but then it estimates current usage -and available budget based on its internal information and Vulkan memory heap sizes, -which may be less precise. In order to use this extension: - -1. Make sure extensions VK_EXT_memory_budget and VK_KHR_get_physical_device_properties2 - required by it are available and enable them. Please note that the first is a device - extension and the second is instance extension! -2. Use flag #VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT when creating #VmaAllocator object. -3. Make sure to call vmaSetCurrentFrameIndex() every frame. Budget is queried from - Vulkan inside of it to avoid overhead of querying it with every allocation. - -\section staying_within_budget_controlling_memory_usage Controlling memory usage - -There are many ways in which you can try to stay within the budget. - -First, when making new allocation requires allocating a new memory block, the library -tries not to exceed the budget automatically. If a block with default recommended size -(e.g. 256 MB) would go over budget, a smaller block is allocated, possibly even -dedicated memory for just this resource. - -If the size of the requested resource plus current memory usage is more than the -budget, by default the library still tries to create it, leaving it to the Vulkan -implementation whether the allocation succeeds or fails. You can change this behavior -by using #VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT flag. With it, the allocation is -not made if it would exceed the budget or if the budget is already exceeded. -Some other allocations become lost instead to make room for it, if the mechanism of -[lost allocations](@ref lost_allocations) is used. -If that is not possible, the allocation fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY`. -Example usage pattern may be to pass the #VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT flag -when creating resources that are not essential for the application (e.g. the texture -of a specific object) and not to pass it when creating critically important resources -(e.g. render targets). - -Finally, you can also use #VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT flag to make sure -a new allocation is created only when it fits inside one of the existing memory blocks. -If it would require to allocate a new block, if fails instead with `VK_ERROR_OUT_OF_DEVICE_MEMORY`. -This also ensures that the function call is very fast because it never goes to Vulkan -to obtain a new block. - -Please note that creating \ref custom_memory_pools with VmaPoolCreateInfo::minBlockCount -set to more than 0 will try to allocate memory blocks without checking whether they -fit within budget. - - -\page resource_aliasing Resource aliasing (overlap) - -New explicit graphics APIs (Vulkan and Direct3D 12), thanks to manual memory -management, give an opportunity to alias (overlap) multiple resources in the -same region of memory - a feature not available in the old APIs (Direct3D 11, OpenGL). -It can be useful to save video memory, but it must be used with caution. - -For example, if you know the flow of your whole render frame in advance, you -are going to use some intermediate textures or buffers only during a small range of render passes, -and you know these ranges don't overlap in time, you can bind these resources to -the same place in memory, even if they have completely different parameters (width, height, format etc.). - -![Resource aliasing (overlap)](../gfx/Aliasing.png) - -Such scenario is possible using VMA, but you need to create your images manually. -Then you need to calculate parameters of an allocation to be made using formula: - -- allocation size = max(size of each image) -- allocation alignment = max(alignment of each image) -- allocation memoryTypeBits = bitwise AND(memoryTypeBits of each image) - -Following example shows two different images bound to the same place in memory, -allocated to fit largest of them. - -\code -// A 512x512 texture to be sampled. -VkImageCreateInfo img1CreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; -img1CreateInfo.imageType = VK_IMAGE_TYPE_2D; -img1CreateInfo.extent.width = 512; -img1CreateInfo.extent.height = 512; -img1CreateInfo.extent.depth = 1; -img1CreateInfo.mipLevels = 10; -img1CreateInfo.arrayLayers = 1; -img1CreateInfo.format = VK_FORMAT_R8G8B8A8_SRGB; -img1CreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL; -img1CreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; -img1CreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; -img1CreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; - -// A full screen texture to be used as color attachment. -VkImageCreateInfo img2CreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; -img2CreateInfo.imageType = VK_IMAGE_TYPE_2D; -img2CreateInfo.extent.width = 1920; -img2CreateInfo.extent.height = 1080; -img2CreateInfo.extent.depth = 1; -img2CreateInfo.mipLevels = 1; -img2CreateInfo.arrayLayers = 1; -img2CreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM; -img2CreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL; -img2CreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; -img2CreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; -img2CreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; - -VkImage img1; -res = vkCreateImage(device, &img1CreateInfo, nullptr, &img1); -VkImage img2; -res = vkCreateImage(device, &img2CreateInfo, nullptr, &img2); - -VkMemoryRequirements img1MemReq; -vkGetImageMemoryRequirements(device, img1, &img1MemReq); -VkMemoryRequirements img2MemReq; -vkGetImageMemoryRequirements(device, img2, &img2MemReq); - -VkMemoryRequirements finalMemReq = {}; -finalMemReq.size = std::max(img1MemReq.size, img2MemReq.size); -finalMemReq.alignment = std::max(img1MemReq.alignment, img2MemReq.alignment); -finalMemReq.memoryTypeBits = img1MemReq.memoryTypeBits & img2MemReq.memoryTypeBits; -// Validate if(finalMemReq.memoryTypeBits != 0) - -VmaAllocationCreateInfo allocCreateInfo = {}; -allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY; - -VmaAllocation alloc; -res = vmaAllocateMemory(allocator, &finalMemReq, &allocCreateInfo, &alloc, nullptr); - -res = vmaBindImageMemory(allocator, alloc, img1); -res = vmaBindImageMemory(allocator, alloc, img2); - -// You can use img1, img2 here, but not at the same time! - -vmaFreeMemory(allocator, alloc); -vkDestroyImage(allocator, img2, nullptr); -vkDestroyImage(allocator, img1, nullptr); -\endcode - -Remember that using resouces that alias in memory requires proper synchronization. -You need to issue a memory barrier to make sure commands that use `img1` and `img2` -don't overlap on GPU timeline. -You also need to treat a resource after aliasing as uninitialized - containing garbage data. -For example, if you use `img1` and then want to use `img2`, you need to issue -an image memory barrier for `img2` with `oldLayout` = `VK_IMAGE_LAYOUT_UNDEFINED`. - -Additional considerations: - -- Vulkan also allows to interpret contents of memory between aliasing resources consistently in some cases. -See chapter 11.8. "Memory Aliasing" of Vulkan specification or `VK_IMAGE_CREATE_ALIAS_BIT` flag. -- You can create more complex layout where different images and buffers are bound -at different offsets inside one large allocation. For example, one can imagine -a big texture used in some render passes, aliasing with a set of many small buffers -used between in some further passes. To bind a resource at non-zero offset of an allocation, -use vmaBindBufferMemory2() / vmaBindImageMemory2(). -- Before allocating memory for the resources you want to alias, check `memoryTypeBits` -returned in memory requirements of each resource to make sure the bits overlap. -Some GPUs may expose multiple memory types suitable e.g. only for buffers or -images with `COLOR_ATTACHMENT` usage, so the sets of memory types supported by your -resources may be disjoint. Aliasing them is not possible in that case. - - -\page custom_memory_pools Custom memory pools - -A memory pool contains a number of `VkDeviceMemory` blocks. -The library automatically creates and manages default pool for each memory type available on the device. -Default memory pool automatically grows in size. -Size of allocated blocks is also variable and managed automatically. - -You can create custom pool and allocate memory out of it. -It can be useful if you want to: - -- Keep certain kind of allocations separate from others. -- Enforce particular, fixed size of Vulkan memory blocks. -- Limit maximum amount of Vulkan memory allocated for that pool. -- Reserve minimum or fixed amount of Vulkan memory always preallocated for that pool. - -To use custom memory pools: - --# Fill VmaPoolCreateInfo structure. --# Call vmaCreatePool() to obtain #VmaPool handle. --# When making an allocation, set VmaAllocationCreateInfo::pool to this handle. - You don't need to specify any other parameters of this structure, like `usage`. - -Example: - -\code -// Create a pool that can have at most 2 blocks, 128 MiB each. -VmaPoolCreateInfo poolCreateInfo = {}; -poolCreateInfo.memoryTypeIndex = ... -poolCreateInfo.blockSize = 128ull * 1024 * 1024; -poolCreateInfo.maxBlockCount = 2; - -VmaPool pool; -vmaCreatePool(allocator, &poolCreateInfo, &pool); - -// Allocate a buffer out of it. -VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; -bufCreateInfo.size = 1024; -bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; - -VmaAllocationCreateInfo allocCreateInfo = {}; -allocCreateInfo.pool = pool; - -VkBuffer buf; -VmaAllocation alloc; -VmaAllocationInfo allocInfo; -vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo); -\endcode - -You have to free all allocations made from this pool before destroying it. - -\code -vmaDestroyBuffer(allocator, buf, alloc); -vmaDestroyPool(allocator, pool); -\endcode - -\section custom_memory_pools_MemTypeIndex Choosing memory type index - -When creating a pool, you must explicitly specify memory type index. -To find the one suitable for your buffers or images, you can use helper functions -vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo(). -You need to provide structures with example parameters of buffers or images -that you are going to create in that pool. - -\code -VkBufferCreateInfo exampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; -exampleBufCreateInfo.size = 1024; // Whatever. -exampleBufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; // Change if needed. - -VmaAllocationCreateInfo allocCreateInfo = {}; -allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY; // Change if needed. - -uint32_t memTypeIndex; -vmaFindMemoryTypeIndexForBufferInfo(allocator, &exampleBufCreateInfo, &allocCreateInfo, &memTypeIndex); - -VmaPoolCreateInfo poolCreateInfo = {}; -poolCreateInfo.memoryTypeIndex = memTypeIndex; -// ... -\endcode - -When creating buffers/images allocated in that pool, provide following parameters: - -- `VkBufferCreateInfo`: Prefer to pass same parameters as above. - Otherwise you risk creating resources in a memory type that is not suitable for them, which may result in undefined behavior. - Using different `VK_BUFFER_USAGE_` flags may work, but you shouldn't create images in a pool intended for buffers - or the other way around. -- VmaAllocationCreateInfo: You don't need to pass same parameters. Fill only `pool` member. - Other members are ignored anyway. - -\section linear_algorithm Linear allocation algorithm - -Each Vulkan memory block managed by this library has accompanying metadata that -keeps track of used and unused regions. By default, the metadata structure and -algorithm tries to find best place for new allocations among free regions to -optimize memory usage. This way you can allocate and free objects in any order. - -![Default allocation algorithm](../gfx/Linear_allocator_1_algo_default.png) - -Sometimes there is a need to use simpler, linear allocation algorithm. You can -create custom pool that uses such algorithm by adding flag -#VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT to VmaPoolCreateInfo::flags while creating -#VmaPool object. Then an alternative metadata management is used. It always -creates new allocations after last one and doesn't reuse free regions after -allocations freed in the middle. It results in better allocation performance and -less memory consumed by metadata. - -![Linear allocation algorithm](../gfx/Linear_allocator_2_algo_linear.png) - -With this one flag, you can create a custom pool that can be used in many ways: -free-at-once, stack, double stack, and ring buffer. See below for details. - -\subsection linear_algorithm_free_at_once Free-at-once - -In a pool that uses linear algorithm, you still need to free all the allocations -individually, e.g. by using vmaFreeMemory() or vmaDestroyBuffer(). You can free -them in any order. New allocations are always made after last one - free space -in the middle is not reused. However, when you release all the allocation and -the pool becomes empty, allocation starts from the beginning again. This way you -can use linear algorithm to speed up creation of allocations that you are going -to release all at once. - -![Free-at-once](../gfx/Linear_allocator_3_free_at_once.png) - -This mode is also available for pools created with VmaPoolCreateInfo::maxBlockCount -value that allows multiple memory blocks. - -\subsection linear_algorithm_stack Stack - -When you free an allocation that was created last, its space can be reused. -Thanks to this, if you always release allocations in the order opposite to their -creation (LIFO - Last In First Out), you can achieve behavior of a stack. - -![Stack](../gfx/Linear_allocator_4_stack.png) - -This mode is also available for pools created with VmaPoolCreateInfo::maxBlockCount -value that allows multiple memory blocks. - -\subsection linear_algorithm_double_stack Double stack - -The space reserved by a custom pool with linear algorithm may be used by two -stacks: - -- First, default one, growing up from offset 0. -- Second, "upper" one, growing down from the end towards lower offsets. - -To make allocation from upper stack, add flag #VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT -to VmaAllocationCreateInfo::flags. - -![Double stack](../gfx/Linear_allocator_7_double_stack.png) - -Double stack is available only in pools with one memory block - -VmaPoolCreateInfo::maxBlockCount must be 1. Otherwise behavior is undefined. - -When the two stacks' ends meet so there is not enough space between them for a -new allocation, such allocation fails with usual -`VK_ERROR_OUT_OF_DEVICE_MEMORY` error. - -\subsection linear_algorithm_ring_buffer Ring buffer - -When you free some allocations from the beginning and there is not enough free space -for a new one at the end of a pool, allocator's "cursor" wraps around to the -beginning and starts allocation there. Thanks to this, if you always release -allocations in the same order as you created them (FIFO - First In First Out), -you can achieve behavior of a ring buffer / queue. - -![Ring buffer](../gfx/Linear_allocator_5_ring_buffer.png) - -Pools with linear algorithm support [lost allocations](@ref lost_allocations) when used as ring buffer. -If there is not enough free space for a new allocation, but existing allocations -from the front of the queue can become lost, they become lost and the allocation -succeeds. - -![Ring buffer with lost allocations](../gfx/Linear_allocator_6_ring_buffer_lost.png) - -Ring buffer is available only in pools with one memory block - -VmaPoolCreateInfo::maxBlockCount must be 1. Otherwise behavior is undefined. - -\section buddy_algorithm Buddy allocation algorithm - -There is another allocation algorithm that can be used with custom pools, called -"buddy". Its internal data structure is based on a tree of blocks, each having -size that is a power of two and a half of its parent's size. When you want to -allocate memory of certain size, a free node in the tree is located. If it's too -large, it is recursively split into two halves (called "buddies"). However, if -requested allocation size is not a power of two, the size of a tree node is -aligned up to the nearest power of two and the remaining space is wasted. When -two buddy nodes become free, they are merged back into one larger node. - -![Buddy allocator](../gfx/Buddy_allocator.png) - -The advantage of buddy allocation algorithm over default algorithm is faster -allocation and deallocation, as well as smaller external fragmentation. The -disadvantage is more wasted space (internal fragmentation). - -For more information, please read ["Buddy memory allocation" on Wikipedia](https://en.wikipedia.org/wiki/Buddy_memory_allocation) -or other sources that describe this concept in general. - -To use buddy allocation algorithm with a custom pool, add flag -#VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT to VmaPoolCreateInfo::flags while creating -#VmaPool object. - -Several limitations apply to pools that use buddy algorithm: - -- It is recommended to use VmaPoolCreateInfo::blockSize that is a power of two. - Otherwise, only largest power of two smaller than the size is used for - allocations. The remaining space always stays unused. -- [Margins](@ref debugging_memory_usage_margins) and - [corruption detection](@ref debugging_memory_usage_corruption_detection) - don't work in such pools. -- [Lost allocations](@ref lost_allocations) don't work in such pools. You can - use them, but they never become lost. Support may be added in the future. -- [Defragmentation](@ref defragmentation) doesn't work with allocations made from - such pool. - -\page defragmentation Defragmentation - -Interleaved allocations and deallocations of many objects of varying size can -cause fragmentation over time, which can lead to a situation where the library is unable -to find a continuous range of free memory for a new allocation despite there is -enough free space, just scattered across many small free ranges between existing -allocations. - -To mitigate this problem, you can use defragmentation feature: -structure #VmaDefragmentationInfo2, function vmaDefragmentationBegin(), vmaDefragmentationEnd(). -Given set of allocations, -this function can move them to compact used memory, ensure more continuous free -space and possibly also free some `VkDeviceMemory` blocks. - -What the defragmentation does is: - -- Updates #VmaAllocation objects to point to new `VkDeviceMemory` and offset. - After allocation has been moved, its VmaAllocationInfo::deviceMemory and/or - VmaAllocationInfo::offset changes. You must query them again using - vmaGetAllocationInfo() if you need them. -- Moves actual data in memory. - -What it doesn't do, so you need to do it yourself: - -- Recreate buffers and images that were bound to allocations that were defragmented and - bind them with their new places in memory. - You must use `vkDestroyBuffer()`, `vkDestroyImage()`, - `vkCreateBuffer()`, `vkCreateImage()`, vmaBindBufferMemory(), vmaBindImageMemory() - for that purpose and NOT vmaDestroyBuffer(), - vmaDestroyImage(), vmaCreateBuffer(), vmaCreateImage(), because you don't need to - destroy or create allocation objects! -- Recreate views and update descriptors that point to these buffers and images. - -\section defragmentation_cpu Defragmenting CPU memory - -Following example demonstrates how you can run defragmentation on CPU. -Only allocations created in memory types that are `HOST_VISIBLE` can be defragmented. -Others are ignored. - -The way it works is: - -- It temporarily maps entire memory blocks when necessary. -- It moves data using `memmove()` function. - -\code -// Given following variables already initialized: -VkDevice device; -VmaAllocator allocator; -std::vector buffers; -std::vector allocations; - - -const uint32_t allocCount = (uint32_t)allocations.size(); -std::vector allocationsChanged(allocCount); - -VmaDefragmentationInfo2 defragInfo = {}; -defragInfo.allocationCount = allocCount; -defragInfo.pAllocations = allocations.data(); -defragInfo.pAllocationsChanged = allocationsChanged.data(); -defragInfo.maxCpuBytesToMove = VK_WHOLE_SIZE; // No limit. -defragInfo.maxCpuAllocationsToMove = UINT32_MAX; // No limit. - -VmaDefragmentationContext defragCtx; -vmaDefragmentationBegin(allocator, &defragInfo, nullptr, &defragCtx); -vmaDefragmentationEnd(allocator, defragCtx); - -for(uint32_t i = 0; i < allocCount; ++i) -{ - if(allocationsChanged[i]) - { - // Destroy buffer that is immutably bound to memory region which is no longer valid. - vkDestroyBuffer(device, buffers[i], nullptr); - - // Create new buffer with same parameters. - VkBufferCreateInfo bufferInfo = ...; - vkCreateBuffer(device, &bufferInfo, nullptr, &buffers[i]); - - // You can make dummy call to vkGetBufferMemoryRequirements here to silence validation layer warning. - - // Bind new buffer to new memory region. Data contained in it is already moved. - VmaAllocationInfo allocInfo; - vmaGetAllocationInfo(allocator, allocations[i], &allocInfo); - vmaBindBufferMemory(allocator, allocations[i], buffers[i]); - } -} -\endcode - -Setting VmaDefragmentationInfo2::pAllocationsChanged is optional. -This output array tells whether particular allocation in VmaDefragmentationInfo2::pAllocations at the same index -has been modified during defragmentation. -You can pass null, but you then need to query every allocation passed to defragmentation -for new parameters using vmaGetAllocationInfo() if you might need to recreate and rebind a buffer or image associated with it. - -If you use [Custom memory pools](@ref choosing_memory_type_custom_memory_pools), -you can fill VmaDefragmentationInfo2::poolCount and VmaDefragmentationInfo2::pPools -instead of VmaDefragmentationInfo2::allocationCount and VmaDefragmentationInfo2::pAllocations -to defragment all allocations in given pools. -You cannot use VmaDefragmentationInfo2::pAllocationsChanged in that case. -You can also combine both methods. - -\section defragmentation_gpu Defragmenting GPU memory - -It is also possible to defragment allocations created in memory types that are not `HOST_VISIBLE`. -To do that, you need to pass a command buffer that meets requirements as described in -VmaDefragmentationInfo2::commandBuffer. The way it works is: - -- It creates temporary buffers and binds them to entire memory blocks when necessary. -- It issues `vkCmdCopyBuffer()` to passed command buffer. - -Example: - -\code -// Given following variables already initialized: -VkDevice device; -VmaAllocator allocator; -VkCommandBuffer commandBuffer; -std::vector buffers; -std::vector allocations; - - -const uint32_t allocCount = (uint32_t)allocations.size(); -std::vector allocationsChanged(allocCount); - -VkCommandBufferBeginInfo cmdBufBeginInfo = ...; -vkBeginCommandBuffer(commandBuffer, &cmdBufBeginInfo); - -VmaDefragmentationInfo2 defragInfo = {}; -defragInfo.allocationCount = allocCount; -defragInfo.pAllocations = allocations.data(); -defragInfo.pAllocationsChanged = allocationsChanged.data(); -defragInfo.maxGpuBytesToMove = VK_WHOLE_SIZE; // Notice it's "GPU" this time. -defragInfo.maxGpuAllocationsToMove = UINT32_MAX; // Notice it's "GPU" this time. -defragInfo.commandBuffer = commandBuffer; - -VmaDefragmentationContext defragCtx; -vmaDefragmentationBegin(allocator, &defragInfo, nullptr, &defragCtx); - -vkEndCommandBuffer(commandBuffer); - -// Submit commandBuffer. -// Wait for a fence that ensures commandBuffer execution finished. - -vmaDefragmentationEnd(allocator, defragCtx); - -for(uint32_t i = 0; i < allocCount; ++i) -{ - if(allocationsChanged[i]) - { - // Destroy buffer that is immutably bound to memory region which is no longer valid. - vkDestroyBuffer(device, buffers[i], nullptr); - - // Create new buffer with same parameters. - VkBufferCreateInfo bufferInfo = ...; - vkCreateBuffer(device, &bufferInfo, nullptr, &buffers[i]); - - // You can make dummy call to vkGetBufferMemoryRequirements here to silence validation layer warning. - - // Bind new buffer to new memory region. Data contained in it is already moved. - VmaAllocationInfo allocInfo; - vmaGetAllocationInfo(allocator, allocations[i], &allocInfo); - vmaBindBufferMemory(allocator, allocations[i], buffers[i]); - } -} -\endcode - -You can combine these two methods by specifying non-zero `maxGpu*` as well as `maxCpu*` parameters. -The library automatically chooses best method to defragment each memory pool. - -You may try not to block your entire program to wait until defragmentation finishes, -but do it in the background, as long as you carefully fullfill requirements described -in function vmaDefragmentationBegin(). - -\section defragmentation_additional_notes Additional notes - -It is only legal to defragment allocations bound to: - -- buffers -- images created with `VK_IMAGE_CREATE_ALIAS_BIT`, `VK_IMAGE_TILING_LINEAR`, and - being currently in `VK_IMAGE_LAYOUT_GENERAL` or `VK_IMAGE_LAYOUT_PREINITIALIZED`. - -Defragmentation of images created with `VK_IMAGE_TILING_OPTIMAL` or in any other -layout may give undefined results. - -If you defragment allocations bound to images, new images to be bound to new -memory region after defragmentation should be created with `VK_IMAGE_LAYOUT_PREINITIALIZED` -and then transitioned to their original layout from before defragmentation if -needed using an image memory barrier. - -While using defragmentation, you may experience validation layer warnings, which you just need to ignore. -See [Validation layer warnings](@ref general_considerations_validation_layer_warnings). - -Please don't expect memory to be fully compacted after defragmentation. -Algorithms inside are based on some heuristics that try to maximize number of Vulkan -memory blocks to make totally empty to release them, as well as to maximimze continuous -empty space inside remaining blocks, while minimizing the number and size of allocations that -need to be moved. Some fragmentation may still remain - this is normal. - -\section defragmentation_custom_algorithm Writing custom defragmentation algorithm - -If you want to implement your own, custom defragmentation algorithm, -there is infrastructure prepared for that, -but it is not exposed through the library API - you need to hack its source code. -Here are steps needed to do this: - --# Main thing you need to do is to define your own class derived from base abstract - class `VmaDefragmentationAlgorithm` and implement your version of its pure virtual methods. - See definition and comments of this class for details. --# Your code needs to interact with device memory block metadata. - If you need more access to its data than it's provided by its public interface, - declare your new class as a friend class e.g. in class `VmaBlockMetadata_Generic`. --# If you want to create a flag that would enable your algorithm or pass some additional - flags to configure it, add them to `VmaDefragmentationFlagBits` and use them in - VmaDefragmentationInfo2::flags. --# Modify function `VmaBlockVectorDefragmentationContext::Begin` to create object - of your new class whenever needed. - - -\page lost_allocations Lost allocations - -If your game oversubscribes video memory, if may work OK in previous-generation -graphics APIs (DirectX 9, 10, 11, OpenGL) because resources are automatically -paged to system RAM. In Vulkan you can't do it because when you run out of -memory, an allocation just fails. If you have more data (e.g. textures) that can -fit into VRAM and you don't need it all at once, you may want to upload them to -GPU on demand and "push out" ones that are not used for a long time to make room -for the new ones, effectively using VRAM (or a cartain memory pool) as a form of -cache. Vulkan Memory Allocator can help you with that by supporting a concept of -"lost allocations". - -To create an allocation that can become lost, include #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT -flag in VmaAllocationCreateInfo::flags. Before using a buffer or image bound to -such allocation in every new frame, you need to query it if it's not lost. -To check it, call vmaTouchAllocation(). -If the allocation is lost, you should not use it or buffer/image bound to it. -You mustn't forget to destroy this allocation and this buffer/image. -vmaGetAllocationInfo() can also be used for checking status of the allocation. -Allocation is lost when returned VmaAllocationInfo::deviceMemory == `VK_NULL_HANDLE`. - -To create an allocation that can make some other allocations lost to make room -for it, use #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flag. You will -usually use both flags #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT and -#VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT at the same time. - -Warning! Current implementation uses quite naive, brute force algorithm, -which can make allocation calls that use #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT -flag quite slow. A new, more optimal algorithm and data structure to speed this -up is planned for the future. - -Q: When interleaving creation of new allocations with usage of existing ones, -how do you make sure that an allocation won't become lost while it's used in the -current frame? - -It is ensured because vmaTouchAllocation() / vmaGetAllocationInfo() not only returns allocation -status/parameters and checks whether it's not lost, but when it's not, it also -atomically marks it as used in the current frame, which makes it impossible to -become lost in that frame. It uses lockless algorithm, so it works fast and -doesn't involve locking any internal mutex. - -Q: What if my allocation may still be in use by the GPU when it's rendering a -previous frame while I already submit new frame on the CPU? - -You can make sure that allocations "touched" by vmaTouchAllocation() / vmaGetAllocationInfo() will not -become lost for a number of additional frames back from the current one by -specifying this number as VmaAllocatorCreateInfo::frameInUseCount (for default -memory pool) and VmaPoolCreateInfo::frameInUseCount (for custom pool). - -Q: How do you inform the library when new frame starts? - -You need to call function vmaSetCurrentFrameIndex(). - -Example code: - -\code -struct MyBuffer -{ - VkBuffer m_Buf = nullptr; - VmaAllocation m_Alloc = nullptr; - - // Called when the buffer is really needed in the current frame. - void EnsureBuffer(); -}; - -void MyBuffer::EnsureBuffer() -{ - // Buffer has been created. - if(m_Buf != VK_NULL_HANDLE) - { - // Check if its allocation is not lost + mark it as used in current frame. - if(vmaTouchAllocation(allocator, m_Alloc)) - { - // It's all OK - safe to use m_Buf. - return; - } - } - - // Buffer not yet exists or lost - destroy and recreate it. - - vmaDestroyBuffer(allocator, m_Buf, m_Alloc); - - VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; - bufCreateInfo.size = 1024; - bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; - - VmaAllocationCreateInfo allocCreateInfo = {}; - allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY; - allocCreateInfo.flags = VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT | - VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT; - - vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &m_Buf, &m_Alloc, nullptr); -} -\endcode - -When using lost allocations, you may see some Vulkan validation layer warnings -about overlapping regions of memory bound to different kinds of buffers and -images. This is still valid as long as you implement proper handling of lost -allocations (like in the example above) and don't use them. - -You can create an allocation that is already in lost state from the beginning using function -vmaCreateLostAllocation(). It may be useful if you need a "dummy" allocation that is not null. - -You can call function vmaMakePoolAllocationsLost() to set all eligible allocations -in a specified custom pool to lost state. -Allocations that have been "touched" in current frame or VmaPoolCreateInfo::frameInUseCount frames back -cannot become lost. - -Q: Can I touch allocation that cannot become lost? - -Yes, although it has no visible effect. -Calls to vmaGetAllocationInfo() and vmaTouchAllocation() update last use frame index -also for allocations that cannot become lost, but the only way to observe it is to dump -internal allocator state using vmaBuildStatsString(). -You can use this feature for debugging purposes to explicitly mark allocations that you use -in current frame and then analyze JSON dump to see for how long each allocation stays unused. - - -\page statistics Statistics - -This library contains functions that return information about its internal state, -especially the amount of memory allocated from Vulkan. -Please keep in mind that these functions need to traverse all internal data structures -to gather these information, so they may be quite time-consuming. -Don't call them too often. - -\section statistics_numeric_statistics Numeric statistics - -You can query for overall statistics of the allocator using function vmaCalculateStats(). -Information are returned using structure #VmaStats. -It contains #VmaStatInfo - number of allocated blocks, number of allocations -(occupied ranges in these blocks), number of unused (free) ranges in these blocks, -number of bytes used and unused (but still allocated from Vulkan) and other information. -They are summed across memory heaps, memory types and total for whole allocator. - -You can query for statistics of a custom pool using function vmaGetPoolStats(). -Information are returned using structure #VmaPoolStats. - -You can query for information about specific allocation using function vmaGetAllocationInfo(). -It fill structure #VmaAllocationInfo. - -\section statistics_json_dump JSON dump - -You can dump internal state of the allocator to a string in JSON format using function vmaBuildStatsString(). -The result is guaranteed to be correct JSON. -It uses ANSI encoding. -Any strings provided by user (see [Allocation names](@ref allocation_names)) -are copied as-is and properly escaped for JSON, so if they use UTF-8, ISO-8859-2 or any other encoding, -this JSON string can be treated as using this encoding. -It must be freed using function vmaFreeStatsString(). - -The format of this JSON string is not part of official documentation of the library, -but it will not change in backward-incompatible way without increasing library major version number -and appropriate mention in changelog. - -The JSON string contains all the data that can be obtained using vmaCalculateStats(). -It can also contain detailed map of allocated memory blocks and their regions - -free and occupied by allocations. -This allows e.g. to visualize the memory or assess fragmentation. - - -\page allocation_annotation Allocation names and user data - -\section allocation_user_data Allocation user data - -You can annotate allocations with your own information, e.g. for debugging purposes. -To do that, fill VmaAllocationCreateInfo::pUserData field when creating -an allocation. It's an opaque `void*` pointer. You can use it e.g. as a pointer, -some handle, index, key, ordinal number or any other value that would associate -the allocation with your custom metadata. - -\code -VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; -// Fill bufferInfo... - -MyBufferMetadata* pMetadata = CreateBufferMetadata(); - -VmaAllocationCreateInfo allocCreateInfo = {}; -allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY; -allocCreateInfo.pUserData = pMetadata; - -VkBuffer buffer; -VmaAllocation allocation; -vmaCreateBuffer(allocator, &bufferInfo, &allocCreateInfo, &buffer, &allocation, nullptr); -\endcode - -The pointer may be later retrieved as VmaAllocationInfo::pUserData: - -\code -VmaAllocationInfo allocInfo; -vmaGetAllocationInfo(allocator, allocation, &allocInfo); -MyBufferMetadata* pMetadata = (MyBufferMetadata*)allocInfo.pUserData; -\endcode - -It can also be changed using function vmaSetAllocationUserData(). - -Values of (non-zero) allocations' `pUserData` are printed in JSON report created by -vmaBuildStatsString(), in hexadecimal form. - -\section allocation_names Allocation names - -There is alternative mode available where `pUserData` pointer is used to point to -a null-terminated string, giving a name to the allocation. To use this mode, -set #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT flag in VmaAllocationCreateInfo::flags. -Then `pUserData` passed as VmaAllocationCreateInfo::pUserData or argument to -vmaSetAllocationUserData() must be either null or pointer to a null-terminated string. -The library creates internal copy of the string, so the pointer you pass doesn't need -to be valid for whole lifetime of the allocation. You can free it after the call. - -\code -VkImageCreateInfo imageInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; -// Fill imageInfo... - -std::string imageName = "Texture: "; -imageName += fileName; - -VmaAllocationCreateInfo allocCreateInfo = {}; -allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY; -allocCreateInfo.flags = VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT; -allocCreateInfo.pUserData = imageName.c_str(); - -VkImage image; -VmaAllocation allocation; -vmaCreateImage(allocator, &imageInfo, &allocCreateInfo, &image, &allocation, nullptr); -\endcode - -The value of `pUserData` pointer of the allocation will be different than the one -you passed when setting allocation's name - pointing to a buffer managed -internally that holds copy of the string. - -\code -VmaAllocationInfo allocInfo; -vmaGetAllocationInfo(allocator, allocation, &allocInfo); -const char* imageName = (const char*)allocInfo.pUserData; -printf("Image name: %s\n", imageName); -\endcode - -That string is also printed in JSON report created by vmaBuildStatsString(). - -\note Passing string name to VMA allocation doesn't automatically set it to the Vulkan buffer or image created with it. -You must do it manually using an extension like VK_EXT_debug_utils, which is independent of this library. - - -\page debugging_memory_usage Debugging incorrect memory usage - -If you suspect a bug with memory usage, like usage of uninitialized memory or -memory being overwritten out of bounds of an allocation, -you can use debug features of this library to verify this. - -\section debugging_memory_usage_initialization Memory initialization - -If you experience a bug with incorrect and nondeterministic data in your program and you suspect uninitialized memory to be used, -you can enable automatic memory initialization to verify this. -To do it, define macro `VMA_DEBUG_INITIALIZE_ALLOCATIONS` to 1. - -\code -#define VMA_DEBUG_INITIALIZE_ALLOCATIONS 1 -#include "vk_mem_alloc.h" -\endcode - -It makes memory of all new allocations initialized to bit pattern `0xDCDCDCDC`. -Before an allocation is destroyed, its memory is filled with bit pattern `0xEFEFEFEF`. -Memory is automatically mapped and unmapped if necessary. - -If you find these values while debugging your program, good chances are that you incorrectly -read Vulkan memory that is allocated but not initialized, or already freed, respectively. - -Memory initialization works only with memory types that are `HOST_VISIBLE`. -It works also with dedicated allocations. -It doesn't work with allocations created with #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag, -as they cannot be mapped. - -\section debugging_memory_usage_margins Margins - -By default, allocations are laid out in memory blocks next to each other if possible -(considering required alignment, `bufferImageGranularity`, and `nonCoherentAtomSize`). - -![Allocations without margin](../gfx/Margins_1.png) - -Define macro `VMA_DEBUG_MARGIN` to some non-zero value (e.g. 16) to enforce specified -number of bytes as a margin before and after every allocation. - -\code -#define VMA_DEBUG_MARGIN 16 -#include "vk_mem_alloc.h" -\endcode - -![Allocations with margin](../gfx/Margins_2.png) - -If your bug goes away after enabling margins, it means it may be caused by memory -being overwritten outside of allocation boundaries. It is not 100% certain though. -Change in application behavior may also be caused by different order and distribution -of allocations across memory blocks after margins are applied. - -The margin is applied also before first and after last allocation in a block. -It may occur only once between two adjacent allocations. - -Margins work with all types of memory. - -Margin is applied only to allocations made out of memory blocks and not to dedicated -allocations, which have their own memory block of specific size. -It is thus not applied to allocations made using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT flag -or those automatically decided to put into dedicated allocations, e.g. due to its -large size or recommended by VK_KHR_dedicated_allocation extension. -Margins are also not active in custom pools created with #VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT flag. - -Margins appear in [JSON dump](@ref statistics_json_dump) as part of free space. - -Note that enabling margins increases memory usage and fragmentation. - -\section debugging_memory_usage_corruption_detection Corruption detection - -You can additionally define macro `VMA_DEBUG_DETECT_CORRUPTION` to 1 to enable validation -of contents of the margins. - -\code -#define VMA_DEBUG_MARGIN 16 -#define VMA_DEBUG_DETECT_CORRUPTION 1 -#include "vk_mem_alloc.h" -\endcode - -When this feature is enabled, number of bytes specified as `VMA_DEBUG_MARGIN` -(it must be multiply of 4) before and after every allocation is filled with a magic number. -This idea is also know as "canary". -Memory is automatically mapped and unmapped if necessary. - -This number is validated automatically when the allocation is destroyed. -If it's not equal to the expected value, `VMA_ASSERT()` is executed. -It clearly means that either CPU or GPU overwritten the memory outside of boundaries of the allocation, -which indicates a serious bug. - -You can also explicitly request checking margins of all allocations in all memory blocks -that belong to specified memory types by using function vmaCheckCorruption(), -or in memory blocks that belong to specified custom pool, by using function -vmaCheckPoolCorruption(). - -Margin validation (corruption detection) works only for memory types that are -`HOST_VISIBLE` and `HOST_COHERENT`. - - -\page record_and_replay Record and replay - -\section record_and_replay_introduction Introduction - -While using the library, sequence of calls to its functions together with their -parameters can be recorded to a file and later replayed using standalone player -application. It can be useful to: - -- Test correctness - check if same sequence of calls will not cause crash or - failures on a target platform. -- Gather statistics - see number of allocations, peak memory usage, number of - calls etc. -- Benchmark performance - see how much time it takes to replay the whole - sequence. - -\section record_and_replay_usage Usage - -Recording functionality is disabled by default. -To enable it, define following macro before every include of this library: - -\code -#define VMA_RECORDING_ENABLED 1 -\endcode - -To record sequence of calls to a file: Fill in -VmaAllocatorCreateInfo::pRecordSettings member while creating #VmaAllocator -object. File is opened and written during whole lifetime of the allocator. - -To replay file: Use VmaReplay - standalone command-line program. -Precompiled binary can be found in "bin" directory. -Its source can be found in "src/VmaReplay" directory. -Its project is generated by Premake. -Command line syntax is printed when the program is launched without parameters. -Basic usage: - - VmaReplay.exe MyRecording.csv - -Documentation of file format can be found in file: "docs/Recording file format.md". -It's a human-readable, text file in CSV format (Comma Separated Values). - -\section record_and_replay_additional_considerations Additional considerations - -- Replaying file that was recorded on a different GPU (with different parameters - like `bufferImageGranularity`, `nonCoherentAtomSize`, and especially different - set of memory heaps and types) may give different performance and memory usage - results, as well as issue some warnings and errors. -- Current implementation of recording in VMA, as well as VmaReplay application, is - coded and tested only on Windows. Inclusion of recording code is driven by - `VMA_RECORDING_ENABLED` macro. Support for other platforms should be easy to - add. Contributions are welcomed. - - -\page usage_patterns Recommended usage patterns - -See also slides from talk: -[Sawicki, Adam. Advanced Graphics Techniques Tutorial: Memory management in Vulkan and DX12. Game Developers Conference, 2018](https://www.gdcvault.com/play/1025458/Advanced-Graphics-Techniques-Tutorial-New) - - -\section usage_patterns_common_mistakes Common mistakes - -Use of CPU_TO_GPU instead of CPU_ONLY memory - -#VMA_MEMORY_USAGE_CPU_TO_GPU is recommended only for resources that will be -mapped and written by the CPU, as well as read directly by the GPU - like some -buffers or textures updated every frame (dynamic). If you create a staging copy -of a resource to be written by CPU and then used as a source of transfer to -another resource placed in the GPU memory, that staging resource should be -created with #VMA_MEMORY_USAGE_CPU_ONLY. Please read the descriptions of these -enums carefully for details. - -Unnecessary use of custom pools - -\ref custom_memory_pools may be useful for special purposes - when you want to -keep certain type of resources separate e.g. to reserve minimum amount of memory -for them, limit maximum amount of memory they can occupy, or make some of them -push out the other through the mechanism of \ref lost_allocations. For most -resources this is not needed and so it is not recommended to create #VmaPool -objects and allocations out of them. Allocating from the default pool is sufficient. - -\section usage_patterns_simple Simple patterns - -\subsection usage_patterns_simple_render_targets Render targets - -When: -Any resources that you frequently write and read on GPU, -e.g. images used as color attachments (aka "render targets"), depth-stencil attachments, -images/buffers used as storage image/buffer (aka "Unordered Access View (UAV)"). - -What to do: -Create them in video memory that is fastest to access from GPU using -#VMA_MEMORY_USAGE_GPU_ONLY. - -Consider using [VK_KHR_dedicated_allocation](@ref vk_khr_dedicated_allocation) extension -and/or manually creating them as dedicated allocations using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT, -especially if they are large or if you plan to destroy and recreate them e.g. when -display resolution changes. -Prefer to create such resources first and all other GPU resources (like textures and vertex buffers) later. - -\subsection usage_patterns_simple_immutable_resources Immutable resources - -When: -Any resources that you fill on CPU only once (aka "immutable") or infrequently -and then read frequently on GPU, -e.g. textures, vertex and index buffers, constant buffers that don't change often. - -What to do: -Create them in video memory that is fastest to access from GPU using -#VMA_MEMORY_USAGE_GPU_ONLY. - -To initialize content of such resource, create a CPU-side (aka "staging") copy of it -in system memory - #VMA_MEMORY_USAGE_CPU_ONLY, map it, fill it, -and submit a transfer from it to the GPU resource. -You can keep the staging copy if you need it for another upload transfer in the future. -If you don't, you can destroy it or reuse this buffer for uploading different resource -after the transfer finishes. - -Prefer to create just buffers in system memory rather than images, even for uploading textures. -Use `vkCmdCopyBufferToImage()`. -Dont use images with `VK_IMAGE_TILING_LINEAR`. - -\subsection usage_patterns_dynamic_resources Dynamic resources - -When: -Any resources that change frequently (aka "dynamic"), e.g. every frame or every draw call, -written on CPU, read on GPU. - -What to do: -Create them using #VMA_MEMORY_USAGE_CPU_TO_GPU. -You can map it and write to it directly on CPU, as well as read from it on GPU. - -This is a more complex situation. Different solutions are possible, -and the best one depends on specific GPU type, but you can use this simple approach for the start. -Prefer to write to such resource sequentially (e.g. using `memcpy`). -Don't perform random access or any reads from it on CPU, as it may be very slow. -Also note that textures written directly from the host through a mapped pointer need to be in LINEAR not OPTIMAL layout. - -\subsection usage_patterns_readback Readback - -When: -Resources that contain data written by GPU that you want to read back on CPU, -e.g. results of some computations. - -What to do: -Create them using #VMA_MEMORY_USAGE_GPU_TO_CPU. -You can write to them directly on GPU, as well as map and read them on CPU. - -\section usage_patterns_advanced Advanced patterns - -\subsection usage_patterns_integrated_graphics Detecting integrated graphics - -You can support integrated graphics (like Intel HD Graphics, AMD APU) better -by detecting it in Vulkan. -To do it, call `vkGetPhysicalDeviceProperties()`, inspect -`VkPhysicalDeviceProperties::deviceType` and look for `VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU`. -When you find it, you can assume that memory is unified and all memory types are comparably fast -to access from GPU, regardless of `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`. - -You can then sum up sizes of all available memory heaps and treat them as useful for -your GPU resources, instead of only `DEVICE_LOCAL` ones. -You can also prefer to create your resources in memory types that are `HOST_VISIBLE` to map them -directly instead of submitting explicit transfer (see below). - -\subsection usage_patterns_direct_vs_transfer Direct access versus transfer - -For resources that you frequently write on CPU and read on GPU, many solutions are possible: - --# Create one copy in video memory using #VMA_MEMORY_USAGE_GPU_ONLY, - second copy in system memory using #VMA_MEMORY_USAGE_CPU_ONLY and submit explicit transfer each time. --# Create just a single copy using #VMA_MEMORY_USAGE_CPU_TO_GPU, map it and fill it on CPU, - read it directly on GPU. --# Create just a single copy using #VMA_MEMORY_USAGE_CPU_ONLY, map it and fill it on CPU, - read it directly on GPU. - -Which solution is the most efficient depends on your resource and especially on the GPU. -It is best to measure it and then make the decision. -Some general recommendations: - -- On integrated graphics use (2) or (3) to avoid unnecesary time and memory overhead - related to using a second copy and making transfer. -- For small resources (e.g. constant buffers) use (2). - Discrete AMD cards have special 256 MiB pool of video memory that is directly mappable. - Even if the resource ends up in system memory, its data may be cached on GPU after first - fetch over PCIe bus. -- For larger resources (e.g. textures), decide between (1) and (2). - You may want to differentiate NVIDIA and AMD, e.g. by looking for memory type that is - both `DEVICE_LOCAL` and `HOST_VISIBLE`. When you find it, use (2), otherwise use (1). - -Similarly, for resources that you frequently write on GPU and read on CPU, multiple -solutions are possible: - --# Create one copy in video memory using #VMA_MEMORY_USAGE_GPU_ONLY, - second copy in system memory using #VMA_MEMORY_USAGE_GPU_TO_CPU and submit explicit tranfer each time. --# Create just single copy using #VMA_MEMORY_USAGE_GPU_TO_CPU, write to it directly on GPU, - map it and read it on CPU. - -You should take some measurements to decide which option is faster in case of your specific -resource. - -Note that textures accessed directly from the host through a mapped pointer need to be in LINEAR layout, -which may slow down their usage on the device. -Textures accessed only by the device and transfer operations can use OPTIMAL layout. - -If you don't want to specialize your code for specific types of GPUs, you can still make -an simple optimization for cases when your resource ends up in mappable memory to use it -directly in this case instead of creating CPU-side staging copy. -For details see [Finding out if memory is mappable](@ref memory_mapping_finding_if_memory_mappable). - - -\page configuration Configuration - -Please check "CONFIGURATION SECTION" in the code to find macros that you can define -before each include of this file or change directly in this file to provide -your own implementation of basic facilities like assert, `min()` and `max()` functions, -mutex, atomic etc. -The library uses its own implementation of containers by default, but you can switch to using -STL containers instead. - -For example, define `VMA_ASSERT(expr)` before including the library to provide -custom implementation of the assertion, compatible with your project. -By default it is defined to standard C `assert(expr)` in `_DEBUG` configuration -and empty otherwise. - -\section config_Vulkan_functions Pointers to Vulkan functions - -There are multiple ways to import pointers to Vulkan functions in the library. -In the simplest case you don't need to do anything. -If the compilation or linking of your program or the initialization of the #VmaAllocator -doesn't work for you, you can try to reconfigure it. - -First, the allocator tries to fetch pointers to Vulkan functions linked statically, -like this: - -\code -m_VulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkAllocateMemory; -\endcode - -If you want to disable this feature, set configuration macro: `#define VMA_STATIC_VULKAN_FUNCTIONS 0`. - -Second, you can provide the pointers yourself by setting member VmaAllocatorCreateInfo::pVulkanFunctions. -You can fetch them e.g. using functions `vkGetInstanceProcAddr` and `vkGetDeviceProcAddr` or -by using a helper library like [volk](https://github.com/zeux/volk). - -Third, VMA tries to fetch remaining pointers that are still null by calling -`vkGetInstanceProcAddr` and `vkGetDeviceProcAddr` on its own. -If you want to disable this feature, set configuration macro: `#define VMA_DYNAMIC_VULKAN_FUNCTIONS 0`. - -Finally, all the function pointers required by the library (considering selected -Vulkan version and enabled extensions) are checked with `VMA_ASSERT` if they are not null. - - -\section custom_memory_allocator Custom host memory allocator - -If you use custom allocator for CPU memory rather than default operator `new` -and `delete` from C++, you can make this library using your allocator as well -by filling optional member VmaAllocatorCreateInfo::pAllocationCallbacks. These -functions will be passed to Vulkan, as well as used by the library itself to -make any CPU-side allocations. - -\section allocation_callbacks Device memory allocation callbacks - -The library makes calls to `vkAllocateMemory()` and `vkFreeMemory()` internally. -You can setup callbacks to be informed about these calls, e.g. for the purpose -of gathering some statistics. To do it, fill optional member -VmaAllocatorCreateInfo::pDeviceMemoryCallbacks. - -\section heap_memory_limit Device heap memory limit - -When device memory of certain heap runs out of free space, new allocations may -fail (returning error code) or they may succeed, silently pushing some existing -memory blocks from GPU VRAM to system RAM (which degrades performance). This -behavior is implementation-dependent - it depends on GPU vendor and graphics -driver. - -On AMD cards it can be controlled while creating Vulkan device object by using -VK_AMD_memory_overallocation_behavior extension, if available. - -Alternatively, if you want to test how your program behaves with limited amount of Vulkan device -memory available without switching your graphics card to one that really has -smaller VRAM, you can use a feature of this library intended for this purpose. -To do it, fill optional member VmaAllocatorCreateInfo::pHeapSizeLimit. - - - -\page vk_khr_dedicated_allocation VK_KHR_dedicated_allocation - -VK_KHR_dedicated_allocation is a Vulkan extension which can be used to improve -performance on some GPUs. It augments Vulkan API with possibility to query -driver whether it prefers particular buffer or image to have its own, dedicated -allocation (separate `VkDeviceMemory` block) for better efficiency - to be able -to do some internal optimizations. - -The extension is supported by this library. It will be used automatically when -enabled. To enable it: - -1 . When creating Vulkan device, check if following 2 device extensions are -supported (call `vkEnumerateDeviceExtensionProperties()`). -If yes, enable them (fill `VkDeviceCreateInfo::ppEnabledExtensionNames`). - -- VK_KHR_get_memory_requirements2 -- VK_KHR_dedicated_allocation - -If you enabled these extensions: - -2 . Use #VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag when creating -your #VmaAllocator`to inform the library that you enabled required extensions -and you want the library to use them. - -\code -allocatorInfo.flags |= VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT; - -vmaCreateAllocator(&allocatorInfo, &allocator); -\endcode - -That's all. The extension will be automatically used whenever you create a -buffer using vmaCreateBuffer() or image using vmaCreateImage(). - -When using the extension together with Vulkan Validation Layer, you will receive -warnings like this: - - vkBindBufferMemory(): Binding memory to buffer 0x33 but vkGetBufferMemoryRequirements() has not been called on that buffer. - -It is OK, you should just ignore it. It happens because you use function -`vkGetBufferMemoryRequirements2KHR()` instead of standard -`vkGetBufferMemoryRequirements()`, while the validation layer seems to be -unaware of it. - -To learn more about this extension, see: - -- [VK_KHR_dedicated_allocation in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/chap44.html#VK_KHR_dedicated_allocation) -- [VK_KHR_dedicated_allocation unofficial manual](http://asawicki.info/articles/VK_KHR_dedicated_allocation.php5) - - - -\page vk_amd_device_coherent_memory VK_AMD_device_coherent_memory - -VK_AMD_device_coherent_memory is a device extension that enables access to -additional memory types with `VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD` and -`VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD` flag. It is useful mostly for -allocation of buffers intended for writing "breadcrumb markers" in between passes -or draw calls, which in turn are useful for debugging GPU crash/hang/TDR cases. - -When the extension is available but has not been enabled, Vulkan physical device -still exposes those memory types, but their usage is forbidden. VMA automatically -takes care of that - it returns `VK_ERROR_FEATURE_NOT_PRESENT` when an attempt -to allocate memory of such type is made. - -If you want to use this extension in connection with VMA, follow these steps: - -\section vk_amd_device_coherent_memory_initialization Initialization - -1) Call `vkEnumerateDeviceExtensionProperties` for the physical device. -Check if the extension is supported - if returned array of `VkExtensionProperties` contains "VK_AMD_device_coherent_memory". - -2) Call `vkGetPhysicalDeviceFeatures2` for the physical device instead of old `vkGetPhysicalDeviceFeatures`. -Attach additional structure `VkPhysicalDeviceCoherentMemoryFeaturesAMD` to `VkPhysicalDeviceFeatures2::pNext` to be returned. -Check if the device feature is really supported - check if `VkPhysicalDeviceCoherentMemoryFeaturesAMD::deviceCoherentMemory` is true. - -3) While creating device with `vkCreateDevice`, enable this extension - add "VK_AMD_device_coherent_memory" -to the list passed as `VkDeviceCreateInfo::ppEnabledExtensionNames`. - -4) While creating the device, also don't set `VkDeviceCreateInfo::pEnabledFeatures`. -Fill in `VkPhysicalDeviceFeatures2` structure instead and pass it as `VkDeviceCreateInfo::pNext`. -Enable this device feature - attach additional structure `VkPhysicalDeviceCoherentMemoryFeaturesAMD` to -`VkPhysicalDeviceFeatures2::pNext` and set its member `deviceCoherentMemory` to `VK_TRUE`. - -5) While creating #VmaAllocator with vmaCreateAllocator() inform VMA that you -have enabled this extension and feature - add #VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT -to VmaAllocatorCreateInfo::flags. - -\section vk_amd_device_coherent_memory_usage Usage - -After following steps described above, you can create VMA allocations and custom pools -out of the special `DEVICE_COHERENT` and `DEVICE_UNCACHED` memory types on eligible -devices. There are multiple ways to do it, for example: - -- You can request or prefer to allocate out of such memory types by adding - `VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD` to VmaAllocationCreateInfo::requiredFlags - or VmaAllocationCreateInfo::preferredFlags. Those flags can be freely mixed with - other ways of \ref choosing_memory_type, like setting VmaAllocationCreateInfo::usage. -- If you manually found memory type index to use for this purpose, force allocation - from this specific index by setting VmaAllocationCreateInfo::memoryTypeBits `= 1u << index`. - -\section vk_amd_device_coherent_memory_more_information More information - -To learn more about this extension, see [VK_AMD_device_coherent_memory in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/chap44.html#VK_AMD_device_coherent_memory) - -Example use of this extension can be found in the code of the sample and test suite -accompanying this library. - - -\page enabling_buffer_device_address Enabling buffer device address - -Device extension VK_KHR_buffer_device_address -allow to fetch raw GPU pointer to a buffer and pass it for usage in a shader code. -It is promoted to core Vulkan 1.2. - -If you want to use this feature in connection with VMA, follow these steps: - -\section enabling_buffer_device_address_initialization Initialization - -1) (For Vulkan version < 1.2) Call `vkEnumerateDeviceExtensionProperties` for the physical device. -Check if the extension is supported - if returned array of `VkExtensionProperties` contains -"VK_KHR_buffer_device_address". - -2) Call `vkGetPhysicalDeviceFeatures2` for the physical device instead of old `vkGetPhysicalDeviceFeatures`. -Attach additional structure `VkPhysicalDeviceBufferDeviceAddressFeatures*` to `VkPhysicalDeviceFeatures2::pNext` to be returned. -Check if the device feature is really supported - check if `VkPhysicalDeviceBufferDeviceAddressFeatures*::bufferDeviceAddress` is true. - -3) (For Vulkan version < 1.2) While creating device with `vkCreateDevice`, enable this extension - add -"VK_KHR_buffer_device_address" to the list passed as `VkDeviceCreateInfo::ppEnabledExtensionNames`. - -4) While creating the device, also don't set `VkDeviceCreateInfo::pEnabledFeatures`. -Fill in `VkPhysicalDeviceFeatures2` structure instead and pass it as `VkDeviceCreateInfo::pNext`. -Enable this device feature - attach additional structure `VkPhysicalDeviceBufferDeviceAddressFeatures*` to -`VkPhysicalDeviceFeatures2::pNext` and set its member `bufferDeviceAddress` to `VK_TRUE`. - -5) While creating #VmaAllocator with vmaCreateAllocator() inform VMA that you -have enabled this feature - add #VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT -to VmaAllocatorCreateInfo::flags. - -\section enabling_buffer_device_address_usage Usage - -After following steps described above, you can create buffers with `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*` using VMA. -The library automatically adds `VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT*` to -allocated memory blocks wherever it might be needed. - -Please note that the library supports only `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*`. -The second part of this functionality related to "capture and replay" is not supported, -as it is intended for usage in debugging tools like RenderDoc, not in everyday Vulkan usage. - -\section enabling_buffer_device_address_more_information More information - -To learn more about this extension, see [VK_KHR_buffer_device_address in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/chap46.html#VK_KHR_buffer_device_address) - -Example use of this extension can be found in the code of the sample and test suite -accompanying this library. - -\page general_considerations General considerations - -\section general_considerations_thread_safety Thread safety - -- The library has no global state, so separate #VmaAllocator objects can be used - independently. - There should be no need to create multiple such objects though - one per `VkDevice` is enough. -- By default, all calls to functions that take #VmaAllocator as first parameter - are safe to call from multiple threads simultaneously because they are - synchronized internally when needed. -- When the allocator is created with #VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT - flag, calls to functions that take such #VmaAllocator object must be - synchronized externally. -- Access to a #VmaAllocation object must be externally synchronized. For example, - you must not call vmaGetAllocationInfo() and vmaMapMemory() from different - threads at the same time if you pass the same #VmaAllocation object to these - functions. - -\section general_considerations_validation_layer_warnings Validation layer warnings - -When using this library, you can meet following types of warnings issued by -Vulkan validation layer. They don't necessarily indicate a bug, so you may need -to just ignore them. - -- *vkBindBufferMemory(): Binding memory to buffer 0xeb8e4 but vkGetBufferMemoryRequirements() has not been called on that buffer.* - - It happens when VK_KHR_dedicated_allocation extension is enabled. - `vkGetBufferMemoryRequirements2KHR` function is used instead, while validation layer seems to be unaware of it. -- *Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.* - - It happens when you map a buffer or image, because the library maps entire - `VkDeviceMemory` block, where different types of images and buffers may end - up together, especially on GPUs with unified memory like Intel. -- *Non-linear image 0xebc91 is aliased with linear buffer 0xeb8e4 which may indicate a bug.* - - It happens when you use lost allocations, and a new image or buffer is - created in place of an existing object that bacame lost. - - It may happen also when you use [defragmentation](@ref defragmentation). - -\section general_considerations_allocation_algorithm Allocation algorithm - -The library uses following algorithm for allocation, in order: - --# Try to find free range of memory in existing blocks. --# If failed, try to create a new block of `VkDeviceMemory`, with preferred block size. --# If failed, try to create such block with size/2, size/4, size/8. --# If failed and #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flag was - specified, try to find space in existing blocks, possilby making some other - allocations lost. --# If failed, try to allocate separate `VkDeviceMemory` for this allocation, - just like when you use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT. --# If failed, choose other memory type that meets the requirements specified in - VmaAllocationCreateInfo and go to point 1. --# If failed, return `VK_ERROR_OUT_OF_DEVICE_MEMORY`. - -\section general_considerations_features_not_supported Features not supported - -Features deliberately excluded from the scope of this library: - -- Data transfer. Uploading (straming) and downloading data of buffers and images - between CPU and GPU memory and related synchronization is responsibility of the user. - Defining some "texture" object that would automatically stream its data from a - staging copy in CPU memory to GPU memory would rather be a feature of another, - higher-level library implemented on top of VMA. -- Allocations for imported/exported external memory. They tend to require - explicit memory type index and dedicated allocation anyway, so they don't - interact with main features of this library. Such special purpose allocations - should be made manually, using `vkCreateBuffer()` and `vkAllocateMemory()`. -- Sub-allocation of parts of one large buffer. Although recommended as a good practice, - it is the user's responsibility to implement such logic on top of VMA. -- Recreation of buffers and images. Although the library has functions for - buffer and image creation (vmaCreateBuffer(), vmaCreateImage()), you need to - recreate these objects yourself after defragmentation. That's because the big - structures `VkBufferCreateInfo`, `VkImageCreateInfo` are not stored in - #VmaAllocation object. -- Handling CPU memory allocation failures. When dynamically creating small C++ - objects in CPU memory (not Vulkan memory), allocation failures are not checked - and handled gracefully, because that would complicate code significantly and - is usually not needed in desktop PC applications anyway. - Success of an allocation is just checked with an assert. -- Code free of any compiler warnings. Maintaining the library to compile and - work correctly on so many different platforms is hard enough. Being free of - any warnings, on any version of any compiler, is simply not feasible. -- This is a C++ library with C interface. - Bindings or ports to any other programming languages are welcomed as external projects and - are not going to be included into this repository. - -*/ - -#ifdef __cplusplus -extern "C" { -#endif - -/* -Define this macro to 0/1 to disable/enable support for recording functionality, -available through VmaAllocatorCreateInfo::pRecordSettings. -*/ -#ifndef VMA_RECORDING_ENABLED - #define VMA_RECORDING_ENABLED 0 -#endif - -#if !defined(NOMINMAX) && defined(VMA_IMPLEMENTATION) - #define NOMINMAX // For windows.h -#endif - -#if defined(__ANDROID__) && defined(VK_NO_PROTOTYPES) && VMA_STATIC_VULKAN_FUNCTIONS - extern PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr; - extern PFN_vkGetDeviceProcAddr vkGetDeviceProcAddr; - extern PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties; - extern PFN_vkGetPhysicalDeviceMemoryProperties vkGetPhysicalDeviceMemoryProperties; - extern PFN_vkAllocateMemory vkAllocateMemory; - extern PFN_vkFreeMemory vkFreeMemory; - extern PFN_vkMapMemory vkMapMemory; - extern PFN_vkUnmapMemory vkUnmapMemory; - extern PFN_vkFlushMappedMemoryRanges vkFlushMappedMemoryRanges; - extern PFN_vkInvalidateMappedMemoryRanges vkInvalidateMappedMemoryRanges; - extern PFN_vkBindBufferMemory vkBindBufferMemory; - extern PFN_vkBindImageMemory vkBindImageMemory; - extern PFN_vkGetBufferMemoryRequirements vkGetBufferMemoryRequirements; - extern PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements; - extern PFN_vkCreateBuffer vkCreateBuffer; - extern PFN_vkDestroyBuffer vkDestroyBuffer; - extern PFN_vkCreateImage vkCreateImage; - extern PFN_vkDestroyImage vkDestroyImage; - extern PFN_vkCmdCopyBuffer vkCmdCopyBuffer; - #if VMA_VULKAN_VERSION >= 1001000 - extern PFN_vkGetBufferMemoryRequirements2 vkGetBufferMemoryRequirements2; - extern PFN_vkGetImageMemoryRequirements2 vkGetImageMemoryRequirements2; - extern PFN_vkBindBufferMemory2 vkBindBufferMemory2; - extern PFN_vkBindImageMemory2 vkBindImageMemory2; - extern PFN_vkGetPhysicalDeviceMemoryProperties2 vkGetPhysicalDeviceMemoryProperties2; - #endif // #if VMA_VULKAN_VERSION >= 1001000 -#endif // #if defined(__ANDROID__) && VMA_STATIC_VULKAN_FUNCTIONS && VK_NO_PROTOTYPES - -#ifndef VULKAN_H_ - #include -#endif - -// Define this macro to declare maximum supported Vulkan version in format AAABBBCCC, -// where AAA = major, BBB = minor, CCC = patch. -// If you want to use version > 1.0, it still needs to be enabled via VmaAllocatorCreateInfo::vulkanApiVersion. -#if !defined(VMA_VULKAN_VERSION) - #if defined(VK_VERSION_1_2) - #define VMA_VULKAN_VERSION 1002000 - #elif defined(VK_VERSION_1_1) - #define VMA_VULKAN_VERSION 1001000 - #else - #define VMA_VULKAN_VERSION 1000000 - #endif -#endif - -#if !defined(VMA_DEDICATED_ALLOCATION) - #if VK_KHR_get_memory_requirements2 && VK_KHR_dedicated_allocation - #define VMA_DEDICATED_ALLOCATION 1 - #else - #define VMA_DEDICATED_ALLOCATION 0 - #endif -#endif - -#if !defined(VMA_BIND_MEMORY2) - #if VK_KHR_bind_memory2 - #define VMA_BIND_MEMORY2 1 - #else - #define VMA_BIND_MEMORY2 0 - #endif -#endif - -#if !defined(VMA_MEMORY_BUDGET) - #if VK_EXT_memory_budget && (VK_KHR_get_physical_device_properties2 || VMA_VULKAN_VERSION >= 1001000) - #define VMA_MEMORY_BUDGET 1 - #else - #define VMA_MEMORY_BUDGET 0 - #endif -#endif - -// Defined to 1 when VK_KHR_buffer_device_address device extension or equivalent core Vulkan 1.2 feature is defined in its headers. -#if !defined(VMA_BUFFER_DEVICE_ADDRESS) - #if VK_KHR_buffer_device_address || VMA_VULKAN_VERSION >= 1002000 - #define VMA_BUFFER_DEVICE_ADDRESS 1 - #else - #define VMA_BUFFER_DEVICE_ADDRESS 0 - #endif -#endif - -// Define these macros to decorate all public functions with additional code, -// before and after returned type, appropriately. This may be useful for -// exporting the functions when compiling VMA as a separate library. Example: -// #define VMA_CALL_PRE __declspec(dllexport) -// #define VMA_CALL_POST __cdecl -#ifndef VMA_CALL_PRE - #define VMA_CALL_PRE -#endif -#ifndef VMA_CALL_POST - #define VMA_CALL_POST -#endif - -// Define this macro to decorate pointers with an attribute specifying the -// length of the array they point to if they are not null. -// -// The length may be one of -// - The name of another parameter in the argument list where the pointer is declared -// - The name of another member in the struct where the pointer is declared -// - The name of a member of a struct type, meaning the value of that member in -// the context of the call. For example -// VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryHeapCount"), -// this means the number of memory heaps available in the device associated -// with the VmaAllocator being dealt with. -#ifndef VMA_LEN_IF_NOT_NULL - #define VMA_LEN_IF_NOT_NULL(len) -#endif - -// The VMA_NULLABLE macro is defined to be _Nullable when compiling with Clang. -// see: https://clang.llvm.org/docs/AttributeReference.html#nullable -#ifndef VMA_NULLABLE - #ifdef __clang__ - #define VMA_NULLABLE _Nullable - #else - #define VMA_NULLABLE - #endif -#endif - -// The VMA_NOT_NULL macro is defined to be _Nonnull when compiling with Clang. -// see: https://clang.llvm.org/docs/AttributeReference.html#nonnull -#ifndef VMA_NOT_NULL - #ifdef __clang__ - #define VMA_NOT_NULL _Nonnull - #else - #define VMA_NOT_NULL - #endif -#endif - -// If non-dispatchable handles are represented as pointers then we can give -// then nullability annotations -#ifndef VMA_NOT_NULL_NON_DISPATCHABLE - #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) - #define VMA_NOT_NULL_NON_DISPATCHABLE VMA_NOT_NULL - #else - #define VMA_NOT_NULL_NON_DISPATCHABLE - #endif -#endif - -#ifndef VMA_NULLABLE_NON_DISPATCHABLE - #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) - #define VMA_NULLABLE_NON_DISPATCHABLE VMA_NULLABLE - #else - #define VMA_NULLABLE_NON_DISPATCHABLE - #endif -#endif - -/** \struct VmaAllocator -\brief Represents main object of this library initialized. - -Fill structure #VmaAllocatorCreateInfo and call function vmaCreateAllocator() to create it. -Call function vmaDestroyAllocator() to destroy it. - -It is recommended to create just one object of this type per `VkDevice` object, -right after Vulkan is initialized and keep it alive until before Vulkan device is destroyed. -*/ -VK_DEFINE_HANDLE(VmaAllocator) - -/// Callback function called after successful vkAllocateMemory. -typedef void (VKAPI_PTR *PFN_vmaAllocateDeviceMemoryFunction)( - VmaAllocator VMA_NOT_NULL allocator, - uint32_t memoryType, - VkDeviceMemory VMA_NOT_NULL_NON_DISPATCHABLE memory, - VkDeviceSize size, - void* VMA_NULLABLE pUserData); -/// Callback function called before vkFreeMemory. -typedef void (VKAPI_PTR *PFN_vmaFreeDeviceMemoryFunction)( - VmaAllocator VMA_NOT_NULL allocator, - uint32_t memoryType, - VkDeviceMemory VMA_NOT_NULL_NON_DISPATCHABLE memory, - VkDeviceSize size, - void* VMA_NULLABLE pUserData); - -/** \brief Set of callbacks that the library will call for `vkAllocateMemory` and `vkFreeMemory`. - -Provided for informative purpose, e.g. to gather statistics about number of -allocations or total amount of memory allocated in Vulkan. - -Used in VmaAllocatorCreateInfo::pDeviceMemoryCallbacks. -*/ -typedef struct VmaDeviceMemoryCallbacks { - /// Optional, can be null. - PFN_vmaAllocateDeviceMemoryFunction VMA_NULLABLE pfnAllocate; - /// Optional, can be null. - PFN_vmaFreeDeviceMemoryFunction VMA_NULLABLE pfnFree; - /// Optional, can be null. - void* VMA_NULLABLE pUserData; -} VmaDeviceMemoryCallbacks; - -/// Flags for created #VmaAllocator. -typedef enum VmaAllocatorCreateFlagBits { - /** \brief Allocator and all objects created from it will not be synchronized internally, so you must guarantee they are used from only one thread at a time or synchronized externally by you. - - Using this flag may increase performance because internal mutexes are not used. - */ - VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT = 0x00000001, - /** \brief Enables usage of VK_KHR_dedicated_allocation extension. - - The flag works only if VmaAllocatorCreateInfo::vulkanApiVersion `== VK_API_VERSION_1_0`. - When it's `VK_API_VERSION_1_1`, the flag is ignored because the extension has been promoted to Vulkan 1.1. - - Using this extenion will automatically allocate dedicated blocks of memory for - some buffers and images instead of suballocating place for them out of bigger - memory blocks (as if you explicitly used #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT - flag) when it is recommended by the driver. It may improve performance on some - GPUs. - - You may set this flag only if you found out that following device extensions are - supported, you enabled them while creating Vulkan device passed as - VmaAllocatorCreateInfo::device, and you want them to be used internally by this - library: - - - VK_KHR_get_memory_requirements2 (device extension) - - VK_KHR_dedicated_allocation (device extension) - - When this flag is set, you can experience following warnings reported by Vulkan - validation layer. You can ignore them. - - > vkBindBufferMemory(): Binding memory to buffer 0x2d but vkGetBufferMemoryRequirements() has not been called on that buffer. - */ - VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT = 0x00000002, - /** - Enables usage of VK_KHR_bind_memory2 extension. - - The flag works only if VmaAllocatorCreateInfo::vulkanApiVersion `== VK_API_VERSION_1_0`. - When it's `VK_API_VERSION_1_1`, the flag is ignored because the extension has been promoted to Vulkan 1.1. - - You may set this flag only if you found out that this device extension is supported, - you enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device, - and you want it to be used internally by this library. - - The extension provides functions `vkBindBufferMemory2KHR` and `vkBindImageMemory2KHR`, - which allow to pass a chain of `pNext` structures while binding. - This flag is required if you use `pNext` parameter in vmaBindBufferMemory2() or vmaBindImageMemory2(). - */ - VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT = 0x00000004, - /** - Enables usage of VK_EXT_memory_budget extension. - - You may set this flag only if you found out that this device extension is supported, - you enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device, - and you want it to be used internally by this library, along with another instance extension - VK_KHR_get_physical_device_properties2, which is required by it (or Vulkan 1.1, where this extension is promoted). - - The extension provides query for current memory usage and budget, which will probably - be more accurate than an estimation used by the library otherwise. - */ - VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT = 0x00000008, - /** - Enables usage of VK_AMD_device_coherent_memory extension. - - You may set this flag only if you: - - - found out that this device extension is supported and enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device, - - checked that `VkPhysicalDeviceCoherentMemoryFeaturesAMD::deviceCoherentMemory` is true and set it while creating the Vulkan device, - - want it to be used internally by this library. - - The extension and accompanying device feature provide access to memory types with - `VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD` and `VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD` flags. - They are useful mostly for writing breadcrumb markers - a common method for debugging GPU crash/hang/TDR. - - When the extension is not enabled, such memory types are still enumerated, but their usage is illegal. - To protect from this error, if you don't create the allocator with this flag, it will refuse to allocate any memory or create a custom pool in such memory type, - returning `VK_ERROR_FEATURE_NOT_PRESENT`. - */ - VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT = 0x00000010, - /** - Enables usage of "buffer device address" feature, which allows you to use function - `vkGetBufferDeviceAddress*` to get raw GPU pointer to a buffer and pass it for usage inside a shader. - - You may set this flag only if you: - - 1. (For Vulkan version < 1.2) Found as available and enabled device extension - VK_KHR_buffer_device_address. - This extension is promoted to core Vulkan 1.2. - 2. Found as available and enabled device feature `VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress`. - - When this flag is set, you can create buffers with `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT` using VMA. - The library automatically adds `VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT` to - allocated memory blocks wherever it might be needed. - - For more information, see documentation chapter \ref enabling_buffer_device_address. - */ - VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT = 0x00000020, - - VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VmaAllocatorCreateFlagBits; -typedef VkFlags VmaAllocatorCreateFlags; - -/** \brief Pointers to some Vulkan functions - a subset used by the library. - -Used in VmaAllocatorCreateInfo::pVulkanFunctions. -*/ -typedef struct VmaVulkanFunctions { - PFN_vkGetPhysicalDeviceProperties VMA_NULLABLE vkGetPhysicalDeviceProperties; - PFN_vkGetPhysicalDeviceMemoryProperties VMA_NULLABLE vkGetPhysicalDeviceMemoryProperties; - PFN_vkAllocateMemory VMA_NULLABLE vkAllocateMemory; - PFN_vkFreeMemory VMA_NULLABLE vkFreeMemory; - PFN_vkMapMemory VMA_NULLABLE vkMapMemory; - PFN_vkUnmapMemory VMA_NULLABLE vkUnmapMemory; - PFN_vkFlushMappedMemoryRanges VMA_NULLABLE vkFlushMappedMemoryRanges; - PFN_vkInvalidateMappedMemoryRanges VMA_NULLABLE vkInvalidateMappedMemoryRanges; - PFN_vkBindBufferMemory VMA_NULLABLE vkBindBufferMemory; - PFN_vkBindImageMemory VMA_NULLABLE vkBindImageMemory; - PFN_vkGetBufferMemoryRequirements VMA_NULLABLE vkGetBufferMemoryRequirements; - PFN_vkGetImageMemoryRequirements VMA_NULLABLE vkGetImageMemoryRequirements; - PFN_vkCreateBuffer VMA_NULLABLE vkCreateBuffer; - PFN_vkDestroyBuffer VMA_NULLABLE vkDestroyBuffer; - PFN_vkCreateImage VMA_NULLABLE vkCreateImage; - PFN_vkDestroyImage VMA_NULLABLE vkDestroyImage; - PFN_vkCmdCopyBuffer VMA_NULLABLE vkCmdCopyBuffer; -#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000 - PFN_vkGetBufferMemoryRequirements2KHR VMA_NULLABLE vkGetBufferMemoryRequirements2KHR; - PFN_vkGetImageMemoryRequirements2KHR VMA_NULLABLE vkGetImageMemoryRequirements2KHR; -#endif -#if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000 - PFN_vkBindBufferMemory2KHR VMA_NULLABLE vkBindBufferMemory2KHR; - PFN_vkBindImageMemory2KHR VMA_NULLABLE vkBindImageMemory2KHR; -#endif -#if VMA_MEMORY_BUDGET || VMA_VULKAN_VERSION >= 1001000 - PFN_vkGetPhysicalDeviceMemoryProperties2KHR VMA_NULLABLE vkGetPhysicalDeviceMemoryProperties2KHR; -#endif -} VmaVulkanFunctions; - -/// Flags to be used in VmaRecordSettings::flags. -typedef enum VmaRecordFlagBits { - /** \brief Enables flush after recording every function call. - - Enable it if you expect your application to crash, which may leave recording file truncated. - It may degrade performance though. - */ - VMA_RECORD_FLUSH_AFTER_CALL_BIT = 0x00000001, - - VMA_RECORD_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VmaRecordFlagBits; -typedef VkFlags VmaRecordFlags; - -/// Parameters for recording calls to VMA functions. To be used in VmaAllocatorCreateInfo::pRecordSettings. -typedef struct VmaRecordSettings -{ - /// Flags for recording. Use #VmaRecordFlagBits enum. - VmaRecordFlags flags; - /** \brief Path to the file that should be written by the recording. - - Suggested extension: "csv". - If the file already exists, it will be overwritten. - It will be opened for the whole time #VmaAllocator object is alive. - If opening this file fails, creation of the whole allocator object fails. - */ - const char* VMA_NOT_NULL pFilePath; -} VmaRecordSettings; - -/// Description of a Allocator to be created. -typedef struct VmaAllocatorCreateInfo -{ - /// Flags for created allocator. Use #VmaAllocatorCreateFlagBits enum. - VmaAllocatorCreateFlags flags; - /// Vulkan physical device. - /** It must be valid throughout whole lifetime of created allocator. */ - VkPhysicalDevice VMA_NOT_NULL physicalDevice; - /// Vulkan device. - /** It must be valid throughout whole lifetime of created allocator. */ - VkDevice VMA_NOT_NULL device; - /// Preferred size of a single `VkDeviceMemory` block to be allocated from large heaps > 1 GiB. Optional. - /** Set to 0 to use default, which is currently 256 MiB. */ - VkDeviceSize preferredLargeHeapBlockSize; - /// Custom CPU memory allocation callbacks. Optional. - /** Optional, can be null. When specified, will also be used for all CPU-side memory allocations. */ - const VkAllocationCallbacks* VMA_NULLABLE pAllocationCallbacks; - /// Informative callbacks for `vkAllocateMemory`, `vkFreeMemory`. Optional. - /** Optional, can be null. */ - const VmaDeviceMemoryCallbacks* VMA_NULLABLE pDeviceMemoryCallbacks; - /** \brief Maximum number of additional frames that are in use at the same time as current frame. - - This value is used only when you make allocations with - VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocation cannot become - lost if allocation.lastUseFrameIndex >= allocator.currentFrameIndex - frameInUseCount. - - For example, if you double-buffer your command buffers, so resources used for - rendering in previous frame may still be in use by the GPU at the moment you - allocate resources needed for the current frame, set this value to 1. - - If you want to allow any allocations other than used in the current frame to - become lost, set this value to 0. - */ - uint32_t frameInUseCount; - /** \brief Either null or a pointer to an array of limits on maximum number of bytes that can be allocated out of particular Vulkan memory heap. - - If not NULL, it must be a pointer to an array of - `VkPhysicalDeviceMemoryProperties::memoryHeapCount` elements, defining limit on - maximum number of bytes that can be allocated out of particular Vulkan memory - heap. - - Any of the elements may be equal to `VK_WHOLE_SIZE`, which means no limit on that - heap. This is also the default in case of `pHeapSizeLimit` = NULL. - - If there is a limit defined for a heap: - - - If user tries to allocate more memory from that heap using this allocator, - the allocation fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY`. - - If the limit is smaller than heap size reported in `VkMemoryHeap::size`, the - value of this limit will be reported instead when using vmaGetMemoryProperties(). - - Warning! Using this feature may not be equivalent to installing a GPU with - smaller amount of memory, because graphics driver doesn't necessary fail new - allocations with `VK_ERROR_OUT_OF_DEVICE_MEMORY` result when memory capacity is - exceeded. It may return success and just silently migrate some device memory - blocks to system RAM. This driver behavior can also be controlled using - VK_AMD_memory_overallocation_behavior extension. - */ - const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryHeapCount") pHeapSizeLimit; - - /** \brief Pointers to Vulkan functions. Can be null. - - For details see [Pointers to Vulkan functions](@ref config_Vulkan_functions). - */ - const VmaVulkanFunctions* VMA_NULLABLE pVulkanFunctions; - /** \brief Parameters for recording of VMA calls. Can be null. - - If not null, it enables recording of calls to VMA functions to a file. - If support for recording is not enabled using `VMA_RECORDING_ENABLED` macro, - creation of the allocator object fails with `VK_ERROR_FEATURE_NOT_PRESENT`. - */ - const VmaRecordSettings* VMA_NULLABLE pRecordSettings; - /** \brief Handle to Vulkan instance object. - - Starting from version 3.0.0 this member is no longer optional, it must be set! - */ - VkInstance VMA_NOT_NULL instance; - /** \brief Optional. The highest version of Vulkan that the application is designed to use. - - It must be a value in the format as created by macro `VK_MAKE_VERSION` or a constant like: `VK_API_VERSION_1_1`, `VK_API_VERSION_1_0`. - The patch version number specified is ignored. Only the major and minor versions are considered. - It must be less or equal (preferably equal) to value as passed to `vkCreateInstance` as `VkApplicationInfo::apiVersion`. - Only versions 1.0, 1.1, 1.2 are supported by the current implementation. - Leaving it initialized to zero is equivalent to `VK_API_VERSION_1_0`. - */ - uint32_t vulkanApiVersion; -} VmaAllocatorCreateInfo; - -/// Creates Allocator object. -VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAllocator( - const VmaAllocatorCreateInfo* VMA_NOT_NULL pCreateInfo, - VmaAllocator VMA_NULLABLE * VMA_NOT_NULL pAllocator); - -/// Destroys allocator object. -VMA_CALL_PRE void VMA_CALL_POST vmaDestroyAllocator( - VmaAllocator VMA_NULLABLE allocator); - -/** \brief Information about existing #VmaAllocator object. -*/ -typedef struct VmaAllocatorInfo -{ - /** \brief Handle to Vulkan instance object. - - This is the same value as has been passed through VmaAllocatorCreateInfo::instance. - */ - VkInstance VMA_NOT_NULL instance; - /** \brief Handle to Vulkan physical device object. - - This is the same value as has been passed through VmaAllocatorCreateInfo::physicalDevice. - */ - VkPhysicalDevice VMA_NOT_NULL physicalDevice; - /** \brief Handle to Vulkan device object. - - This is the same value as has been passed through VmaAllocatorCreateInfo::device. - */ - VkDevice VMA_NOT_NULL device; -} VmaAllocatorInfo; - -/** \brief Returns information about existing #VmaAllocator object - handle to Vulkan device etc. - -It might be useful if you want to keep just the #VmaAllocator handle and fetch other required handles to -`VkPhysicalDevice`, `VkDevice` etc. every time using this function. -*/ -VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocatorInfo(VmaAllocator VMA_NOT_NULL allocator, VmaAllocatorInfo* VMA_NOT_NULL pAllocatorInfo); - -/** -PhysicalDeviceProperties are fetched from physicalDevice by the allocator. -You can access it here, without fetching it again on your own. -*/ -VMA_CALL_PRE void VMA_CALL_POST vmaGetPhysicalDeviceProperties( - VmaAllocator VMA_NOT_NULL allocator, - const VkPhysicalDeviceProperties* VMA_NULLABLE * VMA_NOT_NULL ppPhysicalDeviceProperties); - -/** -PhysicalDeviceMemoryProperties are fetched from physicalDevice by the allocator. -You can access it here, without fetching it again on your own. -*/ -VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryProperties( - VmaAllocator VMA_NOT_NULL allocator, - const VkPhysicalDeviceMemoryProperties* VMA_NULLABLE * VMA_NOT_NULL ppPhysicalDeviceMemoryProperties); - -/** -\brief Given Memory Type Index, returns Property Flags of this memory type. - -This is just a convenience function. Same information can be obtained using -vmaGetMemoryProperties(). -*/ -VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryTypeProperties( - VmaAllocator VMA_NOT_NULL allocator, - uint32_t memoryTypeIndex, - VkMemoryPropertyFlags* VMA_NOT_NULL pFlags); - -/** \brief Sets index of the current frame. - -This function must be used if you make allocations with -#VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT and -#VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flags to inform the allocator -when a new frame begins. Allocations queried using vmaGetAllocationInfo() cannot -become lost in the current frame. -*/ -VMA_CALL_PRE void VMA_CALL_POST vmaSetCurrentFrameIndex( - VmaAllocator VMA_NOT_NULL allocator, - uint32_t frameIndex); - -/** \brief Calculated statistics of memory usage in entire allocator. -*/ -typedef struct VmaStatInfo -{ - /// Number of `VkDeviceMemory` Vulkan memory blocks allocated. - uint32_t blockCount; - /// Number of #VmaAllocation allocation objects allocated. - uint32_t allocationCount; - /// Number of free ranges of memory between allocations. - uint32_t unusedRangeCount; - /// Total number of bytes occupied by all allocations. - VkDeviceSize usedBytes; - /// Total number of bytes occupied by unused ranges. - VkDeviceSize unusedBytes; - VkDeviceSize allocationSizeMin, allocationSizeAvg, allocationSizeMax; - VkDeviceSize unusedRangeSizeMin, unusedRangeSizeAvg, unusedRangeSizeMax; -} VmaStatInfo; - -/// General statistics from current state of Allocator. -typedef struct VmaStats -{ - VmaStatInfo memoryType[VK_MAX_MEMORY_TYPES]; - VmaStatInfo memoryHeap[VK_MAX_MEMORY_HEAPS]; - VmaStatInfo total; -} VmaStats; - -/** \brief Retrieves statistics from current state of the Allocator. - -This function is called "calculate" not "get" because it has to traverse all -internal data structures, so it may be quite slow. For faster but more brief statistics -suitable to be called every frame or every allocation, use vmaGetBudget(). - -Note that when using allocator from multiple threads, returned information may immediately -become outdated. -*/ -VMA_CALL_PRE void VMA_CALL_POST vmaCalculateStats( - VmaAllocator VMA_NOT_NULL allocator, - VmaStats* VMA_NOT_NULL pStats); - -/** \brief Statistics of current memory usage and available budget, in bytes, for specific memory heap. -*/ -typedef struct VmaBudget -{ - /** \brief Sum size of all `VkDeviceMemory` blocks allocated from particular heap, in bytes. - */ - VkDeviceSize blockBytes; - - /** \brief Sum size of all allocations created in particular heap, in bytes. - - Usually less or equal than `blockBytes`. - Difference `blockBytes - allocationBytes` is the amount of memory allocated but unused - - available for new allocations or wasted due to fragmentation. - - It might be greater than `blockBytes` if there are some allocations in lost state, as they account - to this value as well. - */ - VkDeviceSize allocationBytes; - - /** \brief Estimated current memory usage of the program, in bytes. - - Fetched from system using `VK_EXT_memory_budget` extension if enabled. - - It might be different than `blockBytes` (usually higher) due to additional implicit objects - also occupying the memory, like swapchain, pipelines, descriptor heaps, command buffers, or - `VkDeviceMemory` blocks allocated outside of this library, if any. - */ - VkDeviceSize usage; - - /** \brief Estimated amount of memory available to the program, in bytes. - - Fetched from system using `VK_EXT_memory_budget` extension if enabled. - - It might be different (most probably smaller) than `VkMemoryHeap::size[heapIndex]` due to factors - external to the program, like other programs also consuming system resources. - Difference `budget - usage` is the amount of additional memory that can probably - be allocated without problems. Exceeding the budget may result in various problems. - */ - VkDeviceSize budget; -} VmaBudget; - -/** \brief Retrieves information about current memory budget for all memory heaps. - -\param[out] pBudget Must point to array with number of elements at least equal to number of memory heaps in physical device used. - -This function is called "get" not "calculate" because it is very fast, suitable to be called -every frame or every allocation. For more detailed statistics use vmaCalculateStats(). - -Note that when using allocator from multiple threads, returned information may immediately -become outdated. -*/ -VMA_CALL_PRE void VMA_CALL_POST vmaGetBudget( - VmaAllocator VMA_NOT_NULL allocator, - VmaBudget* VMA_NOT_NULL pBudget); - -#ifndef VMA_STATS_STRING_ENABLED -#define VMA_STATS_STRING_ENABLED 1 -#endif - -#if VMA_STATS_STRING_ENABLED - -/// Builds and returns statistics as string in JSON format. -/** @param[out] ppStatsString Must be freed using vmaFreeStatsString() function. -*/ -VMA_CALL_PRE void VMA_CALL_POST vmaBuildStatsString( - VmaAllocator VMA_NOT_NULL allocator, - char* VMA_NULLABLE * VMA_NOT_NULL ppStatsString, - VkBool32 detailedMap); - -VMA_CALL_PRE void VMA_CALL_POST vmaFreeStatsString( - VmaAllocator VMA_NOT_NULL allocator, - char* VMA_NULLABLE pStatsString); - -#endif // #if VMA_STATS_STRING_ENABLED - -/** \struct VmaPool -\brief Represents custom memory pool - -Fill structure VmaPoolCreateInfo and call function vmaCreatePool() to create it. -Call function vmaDestroyPool() to destroy it. - -For more information see [Custom memory pools](@ref choosing_memory_type_custom_memory_pools). -*/ -VK_DEFINE_HANDLE(VmaPool) - -typedef enum VmaMemoryUsage -{ - /** No intended memory usage specified. - Use other members of VmaAllocationCreateInfo to specify your requirements. - */ - VMA_MEMORY_USAGE_UNKNOWN = 0, - /** Memory will be used on device only, so fast access from the device is preferred. - It usually means device-local GPU (video) memory. - No need to be mappable on host. - It is roughly equivalent of `D3D12_HEAP_TYPE_DEFAULT`. - - Usage: - - - Resources written and read by device, e.g. images used as attachments. - - Resources transferred from host once (immutable) or infrequently and read by - device multiple times, e.g. textures to be sampled, vertex buffers, uniform - (constant) buffers, and majority of other types of resources used on GPU. - - Allocation may still end up in `HOST_VISIBLE` memory on some implementations. - In such case, you are free to map it. - You can use #VMA_ALLOCATION_CREATE_MAPPED_BIT with this usage type. - */ - VMA_MEMORY_USAGE_GPU_ONLY = 1, - /** Memory will be mappable on host. - It usually means CPU (system) memory. - Guarantees to be `HOST_VISIBLE` and `HOST_COHERENT`. - CPU access is typically uncached. Writes may be write-combined. - Resources created in this pool may still be accessible to the device, but access to them can be slow. - It is roughly equivalent of `D3D12_HEAP_TYPE_UPLOAD`. - - Usage: Staging copy of resources used as transfer source. - */ - VMA_MEMORY_USAGE_CPU_ONLY = 2, - /** - Memory that is both mappable on host (guarantees to be `HOST_VISIBLE`) and preferably fast to access by GPU. - CPU access is typically uncached. Writes may be write-combined. - - Usage: Resources written frequently by host (dynamic), read by device. E.g. textures (with LINEAR layout), vertex buffers, uniform buffers updated every frame or every draw call. - */ - VMA_MEMORY_USAGE_CPU_TO_GPU = 3, - /** Memory mappable on host (guarantees to be `HOST_VISIBLE`) and cached. - It is roughly equivalent of `D3D12_HEAP_TYPE_READBACK`. - - Usage: - - - Resources written by device, read by host - results of some computations, e.g. screen capture, average scene luminance for HDR tone mapping. - - Any resources read or accessed randomly on host, e.g. CPU-side copy of vertex buffer used as source of transfer, but also used for collision detection. - */ - VMA_MEMORY_USAGE_GPU_TO_CPU = 4, - /** CPU memory - memory that is preferably not `DEVICE_LOCAL`, but also not guaranteed to be `HOST_VISIBLE`. - - Usage: Staging copy of resources moved from GPU memory to CPU memory as part - of custom paging/residency mechanism, to be moved back to GPU memory when needed. - */ - VMA_MEMORY_USAGE_CPU_COPY = 5, - /** Lazily allocated GPU memory having `VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT`. - Exists mostly on mobile platforms. Using it on desktop PC or other GPUs with no such memory type present will fail the allocation. - - Usage: Memory for transient attachment images (color attachments, depth attachments etc.), created with `VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT`. - - Allocations with this usage are always created as dedicated - it implies #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT. - */ - VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED = 6, - - VMA_MEMORY_USAGE_MAX_ENUM = 0x7FFFFFFF -} VmaMemoryUsage; - -/// Flags to be passed as VmaAllocationCreateInfo::flags. -typedef enum VmaAllocationCreateFlagBits { - /** \brief Set this flag if the allocation should have its own memory block. - - Use it for special, big resources, like fullscreen images used as attachments. - - You should not use this flag if VmaAllocationCreateInfo::pool is not null. - */ - VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT = 0x00000001, - - /** \brief Set this flag to only try to allocate from existing `VkDeviceMemory` blocks and never create new such block. - - If new allocation cannot be placed in any of the existing blocks, allocation - fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY` error. - - You should not use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT and - #VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT at the same time. It makes no sense. - - If VmaAllocationCreateInfo::pool is not null, this flag is implied and ignored. */ - VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT = 0x00000002, - /** \brief Set this flag to use a memory that will be persistently mapped and retrieve pointer to it. - - Pointer to mapped memory will be returned through VmaAllocationInfo::pMappedData. - - It is valid to use this flag for allocation made from memory type that is not - `HOST_VISIBLE`. This flag is then ignored and memory is not mapped. This is - useful if you need an allocation that is efficient to use on GPU - (`DEVICE_LOCAL`) and still want to map it directly if possible on platforms that - support it (e.g. Intel GPU). - - You should not use this flag together with #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT. - */ - VMA_ALLOCATION_CREATE_MAPPED_BIT = 0x00000004, - /** Allocation created with this flag can become lost as a result of another - allocation with #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flag, so you - must check it before use. - - To check if allocation is not lost, call vmaGetAllocationInfo() and check if - VmaAllocationInfo::deviceMemory is not `VK_NULL_HANDLE`. - - For details about supporting lost allocations, see Lost Allocations - chapter of User Guide on Main Page. - - You should not use this flag together with #VMA_ALLOCATION_CREATE_MAPPED_BIT. - */ - VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT = 0x00000008, - /** While creating allocation using this flag, other allocations that were - created with flag #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT can become lost. - - For details about supporting lost allocations, see Lost Allocations - chapter of User Guide on Main Page. - */ - VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT = 0x00000010, - /** Set this flag to treat VmaAllocationCreateInfo::pUserData as pointer to a - null-terminated string. Instead of copying pointer value, a local copy of the - string is made and stored in allocation's `pUserData`. The string is automatically - freed together with the allocation. It is also used in vmaBuildStatsString(). - */ - VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT = 0x00000020, - /** Allocation will be created from upper stack in a double stack pool. - - This flag is only allowed for custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT flag. - */ - VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT = 0x00000040, - /** Create both buffer/image and allocation, but don't bind them together. - It is useful when you want to bind yourself to do some more advanced binding, e.g. using some extensions. - The flag is meaningful only with functions that bind by default: vmaCreateBuffer(), vmaCreateImage(). - Otherwise it is ignored. - */ - VMA_ALLOCATION_CREATE_DONT_BIND_BIT = 0x00000080, - /** Create allocation only if additional device memory required for it, if any, won't exceed - memory budget. Otherwise return `VK_ERROR_OUT_OF_DEVICE_MEMORY`. - */ - VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT = 0x00000100, - - /** Allocation strategy that chooses smallest possible free range for the - allocation. - */ - VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT = 0x00010000, - /** Allocation strategy that chooses biggest possible free range for the - allocation. - */ - VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT = 0x00020000, - /** Allocation strategy that chooses first suitable free range for the - allocation. - - "First" doesn't necessarily means the one with smallest offset in memory, - but rather the one that is easiest and fastest to find. - */ - VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT = 0x00040000, - - /** Allocation strategy that tries to minimize memory usage. - */ - VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT = VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT, - /** Allocation strategy that tries to minimize allocation time. - */ - VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT = VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT, - /** Allocation strategy that tries to minimize memory fragmentation. - */ - VMA_ALLOCATION_CREATE_STRATEGY_MIN_FRAGMENTATION_BIT = VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT, - - /** A bit mask to extract only `STRATEGY` bits from entire set of flags. - */ - VMA_ALLOCATION_CREATE_STRATEGY_MASK = - VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT | - VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT | - VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT, - - VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VmaAllocationCreateFlagBits; -typedef VkFlags VmaAllocationCreateFlags; - -typedef struct VmaAllocationCreateInfo -{ - /// Use #VmaAllocationCreateFlagBits enum. - VmaAllocationCreateFlags flags; - /** \brief Intended usage of memory. - - You can leave #VMA_MEMORY_USAGE_UNKNOWN if you specify memory requirements in other way. \n - If `pool` is not null, this member is ignored. - */ - VmaMemoryUsage usage; - /** \brief Flags that must be set in a Memory Type chosen for an allocation. - - Leave 0 if you specify memory requirements in other way. \n - If `pool` is not null, this member is ignored.*/ - VkMemoryPropertyFlags requiredFlags; - /** \brief Flags that preferably should be set in a memory type chosen for an allocation. - - Set to 0 if no additional flags are preferred. \n - If `pool` is not null, this member is ignored. */ - VkMemoryPropertyFlags preferredFlags; - /** \brief Bitmask containing one bit set for every memory type acceptable for this allocation. - - Value 0 is equivalent to `UINT32_MAX` - it means any memory type is accepted if - it meets other requirements specified by this structure, with no further - restrictions on memory type index. \n - If `pool` is not null, this member is ignored. - */ - uint32_t memoryTypeBits; - /** \brief Pool that this allocation should be created in. - - Leave `VK_NULL_HANDLE` to allocate from default pool. If not null, members: - `usage`, `requiredFlags`, `preferredFlags`, `memoryTypeBits` are ignored. - */ - VmaPool VMA_NULLABLE pool; - /** \brief Custom general-purpose pointer that will be stored in #VmaAllocation, can be read as VmaAllocationInfo::pUserData and changed using vmaSetAllocationUserData(). - - If #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT is used, it must be either - null or pointer to a null-terminated string. The string will be then copied to - internal buffer, so it doesn't need to be valid after allocation call. - */ - void* VMA_NULLABLE pUserData; -} VmaAllocationCreateInfo; - -/** -\brief Helps to find memoryTypeIndex, given memoryTypeBits and VmaAllocationCreateInfo. - -This algorithm tries to find a memory type that: - -- Is allowed by memoryTypeBits. -- Contains all the flags from pAllocationCreateInfo->requiredFlags. -- Matches intended usage. -- Has as many flags from pAllocationCreateInfo->preferredFlags as possible. - -\return Returns VK_ERROR_FEATURE_NOT_PRESENT if not found. Receiving such result -from this function or any other allocating function probably means that your -device doesn't support any memory type with requested features for the specific -type of resource you want to use it for. Please check parameters of your -resource, like image layout (OPTIMAL versus LINEAR) or mip level count. -*/ -VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndex( - VmaAllocator VMA_NOT_NULL allocator, - uint32_t memoryTypeBits, - const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo, - uint32_t* VMA_NOT_NULL pMemoryTypeIndex); - -/** -\brief Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo. - -It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex. -It internally creates a temporary, dummy buffer that never has memory bound. -It is just a convenience function, equivalent to calling: - -- `vkCreateBuffer` -- `vkGetBufferMemoryRequirements` -- `vmaFindMemoryTypeIndex` -- `vkDestroyBuffer` -*/ -VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForBufferInfo( - VmaAllocator VMA_NOT_NULL allocator, - const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo, - const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo, - uint32_t* VMA_NOT_NULL pMemoryTypeIndex); - -/** -\brief Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo. - -It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex. -It internally creates a temporary, dummy image that never has memory bound. -It is just a convenience function, equivalent to calling: - -- `vkCreateImage` -- `vkGetImageMemoryRequirements` -- `vmaFindMemoryTypeIndex` -- `vkDestroyImage` -*/ -VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForImageInfo( - VmaAllocator VMA_NOT_NULL allocator, - const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo, - const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo, - uint32_t* VMA_NOT_NULL pMemoryTypeIndex); - -/// Flags to be passed as VmaPoolCreateInfo::flags. -typedef enum VmaPoolCreateFlagBits { - /** \brief Use this flag if you always allocate only buffers and linear images or only optimal images out of this pool and so Buffer-Image Granularity can be ignored. - - This is an optional optimization flag. - - If you always allocate using vmaCreateBuffer(), vmaCreateImage(), - vmaAllocateMemoryForBuffer(), then you don't need to use it because allocator - knows exact type of your allocations so it can handle Buffer-Image Granularity - in the optimal way. - - If you also allocate using vmaAllocateMemoryForImage() or vmaAllocateMemory(), - exact type of such allocations is not known, so allocator must be conservative - in handling Buffer-Image Granularity, which can lead to suboptimal allocation - (wasted memory). In that case, if you can make sure you always allocate only - buffers and linear images or only optimal images out of this pool, use this flag - to make allocator disregard Buffer-Image Granularity and so make allocations - faster and more optimal. - */ - VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT = 0x00000002, - - /** \brief Enables alternative, linear allocation algorithm in this pool. - - Specify this flag to enable linear allocation algorithm, which always creates - new allocations after last one and doesn't reuse space from allocations freed in - between. It trades memory consumption for simplified algorithm and data - structure, which has better performance and uses less memory for metadata. - - By using this flag, you can achieve behavior of free-at-once, stack, - ring buffer, and double stack. For details, see documentation chapter - \ref linear_algorithm. - - When using this flag, you must specify VmaPoolCreateInfo::maxBlockCount == 1 (or 0 for default). - - For more details, see [Linear allocation algorithm](@ref linear_algorithm). - */ - VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT = 0x00000004, - - /** \brief Enables alternative, buddy allocation algorithm in this pool. - - It operates on a tree of blocks, each having size that is a power of two and - a half of its parent's size. Comparing to default algorithm, this one provides - faster allocation and deallocation and decreased external fragmentation, - at the expense of more memory wasted (internal fragmentation). - - For more details, see [Buddy allocation algorithm](@ref buddy_algorithm). - */ - VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT = 0x00000008, - - /** Bit mask to extract only `ALGORITHM` bits from entire set of flags. - */ - VMA_POOL_CREATE_ALGORITHM_MASK = - VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT | - VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT, - - VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VmaPoolCreateFlagBits; -typedef VkFlags VmaPoolCreateFlags; - -/** \brief Describes parameter of created #VmaPool. -*/ -typedef struct VmaPoolCreateInfo { - /** \brief Vulkan memory type index to allocate this pool from. - */ - uint32_t memoryTypeIndex; - /** \brief Use combination of #VmaPoolCreateFlagBits. - */ - VmaPoolCreateFlags flags; - /** \brief Size of a single `VkDeviceMemory` block to be allocated as part of this pool, in bytes. Optional. - - Specify nonzero to set explicit, constant size of memory blocks used by this - pool. - - Leave 0 to use default and let the library manage block sizes automatically. - Sizes of particular blocks may vary. - */ - VkDeviceSize blockSize; - /** \brief Minimum number of blocks to be always allocated in this pool, even if they stay empty. - - Set to 0 to have no preallocated blocks and allow the pool be completely empty. - */ - size_t minBlockCount; - /** \brief Maximum number of blocks that can be allocated in this pool. Optional. - - Set to 0 to use default, which is `SIZE_MAX`, which means no limit. - - Set to same value as VmaPoolCreateInfo::minBlockCount to have fixed amount of memory allocated - throughout whole lifetime of this pool. - */ - size_t maxBlockCount; - /** \brief Maximum number of additional frames that are in use at the same time as current frame. - - This value is used only when you make allocations with - #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocation cannot become - lost if allocation.lastUseFrameIndex >= allocator.currentFrameIndex - frameInUseCount. - - For example, if you double-buffer your command buffers, so resources used for - rendering in previous frame may still be in use by the GPU at the moment you - allocate resources needed for the current frame, set this value to 1. - - If you want to allow any allocations other than used in the current frame to - become lost, set this value to 0. - */ - uint32_t frameInUseCount; -} VmaPoolCreateInfo; - -/** \brief Describes parameter of existing #VmaPool. -*/ -typedef struct VmaPoolStats { - /** \brief Total amount of `VkDeviceMemory` allocated from Vulkan for this pool, in bytes. - */ - VkDeviceSize size; - /** \brief Total number of bytes in the pool not used by any #VmaAllocation. - */ - VkDeviceSize unusedSize; - /** \brief Number of #VmaAllocation objects created from this pool that were not destroyed or lost. - */ - size_t allocationCount; - /** \brief Number of continuous memory ranges in the pool not used by any #VmaAllocation. - */ - size_t unusedRangeCount; - /** \brief Size of the largest continuous free memory region available for new allocation. - - Making a new allocation of that size is not guaranteed to succeed because of - possible additional margin required to respect alignment and buffer/image - granularity. - */ - VkDeviceSize unusedRangeSizeMax; - /** \brief Number of `VkDeviceMemory` blocks allocated for this pool. - */ - size_t blockCount; -} VmaPoolStats; - -/** \brief Allocates Vulkan device memory and creates #VmaPool object. - -@param allocator Allocator object. -@param pCreateInfo Parameters of pool to create. -@param[out] pPool Handle to created pool. -*/ -VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreatePool( - VmaAllocator VMA_NOT_NULL allocator, - const VmaPoolCreateInfo* VMA_NOT_NULL pCreateInfo, - VmaPool VMA_NULLABLE * VMA_NOT_NULL pPool); - -/** \brief Destroys #VmaPool object and frees Vulkan device memory. -*/ -VMA_CALL_PRE void VMA_CALL_POST vmaDestroyPool( - VmaAllocator VMA_NOT_NULL allocator, - VmaPool VMA_NULLABLE pool); - -/** \brief Retrieves statistics of existing #VmaPool object. - -@param allocator Allocator object. -@param pool Pool object. -@param[out] pPoolStats Statistics of specified pool. -*/ -VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolStats( - VmaAllocator VMA_NOT_NULL allocator, - VmaPool VMA_NOT_NULL pool, - VmaPoolStats* VMA_NOT_NULL pPoolStats); - -/** \brief Marks all allocations in given pool as lost if they are not used in current frame or VmaPoolCreateInfo::frameInUseCount back from now. - -@param allocator Allocator object. -@param pool Pool. -@param[out] pLostAllocationCount Number of allocations marked as lost. Optional - pass null if you don't need this information. -*/ -VMA_CALL_PRE void VMA_CALL_POST vmaMakePoolAllocationsLost( - VmaAllocator VMA_NOT_NULL allocator, - VmaPool VMA_NOT_NULL pool, - size_t* VMA_NULLABLE pLostAllocationCount); - -/** \brief Checks magic number in margins around all allocations in given memory pool in search for corruptions. - -Corruption detection is enabled only when `VMA_DEBUG_DETECT_CORRUPTION` macro is defined to nonzero, -`VMA_DEBUG_MARGIN` is defined to nonzero and the pool is created in memory type that is -`HOST_VISIBLE` and `HOST_COHERENT`. For more information, see [Corruption detection](@ref debugging_memory_usage_corruption_detection). - -Possible return values: - -- `VK_ERROR_FEATURE_NOT_PRESENT` - corruption detection is not enabled for specified pool. -- `VK_SUCCESS` - corruption detection has been performed and succeeded. -- `VK_ERROR_VALIDATION_FAILED_EXT` - corruption detection has been performed and found memory corruptions around one of the allocations. - `VMA_ASSERT` is also fired in that case. -- Other value: Error returned by Vulkan, e.g. memory mapping failure. -*/ -VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckPoolCorruption(VmaAllocator VMA_NOT_NULL allocator, VmaPool VMA_NOT_NULL pool); - -/** \brief Retrieves name of a custom pool. - -After the call `ppName` is either null or points to an internally-owned null-terminated string -containing name of the pool that was previously set. The pointer becomes invalid when the pool is -destroyed or its name is changed using vmaSetPoolName(). -*/ -VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolName( - VmaAllocator VMA_NOT_NULL allocator, - VmaPool VMA_NOT_NULL pool, - const char* VMA_NULLABLE * VMA_NOT_NULL ppName); - -/** \brief Sets name of a custom pool. - -`pName` can be either null or pointer to a null-terminated string with new name for the pool. -Function makes internal copy of the string, so it can be changed or freed immediately after this call. -*/ -VMA_CALL_PRE void VMA_CALL_POST vmaSetPoolName( - VmaAllocator VMA_NOT_NULL allocator, - VmaPool VMA_NOT_NULL pool, - const char* VMA_NULLABLE pName); - -/** \struct VmaAllocation -\brief Represents single memory allocation. - -It may be either dedicated block of `VkDeviceMemory` or a specific region of a bigger block of this type -plus unique offset. - -There are multiple ways to create such object. -You need to fill structure VmaAllocationCreateInfo. -For more information see [Choosing memory type](@ref choosing_memory_type). - -Although the library provides convenience functions that create Vulkan buffer or image, -allocate memory for it and bind them together, -binding of the allocation to a buffer or an image is out of scope of the allocation itself. -Allocation object can exist without buffer/image bound, -binding can be done manually by the user, and destruction of it can be done -independently of destruction of the allocation. - -The object also remembers its size and some other information. -To retrieve this information, use function vmaGetAllocationInfo() and inspect -returned structure VmaAllocationInfo. - -Some kinds allocations can be in lost state. -For more information, see [Lost allocations](@ref lost_allocations). -*/ -VK_DEFINE_HANDLE(VmaAllocation) - -/** \brief Parameters of #VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo(). -*/ -typedef struct VmaAllocationInfo { - /** \brief Memory type index that this allocation was allocated from. - - It never changes. - */ - uint32_t memoryType; - /** \brief Handle to Vulkan memory object. - - Same memory object can be shared by multiple allocations. - - It can change after call to vmaDefragment() if this allocation is passed to the function, or if allocation is lost. - - If the allocation is lost, it is equal to `VK_NULL_HANDLE`. - */ - VkDeviceMemory VMA_NULLABLE_NON_DISPATCHABLE deviceMemory; - /** \brief Offset in `VkDeviceMemory` object to the beginning of this allocation, in bytes. `(deviceMemory, offset)` pair is unique to this allocation. - - You usually don't need to use this offset. If you create a buffer or an image together with the allocation using e.g. function - vmaCreateBuffer(), vmaCreateImage(), functions that operate on these resources refer to the beginning of the buffer or image, - not entire device memory block. Functions like vmaMapMemory(), vmaBindBufferMemory() also refer to the beginning of the allocation - and apply this offset automatically. - - It can change after call to vmaDefragment() if this allocation is passed to the function, or if allocation is lost. - */ - VkDeviceSize offset; - /** \brief Size of this allocation, in bytes. - - It never changes, unless allocation is lost. - - \note Allocation size returned in this variable may be greater than the size - requested for the resource e.g. as `VkBufferCreateInfo::size`. Whole size of the - allocation is accessible for operations on memory e.g. using a pointer after - mapping with vmaMapMemory(), but operations on the resource e.g. using - `vkCmdCopyBuffer` must be limited to the size of the resource. - */ - VkDeviceSize size; - /** \brief Pointer to the beginning of this allocation as mapped data. - - If the allocation hasn't been mapped using vmaMapMemory() and hasn't been - created with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag, this value is null. - - It can change after call to vmaMapMemory(), vmaUnmapMemory(). - It can also change after call to vmaDefragment() if this allocation is passed to the function. - */ - void* VMA_NULLABLE pMappedData; - /** \brief Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vmaSetAllocationUserData(). - - It can change after call to vmaSetAllocationUserData() for this allocation. - */ - void* VMA_NULLABLE pUserData; -} VmaAllocationInfo; - -/** \brief General purpose memory allocation. - -@param[out] pAllocation Handle to allocated memory. -@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo(). - -You should free the memory using vmaFreeMemory() or vmaFreeMemoryPages(). - -It is recommended to use vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage(), -vmaCreateBuffer(), vmaCreateImage() instead whenever possible. -*/ -VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemory( - VmaAllocator VMA_NOT_NULL allocator, - const VkMemoryRequirements* VMA_NOT_NULL pVkMemoryRequirements, - const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo, - VmaAllocation VMA_NULLABLE * VMA_NOT_NULL pAllocation, - VmaAllocationInfo* VMA_NULLABLE pAllocationInfo); - -/** \brief General purpose memory allocation for multiple allocation objects at once. - -@param allocator Allocator object. -@param pVkMemoryRequirements Memory requirements for each allocation. -@param pCreateInfo Creation parameters for each alloction. -@param allocationCount Number of allocations to make. -@param[out] pAllocations Pointer to array that will be filled with handles to created allocations. -@param[out] pAllocationInfo Optional. Pointer to array that will be filled with parameters of created allocations. - -You should free the memory using vmaFreeMemory() or vmaFreeMemoryPages(). - -Word "pages" is just a suggestion to use this function to allocate pieces of memory needed for sparse binding. -It is just a general purpose allocation function able to make multiple allocations at once. -It may be internally optimized to be more efficient than calling vmaAllocateMemory() `allocationCount` times. - -All allocations are made using same parameters. All of them are created out of the same memory pool and type. -If any allocation fails, all allocations already made within this function call are also freed, so that when -returned result is not `VK_SUCCESS`, `pAllocation` array is always entirely filled with `VK_NULL_HANDLE`. -*/ -VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryPages( - VmaAllocator VMA_NOT_NULL allocator, - const VkMemoryRequirements* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pVkMemoryRequirements, - const VmaAllocationCreateInfo* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pCreateInfo, - size_t allocationCount, - VmaAllocation VMA_NULLABLE * VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pAllocations, - VmaAllocationInfo* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) pAllocationInfo); - -/** -@param[out] pAllocation Handle to allocated memory. -@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo(). - -You should free the memory using vmaFreeMemory(). -*/ -VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForBuffer( - VmaAllocator VMA_NOT_NULL allocator, - VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer, - const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo, - VmaAllocation VMA_NULLABLE * VMA_NOT_NULL pAllocation, - VmaAllocationInfo* VMA_NULLABLE pAllocationInfo); - -/// Function similar to vmaAllocateMemoryForBuffer(). -VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForImage( - VmaAllocator VMA_NOT_NULL allocator, - VkImage VMA_NOT_NULL_NON_DISPATCHABLE image, - const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo, - VmaAllocation VMA_NULLABLE * VMA_NOT_NULL pAllocation, - VmaAllocationInfo* VMA_NULLABLE pAllocationInfo); - -/** \brief Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(), or vmaAllocateMemoryForImage(). - -Passing `VK_NULL_HANDLE` as `allocation` is valid. Such function call is just skipped. -*/ -VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemory( - VmaAllocator VMA_NOT_NULL allocator, - const VmaAllocation VMA_NULLABLE allocation); - -/** \brief Frees memory and destroys multiple allocations. - -Word "pages" is just a suggestion to use this function to free pieces of memory used for sparse binding. -It is just a general purpose function to free memory and destroy allocations made using e.g. vmaAllocateMemory(), -vmaAllocateMemoryPages() and other functions. -It may be internally optimized to be more efficient than calling vmaFreeMemory() `allocationCount` times. - -Allocations in `pAllocations` array can come from any memory pools and types. -Passing `VK_NULL_HANDLE` as elements of `pAllocations` array is valid. Such entries are just skipped. -*/ -VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemoryPages( - VmaAllocator VMA_NOT_NULL allocator, - size_t allocationCount, - const VmaAllocation VMA_NULLABLE * VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pAllocations); - -/** \brief Deprecated. - -\deprecated -In version 2.2.0 it used to try to change allocation's size without moving or reallocating it. -In current version it returns `VK_SUCCESS` only if `newSize` equals current allocation's size. -Otherwise returns `VK_ERROR_OUT_OF_POOL_MEMORY`, indicating that allocation's size could not be changed. -*/ -VMA_CALL_PRE VkResult VMA_CALL_POST vmaResizeAllocation( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - VkDeviceSize newSize); - -/** \brief Returns current information about specified allocation and atomically marks it as used in current frame. - -Current paramteres of given allocation are returned in `pAllocationInfo`. - -This function also atomically "touches" allocation - marks it as used in current frame, -just like vmaTouchAllocation(). -If the allocation is in lost state, `pAllocationInfo->deviceMemory == VK_NULL_HANDLE`. - -Although this function uses atomics and doesn't lock any mutex, so it should be quite efficient, -you can avoid calling it too often. - -- You can retrieve same VmaAllocationInfo structure while creating your resource, from function - vmaCreateBuffer(), vmaCreateImage(). You can remember it if you are sure parameters don't change - (e.g. due to defragmentation or allocation becoming lost). -- If you just want to check if allocation is not lost, vmaTouchAllocation() will work faster. -*/ -VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationInfo( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - VmaAllocationInfo* VMA_NOT_NULL pAllocationInfo); - -/** \brief Returns `VK_TRUE` if allocation is not lost and atomically marks it as used in current frame. - -If the allocation has been created with #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag, -this function returns `VK_TRUE` if it's not in lost state, so it can still be used. -It then also atomically "touches" the allocation - marks it as used in current frame, -so that you can be sure it won't become lost in current frame or next `frameInUseCount` frames. - -If the allocation is in lost state, the function returns `VK_FALSE`. -Memory of such allocation, as well as buffer or image bound to it, should not be used. -Lost allocation and the buffer/image still need to be destroyed. - -If the allocation has been created without #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag, -this function always returns `VK_TRUE`. -*/ -VMA_CALL_PRE VkBool32 VMA_CALL_POST vmaTouchAllocation( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation); - -/** \brief Sets pUserData in given allocation to new value. - -If the allocation was created with VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT, -pUserData must be either null, or pointer to a null-terminated string. The function -makes local copy of the string and sets it as allocation's `pUserData`. String -passed as pUserData doesn't need to be valid for whole lifetime of the allocation - -you can free it after this call. String previously pointed by allocation's -pUserData is freed from memory. - -If the flag was not used, the value of pointer `pUserData` is just copied to -allocation's `pUserData`. It is opaque, so you can use it however you want - e.g. -as a pointer, ordinal number or some handle to you own data. -*/ -VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationUserData( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - void* VMA_NULLABLE pUserData); - -/** \brief Creates new allocation that is in lost state from the beginning. - -It can be useful if you need a dummy, non-null allocation. - -You still need to destroy created object using vmaFreeMemory(). - -Returned allocation is not tied to any specific memory pool or memory type and -not bound to any image or buffer. It has size = 0. It cannot be turned into -a real, non-empty allocation. -*/ -VMA_CALL_PRE void VMA_CALL_POST vmaCreateLostAllocation( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NULLABLE * VMA_NOT_NULL pAllocation); - -/** \brief Maps memory represented by given allocation and returns pointer to it. - -Maps memory represented by given allocation to make it accessible to CPU code. -When succeeded, `*ppData` contains pointer to first byte of this memory. -If the allocation is part of bigger `VkDeviceMemory` block, the pointer is -correctly offseted to the beginning of region assigned to this particular -allocation. - -Mapping is internally reference-counted and synchronized, so despite raw Vulkan -function `vkMapMemory()` cannot be used to map same block of `VkDeviceMemory` -multiple times simultaneously, it is safe to call this function on allocations -assigned to the same memory block. Actual Vulkan memory will be mapped on first -mapping and unmapped on last unmapping. - -If the function succeeded, you must call vmaUnmapMemory() to unmap the -allocation when mapping is no longer needed or before freeing the allocation, at -the latest. - -It also safe to call this function multiple times on the same allocation. You -must call vmaUnmapMemory() same number of times as you called vmaMapMemory(). - -It is also safe to call this function on allocation created with -#VMA_ALLOCATION_CREATE_MAPPED_BIT flag. Its memory stays mapped all the time. -You must still call vmaUnmapMemory() same number of times as you called -vmaMapMemory(). You must not call vmaUnmapMemory() additional time to free the -"0-th" mapping made automatically due to #VMA_ALLOCATION_CREATE_MAPPED_BIT flag. - -This function fails when used on allocation made in memory type that is not -`HOST_VISIBLE`. - -This function always fails when called for allocation that was created with -#VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocations cannot be -mapped. - -This function doesn't automatically flush or invalidate caches. -If the allocation is made from a memory types that is not `HOST_COHERENT`, -you also need to use vmaInvalidateAllocation() / vmaFlushAllocation(), as required by Vulkan specification. -*/ -VMA_CALL_PRE VkResult VMA_CALL_POST vmaMapMemory( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - void* VMA_NULLABLE * VMA_NOT_NULL ppData); - -/** \brief Unmaps memory represented by given allocation, mapped previously using vmaMapMemory(). - -For details, see description of vmaMapMemory(). - -This function doesn't automatically flush or invalidate caches. -If the allocation is made from a memory types that is not `HOST_COHERENT`, -you also need to use vmaInvalidateAllocation() / vmaFlushAllocation(), as required by Vulkan specification. -*/ -VMA_CALL_PRE void VMA_CALL_POST vmaUnmapMemory( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation); - -/** \brief Flushes memory of given allocation. - -Calls `vkFlushMappedMemoryRanges()` for memory associated with given range of given allocation. -It needs to be called after writing to a mapped memory for memory types that are not `HOST_COHERENT`. -Unmap operation doesn't do that automatically. - -- `offset` must be relative to the beginning of allocation. -- `size` can be `VK_WHOLE_SIZE`. It means all memory from `offset` the the end of given allocation. -- `offset` and `size` don't have to be aligned. - They are internally rounded down/up to multiply of `nonCoherentAtomSize`. -- If `size` is 0, this call is ignored. -- If memory type that the `allocation` belongs to is not `HOST_VISIBLE` or it is `HOST_COHERENT`, - this call is ignored. - -Warning! `offset` and `size` are relative to the contents of given `allocation`. -If you mean whole allocation, you can pass 0 and `VK_WHOLE_SIZE`, respectively. -Do not pass allocation's offset as `offset`!!! - -This function returns the `VkResult` from `vkFlushMappedMemoryRanges` if it is -called, otherwise `VK_SUCCESS`. -*/ -VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocation( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - VkDeviceSize offset, - VkDeviceSize size); - -/** \brief Invalidates memory of given allocation. - -Calls `vkInvalidateMappedMemoryRanges()` for memory associated with given range of given allocation. -It needs to be called before reading from a mapped memory for memory types that are not `HOST_COHERENT`. -Map operation doesn't do that automatically. - -- `offset` must be relative to the beginning of allocation. -- `size` can be `VK_WHOLE_SIZE`. It means all memory from `offset` the the end of given allocation. -- `offset` and `size` don't have to be aligned. - They are internally rounded down/up to multiply of `nonCoherentAtomSize`. -- If `size` is 0, this call is ignored. -- If memory type that the `allocation` belongs to is not `HOST_VISIBLE` or it is `HOST_COHERENT`, - this call is ignored. - -Warning! `offset` and `size` are relative to the contents of given `allocation`. -If you mean whole allocation, you can pass 0 and `VK_WHOLE_SIZE`, respectively. -Do not pass allocation's offset as `offset`!!! - -This function returns the `VkResult` from `vkInvalidateMappedMemoryRanges` if -it is called, otherwise `VK_SUCCESS`. -*/ -VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocation( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - VkDeviceSize offset, - VkDeviceSize size); - -/** \brief Flushes memory of given set of allocations. - -Calls `vkFlushMappedMemoryRanges()` for memory associated with given ranges of given allocations. -For more information, see documentation of vmaFlushAllocation(). - -\param allocator -\param allocationCount -\param allocations -\param offsets If not null, it must point to an array of offsets of regions to flush, relative to the beginning of respective allocations. Null means all ofsets are zero. -\param sizes If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means `VK_WHOLE_SIZE` for all allocations. - -This function returns the `VkResult` from `vkFlushMappedMemoryRanges` if it is -called, otherwise `VK_SUCCESS`. -*/ -VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocations( - VmaAllocator VMA_NOT_NULL allocator, - uint32_t allocationCount, - const VmaAllocation VMA_NOT_NULL * VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) allocations, - const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) offsets, - const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) sizes); - -/** \brief Invalidates memory of given set of allocations. - -Calls `vkInvalidateMappedMemoryRanges()` for memory associated with given ranges of given allocations. -For more information, see documentation of vmaInvalidateAllocation(). - -\param allocator -\param allocationCount -\param allocations -\param offsets If not null, it must point to an array of offsets of regions to flush, relative to the beginning of respective allocations. Null means all ofsets are zero. -\param sizes If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means `VK_WHOLE_SIZE` for all allocations. - -This function returns the `VkResult` from `vkInvalidateMappedMemoryRanges` if it is -called, otherwise `VK_SUCCESS`. -*/ -VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocations( - VmaAllocator VMA_NOT_NULL allocator, - uint32_t allocationCount, - const VmaAllocation VMA_NOT_NULL * VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) allocations, - const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) offsets, - const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) sizes); - -/** \brief Checks magic number in margins around all allocations in given memory types (in both default and custom pools) in search for corruptions. - -@param memoryTypeBits Bit mask, where each bit set means that a memory type with that index should be checked. - -Corruption detection is enabled only when `VMA_DEBUG_DETECT_CORRUPTION` macro is defined to nonzero, -`VMA_DEBUG_MARGIN` is defined to nonzero and only for memory types that are -`HOST_VISIBLE` and `HOST_COHERENT`. For more information, see [Corruption detection](@ref debugging_memory_usage_corruption_detection). - -Possible return values: - -- `VK_ERROR_FEATURE_NOT_PRESENT` - corruption detection is not enabled for any of specified memory types. -- `VK_SUCCESS` - corruption detection has been performed and succeeded. -- `VK_ERROR_VALIDATION_FAILED_EXT` - corruption detection has been performed and found memory corruptions around one of the allocations. - `VMA_ASSERT` is also fired in that case. -- Other value: Error returned by Vulkan, e.g. memory mapping failure. -*/ -VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckCorruption(VmaAllocator VMA_NOT_NULL allocator, uint32_t memoryTypeBits); - -/** \struct VmaDefragmentationContext -\brief Represents Opaque object that represents started defragmentation process. - -Fill structure #VmaDefragmentationInfo2 and call function vmaDefragmentationBegin() to create it. -Call function vmaDefragmentationEnd() to destroy it. -*/ -VK_DEFINE_HANDLE(VmaDefragmentationContext) - -/// Flags to be used in vmaDefragmentationBegin(). None at the moment. Reserved for future use. -typedef enum VmaDefragmentationFlagBits { - VMA_DEFRAGMENTATION_FLAG_INCREMENTAL = 0x1, - VMA_DEFRAGMENTATION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VmaDefragmentationFlagBits; -typedef VkFlags VmaDefragmentationFlags; - -/** \brief Parameters for defragmentation. - -To be used with function vmaDefragmentationBegin(). -*/ -typedef struct VmaDefragmentationInfo2 { - /** \brief Reserved for future use. Should be 0. - */ - VmaDefragmentationFlags flags; - /** \brief Number of allocations in `pAllocations` array. - */ - uint32_t allocationCount; - /** \brief Pointer to array of allocations that can be defragmented. - - The array should have `allocationCount` elements. - The array should not contain nulls. - Elements in the array should be unique - same allocation cannot occur twice. - It is safe to pass allocations that are in the lost state - they are ignored. - All allocations not present in this array are considered non-moveable during this defragmentation. - */ - const VmaAllocation VMA_NOT_NULL * VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) pAllocations; - /** \brief Optional, output. Pointer to array that will be filled with information whether the allocation at certain index has been changed during defragmentation. - - The array should have `allocationCount` elements. - You can pass null if you are not interested in this information. - */ - VkBool32* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) pAllocationsChanged; - /** \brief Numer of pools in `pPools` array. - */ - uint32_t poolCount; - /** \brief Either null or pointer to array of pools to be defragmented. - - All the allocations in the specified pools can be moved during defragmentation - and there is no way to check if they were really moved as in `pAllocationsChanged`, - so you must query all the allocations in all these pools for new `VkDeviceMemory` - and offset using vmaGetAllocationInfo() if you might need to recreate buffers - and images bound to them. - - The array should have `poolCount` elements. - The array should not contain nulls. - Elements in the array should be unique - same pool cannot occur twice. - - Using this array is equivalent to specifying all allocations from the pools in `pAllocations`. - It might be more efficient. - */ - const VmaPool VMA_NOT_NULL * VMA_NULLABLE VMA_LEN_IF_NOT_NULL(poolCount) pPools; - /** \brief Maximum total numbers of bytes that can be copied while moving allocations to different places using transfers on CPU side, like `memcpy()`, `memmove()`. - - `VK_WHOLE_SIZE` means no limit. - */ - VkDeviceSize maxCpuBytesToMove; - /** \brief Maximum number of allocations that can be moved to a different place using transfers on CPU side, like `memcpy()`, `memmove()`. - - `UINT32_MAX` means no limit. - */ - uint32_t maxCpuAllocationsToMove; - /** \brief Maximum total numbers of bytes that can be copied while moving allocations to different places using transfers on GPU side, posted to `commandBuffer`. - - `VK_WHOLE_SIZE` means no limit. - */ - VkDeviceSize maxGpuBytesToMove; - /** \brief Maximum number of allocations that can be moved to a different place using transfers on GPU side, posted to `commandBuffer`. - - `UINT32_MAX` means no limit. - */ - uint32_t maxGpuAllocationsToMove; - /** \brief Optional. Command buffer where GPU copy commands will be posted. - - If not null, it must be a valid command buffer handle that supports Transfer queue type. - It must be in the recording state and outside of a render pass instance. - You need to submit it and make sure it finished execution before calling vmaDefragmentationEnd(). - - Passing null means that only CPU defragmentation will be performed. - */ - VkCommandBuffer VMA_NULLABLE commandBuffer; -} VmaDefragmentationInfo2; - -typedef struct VmaDefragmentationPassMoveInfo { - VmaAllocation VMA_NOT_NULL allocation; - VkDeviceMemory VMA_NOT_NULL_NON_DISPATCHABLE memory; - VkDeviceSize offset; -} VmaDefragmentationPassMoveInfo; - -/** \brief Parameters for incremental defragmentation steps. - -To be used with function vmaBeginDefragmentationPass(). -*/ -typedef struct VmaDefragmentationPassInfo { - uint32_t moveCount; - VmaDefragmentationPassMoveInfo* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(moveCount) pMoves; -} VmaDefragmentationPassInfo; - -/** \brief Deprecated. Optional configuration parameters to be passed to function vmaDefragment(). - -\deprecated This is a part of the old interface. It is recommended to use structure #VmaDefragmentationInfo2 and function vmaDefragmentationBegin() instead. -*/ -typedef struct VmaDefragmentationInfo { - /** \brief Maximum total numbers of bytes that can be copied while moving allocations to different places. - - Default is `VK_WHOLE_SIZE`, which means no limit. - */ - VkDeviceSize maxBytesToMove; - /** \brief Maximum number of allocations that can be moved to different place. - - Default is `UINT32_MAX`, which means no limit. - */ - uint32_t maxAllocationsToMove; -} VmaDefragmentationInfo; - -/** \brief Statistics returned by function vmaDefragment(). */ -typedef struct VmaDefragmentationStats { - /// Total number of bytes that have been copied while moving allocations to different places. - VkDeviceSize bytesMoved; - /// Total number of bytes that have been released to the system by freeing empty `VkDeviceMemory` objects. - VkDeviceSize bytesFreed; - /// Number of allocations that have been moved to different places. - uint32_t allocationsMoved; - /// Number of empty `VkDeviceMemory` objects that have been released to the system. - uint32_t deviceMemoryBlocksFreed; -} VmaDefragmentationStats; - -/** \brief Begins defragmentation process. - -@param allocator Allocator object. -@param pInfo Structure filled with parameters of defragmentation. -@param[out] pStats Optional. Statistics of defragmentation. You can pass null if you are not interested in this information. -@param[out] pContext Context object that must be passed to vmaDefragmentationEnd() to finish defragmentation. -@return `VK_SUCCESS` and `*pContext == null` if defragmentation finished within this function call. `VK_NOT_READY` and `*pContext != null` if defragmentation has been started and you need to call vmaDefragmentationEnd() to finish it. Negative value in case of error. - -Use this function instead of old, deprecated vmaDefragment(). - -Warning! Between the call to vmaDefragmentationBegin() and vmaDefragmentationEnd(): - -- You should not use any of allocations passed as `pInfo->pAllocations` or - any allocations that belong to pools passed as `pInfo->pPools`, - including calling vmaGetAllocationInfo(), vmaTouchAllocation(), or access - their data. -- Some mutexes protecting internal data structures may be locked, so trying to - make or free any allocations, bind buffers or images, map memory, or launch - another simultaneous defragmentation in between may cause stall (when done on - another thread) or deadlock (when done on the same thread), unless you are - 100% sure that defragmented allocations are in different pools. -- Information returned via `pStats` and `pInfo->pAllocationsChanged` are undefined. - They become valid after call to vmaDefragmentationEnd(). -- If `pInfo->commandBuffer` is not null, you must submit that command buffer - and make sure it finished execution before calling vmaDefragmentationEnd(). - -For more information and important limitations regarding defragmentation, see documentation chapter: -[Defragmentation](@ref defragmentation). -*/ -VMA_CALL_PRE VkResult VMA_CALL_POST vmaDefragmentationBegin( - VmaAllocator VMA_NOT_NULL allocator, - const VmaDefragmentationInfo2* VMA_NOT_NULL pInfo, - VmaDefragmentationStats* VMA_NULLABLE pStats, - VmaDefragmentationContext VMA_NULLABLE * VMA_NOT_NULL pContext); - -/** \brief Ends defragmentation process. - -Use this function to finish defragmentation started by vmaDefragmentationBegin(). -It is safe to pass `context == null`. The function then does nothing. -*/ -VMA_CALL_PRE VkResult VMA_CALL_POST vmaDefragmentationEnd( - VmaAllocator VMA_NOT_NULL allocator, - VmaDefragmentationContext VMA_NULLABLE context); - -VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentationPass( - VmaAllocator VMA_NOT_NULL allocator, - VmaDefragmentationContext VMA_NULLABLE context, - VmaDefragmentationPassInfo* VMA_NOT_NULL pInfo -); -VMA_CALL_PRE VkResult VMA_CALL_POST vmaEndDefragmentationPass( - VmaAllocator VMA_NOT_NULL allocator, - VmaDefragmentationContext VMA_NULLABLE context -); - -/** \brief Deprecated. Compacts memory by moving allocations. - -@param pAllocations Array of allocations that can be moved during this compation. -@param allocationCount Number of elements in pAllocations and pAllocationsChanged arrays. -@param[out] pAllocationsChanged Array of boolean values that will indicate whether matching allocation in pAllocations array has been moved. This parameter is optional. Pass null if you don't need this information. -@param pDefragmentationInfo Configuration parameters. Optional - pass null to use default values. -@param[out] pDefragmentationStats Statistics returned by the function. Optional - pass null if you don't need this information. -@return `VK_SUCCESS` if completed, negative error code in case of error. - -\deprecated This is a part of the old interface. It is recommended to use structure #VmaDefragmentationInfo2 and function vmaDefragmentationBegin() instead. - -This function works by moving allocations to different places (different -`VkDeviceMemory` objects and/or different offsets) in order to optimize memory -usage. Only allocations that are in `pAllocations` array can be moved. All other -allocations are considered nonmovable in this call. Basic rules: - -- Only allocations made in memory types that have - `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` and `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT` - flags can be compacted. You may pass other allocations but it makes no sense - - these will never be moved. -- Custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT or - #VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT flag are not defragmented. Allocations - passed to this function that come from such pools are ignored. -- Allocations created with #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT or - created as dedicated allocations for any other reason are also ignored. -- Both allocations made with or without #VMA_ALLOCATION_CREATE_MAPPED_BIT - flag can be compacted. If not persistently mapped, memory will be mapped - temporarily inside this function if needed. -- You must not pass same #VmaAllocation object multiple times in `pAllocations` array. - -The function also frees empty `VkDeviceMemory` blocks. - -Warning: This function may be time-consuming, so you shouldn't call it too often -(like after every resource creation/destruction). -You can call it on special occasions (like when reloading a game level or -when you just destroyed a lot of objects). Calling it every frame may be OK, but -you should measure that on your platform. - -For more information, see [Defragmentation](@ref defragmentation) chapter. -*/ -VMA_CALL_PRE VkResult VMA_CALL_POST vmaDefragment( - VmaAllocator VMA_NOT_NULL allocator, - const VmaAllocation VMA_NOT_NULL * VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pAllocations, - size_t allocationCount, - VkBool32* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) pAllocationsChanged, - const VmaDefragmentationInfo* VMA_NULLABLE pDefragmentationInfo, - VmaDefragmentationStats* VMA_NULLABLE pDefragmentationStats); - -/** \brief Binds buffer to allocation. - -Binds specified buffer to region of memory represented by specified allocation. -Gets `VkDeviceMemory` handle and offset from the allocation. -If you want to create a buffer, allocate memory for it and bind them together separately, -you should use this function for binding instead of standard `vkBindBufferMemory()`, -because it ensures proper synchronization so that when a `VkDeviceMemory` object is used by multiple -allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from multiple threads simultaneously -(which is illegal in Vulkan). - -It is recommended to use function vmaCreateBuffer() instead of this one. -*/ -VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer); - -/** \brief Binds buffer to allocation with additional parameters. - -@param allocationLocalOffset Additional offset to be added while binding, relative to the beginnig of the `allocation`. Normally it should be 0. -@param pNext A chain of structures to be attached to `VkBindBufferMemoryInfoKHR` structure used internally. Normally it should be null. - -This function is similar to vmaBindBufferMemory(), but it provides additional parameters. - -If `pNext` is not null, #VmaAllocator object must have been created with #VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT flag -or with VmaAllocatorCreateInfo::vulkanApiVersion `>= VK_API_VERSION_1_1`. Otherwise the call fails. -*/ -VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory2( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - VkDeviceSize allocationLocalOffset, - VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer, - const void* VMA_NULLABLE pNext); - -/** \brief Binds image to allocation. - -Binds specified image to region of memory represented by specified allocation. -Gets `VkDeviceMemory` handle and offset from the allocation. -If you want to create an image, allocate memory for it and bind them together separately, -you should use this function for binding instead of standard `vkBindImageMemory()`, -because it ensures proper synchronization so that when a `VkDeviceMemory` object is used by multiple -allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from multiple threads simultaneously -(which is illegal in Vulkan). - -It is recommended to use function vmaCreateImage() instead of this one. -*/ -VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - VkImage VMA_NOT_NULL_NON_DISPATCHABLE image); - -/** \brief Binds image to allocation with additional parameters. - -@param allocationLocalOffset Additional offset to be added while binding, relative to the beginnig of the `allocation`. Normally it should be 0. -@param pNext A chain of structures to be attached to `VkBindImageMemoryInfoKHR` structure used internally. Normally it should be null. - -This function is similar to vmaBindImageMemory(), but it provides additional parameters. - -If `pNext` is not null, #VmaAllocator object must have been created with #VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT flag -or with VmaAllocatorCreateInfo::vulkanApiVersion `>= VK_API_VERSION_1_1`. Otherwise the call fails. -*/ -VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory2( - VmaAllocator VMA_NOT_NULL allocator, - VmaAllocation VMA_NOT_NULL allocation, - VkDeviceSize allocationLocalOffset, - VkImage VMA_NOT_NULL_NON_DISPATCHABLE image, - const void* VMA_NULLABLE pNext); - -/** -@param[out] pBuffer Buffer that was created. -@param[out] pAllocation Allocation that was created. -@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo(). - -This function automatically: - --# Creates buffer. --# Allocates appropriate memory for it. --# Binds the buffer with the memory. - -If any of these operations fail, buffer and allocation are not created, -returned value is negative error code, *pBuffer and *pAllocation are null. - -If the function succeeded, you must destroy both buffer and allocation when you -no longer need them using either convenience function vmaDestroyBuffer() or -separately, using `vkDestroyBuffer()` and vmaFreeMemory(). - -If #VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag was used, -VK_KHR_dedicated_allocation extension is used internally to query driver whether -it requires or prefers the new buffer to have dedicated allocation. If yes, -and if dedicated allocation is possible (VmaAllocationCreateInfo::pool is null -and #VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT is not used), it creates dedicated -allocation for this buffer, just like when using -#VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT. - -\note This function creates a new `VkBuffer`. Sub-allocation of parts of one large buffer, -although recommended as a good practice, is out of scope of this library and could be implemented -by the user as a higher-level logic on top of VMA. -*/ -VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBuffer( - VmaAllocator VMA_NOT_NULL allocator, - const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo, - const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo, - VkBuffer VMA_NULLABLE_NON_DISPATCHABLE * VMA_NOT_NULL pBuffer, - VmaAllocation VMA_NULLABLE * VMA_NOT_NULL pAllocation, - VmaAllocationInfo* VMA_NULLABLE pAllocationInfo); - -/** \brief Destroys Vulkan buffer and frees allocated memory. - -This is just a convenience function equivalent to: - -\code -vkDestroyBuffer(device, buffer, allocationCallbacks); -vmaFreeMemory(allocator, allocation); -\endcode - -It it safe to pass null as buffer and/or allocation. -*/ -VMA_CALL_PRE void VMA_CALL_POST vmaDestroyBuffer( - VmaAllocator VMA_NOT_NULL allocator, - VkBuffer VMA_NULLABLE_NON_DISPATCHABLE buffer, - VmaAllocation VMA_NULLABLE allocation); - -/// Function similar to vmaCreateBuffer(). -VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateImage( - VmaAllocator VMA_NOT_NULL allocator, - const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo, - const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo, - VkImage VMA_NULLABLE_NON_DISPATCHABLE * VMA_NOT_NULL pImage, - VmaAllocation VMA_NULLABLE * VMA_NOT_NULL pAllocation, - VmaAllocationInfo* VMA_NULLABLE pAllocationInfo); - -/** \brief Destroys Vulkan image and frees allocated memory. - -This is just a convenience function equivalent to: - -\code -vkDestroyImage(device, image, allocationCallbacks); -vmaFreeMemory(allocator, allocation); -\endcode - -It it safe to pass null as image and/or allocation. -*/ -VMA_CALL_PRE void VMA_CALL_POST vmaDestroyImage( - VmaAllocator VMA_NOT_NULL allocator, - VkImage VMA_NULLABLE_NON_DISPATCHABLE image, - VmaAllocation VMA_NULLABLE allocation); - -#ifdef __cplusplus -} -#endif - -#endif // AMD_VULKAN_MEMORY_ALLOCATOR_H - -// For Visual Studio IntelliSense. -#if defined(__cplusplus) && defined(__INTELLISENSE__) -#define VMA_IMPLEMENTATION -#endif - -#ifdef VMA_IMPLEMENTATION -#undef VMA_IMPLEMENTATION - -#include -#include -#include -#include - -#if VMA_RECORDING_ENABLED - #include - #if defined(_WIN32) - #include - #else - #include - #include - #endif -#endif - -/******************************************************************************* -CONFIGURATION SECTION - -Define some of these macros before each #include of this header or change them -here if you need other then default behavior depending on your environment. -*/ - -/* -Define this macro to 1 to make the library fetch pointers to Vulkan functions -internally, like: - - vulkanFunctions.vkAllocateMemory = &vkAllocateMemory; -*/ -#if !defined(VMA_STATIC_VULKAN_FUNCTIONS) && !defined(VK_NO_PROTOTYPES) - #define VMA_STATIC_VULKAN_FUNCTIONS 1 -#endif - -/* -Define this macro to 1 to make the library fetch pointers to Vulkan functions -internally, like: - - vulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkGetDeviceProcAddr(m_hDevice, vkAllocateMemory); -*/ -#if !defined(VMA_DYNAMIC_VULKAN_FUNCTIONS) - #define VMA_DYNAMIC_VULKAN_FUNCTIONS 1 - #if defined(VK_NO_PROTOTYPES) - extern PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr; - extern PFN_vkGetDeviceProcAddr vkGetDeviceProcAddr; - #endif -#endif - -// Define this macro to 1 to make the library use STL containers instead of its own implementation. -//#define VMA_USE_STL_CONTAINERS 1 - -/* Set this macro to 1 to make the library including and using STL containers: -std::pair, std::vector, std::list, std::unordered_map. - -Set it to 0 or undefined to make the library using its own implementation of -the containers. -*/ -#if VMA_USE_STL_CONTAINERS - #define VMA_USE_STL_VECTOR 1 - #define VMA_USE_STL_UNORDERED_MAP 1 - #define VMA_USE_STL_LIST 1 -#endif - -#ifndef VMA_USE_STL_SHARED_MUTEX - // Compiler conforms to C++17. - #if __cplusplus >= 201703L - #define VMA_USE_STL_SHARED_MUTEX 1 - // Visual studio defines __cplusplus properly only when passed additional parameter: /Zc:__cplusplus - // Otherwise it's always 199711L, despite shared_mutex works since Visual Studio 2015 Update 2. - // See: https://blogs.msdn.microsoft.com/vcblog/2018/04/09/msvc-now-correctly-reports-__cplusplus/ - #elif defined(_MSC_FULL_VER) && _MSC_FULL_VER >= 190023918 && __cplusplus == 199711L && _MSVC_LANG >= 201703L - #define VMA_USE_STL_SHARED_MUTEX 1 - #else - #define VMA_USE_STL_SHARED_MUTEX 0 - #endif -#endif - -/* -THESE INCLUDES ARE NOT ENABLED BY DEFAULT. -Library has its own container implementation. -*/ -#if VMA_USE_STL_VECTOR - #include -#endif - -#if VMA_USE_STL_UNORDERED_MAP - #include -#endif - -#if VMA_USE_STL_LIST - #include -#endif - -/* -Following headers are used in this CONFIGURATION section only, so feel free to -remove them if not needed. -*/ -#include // for assert -#include // for min, max -#include - -#ifndef VMA_NULL - // Value used as null pointer. Define it to e.g.: nullptr, NULL, 0, (void*)0. - #define VMA_NULL nullptr -#endif - -#if defined(__ANDROID_API__) && (__ANDROID_API__ < 16) -#include -static void* vma_aligned_alloc(size_t alignment, size_t size) -{ - // alignment must be >= sizeof(void*) - if(alignment < sizeof(void*)) - { - alignment = sizeof(void*); - } - - return memalign(alignment, size); -} -#elif defined(__APPLE__) || defined(__ANDROID__) || (defined(__linux__) && defined(__GLIBCXX__) && !defined(_GLIBCXX_HAVE_ALIGNED_ALLOC)) -#include - -#if defined(__APPLE__) -#include -#endif - -static void* vma_aligned_alloc(size_t alignment, size_t size) -{ -#if defined(__APPLE__) && (defined(MAC_OS_X_VERSION_10_16) || defined(__IPHONE_14_0)) -#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_16 || __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_14_0 - // For C++14, usr/include/malloc/_malloc.h declares aligned_alloc()) only - // with the MacOSX11.0 SDK in Xcode 12 (which is what adds - // MAC_OS_X_VERSION_10_16), even though the function is marked - // availabe for 10.15. That's why the preprocessor checks for 10.16 but - // the __builtin_available checks for 10.15. - // People who use C++17 could call aligned_alloc with the 10.15 SDK already. - if (__builtin_available(macOS 10.15, iOS 13, *)) - return aligned_alloc(alignment, size); -#endif -#endif - // alignment must be >= sizeof(void*) - if(alignment < sizeof(void*)) - { - alignment = sizeof(void*); - } - - void *pointer; - if(posix_memalign(&pointer, alignment, size) == 0) - return pointer; - return VMA_NULL; -} -#elif defined(_WIN32) -static void* vma_aligned_alloc(size_t alignment, size_t size) -{ - return _aligned_malloc(size, alignment); -} -#else -static void* vma_aligned_alloc(size_t alignment, size_t size) -{ - return aligned_alloc(alignment, size); -} -#endif - -#if defined(_WIN32) -static void vma_aligned_free(void* ptr) -{ - _aligned_free(ptr); -} -#else -static void vma_aligned_free(void* ptr) -{ - free(ptr); -} -#endif - -// If your compiler is not compatible with C++11 and definition of -// aligned_alloc() function is missing, uncommeting following line may help: - -//#include - -// Normal assert to check for programmer's errors, especially in Debug configuration. -#ifndef VMA_ASSERT - #ifdef NDEBUG - #define VMA_ASSERT(expr) - #else - #define VMA_ASSERT(expr) assert(expr) - #endif -#endif - -// Assert that will be called very often, like inside data structures e.g. operator[]. -// Making it non-empty can make program slow. -#ifndef VMA_HEAVY_ASSERT - #ifdef NDEBUG - #define VMA_HEAVY_ASSERT(expr) - #else - #define VMA_HEAVY_ASSERT(expr) //VMA_ASSERT(expr) - #endif -#endif - -#ifndef VMA_ALIGN_OF - #define VMA_ALIGN_OF(type) (__alignof(type)) -#endif - -#ifndef VMA_SYSTEM_ALIGNED_MALLOC - #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) vma_aligned_alloc((alignment), (size)) -#endif - -#ifndef VMA_SYSTEM_ALIGNED_FREE - // VMA_SYSTEM_FREE is the old name, but might have been defined by the user - #if defined(VMA_SYSTEM_FREE) - #define VMA_SYSTEM_ALIGNED_FREE(ptr) VMA_SYSTEM_FREE(ptr) - #else - #define VMA_SYSTEM_ALIGNED_FREE(ptr) vma_aligned_free(ptr) - #endif -#endif - -#ifndef VMA_MIN - #define VMA_MIN(v1, v2) (std::min((v1), (v2))) -#endif - -#ifndef VMA_MAX - #define VMA_MAX(v1, v2) (std::max((v1), (v2))) -#endif - -#ifndef VMA_SWAP - #define VMA_SWAP(v1, v2) std::swap((v1), (v2)) -#endif - -#ifndef VMA_SORT - #define VMA_SORT(beg, end, cmp) std::sort(beg, end, cmp) -#endif - -#ifndef VMA_DEBUG_LOG - #define VMA_DEBUG_LOG(format, ...) - /* - #define VMA_DEBUG_LOG(format, ...) do { \ - printf(format, __VA_ARGS__); \ - printf("\n"); \ - } while(false) - */ -#endif - -// Define this macro to 1 to enable functions: vmaBuildStatsString, vmaFreeStatsString. -#if VMA_STATS_STRING_ENABLED - static inline void VmaUint32ToStr(char* outStr, size_t strLen, uint32_t num) - { - snprintf(outStr, strLen, "%u", static_cast(num)); - } - static inline void VmaUint64ToStr(char* outStr, size_t strLen, uint64_t num) - { - snprintf(outStr, strLen, "%llu", static_cast(num)); - } - static inline void VmaPtrToStr(char* outStr, size_t strLen, const void* ptr) - { - snprintf(outStr, strLen, "%p", ptr); - } -#endif - -#ifndef VMA_MUTEX - class VmaMutex - { - public: - void Lock() { m_Mutex.lock(); } - void Unlock() { m_Mutex.unlock(); } - bool TryLock() { return m_Mutex.try_lock(); } - private: - std::mutex m_Mutex; - }; - #define VMA_MUTEX VmaMutex -#endif - -// Read-write mutex, where "read" is shared access, "write" is exclusive access. -#ifndef VMA_RW_MUTEX - #if VMA_USE_STL_SHARED_MUTEX - // Use std::shared_mutex from C++17. - #include - class VmaRWMutex - { - public: - void LockRead() { m_Mutex.lock_shared(); } - void UnlockRead() { m_Mutex.unlock_shared(); } - bool TryLockRead() { return m_Mutex.try_lock_shared(); } - void LockWrite() { m_Mutex.lock(); } - void UnlockWrite() { m_Mutex.unlock(); } - bool TryLockWrite() { return m_Mutex.try_lock(); } - private: - std::shared_mutex m_Mutex; - }; - #define VMA_RW_MUTEX VmaRWMutex - #elif defined(_WIN32) && defined(WINVER) && WINVER >= 0x0600 - // Use SRWLOCK from WinAPI. - // Minimum supported client = Windows Vista, server = Windows Server 2008. - class VmaRWMutex - { - public: - VmaRWMutex() { InitializeSRWLock(&m_Lock); } - void LockRead() { AcquireSRWLockShared(&m_Lock); } - void UnlockRead() { ReleaseSRWLockShared(&m_Lock); } - bool TryLockRead() { return TryAcquireSRWLockShared(&m_Lock) != FALSE; } - void LockWrite() { AcquireSRWLockExclusive(&m_Lock); } - void UnlockWrite() { ReleaseSRWLockExclusive(&m_Lock); } - bool TryLockWrite() { return TryAcquireSRWLockExclusive(&m_Lock) != FALSE; } - private: - SRWLOCK m_Lock; - }; - #define VMA_RW_MUTEX VmaRWMutex - #else - // Less efficient fallback: Use normal mutex. - class VmaRWMutex - { - public: - void LockRead() { m_Mutex.Lock(); } - void UnlockRead() { m_Mutex.Unlock(); } - bool TryLockRead() { return m_Mutex.TryLock(); } - void LockWrite() { m_Mutex.Lock(); } - void UnlockWrite() { m_Mutex.Unlock(); } - bool TryLockWrite() { return m_Mutex.TryLock(); } - private: - VMA_MUTEX m_Mutex; - }; - #define VMA_RW_MUTEX VmaRWMutex - #endif // #if VMA_USE_STL_SHARED_MUTEX -#endif // #ifndef VMA_RW_MUTEX - -/* -If providing your own implementation, you need to implement a subset of std::atomic. -*/ -#ifndef VMA_ATOMIC_UINT32 - #include - #define VMA_ATOMIC_UINT32 std::atomic -#endif - -#ifndef VMA_ATOMIC_UINT64 - #include - #define VMA_ATOMIC_UINT64 std::atomic -#endif - -#ifndef VMA_DEBUG_ALWAYS_DEDICATED_MEMORY - /** - Every allocation will have its own memory block. - Define to 1 for debugging purposes only. - */ - #define VMA_DEBUG_ALWAYS_DEDICATED_MEMORY (0) -#endif - -#ifndef VMA_DEBUG_ALIGNMENT - /** - Minimum alignment of all allocations, in bytes. - Set to more than 1 for debugging purposes only. Must be power of two. - */ - #define VMA_DEBUG_ALIGNMENT (1) -#endif - -#ifndef VMA_DEBUG_MARGIN - /** - Minimum margin before and after every allocation, in bytes. - Set nonzero for debugging purposes only. - */ - #define VMA_DEBUG_MARGIN (0) -#endif - -#ifndef VMA_DEBUG_INITIALIZE_ALLOCATIONS - /** - Define this macro to 1 to automatically fill new allocations and destroyed - allocations with some bit pattern. - */ - #define VMA_DEBUG_INITIALIZE_ALLOCATIONS (0) -#endif - -#ifndef VMA_DEBUG_DETECT_CORRUPTION - /** - Define this macro to 1 together with non-zero value of VMA_DEBUG_MARGIN to - enable writing magic value to the margin before and after every allocation and - validating it, so that memory corruptions (out-of-bounds writes) are detected. - */ - #define VMA_DEBUG_DETECT_CORRUPTION (0) -#endif - -#ifndef VMA_DEBUG_GLOBAL_MUTEX - /** - Set this to 1 for debugging purposes only, to enable single mutex protecting all - entry calls to the library. Can be useful for debugging multithreading issues. - */ - #define VMA_DEBUG_GLOBAL_MUTEX (0) -#endif - -#ifndef VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY - /** - Minimum value for VkPhysicalDeviceLimits::bufferImageGranularity. - Set to more than 1 for debugging purposes only. Must be power of two. - */ - #define VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY (1) -#endif - -#ifndef VMA_SMALL_HEAP_MAX_SIZE - /// Maximum size of a memory heap in Vulkan to consider it "small". - #define VMA_SMALL_HEAP_MAX_SIZE (1024ull * 1024 * 1024) -#endif - -#ifndef VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE - /// Default size of a block allocated as single VkDeviceMemory from a "large" heap. - #define VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE (256ull * 1024 * 1024) -#endif - -#ifndef VMA_CLASS_NO_COPY - #define VMA_CLASS_NO_COPY(className) \ - private: \ - className(const className&) = delete; \ - className& operator=(const className&) = delete; -#endif - -static const uint32_t VMA_FRAME_INDEX_LOST = UINT32_MAX; - -// Decimal 2139416166, float NaN, little-endian binary 66 E6 84 7F. -static const uint32_t VMA_CORRUPTION_DETECTION_MAGIC_VALUE = 0x7F84E666; - -static const uint8_t VMA_ALLOCATION_FILL_PATTERN_CREATED = 0xDC; -static const uint8_t VMA_ALLOCATION_FILL_PATTERN_DESTROYED = 0xEF; - -/******************************************************************************* -END OF CONFIGURATION -*/ - -// # Copy of some Vulkan definitions so we don't need to check their existence just to handle few constants. - -static const uint32_t VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY = 0x00000040; -static const uint32_t VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY = 0x00000080; -static const uint32_t VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY = 0x00020000; - -static const uint32_t VMA_ALLOCATION_INTERNAL_STRATEGY_MIN_OFFSET = 0x10000000u; - -static VkAllocationCallbacks VmaEmptyAllocationCallbacks = { - VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL }; - -// Returns number of bits set to 1 in (v). -static inline uint32_t VmaCountBitsSet(uint32_t v) -{ - uint32_t c = v - ((v >> 1) & 0x55555555); - c = ((c >> 2) & 0x33333333) + (c & 0x33333333); - c = ((c >> 4) + c) & 0x0F0F0F0F; - c = ((c >> 8) + c) & 0x00FF00FF; - c = ((c >> 16) + c) & 0x0000FFFF; - return c; -} - -/* -Returns true if given number is a power of two. -T must be unsigned integer number or signed integer but always nonnegative. -For 0 returns true. -*/ -template -inline bool VmaIsPow2(T x) -{ - return (x & (x-1)) == 0; -} - -// Aligns given value up to nearest multiply of align value. For example: VmaAlignUp(11, 8) = 16. -// Use types like uint32_t, uint64_t as T. -template -static inline T VmaAlignUp(T val, T alignment) -{ - VMA_HEAVY_ASSERT(VmaIsPow2(alignment)); - return (val + alignment - 1) & ~(alignment - 1); -} -// Aligns given value down to nearest multiply of align value. For example: VmaAlignUp(11, 8) = 8. -// Use types like uint32_t, uint64_t as T. -template -static inline T VmaAlignDown(T val, T alignment) -{ - VMA_HEAVY_ASSERT(VmaIsPow2(alignment)); - return val & ~(alignment - 1); -} - -// Division with mathematical rounding to nearest number. -template -static inline T VmaRoundDiv(T x, T y) -{ - return (x + (y / (T)2)) / y; -} - -// Returns smallest power of 2 greater or equal to v. -static inline uint32_t VmaNextPow2(uint32_t v) -{ - v--; - v |= v >> 1; - v |= v >> 2; - v |= v >> 4; - v |= v >> 8; - v |= v >> 16; - v++; - return v; -} -static inline uint64_t VmaNextPow2(uint64_t v) -{ - v--; - v |= v >> 1; - v |= v >> 2; - v |= v >> 4; - v |= v >> 8; - v |= v >> 16; - v |= v >> 32; - v++; - return v; -} - -// Returns largest power of 2 less or equal to v. -static inline uint32_t VmaPrevPow2(uint32_t v) -{ - v |= v >> 1; - v |= v >> 2; - v |= v >> 4; - v |= v >> 8; - v |= v >> 16; - v = v ^ (v >> 1); - return v; -} -static inline uint64_t VmaPrevPow2(uint64_t v) -{ - v |= v >> 1; - v |= v >> 2; - v |= v >> 4; - v |= v >> 8; - v |= v >> 16; - v |= v >> 32; - v = v ^ (v >> 1); - return v; -} - -static inline bool VmaStrIsEmpty(const char* pStr) -{ - return pStr == VMA_NULL || *pStr == '\0'; -} - -#if VMA_STATS_STRING_ENABLED - -static const char* VmaAlgorithmToStr(uint32_t algorithm) -{ - switch(algorithm) - { - case VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT: - return "Linear"; - case VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT: - return "Buddy"; - case 0: - return "Default"; - default: - VMA_ASSERT(0); - return ""; - } -} - -#endif // #if VMA_STATS_STRING_ENABLED - -#ifndef VMA_SORT - -template -Iterator VmaQuickSortPartition(Iterator beg, Iterator end, Compare cmp) -{ - Iterator centerValue = end; --centerValue; - Iterator insertIndex = beg; - for(Iterator memTypeIndex = beg; memTypeIndex < centerValue; ++memTypeIndex) - { - if(cmp(*memTypeIndex, *centerValue)) - { - if(insertIndex != memTypeIndex) - { - VMA_SWAP(*memTypeIndex, *insertIndex); - } - ++insertIndex; - } - } - if(insertIndex != centerValue) - { - VMA_SWAP(*insertIndex, *centerValue); - } - return insertIndex; -} - -template -void VmaQuickSort(Iterator beg, Iterator end, Compare cmp) -{ - if(beg < end) - { - Iterator it = VmaQuickSortPartition(beg, end, cmp); - VmaQuickSort(beg, it, cmp); - VmaQuickSort(it + 1, end, cmp); - } -} - -#define VMA_SORT(beg, end, cmp) VmaQuickSort(beg, end, cmp) - -#endif // #ifndef VMA_SORT - -/* -Returns true if two memory blocks occupy overlapping pages. -ResourceA must be in less memory offset than ResourceB. - -Algorithm is based on "Vulkan 1.0.39 - A Specification (with all registered Vulkan extensions)" -chapter 11.6 "Resource Memory Association", paragraph "Buffer-Image Granularity". -*/ -static inline bool VmaBlocksOnSamePage( - VkDeviceSize resourceAOffset, - VkDeviceSize resourceASize, - VkDeviceSize resourceBOffset, - VkDeviceSize pageSize) -{ - VMA_ASSERT(resourceAOffset + resourceASize <= resourceBOffset && resourceASize > 0 && pageSize > 0); - VkDeviceSize resourceAEnd = resourceAOffset + resourceASize - 1; - VkDeviceSize resourceAEndPage = resourceAEnd & ~(pageSize - 1); - VkDeviceSize resourceBStart = resourceBOffset; - VkDeviceSize resourceBStartPage = resourceBStart & ~(pageSize - 1); - return resourceAEndPage == resourceBStartPage; -} - -enum VmaSuballocationType -{ - VMA_SUBALLOCATION_TYPE_FREE = 0, - VMA_SUBALLOCATION_TYPE_UNKNOWN = 1, - VMA_SUBALLOCATION_TYPE_BUFFER = 2, - VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN = 3, - VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR = 4, - VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL = 5, - VMA_SUBALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF -}; - -/* -Returns true if given suballocation types could conflict and must respect -VkPhysicalDeviceLimits::bufferImageGranularity. They conflict if one is buffer -or linear image and another one is optimal image. If type is unknown, behave -conservatively. -*/ -static inline bool VmaIsBufferImageGranularityConflict( - VmaSuballocationType suballocType1, - VmaSuballocationType suballocType2) -{ - if(suballocType1 > suballocType2) - { - VMA_SWAP(suballocType1, suballocType2); - } - - switch(suballocType1) - { - case VMA_SUBALLOCATION_TYPE_FREE: - return false; - case VMA_SUBALLOCATION_TYPE_UNKNOWN: - return true; - case VMA_SUBALLOCATION_TYPE_BUFFER: - return - suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN || - suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL; - case VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN: - return - suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN || - suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR || - suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL; - case VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR: - return - suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL; - case VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL: - return false; - default: - VMA_ASSERT(0); - return true; - } -} - -static void VmaWriteMagicValue(void* pData, VkDeviceSize offset) -{ -#if VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_DETECT_CORRUPTION - uint32_t* pDst = (uint32_t*)((char*)pData + offset); - const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t); - for(size_t i = 0; i < numberCount; ++i, ++pDst) - { - *pDst = VMA_CORRUPTION_DETECTION_MAGIC_VALUE; - } -#else - // no-op -#endif -} - -static bool VmaValidateMagicValue(const void* pData, VkDeviceSize offset) -{ -#if VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_DETECT_CORRUPTION - const uint32_t* pSrc = (const uint32_t*)((const char*)pData + offset); - const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t); - for(size_t i = 0; i < numberCount; ++i, ++pSrc) - { - if(*pSrc != VMA_CORRUPTION_DETECTION_MAGIC_VALUE) - { - return false; - } - } -#endif - return true; -} - -/* -Fills structure with parameters of an example buffer to be used for transfers -during GPU memory defragmentation. -*/ -static void VmaFillGpuDefragmentationBufferCreateInfo(VkBufferCreateInfo& outBufCreateInfo) -{ - memset(&outBufCreateInfo, 0, sizeof(outBufCreateInfo)); - outBufCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; - outBufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; - outBufCreateInfo.size = (VkDeviceSize)VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE; // Example size. -} - -// Helper RAII class to lock a mutex in constructor and unlock it in destructor (at the end of scope). -struct VmaMutexLock -{ - VMA_CLASS_NO_COPY(VmaMutexLock) -public: - VmaMutexLock(VMA_MUTEX& mutex, bool useMutex = true) : - m_pMutex(useMutex ? &mutex : VMA_NULL) - { if(m_pMutex) { m_pMutex->Lock(); } } - ~VmaMutexLock() - { if(m_pMutex) { m_pMutex->Unlock(); } } -private: - VMA_MUTEX* m_pMutex; -}; - -// Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for reading. -struct VmaMutexLockRead -{ - VMA_CLASS_NO_COPY(VmaMutexLockRead) -public: - VmaMutexLockRead(VMA_RW_MUTEX& mutex, bool useMutex) : - m_pMutex(useMutex ? &mutex : VMA_NULL) - { if(m_pMutex) { m_pMutex->LockRead(); } } - ~VmaMutexLockRead() { if(m_pMutex) { m_pMutex->UnlockRead(); } } -private: - VMA_RW_MUTEX* m_pMutex; -}; - -// Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for writing. -struct VmaMutexLockWrite -{ - VMA_CLASS_NO_COPY(VmaMutexLockWrite) -public: - VmaMutexLockWrite(VMA_RW_MUTEX& mutex, bool useMutex) : - m_pMutex(useMutex ? &mutex : VMA_NULL) - { if(m_pMutex) { m_pMutex->LockWrite(); } } - ~VmaMutexLockWrite() { if(m_pMutex) { m_pMutex->UnlockWrite(); } } -private: - VMA_RW_MUTEX* m_pMutex; -}; - -#if VMA_DEBUG_GLOBAL_MUTEX - static VMA_MUTEX gDebugGlobalMutex; - #define VMA_DEBUG_GLOBAL_MUTEX_LOCK VmaMutexLock debugGlobalMutexLock(gDebugGlobalMutex, true); -#else - #define VMA_DEBUG_GLOBAL_MUTEX_LOCK -#endif - -// Minimum size of a free suballocation to register it in the free suballocation collection. -static const VkDeviceSize VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER = 16; - -/* -Performs binary search and returns iterator to first element that is greater or -equal to (key), according to comparison (cmp). - -Cmp should return true if first argument is less than second argument. - -Returned value is the found element, if present in the collection or place where -new element with value (key) should be inserted. -*/ -template -static IterT VmaBinaryFindFirstNotLess(IterT beg, IterT end, const KeyT &key, const CmpLess& cmp) -{ - size_t down = 0, up = (end - beg); - while(down < up) - { - const size_t mid = down + (up - down) / 2; // Overflow-safe midpoint calculation - if(cmp(*(beg+mid), key)) - { - down = mid + 1; - } - else - { - up = mid; - } - } - return beg + down; -} - -template -IterT VmaBinaryFindSorted(const IterT& beg, const IterT& end, const KeyT& value, const CmpLess& cmp) -{ - IterT it = VmaBinaryFindFirstNotLess( - beg, end, value, cmp); - if(it == end || - (!cmp(*it, value) && !cmp(value, *it))) - { - return it; - } - return end; -} - -/* -Returns true if all pointers in the array are not-null and unique. -Warning! O(n^2) complexity. Use only inside VMA_HEAVY_ASSERT. -T must be pointer type, e.g. VmaAllocation, VmaPool. -*/ -template -static bool VmaValidatePointerArray(uint32_t count, const T* arr) -{ - for(uint32_t i = 0; i < count; ++i) - { - const T iPtr = arr[i]; - if(iPtr == VMA_NULL) - { - return false; - } - for(uint32_t j = i + 1; j < count; ++j) - { - if(iPtr == arr[j]) - { - return false; - } - } - } - return true; -} - -template -static inline void VmaPnextChainPushFront(MainT* mainStruct, NewT* newStruct) -{ - newStruct->pNext = mainStruct->pNext; - mainStruct->pNext = newStruct; -} - -//////////////////////////////////////////////////////////////////////////////// -// Memory allocation - -static void* VmaMalloc(const VkAllocationCallbacks* pAllocationCallbacks, size_t size, size_t alignment) -{ - void* result = VMA_NULL; - if((pAllocationCallbacks != VMA_NULL) && - (pAllocationCallbacks->pfnAllocation != VMA_NULL)) - { - result = (*pAllocationCallbacks->pfnAllocation)( - pAllocationCallbacks->pUserData, - size, - alignment, - VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); - } - else - { - result = VMA_SYSTEM_ALIGNED_MALLOC(size, alignment); - } - VMA_ASSERT(result != VMA_NULL && "CPU memory allocation failed."); - return result; -} - -static void VmaFree(const VkAllocationCallbacks* pAllocationCallbacks, void* ptr) -{ - if((pAllocationCallbacks != VMA_NULL) && - (pAllocationCallbacks->pfnFree != VMA_NULL)) - { - (*pAllocationCallbacks->pfnFree)(pAllocationCallbacks->pUserData, ptr); - } - else - { - VMA_SYSTEM_ALIGNED_FREE(ptr); - } -} - -template -static T* VmaAllocate(const VkAllocationCallbacks* pAllocationCallbacks) -{ - return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T), VMA_ALIGN_OF(T)); -} - -template -static T* VmaAllocateArray(const VkAllocationCallbacks* pAllocationCallbacks, size_t count) -{ - return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T) * count, VMA_ALIGN_OF(T)); -} - -#define vma_new(allocator, type) new(VmaAllocate(allocator))(type) - -#define vma_new_array(allocator, type, count) new(VmaAllocateArray((allocator), (count)))(type) - -template -static void vma_delete(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr) -{ - ptr->~T(); - VmaFree(pAllocationCallbacks, ptr); -} - -template -static void vma_delete_array(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr, size_t count) -{ - if(ptr != VMA_NULL) - { - for(size_t i = count; i--; ) - { - ptr[i].~T(); - } - VmaFree(pAllocationCallbacks, ptr); - } -} - -static char* VmaCreateStringCopy(const VkAllocationCallbacks* allocs, const char* srcStr) -{ - if(srcStr != VMA_NULL) - { - const size_t len = strlen(srcStr); - char* const result = vma_new_array(allocs, char, len + 1); - memcpy(result, srcStr, len + 1); - return result; - } - else - { - return VMA_NULL; - } -} - -static void VmaFreeString(const VkAllocationCallbacks* allocs, char* str) -{ - if(str != VMA_NULL) - { - const size_t len = strlen(str); - vma_delete_array(allocs, str, len + 1); - } -} - -// STL-compatible allocator. -template -class VmaStlAllocator -{ -public: - const VkAllocationCallbacks* const m_pCallbacks; - typedef T value_type; - - VmaStlAllocator(const VkAllocationCallbacks* pCallbacks) : m_pCallbacks(pCallbacks) { } - template VmaStlAllocator(const VmaStlAllocator& src) : m_pCallbacks(src.m_pCallbacks) { } - - T* allocate(size_t n) { return VmaAllocateArray(m_pCallbacks, n); } - void deallocate(T* p, size_t n) { VmaFree(m_pCallbacks, p); } - - template - bool operator==(const VmaStlAllocator& rhs) const - { - return m_pCallbacks == rhs.m_pCallbacks; - } - template - bool operator!=(const VmaStlAllocator& rhs) const - { - return m_pCallbacks != rhs.m_pCallbacks; - } - - VmaStlAllocator& operator=(const VmaStlAllocator& x) = delete; -}; - -#if VMA_USE_STL_VECTOR - -#define VmaVector std::vector - -template -static void VmaVectorInsert(std::vector& vec, size_t index, const T& item) -{ - vec.insert(vec.begin() + index, item); -} - -template -static void VmaVectorRemove(std::vector& vec, size_t index) -{ - vec.erase(vec.begin() + index); -} - -#else // #if VMA_USE_STL_VECTOR - -/* Class with interface compatible with subset of std::vector. -T must be POD because constructors and destructors are not called and memcpy is -used for these objects. */ -template -class VmaVector -{ -public: - typedef T value_type; - - VmaVector(const AllocatorT& allocator) : - m_Allocator(allocator), - m_pArray(VMA_NULL), - m_Count(0), - m_Capacity(0) - { - } - - VmaVector(size_t count, const AllocatorT& allocator) : - m_Allocator(allocator), - m_pArray(count ? (T*)VmaAllocateArray(allocator.m_pCallbacks, count) : VMA_NULL), - m_Count(count), - m_Capacity(count) - { - } - - // This version of the constructor is here for compatibility with pre-C++14 std::vector. - // value is unused. - VmaVector(size_t count, const T& value, const AllocatorT& allocator) - : VmaVector(count, allocator) {} - - VmaVector(const VmaVector& src) : - m_Allocator(src.m_Allocator), - m_pArray(src.m_Count ? (T*)VmaAllocateArray(src.m_Allocator.m_pCallbacks, src.m_Count) : VMA_NULL), - m_Count(src.m_Count), - m_Capacity(src.m_Count) - { - if(m_Count != 0) - { - memcpy(m_pArray, src.m_pArray, m_Count * sizeof(T)); - } - } - - ~VmaVector() - { - VmaFree(m_Allocator.m_pCallbacks, m_pArray); - } - - VmaVector& operator=(const VmaVector& rhs) - { - if(&rhs != this) - { - resize(rhs.m_Count); - if(m_Count != 0) - { - memcpy(m_pArray, rhs.m_pArray, m_Count * sizeof(T)); - } - } - return *this; - } - - bool empty() const { return m_Count == 0; } - size_t size() const { return m_Count; } - T* data() { return m_pArray; } - const T* data() const { return m_pArray; } - - T& operator[](size_t index) - { - VMA_HEAVY_ASSERT(index < m_Count); - return m_pArray[index]; - } - const T& operator[](size_t index) const - { - VMA_HEAVY_ASSERT(index < m_Count); - return m_pArray[index]; - } - - T& front() - { - VMA_HEAVY_ASSERT(m_Count > 0); - return m_pArray[0]; - } - const T& front() const - { - VMA_HEAVY_ASSERT(m_Count > 0); - return m_pArray[0]; - } - T& back() - { - VMA_HEAVY_ASSERT(m_Count > 0); - return m_pArray[m_Count - 1]; - } - const T& back() const - { - VMA_HEAVY_ASSERT(m_Count > 0); - return m_pArray[m_Count - 1]; - } - - void reserve(size_t newCapacity, bool freeMemory = false) - { - newCapacity = VMA_MAX(newCapacity, m_Count); - - if((newCapacity < m_Capacity) && !freeMemory) - { - newCapacity = m_Capacity; - } - - if(newCapacity != m_Capacity) - { - T* const newArray = newCapacity ? VmaAllocateArray(m_Allocator, newCapacity) : VMA_NULL; - if(m_Count != 0) - { - memcpy(newArray, m_pArray, m_Count * sizeof(T)); - } - VmaFree(m_Allocator.m_pCallbacks, m_pArray); - m_Capacity = newCapacity; - m_pArray = newArray; - } - } - - void resize(size_t newCount, bool freeMemory = false) - { - size_t newCapacity = m_Capacity; - if(newCount > m_Capacity) - { - newCapacity = VMA_MAX(newCount, VMA_MAX(m_Capacity * 3 / 2, (size_t)8)); - } - else if(freeMemory) - { - newCapacity = newCount; - } - - if(newCapacity != m_Capacity) - { - T* const newArray = newCapacity ? VmaAllocateArray(m_Allocator.m_pCallbacks, newCapacity) : VMA_NULL; - const size_t elementsToCopy = VMA_MIN(m_Count, newCount); - if(elementsToCopy != 0) - { - memcpy(newArray, m_pArray, elementsToCopy * sizeof(T)); - } - VmaFree(m_Allocator.m_pCallbacks, m_pArray); - m_Capacity = newCapacity; - m_pArray = newArray; - } - - m_Count = newCount; - } - - void clear(bool freeMemory = false) - { - resize(0, freeMemory); - } - - void insert(size_t index, const T& src) - { - VMA_HEAVY_ASSERT(index <= m_Count); - const size_t oldCount = size(); - resize(oldCount + 1); - if(index < oldCount) - { - memmove(m_pArray + (index + 1), m_pArray + index, (oldCount - index) * sizeof(T)); - } - m_pArray[index] = src; - } - - void remove(size_t index) - { - VMA_HEAVY_ASSERT(index < m_Count); - const size_t oldCount = size(); - if(index < oldCount - 1) - { - memmove(m_pArray + index, m_pArray + (index + 1), (oldCount - index - 1) * sizeof(T)); - } - resize(oldCount - 1); - } - - void push_back(const T& src) - { - const size_t newIndex = size(); - resize(newIndex + 1); - m_pArray[newIndex] = src; - } - - void pop_back() - { - VMA_HEAVY_ASSERT(m_Count > 0); - resize(size() - 1); - } - - void push_front(const T& src) - { - insert(0, src); - } - - void pop_front() - { - VMA_HEAVY_ASSERT(m_Count > 0); - remove(0); - } - - typedef T* iterator; - - iterator begin() { return m_pArray; } - iterator end() { return m_pArray + m_Count; } - -private: - AllocatorT m_Allocator; - T* m_pArray; - size_t m_Count; - size_t m_Capacity; -}; - -template -static void VmaVectorInsert(VmaVector& vec, size_t index, const T& item) -{ - vec.insert(index, item); -} - -template -static void VmaVectorRemove(VmaVector& vec, size_t index) -{ - vec.remove(index); -} - -#endif // #if VMA_USE_STL_VECTOR - -template -size_t VmaVectorInsertSorted(VectorT& vector, const typename VectorT::value_type& value) -{ - const size_t indexToInsert = VmaBinaryFindFirstNotLess( - vector.data(), - vector.data() + vector.size(), - value, - CmpLess()) - vector.data(); - VmaVectorInsert(vector, indexToInsert, value); - return indexToInsert; -} - -template -bool VmaVectorRemoveSorted(VectorT& vector, const typename VectorT::value_type& value) -{ - CmpLess comparator; - typename VectorT::iterator it = VmaBinaryFindFirstNotLess( - vector.begin(), - vector.end(), - value, - comparator); - if((it != vector.end()) && !comparator(*it, value) && !comparator(value, *it)) - { - size_t indexToRemove = it - vector.begin(); - VmaVectorRemove(vector, indexToRemove); - return true; - } - return false; -} - -//////////////////////////////////////////////////////////////////////////////// -// class VmaSmallVector - -/* -This is a vector (a variable-sized array), optimized for the case when the array is small. - -It contains some number of elements in-place, which allows it to avoid heap allocation -when the actual number of elements is below that threshold. This allows normal "small" -cases to be fast without losing generality for large inputs. -*/ - -template -class VmaSmallVector -{ -public: - typedef T value_type; - - VmaSmallVector(const AllocatorT& allocator) : - m_Count(0), - m_DynamicArray(allocator) - { - } - VmaSmallVector(size_t count, const AllocatorT& allocator) : - m_Count(count), - m_DynamicArray(count > N ? count : 0, allocator) - { - } - template - VmaSmallVector(const VmaSmallVector& src) = delete; - template - VmaSmallVector& operator=(const VmaSmallVector& rhs) = delete; - - bool empty() const { return m_Count == 0; } - size_t size() const { return m_Count; } - T* data() { return m_Count > N ? m_DynamicArray.data() : m_StaticArray; } - const T* data() const { return m_Count > N ? m_DynamicArray.data() : m_StaticArray; } - - T& operator[](size_t index) - { - VMA_HEAVY_ASSERT(index < m_Count); - return data()[index]; - } - const T& operator[](size_t index) const - { - VMA_HEAVY_ASSERT(index < m_Count); - return data()[index]; - } - - T& front() - { - VMA_HEAVY_ASSERT(m_Count > 0); - return data()[0]; - } - const T& front() const - { - VMA_HEAVY_ASSERT(m_Count > 0); - return data()[0]; - } - T& back() - { - VMA_HEAVY_ASSERT(m_Count > 0); - return data()[m_Count - 1]; - } - const T& back() const - { - VMA_HEAVY_ASSERT(m_Count > 0); - return data()[m_Count - 1]; - } - - void resize(size_t newCount, bool freeMemory = false) - { - if(newCount > N && m_Count > N) - { - // Any direction, staying in m_DynamicArray - m_DynamicArray.resize(newCount, freeMemory); - } - else if(newCount > N && m_Count <= N) - { - // Growing, moving from m_StaticArray to m_DynamicArray - m_DynamicArray.resize(newCount, freeMemory); - if(m_Count > 0) - { - memcpy(m_DynamicArray.data(), m_StaticArray, m_Count * sizeof(T)); - } - } - else if(newCount <= N && m_Count > N) - { - // Shrinking, moving from m_DynamicArray to m_StaticArray - if(newCount > 0) - { - memcpy(m_StaticArray, m_DynamicArray.data(), newCount * sizeof(T)); - } - m_DynamicArray.resize(0, freeMemory); - } - else - { - // Any direction, staying in m_StaticArray - nothing to do here - } - m_Count = newCount; - } - - void clear(bool freeMemory = false) - { - m_DynamicArray.clear(freeMemory); - m_Count = 0; - } - - void insert(size_t index, const T& src) - { - VMA_HEAVY_ASSERT(index <= m_Count); - const size_t oldCount = size(); - resize(oldCount + 1); - T* const dataPtr = data(); - if(index < oldCount) - { - // I know, this could be more optimal for case where memmove can be memcpy directly from m_StaticArray to m_DynamicArray. - memmove(dataPtr + (index + 1), dataPtr + index, (oldCount - index) * sizeof(T)); - } - dataPtr[index] = src; - } - - void remove(size_t index) - { - VMA_HEAVY_ASSERT(index < m_Count); - const size_t oldCount = size(); - if(index < oldCount - 1) - { - // I know, this could be more optimal for case where memmove can be memcpy directly from m_DynamicArray to m_StaticArray. - T* const dataPtr = data(); - memmove(dataPtr + index, dataPtr + (index + 1), (oldCount - index - 1) * sizeof(T)); - } - resize(oldCount - 1); - } - - void push_back(const T& src) - { - const size_t newIndex = size(); - resize(newIndex + 1); - data()[newIndex] = src; - } - - void pop_back() - { - VMA_HEAVY_ASSERT(m_Count > 0); - resize(size() - 1); - } - - void push_front(const T& src) - { - insert(0, src); - } - - void pop_front() - { - VMA_HEAVY_ASSERT(m_Count > 0); - remove(0); - } - - typedef T* iterator; - - iterator begin() { return data(); } - iterator end() { return data() + m_Count; } - -private: - size_t m_Count; - T m_StaticArray[N]; // Used when m_Size <= N - VmaVector m_DynamicArray; // Used when m_Size > N -}; - -//////////////////////////////////////////////////////////////////////////////// -// class VmaPoolAllocator - -/* -Allocator for objects of type T using a list of arrays (pools) to speed up -allocation. Number of elements that can be allocated is not bounded because -allocator can create multiple blocks. -*/ -template -class VmaPoolAllocator -{ - VMA_CLASS_NO_COPY(VmaPoolAllocator) -public: - VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, uint32_t firstBlockCapacity); - ~VmaPoolAllocator(); - template T* Alloc(Types... args); - void Free(T* ptr); - -private: - union Item - { - uint32_t NextFreeIndex; - alignas(T) char Value[sizeof(T)]; - }; - - struct ItemBlock - { - Item* pItems; - uint32_t Capacity; - uint32_t FirstFreeIndex; - }; - - const VkAllocationCallbacks* m_pAllocationCallbacks; - const uint32_t m_FirstBlockCapacity; - VmaVector< ItemBlock, VmaStlAllocator > m_ItemBlocks; - - ItemBlock& CreateNewBlock(); -}; - -template -VmaPoolAllocator::VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, uint32_t firstBlockCapacity) : - m_pAllocationCallbacks(pAllocationCallbacks), - m_FirstBlockCapacity(firstBlockCapacity), - m_ItemBlocks(VmaStlAllocator(pAllocationCallbacks)) -{ - VMA_ASSERT(m_FirstBlockCapacity > 1); -} - -template -VmaPoolAllocator::~VmaPoolAllocator() -{ - for(size_t i = m_ItemBlocks.size(); i--; ) - vma_delete_array(m_pAllocationCallbacks, m_ItemBlocks[i].pItems, m_ItemBlocks[i].Capacity); - m_ItemBlocks.clear(); -} - -template -template T* VmaPoolAllocator::Alloc(Types... args) -{ - for(size_t i = m_ItemBlocks.size(); i--; ) - { - ItemBlock& block = m_ItemBlocks[i]; - // This block has some free items: Use first one. - if(block.FirstFreeIndex != UINT32_MAX) - { - Item* const pItem = &block.pItems[block.FirstFreeIndex]; - block.FirstFreeIndex = pItem->NextFreeIndex; - T* result = (T*)&pItem->Value; - new(result)T(std::forward(args)...); // Explicit constructor call. - return result; - } - } - - // No block has free item: Create new one and use it. - ItemBlock& newBlock = CreateNewBlock(); - Item* const pItem = &newBlock.pItems[0]; - newBlock.FirstFreeIndex = pItem->NextFreeIndex; - T* result = (T*)&pItem->Value; - new(result)T(std::forward(args)...); // Explicit constructor call. - return result; -} - -template -void VmaPoolAllocator::Free(T* ptr) -{ - // Search all memory blocks to find ptr. - for(size_t i = m_ItemBlocks.size(); i--; ) - { - ItemBlock& block = m_ItemBlocks[i]; - - // Casting to union. - Item* pItemPtr; - memcpy(&pItemPtr, &ptr, sizeof(pItemPtr)); - - // Check if pItemPtr is in address range of this block. - if((pItemPtr >= block.pItems) && (pItemPtr < block.pItems + block.Capacity)) - { - ptr->~T(); // Explicit destructor call. - const uint32_t index = static_cast(pItemPtr - block.pItems); - pItemPtr->NextFreeIndex = block.FirstFreeIndex; - block.FirstFreeIndex = index; - return; - } - } - VMA_ASSERT(0 && "Pointer doesn't belong to this memory pool."); -} - -template -typename VmaPoolAllocator::ItemBlock& VmaPoolAllocator::CreateNewBlock() -{ - const uint32_t newBlockCapacity = m_ItemBlocks.empty() ? - m_FirstBlockCapacity : m_ItemBlocks.back().Capacity * 3 / 2; - - const ItemBlock newBlock = { - vma_new_array(m_pAllocationCallbacks, Item, newBlockCapacity), - newBlockCapacity, - 0 }; - - m_ItemBlocks.push_back(newBlock); - - // Setup singly-linked list of all free items in this block. - for(uint32_t i = 0; i < newBlockCapacity - 1; ++i) - newBlock.pItems[i].NextFreeIndex = i + 1; - newBlock.pItems[newBlockCapacity - 1].NextFreeIndex = UINT32_MAX; - return m_ItemBlocks.back(); -} - -//////////////////////////////////////////////////////////////////////////////// -// class VmaRawList, VmaList - -#if VMA_USE_STL_LIST - -#define VmaList std::list - -#else // #if VMA_USE_STL_LIST - -template -struct VmaListItem -{ - VmaListItem* pPrev; - VmaListItem* pNext; - T Value; -}; - -// Doubly linked list. -template -class VmaRawList -{ - VMA_CLASS_NO_COPY(VmaRawList) -public: - typedef VmaListItem ItemType; - - VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks); - ~VmaRawList(); - void Clear(); - - size_t GetCount() const { return m_Count; } - bool IsEmpty() const { return m_Count == 0; } - - ItemType* Front() { return m_pFront; } - const ItemType* Front() const { return m_pFront; } - ItemType* Back() { return m_pBack; } - const ItemType* Back() const { return m_pBack; } - - ItemType* PushBack(); - ItemType* PushFront(); - ItemType* PushBack(const T& value); - ItemType* PushFront(const T& value); - void PopBack(); - void PopFront(); - - // Item can be null - it means PushBack. - ItemType* InsertBefore(ItemType* pItem); - // Item can be null - it means PushFront. - ItemType* InsertAfter(ItemType* pItem); - - ItemType* InsertBefore(ItemType* pItem, const T& value); - ItemType* InsertAfter(ItemType* pItem, const T& value); - - void Remove(ItemType* pItem); - -private: - const VkAllocationCallbacks* const m_pAllocationCallbacks; - VmaPoolAllocator m_ItemAllocator; - ItemType* m_pFront; - ItemType* m_pBack; - size_t m_Count; -}; - -template -VmaRawList::VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks) : - m_pAllocationCallbacks(pAllocationCallbacks), - m_ItemAllocator(pAllocationCallbacks, 128), - m_pFront(VMA_NULL), - m_pBack(VMA_NULL), - m_Count(0) -{ -} - -template -VmaRawList::~VmaRawList() -{ - // Intentionally not calling Clear, because that would be unnecessary - // computations to return all items to m_ItemAllocator as free. -} - -template -void VmaRawList::Clear() -{ - if(IsEmpty() == false) - { - ItemType* pItem = m_pBack; - while(pItem != VMA_NULL) - { - ItemType* const pPrevItem = pItem->pPrev; - m_ItemAllocator.Free(pItem); - pItem = pPrevItem; - } - m_pFront = VMA_NULL; - m_pBack = VMA_NULL; - m_Count = 0; - } -} - -template -VmaListItem* VmaRawList::PushBack() -{ - ItemType* const pNewItem = m_ItemAllocator.Alloc(); - pNewItem->pNext = VMA_NULL; - if(IsEmpty()) - { - pNewItem->pPrev = VMA_NULL; - m_pFront = pNewItem; - m_pBack = pNewItem; - m_Count = 1; - } - else - { - pNewItem->pPrev = m_pBack; - m_pBack->pNext = pNewItem; - m_pBack = pNewItem; - ++m_Count; - } - return pNewItem; -} - -template -VmaListItem* VmaRawList::PushFront() -{ - ItemType* const pNewItem = m_ItemAllocator.Alloc(); - pNewItem->pPrev = VMA_NULL; - if(IsEmpty()) - { - pNewItem->pNext = VMA_NULL; - m_pFront = pNewItem; - m_pBack = pNewItem; - m_Count = 1; - } - else - { - pNewItem->pNext = m_pFront; - m_pFront->pPrev = pNewItem; - m_pFront = pNewItem; - ++m_Count; - } - return pNewItem; -} - -template -VmaListItem* VmaRawList::PushBack(const T& value) -{ - ItemType* const pNewItem = PushBack(); - pNewItem->Value = value; - return pNewItem; -} - -template -VmaListItem* VmaRawList::PushFront(const T& value) -{ - ItemType* const pNewItem = PushFront(); - pNewItem->Value = value; - return pNewItem; -} - -template -void VmaRawList::PopBack() -{ - VMA_HEAVY_ASSERT(m_Count > 0); - ItemType* const pBackItem = m_pBack; - ItemType* const pPrevItem = pBackItem->pPrev; - if(pPrevItem != VMA_NULL) - { - pPrevItem->pNext = VMA_NULL; - } - m_pBack = pPrevItem; - m_ItemAllocator.Free(pBackItem); - --m_Count; -} - -template -void VmaRawList::PopFront() -{ - VMA_HEAVY_ASSERT(m_Count > 0); - ItemType* const pFrontItem = m_pFront; - ItemType* const pNextItem = pFrontItem->pNext; - if(pNextItem != VMA_NULL) - { - pNextItem->pPrev = VMA_NULL; - } - m_pFront = pNextItem; - m_ItemAllocator.Free(pFrontItem); - --m_Count; -} - -template -void VmaRawList::Remove(ItemType* pItem) -{ - VMA_HEAVY_ASSERT(pItem != VMA_NULL); - VMA_HEAVY_ASSERT(m_Count > 0); - - if(pItem->pPrev != VMA_NULL) - { - pItem->pPrev->pNext = pItem->pNext; - } - else - { - VMA_HEAVY_ASSERT(m_pFront == pItem); - m_pFront = pItem->pNext; - } - - if(pItem->pNext != VMA_NULL) - { - pItem->pNext->pPrev = pItem->pPrev; - } - else - { - VMA_HEAVY_ASSERT(m_pBack == pItem); - m_pBack = pItem->pPrev; - } - - m_ItemAllocator.Free(pItem); - --m_Count; -} - -template -VmaListItem* VmaRawList::InsertBefore(ItemType* pItem) -{ - if(pItem != VMA_NULL) - { - ItemType* const prevItem = pItem->pPrev; - ItemType* const newItem = m_ItemAllocator.Alloc(); - newItem->pPrev = prevItem; - newItem->pNext = pItem; - pItem->pPrev = newItem; - if(prevItem != VMA_NULL) - { - prevItem->pNext = newItem; - } - else - { - VMA_HEAVY_ASSERT(m_pFront == pItem); - m_pFront = newItem; - } - ++m_Count; - return newItem; - } - else - return PushBack(); -} - -template -VmaListItem* VmaRawList::InsertAfter(ItemType* pItem) -{ - if(pItem != VMA_NULL) - { - ItemType* const nextItem = pItem->pNext; - ItemType* const newItem = m_ItemAllocator.Alloc(); - newItem->pNext = nextItem; - newItem->pPrev = pItem; - pItem->pNext = newItem; - if(nextItem != VMA_NULL) - { - nextItem->pPrev = newItem; - } - else - { - VMA_HEAVY_ASSERT(m_pBack == pItem); - m_pBack = newItem; - } - ++m_Count; - return newItem; - } - else - return PushFront(); -} - -template -VmaListItem* VmaRawList::InsertBefore(ItemType* pItem, const T& value) -{ - ItemType* const newItem = InsertBefore(pItem); - newItem->Value = value; - return newItem; -} - -template -VmaListItem* VmaRawList::InsertAfter(ItemType* pItem, const T& value) -{ - ItemType* const newItem = InsertAfter(pItem); - newItem->Value = value; - return newItem; -} - -template -class VmaList -{ - VMA_CLASS_NO_COPY(VmaList) -public: - class iterator - { - public: - iterator() : - m_pList(VMA_NULL), - m_pItem(VMA_NULL) - { - } - - T& operator*() const - { - VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); - return m_pItem->Value; - } - T* operator->() const - { - VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); - return &m_pItem->Value; - } - - iterator& operator++() - { - VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); - m_pItem = m_pItem->pNext; - return *this; - } - iterator& operator--() - { - if(m_pItem != VMA_NULL) - { - m_pItem = m_pItem->pPrev; - } - else - { - VMA_HEAVY_ASSERT(!m_pList->IsEmpty()); - m_pItem = m_pList->Back(); - } - return *this; - } - - iterator operator++(int) - { - iterator result = *this; - ++*this; - return result; - } - iterator operator--(int) - { - iterator result = *this; - --*this; - return result; - } - - bool operator==(const iterator& rhs) const - { - VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); - return m_pItem == rhs.m_pItem; - } - bool operator!=(const iterator& rhs) const - { - VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); - return m_pItem != rhs.m_pItem; - } - - private: - VmaRawList* m_pList; - VmaListItem* m_pItem; - - iterator(VmaRawList* pList, VmaListItem* pItem) : - m_pList(pList), - m_pItem(pItem) - { - } - - friend class VmaList; - }; - - class const_iterator - { - public: - const_iterator() : - m_pList(VMA_NULL), - m_pItem(VMA_NULL) - { - } - - const_iterator(const iterator& src) : - m_pList(src.m_pList), - m_pItem(src.m_pItem) - { - } - - const T& operator*() const - { - VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); - return m_pItem->Value; - } - const T* operator->() const - { - VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); - return &m_pItem->Value; - } - - const_iterator& operator++() - { - VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); - m_pItem = m_pItem->pNext; - return *this; - } - const_iterator& operator--() - { - if(m_pItem != VMA_NULL) - { - m_pItem = m_pItem->pPrev; - } - else - { - VMA_HEAVY_ASSERT(!m_pList->IsEmpty()); - m_pItem = m_pList->Back(); - } - return *this; - } - - const_iterator operator++(int) - { - const_iterator result = *this; - ++*this; - return result; - } - const_iterator operator--(int) - { - const_iterator result = *this; - --*this; - return result; - } - - bool operator==(const const_iterator& rhs) const - { - VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); - return m_pItem == rhs.m_pItem; - } - bool operator!=(const const_iterator& rhs) const - { - VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); - return m_pItem != rhs.m_pItem; - } - - private: - const_iterator(const VmaRawList* pList, const VmaListItem* pItem) : - m_pList(pList), - m_pItem(pItem) - { - } - - const VmaRawList* m_pList; - const VmaListItem* m_pItem; - - friend class VmaList; - }; - - VmaList(const AllocatorT& allocator) : m_RawList(allocator.m_pCallbacks) { } - - bool empty() const { return m_RawList.IsEmpty(); } - size_t size() const { return m_RawList.GetCount(); } - - iterator begin() { return iterator(&m_RawList, m_RawList.Front()); } - iterator end() { return iterator(&m_RawList, VMA_NULL); } - - const_iterator cbegin() const { return const_iterator(&m_RawList, m_RawList.Front()); } - const_iterator cend() const { return const_iterator(&m_RawList, VMA_NULL); } - - void clear() { m_RawList.Clear(); } - void push_back(const T& value) { m_RawList.PushBack(value); } - void erase(iterator it) { m_RawList.Remove(it.m_pItem); } - iterator insert(iterator it, const T& value) { return iterator(&m_RawList, m_RawList.InsertBefore(it.m_pItem, value)); } - -private: - VmaRawList m_RawList; -}; - -#endif // #if VMA_USE_STL_LIST - -//////////////////////////////////////////////////////////////////////////////// -// class VmaMap - -// Unused in this version. -#if 0 - -#if VMA_USE_STL_UNORDERED_MAP - -#define VmaPair std::pair - -#define VMA_MAP_TYPE(KeyT, ValueT) \ - std::unordered_map< KeyT, ValueT, std::hash, std::equal_to, VmaStlAllocator< std::pair > > - -#else // #if VMA_USE_STL_UNORDERED_MAP - -template -struct VmaPair -{ - T1 first; - T2 second; - - VmaPair() : first(), second() { } - VmaPair(const T1& firstSrc, const T2& secondSrc) : first(firstSrc), second(secondSrc) { } -}; - -/* Class compatible with subset of interface of std::unordered_map. -KeyT, ValueT must be POD because they will be stored in VmaVector. -*/ -template -class VmaMap -{ -public: - typedef VmaPair PairType; - typedef PairType* iterator; - - VmaMap(const VmaStlAllocator& allocator) : m_Vector(allocator) { } - - iterator begin() { return m_Vector.begin(); } - iterator end() { return m_Vector.end(); } - - void insert(const PairType& pair); - iterator find(const KeyT& key); - void erase(iterator it); - -private: - VmaVector< PairType, VmaStlAllocator > m_Vector; -}; - -#define VMA_MAP_TYPE(KeyT, ValueT) VmaMap - -template -struct VmaPairFirstLess -{ - bool operator()(const VmaPair& lhs, const VmaPair& rhs) const - { - return lhs.first < rhs.first; - } - bool operator()(const VmaPair& lhs, const FirstT& rhsFirst) const - { - return lhs.first < rhsFirst; - } -}; - -template -void VmaMap::insert(const PairType& pair) -{ - const size_t indexToInsert = VmaBinaryFindFirstNotLess( - m_Vector.data(), - m_Vector.data() + m_Vector.size(), - pair, - VmaPairFirstLess()) - m_Vector.data(); - VmaVectorInsert(m_Vector, indexToInsert, pair); -} - -template -VmaPair* VmaMap::find(const KeyT& key) -{ - PairType* it = VmaBinaryFindFirstNotLess( - m_Vector.data(), - m_Vector.data() + m_Vector.size(), - key, - VmaPairFirstLess()); - if((it != m_Vector.end()) && (it->first == key)) - { - return it; - } - else - { - return m_Vector.end(); - } -} - -template -void VmaMap::erase(iterator it) -{ - VmaVectorRemove(m_Vector, it - m_Vector.begin()); -} - -#endif // #if VMA_USE_STL_UNORDERED_MAP - -#endif // #if 0 - -//////////////////////////////////////////////////////////////////////////////// - -class VmaDeviceMemoryBlock; - -enum VMA_CACHE_OPERATION { VMA_CACHE_FLUSH, VMA_CACHE_INVALIDATE }; - -struct VmaAllocation_T -{ -private: - static const uint8_t MAP_COUNT_FLAG_PERSISTENT_MAP = 0x80; - - enum FLAGS - { - FLAG_USER_DATA_STRING = 0x01, - }; - -public: - enum ALLOCATION_TYPE - { - ALLOCATION_TYPE_NONE, - ALLOCATION_TYPE_BLOCK, - ALLOCATION_TYPE_DEDICATED, - }; - - /* - This struct is allocated using VmaPoolAllocator. - */ - - VmaAllocation_T(uint32_t currentFrameIndex, bool userDataString) : - m_Alignment{1}, - m_Size{0}, - m_pUserData{VMA_NULL}, - m_LastUseFrameIndex{currentFrameIndex}, - m_MemoryTypeIndex{0}, - m_Type{(uint8_t)ALLOCATION_TYPE_NONE}, - m_SuballocationType{(uint8_t)VMA_SUBALLOCATION_TYPE_UNKNOWN}, - m_MapCount{0}, - m_Flags{userDataString ? (uint8_t)FLAG_USER_DATA_STRING : (uint8_t)0} - { -#if VMA_STATS_STRING_ENABLED - m_CreationFrameIndex = currentFrameIndex; - m_BufferImageUsage = 0; -#endif - } - - ~VmaAllocation_T() - { - VMA_ASSERT((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) == 0 && "Allocation was not unmapped before destruction."); - - // Check if owned string was freed. - VMA_ASSERT(m_pUserData == VMA_NULL); - } - - void InitBlockAllocation( - VmaDeviceMemoryBlock* block, - VkDeviceSize offset, - VkDeviceSize alignment, - VkDeviceSize size, - uint32_t memoryTypeIndex, - VmaSuballocationType suballocationType, - bool mapped, - bool canBecomeLost) - { - VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE); - VMA_ASSERT(block != VMA_NULL); - m_Type = (uint8_t)ALLOCATION_TYPE_BLOCK; - m_Alignment = alignment; - m_Size = size; - m_MemoryTypeIndex = memoryTypeIndex; - m_MapCount = mapped ? MAP_COUNT_FLAG_PERSISTENT_MAP : 0; - m_SuballocationType = (uint8_t)suballocationType; - m_BlockAllocation.m_Block = block; - m_BlockAllocation.m_Offset = offset; - m_BlockAllocation.m_CanBecomeLost = canBecomeLost; - } - - void InitLost() - { - VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE); - VMA_ASSERT(m_LastUseFrameIndex.load() == VMA_FRAME_INDEX_LOST); - m_Type = (uint8_t)ALLOCATION_TYPE_BLOCK; - m_MemoryTypeIndex = 0; - m_BlockAllocation.m_Block = VMA_NULL; - m_BlockAllocation.m_Offset = 0; - m_BlockAllocation.m_CanBecomeLost = true; - } - - void ChangeBlockAllocation( - VmaAllocator hAllocator, - VmaDeviceMemoryBlock* block, - VkDeviceSize offset); - - void ChangeOffset(VkDeviceSize newOffset); - - // pMappedData not null means allocation is created with MAPPED flag. - void InitDedicatedAllocation( - uint32_t memoryTypeIndex, - VkDeviceMemory hMemory, - VmaSuballocationType suballocationType, - void* pMappedData, - VkDeviceSize size) - { - VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE); - VMA_ASSERT(hMemory != VK_NULL_HANDLE); - m_Type = (uint8_t)ALLOCATION_TYPE_DEDICATED; - m_Alignment = 0; - m_Size = size; - m_MemoryTypeIndex = memoryTypeIndex; - m_SuballocationType = (uint8_t)suballocationType; - m_MapCount = (pMappedData != VMA_NULL) ? MAP_COUNT_FLAG_PERSISTENT_MAP : 0; - m_DedicatedAllocation.m_hMemory = hMemory; - m_DedicatedAllocation.m_pMappedData = pMappedData; - } - - ALLOCATION_TYPE GetType() const { return (ALLOCATION_TYPE)m_Type; } - VkDeviceSize GetAlignment() const { return m_Alignment; } - VkDeviceSize GetSize() const { return m_Size; } - bool IsUserDataString() const { return (m_Flags & FLAG_USER_DATA_STRING) != 0; } - void* GetUserData() const { return m_pUserData; } - void SetUserData(VmaAllocator hAllocator, void* pUserData); - VmaSuballocationType GetSuballocationType() const { return (VmaSuballocationType)m_SuballocationType; } - - VmaDeviceMemoryBlock* GetBlock() const - { - VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK); - return m_BlockAllocation.m_Block; - } - VkDeviceSize GetOffset() const; - VkDeviceMemory GetMemory() const; - uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; } - bool IsPersistentMap() const { return (m_MapCount & MAP_COUNT_FLAG_PERSISTENT_MAP) != 0; } - void* GetMappedData() const; - bool CanBecomeLost() const; - - uint32_t GetLastUseFrameIndex() const - { - return m_LastUseFrameIndex.load(); - } - bool CompareExchangeLastUseFrameIndex(uint32_t& expected, uint32_t desired) - { - return m_LastUseFrameIndex.compare_exchange_weak(expected, desired); - } - /* - - If hAllocation.LastUseFrameIndex + frameInUseCount < allocator.CurrentFrameIndex, - makes it lost by setting LastUseFrameIndex = VMA_FRAME_INDEX_LOST and returns true. - - Else, returns false. - - If hAllocation is already lost, assert - you should not call it then. - If hAllocation was not created with CAN_BECOME_LOST_BIT, assert. - */ - bool MakeLost(uint32_t currentFrameIndex, uint32_t frameInUseCount); - - void DedicatedAllocCalcStatsInfo(VmaStatInfo& outInfo) - { - VMA_ASSERT(m_Type == ALLOCATION_TYPE_DEDICATED); - outInfo.blockCount = 1; - outInfo.allocationCount = 1; - outInfo.unusedRangeCount = 0; - outInfo.usedBytes = m_Size; - outInfo.unusedBytes = 0; - outInfo.allocationSizeMin = outInfo.allocationSizeMax = m_Size; - outInfo.unusedRangeSizeMin = UINT64_MAX; - outInfo.unusedRangeSizeMax = 0; - } - - void BlockAllocMap(); - void BlockAllocUnmap(); - VkResult DedicatedAllocMap(VmaAllocator hAllocator, void** ppData); - void DedicatedAllocUnmap(VmaAllocator hAllocator); - -#if VMA_STATS_STRING_ENABLED - uint32_t GetCreationFrameIndex() const { return m_CreationFrameIndex; } - uint32_t GetBufferImageUsage() const { return m_BufferImageUsage; } - - void InitBufferImageUsage(uint32_t bufferImageUsage) - { - VMA_ASSERT(m_BufferImageUsage == 0); - m_BufferImageUsage = bufferImageUsage; - } - - void PrintParameters(class VmaJsonWriter& json) const; -#endif - -private: - VkDeviceSize m_Alignment; - VkDeviceSize m_Size; - void* m_pUserData; - VMA_ATOMIC_UINT32 m_LastUseFrameIndex; - uint32_t m_MemoryTypeIndex; - uint8_t m_Type; // ALLOCATION_TYPE - uint8_t m_SuballocationType; // VmaSuballocationType - // Bit 0x80 is set when allocation was created with VMA_ALLOCATION_CREATE_MAPPED_BIT. - // Bits with mask 0x7F are reference counter for vmaMapMemory()/vmaUnmapMemory(). - uint8_t m_MapCount; - uint8_t m_Flags; // enum FLAGS - - // Allocation out of VmaDeviceMemoryBlock. - struct BlockAllocation - { - VmaDeviceMemoryBlock* m_Block; - VkDeviceSize m_Offset; - bool m_CanBecomeLost; - }; - - // Allocation for an object that has its own private VkDeviceMemory. - struct DedicatedAllocation - { - VkDeviceMemory m_hMemory; - void* m_pMappedData; // Not null means memory is mapped. - }; - - union - { - // Allocation out of VmaDeviceMemoryBlock. - BlockAllocation m_BlockAllocation; - // Allocation for an object that has its own private VkDeviceMemory. - DedicatedAllocation m_DedicatedAllocation; - }; - -#if VMA_STATS_STRING_ENABLED - uint32_t m_CreationFrameIndex; - uint32_t m_BufferImageUsage; // 0 if unknown. -#endif - - void FreeUserDataString(VmaAllocator hAllocator); -}; - -/* -Represents a region of VmaDeviceMemoryBlock that is either assigned and returned as -allocated memory block or free. -*/ -struct VmaSuballocation -{ - VkDeviceSize offset; - VkDeviceSize size; - VmaAllocation hAllocation; - VmaSuballocationType type; -}; - -// Comparator for offsets. -struct VmaSuballocationOffsetLess -{ - bool operator()(const VmaSuballocation& lhs, const VmaSuballocation& rhs) const - { - return lhs.offset < rhs.offset; - } -}; -struct VmaSuballocationOffsetGreater -{ - bool operator()(const VmaSuballocation& lhs, const VmaSuballocation& rhs) const - { - return lhs.offset > rhs.offset; - } -}; - -typedef VmaList< VmaSuballocation, VmaStlAllocator > VmaSuballocationList; - -// Cost of one additional allocation lost, as equivalent in bytes. -static const VkDeviceSize VMA_LOST_ALLOCATION_COST = 1048576; - -enum class VmaAllocationRequestType -{ - Normal, - // Used by "Linear" algorithm. - UpperAddress, - EndOf1st, - EndOf2nd, -}; - -/* -Parameters of planned allocation inside a VmaDeviceMemoryBlock. - -If canMakeOtherLost was false: -- item points to a FREE suballocation. -- itemsToMakeLostCount is 0. - -If canMakeOtherLost was true: -- item points to first of sequence of suballocations, which are either FREE, - or point to VmaAllocations that can become lost. -- itemsToMakeLostCount is the number of VmaAllocations that need to be made lost for - the requested allocation to succeed. -*/ -struct VmaAllocationRequest -{ - VkDeviceSize offset; - VkDeviceSize sumFreeSize; // Sum size of free items that overlap with proposed allocation. - VkDeviceSize sumItemSize; // Sum size of items to make lost that overlap with proposed allocation. - VmaSuballocationList::iterator item; - size_t itemsToMakeLostCount; - void* customData; - VmaAllocationRequestType type; - - VkDeviceSize CalcCost() const - { - return sumItemSize + itemsToMakeLostCount * VMA_LOST_ALLOCATION_COST; - } -}; - -/* -Data structure used for bookkeeping of allocations and unused ranges of memory -in a single VkDeviceMemory block. -*/ -class VmaBlockMetadata -{ -public: - VmaBlockMetadata(VmaAllocator hAllocator); - virtual ~VmaBlockMetadata() { } - virtual void Init(VkDeviceSize size) { m_Size = size; } - - // Validates all data structures inside this object. If not valid, returns false. - virtual bool Validate() const = 0; - VkDeviceSize GetSize() const { return m_Size; } - virtual size_t GetAllocationCount() const = 0; - virtual VkDeviceSize GetSumFreeSize() const = 0; - virtual VkDeviceSize GetUnusedRangeSizeMax() const = 0; - // Returns true if this block is empty - contains only single free suballocation. - virtual bool IsEmpty() const = 0; - - virtual void CalcAllocationStatInfo(VmaStatInfo& outInfo) const = 0; - // Shouldn't modify blockCount. - virtual void AddPoolStats(VmaPoolStats& inoutStats) const = 0; - -#if VMA_STATS_STRING_ENABLED - virtual void PrintDetailedMap(class VmaJsonWriter& json) const = 0; -#endif - - // Tries to find a place for suballocation with given parameters inside this block. - // If succeeded, fills pAllocationRequest and returns true. - // If failed, returns false. - virtual bool CreateAllocationRequest( - uint32_t currentFrameIndex, - uint32_t frameInUseCount, - VkDeviceSize bufferImageGranularity, - VkDeviceSize allocSize, - VkDeviceSize allocAlignment, - bool upperAddress, - VmaSuballocationType allocType, - bool canMakeOtherLost, - // Always one of VMA_ALLOCATION_CREATE_STRATEGY_* or VMA_ALLOCATION_INTERNAL_STRATEGY_* flags. - uint32_t strategy, - VmaAllocationRequest* pAllocationRequest) = 0; - - virtual bool MakeRequestedAllocationsLost( - uint32_t currentFrameIndex, - uint32_t frameInUseCount, - VmaAllocationRequest* pAllocationRequest) = 0; - - virtual uint32_t MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount) = 0; - - virtual VkResult CheckCorruption(const void* pBlockData) = 0; - - // Makes actual allocation based on request. Request must already be checked and valid. - virtual void Alloc( - const VmaAllocationRequest& request, - VmaSuballocationType type, - VkDeviceSize allocSize, - VmaAllocation hAllocation) = 0; - - // Frees suballocation assigned to given memory region. - virtual void Free(const VmaAllocation allocation) = 0; - virtual void FreeAtOffset(VkDeviceSize offset) = 0; - -protected: - const VkAllocationCallbacks* GetAllocationCallbacks() const { return m_pAllocationCallbacks; } - -#if VMA_STATS_STRING_ENABLED - void PrintDetailedMap_Begin(class VmaJsonWriter& json, - VkDeviceSize unusedBytes, - size_t allocationCount, - size_t unusedRangeCount) const; - void PrintDetailedMap_Allocation(class VmaJsonWriter& json, - VkDeviceSize offset, - VmaAllocation hAllocation) const; - void PrintDetailedMap_UnusedRange(class VmaJsonWriter& json, - VkDeviceSize offset, - VkDeviceSize size) const; - void PrintDetailedMap_End(class VmaJsonWriter& json) const; -#endif - -private: - VkDeviceSize m_Size; - const VkAllocationCallbacks* m_pAllocationCallbacks; -}; - -#define VMA_VALIDATE(cond) do { if(!(cond)) { \ - VMA_ASSERT(0 && "Validation failed: " #cond); \ - return false; \ - } } while(false) - -class VmaBlockMetadata_Generic : public VmaBlockMetadata -{ - VMA_CLASS_NO_COPY(VmaBlockMetadata_Generic) -public: - VmaBlockMetadata_Generic(VmaAllocator hAllocator); - virtual ~VmaBlockMetadata_Generic(); - virtual void Init(VkDeviceSize size); - - virtual bool Validate() const; - virtual size_t GetAllocationCount() const { return m_Suballocations.size() - m_FreeCount; } - virtual VkDeviceSize GetSumFreeSize() const { return m_SumFreeSize; } - virtual VkDeviceSize GetUnusedRangeSizeMax() const; - virtual bool IsEmpty() const; - - virtual void CalcAllocationStatInfo(VmaStatInfo& outInfo) const; - virtual void AddPoolStats(VmaPoolStats& inoutStats) const; - -#if VMA_STATS_STRING_ENABLED - virtual void PrintDetailedMap(class VmaJsonWriter& json) const; -#endif - - virtual bool CreateAllocationRequest( - uint32_t currentFrameIndex, - uint32_t frameInUseCount, - VkDeviceSize bufferImageGranularity, - VkDeviceSize allocSize, - VkDeviceSize allocAlignment, - bool upperAddress, - VmaSuballocationType allocType, - bool canMakeOtherLost, - uint32_t strategy, - VmaAllocationRequest* pAllocationRequest); - - virtual bool MakeRequestedAllocationsLost( - uint32_t currentFrameIndex, - uint32_t frameInUseCount, - VmaAllocationRequest* pAllocationRequest); - - virtual uint32_t MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount); - - virtual VkResult CheckCorruption(const void* pBlockData); - - virtual void Alloc( - const VmaAllocationRequest& request, - VmaSuballocationType type, - VkDeviceSize allocSize, - VmaAllocation hAllocation); - - virtual void Free(const VmaAllocation allocation); - virtual void FreeAtOffset(VkDeviceSize offset); - - //////////////////////////////////////////////////////////////////////////////// - // For defragmentation - - bool IsBufferImageGranularityConflictPossible( - VkDeviceSize bufferImageGranularity, - VmaSuballocationType& inOutPrevSuballocType) const; - -private: - friend class VmaDefragmentationAlgorithm_Generic; - friend class VmaDefragmentationAlgorithm_Fast; - - uint32_t m_FreeCount; - VkDeviceSize m_SumFreeSize; - VmaSuballocationList m_Suballocations; - // Suballocations that are free and have size greater than certain threshold. - // Sorted by size, ascending. - VmaVector< VmaSuballocationList::iterator, VmaStlAllocator< VmaSuballocationList::iterator > > m_FreeSuballocationsBySize; - - bool ValidateFreeSuballocationList() const; - - // Checks if requested suballocation with given parameters can be placed in given pFreeSuballocItem. - // If yes, fills pOffset and returns true. If no, returns false. - bool CheckAllocation( - uint32_t currentFrameIndex, - uint32_t frameInUseCount, - VkDeviceSize bufferImageGranularity, - VkDeviceSize allocSize, - VkDeviceSize allocAlignment, - VmaSuballocationType allocType, - VmaSuballocationList::const_iterator suballocItem, - bool canMakeOtherLost, - VkDeviceSize* pOffset, - size_t* itemsToMakeLostCount, - VkDeviceSize* pSumFreeSize, - VkDeviceSize* pSumItemSize) const; - // Given free suballocation, it merges it with following one, which must also be free. - void MergeFreeWithNext(VmaSuballocationList::iterator item); - // Releases given suballocation, making it free. - // Merges it with adjacent free suballocations if applicable. - // Returns iterator to new free suballocation at this place. - VmaSuballocationList::iterator FreeSuballocation(VmaSuballocationList::iterator suballocItem); - // Given free suballocation, it inserts it into sorted list of - // m_FreeSuballocationsBySize if it's suitable. - void RegisterFreeSuballocation(VmaSuballocationList::iterator item); - // Given free suballocation, it removes it from sorted list of - // m_FreeSuballocationsBySize if it's suitable. - void UnregisterFreeSuballocation(VmaSuballocationList::iterator item); -}; - -/* -Allocations and their references in internal data structure look like this: - -if(m_2ndVectorMode == SECOND_VECTOR_EMPTY): - - 0 +-------+ - | | - | | - | | - +-------+ - | Alloc | 1st[m_1stNullItemsBeginCount] - +-------+ - | Alloc | 1st[m_1stNullItemsBeginCount + 1] - +-------+ - | ... | - +-------+ - | Alloc | 1st[1st.size() - 1] - +-------+ - | | - | | - | | -GetSize() +-------+ - -if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER): - - 0 +-------+ - | Alloc | 2nd[0] - +-------+ - | Alloc | 2nd[1] - +-------+ - | ... | - +-------+ - | Alloc | 2nd[2nd.size() - 1] - +-------+ - | | - | | - | | - +-------+ - | Alloc | 1st[m_1stNullItemsBeginCount] - +-------+ - | Alloc | 1st[m_1stNullItemsBeginCount + 1] - +-------+ - | ... | - +-------+ - | Alloc | 1st[1st.size() - 1] - +-------+ - | | -GetSize() +-------+ - -if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK): - - 0 +-------+ - | | - | | - | | - +-------+ - | Alloc | 1st[m_1stNullItemsBeginCount] - +-------+ - | Alloc | 1st[m_1stNullItemsBeginCount + 1] - +-------+ - | ... | - +-------+ - | Alloc | 1st[1st.size() - 1] - +-------+ - | | - | | - | | - +-------+ - | Alloc | 2nd[2nd.size() - 1] - +-------+ - | ... | - +-------+ - | Alloc | 2nd[1] - +-------+ - | Alloc | 2nd[0] -GetSize() +-------+ - -*/ -class VmaBlockMetadata_Linear : public VmaBlockMetadata -{ - VMA_CLASS_NO_COPY(VmaBlockMetadata_Linear) -public: - VmaBlockMetadata_Linear(VmaAllocator hAllocator); - virtual ~VmaBlockMetadata_Linear(); - virtual void Init(VkDeviceSize size); - - virtual bool Validate() const; - virtual size_t GetAllocationCount() const; - virtual VkDeviceSize GetSumFreeSize() const { return m_SumFreeSize; } - virtual VkDeviceSize GetUnusedRangeSizeMax() const; - virtual bool IsEmpty() const { return GetAllocationCount() == 0; } - - virtual void CalcAllocationStatInfo(VmaStatInfo& outInfo) const; - virtual void AddPoolStats(VmaPoolStats& inoutStats) const; - -#if VMA_STATS_STRING_ENABLED - virtual void PrintDetailedMap(class VmaJsonWriter& json) const; -#endif - - virtual bool CreateAllocationRequest( - uint32_t currentFrameIndex, - uint32_t frameInUseCount, - VkDeviceSize bufferImageGranularity, - VkDeviceSize allocSize, - VkDeviceSize allocAlignment, - bool upperAddress, - VmaSuballocationType allocType, - bool canMakeOtherLost, - uint32_t strategy, - VmaAllocationRequest* pAllocationRequest); - - virtual bool MakeRequestedAllocationsLost( - uint32_t currentFrameIndex, - uint32_t frameInUseCount, - VmaAllocationRequest* pAllocationRequest); - - virtual uint32_t MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount); - - virtual VkResult CheckCorruption(const void* pBlockData); - - virtual void Alloc( - const VmaAllocationRequest& request, - VmaSuballocationType type, - VkDeviceSize allocSize, - VmaAllocation hAllocation); - - virtual void Free(const VmaAllocation allocation); - virtual void FreeAtOffset(VkDeviceSize offset); - -private: - /* - There are two suballocation vectors, used in ping-pong way. - The one with index m_1stVectorIndex is called 1st. - The one with index (m_1stVectorIndex ^ 1) is called 2nd. - 2nd can be non-empty only when 1st is not empty. - When 2nd is not empty, m_2ndVectorMode indicates its mode of operation. - */ - typedef VmaVector< VmaSuballocation, VmaStlAllocator > SuballocationVectorType; - - enum SECOND_VECTOR_MODE - { - SECOND_VECTOR_EMPTY, - /* - Suballocations in 2nd vector are created later than the ones in 1st, but they - all have smaller offset. - */ - SECOND_VECTOR_RING_BUFFER, - /* - Suballocations in 2nd vector are upper side of double stack. - They all have offsets higher than those in 1st vector. - Top of this stack means smaller offsets, but higher indices in this vector. - */ - SECOND_VECTOR_DOUBLE_STACK, - }; - - VkDeviceSize m_SumFreeSize; - SuballocationVectorType m_Suballocations0, m_Suballocations1; - uint32_t m_1stVectorIndex; - SECOND_VECTOR_MODE m_2ndVectorMode; - - SuballocationVectorType& AccessSuballocations1st() { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0; } - SuballocationVectorType& AccessSuballocations2nd() { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1; } - const SuballocationVectorType& AccessSuballocations1st() const { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0; } - const SuballocationVectorType& AccessSuballocations2nd() const { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1; } - - // Number of items in 1st vector with hAllocation = null at the beginning. - size_t m_1stNullItemsBeginCount; - // Number of other items in 1st vector with hAllocation = null somewhere in the middle. - size_t m_1stNullItemsMiddleCount; - // Number of items in 2nd vector with hAllocation = null. - size_t m_2ndNullItemsCount; - - bool ShouldCompact1st() const; - void CleanupAfterFree(); - - bool CreateAllocationRequest_LowerAddress( - uint32_t currentFrameIndex, - uint32_t frameInUseCount, - VkDeviceSize bufferImageGranularity, - VkDeviceSize allocSize, - VkDeviceSize allocAlignment, - VmaSuballocationType allocType, - bool canMakeOtherLost, - uint32_t strategy, - VmaAllocationRequest* pAllocationRequest); - bool CreateAllocationRequest_UpperAddress( - uint32_t currentFrameIndex, - uint32_t frameInUseCount, - VkDeviceSize bufferImageGranularity, - VkDeviceSize allocSize, - VkDeviceSize allocAlignment, - VmaSuballocationType allocType, - bool canMakeOtherLost, - uint32_t strategy, - VmaAllocationRequest* pAllocationRequest); -}; - -/* -- GetSize() is the original size of allocated memory block. -- m_UsableSize is this size aligned down to a power of two. - All allocations and calculations happen relative to m_UsableSize. -- GetUnusableSize() is the difference between them. - It is repoted as separate, unused range, not available for allocations. - -Node at level 0 has size = m_UsableSize. -Each next level contains nodes with size 2 times smaller than current level. -m_LevelCount is the maximum number of levels to use in the current object. -*/ -class VmaBlockMetadata_Buddy : public VmaBlockMetadata -{ - VMA_CLASS_NO_COPY(VmaBlockMetadata_Buddy) -public: - VmaBlockMetadata_Buddy(VmaAllocator hAllocator); - virtual ~VmaBlockMetadata_Buddy(); - virtual void Init(VkDeviceSize size); - - virtual bool Validate() const; - virtual size_t GetAllocationCount() const { return m_AllocationCount; } - virtual VkDeviceSize GetSumFreeSize() const { return m_SumFreeSize + GetUnusableSize(); } - virtual VkDeviceSize GetUnusedRangeSizeMax() const; - virtual bool IsEmpty() const { return m_Root->type == Node::TYPE_FREE; } - - virtual void CalcAllocationStatInfo(VmaStatInfo& outInfo) const; - virtual void AddPoolStats(VmaPoolStats& inoutStats) const; - -#if VMA_STATS_STRING_ENABLED - virtual void PrintDetailedMap(class VmaJsonWriter& json) const; -#endif - - virtual bool CreateAllocationRequest( - uint32_t currentFrameIndex, - uint32_t frameInUseCount, - VkDeviceSize bufferImageGranularity, - VkDeviceSize allocSize, - VkDeviceSize allocAlignment, - bool upperAddress, - VmaSuballocationType allocType, - bool canMakeOtherLost, - uint32_t strategy, - VmaAllocationRequest* pAllocationRequest); - - virtual bool MakeRequestedAllocationsLost( - uint32_t currentFrameIndex, - uint32_t frameInUseCount, - VmaAllocationRequest* pAllocationRequest); - - virtual uint32_t MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount); - - virtual VkResult CheckCorruption(const void* pBlockData) { return VK_ERROR_FEATURE_NOT_PRESENT; } - - virtual void Alloc( - const VmaAllocationRequest& request, - VmaSuballocationType type, - VkDeviceSize allocSize, - VmaAllocation hAllocation); - - virtual void Free(const VmaAllocation allocation) { FreeAtOffset(allocation, allocation->GetOffset()); } - virtual void FreeAtOffset(VkDeviceSize offset) { FreeAtOffset(VMA_NULL, offset); } - -private: - static const VkDeviceSize MIN_NODE_SIZE = 32; - static const size_t MAX_LEVELS = 30; - - struct ValidationContext - { - size_t calculatedAllocationCount; - size_t calculatedFreeCount; - VkDeviceSize calculatedSumFreeSize; - - ValidationContext() : - calculatedAllocationCount(0), - calculatedFreeCount(0), - calculatedSumFreeSize(0) { } - }; - - struct Node - { - VkDeviceSize offset; - enum TYPE - { - TYPE_FREE, - TYPE_ALLOCATION, - TYPE_SPLIT, - TYPE_COUNT - } type; - Node* parent; - Node* buddy; - - union - { - struct - { - Node* prev; - Node* next; - } free; - struct - { - VmaAllocation alloc; - } allocation; - struct - { - Node* leftChild; - } split; - }; - }; - - // Size of the memory block aligned down to a power of two. - VkDeviceSize m_UsableSize; - uint32_t m_LevelCount; - - Node* m_Root; - struct { - Node* front; - Node* back; - } m_FreeList[MAX_LEVELS]; - // Number of nodes in the tree with type == TYPE_ALLOCATION. - size_t m_AllocationCount; - // Number of nodes in the tree with type == TYPE_FREE. - size_t m_FreeCount; - // This includes space wasted due to internal fragmentation. Doesn't include unusable size. - VkDeviceSize m_SumFreeSize; - - VkDeviceSize GetUnusableSize() const { return GetSize() - m_UsableSize; } - void DeleteNode(Node* node); - bool ValidateNode(ValidationContext& ctx, const Node* parent, const Node* curr, uint32_t level, VkDeviceSize levelNodeSize) const; - uint32_t AllocSizeToLevel(VkDeviceSize allocSize) const; - inline VkDeviceSize LevelToNodeSize(uint32_t level) const { return m_UsableSize >> level; } - // Alloc passed just for validation. Can be null. - void FreeAtOffset(VmaAllocation alloc, VkDeviceSize offset); - void CalcAllocationStatInfoNode(VmaStatInfo& outInfo, const Node* node, VkDeviceSize levelNodeSize) const; - // Adds node to the front of FreeList at given level. - // node->type must be FREE. - // node->free.prev, next can be undefined. - void AddToFreeListFront(uint32_t level, Node* node); - // Removes node from FreeList at given level. - // node->type must be FREE. - // node->free.prev, next stay untouched. - void RemoveFromFreeList(uint32_t level, Node* node); - -#if VMA_STATS_STRING_ENABLED - void PrintDetailedMapNode(class VmaJsonWriter& json, const Node* node, VkDeviceSize levelNodeSize) const; -#endif -}; - -/* -Represents a single block of device memory (`VkDeviceMemory`) with all the -data about its regions (aka suballocations, #VmaAllocation), assigned and free. - -Thread-safety: This class must be externally synchronized. -*/ -class VmaDeviceMemoryBlock -{ - VMA_CLASS_NO_COPY(VmaDeviceMemoryBlock) -public: - VmaBlockMetadata* m_pMetadata; - - VmaDeviceMemoryBlock(VmaAllocator hAllocator); - - ~VmaDeviceMemoryBlock() - { - VMA_ASSERT(m_MapCount == 0 && "VkDeviceMemory block is being destroyed while it is still mapped."); - VMA_ASSERT(m_hMemory == VK_NULL_HANDLE); - } - - // Always call after construction. - void Init( - VmaAllocator hAllocator, - VmaPool hParentPool, - uint32_t newMemoryTypeIndex, - VkDeviceMemory newMemory, - VkDeviceSize newSize, - uint32_t id, - uint32_t algorithm); - // Always call before destruction. - void Destroy(VmaAllocator allocator); - - VmaPool GetParentPool() const { return m_hParentPool; } - VkDeviceMemory GetDeviceMemory() const { return m_hMemory; } - uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; } - uint32_t GetId() const { return m_Id; } - void* GetMappedData() const { return m_pMappedData; } - - // Validates all data structures inside this object. If not valid, returns false. - bool Validate() const; - - VkResult CheckCorruption(VmaAllocator hAllocator); - - // ppData can be null. - VkResult Map(VmaAllocator hAllocator, uint32_t count, void** ppData); - void Unmap(VmaAllocator hAllocator, uint32_t count); - - VkResult WriteMagicValueAroundAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize); - VkResult ValidateMagicValueAroundAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize); - - VkResult BindBufferMemory( - const VmaAllocator hAllocator, - const VmaAllocation hAllocation, - VkDeviceSize allocationLocalOffset, - VkBuffer hBuffer, - const void* pNext); - VkResult BindImageMemory( - const VmaAllocator hAllocator, - const VmaAllocation hAllocation, - VkDeviceSize allocationLocalOffset, - VkImage hImage, - const void* pNext); - -private: - VmaPool m_hParentPool; // VK_NULL_HANDLE if not belongs to custom pool. - uint32_t m_MemoryTypeIndex; - uint32_t m_Id; - VkDeviceMemory m_hMemory; - - /* - Protects access to m_hMemory so it's not used by multiple threads simultaneously, e.g. vkMapMemory, vkBindBufferMemory. - Also protects m_MapCount, m_pMappedData. - Allocations, deallocations, any change in m_pMetadata is protected by parent's VmaBlockVector::m_Mutex. - */ - VMA_MUTEX m_Mutex; - uint32_t m_MapCount; - void* m_pMappedData; -}; - -struct VmaPointerLess -{ - bool operator()(const void* lhs, const void* rhs) const - { - return lhs < rhs; - } -}; - -struct VmaDefragmentationMove -{ - size_t srcBlockIndex; - size_t dstBlockIndex; - VkDeviceSize srcOffset; - VkDeviceSize dstOffset; - VkDeviceSize size; - VmaAllocation hAllocation; - VmaDeviceMemoryBlock* pSrcBlock; - VmaDeviceMemoryBlock* pDstBlock; -}; - -class VmaDefragmentationAlgorithm; - -/* -Sequence of VmaDeviceMemoryBlock. Represents memory blocks allocated for a specific -Vulkan memory type. - -Synchronized internally with a mutex. -*/ -struct VmaBlockVector -{ - VMA_CLASS_NO_COPY(VmaBlockVector) -public: - VmaBlockVector( - VmaAllocator hAllocator, - VmaPool hParentPool, - uint32_t memoryTypeIndex, - VkDeviceSize preferredBlockSize, - size_t minBlockCount, - size_t maxBlockCount, - VkDeviceSize bufferImageGranularity, - uint32_t frameInUseCount, - bool explicitBlockSize, - uint32_t algorithm); - ~VmaBlockVector(); - - VkResult CreateMinBlocks(); - - VmaAllocator GetAllocator() const { return m_hAllocator; } - VmaPool GetParentPool() const { return m_hParentPool; } - bool IsCustomPool() const { return m_hParentPool != VMA_NULL; } - uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; } - VkDeviceSize GetPreferredBlockSize() const { return m_PreferredBlockSize; } - VkDeviceSize GetBufferImageGranularity() const { return m_BufferImageGranularity; } - uint32_t GetFrameInUseCount() const { return m_FrameInUseCount; } - uint32_t GetAlgorithm() const { return m_Algorithm; } - - void GetPoolStats(VmaPoolStats* pStats); - - bool IsEmpty(); - bool IsCorruptionDetectionEnabled() const; - - VkResult Allocate( - uint32_t currentFrameIndex, - VkDeviceSize size, - VkDeviceSize alignment, - const VmaAllocationCreateInfo& createInfo, - VmaSuballocationType suballocType, - size_t allocationCount, - VmaAllocation* pAllocations); - - void Free(const VmaAllocation hAllocation); - - // Adds statistics of this BlockVector to pStats. - void AddStats(VmaStats* pStats); - -#if VMA_STATS_STRING_ENABLED - void PrintDetailedMap(class VmaJsonWriter& json); -#endif - - void MakePoolAllocationsLost( - uint32_t currentFrameIndex, - size_t* pLostAllocationCount); - VkResult CheckCorruption(); - - // Saves results in pCtx->res. - void Defragment( - class VmaBlockVectorDefragmentationContext* pCtx, - VmaDefragmentationStats* pStats, VmaDefragmentationFlags flags, - VkDeviceSize& maxCpuBytesToMove, uint32_t& maxCpuAllocationsToMove, - VkDeviceSize& maxGpuBytesToMove, uint32_t& maxGpuAllocationsToMove, - VkCommandBuffer commandBuffer); - void DefragmentationEnd( - class VmaBlockVectorDefragmentationContext* pCtx, - uint32_t flags, - VmaDefragmentationStats* pStats); - - uint32_t ProcessDefragmentations( - class VmaBlockVectorDefragmentationContext *pCtx, - VmaDefragmentationPassMoveInfo* pMove, uint32_t maxMoves); - - void CommitDefragmentations( - class VmaBlockVectorDefragmentationContext *pCtx, - VmaDefragmentationStats* pStats); - - //////////////////////////////////////////////////////////////////////////////// - // To be used only while the m_Mutex is locked. Used during defragmentation. - - size_t GetBlockCount() const { return m_Blocks.size(); } - VmaDeviceMemoryBlock* GetBlock(size_t index) const { return m_Blocks[index]; } - size_t CalcAllocationCount() const; - bool IsBufferImageGranularityConflictPossible() const; - -private: - friend class VmaDefragmentationAlgorithm_Generic; - - const VmaAllocator m_hAllocator; - const VmaPool m_hParentPool; - const uint32_t m_MemoryTypeIndex; - const VkDeviceSize m_PreferredBlockSize; - const size_t m_MinBlockCount; - const size_t m_MaxBlockCount; - const VkDeviceSize m_BufferImageGranularity; - const uint32_t m_FrameInUseCount; - const bool m_ExplicitBlockSize; - const uint32_t m_Algorithm; - VMA_RW_MUTEX m_Mutex; - - /* There can be at most one allocation that is completely empty (except when minBlockCount > 0) - - a hysteresis to avoid pessimistic case of alternating creation and destruction of a VkDeviceMemory. */ - bool m_HasEmptyBlock; - // Incrementally sorted by sumFreeSize, ascending. - VmaVector< VmaDeviceMemoryBlock*, VmaStlAllocator > m_Blocks; - uint32_t m_NextBlockId; - - VkDeviceSize CalcMaxBlockSize() const; - - // Finds and removes given block from vector. - void Remove(VmaDeviceMemoryBlock* pBlock); - - // Performs single step in sorting m_Blocks. They may not be fully sorted - // after this call. - void IncrementallySortBlocks(); - - VkResult AllocatePage( - uint32_t currentFrameIndex, - VkDeviceSize size, - VkDeviceSize alignment, - const VmaAllocationCreateInfo& createInfo, - VmaSuballocationType suballocType, - VmaAllocation* pAllocation); - - // To be used only without CAN_MAKE_OTHER_LOST flag. - VkResult AllocateFromBlock( - VmaDeviceMemoryBlock* pBlock, - uint32_t currentFrameIndex, - VkDeviceSize size, - VkDeviceSize alignment, - VmaAllocationCreateFlags allocFlags, - void* pUserData, - VmaSuballocationType suballocType, - uint32_t strategy, - VmaAllocation* pAllocation); - - VkResult CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex); - - // Saves result to pCtx->res. - void ApplyDefragmentationMovesCpu( - class VmaBlockVectorDefragmentationContext* pDefragCtx, - const VmaVector< VmaDefragmentationMove, VmaStlAllocator >& moves); - // Saves result to pCtx->res. - void ApplyDefragmentationMovesGpu( - class VmaBlockVectorDefragmentationContext* pDefragCtx, - VmaVector< VmaDefragmentationMove, VmaStlAllocator >& moves, - VkCommandBuffer commandBuffer); - - /* - Used during defragmentation. pDefragmentationStats is optional. It's in/out - - updated with new data. - */ - void FreeEmptyBlocks(VmaDefragmentationStats* pDefragmentationStats); - - void UpdateHasEmptyBlock(); -}; - -struct VmaPool_T -{ - VMA_CLASS_NO_COPY(VmaPool_T) -public: - VmaBlockVector m_BlockVector; - - VmaPool_T( - VmaAllocator hAllocator, - const VmaPoolCreateInfo& createInfo, - VkDeviceSize preferredBlockSize); - ~VmaPool_T(); - - uint32_t GetId() const { return m_Id; } - void SetId(uint32_t id) { VMA_ASSERT(m_Id == 0); m_Id = id; } - - const char* GetName() const { return m_Name; } - void SetName(const char* pName); - -#if VMA_STATS_STRING_ENABLED - //void PrintDetailedMap(class VmaStringBuilder& sb); -#endif - -private: - uint32_t m_Id; - char* m_Name; -}; - -/* -Performs defragmentation: - -- Updates `pBlockVector->m_pMetadata`. -- Updates allocations by calling ChangeBlockAllocation() or ChangeOffset(). -- Does not move actual data, only returns requested moves as `moves`. -*/ -class VmaDefragmentationAlgorithm -{ - VMA_CLASS_NO_COPY(VmaDefragmentationAlgorithm) -public: - VmaDefragmentationAlgorithm( - VmaAllocator hAllocator, - VmaBlockVector* pBlockVector, - uint32_t currentFrameIndex) : - m_hAllocator(hAllocator), - m_pBlockVector(pBlockVector), - m_CurrentFrameIndex(currentFrameIndex) - { - } - virtual ~VmaDefragmentationAlgorithm() - { - } - - virtual void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged) = 0; - virtual void AddAll() = 0; - - virtual VkResult Defragment( - VmaVector< VmaDefragmentationMove, VmaStlAllocator >& moves, - VkDeviceSize maxBytesToMove, - uint32_t maxAllocationsToMove, - VmaDefragmentationFlags flags) = 0; - - virtual VkDeviceSize GetBytesMoved() const = 0; - virtual uint32_t GetAllocationsMoved() const = 0; - -protected: - VmaAllocator const m_hAllocator; - VmaBlockVector* const m_pBlockVector; - const uint32_t m_CurrentFrameIndex; - - struct AllocationInfo - { - VmaAllocation m_hAllocation; - VkBool32* m_pChanged; - - AllocationInfo() : - m_hAllocation(VK_NULL_HANDLE), - m_pChanged(VMA_NULL) - { - } - AllocationInfo(VmaAllocation hAlloc, VkBool32* pChanged) : - m_hAllocation(hAlloc), - m_pChanged(pChanged) - { - } - }; -}; - -class VmaDefragmentationAlgorithm_Generic : public VmaDefragmentationAlgorithm -{ - VMA_CLASS_NO_COPY(VmaDefragmentationAlgorithm_Generic) -public: - VmaDefragmentationAlgorithm_Generic( - VmaAllocator hAllocator, - VmaBlockVector* pBlockVector, - uint32_t currentFrameIndex, - bool overlappingMoveSupported); - virtual ~VmaDefragmentationAlgorithm_Generic(); - - virtual void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged); - virtual void AddAll() { m_AllAllocations = true; } - - virtual VkResult Defragment( - VmaVector< VmaDefragmentationMove, VmaStlAllocator >& moves, - VkDeviceSize maxBytesToMove, - uint32_t maxAllocationsToMove, - VmaDefragmentationFlags flags); - - virtual VkDeviceSize GetBytesMoved() const { return m_BytesMoved; } - virtual uint32_t GetAllocationsMoved() const { return m_AllocationsMoved; } - -private: - uint32_t m_AllocationCount; - bool m_AllAllocations; - - VkDeviceSize m_BytesMoved; - uint32_t m_AllocationsMoved; - - struct AllocationInfoSizeGreater - { - bool operator()(const AllocationInfo& lhs, const AllocationInfo& rhs) const - { - return lhs.m_hAllocation->GetSize() > rhs.m_hAllocation->GetSize(); - } - }; - - struct AllocationInfoOffsetGreater - { - bool operator()(const AllocationInfo& lhs, const AllocationInfo& rhs) const - { - return lhs.m_hAllocation->GetOffset() > rhs.m_hAllocation->GetOffset(); - } - }; - - struct BlockInfo - { - size_t m_OriginalBlockIndex; - VmaDeviceMemoryBlock* m_pBlock; - bool m_HasNonMovableAllocations; - VmaVector< AllocationInfo, VmaStlAllocator > m_Allocations; - - BlockInfo(const VkAllocationCallbacks* pAllocationCallbacks) : - m_OriginalBlockIndex(SIZE_MAX), - m_pBlock(VMA_NULL), - m_HasNonMovableAllocations(true), - m_Allocations(pAllocationCallbacks) - { - } - - void CalcHasNonMovableAllocations() - { - const size_t blockAllocCount = m_pBlock->m_pMetadata->GetAllocationCount(); - const size_t defragmentAllocCount = m_Allocations.size(); - m_HasNonMovableAllocations = blockAllocCount != defragmentAllocCount; - } - - void SortAllocationsBySizeDescending() - { - VMA_SORT(m_Allocations.begin(), m_Allocations.end(), AllocationInfoSizeGreater()); - } - - void SortAllocationsByOffsetDescending() - { - VMA_SORT(m_Allocations.begin(), m_Allocations.end(), AllocationInfoOffsetGreater()); - } - }; - - struct BlockPointerLess - { - bool operator()(const BlockInfo* pLhsBlockInfo, const VmaDeviceMemoryBlock* pRhsBlock) const - { - return pLhsBlockInfo->m_pBlock < pRhsBlock; - } - bool operator()(const BlockInfo* pLhsBlockInfo, const BlockInfo* pRhsBlockInfo) const - { - return pLhsBlockInfo->m_pBlock < pRhsBlockInfo->m_pBlock; - } - }; - - // 1. Blocks with some non-movable allocations go first. - // 2. Blocks with smaller sumFreeSize go first. - struct BlockInfoCompareMoveDestination - { - bool operator()(const BlockInfo* pLhsBlockInfo, const BlockInfo* pRhsBlockInfo) const - { - if(pLhsBlockInfo->m_HasNonMovableAllocations && !pRhsBlockInfo->m_HasNonMovableAllocations) - { - return true; - } - if(!pLhsBlockInfo->m_HasNonMovableAllocations && pRhsBlockInfo->m_HasNonMovableAllocations) - { - return false; - } - if(pLhsBlockInfo->m_pBlock->m_pMetadata->GetSumFreeSize() < pRhsBlockInfo->m_pBlock->m_pMetadata->GetSumFreeSize()) - { - return true; - } - return false; - } - }; - - typedef VmaVector< BlockInfo*, VmaStlAllocator > BlockInfoVector; - BlockInfoVector m_Blocks; - - VkResult DefragmentRound( - VmaVector< VmaDefragmentationMove, VmaStlAllocator >& moves, - VkDeviceSize maxBytesToMove, - uint32_t maxAllocationsToMove, - bool freeOldAllocations); - - size_t CalcBlocksWithNonMovableCount() const; - - static bool MoveMakesSense( - size_t dstBlockIndex, VkDeviceSize dstOffset, - size_t srcBlockIndex, VkDeviceSize srcOffset); -}; - -class VmaDefragmentationAlgorithm_Fast : public VmaDefragmentationAlgorithm -{ - VMA_CLASS_NO_COPY(VmaDefragmentationAlgorithm_Fast) -public: - VmaDefragmentationAlgorithm_Fast( - VmaAllocator hAllocator, - VmaBlockVector* pBlockVector, - uint32_t currentFrameIndex, - bool overlappingMoveSupported); - virtual ~VmaDefragmentationAlgorithm_Fast(); - - virtual void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged) { ++m_AllocationCount; } - virtual void AddAll() { m_AllAllocations = true; } - - virtual VkResult Defragment( - VmaVector< VmaDefragmentationMove, VmaStlAllocator >& moves, - VkDeviceSize maxBytesToMove, - uint32_t maxAllocationsToMove, - VmaDefragmentationFlags flags); - - virtual VkDeviceSize GetBytesMoved() const { return m_BytesMoved; } - virtual uint32_t GetAllocationsMoved() const { return m_AllocationsMoved; } - -private: - struct BlockInfo - { - size_t origBlockIndex; - }; - - class FreeSpaceDatabase - { - public: - FreeSpaceDatabase() - { - FreeSpace s = {}; - s.blockInfoIndex = SIZE_MAX; - for(size_t i = 0; i < MAX_COUNT; ++i) - { - m_FreeSpaces[i] = s; - } - } - - void Register(size_t blockInfoIndex, VkDeviceSize offset, VkDeviceSize size) - { - if(size < VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER) - { - return; - } - - // Find first invalid or the smallest structure. - size_t bestIndex = SIZE_MAX; - for(size_t i = 0; i < MAX_COUNT; ++i) - { - // Empty structure. - if(m_FreeSpaces[i].blockInfoIndex == SIZE_MAX) - { - bestIndex = i; - break; - } - if(m_FreeSpaces[i].size < size && - (bestIndex == SIZE_MAX || m_FreeSpaces[bestIndex].size > m_FreeSpaces[i].size)) - { - bestIndex = i; - } - } - - if(bestIndex != SIZE_MAX) - { - m_FreeSpaces[bestIndex].blockInfoIndex = blockInfoIndex; - m_FreeSpaces[bestIndex].offset = offset; - m_FreeSpaces[bestIndex].size = size; - } - } - - bool Fetch(VkDeviceSize alignment, VkDeviceSize size, - size_t& outBlockInfoIndex, VkDeviceSize& outDstOffset) - { - size_t bestIndex = SIZE_MAX; - VkDeviceSize bestFreeSpaceAfter = 0; - for(size_t i = 0; i < MAX_COUNT; ++i) - { - // Structure is valid. - if(m_FreeSpaces[i].blockInfoIndex != SIZE_MAX) - { - const VkDeviceSize dstOffset = VmaAlignUp(m_FreeSpaces[i].offset, alignment); - // Allocation fits into this structure. - if(dstOffset + size <= m_FreeSpaces[i].offset + m_FreeSpaces[i].size) - { - const VkDeviceSize freeSpaceAfter = (m_FreeSpaces[i].offset + m_FreeSpaces[i].size) - - (dstOffset + size); - if(bestIndex == SIZE_MAX || freeSpaceAfter > bestFreeSpaceAfter) - { - bestIndex = i; - bestFreeSpaceAfter = freeSpaceAfter; - } - } - } - } - - if(bestIndex != SIZE_MAX) - { - outBlockInfoIndex = m_FreeSpaces[bestIndex].blockInfoIndex; - outDstOffset = VmaAlignUp(m_FreeSpaces[bestIndex].offset, alignment); - - if(bestFreeSpaceAfter >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER) - { - // Leave this structure for remaining empty space. - const VkDeviceSize alignmentPlusSize = (outDstOffset - m_FreeSpaces[bestIndex].offset) + size; - m_FreeSpaces[bestIndex].offset += alignmentPlusSize; - m_FreeSpaces[bestIndex].size -= alignmentPlusSize; - } - else - { - // This structure becomes invalid. - m_FreeSpaces[bestIndex].blockInfoIndex = SIZE_MAX; - } - - return true; - } - - return false; - } - - private: - static const size_t MAX_COUNT = 4; - - struct FreeSpace - { - size_t blockInfoIndex; // SIZE_MAX means this structure is invalid. - VkDeviceSize offset; - VkDeviceSize size; - } m_FreeSpaces[MAX_COUNT]; - }; - - const bool m_OverlappingMoveSupported; - - uint32_t m_AllocationCount; - bool m_AllAllocations; - - VkDeviceSize m_BytesMoved; - uint32_t m_AllocationsMoved; - - VmaVector< BlockInfo, VmaStlAllocator > m_BlockInfos; - - void PreprocessMetadata(); - void PostprocessMetadata(); - void InsertSuballoc(VmaBlockMetadata_Generic* pMetadata, const VmaSuballocation& suballoc); -}; - -struct VmaBlockDefragmentationContext -{ - enum BLOCK_FLAG - { - BLOCK_FLAG_USED = 0x00000001, - }; - uint32_t flags; - VkBuffer hBuffer; -}; - -class VmaBlockVectorDefragmentationContext -{ - VMA_CLASS_NO_COPY(VmaBlockVectorDefragmentationContext) -public: - VkResult res; - bool mutexLocked; - VmaVector< VmaBlockDefragmentationContext, VmaStlAllocator > blockContexts; - VmaVector< VmaDefragmentationMove, VmaStlAllocator > defragmentationMoves; - uint32_t defragmentationMovesProcessed; - uint32_t defragmentationMovesCommitted; - bool hasDefragmentationPlan; - - VmaBlockVectorDefragmentationContext( - VmaAllocator hAllocator, - VmaPool hCustomPool, // Optional. - VmaBlockVector* pBlockVector, - uint32_t currFrameIndex); - ~VmaBlockVectorDefragmentationContext(); - - VmaPool GetCustomPool() const { return m_hCustomPool; } - VmaBlockVector* GetBlockVector() const { return m_pBlockVector; } - VmaDefragmentationAlgorithm* GetAlgorithm() const { return m_pAlgorithm; } - - void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged); - void AddAll() { m_AllAllocations = true; } - - void Begin(bool overlappingMoveSupported, VmaDefragmentationFlags flags); - -private: - const VmaAllocator m_hAllocator; - // Null if not from custom pool. - const VmaPool m_hCustomPool; - // Redundant, for convenience not to fetch from m_hCustomPool->m_BlockVector or m_hAllocator->m_pBlockVectors. - VmaBlockVector* const m_pBlockVector; - const uint32_t m_CurrFrameIndex; - // Owner of this object. - VmaDefragmentationAlgorithm* m_pAlgorithm; - - struct AllocInfo - { - VmaAllocation hAlloc; - VkBool32* pChanged; - }; - // Used between constructor and Begin. - VmaVector< AllocInfo, VmaStlAllocator > m_Allocations; - bool m_AllAllocations; -}; - -struct VmaDefragmentationContext_T -{ -private: - VMA_CLASS_NO_COPY(VmaDefragmentationContext_T) -public: - VmaDefragmentationContext_T( - VmaAllocator hAllocator, - uint32_t currFrameIndex, - uint32_t flags, - VmaDefragmentationStats* pStats); - ~VmaDefragmentationContext_T(); - - void AddPools(uint32_t poolCount, const VmaPool* pPools); - void AddAllocations( - uint32_t allocationCount, - const VmaAllocation* pAllocations, - VkBool32* pAllocationsChanged); - - /* - Returns: - - `VK_SUCCESS` if succeeded and object can be destroyed immediately. - - `VK_NOT_READY` if succeeded but the object must remain alive until vmaDefragmentationEnd(). - - Negative value if error occured and object can be destroyed immediately. - */ - VkResult Defragment( - VkDeviceSize maxCpuBytesToMove, uint32_t maxCpuAllocationsToMove, - VkDeviceSize maxGpuBytesToMove, uint32_t maxGpuAllocationsToMove, - VkCommandBuffer commandBuffer, VmaDefragmentationStats* pStats, VmaDefragmentationFlags flags); - - VkResult DefragmentPassBegin(VmaDefragmentationPassInfo* pInfo); - VkResult DefragmentPassEnd(); - -private: - const VmaAllocator m_hAllocator; - const uint32_t m_CurrFrameIndex; - const uint32_t m_Flags; - VmaDefragmentationStats* const m_pStats; - - VkDeviceSize m_MaxCpuBytesToMove; - uint32_t m_MaxCpuAllocationsToMove; - VkDeviceSize m_MaxGpuBytesToMove; - uint32_t m_MaxGpuAllocationsToMove; - - // Owner of these objects. - VmaBlockVectorDefragmentationContext* m_DefaultPoolContexts[VK_MAX_MEMORY_TYPES]; - // Owner of these objects. - VmaVector< VmaBlockVectorDefragmentationContext*, VmaStlAllocator > m_CustomPoolContexts; -}; - -#if VMA_RECORDING_ENABLED - -class VmaRecorder -{ -public: - VmaRecorder(); - VkResult Init(const VmaRecordSettings& settings, bool useMutex); - void WriteConfiguration( - const VkPhysicalDeviceProperties& devProps, - const VkPhysicalDeviceMemoryProperties& memProps, - uint32_t vulkanApiVersion, - bool dedicatedAllocationExtensionEnabled, - bool bindMemory2ExtensionEnabled, - bool memoryBudgetExtensionEnabled, - bool deviceCoherentMemoryExtensionEnabled); - ~VmaRecorder(); - - void RecordCreateAllocator(uint32_t frameIndex); - void RecordDestroyAllocator(uint32_t frameIndex); - void RecordCreatePool(uint32_t frameIndex, - const VmaPoolCreateInfo& createInfo, - VmaPool pool); - void RecordDestroyPool(uint32_t frameIndex, VmaPool pool); - void RecordAllocateMemory(uint32_t frameIndex, - const VkMemoryRequirements& vkMemReq, - const VmaAllocationCreateInfo& createInfo, - VmaAllocation allocation); - void RecordAllocateMemoryPages(uint32_t frameIndex, - const VkMemoryRequirements& vkMemReq, - const VmaAllocationCreateInfo& createInfo, - uint64_t allocationCount, - const VmaAllocation* pAllocations); - void RecordAllocateMemoryForBuffer(uint32_t frameIndex, - const VkMemoryRequirements& vkMemReq, - bool requiresDedicatedAllocation, - bool prefersDedicatedAllocation, - const VmaAllocationCreateInfo& createInfo, - VmaAllocation allocation); - void RecordAllocateMemoryForImage(uint32_t frameIndex, - const VkMemoryRequirements& vkMemReq, - bool requiresDedicatedAllocation, - bool prefersDedicatedAllocation, - const VmaAllocationCreateInfo& createInfo, - VmaAllocation allocation); - void RecordFreeMemory(uint32_t frameIndex, - VmaAllocation allocation); - void RecordFreeMemoryPages(uint32_t frameIndex, - uint64_t allocationCount, - const VmaAllocation* pAllocations); - void RecordSetAllocationUserData(uint32_t frameIndex, - VmaAllocation allocation, - const void* pUserData); - void RecordCreateLostAllocation(uint32_t frameIndex, - VmaAllocation allocation); - void RecordMapMemory(uint32_t frameIndex, - VmaAllocation allocation); - void RecordUnmapMemory(uint32_t frameIndex, - VmaAllocation allocation); - void RecordFlushAllocation(uint32_t frameIndex, - VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size); - void RecordInvalidateAllocation(uint32_t frameIndex, - VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size); - void RecordCreateBuffer(uint32_t frameIndex, - const VkBufferCreateInfo& bufCreateInfo, - const VmaAllocationCreateInfo& allocCreateInfo, - VmaAllocation allocation); - void RecordCreateImage(uint32_t frameIndex, - const VkImageCreateInfo& imageCreateInfo, - const VmaAllocationCreateInfo& allocCreateInfo, - VmaAllocation allocation); - void RecordDestroyBuffer(uint32_t frameIndex, - VmaAllocation allocation); - void RecordDestroyImage(uint32_t frameIndex, - VmaAllocation allocation); - void RecordTouchAllocation(uint32_t frameIndex, - VmaAllocation allocation); - void RecordGetAllocationInfo(uint32_t frameIndex, - VmaAllocation allocation); - void RecordMakePoolAllocationsLost(uint32_t frameIndex, - VmaPool pool); - void RecordDefragmentationBegin(uint32_t frameIndex, - const VmaDefragmentationInfo2& info, - VmaDefragmentationContext ctx); - void RecordDefragmentationEnd(uint32_t frameIndex, - VmaDefragmentationContext ctx); - void RecordSetPoolName(uint32_t frameIndex, - VmaPool pool, - const char* name); - -private: - struct CallParams - { - uint32_t threadId; - double time; - }; - - class UserDataString - { - public: - UserDataString(VmaAllocationCreateFlags allocFlags, const void* pUserData); - const char* GetString() const { return m_Str; } - - private: - char m_PtrStr[17]; - const char* m_Str; - }; - - bool m_UseMutex; - VmaRecordFlags m_Flags; - FILE* m_File; - VMA_MUTEX m_FileMutex; - std::chrono::time_point m_RecordingStartTime; - - void GetBasicParams(CallParams& outParams); - - // T must be a pointer type, e.g. VmaAllocation, VmaPool. - template - void PrintPointerList(uint64_t count, const T* pItems) - { - if(count) - { - fprintf(m_File, "%p", pItems[0]); - for(uint64_t i = 1; i < count; ++i) - { - fprintf(m_File, " %p", pItems[i]); - } - } - } - - void PrintPointerList(uint64_t count, const VmaAllocation* pItems); - void Flush(); -}; - -#endif // #if VMA_RECORDING_ENABLED - -/* -Thread-safe wrapper over VmaPoolAllocator free list, for allocation of VmaAllocation_T objects. -*/ -class VmaAllocationObjectAllocator -{ - VMA_CLASS_NO_COPY(VmaAllocationObjectAllocator) -public: - VmaAllocationObjectAllocator(const VkAllocationCallbacks* pAllocationCallbacks); - - template VmaAllocation Allocate(Types... args); - void Free(VmaAllocation hAlloc); - -private: - VMA_MUTEX m_Mutex; - VmaPoolAllocator m_Allocator; -}; - -struct VmaCurrentBudgetData -{ - VMA_ATOMIC_UINT64 m_BlockBytes[VK_MAX_MEMORY_HEAPS]; - VMA_ATOMIC_UINT64 m_AllocationBytes[VK_MAX_MEMORY_HEAPS]; - -#if VMA_MEMORY_BUDGET - VMA_ATOMIC_UINT32 m_OperationsSinceBudgetFetch; - VMA_RW_MUTEX m_BudgetMutex; - uint64_t m_VulkanUsage[VK_MAX_MEMORY_HEAPS]; - uint64_t m_VulkanBudget[VK_MAX_MEMORY_HEAPS]; - uint64_t m_BlockBytesAtBudgetFetch[VK_MAX_MEMORY_HEAPS]; -#endif // #if VMA_MEMORY_BUDGET - - VmaCurrentBudgetData() - { - for(uint32_t heapIndex = 0; heapIndex < VK_MAX_MEMORY_HEAPS; ++heapIndex) - { - m_BlockBytes[heapIndex] = 0; - m_AllocationBytes[heapIndex] = 0; -#if VMA_MEMORY_BUDGET - m_VulkanUsage[heapIndex] = 0; - m_VulkanBudget[heapIndex] = 0; - m_BlockBytesAtBudgetFetch[heapIndex] = 0; -#endif - } - -#if VMA_MEMORY_BUDGET - m_OperationsSinceBudgetFetch = 0; -#endif - } - - void AddAllocation(uint32_t heapIndex, VkDeviceSize allocationSize) - { - m_AllocationBytes[heapIndex] += allocationSize; -#if VMA_MEMORY_BUDGET - ++m_OperationsSinceBudgetFetch; -#endif - } - - void RemoveAllocation(uint32_t heapIndex, VkDeviceSize allocationSize) - { - VMA_ASSERT(m_AllocationBytes[heapIndex] >= allocationSize); // DELME - m_AllocationBytes[heapIndex] -= allocationSize; -#if VMA_MEMORY_BUDGET - ++m_OperationsSinceBudgetFetch; -#endif - } -}; - -// Main allocator object. -struct VmaAllocator_T -{ - VMA_CLASS_NO_COPY(VmaAllocator_T) -public: - bool m_UseMutex; - uint32_t m_VulkanApiVersion; - bool m_UseKhrDedicatedAllocation; // Can be set only if m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0). - bool m_UseKhrBindMemory2; // Can be set only if m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0). - bool m_UseExtMemoryBudget; - bool m_UseAmdDeviceCoherentMemory; - bool m_UseKhrBufferDeviceAddress; - VkDevice m_hDevice; - VkInstance m_hInstance; - bool m_AllocationCallbacksSpecified; - VkAllocationCallbacks m_AllocationCallbacks; - VmaDeviceMemoryCallbacks m_DeviceMemoryCallbacks; - VmaAllocationObjectAllocator m_AllocationObjectAllocator; - - // Each bit (1 << i) is set if HeapSizeLimit is enabled for that heap, so cannot allocate more than the heap size. - uint32_t m_HeapSizeLimitMask; - - VkPhysicalDeviceProperties m_PhysicalDeviceProperties; - VkPhysicalDeviceMemoryProperties m_MemProps; - - // Default pools. - VmaBlockVector* m_pBlockVectors[VK_MAX_MEMORY_TYPES]; - - // Each vector is sorted by memory (handle value). - typedef VmaVector< VmaAllocation, VmaStlAllocator > AllocationVectorType; - AllocationVectorType* m_pDedicatedAllocations[VK_MAX_MEMORY_TYPES]; - VMA_RW_MUTEX m_DedicatedAllocationsMutex[VK_MAX_MEMORY_TYPES]; - - VmaCurrentBudgetData m_Budget; - - VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo); - VkResult Init(const VmaAllocatorCreateInfo* pCreateInfo); - ~VmaAllocator_T(); - - const VkAllocationCallbacks* GetAllocationCallbacks() const - { - return m_AllocationCallbacksSpecified ? &m_AllocationCallbacks : 0; - } - const VmaVulkanFunctions& GetVulkanFunctions() const - { - return m_VulkanFunctions; - } - - VkPhysicalDevice GetPhysicalDevice() const { return m_PhysicalDevice; } - - VkDeviceSize GetBufferImageGranularity() const - { - return VMA_MAX( - static_cast(VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY), - m_PhysicalDeviceProperties.limits.bufferImageGranularity); - } - - uint32_t GetMemoryHeapCount() const { return m_MemProps.memoryHeapCount; } - uint32_t GetMemoryTypeCount() const { return m_MemProps.memoryTypeCount; } - - uint32_t MemoryTypeIndexToHeapIndex(uint32_t memTypeIndex) const - { - VMA_ASSERT(memTypeIndex < m_MemProps.memoryTypeCount); - return m_MemProps.memoryTypes[memTypeIndex].heapIndex; - } - // True when specific memory type is HOST_VISIBLE but not HOST_COHERENT. - bool IsMemoryTypeNonCoherent(uint32_t memTypeIndex) const - { - return (m_MemProps.memoryTypes[memTypeIndex].propertyFlags & (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) == - VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; - } - // Minimum alignment for all allocations in specific memory type. - VkDeviceSize GetMemoryTypeMinAlignment(uint32_t memTypeIndex) const - { - return IsMemoryTypeNonCoherent(memTypeIndex) ? - VMA_MAX((VkDeviceSize)VMA_DEBUG_ALIGNMENT, m_PhysicalDeviceProperties.limits.nonCoherentAtomSize) : - (VkDeviceSize)VMA_DEBUG_ALIGNMENT; - } - - bool IsIntegratedGpu() const - { - return m_PhysicalDeviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU; - } - - uint32_t GetGlobalMemoryTypeBits() const { return m_GlobalMemoryTypeBits; } - -#if VMA_RECORDING_ENABLED - VmaRecorder* GetRecorder() const { return m_pRecorder; } -#endif - - void GetBufferMemoryRequirements( - VkBuffer hBuffer, - VkMemoryRequirements& memReq, - bool& requiresDedicatedAllocation, - bool& prefersDedicatedAllocation) const; - void GetImageMemoryRequirements( - VkImage hImage, - VkMemoryRequirements& memReq, - bool& requiresDedicatedAllocation, - bool& prefersDedicatedAllocation) const; - - // Main allocation function. - VkResult AllocateMemory( - const VkMemoryRequirements& vkMemReq, - bool requiresDedicatedAllocation, - bool prefersDedicatedAllocation, - VkBuffer dedicatedBuffer, - VkBufferUsageFlags dedicatedBufferUsage, // UINT32_MAX when unknown. - VkImage dedicatedImage, - const VmaAllocationCreateInfo& createInfo, - VmaSuballocationType suballocType, - size_t allocationCount, - VmaAllocation* pAllocations); - - // Main deallocation function. - void FreeMemory( - size_t allocationCount, - const VmaAllocation* pAllocations); - - VkResult ResizeAllocation( - const VmaAllocation alloc, - VkDeviceSize newSize); - - void CalculateStats(VmaStats* pStats); - - void GetBudget( - VmaBudget* outBudget, uint32_t firstHeap, uint32_t heapCount); - -#if VMA_STATS_STRING_ENABLED - void PrintDetailedMap(class VmaJsonWriter& json); -#endif - - VkResult DefragmentationBegin( - const VmaDefragmentationInfo2& info, - VmaDefragmentationStats* pStats, - VmaDefragmentationContext* pContext); - VkResult DefragmentationEnd( - VmaDefragmentationContext context); - - VkResult DefragmentationPassBegin( - VmaDefragmentationPassInfo* pInfo, - VmaDefragmentationContext context); - VkResult DefragmentationPassEnd( - VmaDefragmentationContext context); - - void GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo); - bool TouchAllocation(VmaAllocation hAllocation); - - VkResult CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool); - void DestroyPool(VmaPool pool); - void GetPoolStats(VmaPool pool, VmaPoolStats* pPoolStats); - - void SetCurrentFrameIndex(uint32_t frameIndex); - uint32_t GetCurrentFrameIndex() const { return m_CurrentFrameIndex.load(); } - - void MakePoolAllocationsLost( - VmaPool hPool, - size_t* pLostAllocationCount); - VkResult CheckPoolCorruption(VmaPool hPool); - VkResult CheckCorruption(uint32_t memoryTypeBits); - - void CreateLostAllocation(VmaAllocation* pAllocation); - - // Call to Vulkan function vkAllocateMemory with accompanying bookkeeping. - VkResult AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory); - // Call to Vulkan function vkFreeMemory with accompanying bookkeeping. - void FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory); - // Call to Vulkan function vkBindBufferMemory or vkBindBufferMemory2KHR. - VkResult BindVulkanBuffer( - VkDeviceMemory memory, - VkDeviceSize memoryOffset, - VkBuffer buffer, - const void* pNext); - // Call to Vulkan function vkBindImageMemory or vkBindImageMemory2KHR. - VkResult BindVulkanImage( - VkDeviceMemory memory, - VkDeviceSize memoryOffset, - VkImage image, - const void* pNext); - - VkResult Map(VmaAllocation hAllocation, void** ppData); - void Unmap(VmaAllocation hAllocation); - - VkResult BindBufferMemory( - VmaAllocation hAllocation, - VkDeviceSize allocationLocalOffset, - VkBuffer hBuffer, - const void* pNext); - VkResult BindImageMemory( - VmaAllocation hAllocation, - VkDeviceSize allocationLocalOffset, - VkImage hImage, - const void* pNext); - - VkResult FlushOrInvalidateAllocation( - VmaAllocation hAllocation, - VkDeviceSize offset, VkDeviceSize size, - VMA_CACHE_OPERATION op); - VkResult FlushOrInvalidateAllocations( - uint32_t allocationCount, - const VmaAllocation* allocations, - const VkDeviceSize* offsets, const VkDeviceSize* sizes, - VMA_CACHE_OPERATION op); - - void FillAllocation(const VmaAllocation hAllocation, uint8_t pattern); - - /* - Returns bit mask of memory types that can support defragmentation on GPU as - they support creation of required buffer for copy operations. - */ - uint32_t GetGpuDefragmentationMemoryTypeBits(); - -private: - VkDeviceSize m_PreferredLargeHeapBlockSize; - - VkPhysicalDevice m_PhysicalDevice; - VMA_ATOMIC_UINT32 m_CurrentFrameIndex; - VMA_ATOMIC_UINT32 m_GpuDefragmentationMemoryTypeBits; // UINT32_MAX means uninitialized. - - VMA_RW_MUTEX m_PoolsMutex; - // Protected by m_PoolsMutex. Sorted by pointer value. - VmaVector > m_Pools; - uint32_t m_NextPoolId; - - VmaVulkanFunctions m_VulkanFunctions; - - // Global bit mask AND-ed with any memoryTypeBits to disallow certain memory types. - uint32_t m_GlobalMemoryTypeBits; - -#if VMA_RECORDING_ENABLED - VmaRecorder* m_pRecorder; -#endif - - void ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions); - -#if VMA_STATIC_VULKAN_FUNCTIONS == 1 - void ImportVulkanFunctions_Static(); -#endif - - void ImportVulkanFunctions_Custom(const VmaVulkanFunctions* pVulkanFunctions); - -#if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1 - void ImportVulkanFunctions_Dynamic(); -#endif - - void ValidateVulkanFunctions(); - - VkDeviceSize CalcPreferredBlockSize(uint32_t memTypeIndex); - - VkResult AllocateMemoryOfType( - VkDeviceSize size, - VkDeviceSize alignment, - bool dedicatedAllocation, - VkBuffer dedicatedBuffer, - VkBufferUsageFlags dedicatedBufferUsage, - VkImage dedicatedImage, - const VmaAllocationCreateInfo& createInfo, - uint32_t memTypeIndex, - VmaSuballocationType suballocType, - size_t allocationCount, - VmaAllocation* pAllocations); - - // Helper function only to be used inside AllocateDedicatedMemory. - VkResult AllocateDedicatedMemoryPage( - VkDeviceSize size, - VmaSuballocationType suballocType, - uint32_t memTypeIndex, - const VkMemoryAllocateInfo& allocInfo, - bool map, - bool isUserDataString, - void* pUserData, - VmaAllocation* pAllocation); - - // Allocates and registers new VkDeviceMemory specifically for dedicated allocations. - VkResult AllocateDedicatedMemory( - VkDeviceSize size, - VmaSuballocationType suballocType, - uint32_t memTypeIndex, - bool withinBudget, - bool map, - bool isUserDataString, - void* pUserData, - VkBuffer dedicatedBuffer, - VkBufferUsageFlags dedicatedBufferUsage, - VkImage dedicatedImage, - size_t allocationCount, - VmaAllocation* pAllocations); - - void FreeDedicatedMemory(const VmaAllocation allocation); - - /* - Calculates and returns bit mask of memory types that can support defragmentation - on GPU as they support creation of required buffer for copy operations. - */ - uint32_t CalculateGpuDefragmentationMemoryTypeBits() const; - - uint32_t CalculateGlobalMemoryTypeBits() const; - - bool GetFlushOrInvalidateRange( - VmaAllocation allocation, - VkDeviceSize offset, VkDeviceSize size, - VkMappedMemoryRange& outRange) const; - -#if VMA_MEMORY_BUDGET - void UpdateVulkanBudget(); -#endif // #if VMA_MEMORY_BUDGET -}; - -//////////////////////////////////////////////////////////////////////////////// -// Memory allocation #2 after VmaAllocator_T definition - -static void* VmaMalloc(VmaAllocator hAllocator, size_t size, size_t alignment) -{ - return VmaMalloc(&hAllocator->m_AllocationCallbacks, size, alignment); -} - -static void VmaFree(VmaAllocator hAllocator, void* ptr) -{ - VmaFree(&hAllocator->m_AllocationCallbacks, ptr); -} - -template -static T* VmaAllocate(VmaAllocator hAllocator) -{ - return (T*)VmaMalloc(hAllocator, sizeof(T), VMA_ALIGN_OF(T)); -} - -template -static T* VmaAllocateArray(VmaAllocator hAllocator, size_t count) -{ - return (T*)VmaMalloc(hAllocator, sizeof(T) * count, VMA_ALIGN_OF(T)); -} - -template -static void vma_delete(VmaAllocator hAllocator, T* ptr) -{ - if(ptr != VMA_NULL) - { - ptr->~T(); - VmaFree(hAllocator, ptr); - } -} - -template -static void vma_delete_array(VmaAllocator hAllocator, T* ptr, size_t count) -{ - if(ptr != VMA_NULL) - { - for(size_t i = count; i--; ) - ptr[i].~T(); - VmaFree(hAllocator, ptr); - } -} - -//////////////////////////////////////////////////////////////////////////////// -// VmaStringBuilder - -#if VMA_STATS_STRING_ENABLED - -class VmaStringBuilder -{ -public: - VmaStringBuilder(VmaAllocator alloc) : m_Data(VmaStlAllocator(alloc->GetAllocationCallbacks())) { } - size_t GetLength() const { return m_Data.size(); } - const char* GetData() const { return m_Data.data(); } - - void Add(char ch) { m_Data.push_back(ch); } - void Add(const char* pStr); - void AddNewLine() { Add('\n'); } - void AddNumber(uint32_t num); - void AddNumber(uint64_t num); - void AddPointer(const void* ptr); - -private: - VmaVector< char, VmaStlAllocator > m_Data; -}; - -void VmaStringBuilder::Add(const char* pStr) -{ - const size_t strLen = strlen(pStr); - if(strLen > 0) - { - const size_t oldCount = m_Data.size(); - m_Data.resize(oldCount + strLen); - memcpy(m_Data.data() + oldCount, pStr, strLen); - } -} - -void VmaStringBuilder::AddNumber(uint32_t num) -{ - char buf[11]; - buf[10] = '\0'; - char *p = &buf[10]; - do - { - *--p = '0' + (num % 10); - num /= 10; - } - while(num); - Add(p); -} - -void VmaStringBuilder::AddNumber(uint64_t num) -{ - char buf[21]; - buf[20] = '\0'; - char *p = &buf[20]; - do - { - *--p = '0' + (num % 10); - num /= 10; - } - while(num); - Add(p); -} - -void VmaStringBuilder::AddPointer(const void* ptr) -{ - char buf[21]; - VmaPtrToStr(buf, sizeof(buf), ptr); - Add(buf); -} - -#endif // #if VMA_STATS_STRING_ENABLED - -//////////////////////////////////////////////////////////////////////////////// -// VmaJsonWriter - -#if VMA_STATS_STRING_ENABLED - -class VmaJsonWriter -{ - VMA_CLASS_NO_COPY(VmaJsonWriter) -public: - VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb); - ~VmaJsonWriter(); - - void BeginObject(bool singleLine = false); - void EndObject(); - - void BeginArray(bool singleLine = false); - void EndArray(); - - void WriteString(const char* pStr); - void BeginString(const char* pStr = VMA_NULL); - void ContinueString(const char* pStr); - void ContinueString(uint32_t n); - void ContinueString(uint64_t n); - void ContinueString_Pointer(const void* ptr); - void EndString(const char* pStr = VMA_NULL); - - void WriteNumber(uint32_t n); - void WriteNumber(uint64_t n); - void WriteBool(bool b); - void WriteNull(); - -private: - static const char* const INDENT; - - enum COLLECTION_TYPE - { - COLLECTION_TYPE_OBJECT, - COLLECTION_TYPE_ARRAY, - }; - struct StackItem - { - COLLECTION_TYPE type; - uint32_t valueCount; - bool singleLineMode; - }; - - VmaStringBuilder& m_SB; - VmaVector< StackItem, VmaStlAllocator > m_Stack; - bool m_InsideString; - - void BeginValue(bool isString); - void WriteIndent(bool oneLess = false); -}; - -const char* const VmaJsonWriter::INDENT = " "; - -VmaJsonWriter::VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb) : - m_SB(sb), - m_Stack(VmaStlAllocator(pAllocationCallbacks)), - m_InsideString(false) -{ -} - -VmaJsonWriter::~VmaJsonWriter() -{ - VMA_ASSERT(!m_InsideString); - VMA_ASSERT(m_Stack.empty()); -} - -void VmaJsonWriter::BeginObject(bool singleLine) -{ - VMA_ASSERT(!m_InsideString); - - BeginValue(false); - m_SB.Add('{'); - - StackItem item; - item.type = COLLECTION_TYPE_OBJECT; - item.valueCount = 0; - item.singleLineMode = singleLine; - m_Stack.push_back(item); -} - -void VmaJsonWriter::EndObject() -{ - VMA_ASSERT(!m_InsideString); - - WriteIndent(true); - m_SB.Add('}'); - - VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_OBJECT); - m_Stack.pop_back(); -} - -void VmaJsonWriter::BeginArray(bool singleLine) -{ - VMA_ASSERT(!m_InsideString); - - BeginValue(false); - m_SB.Add('['); - - StackItem item; - item.type = COLLECTION_TYPE_ARRAY; - item.valueCount = 0; - item.singleLineMode = singleLine; - m_Stack.push_back(item); -} - -void VmaJsonWriter::EndArray() -{ - VMA_ASSERT(!m_InsideString); - - WriteIndent(true); - m_SB.Add(']'); - - VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_ARRAY); - m_Stack.pop_back(); -} - -void VmaJsonWriter::WriteString(const char* pStr) -{ - BeginString(pStr); - EndString(); -} - -void VmaJsonWriter::BeginString(const char* pStr) -{ - VMA_ASSERT(!m_InsideString); - - BeginValue(true); - m_SB.Add('"'); - m_InsideString = true; - if(pStr != VMA_NULL && pStr[0] != '\0') - { - ContinueString(pStr); - } -} - -void VmaJsonWriter::ContinueString(const char* pStr) -{ - VMA_ASSERT(m_InsideString); - - const size_t strLen = strlen(pStr); - for(size_t i = 0; i < strLen; ++i) - { - char ch = pStr[i]; - if(ch == '\\') - { - m_SB.Add("\\\\"); - } - else if(ch == '"') - { - m_SB.Add("\\\""); - } - else if(ch >= 32) - { - m_SB.Add(ch); - } - else switch(ch) - { - case '\b': - m_SB.Add("\\b"); - break; - case '\f': - m_SB.Add("\\f"); - break; - case '\n': - m_SB.Add("\\n"); - break; - case '\r': - m_SB.Add("\\r"); - break; - case '\t': - m_SB.Add("\\t"); - break; - default: - VMA_ASSERT(0 && "Character not currently supported."); - break; - } - } -} - -void VmaJsonWriter::ContinueString(uint32_t n) -{ - VMA_ASSERT(m_InsideString); - m_SB.AddNumber(n); -} - -void VmaJsonWriter::ContinueString(uint64_t n) -{ - VMA_ASSERT(m_InsideString); - m_SB.AddNumber(n); -} - -void VmaJsonWriter::ContinueString_Pointer(const void* ptr) -{ - VMA_ASSERT(m_InsideString); - m_SB.AddPointer(ptr); -} - -void VmaJsonWriter::EndString(const char* pStr) -{ - VMA_ASSERT(m_InsideString); - if(pStr != VMA_NULL && pStr[0] != '\0') - { - ContinueString(pStr); - } - m_SB.Add('"'); - m_InsideString = false; -} - -void VmaJsonWriter::WriteNumber(uint32_t n) -{ - VMA_ASSERT(!m_InsideString); - BeginValue(false); - m_SB.AddNumber(n); -} - -void VmaJsonWriter::WriteNumber(uint64_t n) -{ - VMA_ASSERT(!m_InsideString); - BeginValue(false); - m_SB.AddNumber(n); -} - -void VmaJsonWriter::WriteBool(bool b) -{ - VMA_ASSERT(!m_InsideString); - BeginValue(false); - m_SB.Add(b ? "true" : "false"); -} - -void VmaJsonWriter::WriteNull() -{ - VMA_ASSERT(!m_InsideString); - BeginValue(false); - m_SB.Add("null"); -} - -void VmaJsonWriter::BeginValue(bool isString) -{ - if(!m_Stack.empty()) - { - StackItem& currItem = m_Stack.back(); - if(currItem.type == COLLECTION_TYPE_OBJECT && - currItem.valueCount % 2 == 0) - { - VMA_ASSERT(isString); - } - - if(currItem.type == COLLECTION_TYPE_OBJECT && - currItem.valueCount % 2 != 0) - { - m_SB.Add(": "); - } - else if(currItem.valueCount > 0) - { - m_SB.Add(", "); - WriteIndent(); - } - else - { - WriteIndent(); - } - ++currItem.valueCount; - } -} - -void VmaJsonWriter::WriteIndent(bool oneLess) -{ - if(!m_Stack.empty() && !m_Stack.back().singleLineMode) - { - m_SB.AddNewLine(); - - size_t count = m_Stack.size(); - if(count > 0 && oneLess) - { - --count; - } - for(size_t i = 0; i < count; ++i) - { - m_SB.Add(INDENT); - } - } -} - -#endif // #if VMA_STATS_STRING_ENABLED - -//////////////////////////////////////////////////////////////////////////////// - -void VmaAllocation_T::SetUserData(VmaAllocator hAllocator, void* pUserData) -{ - if(IsUserDataString()) - { - VMA_ASSERT(pUserData == VMA_NULL || pUserData != m_pUserData); - - FreeUserDataString(hAllocator); - - if(pUserData != VMA_NULL) - { - m_pUserData = VmaCreateStringCopy(hAllocator->GetAllocationCallbacks(), (const char*)pUserData); - } - } - else - { - m_pUserData = pUserData; - } -} - -void VmaAllocation_T::ChangeBlockAllocation( - VmaAllocator hAllocator, - VmaDeviceMemoryBlock* block, - VkDeviceSize offset) -{ - VMA_ASSERT(block != VMA_NULL); - VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK); - - // Move mapping reference counter from old block to new block. - if(block != m_BlockAllocation.m_Block) - { - uint32_t mapRefCount = m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP; - if(IsPersistentMap()) - ++mapRefCount; - m_BlockAllocation.m_Block->Unmap(hAllocator, mapRefCount); - block->Map(hAllocator, mapRefCount, VMA_NULL); - } - - m_BlockAllocation.m_Block = block; - m_BlockAllocation.m_Offset = offset; -} - -void VmaAllocation_T::ChangeOffset(VkDeviceSize newOffset) -{ - VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK); - m_BlockAllocation.m_Offset = newOffset; -} - -VkDeviceSize VmaAllocation_T::GetOffset() const -{ - switch(m_Type) - { - case ALLOCATION_TYPE_BLOCK: - return m_BlockAllocation.m_Offset; - case ALLOCATION_TYPE_DEDICATED: - return 0; - default: - VMA_ASSERT(0); - return 0; - } -} - -VkDeviceMemory VmaAllocation_T::GetMemory() const -{ - switch(m_Type) - { - case ALLOCATION_TYPE_BLOCK: - return m_BlockAllocation.m_Block->GetDeviceMemory(); - case ALLOCATION_TYPE_DEDICATED: - return m_DedicatedAllocation.m_hMemory; - default: - VMA_ASSERT(0); - return VK_NULL_HANDLE; - } -} - -void* VmaAllocation_T::GetMappedData() const -{ - switch(m_Type) - { - case ALLOCATION_TYPE_BLOCK: - if(m_MapCount != 0) - { - void* pBlockData = m_BlockAllocation.m_Block->GetMappedData(); - VMA_ASSERT(pBlockData != VMA_NULL); - return (char*)pBlockData + m_BlockAllocation.m_Offset; - } - else - { - return VMA_NULL; - } - break; - case ALLOCATION_TYPE_DEDICATED: - VMA_ASSERT((m_DedicatedAllocation.m_pMappedData != VMA_NULL) == (m_MapCount != 0)); - return m_DedicatedAllocation.m_pMappedData; - default: - VMA_ASSERT(0); - return VMA_NULL; - } -} - -bool VmaAllocation_T::CanBecomeLost() const -{ - switch(m_Type) - { - case ALLOCATION_TYPE_BLOCK: - return m_BlockAllocation.m_CanBecomeLost; - case ALLOCATION_TYPE_DEDICATED: - return false; - default: - VMA_ASSERT(0); - return false; - } -} - -bool VmaAllocation_T::MakeLost(uint32_t currentFrameIndex, uint32_t frameInUseCount) -{ - VMA_ASSERT(CanBecomeLost()); - - /* - Warning: This is a carefully designed algorithm. - Do not modify unless you really know what you're doing :) - */ - uint32_t localLastUseFrameIndex = GetLastUseFrameIndex(); - for(;;) - { - if(localLastUseFrameIndex == VMA_FRAME_INDEX_LOST) - { - VMA_ASSERT(0); - return false; - } - else if(localLastUseFrameIndex + frameInUseCount >= currentFrameIndex) - { - return false; - } - else // Last use time earlier than current time. - { - if(CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, VMA_FRAME_INDEX_LOST)) - { - // Setting hAllocation.LastUseFrameIndex atomic to VMA_FRAME_INDEX_LOST is enough to mark it as LOST. - // Calling code just needs to unregister this allocation in owning VmaDeviceMemoryBlock. - return true; - } - } - } -} - -#if VMA_STATS_STRING_ENABLED - -// Correspond to values of enum VmaSuballocationType. -static const char* VMA_SUBALLOCATION_TYPE_NAMES[] = { - "FREE", - "UNKNOWN", - "BUFFER", - "IMAGE_UNKNOWN", - "IMAGE_LINEAR", - "IMAGE_OPTIMAL", -}; - -void VmaAllocation_T::PrintParameters(class VmaJsonWriter& json) const -{ - json.WriteString("Type"); - json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[m_SuballocationType]); - - json.WriteString("Size"); - json.WriteNumber(m_Size); - - if(m_pUserData != VMA_NULL) - { - json.WriteString("UserData"); - if(IsUserDataString()) - { - json.WriteString((const char*)m_pUserData); - } - else - { - json.BeginString(); - json.ContinueString_Pointer(m_pUserData); - json.EndString(); - } - } - - json.WriteString("CreationFrameIndex"); - json.WriteNumber(m_CreationFrameIndex); - - json.WriteString("LastUseFrameIndex"); - json.WriteNumber(GetLastUseFrameIndex()); - - if(m_BufferImageUsage != 0) - { - json.WriteString("Usage"); - json.WriteNumber(m_BufferImageUsage); - } -} - -#endif - -void VmaAllocation_T::FreeUserDataString(VmaAllocator hAllocator) -{ - VMA_ASSERT(IsUserDataString()); - VmaFreeString(hAllocator->GetAllocationCallbacks(), (char*)m_pUserData); - m_pUserData = VMA_NULL; -} - -void VmaAllocation_T::BlockAllocMap() -{ - VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK); - - if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) < 0x7F) - { - ++m_MapCount; - } - else - { - VMA_ASSERT(0 && "Allocation mapped too many times simultaneously."); - } -} - -void VmaAllocation_T::BlockAllocUnmap() -{ - VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK); - - if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) != 0) - { - --m_MapCount; - } - else - { - VMA_ASSERT(0 && "Unmapping allocation not previously mapped."); - } -} - -VkResult VmaAllocation_T::DedicatedAllocMap(VmaAllocator hAllocator, void** ppData) -{ - VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED); - - if(m_MapCount != 0) - { - if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) < 0x7F) - { - VMA_ASSERT(m_DedicatedAllocation.m_pMappedData != VMA_NULL); - *ppData = m_DedicatedAllocation.m_pMappedData; - ++m_MapCount; - return VK_SUCCESS; - } - else - { - VMA_ASSERT(0 && "Dedicated allocation mapped too many times simultaneously."); - return VK_ERROR_MEMORY_MAP_FAILED; - } - } - else - { - VkResult result = (*hAllocator->GetVulkanFunctions().vkMapMemory)( - hAllocator->m_hDevice, - m_DedicatedAllocation.m_hMemory, - 0, // offset - VK_WHOLE_SIZE, - 0, // flags - ppData); - if(result == VK_SUCCESS) - { - m_DedicatedAllocation.m_pMappedData = *ppData; - m_MapCount = 1; - } - return result; - } -} - -void VmaAllocation_T::DedicatedAllocUnmap(VmaAllocator hAllocator) -{ - VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED); - - if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) != 0) - { - --m_MapCount; - if(m_MapCount == 0) - { - m_DedicatedAllocation.m_pMappedData = VMA_NULL; - (*hAllocator->GetVulkanFunctions().vkUnmapMemory)( - hAllocator->m_hDevice, - m_DedicatedAllocation.m_hMemory); - } - } - else - { - VMA_ASSERT(0 && "Unmapping dedicated allocation not previously mapped."); - } -} - -#if VMA_STATS_STRING_ENABLED - -static void VmaPrintStatInfo(VmaJsonWriter& json, const VmaStatInfo& stat) -{ - json.BeginObject(); - - json.WriteString("Blocks"); - json.WriteNumber(stat.blockCount); - - json.WriteString("Allocations"); - json.WriteNumber(stat.allocationCount); - - json.WriteString("UnusedRanges"); - json.WriteNumber(stat.unusedRangeCount); - - json.WriteString("UsedBytes"); - json.WriteNumber(stat.usedBytes); - - json.WriteString("UnusedBytes"); - json.WriteNumber(stat.unusedBytes); - - if(stat.allocationCount > 1) - { - json.WriteString("AllocationSize"); - json.BeginObject(true); - json.WriteString("Min"); - json.WriteNumber(stat.allocationSizeMin); - json.WriteString("Avg"); - json.WriteNumber(stat.allocationSizeAvg); - json.WriteString("Max"); - json.WriteNumber(stat.allocationSizeMax); - json.EndObject(); - } - - if(stat.unusedRangeCount > 1) - { - json.WriteString("UnusedRangeSize"); - json.BeginObject(true); - json.WriteString("Min"); - json.WriteNumber(stat.unusedRangeSizeMin); - json.WriteString("Avg"); - json.WriteNumber(stat.unusedRangeSizeAvg); - json.WriteString("Max"); - json.WriteNumber(stat.unusedRangeSizeMax); - json.EndObject(); - } - - json.EndObject(); -} - -#endif // #if VMA_STATS_STRING_ENABLED - -struct VmaSuballocationItemSizeLess -{ - bool operator()( - const VmaSuballocationList::iterator lhs, - const VmaSuballocationList::iterator rhs) const - { - return lhs->size < rhs->size; - } - bool operator()( - const VmaSuballocationList::iterator lhs, - VkDeviceSize rhsSize) const - { - return lhs->size < rhsSize; - } -}; - - -//////////////////////////////////////////////////////////////////////////////// -// class VmaBlockMetadata - -VmaBlockMetadata::VmaBlockMetadata(VmaAllocator hAllocator) : - m_Size(0), - m_pAllocationCallbacks(hAllocator->GetAllocationCallbacks()) -{ -} - -#if VMA_STATS_STRING_ENABLED - -void VmaBlockMetadata::PrintDetailedMap_Begin(class VmaJsonWriter& json, - VkDeviceSize unusedBytes, - size_t allocationCount, - size_t unusedRangeCount) const -{ - json.BeginObject(); - - json.WriteString("TotalBytes"); - json.WriteNumber(GetSize()); - - json.WriteString("UnusedBytes"); - json.WriteNumber(unusedBytes); - - json.WriteString("Allocations"); - json.WriteNumber((uint64_t)allocationCount); - - json.WriteString("UnusedRanges"); - json.WriteNumber((uint64_t)unusedRangeCount); - - json.WriteString("Suballocations"); - json.BeginArray(); -} - -void VmaBlockMetadata::PrintDetailedMap_Allocation(class VmaJsonWriter& json, - VkDeviceSize offset, - VmaAllocation hAllocation) const -{ - json.BeginObject(true); - - json.WriteString("Offset"); - json.WriteNumber(offset); - - hAllocation->PrintParameters(json); - - json.EndObject(); -} - -void VmaBlockMetadata::PrintDetailedMap_UnusedRange(class VmaJsonWriter& json, - VkDeviceSize offset, - VkDeviceSize size) const -{ - json.BeginObject(true); - - json.WriteString("Offset"); - json.WriteNumber(offset); - - json.WriteString("Type"); - json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[VMA_SUBALLOCATION_TYPE_FREE]); - - json.WriteString("Size"); - json.WriteNumber(size); - - json.EndObject(); -} - -void VmaBlockMetadata::PrintDetailedMap_End(class VmaJsonWriter& json) const -{ - json.EndArray(); - json.EndObject(); -} - -#endif // #if VMA_STATS_STRING_ENABLED - -//////////////////////////////////////////////////////////////////////////////// -// class VmaBlockMetadata_Generic - -VmaBlockMetadata_Generic::VmaBlockMetadata_Generic(VmaAllocator hAllocator) : - VmaBlockMetadata(hAllocator), - m_FreeCount(0), - m_SumFreeSize(0), - m_Suballocations(VmaStlAllocator(hAllocator->GetAllocationCallbacks())), - m_FreeSuballocationsBySize(VmaStlAllocator(hAllocator->GetAllocationCallbacks())) -{ -} - -VmaBlockMetadata_Generic::~VmaBlockMetadata_Generic() -{ -} - -void VmaBlockMetadata_Generic::Init(VkDeviceSize size) -{ - VmaBlockMetadata::Init(size); - - m_FreeCount = 1; - m_SumFreeSize = size; - - VmaSuballocation suballoc = {}; - suballoc.offset = 0; - suballoc.size = size; - suballoc.type = VMA_SUBALLOCATION_TYPE_FREE; - suballoc.hAllocation = VK_NULL_HANDLE; - - VMA_ASSERT(size > VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER); - m_Suballocations.push_back(suballoc); - VmaSuballocationList::iterator suballocItem = m_Suballocations.end(); - --suballocItem; - m_FreeSuballocationsBySize.push_back(suballocItem); -} - -bool VmaBlockMetadata_Generic::Validate() const -{ - VMA_VALIDATE(!m_Suballocations.empty()); - - // Expected offset of new suballocation as calculated from previous ones. - VkDeviceSize calculatedOffset = 0; - // Expected number of free suballocations as calculated from traversing their list. - uint32_t calculatedFreeCount = 0; - // Expected sum size of free suballocations as calculated from traversing their list. - VkDeviceSize calculatedSumFreeSize = 0; - // Expected number of free suballocations that should be registered in - // m_FreeSuballocationsBySize calculated from traversing their list. - size_t freeSuballocationsToRegister = 0; - // True if previous visited suballocation was free. - bool prevFree = false; - - for(VmaSuballocationList::const_iterator suballocItem = m_Suballocations.cbegin(); - suballocItem != m_Suballocations.cend(); - ++suballocItem) - { - const VmaSuballocation& subAlloc = *suballocItem; - - // Actual offset of this suballocation doesn't match expected one. - VMA_VALIDATE(subAlloc.offset == calculatedOffset); - - const bool currFree = (subAlloc.type == VMA_SUBALLOCATION_TYPE_FREE); - // Two adjacent free suballocations are invalid. They should be merged. - VMA_VALIDATE(!prevFree || !currFree); - - VMA_VALIDATE(currFree == (subAlloc.hAllocation == VK_NULL_HANDLE)); - - if(currFree) - { - calculatedSumFreeSize += subAlloc.size; - ++calculatedFreeCount; - if(subAlloc.size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER) - { - ++freeSuballocationsToRegister; - } - - // Margin required between allocations - every free space must be at least that large. - VMA_VALIDATE(subAlloc.size >= VMA_DEBUG_MARGIN); - } - else - { - VMA_VALIDATE(subAlloc.hAllocation->GetOffset() == subAlloc.offset); - VMA_VALIDATE(subAlloc.hAllocation->GetSize() == subAlloc.size); - - // Margin required between allocations - previous allocation must be free. - VMA_VALIDATE(VMA_DEBUG_MARGIN == 0 || prevFree); - } - - calculatedOffset += subAlloc.size; - prevFree = currFree; - } - - // Number of free suballocations registered in m_FreeSuballocationsBySize doesn't - // match expected one. - VMA_VALIDATE(m_FreeSuballocationsBySize.size() == freeSuballocationsToRegister); - - VkDeviceSize lastSize = 0; - for(size_t i = 0; i < m_FreeSuballocationsBySize.size(); ++i) - { - VmaSuballocationList::iterator suballocItem = m_FreeSuballocationsBySize[i]; - - // Only free suballocations can be registered in m_FreeSuballocationsBySize. - VMA_VALIDATE(suballocItem->type == VMA_SUBALLOCATION_TYPE_FREE); - // They must be sorted by size ascending. - VMA_VALIDATE(suballocItem->size >= lastSize); - - lastSize = suballocItem->size; - } - - // Check if totals match calculacted values. - VMA_VALIDATE(ValidateFreeSuballocationList()); - VMA_VALIDATE(calculatedOffset == GetSize()); - VMA_VALIDATE(calculatedSumFreeSize == m_SumFreeSize); - VMA_VALIDATE(calculatedFreeCount == m_FreeCount); - - return true; -} - -VkDeviceSize VmaBlockMetadata_Generic::GetUnusedRangeSizeMax() const -{ - if(!m_FreeSuballocationsBySize.empty()) - { - return m_FreeSuballocationsBySize.back()->size; - } - else - { - return 0; - } -} - -bool VmaBlockMetadata_Generic::IsEmpty() const -{ - return (m_Suballocations.size() == 1) && (m_FreeCount == 1); -} - -void VmaBlockMetadata_Generic::CalcAllocationStatInfo(VmaStatInfo& outInfo) const -{ - outInfo.blockCount = 1; - - const uint32_t rangeCount = (uint32_t)m_Suballocations.size(); - outInfo.allocationCount = rangeCount - m_FreeCount; - outInfo.unusedRangeCount = m_FreeCount; - - outInfo.unusedBytes = m_SumFreeSize; - outInfo.usedBytes = GetSize() - outInfo.unusedBytes; - - outInfo.allocationSizeMin = UINT64_MAX; - outInfo.allocationSizeMax = 0; - outInfo.unusedRangeSizeMin = UINT64_MAX; - outInfo.unusedRangeSizeMax = 0; - - for(VmaSuballocationList::const_iterator suballocItem = m_Suballocations.cbegin(); - suballocItem != m_Suballocations.cend(); - ++suballocItem) - { - const VmaSuballocation& suballoc = *suballocItem; - if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE) - { - outInfo.allocationSizeMin = VMA_MIN(outInfo.allocationSizeMin, suballoc.size); - outInfo.allocationSizeMax = VMA_MAX(outInfo.allocationSizeMax, suballoc.size); - } - else - { - outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, suballoc.size); - outInfo.unusedRangeSizeMax = VMA_MAX(outInfo.unusedRangeSizeMax, suballoc.size); - } - } -} - -void VmaBlockMetadata_Generic::AddPoolStats(VmaPoolStats& inoutStats) const -{ - const uint32_t rangeCount = (uint32_t)m_Suballocations.size(); - - inoutStats.size += GetSize(); - inoutStats.unusedSize += m_SumFreeSize; - inoutStats.allocationCount += rangeCount - m_FreeCount; - inoutStats.unusedRangeCount += m_FreeCount; - inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, GetUnusedRangeSizeMax()); -} - -#if VMA_STATS_STRING_ENABLED - -void VmaBlockMetadata_Generic::PrintDetailedMap(class VmaJsonWriter& json) const -{ - PrintDetailedMap_Begin(json, - m_SumFreeSize, // unusedBytes - m_Suballocations.size() - (size_t)m_FreeCount, // allocationCount - m_FreeCount); // unusedRangeCount - - size_t i = 0; - for(VmaSuballocationList::const_iterator suballocItem = m_Suballocations.cbegin(); - suballocItem != m_Suballocations.cend(); - ++suballocItem, ++i) - { - if(suballocItem->type == VMA_SUBALLOCATION_TYPE_FREE) - { - PrintDetailedMap_UnusedRange(json, suballocItem->offset, suballocItem->size); - } - else - { - PrintDetailedMap_Allocation(json, suballocItem->offset, suballocItem->hAllocation); - } - } - - PrintDetailedMap_End(json); -} - -#endif // #if VMA_STATS_STRING_ENABLED - -bool VmaBlockMetadata_Generic::CreateAllocationRequest( - uint32_t currentFrameIndex, - uint32_t frameInUseCount, - VkDeviceSize bufferImageGranularity, - VkDeviceSize allocSize, - VkDeviceSize allocAlignment, - bool upperAddress, - VmaSuballocationType allocType, - bool canMakeOtherLost, - uint32_t strategy, - VmaAllocationRequest* pAllocationRequest) -{ - VMA_ASSERT(allocSize > 0); - VMA_ASSERT(!upperAddress); - VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE); - VMA_ASSERT(pAllocationRequest != VMA_NULL); - VMA_HEAVY_ASSERT(Validate()); - - pAllocationRequest->type = VmaAllocationRequestType::Normal; - - // There is not enough total free space in this block to fullfill the request: Early return. - if(canMakeOtherLost == false && - m_SumFreeSize < allocSize + 2 * VMA_DEBUG_MARGIN) - { - return false; - } - - // New algorithm, efficiently searching freeSuballocationsBySize. - const size_t freeSuballocCount = m_FreeSuballocationsBySize.size(); - if(freeSuballocCount > 0) - { - if(strategy == VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT) - { - // Find first free suballocation with size not less than allocSize + 2 * VMA_DEBUG_MARGIN. - VmaSuballocationList::iterator* const it = VmaBinaryFindFirstNotLess( - m_FreeSuballocationsBySize.data(), - m_FreeSuballocationsBySize.data() + freeSuballocCount, - allocSize + 2 * VMA_DEBUG_MARGIN, - VmaSuballocationItemSizeLess()); - size_t index = it - m_FreeSuballocationsBySize.data(); - for(; index < freeSuballocCount; ++index) - { - if(CheckAllocation( - currentFrameIndex, - frameInUseCount, - bufferImageGranularity, - allocSize, - allocAlignment, - allocType, - m_FreeSuballocationsBySize[index], - false, // canMakeOtherLost - &pAllocationRequest->offset, - &pAllocationRequest->itemsToMakeLostCount, - &pAllocationRequest->sumFreeSize, - &pAllocationRequest->sumItemSize)) - { - pAllocationRequest->item = m_FreeSuballocationsBySize[index]; - return true; - } - } - } - else if(strategy == VMA_ALLOCATION_INTERNAL_STRATEGY_MIN_OFFSET) - { - for(VmaSuballocationList::iterator it = m_Suballocations.begin(); - it != m_Suballocations.end(); - ++it) - { - if(it->type == VMA_SUBALLOCATION_TYPE_FREE && CheckAllocation( - currentFrameIndex, - frameInUseCount, - bufferImageGranularity, - allocSize, - allocAlignment, - allocType, - it, - false, // canMakeOtherLost - &pAllocationRequest->offset, - &pAllocationRequest->itemsToMakeLostCount, - &pAllocationRequest->sumFreeSize, - &pAllocationRequest->sumItemSize)) - { - pAllocationRequest->item = it; - return true; - } - } - } - else // WORST_FIT, FIRST_FIT - { - // Search staring from biggest suballocations. - for(size_t index = freeSuballocCount; index--; ) - { - if(CheckAllocation( - currentFrameIndex, - frameInUseCount, - bufferImageGranularity, - allocSize, - allocAlignment, - allocType, - m_FreeSuballocationsBySize[index], - false, // canMakeOtherLost - &pAllocationRequest->offset, - &pAllocationRequest->itemsToMakeLostCount, - &pAllocationRequest->sumFreeSize, - &pAllocationRequest->sumItemSize)) - { - pAllocationRequest->item = m_FreeSuballocationsBySize[index]; - return true; - } - } - } - } - - if(canMakeOtherLost) - { - // Brute-force algorithm. TODO: Come up with something better. - - bool found = false; - VmaAllocationRequest tmpAllocRequest = {}; - tmpAllocRequest.type = VmaAllocationRequestType::Normal; - for(VmaSuballocationList::iterator suballocIt = m_Suballocations.begin(); - suballocIt != m_Suballocations.end(); - ++suballocIt) - { - if(suballocIt->type == VMA_SUBALLOCATION_TYPE_FREE || - suballocIt->hAllocation->CanBecomeLost()) - { - if(CheckAllocation( - currentFrameIndex, - frameInUseCount, - bufferImageGranularity, - allocSize, - allocAlignment, - allocType, - suballocIt, - canMakeOtherLost, - &tmpAllocRequest.offset, - &tmpAllocRequest.itemsToMakeLostCount, - &tmpAllocRequest.sumFreeSize, - &tmpAllocRequest.sumItemSize)) - { - if(strategy == VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT) - { - *pAllocationRequest = tmpAllocRequest; - pAllocationRequest->item = suballocIt; - break; - } - if(!found || tmpAllocRequest.CalcCost() < pAllocationRequest->CalcCost()) - { - *pAllocationRequest = tmpAllocRequest; - pAllocationRequest->item = suballocIt; - found = true; - } - } - } - } - - return found; - } - - return false; -} - -bool VmaBlockMetadata_Generic::MakeRequestedAllocationsLost( - uint32_t currentFrameIndex, - uint32_t frameInUseCount, - VmaAllocationRequest* pAllocationRequest) -{ - VMA_ASSERT(pAllocationRequest && pAllocationRequest->type == VmaAllocationRequestType::Normal); - - while(pAllocationRequest->itemsToMakeLostCount > 0) - { - if(pAllocationRequest->item->type == VMA_SUBALLOCATION_TYPE_FREE) - { - ++pAllocationRequest->item; - } - VMA_ASSERT(pAllocationRequest->item != m_Suballocations.end()); - VMA_ASSERT(pAllocationRequest->item->hAllocation != VK_NULL_HANDLE); - VMA_ASSERT(pAllocationRequest->item->hAllocation->CanBecomeLost()); - if(pAllocationRequest->item->hAllocation->MakeLost(currentFrameIndex, frameInUseCount)) - { - pAllocationRequest->item = FreeSuballocation(pAllocationRequest->item); - --pAllocationRequest->itemsToMakeLostCount; - } - else - { - return false; - } - } - - VMA_HEAVY_ASSERT(Validate()); - VMA_ASSERT(pAllocationRequest->item != m_Suballocations.end()); - VMA_ASSERT(pAllocationRequest->item->type == VMA_SUBALLOCATION_TYPE_FREE); - - return true; -} - -uint32_t VmaBlockMetadata_Generic::MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount) -{ - uint32_t lostAllocationCount = 0; - for(VmaSuballocationList::iterator it = m_Suballocations.begin(); - it != m_Suballocations.end(); - ++it) - { - if(it->type != VMA_SUBALLOCATION_TYPE_FREE && - it->hAllocation->CanBecomeLost() && - it->hAllocation->MakeLost(currentFrameIndex, frameInUseCount)) - { - it = FreeSuballocation(it); - ++lostAllocationCount; - } - } - return lostAllocationCount; -} - -VkResult VmaBlockMetadata_Generic::CheckCorruption(const void* pBlockData) -{ - for(VmaSuballocationList::iterator it = m_Suballocations.begin(); - it != m_Suballocations.end(); - ++it) - { - if(it->type != VMA_SUBALLOCATION_TYPE_FREE) - { - if(!VmaValidateMagicValue(pBlockData, it->offset - VMA_DEBUG_MARGIN)) - { - VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED BEFORE VALIDATED ALLOCATION!"); - return VK_ERROR_VALIDATION_FAILED_EXT; - } - if(!VmaValidateMagicValue(pBlockData, it->offset + it->size)) - { - VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!"); - return VK_ERROR_VALIDATION_FAILED_EXT; - } - } - } - - return VK_SUCCESS; -} - -void VmaBlockMetadata_Generic::Alloc( - const VmaAllocationRequest& request, - VmaSuballocationType type, - VkDeviceSize allocSize, - VmaAllocation hAllocation) -{ - VMA_ASSERT(request.type == VmaAllocationRequestType::Normal); - VMA_ASSERT(request.item != m_Suballocations.end()); - VmaSuballocation& suballoc = *request.item; - // Given suballocation is a free block. - VMA_ASSERT(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE); - // Given offset is inside this suballocation. - VMA_ASSERT(request.offset >= suballoc.offset); - const VkDeviceSize paddingBegin = request.offset - suballoc.offset; - VMA_ASSERT(suballoc.size >= paddingBegin + allocSize); - const VkDeviceSize paddingEnd = suballoc.size - paddingBegin - allocSize; - - // Unregister this free suballocation from m_FreeSuballocationsBySize and update - // it to become used. - UnregisterFreeSuballocation(request.item); - - suballoc.offset = request.offset; - suballoc.size = allocSize; - suballoc.type = type; - suballoc.hAllocation = hAllocation; - - // If there are any free bytes remaining at the end, insert new free suballocation after current one. - if(paddingEnd) - { - VmaSuballocation paddingSuballoc = {}; - paddingSuballoc.offset = request.offset + allocSize; - paddingSuballoc.size = paddingEnd; - paddingSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE; - VmaSuballocationList::iterator next = request.item; - ++next; - const VmaSuballocationList::iterator paddingEndItem = - m_Suballocations.insert(next, paddingSuballoc); - RegisterFreeSuballocation(paddingEndItem); - } - - // If there are any free bytes remaining at the beginning, insert new free suballocation before current one. - if(paddingBegin) - { - VmaSuballocation paddingSuballoc = {}; - paddingSuballoc.offset = request.offset - paddingBegin; - paddingSuballoc.size = paddingBegin; - paddingSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE; - const VmaSuballocationList::iterator paddingBeginItem = - m_Suballocations.insert(request.item, paddingSuballoc); - RegisterFreeSuballocation(paddingBeginItem); - } - - // Update totals. - m_FreeCount = m_FreeCount - 1; - if(paddingBegin > 0) - { - ++m_FreeCount; - } - if(paddingEnd > 0) - { - ++m_FreeCount; - } - m_SumFreeSize -= allocSize; -} - -void VmaBlockMetadata_Generic::Free(const VmaAllocation allocation) -{ - for(VmaSuballocationList::iterator suballocItem = m_Suballocations.begin(); - suballocItem != m_Suballocations.end(); - ++suballocItem) - { - VmaSuballocation& suballoc = *suballocItem; - if(suballoc.hAllocation == allocation) - { - FreeSuballocation(suballocItem); - VMA_HEAVY_ASSERT(Validate()); - return; - } - } - VMA_ASSERT(0 && "Not found!"); -} - -void VmaBlockMetadata_Generic::FreeAtOffset(VkDeviceSize offset) -{ - for(VmaSuballocationList::iterator suballocItem = m_Suballocations.begin(); - suballocItem != m_Suballocations.end(); - ++suballocItem) - { - VmaSuballocation& suballoc = *suballocItem; - if(suballoc.offset == offset) - { - FreeSuballocation(suballocItem); - return; - } - } - VMA_ASSERT(0 && "Not found!"); -} - -bool VmaBlockMetadata_Generic::ValidateFreeSuballocationList() const -{ - VkDeviceSize lastSize = 0; - for(size_t i = 0, count = m_FreeSuballocationsBySize.size(); i < count; ++i) - { - const VmaSuballocationList::iterator it = m_FreeSuballocationsBySize[i]; - - VMA_VALIDATE(it->type == VMA_SUBALLOCATION_TYPE_FREE); - VMA_VALIDATE(it->size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER); - VMA_VALIDATE(it->size >= lastSize); - lastSize = it->size; - } - return true; -} - -bool VmaBlockMetadata_Generic::CheckAllocation( - uint32_t currentFrameIndex, - uint32_t frameInUseCount, - VkDeviceSize bufferImageGranularity, - VkDeviceSize allocSize, - VkDeviceSize allocAlignment, - VmaSuballocationType allocType, - VmaSuballocationList::const_iterator suballocItem, - bool canMakeOtherLost, - VkDeviceSize* pOffset, - size_t* itemsToMakeLostCount, - VkDeviceSize* pSumFreeSize, - VkDeviceSize* pSumItemSize) const -{ - VMA_ASSERT(allocSize > 0); - VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE); - VMA_ASSERT(suballocItem != m_Suballocations.cend()); - VMA_ASSERT(pOffset != VMA_NULL); - - *itemsToMakeLostCount = 0; - *pSumFreeSize = 0; - *pSumItemSize = 0; - - if(canMakeOtherLost) - { - if(suballocItem->type == VMA_SUBALLOCATION_TYPE_FREE) - { - *pSumFreeSize = suballocItem->size; - } - else - { - if(suballocItem->hAllocation->CanBecomeLost() && - suballocItem->hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex) - { - ++*itemsToMakeLostCount; - *pSumItemSize = suballocItem->size; - } - else - { - return false; - } - } - - // Remaining size is too small for this request: Early return. - if(GetSize() - suballocItem->offset < allocSize) - { - return false; - } - - // Start from offset equal to beginning of this suballocation. - *pOffset = suballocItem->offset; - - // Apply VMA_DEBUG_MARGIN at the beginning. - if(VMA_DEBUG_MARGIN > 0) - { - *pOffset += VMA_DEBUG_MARGIN; - } - - // Apply alignment. - *pOffset = VmaAlignUp(*pOffset, allocAlignment); - - // Check previous suballocations for BufferImageGranularity conflicts. - // Make bigger alignment if necessary. - if(bufferImageGranularity > 1) - { - bool bufferImageGranularityConflict = false; - VmaSuballocationList::const_iterator prevSuballocItem = suballocItem; - while(prevSuballocItem != m_Suballocations.cbegin()) - { - --prevSuballocItem; - const VmaSuballocation& prevSuballoc = *prevSuballocItem; - if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, *pOffset, bufferImageGranularity)) - { - if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType)) - { - bufferImageGranularityConflict = true; - break; - } - } - else - // Already on previous page. - break; - } - if(bufferImageGranularityConflict) - { - *pOffset = VmaAlignUp(*pOffset, bufferImageGranularity); - } - } - - // Now that we have final *pOffset, check if we are past suballocItem. - // If yes, return false - this function should be called for another suballocItem as starting point. - if(*pOffset >= suballocItem->offset + suballocItem->size) - { - return false; - } - - // Calculate padding at the beginning based on current offset. - const VkDeviceSize paddingBegin = *pOffset - suballocItem->offset; - - // Calculate required margin at the end. - const VkDeviceSize requiredEndMargin = VMA_DEBUG_MARGIN; - - const VkDeviceSize totalSize = paddingBegin + allocSize + requiredEndMargin; - // Another early return check. - if(suballocItem->offset + totalSize > GetSize()) - { - return false; - } - - // Advance lastSuballocItem until desired size is reached. - // Update itemsToMakeLostCount. - VmaSuballocationList::const_iterator lastSuballocItem = suballocItem; - if(totalSize > suballocItem->size) - { - VkDeviceSize remainingSize = totalSize - suballocItem->size; - while(remainingSize > 0) - { - ++lastSuballocItem; - if(lastSuballocItem == m_Suballocations.cend()) - { - return false; - } - if(lastSuballocItem->type == VMA_SUBALLOCATION_TYPE_FREE) - { - *pSumFreeSize += lastSuballocItem->size; - } - else - { - VMA_ASSERT(lastSuballocItem->hAllocation != VK_NULL_HANDLE); - if(lastSuballocItem->hAllocation->CanBecomeLost() && - lastSuballocItem->hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex) - { - ++*itemsToMakeLostCount; - *pSumItemSize += lastSuballocItem->size; - } - else - { - return false; - } - } - remainingSize = (lastSuballocItem->size < remainingSize) ? - remainingSize - lastSuballocItem->size : 0; - } - } - - // Check next suballocations for BufferImageGranularity conflicts. - // If conflict exists, we must mark more allocations lost or fail. - if(bufferImageGranularity > 1) - { - VmaSuballocationList::const_iterator nextSuballocItem = lastSuballocItem; - ++nextSuballocItem; - while(nextSuballocItem != m_Suballocations.cend()) - { - const VmaSuballocation& nextSuballoc = *nextSuballocItem; - if(VmaBlocksOnSamePage(*pOffset, allocSize, nextSuballoc.offset, bufferImageGranularity)) - { - if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type)) - { - VMA_ASSERT(nextSuballoc.hAllocation != VK_NULL_HANDLE); - if(nextSuballoc.hAllocation->CanBecomeLost() && - nextSuballoc.hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex) - { - ++*itemsToMakeLostCount; - } - else - { - return false; - } - } - } - else - { - // Already on next page. - break; - } - ++nextSuballocItem; - } - } - } - else - { - const VmaSuballocation& suballoc = *suballocItem; - VMA_ASSERT(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE); - - *pSumFreeSize = suballoc.size; - - // Size of this suballocation is too small for this request: Early return. - if(suballoc.size < allocSize) - { - return false; - } - - // Start from offset equal to beginning of this suballocation. - *pOffset = suballoc.offset; - - // Apply VMA_DEBUG_MARGIN at the beginning. - if(VMA_DEBUG_MARGIN > 0) - { - *pOffset += VMA_DEBUG_MARGIN; - } - - // Apply alignment. - *pOffset = VmaAlignUp(*pOffset, allocAlignment); - - // Check previous suballocations for BufferImageGranularity conflicts. - // Make bigger alignment if necessary. - if(bufferImageGranularity > 1) - { - bool bufferImageGranularityConflict = false; - VmaSuballocationList::const_iterator prevSuballocItem = suballocItem; - while(prevSuballocItem != m_Suballocations.cbegin()) - { - --prevSuballocItem; - const VmaSuballocation& prevSuballoc = *prevSuballocItem; - if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, *pOffset, bufferImageGranularity)) - { - if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType)) - { - bufferImageGranularityConflict = true; - break; - } - } - else - // Already on previous page. - break; - } - if(bufferImageGranularityConflict) - { - *pOffset = VmaAlignUp(*pOffset, bufferImageGranularity); - } - } - - // Calculate padding at the beginning based on current offset. - const VkDeviceSize paddingBegin = *pOffset - suballoc.offset; - - // Calculate required margin at the end. - const VkDeviceSize requiredEndMargin = VMA_DEBUG_MARGIN; - - // Fail if requested size plus margin before and after is bigger than size of this suballocation. - if(paddingBegin + allocSize + requiredEndMargin > suballoc.size) - { - return false; - } - - // Check next suballocations for BufferImageGranularity conflicts. - // If conflict exists, allocation cannot be made here. - if(bufferImageGranularity > 1) - { - VmaSuballocationList::const_iterator nextSuballocItem = suballocItem; - ++nextSuballocItem; - while(nextSuballocItem != m_Suballocations.cend()) - { - const VmaSuballocation& nextSuballoc = *nextSuballocItem; - if(VmaBlocksOnSamePage(*pOffset, allocSize, nextSuballoc.offset, bufferImageGranularity)) - { - if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type)) - { - return false; - } - } - else - { - // Already on next page. - break; - } - ++nextSuballocItem; - } - } - } - - // All tests passed: Success. pOffset is already filled. - return true; -} - -void VmaBlockMetadata_Generic::MergeFreeWithNext(VmaSuballocationList::iterator item) -{ - VMA_ASSERT(item != m_Suballocations.end()); - VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE); - - VmaSuballocationList::iterator nextItem = item; - ++nextItem; - VMA_ASSERT(nextItem != m_Suballocations.end()); - VMA_ASSERT(nextItem->type == VMA_SUBALLOCATION_TYPE_FREE); - - item->size += nextItem->size; - --m_FreeCount; - m_Suballocations.erase(nextItem); -} - -VmaSuballocationList::iterator VmaBlockMetadata_Generic::FreeSuballocation(VmaSuballocationList::iterator suballocItem) -{ - // Change this suballocation to be marked as free. - VmaSuballocation& suballoc = *suballocItem; - suballoc.type = VMA_SUBALLOCATION_TYPE_FREE; - suballoc.hAllocation = VK_NULL_HANDLE; - - // Update totals. - ++m_FreeCount; - m_SumFreeSize += suballoc.size; - - // Merge with previous and/or next suballocation if it's also free. - bool mergeWithNext = false; - bool mergeWithPrev = false; - - VmaSuballocationList::iterator nextItem = suballocItem; - ++nextItem; - if((nextItem != m_Suballocations.end()) && (nextItem->type == VMA_SUBALLOCATION_TYPE_FREE)) - { - mergeWithNext = true; - } - - VmaSuballocationList::iterator prevItem = suballocItem; - if(suballocItem != m_Suballocations.begin()) - { - --prevItem; - if(prevItem->type == VMA_SUBALLOCATION_TYPE_FREE) - { - mergeWithPrev = true; - } - } - - if(mergeWithNext) - { - UnregisterFreeSuballocation(nextItem); - MergeFreeWithNext(suballocItem); - } - - if(mergeWithPrev) - { - UnregisterFreeSuballocation(prevItem); - MergeFreeWithNext(prevItem); - RegisterFreeSuballocation(prevItem); - return prevItem; - } - else - { - RegisterFreeSuballocation(suballocItem); - return suballocItem; - } -} - -void VmaBlockMetadata_Generic::RegisterFreeSuballocation(VmaSuballocationList::iterator item) -{ - VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE); - VMA_ASSERT(item->size > 0); - - // You may want to enable this validation at the beginning or at the end of - // this function, depending on what do you want to check. - VMA_HEAVY_ASSERT(ValidateFreeSuballocationList()); - - if(item->size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER) - { - if(m_FreeSuballocationsBySize.empty()) - { - m_FreeSuballocationsBySize.push_back(item); - } - else - { - VmaVectorInsertSorted(m_FreeSuballocationsBySize, item); - } - } - - //VMA_HEAVY_ASSERT(ValidateFreeSuballocationList()); -} - - -void VmaBlockMetadata_Generic::UnregisterFreeSuballocation(VmaSuballocationList::iterator item) -{ - VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE); - VMA_ASSERT(item->size > 0); - - // You may want to enable this validation at the beginning or at the end of - // this function, depending on what do you want to check. - VMA_HEAVY_ASSERT(ValidateFreeSuballocationList()); - - if(item->size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER) - { - VmaSuballocationList::iterator* const it = VmaBinaryFindFirstNotLess( - m_FreeSuballocationsBySize.data(), - m_FreeSuballocationsBySize.data() + m_FreeSuballocationsBySize.size(), - item, - VmaSuballocationItemSizeLess()); - for(size_t index = it - m_FreeSuballocationsBySize.data(); - index < m_FreeSuballocationsBySize.size(); - ++index) - { - if(m_FreeSuballocationsBySize[index] == item) - { - VmaVectorRemove(m_FreeSuballocationsBySize, index); - return; - } - VMA_ASSERT((m_FreeSuballocationsBySize[index]->size == item->size) && "Not found."); - } - VMA_ASSERT(0 && "Not found."); - } - - //VMA_HEAVY_ASSERT(ValidateFreeSuballocationList()); -} - -bool VmaBlockMetadata_Generic::IsBufferImageGranularityConflictPossible( - VkDeviceSize bufferImageGranularity, - VmaSuballocationType& inOutPrevSuballocType) const -{ - if(bufferImageGranularity == 1 || IsEmpty()) - { - return false; - } - - VkDeviceSize minAlignment = VK_WHOLE_SIZE; - bool typeConflictFound = false; - for(VmaSuballocationList::const_iterator it = m_Suballocations.cbegin(); - it != m_Suballocations.cend(); - ++it) - { - const VmaSuballocationType suballocType = it->type; - if(suballocType != VMA_SUBALLOCATION_TYPE_FREE) - { - minAlignment = VMA_MIN(minAlignment, it->hAllocation->GetAlignment()); - if(VmaIsBufferImageGranularityConflict(inOutPrevSuballocType, suballocType)) - { - typeConflictFound = true; - } - inOutPrevSuballocType = suballocType; - } - } - - return typeConflictFound || minAlignment >= bufferImageGranularity; -} - -//////////////////////////////////////////////////////////////////////////////// -// class VmaBlockMetadata_Linear - -VmaBlockMetadata_Linear::VmaBlockMetadata_Linear(VmaAllocator hAllocator) : - VmaBlockMetadata(hAllocator), - m_SumFreeSize(0), - m_Suballocations0(VmaStlAllocator(hAllocator->GetAllocationCallbacks())), - m_Suballocations1(VmaStlAllocator(hAllocator->GetAllocationCallbacks())), - m_1stVectorIndex(0), - m_2ndVectorMode(SECOND_VECTOR_EMPTY), - m_1stNullItemsBeginCount(0), - m_1stNullItemsMiddleCount(0), - m_2ndNullItemsCount(0) -{ -} - -VmaBlockMetadata_Linear::~VmaBlockMetadata_Linear() -{ -} - -void VmaBlockMetadata_Linear::Init(VkDeviceSize size) -{ - VmaBlockMetadata::Init(size); - m_SumFreeSize = size; -} - -bool VmaBlockMetadata_Linear::Validate() const -{ - const SuballocationVectorType& suballocations1st = AccessSuballocations1st(); - const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); - - VMA_VALIDATE(suballocations2nd.empty() == (m_2ndVectorMode == SECOND_VECTOR_EMPTY)); - VMA_VALIDATE(!suballocations1st.empty() || - suballocations2nd.empty() || - m_2ndVectorMode != SECOND_VECTOR_RING_BUFFER); - - if(!suballocations1st.empty()) - { - // Null item at the beginning should be accounted into m_1stNullItemsBeginCount. - VMA_VALIDATE(suballocations1st[m_1stNullItemsBeginCount].hAllocation != VK_NULL_HANDLE); - // Null item at the end should be just pop_back(). - VMA_VALIDATE(suballocations1st.back().hAllocation != VK_NULL_HANDLE); - } - if(!suballocations2nd.empty()) - { - // Null item at the end should be just pop_back(). - VMA_VALIDATE(suballocations2nd.back().hAllocation != VK_NULL_HANDLE); - } - - VMA_VALIDATE(m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount <= suballocations1st.size()); - VMA_VALIDATE(m_2ndNullItemsCount <= suballocations2nd.size()); - - VkDeviceSize sumUsedSize = 0; - const size_t suballoc1stCount = suballocations1st.size(); - VkDeviceSize offset = VMA_DEBUG_MARGIN; - - if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) - { - const size_t suballoc2ndCount = suballocations2nd.size(); - size_t nullItem2ndCount = 0; - for(size_t i = 0; i < suballoc2ndCount; ++i) - { - const VmaSuballocation& suballoc = suballocations2nd[i]; - const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE); - - VMA_VALIDATE(currFree == (suballoc.hAllocation == VK_NULL_HANDLE)); - VMA_VALIDATE(suballoc.offset >= offset); - - if(!currFree) - { - VMA_VALIDATE(suballoc.hAllocation->GetOffset() == suballoc.offset); - VMA_VALIDATE(suballoc.hAllocation->GetSize() == suballoc.size); - sumUsedSize += suballoc.size; - } - else - { - ++nullItem2ndCount; - } - - offset = suballoc.offset + suballoc.size + VMA_DEBUG_MARGIN; - } - - VMA_VALIDATE(nullItem2ndCount == m_2ndNullItemsCount); - } - - for(size_t i = 0; i < m_1stNullItemsBeginCount; ++i) - { - const VmaSuballocation& suballoc = suballocations1st[i]; - VMA_VALIDATE(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE && - suballoc.hAllocation == VK_NULL_HANDLE); - } - - size_t nullItem1stCount = m_1stNullItemsBeginCount; - - for(size_t i = m_1stNullItemsBeginCount; i < suballoc1stCount; ++i) - { - const VmaSuballocation& suballoc = suballocations1st[i]; - const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE); - - VMA_VALIDATE(currFree == (suballoc.hAllocation == VK_NULL_HANDLE)); - VMA_VALIDATE(suballoc.offset >= offset); - VMA_VALIDATE(i >= m_1stNullItemsBeginCount || currFree); - - if(!currFree) - { - VMA_VALIDATE(suballoc.hAllocation->GetOffset() == suballoc.offset); - VMA_VALIDATE(suballoc.hAllocation->GetSize() == suballoc.size); - sumUsedSize += suballoc.size; - } - else - { - ++nullItem1stCount; - } - - offset = suballoc.offset + suballoc.size + VMA_DEBUG_MARGIN; - } - VMA_VALIDATE(nullItem1stCount == m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount); - - if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) - { - const size_t suballoc2ndCount = suballocations2nd.size(); - size_t nullItem2ndCount = 0; - for(size_t i = suballoc2ndCount; i--; ) - { - const VmaSuballocation& suballoc = suballocations2nd[i]; - const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE); - - VMA_VALIDATE(currFree == (suballoc.hAllocation == VK_NULL_HANDLE)); - VMA_VALIDATE(suballoc.offset >= offset); - - if(!currFree) - { - VMA_VALIDATE(suballoc.hAllocation->GetOffset() == suballoc.offset); - VMA_VALIDATE(suballoc.hAllocation->GetSize() == suballoc.size); - sumUsedSize += suballoc.size; - } - else - { - ++nullItem2ndCount; - } - - offset = suballoc.offset + suballoc.size + VMA_DEBUG_MARGIN; - } - - VMA_VALIDATE(nullItem2ndCount == m_2ndNullItemsCount); - } - - VMA_VALIDATE(offset <= GetSize()); - VMA_VALIDATE(m_SumFreeSize == GetSize() - sumUsedSize); - - return true; -} - -size_t VmaBlockMetadata_Linear::GetAllocationCount() const -{ - return AccessSuballocations1st().size() - (m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount) + - AccessSuballocations2nd().size() - m_2ndNullItemsCount; -} - -VkDeviceSize VmaBlockMetadata_Linear::GetUnusedRangeSizeMax() const -{ - const VkDeviceSize size = GetSize(); - - /* - We don't consider gaps inside allocation vectors with freed allocations because - they are not suitable for reuse in linear allocator. We consider only space that - is available for new allocations. - */ - if(IsEmpty()) - { - return size; - } - - const SuballocationVectorType& suballocations1st = AccessSuballocations1st(); - - switch(m_2ndVectorMode) - { - case SECOND_VECTOR_EMPTY: - /* - Available space is after end of 1st, as well as before beginning of 1st (which - whould make it a ring buffer). - */ - { - const size_t suballocations1stCount = suballocations1st.size(); - VMA_ASSERT(suballocations1stCount > m_1stNullItemsBeginCount); - const VmaSuballocation& firstSuballoc = suballocations1st[m_1stNullItemsBeginCount]; - const VmaSuballocation& lastSuballoc = suballocations1st[suballocations1stCount - 1]; - return VMA_MAX( - firstSuballoc.offset, - size - (lastSuballoc.offset + lastSuballoc.size)); - } - break; - - case SECOND_VECTOR_RING_BUFFER: - /* - Available space is only between end of 2nd and beginning of 1st. - */ - { - const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); - const VmaSuballocation& lastSuballoc2nd = suballocations2nd.back(); - const VmaSuballocation& firstSuballoc1st = suballocations1st[m_1stNullItemsBeginCount]; - return firstSuballoc1st.offset - (lastSuballoc2nd.offset + lastSuballoc2nd.size); - } - break; - - case SECOND_VECTOR_DOUBLE_STACK: - /* - Available space is only between end of 1st and top of 2nd. - */ - { - const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); - const VmaSuballocation& topSuballoc2nd = suballocations2nd.back(); - const VmaSuballocation& lastSuballoc1st = suballocations1st.back(); - return topSuballoc2nd.offset - (lastSuballoc1st.offset + lastSuballoc1st.size); - } - break; - - default: - VMA_ASSERT(0); - return 0; - } -} - -void VmaBlockMetadata_Linear::CalcAllocationStatInfo(VmaStatInfo& outInfo) const -{ - const VkDeviceSize size = GetSize(); - const SuballocationVectorType& suballocations1st = AccessSuballocations1st(); - const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); - const size_t suballoc1stCount = suballocations1st.size(); - const size_t suballoc2ndCount = suballocations2nd.size(); - - outInfo.blockCount = 1; - outInfo.allocationCount = (uint32_t)GetAllocationCount(); - outInfo.unusedRangeCount = 0; - outInfo.usedBytes = 0; - outInfo.allocationSizeMin = UINT64_MAX; - outInfo.allocationSizeMax = 0; - outInfo.unusedRangeSizeMin = UINT64_MAX; - outInfo.unusedRangeSizeMax = 0; - - VkDeviceSize lastOffset = 0; - - if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) - { - const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset; - size_t nextAlloc2ndIndex = 0; - while(lastOffset < freeSpace2ndTo1stEnd) - { - // Find next non-null allocation or move nextAllocIndex to the end. - while(nextAlloc2ndIndex < suballoc2ndCount && - suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE) - { - ++nextAlloc2ndIndex; - } - - // Found non-null allocation. - if(nextAlloc2ndIndex < suballoc2ndCount) - { - const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; - - // 1. Process free space before this allocation. - if(lastOffset < suballoc.offset) - { - // There is free space from lastOffset to suballoc.offset. - const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; - ++outInfo.unusedRangeCount; - outInfo.unusedBytes += unusedRangeSize; - outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize); - outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize); - } - - // 2. Process this allocation. - // There is allocation with suballoc.offset, suballoc.size. - outInfo.usedBytes += suballoc.size; - outInfo.allocationSizeMin = VMA_MIN(outInfo.allocationSizeMin, suballoc.size); - outInfo.allocationSizeMax = VMA_MIN(outInfo.allocationSizeMax, suballoc.size); - - // 3. Prepare for next iteration. - lastOffset = suballoc.offset + suballoc.size; - ++nextAlloc2ndIndex; - } - // We are at the end. - else - { - // There is free space from lastOffset to freeSpace2ndTo1stEnd. - if(lastOffset < freeSpace2ndTo1stEnd) - { - const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset; - ++outInfo.unusedRangeCount; - outInfo.unusedBytes += unusedRangeSize; - outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize); - outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize); - } - - // End of loop. - lastOffset = freeSpace2ndTo1stEnd; - } - } - } - - size_t nextAlloc1stIndex = m_1stNullItemsBeginCount; - const VkDeviceSize freeSpace1stTo2ndEnd = - m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size; - while(lastOffset < freeSpace1stTo2ndEnd) - { - // Find next non-null allocation or move nextAllocIndex to the end. - while(nextAlloc1stIndex < suballoc1stCount && - suballocations1st[nextAlloc1stIndex].hAllocation == VK_NULL_HANDLE) - { - ++nextAlloc1stIndex; - } - - // Found non-null allocation. - if(nextAlloc1stIndex < suballoc1stCount) - { - const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex]; - - // 1. Process free space before this allocation. - if(lastOffset < suballoc.offset) - { - // There is free space from lastOffset to suballoc.offset. - const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; - ++outInfo.unusedRangeCount; - outInfo.unusedBytes += unusedRangeSize; - outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize); - outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize); - } - - // 2. Process this allocation. - // There is allocation with suballoc.offset, suballoc.size. - outInfo.usedBytes += suballoc.size; - outInfo.allocationSizeMin = VMA_MIN(outInfo.allocationSizeMin, suballoc.size); - outInfo.allocationSizeMax = VMA_MIN(outInfo.allocationSizeMax, suballoc.size); - - // 3. Prepare for next iteration. - lastOffset = suballoc.offset + suballoc.size; - ++nextAlloc1stIndex; - } - // We are at the end. - else - { - // There is free space from lastOffset to freeSpace1stTo2ndEnd. - if(lastOffset < freeSpace1stTo2ndEnd) - { - const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset; - ++outInfo.unusedRangeCount; - outInfo.unusedBytes += unusedRangeSize; - outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize); - outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize); - } - - // End of loop. - lastOffset = freeSpace1stTo2ndEnd; - } - } - - if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) - { - size_t nextAlloc2ndIndex = suballocations2nd.size() - 1; - while(lastOffset < size) - { - // Find next non-null allocation or move nextAllocIndex to the end. - while(nextAlloc2ndIndex != SIZE_MAX && - suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE) - { - --nextAlloc2ndIndex; - } - - // Found non-null allocation. - if(nextAlloc2ndIndex != SIZE_MAX) - { - const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; - - // 1. Process free space before this allocation. - if(lastOffset < suballoc.offset) - { - // There is free space from lastOffset to suballoc.offset. - const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; - ++outInfo.unusedRangeCount; - outInfo.unusedBytes += unusedRangeSize; - outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize); - outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize); - } - - // 2. Process this allocation. - // There is allocation with suballoc.offset, suballoc.size. - outInfo.usedBytes += suballoc.size; - outInfo.allocationSizeMin = VMA_MIN(outInfo.allocationSizeMin, suballoc.size); - outInfo.allocationSizeMax = VMA_MIN(outInfo.allocationSizeMax, suballoc.size); - - // 3. Prepare for next iteration. - lastOffset = suballoc.offset + suballoc.size; - --nextAlloc2ndIndex; - } - // We are at the end. - else - { - // There is free space from lastOffset to size. - if(lastOffset < size) - { - const VkDeviceSize unusedRangeSize = size - lastOffset; - ++outInfo.unusedRangeCount; - outInfo.unusedBytes += unusedRangeSize; - outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize); - outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize); - } - - // End of loop. - lastOffset = size; - } - } - } - - outInfo.unusedBytes = size - outInfo.usedBytes; -} - -void VmaBlockMetadata_Linear::AddPoolStats(VmaPoolStats& inoutStats) const -{ - const SuballocationVectorType& suballocations1st = AccessSuballocations1st(); - const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); - const VkDeviceSize size = GetSize(); - const size_t suballoc1stCount = suballocations1st.size(); - const size_t suballoc2ndCount = suballocations2nd.size(); - - inoutStats.size += size; - - VkDeviceSize lastOffset = 0; - - if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) - { - const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset; - size_t nextAlloc2ndIndex = m_1stNullItemsBeginCount; - while(lastOffset < freeSpace2ndTo1stEnd) - { - // Find next non-null allocation or move nextAlloc2ndIndex to the end. - while(nextAlloc2ndIndex < suballoc2ndCount && - suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE) - { - ++nextAlloc2ndIndex; - } - - // Found non-null allocation. - if(nextAlloc2ndIndex < suballoc2ndCount) - { - const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; - - // 1. Process free space before this allocation. - if(lastOffset < suballoc.offset) - { - // There is free space from lastOffset to suballoc.offset. - const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; - inoutStats.unusedSize += unusedRangeSize; - ++inoutStats.unusedRangeCount; - inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize); - } - - // 2. Process this allocation. - // There is allocation with suballoc.offset, suballoc.size. - ++inoutStats.allocationCount; - - // 3. Prepare for next iteration. - lastOffset = suballoc.offset + suballoc.size; - ++nextAlloc2ndIndex; - } - // We are at the end. - else - { - if(lastOffset < freeSpace2ndTo1stEnd) - { - // There is free space from lastOffset to freeSpace2ndTo1stEnd. - const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset; - inoutStats.unusedSize += unusedRangeSize; - ++inoutStats.unusedRangeCount; - inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize); - } - - // End of loop. - lastOffset = freeSpace2ndTo1stEnd; - } - } - } - - size_t nextAlloc1stIndex = m_1stNullItemsBeginCount; - const VkDeviceSize freeSpace1stTo2ndEnd = - m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size; - while(lastOffset < freeSpace1stTo2ndEnd) - { - // Find next non-null allocation or move nextAllocIndex to the end. - while(nextAlloc1stIndex < suballoc1stCount && - suballocations1st[nextAlloc1stIndex].hAllocation == VK_NULL_HANDLE) - { - ++nextAlloc1stIndex; - } - - // Found non-null allocation. - if(nextAlloc1stIndex < suballoc1stCount) - { - const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex]; - - // 1. Process free space before this allocation. - if(lastOffset < suballoc.offset) - { - // There is free space from lastOffset to suballoc.offset. - const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; - inoutStats.unusedSize += unusedRangeSize; - ++inoutStats.unusedRangeCount; - inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize); - } - - // 2. Process this allocation. - // There is allocation with suballoc.offset, suballoc.size. - ++inoutStats.allocationCount; - - // 3. Prepare for next iteration. - lastOffset = suballoc.offset + suballoc.size; - ++nextAlloc1stIndex; - } - // We are at the end. - else - { - if(lastOffset < freeSpace1stTo2ndEnd) - { - // There is free space from lastOffset to freeSpace1stTo2ndEnd. - const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset; - inoutStats.unusedSize += unusedRangeSize; - ++inoutStats.unusedRangeCount; - inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize); - } - - // End of loop. - lastOffset = freeSpace1stTo2ndEnd; - } - } - - if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) - { - size_t nextAlloc2ndIndex = suballocations2nd.size() - 1; - while(lastOffset < size) - { - // Find next non-null allocation or move nextAlloc2ndIndex to the end. - while(nextAlloc2ndIndex != SIZE_MAX && - suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE) - { - --nextAlloc2ndIndex; - } - - // Found non-null allocation. - if(nextAlloc2ndIndex != SIZE_MAX) - { - const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; - - // 1. Process free space before this allocation. - if(lastOffset < suballoc.offset) - { - // There is free space from lastOffset to suballoc.offset. - const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; - inoutStats.unusedSize += unusedRangeSize; - ++inoutStats.unusedRangeCount; - inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize); - } - - // 2. Process this allocation. - // There is allocation with suballoc.offset, suballoc.size. - ++inoutStats.allocationCount; - - // 3. Prepare for next iteration. - lastOffset = suballoc.offset + suballoc.size; - --nextAlloc2ndIndex; - } - // We are at the end. - else - { - if(lastOffset < size) - { - // There is free space from lastOffset to size. - const VkDeviceSize unusedRangeSize = size - lastOffset; - inoutStats.unusedSize += unusedRangeSize; - ++inoutStats.unusedRangeCount; - inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize); - } - - // End of loop. - lastOffset = size; - } - } - } -} - -#if VMA_STATS_STRING_ENABLED -void VmaBlockMetadata_Linear::PrintDetailedMap(class VmaJsonWriter& json) const -{ - const VkDeviceSize size = GetSize(); - const SuballocationVectorType& suballocations1st = AccessSuballocations1st(); - const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); - const size_t suballoc1stCount = suballocations1st.size(); - const size_t suballoc2ndCount = suballocations2nd.size(); - - // FIRST PASS - - size_t unusedRangeCount = 0; - VkDeviceSize usedBytes = 0; - - VkDeviceSize lastOffset = 0; - - size_t alloc2ndCount = 0; - if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) - { - const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset; - size_t nextAlloc2ndIndex = 0; - while(lastOffset < freeSpace2ndTo1stEnd) - { - // Find next non-null allocation or move nextAlloc2ndIndex to the end. - while(nextAlloc2ndIndex < suballoc2ndCount && - suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE) - { - ++nextAlloc2ndIndex; - } - - // Found non-null allocation. - if(nextAlloc2ndIndex < suballoc2ndCount) - { - const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; - - // 1. Process free space before this allocation. - if(lastOffset < suballoc.offset) - { - // There is free space from lastOffset to suballoc.offset. - ++unusedRangeCount; - } - - // 2. Process this allocation. - // There is allocation with suballoc.offset, suballoc.size. - ++alloc2ndCount; - usedBytes += suballoc.size; - - // 3. Prepare for next iteration. - lastOffset = suballoc.offset + suballoc.size; - ++nextAlloc2ndIndex; - } - // We are at the end. - else - { - if(lastOffset < freeSpace2ndTo1stEnd) - { - // There is free space from lastOffset to freeSpace2ndTo1stEnd. - ++unusedRangeCount; - } - - // End of loop. - lastOffset = freeSpace2ndTo1stEnd; - } - } - } - - size_t nextAlloc1stIndex = m_1stNullItemsBeginCount; - size_t alloc1stCount = 0; - const VkDeviceSize freeSpace1stTo2ndEnd = - m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size; - while(lastOffset < freeSpace1stTo2ndEnd) - { - // Find next non-null allocation or move nextAllocIndex to the end. - while(nextAlloc1stIndex < suballoc1stCount && - suballocations1st[nextAlloc1stIndex].hAllocation == VK_NULL_HANDLE) - { - ++nextAlloc1stIndex; - } - - // Found non-null allocation. - if(nextAlloc1stIndex < suballoc1stCount) - { - const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex]; - - // 1. Process free space before this allocation. - if(lastOffset < suballoc.offset) - { - // There is free space from lastOffset to suballoc.offset. - ++unusedRangeCount; - } - - // 2. Process this allocation. - // There is allocation with suballoc.offset, suballoc.size. - ++alloc1stCount; - usedBytes += suballoc.size; - - // 3. Prepare for next iteration. - lastOffset = suballoc.offset + suballoc.size; - ++nextAlloc1stIndex; - } - // We are at the end. - else - { - if(lastOffset < size) - { - // There is free space from lastOffset to freeSpace1stTo2ndEnd. - ++unusedRangeCount; - } - - // End of loop. - lastOffset = freeSpace1stTo2ndEnd; - } - } - - if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) - { - size_t nextAlloc2ndIndex = suballocations2nd.size() - 1; - while(lastOffset < size) - { - // Find next non-null allocation or move nextAlloc2ndIndex to the end. - while(nextAlloc2ndIndex != SIZE_MAX && - suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE) - { - --nextAlloc2ndIndex; - } - - // Found non-null allocation. - if(nextAlloc2ndIndex != SIZE_MAX) - { - const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; - - // 1. Process free space before this allocation. - if(lastOffset < suballoc.offset) - { - // There is free space from lastOffset to suballoc.offset. - ++unusedRangeCount; - } - - // 2. Process this allocation. - // There is allocation with suballoc.offset, suballoc.size. - ++alloc2ndCount; - usedBytes += suballoc.size; - - // 3. Prepare for next iteration. - lastOffset = suballoc.offset + suballoc.size; - --nextAlloc2ndIndex; - } - // We are at the end. - else - { - if(lastOffset < size) - { - // There is free space from lastOffset to size. - ++unusedRangeCount; - } - - // End of loop. - lastOffset = size; - } - } - } - - const VkDeviceSize unusedBytes = size - usedBytes; - PrintDetailedMap_Begin(json, unusedBytes, alloc1stCount + alloc2ndCount, unusedRangeCount); - - // SECOND PASS - lastOffset = 0; - - if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) - { - const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset; - size_t nextAlloc2ndIndex = 0; - while(lastOffset < freeSpace2ndTo1stEnd) - { - // Find next non-null allocation or move nextAlloc2ndIndex to the end. - while(nextAlloc2ndIndex < suballoc2ndCount && - suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE) - { - ++nextAlloc2ndIndex; - } - - // Found non-null allocation. - if(nextAlloc2ndIndex < suballoc2ndCount) - { - const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; - - // 1. Process free space before this allocation. - if(lastOffset < suballoc.offset) - { - // There is free space from lastOffset to suballoc.offset. - const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; - PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize); - } - - // 2. Process this allocation. - // There is allocation with suballoc.offset, suballoc.size. - PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.hAllocation); - - // 3. Prepare for next iteration. - lastOffset = suballoc.offset + suballoc.size; - ++nextAlloc2ndIndex; - } - // We are at the end. - else - { - if(lastOffset < freeSpace2ndTo1stEnd) - { - // There is free space from lastOffset to freeSpace2ndTo1stEnd. - const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset; - PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize); - } - - // End of loop. - lastOffset = freeSpace2ndTo1stEnd; - } - } - } - - nextAlloc1stIndex = m_1stNullItemsBeginCount; - while(lastOffset < freeSpace1stTo2ndEnd) - { - // Find next non-null allocation or move nextAllocIndex to the end. - while(nextAlloc1stIndex < suballoc1stCount && - suballocations1st[nextAlloc1stIndex].hAllocation == VK_NULL_HANDLE) - { - ++nextAlloc1stIndex; - } - - // Found non-null allocation. - if(nextAlloc1stIndex < suballoc1stCount) - { - const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex]; - - // 1. Process free space before this allocation. - if(lastOffset < suballoc.offset) - { - // There is free space from lastOffset to suballoc.offset. - const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; - PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize); - } - - // 2. Process this allocation. - // There is allocation with suballoc.offset, suballoc.size. - PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.hAllocation); - - // 3. Prepare for next iteration. - lastOffset = suballoc.offset + suballoc.size; - ++nextAlloc1stIndex; - } - // We are at the end. - else - { - if(lastOffset < freeSpace1stTo2ndEnd) - { - // There is free space from lastOffset to freeSpace1stTo2ndEnd. - const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset; - PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize); - } - - // End of loop. - lastOffset = freeSpace1stTo2ndEnd; - } - } - - if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) - { - size_t nextAlloc2ndIndex = suballocations2nd.size() - 1; - while(lastOffset < size) - { - // Find next non-null allocation or move nextAlloc2ndIndex to the end. - while(nextAlloc2ndIndex != SIZE_MAX && - suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE) - { - --nextAlloc2ndIndex; - } - - // Found non-null allocation. - if(nextAlloc2ndIndex != SIZE_MAX) - { - const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex]; - - // 1. Process free space before this allocation. - if(lastOffset < suballoc.offset) - { - // There is free space from lastOffset to suballoc.offset. - const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset; - PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize); - } - - // 2. Process this allocation. - // There is allocation with suballoc.offset, suballoc.size. - PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.hAllocation); - - // 3. Prepare for next iteration. - lastOffset = suballoc.offset + suballoc.size; - --nextAlloc2ndIndex; - } - // We are at the end. - else - { - if(lastOffset < size) - { - // There is free space from lastOffset to size. - const VkDeviceSize unusedRangeSize = size - lastOffset; - PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize); - } - - // End of loop. - lastOffset = size; - } - } - } - - PrintDetailedMap_End(json); -} -#endif // #if VMA_STATS_STRING_ENABLED - -bool VmaBlockMetadata_Linear::CreateAllocationRequest( - uint32_t currentFrameIndex, - uint32_t frameInUseCount, - VkDeviceSize bufferImageGranularity, - VkDeviceSize allocSize, - VkDeviceSize allocAlignment, - bool upperAddress, - VmaSuballocationType allocType, - bool canMakeOtherLost, - uint32_t strategy, - VmaAllocationRequest* pAllocationRequest) -{ - VMA_ASSERT(allocSize > 0); - VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE); - VMA_ASSERT(pAllocationRequest != VMA_NULL); - VMA_HEAVY_ASSERT(Validate()); - return upperAddress ? - CreateAllocationRequest_UpperAddress( - currentFrameIndex, frameInUseCount, bufferImageGranularity, - allocSize, allocAlignment, allocType, canMakeOtherLost, strategy, pAllocationRequest) : - CreateAllocationRequest_LowerAddress( - currentFrameIndex, frameInUseCount, bufferImageGranularity, - allocSize, allocAlignment, allocType, canMakeOtherLost, strategy, pAllocationRequest); -} - -bool VmaBlockMetadata_Linear::CreateAllocationRequest_UpperAddress( - uint32_t currentFrameIndex, - uint32_t frameInUseCount, - VkDeviceSize bufferImageGranularity, - VkDeviceSize allocSize, - VkDeviceSize allocAlignment, - VmaSuballocationType allocType, - bool canMakeOtherLost, - uint32_t strategy, - VmaAllocationRequest* pAllocationRequest) -{ - const VkDeviceSize size = GetSize(); - SuballocationVectorType& suballocations1st = AccessSuballocations1st(); - SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); - - if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) - { - VMA_ASSERT(0 && "Trying to use pool with linear algorithm as double stack, while it is already being used as ring buffer."); - return false; - } - - // Try to allocate before 2nd.back(), or end of block if 2nd.empty(). - if(allocSize > size) - { - return false; - } - VkDeviceSize resultBaseOffset = size - allocSize; - if(!suballocations2nd.empty()) - { - const VmaSuballocation& lastSuballoc = suballocations2nd.back(); - resultBaseOffset = lastSuballoc.offset - allocSize; - if(allocSize > lastSuballoc.offset) - { - return false; - } - } - - // Start from offset equal to end of free space. - VkDeviceSize resultOffset = resultBaseOffset; - - // Apply VMA_DEBUG_MARGIN at the end. - if(VMA_DEBUG_MARGIN > 0) - { - if(resultOffset < VMA_DEBUG_MARGIN) - { - return false; - } - resultOffset -= VMA_DEBUG_MARGIN; - } - - // Apply alignment. - resultOffset = VmaAlignDown(resultOffset, allocAlignment); - - // Check next suballocations from 2nd for BufferImageGranularity conflicts. - // Make bigger alignment if necessary. - if(bufferImageGranularity > 1 && !suballocations2nd.empty()) - { - bool bufferImageGranularityConflict = false; - for(size_t nextSuballocIndex = suballocations2nd.size(); nextSuballocIndex--; ) - { - const VmaSuballocation& nextSuballoc = suballocations2nd[nextSuballocIndex]; - if(VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity)) - { - if(VmaIsBufferImageGranularityConflict(nextSuballoc.type, allocType)) - { - bufferImageGranularityConflict = true; - break; - } - } - else - // Already on previous page. - break; - } - if(bufferImageGranularityConflict) - { - resultOffset = VmaAlignDown(resultOffset, bufferImageGranularity); - } - } - - // There is enough free space. - const VkDeviceSize endOf1st = !suballocations1st.empty() ? - suballocations1st.back().offset + suballocations1st.back().size : - 0; - if(endOf1st + VMA_DEBUG_MARGIN <= resultOffset) - { - // Check previous suballocations for BufferImageGranularity conflicts. - // If conflict exists, allocation cannot be made here. - if(bufferImageGranularity > 1) - { - for(size_t prevSuballocIndex = suballocations1st.size(); prevSuballocIndex--; ) - { - const VmaSuballocation& prevSuballoc = suballocations1st[prevSuballocIndex]; - if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity)) - { - if(VmaIsBufferImageGranularityConflict(allocType, prevSuballoc.type)) - { - return false; - } - } - else - { - // Already on next page. - break; - } - } - } - - // All tests passed: Success. - pAllocationRequest->offset = resultOffset; - pAllocationRequest->sumFreeSize = resultBaseOffset + allocSize - endOf1st; - pAllocationRequest->sumItemSize = 0; - // pAllocationRequest->item unused. - pAllocationRequest->itemsToMakeLostCount = 0; - pAllocationRequest->type = VmaAllocationRequestType::UpperAddress; - return true; - } - - return false; -} - -bool VmaBlockMetadata_Linear::CreateAllocationRequest_LowerAddress( - uint32_t currentFrameIndex, - uint32_t frameInUseCount, - VkDeviceSize bufferImageGranularity, - VkDeviceSize allocSize, - VkDeviceSize allocAlignment, - VmaSuballocationType allocType, - bool canMakeOtherLost, - uint32_t strategy, - VmaAllocationRequest* pAllocationRequest) -{ - const VkDeviceSize size = GetSize(); - SuballocationVectorType& suballocations1st = AccessSuballocations1st(); - SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); - - if(m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) - { - // Try to allocate at the end of 1st vector. - - VkDeviceSize resultBaseOffset = 0; - if(!suballocations1st.empty()) - { - const VmaSuballocation& lastSuballoc = suballocations1st.back(); - resultBaseOffset = lastSuballoc.offset + lastSuballoc.size; - } - - // Start from offset equal to beginning of free space. - VkDeviceSize resultOffset = resultBaseOffset; - - // Apply VMA_DEBUG_MARGIN at the beginning. - if(VMA_DEBUG_MARGIN > 0) - { - resultOffset += VMA_DEBUG_MARGIN; - } - - // Apply alignment. - resultOffset = VmaAlignUp(resultOffset, allocAlignment); - - // Check previous suballocations for BufferImageGranularity conflicts. - // Make bigger alignment if necessary. - if(bufferImageGranularity > 1 && !suballocations1st.empty()) - { - bool bufferImageGranularityConflict = false; - for(size_t prevSuballocIndex = suballocations1st.size(); prevSuballocIndex--; ) - { - const VmaSuballocation& prevSuballoc = suballocations1st[prevSuballocIndex]; - if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity)) - { - if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType)) - { - bufferImageGranularityConflict = true; - break; - } - } - else - // Already on previous page. - break; - } - if(bufferImageGranularityConflict) - { - resultOffset = VmaAlignUp(resultOffset, bufferImageGranularity); - } - } - - const VkDeviceSize freeSpaceEnd = m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? - suballocations2nd.back().offset : size; - - // There is enough free space at the end after alignment. - if(resultOffset + allocSize + VMA_DEBUG_MARGIN <= freeSpaceEnd) - { - // Check next suballocations for BufferImageGranularity conflicts. - // If conflict exists, allocation cannot be made here. - if(bufferImageGranularity > 1 && m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) - { - for(size_t nextSuballocIndex = suballocations2nd.size(); nextSuballocIndex--; ) - { - const VmaSuballocation& nextSuballoc = suballocations2nd[nextSuballocIndex]; - if(VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity)) - { - if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type)) - { - return false; - } - } - else - { - // Already on previous page. - break; - } - } - } - - // All tests passed: Success. - pAllocationRequest->offset = resultOffset; - pAllocationRequest->sumFreeSize = freeSpaceEnd - resultBaseOffset; - pAllocationRequest->sumItemSize = 0; - // pAllocationRequest->item, customData unused. - pAllocationRequest->type = VmaAllocationRequestType::EndOf1st; - pAllocationRequest->itemsToMakeLostCount = 0; - return true; - } - } - - // Wrap-around to end of 2nd vector. Try to allocate there, watching for the - // beginning of 1st vector as the end of free space. - if(m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) - { - VMA_ASSERT(!suballocations1st.empty()); - - VkDeviceSize resultBaseOffset = 0; - if(!suballocations2nd.empty()) - { - const VmaSuballocation& lastSuballoc = suballocations2nd.back(); - resultBaseOffset = lastSuballoc.offset + lastSuballoc.size; - } - - // Start from offset equal to beginning of free space. - VkDeviceSize resultOffset = resultBaseOffset; - - // Apply VMA_DEBUG_MARGIN at the beginning. - if(VMA_DEBUG_MARGIN > 0) - { - resultOffset += VMA_DEBUG_MARGIN; - } - - // Apply alignment. - resultOffset = VmaAlignUp(resultOffset, allocAlignment); - - // Check previous suballocations for BufferImageGranularity conflicts. - // Make bigger alignment if necessary. - if(bufferImageGranularity > 1 && !suballocations2nd.empty()) - { - bool bufferImageGranularityConflict = false; - for(size_t prevSuballocIndex = suballocations2nd.size(); prevSuballocIndex--; ) - { - const VmaSuballocation& prevSuballoc = suballocations2nd[prevSuballocIndex]; - if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity)) - { - if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType)) - { - bufferImageGranularityConflict = true; - break; - } - } - else - // Already on previous page. - break; - } - if(bufferImageGranularityConflict) - { - resultOffset = VmaAlignUp(resultOffset, bufferImageGranularity); - } - } - - pAllocationRequest->itemsToMakeLostCount = 0; - pAllocationRequest->sumItemSize = 0; - size_t index1st = m_1stNullItemsBeginCount; - - if(canMakeOtherLost) - { - while(index1st < suballocations1st.size() && - resultOffset + allocSize + VMA_DEBUG_MARGIN > suballocations1st[index1st].offset) - { - // Next colliding allocation at the beginning of 1st vector found. Try to make it lost. - const VmaSuballocation& suballoc = suballocations1st[index1st]; - if(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE) - { - // No problem. - } - else - { - VMA_ASSERT(suballoc.hAllocation != VK_NULL_HANDLE); - if(suballoc.hAllocation->CanBecomeLost() && - suballoc.hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex) - { - ++pAllocationRequest->itemsToMakeLostCount; - pAllocationRequest->sumItemSize += suballoc.size; - } - else - { - return false; - } - } - ++index1st; - } - - // Check next suballocations for BufferImageGranularity conflicts. - // If conflict exists, we must mark more allocations lost or fail. - if(bufferImageGranularity > 1) - { - while(index1st < suballocations1st.size()) - { - const VmaSuballocation& suballoc = suballocations1st[index1st]; - if(VmaBlocksOnSamePage(resultOffset, allocSize, suballoc.offset, bufferImageGranularity)) - { - if(suballoc.hAllocation != VK_NULL_HANDLE) - { - // Not checking actual VmaIsBufferImageGranularityConflict(allocType, suballoc.type). - if(suballoc.hAllocation->CanBecomeLost() && - suballoc.hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex) - { - ++pAllocationRequest->itemsToMakeLostCount; - pAllocationRequest->sumItemSize += suballoc.size; - } - else - { - return false; - } - } - } - else - { - // Already on next page. - break; - } - ++index1st; - } - } - - // Special case: There is not enough room at the end for this allocation, even after making all from the 1st lost. - if(index1st == suballocations1st.size() && - resultOffset + allocSize + VMA_DEBUG_MARGIN > size) - { - // TODO: This is a known bug that it's not yet implemented and the allocation is failing. - VMA_DEBUG_LOG("Unsupported special case in custom pool with linear allocation algorithm used as ring buffer with allocations that can be lost."); - } - } - - // There is enough free space at the end after alignment. - if((index1st == suballocations1st.size() && resultOffset + allocSize + VMA_DEBUG_MARGIN <= size) || - (index1st < suballocations1st.size() && resultOffset + allocSize + VMA_DEBUG_MARGIN <= suballocations1st[index1st].offset)) - { - // Check next suballocations for BufferImageGranularity conflicts. - // If conflict exists, allocation cannot be made here. - if(bufferImageGranularity > 1) - { - for(size_t nextSuballocIndex = index1st; - nextSuballocIndex < suballocations1st.size(); - nextSuballocIndex++) - { - const VmaSuballocation& nextSuballoc = suballocations1st[nextSuballocIndex]; - if(VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity)) - { - if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type)) - { - return false; - } - } - else - { - // Already on next page. - break; - } - } - } - - // All tests passed: Success. - pAllocationRequest->offset = resultOffset; - pAllocationRequest->sumFreeSize = - (index1st < suballocations1st.size() ? suballocations1st[index1st].offset : size) - - resultBaseOffset - - pAllocationRequest->sumItemSize; - pAllocationRequest->type = VmaAllocationRequestType::EndOf2nd; - // pAllocationRequest->item, customData unused. - return true; - } - } - - return false; -} - -bool VmaBlockMetadata_Linear::MakeRequestedAllocationsLost( - uint32_t currentFrameIndex, - uint32_t frameInUseCount, - VmaAllocationRequest* pAllocationRequest) -{ - if(pAllocationRequest->itemsToMakeLostCount == 0) - { - return true; - } - - VMA_ASSERT(m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER); - - // We always start from 1st. - SuballocationVectorType* suballocations = &AccessSuballocations1st(); - size_t index = m_1stNullItemsBeginCount; - size_t madeLostCount = 0; - while(madeLostCount < pAllocationRequest->itemsToMakeLostCount) - { - if(index == suballocations->size()) - { - index = 0; - // If we get to the end of 1st, we wrap around to beginning of 2nd of 1st. - if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) - { - suballocations = &AccessSuballocations2nd(); - } - // else: m_2ndVectorMode == SECOND_VECTOR_EMPTY: - // suballocations continues pointing at AccessSuballocations1st(). - VMA_ASSERT(!suballocations->empty()); - } - VmaSuballocation& suballoc = (*suballocations)[index]; - if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE) - { - VMA_ASSERT(suballoc.hAllocation != VK_NULL_HANDLE); - VMA_ASSERT(suballoc.hAllocation->CanBecomeLost()); - if(suballoc.hAllocation->MakeLost(currentFrameIndex, frameInUseCount)) - { - suballoc.type = VMA_SUBALLOCATION_TYPE_FREE; - suballoc.hAllocation = VK_NULL_HANDLE; - m_SumFreeSize += suballoc.size; - if(suballocations == &AccessSuballocations1st()) - { - ++m_1stNullItemsMiddleCount; - } - else - { - ++m_2ndNullItemsCount; - } - ++madeLostCount; - } - else - { - return false; - } - } - ++index; - } - - CleanupAfterFree(); - //VMA_HEAVY_ASSERT(Validate()); // Already called by ClanupAfterFree(). - - return true; -} - -uint32_t VmaBlockMetadata_Linear::MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount) -{ - uint32_t lostAllocationCount = 0; - - SuballocationVectorType& suballocations1st = AccessSuballocations1st(); - for(size_t i = m_1stNullItemsBeginCount, count = suballocations1st.size(); i < count; ++i) - { - VmaSuballocation& suballoc = suballocations1st[i]; - if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE && - suballoc.hAllocation->CanBecomeLost() && - suballoc.hAllocation->MakeLost(currentFrameIndex, frameInUseCount)) - { - suballoc.type = VMA_SUBALLOCATION_TYPE_FREE; - suballoc.hAllocation = VK_NULL_HANDLE; - ++m_1stNullItemsMiddleCount; - m_SumFreeSize += suballoc.size; - ++lostAllocationCount; - } - } - - SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); - for(size_t i = 0, count = suballocations2nd.size(); i < count; ++i) - { - VmaSuballocation& suballoc = suballocations2nd[i]; - if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE && - suballoc.hAllocation->CanBecomeLost() && - suballoc.hAllocation->MakeLost(currentFrameIndex, frameInUseCount)) - { - suballoc.type = VMA_SUBALLOCATION_TYPE_FREE; - suballoc.hAllocation = VK_NULL_HANDLE; - ++m_2ndNullItemsCount; - m_SumFreeSize += suballoc.size; - ++lostAllocationCount; - } - } - - if(lostAllocationCount) - { - CleanupAfterFree(); - } - - return lostAllocationCount; -} - -VkResult VmaBlockMetadata_Linear::CheckCorruption(const void* pBlockData) -{ - SuballocationVectorType& suballocations1st = AccessSuballocations1st(); - for(size_t i = m_1stNullItemsBeginCount, count = suballocations1st.size(); i < count; ++i) - { - const VmaSuballocation& suballoc = suballocations1st[i]; - if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE) - { - if(!VmaValidateMagicValue(pBlockData, suballoc.offset - VMA_DEBUG_MARGIN)) - { - VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED BEFORE VALIDATED ALLOCATION!"); - return VK_ERROR_VALIDATION_FAILED_EXT; - } - if(!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size)) - { - VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!"); - return VK_ERROR_VALIDATION_FAILED_EXT; - } - } - } - - SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); - for(size_t i = 0, count = suballocations2nd.size(); i < count; ++i) - { - const VmaSuballocation& suballoc = suballocations2nd[i]; - if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE) - { - if(!VmaValidateMagicValue(pBlockData, suballoc.offset - VMA_DEBUG_MARGIN)) - { - VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED BEFORE VALIDATED ALLOCATION!"); - return VK_ERROR_VALIDATION_FAILED_EXT; - } - if(!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size)) - { - VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!"); - return VK_ERROR_VALIDATION_FAILED_EXT; - } - } - } - - return VK_SUCCESS; -} - -void VmaBlockMetadata_Linear::Alloc( - const VmaAllocationRequest& request, - VmaSuballocationType type, - VkDeviceSize allocSize, - VmaAllocation hAllocation) -{ - const VmaSuballocation newSuballoc = { request.offset, allocSize, hAllocation, type }; - - switch(request.type) - { - case VmaAllocationRequestType::UpperAddress: - { - VMA_ASSERT(m_2ndVectorMode != SECOND_VECTOR_RING_BUFFER && - "CRITICAL ERROR: Trying to use linear allocator as double stack while it was already used as ring buffer."); - SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); - suballocations2nd.push_back(newSuballoc); - m_2ndVectorMode = SECOND_VECTOR_DOUBLE_STACK; - } - break; - case VmaAllocationRequestType::EndOf1st: - { - SuballocationVectorType& suballocations1st = AccessSuballocations1st(); - - VMA_ASSERT(suballocations1st.empty() || - request.offset >= suballocations1st.back().offset + suballocations1st.back().size); - // Check if it fits before the end of the block. - VMA_ASSERT(request.offset + allocSize <= GetSize()); - - suballocations1st.push_back(newSuballoc); - } - break; - case VmaAllocationRequestType::EndOf2nd: - { - SuballocationVectorType& suballocations1st = AccessSuballocations1st(); - // New allocation at the end of 2-part ring buffer, so before first allocation from 1st vector. - VMA_ASSERT(!suballocations1st.empty() && - request.offset + allocSize <= suballocations1st[m_1stNullItemsBeginCount].offset); - SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); - - switch(m_2ndVectorMode) - { - case SECOND_VECTOR_EMPTY: - // First allocation from second part ring buffer. - VMA_ASSERT(suballocations2nd.empty()); - m_2ndVectorMode = SECOND_VECTOR_RING_BUFFER; - break; - case SECOND_VECTOR_RING_BUFFER: - // 2-part ring buffer is already started. - VMA_ASSERT(!suballocations2nd.empty()); - break; - case SECOND_VECTOR_DOUBLE_STACK: - VMA_ASSERT(0 && "CRITICAL ERROR: Trying to use linear allocator as ring buffer while it was already used as double stack."); - break; - default: - VMA_ASSERT(0); - } - - suballocations2nd.push_back(newSuballoc); - } - break; - default: - VMA_ASSERT(0 && "CRITICAL INTERNAL ERROR."); - } - - m_SumFreeSize -= newSuballoc.size; -} - -void VmaBlockMetadata_Linear::Free(const VmaAllocation allocation) -{ - FreeAtOffset(allocation->GetOffset()); -} - -void VmaBlockMetadata_Linear::FreeAtOffset(VkDeviceSize offset) -{ - SuballocationVectorType& suballocations1st = AccessSuballocations1st(); - SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); - - if(!suballocations1st.empty()) - { - // First allocation: Mark it as next empty at the beginning. - VmaSuballocation& firstSuballoc = suballocations1st[m_1stNullItemsBeginCount]; - if(firstSuballoc.offset == offset) - { - firstSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE; - firstSuballoc.hAllocation = VK_NULL_HANDLE; - m_SumFreeSize += firstSuballoc.size; - ++m_1stNullItemsBeginCount; - CleanupAfterFree(); - return; - } - } - - // Last allocation in 2-part ring buffer or top of upper stack (same logic). - if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER || - m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK) - { - VmaSuballocation& lastSuballoc = suballocations2nd.back(); - if(lastSuballoc.offset == offset) - { - m_SumFreeSize += lastSuballoc.size; - suballocations2nd.pop_back(); - CleanupAfterFree(); - return; - } - } - // Last allocation in 1st vector. - else if(m_2ndVectorMode == SECOND_VECTOR_EMPTY) - { - VmaSuballocation& lastSuballoc = suballocations1st.back(); - if(lastSuballoc.offset == offset) - { - m_SumFreeSize += lastSuballoc.size; - suballocations1st.pop_back(); - CleanupAfterFree(); - return; - } - } - - // Item from the middle of 1st vector. - { - VmaSuballocation refSuballoc; - refSuballoc.offset = offset; - // Rest of members stays uninitialized intentionally for better performance. - SuballocationVectorType::iterator it = VmaBinaryFindSorted( - suballocations1st.begin() + m_1stNullItemsBeginCount, - suballocations1st.end(), - refSuballoc, - VmaSuballocationOffsetLess()); - if(it != suballocations1st.end()) - { - it->type = VMA_SUBALLOCATION_TYPE_FREE; - it->hAllocation = VK_NULL_HANDLE; - ++m_1stNullItemsMiddleCount; - m_SumFreeSize += it->size; - CleanupAfterFree(); - return; - } - } - - if(m_2ndVectorMode != SECOND_VECTOR_EMPTY) - { - // Item from the middle of 2nd vector. - VmaSuballocation refSuballoc; - refSuballoc.offset = offset; - // Rest of members stays uninitialized intentionally for better performance. - SuballocationVectorType::iterator it = m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ? - VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetLess()) : - VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetGreater()); - if(it != suballocations2nd.end()) - { - it->type = VMA_SUBALLOCATION_TYPE_FREE; - it->hAllocation = VK_NULL_HANDLE; - ++m_2ndNullItemsCount; - m_SumFreeSize += it->size; - CleanupAfterFree(); - return; - } - } - - VMA_ASSERT(0 && "Allocation to free not found in linear allocator!"); -} - -bool VmaBlockMetadata_Linear::ShouldCompact1st() const -{ - const size_t nullItemCount = m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount; - const size_t suballocCount = AccessSuballocations1st().size(); - return suballocCount > 32 && nullItemCount * 2 >= (suballocCount - nullItemCount) * 3; -} - -void VmaBlockMetadata_Linear::CleanupAfterFree() -{ - SuballocationVectorType& suballocations1st = AccessSuballocations1st(); - SuballocationVectorType& suballocations2nd = AccessSuballocations2nd(); - - if(IsEmpty()) - { - suballocations1st.clear(); - suballocations2nd.clear(); - m_1stNullItemsBeginCount = 0; - m_1stNullItemsMiddleCount = 0; - m_2ndNullItemsCount = 0; - m_2ndVectorMode = SECOND_VECTOR_EMPTY; - } - else - { - const size_t suballoc1stCount = suballocations1st.size(); - const size_t nullItem1stCount = m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount; - VMA_ASSERT(nullItem1stCount <= suballoc1stCount); - - // Find more null items at the beginning of 1st vector. - while(m_1stNullItemsBeginCount < suballoc1stCount && - suballocations1st[m_1stNullItemsBeginCount].hAllocation == VK_NULL_HANDLE) - { - ++m_1stNullItemsBeginCount; - --m_1stNullItemsMiddleCount; - } - - // Find more null items at the end of 1st vector. - while(m_1stNullItemsMiddleCount > 0 && - suballocations1st.back().hAllocation == VK_NULL_HANDLE) - { - --m_1stNullItemsMiddleCount; - suballocations1st.pop_back(); - } - - // Find more null items at the end of 2nd vector. - while(m_2ndNullItemsCount > 0 && - suballocations2nd.back().hAllocation == VK_NULL_HANDLE) - { - --m_2ndNullItemsCount; - suballocations2nd.pop_back(); - } - - // Find more null items at the beginning of 2nd vector. - while(m_2ndNullItemsCount > 0 && - suballocations2nd[0].hAllocation == VK_NULL_HANDLE) - { - --m_2ndNullItemsCount; - VmaVectorRemove(suballocations2nd, 0); - } - - if(ShouldCompact1st()) - { - const size_t nonNullItemCount = suballoc1stCount - nullItem1stCount; - size_t srcIndex = m_1stNullItemsBeginCount; - for(size_t dstIndex = 0; dstIndex < nonNullItemCount; ++dstIndex) - { - while(suballocations1st[srcIndex].hAllocation == VK_NULL_HANDLE) - { - ++srcIndex; - } - if(dstIndex != srcIndex) - { - suballocations1st[dstIndex] = suballocations1st[srcIndex]; - } - ++srcIndex; - } - suballocations1st.resize(nonNullItemCount); - m_1stNullItemsBeginCount = 0; - m_1stNullItemsMiddleCount = 0; - } - - // 2nd vector became empty. - if(suballocations2nd.empty()) - { - m_2ndVectorMode = SECOND_VECTOR_EMPTY; - } - - // 1st vector became empty. - if(suballocations1st.size() - m_1stNullItemsBeginCount == 0) - { - suballocations1st.clear(); - m_1stNullItemsBeginCount = 0; - - if(!suballocations2nd.empty() && m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER) - { - // Swap 1st with 2nd. Now 2nd is empty. - m_2ndVectorMode = SECOND_VECTOR_EMPTY; - m_1stNullItemsMiddleCount = m_2ndNullItemsCount; - while(m_1stNullItemsBeginCount < suballocations2nd.size() && - suballocations2nd[m_1stNullItemsBeginCount].hAllocation == VK_NULL_HANDLE) - { - ++m_1stNullItemsBeginCount; - --m_1stNullItemsMiddleCount; - } - m_2ndNullItemsCount = 0; - m_1stVectorIndex ^= 1; - } - } - } - - VMA_HEAVY_ASSERT(Validate()); -} - - -//////////////////////////////////////////////////////////////////////////////// -// class VmaBlockMetadata_Buddy - -VmaBlockMetadata_Buddy::VmaBlockMetadata_Buddy(VmaAllocator hAllocator) : - VmaBlockMetadata(hAllocator), - m_Root(VMA_NULL), - m_AllocationCount(0), - m_FreeCount(1), - m_SumFreeSize(0) -{ - memset(m_FreeList, 0, sizeof(m_FreeList)); -} - -VmaBlockMetadata_Buddy::~VmaBlockMetadata_Buddy() -{ - DeleteNode(m_Root); -} - -void VmaBlockMetadata_Buddy::Init(VkDeviceSize size) -{ - VmaBlockMetadata::Init(size); - - m_UsableSize = VmaPrevPow2(size); - m_SumFreeSize = m_UsableSize; - - // Calculate m_LevelCount. - m_LevelCount = 1; - while(m_LevelCount < MAX_LEVELS && - LevelToNodeSize(m_LevelCount) >= MIN_NODE_SIZE) - { - ++m_LevelCount; - } - - Node* rootNode = vma_new(GetAllocationCallbacks(), Node)(); - rootNode->offset = 0; - rootNode->type = Node::TYPE_FREE; - rootNode->parent = VMA_NULL; - rootNode->buddy = VMA_NULL; - - m_Root = rootNode; - AddToFreeListFront(0, rootNode); -} - -bool VmaBlockMetadata_Buddy::Validate() const -{ - // Validate tree. - ValidationContext ctx; - if(!ValidateNode(ctx, VMA_NULL, m_Root, 0, LevelToNodeSize(0))) - { - VMA_VALIDATE(false && "ValidateNode failed."); - } - VMA_VALIDATE(m_AllocationCount == ctx.calculatedAllocationCount); - VMA_VALIDATE(m_SumFreeSize == ctx.calculatedSumFreeSize); - - // Validate free node lists. - for(uint32_t level = 0; level < m_LevelCount; ++level) - { - VMA_VALIDATE(m_FreeList[level].front == VMA_NULL || - m_FreeList[level].front->free.prev == VMA_NULL); - - for(Node* node = m_FreeList[level].front; - node != VMA_NULL; - node = node->free.next) - { - VMA_VALIDATE(node->type == Node::TYPE_FREE); - - if(node->free.next == VMA_NULL) - { - VMA_VALIDATE(m_FreeList[level].back == node); - } - else - { - VMA_VALIDATE(node->free.next->free.prev == node); - } - } - } - - // Validate that free lists ar higher levels are empty. - for(uint32_t level = m_LevelCount; level < MAX_LEVELS; ++level) - { - VMA_VALIDATE(m_FreeList[level].front == VMA_NULL && m_FreeList[level].back == VMA_NULL); - } - - return true; -} - -VkDeviceSize VmaBlockMetadata_Buddy::GetUnusedRangeSizeMax() const -{ - for(uint32_t level = 0; level < m_LevelCount; ++level) - { - if(m_FreeList[level].front != VMA_NULL) - { - return LevelToNodeSize(level); - } - } - return 0; -} - -void VmaBlockMetadata_Buddy::CalcAllocationStatInfo(VmaStatInfo& outInfo) const -{ - const VkDeviceSize unusableSize = GetUnusableSize(); - - outInfo.blockCount = 1; - - outInfo.allocationCount = outInfo.unusedRangeCount = 0; - outInfo.usedBytes = outInfo.unusedBytes = 0; - - outInfo.allocationSizeMax = outInfo.unusedRangeSizeMax = 0; - outInfo.allocationSizeMin = outInfo.unusedRangeSizeMin = UINT64_MAX; - outInfo.allocationSizeAvg = outInfo.unusedRangeSizeAvg = 0; // Unused. - - CalcAllocationStatInfoNode(outInfo, m_Root, LevelToNodeSize(0)); - - if(unusableSize > 0) - { - ++outInfo.unusedRangeCount; - outInfo.unusedBytes += unusableSize; - outInfo.unusedRangeSizeMax = VMA_MAX(outInfo.unusedRangeSizeMax, unusableSize); - outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusableSize); - } -} - -void VmaBlockMetadata_Buddy::AddPoolStats(VmaPoolStats& inoutStats) const -{ - const VkDeviceSize unusableSize = GetUnusableSize(); - - inoutStats.size += GetSize(); - inoutStats.unusedSize += m_SumFreeSize + unusableSize; - inoutStats.allocationCount += m_AllocationCount; - inoutStats.unusedRangeCount += m_FreeCount; - inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, GetUnusedRangeSizeMax()); - - if(unusableSize > 0) - { - ++inoutStats.unusedRangeCount; - // Not updating inoutStats.unusedRangeSizeMax with unusableSize because this space is not available for allocations. - } -} - -#if VMA_STATS_STRING_ENABLED - -void VmaBlockMetadata_Buddy::PrintDetailedMap(class VmaJsonWriter& json) const -{ - // TODO optimize - VmaStatInfo stat; - CalcAllocationStatInfo(stat); - - PrintDetailedMap_Begin( - json, - stat.unusedBytes, - stat.allocationCount, - stat.unusedRangeCount); - - PrintDetailedMapNode(json, m_Root, LevelToNodeSize(0)); - - const VkDeviceSize unusableSize = GetUnusableSize(); - if(unusableSize > 0) - { - PrintDetailedMap_UnusedRange(json, - m_UsableSize, // offset - unusableSize); // size - } - - PrintDetailedMap_End(json); -} - -#endif // #if VMA_STATS_STRING_ENABLED - -bool VmaBlockMetadata_Buddy::CreateAllocationRequest( - uint32_t currentFrameIndex, - uint32_t frameInUseCount, - VkDeviceSize bufferImageGranularity, - VkDeviceSize allocSize, - VkDeviceSize allocAlignment, - bool upperAddress, - VmaSuballocationType allocType, - bool canMakeOtherLost, - uint32_t strategy, - VmaAllocationRequest* pAllocationRequest) -{ - VMA_ASSERT(!upperAddress && "VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT can be used only with linear algorithm."); - - // Simple way to respect bufferImageGranularity. May be optimized some day. - // Whenever it might be an OPTIMAL image... - if(allocType == VMA_SUBALLOCATION_TYPE_UNKNOWN || - allocType == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN || - allocType == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL) - { - allocAlignment = VMA_MAX(allocAlignment, bufferImageGranularity); - allocSize = VMA_MAX(allocSize, bufferImageGranularity); - } - - if(allocSize > m_UsableSize) - { - return false; - } - - const uint32_t targetLevel = AllocSizeToLevel(allocSize); - for(uint32_t level = targetLevel + 1; level--; ) - { - for(Node* freeNode = m_FreeList[level].front; - freeNode != VMA_NULL; - freeNode = freeNode->free.next) - { - if(freeNode->offset % allocAlignment == 0) - { - pAllocationRequest->type = VmaAllocationRequestType::Normal; - pAllocationRequest->offset = freeNode->offset; - pAllocationRequest->sumFreeSize = LevelToNodeSize(level); - pAllocationRequest->sumItemSize = 0; - pAllocationRequest->itemsToMakeLostCount = 0; - pAllocationRequest->customData = (void*)(uintptr_t)level; - return true; - } - } - } - - return false; -} - -bool VmaBlockMetadata_Buddy::MakeRequestedAllocationsLost( - uint32_t currentFrameIndex, - uint32_t frameInUseCount, - VmaAllocationRequest* pAllocationRequest) -{ - /* - Lost allocations are not supported in buddy allocator at the moment. - Support might be added in the future. - */ - return pAllocationRequest->itemsToMakeLostCount == 0; -} - -uint32_t VmaBlockMetadata_Buddy::MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount) -{ - /* - Lost allocations are not supported in buddy allocator at the moment. - Support might be added in the future. - */ - return 0; -} - -void VmaBlockMetadata_Buddy::Alloc( - const VmaAllocationRequest& request, - VmaSuballocationType type, - VkDeviceSize allocSize, - VmaAllocation hAllocation) -{ - VMA_ASSERT(request.type == VmaAllocationRequestType::Normal); - - const uint32_t targetLevel = AllocSizeToLevel(allocSize); - uint32_t currLevel = (uint32_t)(uintptr_t)request.customData; - - Node* currNode = m_FreeList[currLevel].front; - VMA_ASSERT(currNode != VMA_NULL && currNode->type == Node::TYPE_FREE); - while(currNode->offset != request.offset) - { - currNode = currNode->free.next; - VMA_ASSERT(currNode != VMA_NULL && currNode->type == Node::TYPE_FREE); - } - - // Go down, splitting free nodes. - while(currLevel < targetLevel) - { - // currNode is already first free node at currLevel. - // Remove it from list of free nodes at this currLevel. - RemoveFromFreeList(currLevel, currNode); - - const uint32_t childrenLevel = currLevel + 1; - - // Create two free sub-nodes. - Node* leftChild = vma_new(GetAllocationCallbacks(), Node)(); - Node* rightChild = vma_new(GetAllocationCallbacks(), Node)(); - - leftChild->offset = currNode->offset; - leftChild->type = Node::TYPE_FREE; - leftChild->parent = currNode; - leftChild->buddy = rightChild; - - rightChild->offset = currNode->offset + LevelToNodeSize(childrenLevel); - rightChild->type = Node::TYPE_FREE; - rightChild->parent = currNode; - rightChild->buddy = leftChild; - - // Convert current currNode to split type. - currNode->type = Node::TYPE_SPLIT; - currNode->split.leftChild = leftChild; - - // Add child nodes to free list. Order is important! - AddToFreeListFront(childrenLevel, rightChild); - AddToFreeListFront(childrenLevel, leftChild); - - ++m_FreeCount; - //m_SumFreeSize -= LevelToNodeSize(currLevel) % 2; // Useful only when level node sizes can be non power of 2. - ++currLevel; - currNode = m_FreeList[currLevel].front; - - /* - We can be sure that currNode, as left child of node previously split, - also fullfills the alignment requirement. - */ - } - - // Remove from free list. - VMA_ASSERT(currLevel == targetLevel && - currNode != VMA_NULL && - currNode->type == Node::TYPE_FREE); - RemoveFromFreeList(currLevel, currNode); - - // Convert to allocation node. - currNode->type = Node::TYPE_ALLOCATION; - currNode->allocation.alloc = hAllocation; - - ++m_AllocationCount; - --m_FreeCount; - m_SumFreeSize -= allocSize; -} - -void VmaBlockMetadata_Buddy::DeleteNode(Node* node) -{ - if(node->type == Node::TYPE_SPLIT) - { - DeleteNode(node->split.leftChild->buddy); - DeleteNode(node->split.leftChild); - } - - vma_delete(GetAllocationCallbacks(), node); -} - -bool VmaBlockMetadata_Buddy::ValidateNode(ValidationContext& ctx, const Node* parent, const Node* curr, uint32_t level, VkDeviceSize levelNodeSize) const -{ - VMA_VALIDATE(level < m_LevelCount); - VMA_VALIDATE(curr->parent == parent); - VMA_VALIDATE((curr->buddy == VMA_NULL) == (parent == VMA_NULL)); - VMA_VALIDATE(curr->buddy == VMA_NULL || curr->buddy->buddy == curr); - switch(curr->type) - { - case Node::TYPE_FREE: - // curr->free.prev, next are validated separately. - ctx.calculatedSumFreeSize += levelNodeSize; - ++ctx.calculatedFreeCount; - break; - case Node::TYPE_ALLOCATION: - ++ctx.calculatedAllocationCount; - ctx.calculatedSumFreeSize += levelNodeSize - curr->allocation.alloc->GetSize(); - VMA_VALIDATE(curr->allocation.alloc != VK_NULL_HANDLE); - break; - case Node::TYPE_SPLIT: - { - const uint32_t childrenLevel = level + 1; - const VkDeviceSize childrenLevelNodeSize = levelNodeSize / 2; - const Node* const leftChild = curr->split.leftChild; - VMA_VALIDATE(leftChild != VMA_NULL); - VMA_VALIDATE(leftChild->offset == curr->offset); - if(!ValidateNode(ctx, curr, leftChild, childrenLevel, childrenLevelNodeSize)) - { - VMA_VALIDATE(false && "ValidateNode for left child failed."); - } - const Node* const rightChild = leftChild->buddy; - VMA_VALIDATE(rightChild->offset == curr->offset + childrenLevelNodeSize); - if(!ValidateNode(ctx, curr, rightChild, childrenLevel, childrenLevelNodeSize)) - { - VMA_VALIDATE(false && "ValidateNode for right child failed."); - } - } - break; - default: - return false; - } - - return true; -} - -uint32_t VmaBlockMetadata_Buddy::AllocSizeToLevel(VkDeviceSize allocSize) const -{ - // I know this could be optimized somehow e.g. by using std::log2p1 from C++20. - uint32_t level = 0; - VkDeviceSize currLevelNodeSize = m_UsableSize; - VkDeviceSize nextLevelNodeSize = currLevelNodeSize >> 1; - while(allocSize <= nextLevelNodeSize && level + 1 < m_LevelCount) - { - ++level; - currLevelNodeSize = nextLevelNodeSize; - nextLevelNodeSize = currLevelNodeSize >> 1; - } - return level; -} - -void VmaBlockMetadata_Buddy::FreeAtOffset(VmaAllocation alloc, VkDeviceSize offset) -{ - // Find node and level. - Node* node = m_Root; - VkDeviceSize nodeOffset = 0; - uint32_t level = 0; - VkDeviceSize levelNodeSize = LevelToNodeSize(0); - while(node->type == Node::TYPE_SPLIT) - { - const VkDeviceSize nextLevelSize = levelNodeSize >> 1; - if(offset < nodeOffset + nextLevelSize) - { - node = node->split.leftChild; - } - else - { - node = node->split.leftChild->buddy; - nodeOffset += nextLevelSize; - } - ++level; - levelNodeSize = nextLevelSize; - } - - VMA_ASSERT(node != VMA_NULL && node->type == Node::TYPE_ALLOCATION); - VMA_ASSERT(alloc == VK_NULL_HANDLE || node->allocation.alloc == alloc); - - ++m_FreeCount; - --m_AllocationCount; - m_SumFreeSize += alloc->GetSize(); - - node->type = Node::TYPE_FREE; - - // Join free nodes if possible. - while(level > 0 && node->buddy->type == Node::TYPE_FREE) - { - RemoveFromFreeList(level, node->buddy); - Node* const parent = node->parent; - - vma_delete(GetAllocationCallbacks(), node->buddy); - vma_delete(GetAllocationCallbacks(), node); - parent->type = Node::TYPE_FREE; - - node = parent; - --level; - //m_SumFreeSize += LevelToNodeSize(level) % 2; // Useful only when level node sizes can be non power of 2. - --m_FreeCount; - } - - AddToFreeListFront(level, node); -} - -void VmaBlockMetadata_Buddy::CalcAllocationStatInfoNode(VmaStatInfo& outInfo, const Node* node, VkDeviceSize levelNodeSize) const -{ - switch(node->type) - { - case Node::TYPE_FREE: - ++outInfo.unusedRangeCount; - outInfo.unusedBytes += levelNodeSize; - outInfo.unusedRangeSizeMax = VMA_MAX(outInfo.unusedRangeSizeMax, levelNodeSize); - outInfo.unusedRangeSizeMin = VMA_MAX(outInfo.unusedRangeSizeMin, levelNodeSize); - break; - case Node::TYPE_ALLOCATION: - { - const VkDeviceSize allocSize = node->allocation.alloc->GetSize(); - ++outInfo.allocationCount; - outInfo.usedBytes += allocSize; - outInfo.allocationSizeMax = VMA_MAX(outInfo.allocationSizeMax, allocSize); - outInfo.allocationSizeMin = VMA_MAX(outInfo.allocationSizeMin, allocSize); - - const VkDeviceSize unusedRangeSize = levelNodeSize - allocSize; - if(unusedRangeSize > 0) - { - ++outInfo.unusedRangeCount; - outInfo.unusedBytes += unusedRangeSize; - outInfo.unusedRangeSizeMax = VMA_MAX(outInfo.unusedRangeSizeMax, unusedRangeSize); - outInfo.unusedRangeSizeMin = VMA_MAX(outInfo.unusedRangeSizeMin, unusedRangeSize); - } - } - break; - case Node::TYPE_SPLIT: - { - const VkDeviceSize childrenNodeSize = levelNodeSize / 2; - const Node* const leftChild = node->split.leftChild; - CalcAllocationStatInfoNode(outInfo, leftChild, childrenNodeSize); - const Node* const rightChild = leftChild->buddy; - CalcAllocationStatInfoNode(outInfo, rightChild, childrenNodeSize); - } - break; - default: - VMA_ASSERT(0); - } -} - -void VmaBlockMetadata_Buddy::AddToFreeListFront(uint32_t level, Node* node) -{ - VMA_ASSERT(node->type == Node::TYPE_FREE); - - // List is empty. - Node* const frontNode = m_FreeList[level].front; - if(frontNode == VMA_NULL) - { - VMA_ASSERT(m_FreeList[level].back == VMA_NULL); - node->free.prev = node->free.next = VMA_NULL; - m_FreeList[level].front = m_FreeList[level].back = node; - } - else - { - VMA_ASSERT(frontNode->free.prev == VMA_NULL); - node->free.prev = VMA_NULL; - node->free.next = frontNode; - frontNode->free.prev = node; - m_FreeList[level].front = node; - } -} - -void VmaBlockMetadata_Buddy::RemoveFromFreeList(uint32_t level, Node* node) -{ - VMA_ASSERT(m_FreeList[level].front != VMA_NULL); - - // It is at the front. - if(node->free.prev == VMA_NULL) - { - VMA_ASSERT(m_FreeList[level].front == node); - m_FreeList[level].front = node->free.next; - } - else - { - Node* const prevFreeNode = node->free.prev; - VMA_ASSERT(prevFreeNode->free.next == node); - prevFreeNode->free.next = node->free.next; - } - - // It is at the back. - if(node->free.next == VMA_NULL) - { - VMA_ASSERT(m_FreeList[level].back == node); - m_FreeList[level].back = node->free.prev; - } - else - { - Node* const nextFreeNode = node->free.next; - VMA_ASSERT(nextFreeNode->free.prev == node); - nextFreeNode->free.prev = node->free.prev; - } -} - -#if VMA_STATS_STRING_ENABLED -void VmaBlockMetadata_Buddy::PrintDetailedMapNode(class VmaJsonWriter& json, const Node* node, VkDeviceSize levelNodeSize) const -{ - switch(node->type) - { - case Node::TYPE_FREE: - PrintDetailedMap_UnusedRange(json, node->offset, levelNodeSize); - break; - case Node::TYPE_ALLOCATION: - { - PrintDetailedMap_Allocation(json, node->offset, node->allocation.alloc); - const VkDeviceSize allocSize = node->allocation.alloc->GetSize(); - if(allocSize < levelNodeSize) - { - PrintDetailedMap_UnusedRange(json, node->offset + allocSize, levelNodeSize - allocSize); - } - } - break; - case Node::TYPE_SPLIT: - { - const VkDeviceSize childrenNodeSize = levelNodeSize / 2; - const Node* const leftChild = node->split.leftChild; - PrintDetailedMapNode(json, leftChild, childrenNodeSize); - const Node* const rightChild = leftChild->buddy; - PrintDetailedMapNode(json, rightChild, childrenNodeSize); - } - break; - default: - VMA_ASSERT(0); - } -} -#endif // #if VMA_STATS_STRING_ENABLED - - -//////////////////////////////////////////////////////////////////////////////// -// class VmaDeviceMemoryBlock - -VmaDeviceMemoryBlock::VmaDeviceMemoryBlock(VmaAllocator hAllocator) : - m_pMetadata(VMA_NULL), - m_MemoryTypeIndex(UINT32_MAX), - m_Id(0), - m_hMemory(VK_NULL_HANDLE), - m_MapCount(0), - m_pMappedData(VMA_NULL) -{ -} - -void VmaDeviceMemoryBlock::Init( - VmaAllocator hAllocator, - VmaPool hParentPool, - uint32_t newMemoryTypeIndex, - VkDeviceMemory newMemory, - VkDeviceSize newSize, - uint32_t id, - uint32_t algorithm) -{ - VMA_ASSERT(m_hMemory == VK_NULL_HANDLE); - - m_hParentPool = hParentPool; - m_MemoryTypeIndex = newMemoryTypeIndex; - m_Id = id; - m_hMemory = newMemory; - - switch(algorithm) - { - case VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT: - m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_Linear)(hAllocator); - break; - case VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT: - m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_Buddy)(hAllocator); - break; - default: - VMA_ASSERT(0); - // Fall-through. - case 0: - m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_Generic)(hAllocator); - } - m_pMetadata->Init(newSize); -} - -void VmaDeviceMemoryBlock::Destroy(VmaAllocator allocator) -{ - // This is the most important assert in the entire library. - // Hitting it means you have some memory leak - unreleased VmaAllocation objects. - VMA_ASSERT(m_pMetadata->IsEmpty() && "Some allocations were not freed before destruction of this memory block!"); - - VMA_ASSERT(m_hMemory != VK_NULL_HANDLE); - allocator->FreeVulkanMemory(m_MemoryTypeIndex, m_pMetadata->GetSize(), m_hMemory); - m_hMemory = VK_NULL_HANDLE; - - vma_delete(allocator, m_pMetadata); - m_pMetadata = VMA_NULL; -} - -bool VmaDeviceMemoryBlock::Validate() const -{ - VMA_VALIDATE((m_hMemory != VK_NULL_HANDLE) && - (m_pMetadata->GetSize() != 0)); - - return m_pMetadata->Validate(); -} - -VkResult VmaDeviceMemoryBlock::CheckCorruption(VmaAllocator hAllocator) -{ - void* pData = nullptr; - VkResult res = Map(hAllocator, 1, &pData); - if(res != VK_SUCCESS) - { - return res; - } - - res = m_pMetadata->CheckCorruption(pData); - - Unmap(hAllocator, 1); - - return res; -} - -VkResult VmaDeviceMemoryBlock::Map(VmaAllocator hAllocator, uint32_t count, void** ppData) -{ - if(count == 0) - { - return VK_SUCCESS; - } - - VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex); - if(m_MapCount != 0) - { - m_MapCount += count; - VMA_ASSERT(m_pMappedData != VMA_NULL); - if(ppData != VMA_NULL) - { - *ppData = m_pMappedData; - } - return VK_SUCCESS; - } - else - { - VkResult result = (*hAllocator->GetVulkanFunctions().vkMapMemory)( - hAllocator->m_hDevice, - m_hMemory, - 0, // offset - VK_WHOLE_SIZE, - 0, // flags - &m_pMappedData); - if(result == VK_SUCCESS) - { - if(ppData != VMA_NULL) - { - *ppData = m_pMappedData; - } - m_MapCount = count; - } - return result; - } -} - -void VmaDeviceMemoryBlock::Unmap(VmaAllocator hAllocator, uint32_t count) -{ - if(count == 0) - { - return; - } - - VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex); - if(m_MapCount >= count) - { - m_MapCount -= count; - if(m_MapCount == 0) - { - m_pMappedData = VMA_NULL; - (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(hAllocator->m_hDevice, m_hMemory); - } - } - else - { - VMA_ASSERT(0 && "VkDeviceMemory block is being unmapped while it was not previously mapped."); - } -} - -VkResult VmaDeviceMemoryBlock::WriteMagicValueAroundAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize) -{ - VMA_ASSERT(VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_MARGIN % 4 == 0 && VMA_DEBUG_DETECT_CORRUPTION); - VMA_ASSERT(allocOffset >= VMA_DEBUG_MARGIN); - - void* pData; - VkResult res = Map(hAllocator, 1, &pData); - if(res != VK_SUCCESS) - { - return res; - } - - VmaWriteMagicValue(pData, allocOffset - VMA_DEBUG_MARGIN); - VmaWriteMagicValue(pData, allocOffset + allocSize); - - Unmap(hAllocator, 1); - - return VK_SUCCESS; -} - -VkResult VmaDeviceMemoryBlock::ValidateMagicValueAroundAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize) -{ - VMA_ASSERT(VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_MARGIN % 4 == 0 && VMA_DEBUG_DETECT_CORRUPTION); - VMA_ASSERT(allocOffset >= VMA_DEBUG_MARGIN); - - void* pData; - VkResult res = Map(hAllocator, 1, &pData); - if(res != VK_SUCCESS) - { - return res; - } - - if(!VmaValidateMagicValue(pData, allocOffset - VMA_DEBUG_MARGIN)) - { - VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED BEFORE FREED ALLOCATION!"); - } - else if(!VmaValidateMagicValue(pData, allocOffset + allocSize)) - { - VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER FREED ALLOCATION!"); - } - - Unmap(hAllocator, 1); - - return VK_SUCCESS; -} - -VkResult VmaDeviceMemoryBlock::BindBufferMemory( - const VmaAllocator hAllocator, - const VmaAllocation hAllocation, - VkDeviceSize allocationLocalOffset, - VkBuffer hBuffer, - const void* pNext) -{ - VMA_ASSERT(hAllocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK && - hAllocation->GetBlock() == this); - VMA_ASSERT(allocationLocalOffset < hAllocation->GetSize() && - "Invalid allocationLocalOffset. Did you forget that this offset is relative to the beginning of the allocation, not the whole memory block?"); - const VkDeviceSize memoryOffset = hAllocation->GetOffset() + allocationLocalOffset; - // This lock is important so that we don't call vkBind... and/or vkMap... simultaneously on the same VkDeviceMemory from multiple threads. - VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex); - return hAllocator->BindVulkanBuffer(m_hMemory, memoryOffset, hBuffer, pNext); -} - -VkResult VmaDeviceMemoryBlock::BindImageMemory( - const VmaAllocator hAllocator, - const VmaAllocation hAllocation, - VkDeviceSize allocationLocalOffset, - VkImage hImage, - const void* pNext) -{ - VMA_ASSERT(hAllocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK && - hAllocation->GetBlock() == this); - VMA_ASSERT(allocationLocalOffset < hAllocation->GetSize() && - "Invalid allocationLocalOffset. Did you forget that this offset is relative to the beginning of the allocation, not the whole memory block?"); - const VkDeviceSize memoryOffset = hAllocation->GetOffset() + allocationLocalOffset; - // This lock is important so that we don't call vkBind... and/or vkMap... simultaneously on the same VkDeviceMemory from multiple threads. - VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex); - return hAllocator->BindVulkanImage(m_hMemory, memoryOffset, hImage, pNext); -} - -static void InitStatInfo(VmaStatInfo& outInfo) -{ - memset(&outInfo, 0, sizeof(outInfo)); - outInfo.allocationSizeMin = UINT64_MAX; - outInfo.unusedRangeSizeMin = UINT64_MAX; -} - -// Adds statistics srcInfo into inoutInfo, like: inoutInfo += srcInfo. -static void VmaAddStatInfo(VmaStatInfo& inoutInfo, const VmaStatInfo& srcInfo) -{ - inoutInfo.blockCount += srcInfo.blockCount; - inoutInfo.allocationCount += srcInfo.allocationCount; - inoutInfo.unusedRangeCount += srcInfo.unusedRangeCount; - inoutInfo.usedBytes += srcInfo.usedBytes; - inoutInfo.unusedBytes += srcInfo.unusedBytes; - inoutInfo.allocationSizeMin = VMA_MIN(inoutInfo.allocationSizeMin, srcInfo.allocationSizeMin); - inoutInfo.allocationSizeMax = VMA_MAX(inoutInfo.allocationSizeMax, srcInfo.allocationSizeMax); - inoutInfo.unusedRangeSizeMin = VMA_MIN(inoutInfo.unusedRangeSizeMin, srcInfo.unusedRangeSizeMin); - inoutInfo.unusedRangeSizeMax = VMA_MAX(inoutInfo.unusedRangeSizeMax, srcInfo.unusedRangeSizeMax); -} - -static void VmaPostprocessCalcStatInfo(VmaStatInfo& inoutInfo) -{ - inoutInfo.allocationSizeAvg = (inoutInfo.allocationCount > 0) ? - VmaRoundDiv(inoutInfo.usedBytes, inoutInfo.allocationCount) : 0; - inoutInfo.unusedRangeSizeAvg = (inoutInfo.unusedRangeCount > 0) ? - VmaRoundDiv(inoutInfo.unusedBytes, inoutInfo.unusedRangeCount) : 0; -} - -VmaPool_T::VmaPool_T( - VmaAllocator hAllocator, - const VmaPoolCreateInfo& createInfo, - VkDeviceSize preferredBlockSize) : - m_BlockVector( - hAllocator, - this, // hParentPool - createInfo.memoryTypeIndex, - createInfo.blockSize != 0 ? createInfo.blockSize : preferredBlockSize, - createInfo.minBlockCount, - createInfo.maxBlockCount, - (createInfo.flags & VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT) != 0 ? 1 : hAllocator->GetBufferImageGranularity(), - createInfo.frameInUseCount, - createInfo.blockSize != 0, // explicitBlockSize - createInfo.flags & VMA_POOL_CREATE_ALGORITHM_MASK), // algorithm - m_Id(0), - m_Name(VMA_NULL) -{ -} - -VmaPool_T::~VmaPool_T() -{ -} - -void VmaPool_T::SetName(const char* pName) -{ - const VkAllocationCallbacks* allocs = m_BlockVector.GetAllocator()->GetAllocationCallbacks(); - VmaFreeString(allocs, m_Name); - - if(pName != VMA_NULL) - { - m_Name = VmaCreateStringCopy(allocs, pName); - } - else - { - m_Name = VMA_NULL; - } -} - -#if VMA_STATS_STRING_ENABLED - -#endif // #if VMA_STATS_STRING_ENABLED - -VmaBlockVector::VmaBlockVector( - VmaAllocator hAllocator, - VmaPool hParentPool, - uint32_t memoryTypeIndex, - VkDeviceSize preferredBlockSize, - size_t minBlockCount, - size_t maxBlockCount, - VkDeviceSize bufferImageGranularity, - uint32_t frameInUseCount, - bool explicitBlockSize, - uint32_t algorithm) : - m_hAllocator(hAllocator), - m_hParentPool(hParentPool), - m_MemoryTypeIndex(memoryTypeIndex), - m_PreferredBlockSize(preferredBlockSize), - m_MinBlockCount(minBlockCount), - m_MaxBlockCount(maxBlockCount), - m_BufferImageGranularity(bufferImageGranularity), - m_FrameInUseCount(frameInUseCount), - m_ExplicitBlockSize(explicitBlockSize), - m_Algorithm(algorithm), - m_HasEmptyBlock(false), - m_Blocks(VmaStlAllocator(hAllocator->GetAllocationCallbacks())), - m_NextBlockId(0) -{ -} - -VmaBlockVector::~VmaBlockVector() -{ - for(size_t i = m_Blocks.size(); i--; ) - { - m_Blocks[i]->Destroy(m_hAllocator); - vma_delete(m_hAllocator, m_Blocks[i]); - } -} - -VkResult VmaBlockVector::CreateMinBlocks() -{ - for(size_t i = 0; i < m_MinBlockCount; ++i) - { - VkResult res = CreateBlock(m_PreferredBlockSize, VMA_NULL); - if(res != VK_SUCCESS) - { - return res; - } - } - return VK_SUCCESS; -} - -void VmaBlockVector::GetPoolStats(VmaPoolStats* pStats) -{ - VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex); - - const size_t blockCount = m_Blocks.size(); - - pStats->size = 0; - pStats->unusedSize = 0; - pStats->allocationCount = 0; - pStats->unusedRangeCount = 0; - pStats->unusedRangeSizeMax = 0; - pStats->blockCount = blockCount; - - for(uint32_t blockIndex = 0; blockIndex < blockCount; ++blockIndex) - { - const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex]; - VMA_ASSERT(pBlock); - VMA_HEAVY_ASSERT(pBlock->Validate()); - pBlock->m_pMetadata->AddPoolStats(*pStats); - } -} - -bool VmaBlockVector::IsEmpty() -{ - VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex); - return m_Blocks.empty(); -} - -bool VmaBlockVector::IsCorruptionDetectionEnabled() const -{ - const uint32_t requiredMemFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; - return (VMA_DEBUG_DETECT_CORRUPTION != 0) && - (VMA_DEBUG_MARGIN > 0) && - (m_Algorithm == 0 || m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT) && - (m_hAllocator->m_MemProps.memoryTypes[m_MemoryTypeIndex].propertyFlags & requiredMemFlags) == requiredMemFlags; -} - -static const uint32_t VMA_ALLOCATION_TRY_COUNT = 32; - -VkResult VmaBlockVector::Allocate( - uint32_t currentFrameIndex, - VkDeviceSize size, - VkDeviceSize alignment, - const VmaAllocationCreateInfo& createInfo, - VmaSuballocationType suballocType, - size_t allocationCount, - VmaAllocation* pAllocations) -{ - size_t allocIndex; - VkResult res = VK_SUCCESS; - - if(IsCorruptionDetectionEnabled()) - { - size = VmaAlignUp(size, sizeof(VMA_CORRUPTION_DETECTION_MAGIC_VALUE)); - alignment = VmaAlignUp(alignment, sizeof(VMA_CORRUPTION_DETECTION_MAGIC_VALUE)); - } - - { - VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex); - for(allocIndex = 0; allocIndex < allocationCount; ++allocIndex) - { - res = AllocatePage( - currentFrameIndex, - size, - alignment, - createInfo, - suballocType, - pAllocations + allocIndex); - if(res != VK_SUCCESS) - { - break; - } - } - } - - if(res != VK_SUCCESS) - { - // Free all already created allocations. - while(allocIndex--) - { - Free(pAllocations[allocIndex]); - } - memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount); - } - - return res; -} - -VkResult VmaBlockVector::AllocatePage( - uint32_t currentFrameIndex, - VkDeviceSize size, - VkDeviceSize alignment, - const VmaAllocationCreateInfo& createInfo, - VmaSuballocationType suballocType, - VmaAllocation* pAllocation) -{ - const bool isUpperAddress = (createInfo.flags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0; - bool canMakeOtherLost = (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT) != 0; - const bool mapped = (createInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0; - const bool isUserDataString = (createInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0; - - VkDeviceSize freeMemory; - { - const uint32_t heapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex); - VmaBudget heapBudget = {}; - m_hAllocator->GetBudget(&heapBudget, heapIndex, 1); - freeMemory = (heapBudget.usage < heapBudget.budget) ? (heapBudget.budget - heapBudget.usage) : 0; - } - - const bool canFallbackToDedicated = !IsCustomPool(); - const bool canCreateNewBlock = - ((createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0) && - (m_Blocks.size() < m_MaxBlockCount) && - (freeMemory >= size || !canFallbackToDedicated); - uint32_t strategy = createInfo.flags & VMA_ALLOCATION_CREATE_STRATEGY_MASK; - - // If linearAlgorithm is used, canMakeOtherLost is available only when used as ring buffer. - // Which in turn is available only when maxBlockCount = 1. - if(m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT && m_MaxBlockCount > 1) - { - canMakeOtherLost = false; - } - - // Upper address can only be used with linear allocator and within single memory block. - if(isUpperAddress && - (m_Algorithm != VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT || m_MaxBlockCount > 1)) - { - return VK_ERROR_FEATURE_NOT_PRESENT; - } - - // Validate strategy. - switch(strategy) - { - case 0: - strategy = VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT; - break; - case VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT: - case VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT: - case VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT: - break; - default: - return VK_ERROR_FEATURE_NOT_PRESENT; - } - - // Early reject: requested allocation size is larger that maximum block size for this block vector. - if(size + 2 * VMA_DEBUG_MARGIN > m_PreferredBlockSize) - { - return VK_ERROR_OUT_OF_DEVICE_MEMORY; - } - - /* - Under certain condition, this whole section can be skipped for optimization, so - we move on directly to trying to allocate with canMakeOtherLost. That's the case - e.g. for custom pools with linear algorithm. - */ - if(!canMakeOtherLost || canCreateNewBlock) - { - // 1. Search existing allocations. Try to allocate without making other allocations lost. - VmaAllocationCreateFlags allocFlagsCopy = createInfo.flags; - allocFlagsCopy &= ~VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT; - - if(m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT) - { - // Use only last block. - if(!m_Blocks.empty()) - { - VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks.back(); - VMA_ASSERT(pCurrBlock); - VkResult res = AllocateFromBlock( - pCurrBlock, - currentFrameIndex, - size, - alignment, - allocFlagsCopy, - createInfo.pUserData, - suballocType, - strategy, - pAllocation); - if(res == VK_SUCCESS) - { - VMA_DEBUG_LOG(" Returned from last block #%u", pCurrBlock->GetId()); - return VK_SUCCESS; - } - } - } - else - { - if(strategy == VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT) - { - // Forward order in m_Blocks - prefer blocks with smallest amount of free space. - for(size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex ) - { - VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex]; - VMA_ASSERT(pCurrBlock); - VkResult res = AllocateFromBlock( - pCurrBlock, - currentFrameIndex, - size, - alignment, - allocFlagsCopy, - createInfo.pUserData, - suballocType, - strategy, - pAllocation); - if(res == VK_SUCCESS) - { - VMA_DEBUG_LOG(" Returned from existing block #%u", pCurrBlock->GetId()); - return VK_SUCCESS; - } - } - } - else // WORST_FIT, FIRST_FIT - { - // Backward order in m_Blocks - prefer blocks with largest amount of free space. - for(size_t blockIndex = m_Blocks.size(); blockIndex--; ) - { - VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex]; - VMA_ASSERT(pCurrBlock); - VkResult res = AllocateFromBlock( - pCurrBlock, - currentFrameIndex, - size, - alignment, - allocFlagsCopy, - createInfo.pUserData, - suballocType, - strategy, - pAllocation); - if(res == VK_SUCCESS) - { - VMA_DEBUG_LOG(" Returned from existing block #%u", pCurrBlock->GetId()); - return VK_SUCCESS; - } - } - } - } - - // 2. Try to create new block. - if(canCreateNewBlock) - { - // Calculate optimal size for new block. - VkDeviceSize newBlockSize = m_PreferredBlockSize; - uint32_t newBlockSizeShift = 0; - const uint32_t NEW_BLOCK_SIZE_SHIFT_MAX = 3; - - if(!m_ExplicitBlockSize) - { - // Allocate 1/8, 1/4, 1/2 as first blocks. - const VkDeviceSize maxExistingBlockSize = CalcMaxBlockSize(); - for(uint32_t i = 0; i < NEW_BLOCK_SIZE_SHIFT_MAX; ++i) - { - const VkDeviceSize smallerNewBlockSize = newBlockSize / 2; - if(smallerNewBlockSize > maxExistingBlockSize && smallerNewBlockSize >= size * 2) - { - newBlockSize = smallerNewBlockSize; - ++newBlockSizeShift; - } - else - { - break; - } - } - } - - size_t newBlockIndex = 0; - VkResult res = (newBlockSize <= freeMemory || !canFallbackToDedicated) ? - CreateBlock(newBlockSize, &newBlockIndex) : VK_ERROR_OUT_OF_DEVICE_MEMORY; - // Allocation of this size failed? Try 1/2, 1/4, 1/8 of m_PreferredBlockSize. - if(!m_ExplicitBlockSize) - { - while(res < 0 && newBlockSizeShift < NEW_BLOCK_SIZE_SHIFT_MAX) - { - const VkDeviceSize smallerNewBlockSize = newBlockSize / 2; - if(smallerNewBlockSize >= size) - { - newBlockSize = smallerNewBlockSize; - ++newBlockSizeShift; - res = (newBlockSize <= freeMemory || !canFallbackToDedicated) ? - CreateBlock(newBlockSize, &newBlockIndex) : VK_ERROR_OUT_OF_DEVICE_MEMORY; - } - else - { - break; - } - } - } - - if(res == VK_SUCCESS) - { - VmaDeviceMemoryBlock* const pBlock = m_Blocks[newBlockIndex]; - VMA_ASSERT(pBlock->m_pMetadata->GetSize() >= size); - - res = AllocateFromBlock( - pBlock, - currentFrameIndex, - size, - alignment, - allocFlagsCopy, - createInfo.pUserData, - suballocType, - strategy, - pAllocation); - if(res == VK_SUCCESS) - { - VMA_DEBUG_LOG(" Created new block #%u Size=%llu", pBlock->GetId(), newBlockSize); - return VK_SUCCESS; - } - else - { - // Allocation from new block failed, possibly due to VMA_DEBUG_MARGIN or alignment. - return VK_ERROR_OUT_OF_DEVICE_MEMORY; - } - } - } - } - - // 3. Try to allocate from existing blocks with making other allocations lost. - if(canMakeOtherLost) - { - uint32_t tryIndex = 0; - for(; tryIndex < VMA_ALLOCATION_TRY_COUNT; ++tryIndex) - { - VmaDeviceMemoryBlock* pBestRequestBlock = VMA_NULL; - VmaAllocationRequest bestRequest = {}; - VkDeviceSize bestRequestCost = VK_WHOLE_SIZE; - - // 1. Search existing allocations. - if(strategy == VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT) - { - // Forward order in m_Blocks - prefer blocks with smallest amount of free space. - for(size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex ) - { - VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex]; - VMA_ASSERT(pCurrBlock); - VmaAllocationRequest currRequest = {}; - if(pCurrBlock->m_pMetadata->CreateAllocationRequest( - currentFrameIndex, - m_FrameInUseCount, - m_BufferImageGranularity, - size, - alignment, - (createInfo.flags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0, - suballocType, - canMakeOtherLost, - strategy, - &currRequest)) - { - const VkDeviceSize currRequestCost = currRequest.CalcCost(); - if(pBestRequestBlock == VMA_NULL || - currRequestCost < bestRequestCost) - { - pBestRequestBlock = pCurrBlock; - bestRequest = currRequest; - bestRequestCost = currRequestCost; - - if(bestRequestCost == 0) - { - break; - } - } - } - } - } - else // WORST_FIT, FIRST_FIT - { - // Backward order in m_Blocks - prefer blocks with largest amount of free space. - for(size_t blockIndex = m_Blocks.size(); blockIndex--; ) - { - VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex]; - VMA_ASSERT(pCurrBlock); - VmaAllocationRequest currRequest = {}; - if(pCurrBlock->m_pMetadata->CreateAllocationRequest( - currentFrameIndex, - m_FrameInUseCount, - m_BufferImageGranularity, - size, - alignment, - (createInfo.flags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0, - suballocType, - canMakeOtherLost, - strategy, - &currRequest)) - { - const VkDeviceSize currRequestCost = currRequest.CalcCost(); - if(pBestRequestBlock == VMA_NULL || - currRequestCost < bestRequestCost || - strategy == VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT) - { - pBestRequestBlock = pCurrBlock; - bestRequest = currRequest; - bestRequestCost = currRequestCost; - - if(bestRequestCost == 0 || - strategy == VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT) - { - break; - } - } - } - } - } - - if(pBestRequestBlock != VMA_NULL) - { - if(mapped) - { - VkResult res = pBestRequestBlock->Map(m_hAllocator, 1, VMA_NULL); - if(res != VK_SUCCESS) - { - return res; - } - } - - if(pBestRequestBlock->m_pMetadata->MakeRequestedAllocationsLost( - currentFrameIndex, - m_FrameInUseCount, - &bestRequest)) - { - // Allocate from this pBlock. - *pAllocation = m_hAllocator->m_AllocationObjectAllocator.Allocate(currentFrameIndex, isUserDataString); - pBestRequestBlock->m_pMetadata->Alloc(bestRequest, suballocType, size, *pAllocation); - UpdateHasEmptyBlock(); - (*pAllocation)->InitBlockAllocation( - pBestRequestBlock, - bestRequest.offset, - alignment, - size, - m_MemoryTypeIndex, - suballocType, - mapped, - (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0); - VMA_HEAVY_ASSERT(pBestRequestBlock->Validate()); - VMA_DEBUG_LOG(" Returned from existing block"); - (*pAllocation)->SetUserData(m_hAllocator, createInfo.pUserData); - m_hAllocator->m_Budget.AddAllocation(m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex), size); - if(VMA_DEBUG_INITIALIZE_ALLOCATIONS) - { - m_hAllocator->FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED); - } - if(IsCorruptionDetectionEnabled()) - { - VkResult res = pBestRequestBlock->WriteMagicValueAroundAllocation(m_hAllocator, bestRequest.offset, size); - VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to write magic value."); - } - return VK_SUCCESS; - } - // else: Some allocations must have been touched while we are here. Next try. - } - else - { - // Could not find place in any of the blocks - break outer loop. - break; - } - } - /* Maximum number of tries exceeded - a very unlike event when many other - threads are simultaneously touching allocations making it impossible to make - lost at the same time as we try to allocate. */ - if(tryIndex == VMA_ALLOCATION_TRY_COUNT) - { - return VK_ERROR_TOO_MANY_OBJECTS; - } - } - - return VK_ERROR_OUT_OF_DEVICE_MEMORY; -} - -void VmaBlockVector::Free( - const VmaAllocation hAllocation) -{ - VmaDeviceMemoryBlock* pBlockToDelete = VMA_NULL; - - bool budgetExceeded = false; - { - const uint32_t heapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex); - VmaBudget heapBudget = {}; - m_hAllocator->GetBudget(&heapBudget, heapIndex, 1); - budgetExceeded = heapBudget.usage >= heapBudget.budget; - } - - // Scope for lock. - { - VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex); - - VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock(); - - if(IsCorruptionDetectionEnabled()) - { - VkResult res = pBlock->ValidateMagicValueAroundAllocation(m_hAllocator, hAllocation->GetOffset(), hAllocation->GetSize()); - VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to validate magic value."); - } - - if(hAllocation->IsPersistentMap()) - { - pBlock->Unmap(m_hAllocator, 1); - } - - pBlock->m_pMetadata->Free(hAllocation); - VMA_HEAVY_ASSERT(pBlock->Validate()); - - VMA_DEBUG_LOG(" Freed from MemoryTypeIndex=%u", m_MemoryTypeIndex); - - const bool canDeleteBlock = m_Blocks.size() > m_MinBlockCount; - // pBlock became empty after this deallocation. - if(pBlock->m_pMetadata->IsEmpty()) - { - // Already has empty block. We don't want to have two, so delete this one. - if((m_HasEmptyBlock || budgetExceeded) && canDeleteBlock) - { - pBlockToDelete = pBlock; - Remove(pBlock); - } - // else: We now have an empty block - leave it. - } - // pBlock didn't become empty, but we have another empty block - find and free that one. - // (This is optional, heuristics.) - else if(m_HasEmptyBlock && canDeleteBlock) - { - VmaDeviceMemoryBlock* pLastBlock = m_Blocks.back(); - if(pLastBlock->m_pMetadata->IsEmpty()) - { - pBlockToDelete = pLastBlock; - m_Blocks.pop_back(); - } - } - - UpdateHasEmptyBlock(); - IncrementallySortBlocks(); - } - - // Destruction of a free block. Deferred until this point, outside of mutex - // lock, for performance reason. - if(pBlockToDelete != VMA_NULL) - { - VMA_DEBUG_LOG(" Deleted empty block"); - pBlockToDelete->Destroy(m_hAllocator); - vma_delete(m_hAllocator, pBlockToDelete); - } -} - -VkDeviceSize VmaBlockVector::CalcMaxBlockSize() const -{ - VkDeviceSize result = 0; - for(size_t i = m_Blocks.size(); i--; ) - { - result = VMA_MAX(result, m_Blocks[i]->m_pMetadata->GetSize()); - if(result >= m_PreferredBlockSize) - { - break; - } - } - return result; -} - -void VmaBlockVector::Remove(VmaDeviceMemoryBlock* pBlock) -{ - for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex) - { - if(m_Blocks[blockIndex] == pBlock) - { - VmaVectorRemove(m_Blocks, blockIndex); - return; - } - } - VMA_ASSERT(0); -} - -void VmaBlockVector::IncrementallySortBlocks() -{ - if(m_Algorithm != VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT) - { - // Bubble sort only until first swap. - for(size_t i = 1; i < m_Blocks.size(); ++i) - { - if(m_Blocks[i - 1]->m_pMetadata->GetSumFreeSize() > m_Blocks[i]->m_pMetadata->GetSumFreeSize()) - { - VMA_SWAP(m_Blocks[i - 1], m_Blocks[i]); - return; - } - } - } -} - -VkResult VmaBlockVector::AllocateFromBlock( - VmaDeviceMemoryBlock* pBlock, - uint32_t currentFrameIndex, - VkDeviceSize size, - VkDeviceSize alignment, - VmaAllocationCreateFlags allocFlags, - void* pUserData, - VmaSuballocationType suballocType, - uint32_t strategy, - VmaAllocation* pAllocation) -{ - VMA_ASSERT((allocFlags & VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT) == 0); - const bool isUpperAddress = (allocFlags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0; - const bool mapped = (allocFlags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0; - const bool isUserDataString = (allocFlags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0; - - VmaAllocationRequest currRequest = {}; - if(pBlock->m_pMetadata->CreateAllocationRequest( - currentFrameIndex, - m_FrameInUseCount, - m_BufferImageGranularity, - size, - alignment, - isUpperAddress, - suballocType, - false, // canMakeOtherLost - strategy, - &currRequest)) - { - // Allocate from pCurrBlock. - VMA_ASSERT(currRequest.itemsToMakeLostCount == 0); - - if(mapped) - { - VkResult res = pBlock->Map(m_hAllocator, 1, VMA_NULL); - if(res != VK_SUCCESS) - { - return res; - } - } - - *pAllocation = m_hAllocator->m_AllocationObjectAllocator.Allocate(currentFrameIndex, isUserDataString); - pBlock->m_pMetadata->Alloc(currRequest, suballocType, size, *pAllocation); - UpdateHasEmptyBlock(); - (*pAllocation)->InitBlockAllocation( - pBlock, - currRequest.offset, - alignment, - size, - m_MemoryTypeIndex, - suballocType, - mapped, - (allocFlags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0); - VMA_HEAVY_ASSERT(pBlock->Validate()); - (*pAllocation)->SetUserData(m_hAllocator, pUserData); - m_hAllocator->m_Budget.AddAllocation(m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex), size); - if(VMA_DEBUG_INITIALIZE_ALLOCATIONS) - { - m_hAllocator->FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED); - } - if(IsCorruptionDetectionEnabled()) - { - VkResult res = pBlock->WriteMagicValueAroundAllocation(m_hAllocator, currRequest.offset, size); - VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to write magic value."); - } - return VK_SUCCESS; - } - return VK_ERROR_OUT_OF_DEVICE_MEMORY; -} - -VkResult VmaBlockVector::CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex) -{ - VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; - allocInfo.memoryTypeIndex = m_MemoryTypeIndex; - allocInfo.allocationSize = blockSize; - -#if VMA_BUFFER_DEVICE_ADDRESS - // Every standalone block can potentially contain a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT - always enable the feature. - VkMemoryAllocateFlagsInfoKHR allocFlagsInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR }; - if(m_hAllocator->m_UseKhrBufferDeviceAddress) - { - allocFlagsInfo.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR; - VmaPnextChainPushFront(&allocInfo, &allocFlagsInfo); - } -#endif // #if VMA_BUFFER_DEVICE_ADDRESS - - VkDeviceMemory mem = VK_NULL_HANDLE; - VkResult res = m_hAllocator->AllocateVulkanMemory(&allocInfo, &mem); - if(res < 0) - { - return res; - } - - // New VkDeviceMemory successfully created. - - // Create new Allocation for it. - VmaDeviceMemoryBlock* const pBlock = vma_new(m_hAllocator, VmaDeviceMemoryBlock)(m_hAllocator); - pBlock->Init( - m_hAllocator, - m_hParentPool, - m_MemoryTypeIndex, - mem, - allocInfo.allocationSize, - m_NextBlockId++, - m_Algorithm); - - m_Blocks.push_back(pBlock); - if(pNewBlockIndex != VMA_NULL) - { - *pNewBlockIndex = m_Blocks.size() - 1; - } - - return VK_SUCCESS; -} - -void VmaBlockVector::ApplyDefragmentationMovesCpu( - class VmaBlockVectorDefragmentationContext* pDefragCtx, - const VmaVector< VmaDefragmentationMove, VmaStlAllocator >& moves) -{ - const size_t blockCount = m_Blocks.size(); - const bool isNonCoherent = m_hAllocator->IsMemoryTypeNonCoherent(m_MemoryTypeIndex); - - enum BLOCK_FLAG - { - BLOCK_FLAG_USED = 0x00000001, - BLOCK_FLAG_MAPPED_FOR_DEFRAGMENTATION = 0x00000002, - }; - - struct BlockInfo - { - uint32_t flags; - void* pMappedData; - }; - VmaVector< BlockInfo, VmaStlAllocator > - blockInfo(blockCount, BlockInfo(), VmaStlAllocator(m_hAllocator->GetAllocationCallbacks())); - memset(blockInfo.data(), 0, blockCount * sizeof(BlockInfo)); - - // Go over all moves. Mark blocks that are used with BLOCK_FLAG_USED. - const size_t moveCount = moves.size(); - for(size_t moveIndex = 0; moveIndex < moveCount; ++moveIndex) - { - const VmaDefragmentationMove& move = moves[moveIndex]; - blockInfo[move.srcBlockIndex].flags |= BLOCK_FLAG_USED; - blockInfo[move.dstBlockIndex].flags |= BLOCK_FLAG_USED; - } - - VMA_ASSERT(pDefragCtx->res == VK_SUCCESS); - - // Go over all blocks. Get mapped pointer or map if necessary. - for(size_t blockIndex = 0; pDefragCtx->res == VK_SUCCESS && blockIndex < blockCount; ++blockIndex) - { - BlockInfo& currBlockInfo = blockInfo[blockIndex]; - VmaDeviceMemoryBlock* pBlock = m_Blocks[blockIndex]; - if((currBlockInfo.flags & BLOCK_FLAG_USED) != 0) - { - currBlockInfo.pMappedData = pBlock->GetMappedData(); - // It is not originally mapped - map it. - if(currBlockInfo.pMappedData == VMA_NULL) - { - pDefragCtx->res = pBlock->Map(m_hAllocator, 1, &currBlockInfo.pMappedData); - if(pDefragCtx->res == VK_SUCCESS) - { - currBlockInfo.flags |= BLOCK_FLAG_MAPPED_FOR_DEFRAGMENTATION; - } - } - } - } - - // Go over all moves. Do actual data transfer. - if(pDefragCtx->res == VK_SUCCESS) - { - const VkDeviceSize nonCoherentAtomSize = m_hAllocator->m_PhysicalDeviceProperties.limits.nonCoherentAtomSize; - VkMappedMemoryRange memRange = { VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE }; - - for(size_t moveIndex = 0; moveIndex < moveCount; ++moveIndex) - { - const VmaDefragmentationMove& move = moves[moveIndex]; - - const BlockInfo& srcBlockInfo = blockInfo[move.srcBlockIndex]; - const BlockInfo& dstBlockInfo = blockInfo[move.dstBlockIndex]; - - VMA_ASSERT(srcBlockInfo.pMappedData && dstBlockInfo.pMappedData); - - // Invalidate source. - if(isNonCoherent) - { - VmaDeviceMemoryBlock* const pSrcBlock = m_Blocks[move.srcBlockIndex]; - memRange.memory = pSrcBlock->GetDeviceMemory(); - memRange.offset = VmaAlignDown(move.srcOffset, nonCoherentAtomSize); - memRange.size = VMA_MIN( - VmaAlignUp(move.size + (move.srcOffset - memRange.offset), nonCoherentAtomSize), - pSrcBlock->m_pMetadata->GetSize() - memRange.offset); - (*m_hAllocator->GetVulkanFunctions().vkInvalidateMappedMemoryRanges)(m_hAllocator->m_hDevice, 1, &memRange); - } - - // THE PLACE WHERE ACTUAL DATA COPY HAPPENS. - memmove( - reinterpret_cast(dstBlockInfo.pMappedData) + move.dstOffset, - reinterpret_cast(srcBlockInfo.pMappedData) + move.srcOffset, - static_cast(move.size)); - - if(IsCorruptionDetectionEnabled()) - { - VmaWriteMagicValue(dstBlockInfo.pMappedData, move.dstOffset - VMA_DEBUG_MARGIN); - VmaWriteMagicValue(dstBlockInfo.pMappedData, move.dstOffset + move.size); - } - - // Flush destination. - if(isNonCoherent) - { - VmaDeviceMemoryBlock* const pDstBlock = m_Blocks[move.dstBlockIndex]; - memRange.memory = pDstBlock->GetDeviceMemory(); - memRange.offset = VmaAlignDown(move.dstOffset, nonCoherentAtomSize); - memRange.size = VMA_MIN( - VmaAlignUp(move.size + (move.dstOffset - memRange.offset), nonCoherentAtomSize), - pDstBlock->m_pMetadata->GetSize() - memRange.offset); - (*m_hAllocator->GetVulkanFunctions().vkFlushMappedMemoryRanges)(m_hAllocator->m_hDevice, 1, &memRange); - } - } - } - - // Go over all blocks in reverse order. Unmap those that were mapped just for defragmentation. - // Regardless of pCtx->res == VK_SUCCESS. - for(size_t blockIndex = blockCount; blockIndex--; ) - { - const BlockInfo& currBlockInfo = blockInfo[blockIndex]; - if((currBlockInfo.flags & BLOCK_FLAG_MAPPED_FOR_DEFRAGMENTATION) != 0) - { - VmaDeviceMemoryBlock* pBlock = m_Blocks[blockIndex]; - pBlock->Unmap(m_hAllocator, 1); - } - } -} - -void VmaBlockVector::ApplyDefragmentationMovesGpu( - class VmaBlockVectorDefragmentationContext* pDefragCtx, - VmaVector< VmaDefragmentationMove, VmaStlAllocator >& moves, - VkCommandBuffer commandBuffer) -{ - const size_t blockCount = m_Blocks.size(); - - pDefragCtx->blockContexts.resize(blockCount); - memset(pDefragCtx->blockContexts.data(), 0, blockCount * sizeof(VmaBlockDefragmentationContext)); - - // Go over all moves. Mark blocks that are used with BLOCK_FLAG_USED. - const size_t moveCount = moves.size(); - for(size_t moveIndex = 0; moveIndex < moveCount; ++moveIndex) - { - const VmaDefragmentationMove& move = moves[moveIndex]; - - //if(move.type == VMA_ALLOCATION_TYPE_UNKNOWN) - { - // Old school move still require us to map the whole block - pDefragCtx->blockContexts[move.srcBlockIndex].flags |= VmaBlockDefragmentationContext::BLOCK_FLAG_USED; - pDefragCtx->blockContexts[move.dstBlockIndex].flags |= VmaBlockDefragmentationContext::BLOCK_FLAG_USED; - } - } - - VMA_ASSERT(pDefragCtx->res == VK_SUCCESS); - - // Go over all blocks. Create and bind buffer for whole block if necessary. - { - VkBufferCreateInfo bufCreateInfo; - VmaFillGpuDefragmentationBufferCreateInfo(bufCreateInfo); - - for(size_t blockIndex = 0; pDefragCtx->res == VK_SUCCESS && blockIndex < blockCount; ++blockIndex) - { - VmaBlockDefragmentationContext& currBlockCtx = pDefragCtx->blockContexts[blockIndex]; - VmaDeviceMemoryBlock* pBlock = m_Blocks[blockIndex]; - if((currBlockCtx.flags & VmaBlockDefragmentationContext::BLOCK_FLAG_USED) != 0) - { - bufCreateInfo.size = pBlock->m_pMetadata->GetSize(); - pDefragCtx->res = (*m_hAllocator->GetVulkanFunctions().vkCreateBuffer)( - m_hAllocator->m_hDevice, &bufCreateInfo, m_hAllocator->GetAllocationCallbacks(), &currBlockCtx.hBuffer); - if(pDefragCtx->res == VK_SUCCESS) - { - pDefragCtx->res = (*m_hAllocator->GetVulkanFunctions().vkBindBufferMemory)( - m_hAllocator->m_hDevice, currBlockCtx.hBuffer, pBlock->GetDeviceMemory(), 0); - } - } - } - } - - // Go over all moves. Post data transfer commands to command buffer. - if(pDefragCtx->res == VK_SUCCESS) - { - for(size_t moveIndex = 0; moveIndex < moveCount; ++moveIndex) - { - const VmaDefragmentationMove& move = moves[moveIndex]; - - const VmaBlockDefragmentationContext& srcBlockCtx = pDefragCtx->blockContexts[move.srcBlockIndex]; - const VmaBlockDefragmentationContext& dstBlockCtx = pDefragCtx->blockContexts[move.dstBlockIndex]; - - VMA_ASSERT(srcBlockCtx.hBuffer && dstBlockCtx.hBuffer); - - VkBufferCopy region = { - move.srcOffset, - move.dstOffset, - move.size }; - (*m_hAllocator->GetVulkanFunctions().vkCmdCopyBuffer)( - commandBuffer, srcBlockCtx.hBuffer, dstBlockCtx.hBuffer, 1, ®ion); - } - } - - // Save buffers to defrag context for later destruction. - if(pDefragCtx->res == VK_SUCCESS && moveCount > 0) - { - pDefragCtx->res = VK_NOT_READY; - } -} - -void VmaBlockVector::FreeEmptyBlocks(VmaDefragmentationStats* pDefragmentationStats) -{ - for(size_t blockIndex = m_Blocks.size(); blockIndex--; ) - { - VmaDeviceMemoryBlock* pBlock = m_Blocks[blockIndex]; - if(pBlock->m_pMetadata->IsEmpty()) - { - if(m_Blocks.size() > m_MinBlockCount) - { - if(pDefragmentationStats != VMA_NULL) - { - ++pDefragmentationStats->deviceMemoryBlocksFreed; - pDefragmentationStats->bytesFreed += pBlock->m_pMetadata->GetSize(); - } - - VmaVectorRemove(m_Blocks, blockIndex); - pBlock->Destroy(m_hAllocator); - vma_delete(m_hAllocator, pBlock); - } - else - { - break; - } - } - } - UpdateHasEmptyBlock(); -} - -void VmaBlockVector::UpdateHasEmptyBlock() -{ - m_HasEmptyBlock = false; - for(size_t index = 0, count = m_Blocks.size(); index < count; ++index) - { - VmaDeviceMemoryBlock* const pBlock = m_Blocks[index]; - if(pBlock->m_pMetadata->IsEmpty()) - { - m_HasEmptyBlock = true; - break; - } - } -} - -#if VMA_STATS_STRING_ENABLED - -void VmaBlockVector::PrintDetailedMap(class VmaJsonWriter& json) -{ - VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex); - - json.BeginObject(); - - if(IsCustomPool()) - { - const char* poolName = m_hParentPool->GetName(); - if(poolName != VMA_NULL && poolName[0] != '\0') - { - json.WriteString("Name"); - json.WriteString(poolName); - } - - json.WriteString("MemoryTypeIndex"); - json.WriteNumber(m_MemoryTypeIndex); - - json.WriteString("BlockSize"); - json.WriteNumber(m_PreferredBlockSize); - - json.WriteString("BlockCount"); - json.BeginObject(true); - if(m_MinBlockCount > 0) - { - json.WriteString("Min"); - json.WriteNumber((uint64_t)m_MinBlockCount); - } - if(m_MaxBlockCount < SIZE_MAX) - { - json.WriteString("Max"); - json.WriteNumber((uint64_t)m_MaxBlockCount); - } - json.WriteString("Cur"); - json.WriteNumber((uint64_t)m_Blocks.size()); - json.EndObject(); - - if(m_FrameInUseCount > 0) - { - json.WriteString("FrameInUseCount"); - json.WriteNumber(m_FrameInUseCount); - } - - if(m_Algorithm != 0) - { - json.WriteString("Algorithm"); - json.WriteString(VmaAlgorithmToStr(m_Algorithm)); - } - } - else - { - json.WriteString("PreferredBlockSize"); - json.WriteNumber(m_PreferredBlockSize); - } - - json.WriteString("Blocks"); - json.BeginObject(); - for(size_t i = 0; i < m_Blocks.size(); ++i) - { - json.BeginString(); - json.ContinueString(m_Blocks[i]->GetId()); - json.EndString(); - - m_Blocks[i]->m_pMetadata->PrintDetailedMap(json); - } - json.EndObject(); - - json.EndObject(); -} - -#endif // #if VMA_STATS_STRING_ENABLED - -void VmaBlockVector::Defragment( - class VmaBlockVectorDefragmentationContext* pCtx, - VmaDefragmentationStats* pStats, VmaDefragmentationFlags flags, - VkDeviceSize& maxCpuBytesToMove, uint32_t& maxCpuAllocationsToMove, - VkDeviceSize& maxGpuBytesToMove, uint32_t& maxGpuAllocationsToMove, - VkCommandBuffer commandBuffer) -{ - pCtx->res = VK_SUCCESS; - - const VkMemoryPropertyFlags memPropFlags = - m_hAllocator->m_MemProps.memoryTypes[m_MemoryTypeIndex].propertyFlags; - const bool isHostVisible = (memPropFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0; - - const bool canDefragmentOnCpu = maxCpuBytesToMove > 0 && maxCpuAllocationsToMove > 0 && - isHostVisible; - const bool canDefragmentOnGpu = maxGpuBytesToMove > 0 && maxGpuAllocationsToMove > 0 && - !IsCorruptionDetectionEnabled() && - ((1u << m_MemoryTypeIndex) & m_hAllocator->GetGpuDefragmentationMemoryTypeBits()) != 0; - - // There are options to defragment this memory type. - if(canDefragmentOnCpu || canDefragmentOnGpu) - { - bool defragmentOnGpu; - // There is only one option to defragment this memory type. - if(canDefragmentOnGpu != canDefragmentOnCpu) - { - defragmentOnGpu = canDefragmentOnGpu; - } - // Both options are available: Heuristics to choose the best one. - else - { - defragmentOnGpu = (memPropFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0 || - m_hAllocator->IsIntegratedGpu(); - } - - bool overlappingMoveSupported = !defragmentOnGpu; - - if(m_hAllocator->m_UseMutex) - { - if(flags & VMA_DEFRAGMENTATION_FLAG_INCREMENTAL) - { - if(!m_Mutex.TryLockWrite()) - { - pCtx->res = VK_ERROR_INITIALIZATION_FAILED; - return; - } - } - else - { - m_Mutex.LockWrite(); - pCtx->mutexLocked = true; - } - } - - pCtx->Begin(overlappingMoveSupported, flags); - - // Defragment. - - const VkDeviceSize maxBytesToMove = defragmentOnGpu ? maxGpuBytesToMove : maxCpuBytesToMove; - const uint32_t maxAllocationsToMove = defragmentOnGpu ? maxGpuAllocationsToMove : maxCpuAllocationsToMove; - pCtx->res = pCtx->GetAlgorithm()->Defragment(pCtx->defragmentationMoves, maxBytesToMove, maxAllocationsToMove, flags); - - // Accumulate statistics. - if(pStats != VMA_NULL) - { - const VkDeviceSize bytesMoved = pCtx->GetAlgorithm()->GetBytesMoved(); - const uint32_t allocationsMoved = pCtx->GetAlgorithm()->GetAllocationsMoved(); - pStats->bytesMoved += bytesMoved; - pStats->allocationsMoved += allocationsMoved; - VMA_ASSERT(bytesMoved <= maxBytesToMove); - VMA_ASSERT(allocationsMoved <= maxAllocationsToMove); - if(defragmentOnGpu) - { - maxGpuBytesToMove -= bytesMoved; - maxGpuAllocationsToMove -= allocationsMoved; - } - else - { - maxCpuBytesToMove -= bytesMoved; - maxCpuAllocationsToMove -= allocationsMoved; - } - } - - if(flags & VMA_DEFRAGMENTATION_FLAG_INCREMENTAL) - { - if(m_hAllocator->m_UseMutex) - m_Mutex.UnlockWrite(); - - if(pCtx->res >= VK_SUCCESS && !pCtx->defragmentationMoves.empty()) - pCtx->res = VK_NOT_READY; - - return; - } - - if(pCtx->res >= VK_SUCCESS) - { - if(defragmentOnGpu) - { - ApplyDefragmentationMovesGpu(pCtx, pCtx->defragmentationMoves, commandBuffer); - } - else - { - ApplyDefragmentationMovesCpu(pCtx, pCtx->defragmentationMoves); - } - } - } -} - -void VmaBlockVector::DefragmentationEnd( - class VmaBlockVectorDefragmentationContext* pCtx, - uint32_t flags, - VmaDefragmentationStats* pStats) -{ - if(flags & VMA_DEFRAGMENTATION_FLAG_INCREMENTAL && m_hAllocator->m_UseMutex) - { - VMA_ASSERT(pCtx->mutexLocked == false); - - // Incremental defragmentation doesn't hold the lock, so when we enter here we don't actually have any - // lock protecting us. Since we mutate state here, we have to take the lock out now - m_Mutex.LockWrite(); - pCtx->mutexLocked = true; - } - - // If the mutex isn't locked we didn't do any work and there is nothing to delete. - if(pCtx->mutexLocked || !m_hAllocator->m_UseMutex) - { - // Destroy buffers. - for(size_t blockIndex = pCtx->blockContexts.size(); blockIndex--;) - { - VmaBlockDefragmentationContext &blockCtx = pCtx->blockContexts[blockIndex]; - if(blockCtx.hBuffer) - { - (*m_hAllocator->GetVulkanFunctions().vkDestroyBuffer)(m_hAllocator->m_hDevice, blockCtx.hBuffer, m_hAllocator->GetAllocationCallbacks()); - } - } - - if(pCtx->res >= VK_SUCCESS) - { - FreeEmptyBlocks(pStats); - } - } - - if(pCtx->mutexLocked) - { - VMA_ASSERT(m_hAllocator->m_UseMutex); - m_Mutex.UnlockWrite(); - } -} - -uint32_t VmaBlockVector::ProcessDefragmentations( - class VmaBlockVectorDefragmentationContext *pCtx, - VmaDefragmentationPassMoveInfo* pMove, uint32_t maxMoves) -{ - VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex); - - const uint32_t moveCount = VMA_MIN(uint32_t(pCtx->defragmentationMoves.size()) - pCtx->defragmentationMovesProcessed, maxMoves); - - for(uint32_t i = 0; i < moveCount; ++ i) - { - VmaDefragmentationMove& move = pCtx->defragmentationMoves[pCtx->defragmentationMovesProcessed + i]; - - pMove->allocation = move.hAllocation; - pMove->memory = move.pDstBlock->GetDeviceMemory(); - pMove->offset = move.dstOffset; - - ++ pMove; - } - - pCtx->defragmentationMovesProcessed += moveCount; - - return moveCount; -} - -void VmaBlockVector::CommitDefragmentations( - class VmaBlockVectorDefragmentationContext *pCtx, - VmaDefragmentationStats* pStats) -{ - VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex); - - for(uint32_t i = pCtx->defragmentationMovesCommitted; i < pCtx->defragmentationMovesProcessed; ++ i) - { - const VmaDefragmentationMove &move = pCtx->defragmentationMoves[i]; - - move.pSrcBlock->m_pMetadata->FreeAtOffset(move.srcOffset); - move.hAllocation->ChangeBlockAllocation(m_hAllocator, move.pDstBlock, move.dstOffset); - } - - pCtx->defragmentationMovesCommitted = pCtx->defragmentationMovesProcessed; - FreeEmptyBlocks(pStats); -} - -size_t VmaBlockVector::CalcAllocationCount() const -{ - size_t result = 0; - for(size_t i = 0; i < m_Blocks.size(); ++i) - { - result += m_Blocks[i]->m_pMetadata->GetAllocationCount(); - } - return result; -} - -bool VmaBlockVector::IsBufferImageGranularityConflictPossible() const -{ - if(m_BufferImageGranularity == 1) - { - return false; - } - VmaSuballocationType lastSuballocType = VMA_SUBALLOCATION_TYPE_FREE; - for(size_t i = 0, count = m_Blocks.size(); i < count; ++i) - { - VmaDeviceMemoryBlock* const pBlock = m_Blocks[i]; - VMA_ASSERT(m_Algorithm == 0); - VmaBlockMetadata_Generic* const pMetadata = (VmaBlockMetadata_Generic*)pBlock->m_pMetadata; - if(pMetadata->IsBufferImageGranularityConflictPossible(m_BufferImageGranularity, lastSuballocType)) - { - return true; - } - } - return false; -} - -void VmaBlockVector::MakePoolAllocationsLost( - uint32_t currentFrameIndex, - size_t* pLostAllocationCount) -{ - VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex); - size_t lostAllocationCount = 0; - for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex) - { - VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex]; - VMA_ASSERT(pBlock); - lostAllocationCount += pBlock->m_pMetadata->MakeAllocationsLost(currentFrameIndex, m_FrameInUseCount); - } - if(pLostAllocationCount != VMA_NULL) - { - *pLostAllocationCount = lostAllocationCount; - } -} - -VkResult VmaBlockVector::CheckCorruption() -{ - if(!IsCorruptionDetectionEnabled()) - { - return VK_ERROR_FEATURE_NOT_PRESENT; - } - - VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex); - for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex) - { - VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex]; - VMA_ASSERT(pBlock); - VkResult res = pBlock->CheckCorruption(m_hAllocator); - if(res != VK_SUCCESS) - { - return res; - } - } - return VK_SUCCESS; -} - -void VmaBlockVector::AddStats(VmaStats* pStats) -{ - const uint32_t memTypeIndex = m_MemoryTypeIndex; - const uint32_t memHeapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(memTypeIndex); - - VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex); - - for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex) - { - const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex]; - VMA_ASSERT(pBlock); - VMA_HEAVY_ASSERT(pBlock->Validate()); - VmaStatInfo allocationStatInfo; - pBlock->m_pMetadata->CalcAllocationStatInfo(allocationStatInfo); - VmaAddStatInfo(pStats->total, allocationStatInfo); - VmaAddStatInfo(pStats->memoryType[memTypeIndex], allocationStatInfo); - VmaAddStatInfo(pStats->memoryHeap[memHeapIndex], allocationStatInfo); - } -} - -//////////////////////////////////////////////////////////////////////////////// -// VmaDefragmentationAlgorithm_Generic members definition - -VmaDefragmentationAlgorithm_Generic::VmaDefragmentationAlgorithm_Generic( - VmaAllocator hAllocator, - VmaBlockVector* pBlockVector, - uint32_t currentFrameIndex, - bool overlappingMoveSupported) : - VmaDefragmentationAlgorithm(hAllocator, pBlockVector, currentFrameIndex), - m_AllocationCount(0), - m_AllAllocations(false), - m_BytesMoved(0), - m_AllocationsMoved(0), - m_Blocks(VmaStlAllocator(hAllocator->GetAllocationCallbacks())) -{ - // Create block info for each block. - const size_t blockCount = m_pBlockVector->m_Blocks.size(); - for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex) - { - BlockInfo* pBlockInfo = vma_new(m_hAllocator, BlockInfo)(m_hAllocator->GetAllocationCallbacks()); - pBlockInfo->m_OriginalBlockIndex = blockIndex; - pBlockInfo->m_pBlock = m_pBlockVector->m_Blocks[blockIndex]; - m_Blocks.push_back(pBlockInfo); - } - - // Sort them by m_pBlock pointer value. - VMA_SORT(m_Blocks.begin(), m_Blocks.end(), BlockPointerLess()); -} - -VmaDefragmentationAlgorithm_Generic::~VmaDefragmentationAlgorithm_Generic() -{ - for(size_t i = m_Blocks.size(); i--; ) - { - vma_delete(m_hAllocator, m_Blocks[i]); - } -} - -void VmaDefragmentationAlgorithm_Generic::AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged) -{ - // Now as we are inside VmaBlockVector::m_Mutex, we can make final check if this allocation was not lost. - if(hAlloc->GetLastUseFrameIndex() != VMA_FRAME_INDEX_LOST) - { - VmaDeviceMemoryBlock* pBlock = hAlloc->GetBlock(); - BlockInfoVector::iterator it = VmaBinaryFindFirstNotLess(m_Blocks.begin(), m_Blocks.end(), pBlock, BlockPointerLess()); - if(it != m_Blocks.end() && (*it)->m_pBlock == pBlock) - { - AllocationInfo allocInfo = AllocationInfo(hAlloc, pChanged); - (*it)->m_Allocations.push_back(allocInfo); - } - else - { - VMA_ASSERT(0); - } - - ++m_AllocationCount; - } -} - -VkResult VmaDefragmentationAlgorithm_Generic::DefragmentRound( - VmaVector< VmaDefragmentationMove, VmaStlAllocator >& moves, - VkDeviceSize maxBytesToMove, - uint32_t maxAllocationsToMove, - bool freeOldAllocations) -{ - if(m_Blocks.empty()) - { - return VK_SUCCESS; - } - - // This is a choice based on research. - // Option 1: - uint32_t strategy = VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT; - // Option 2: - //uint32_t strategy = VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT; - // Option 3: - //uint32_t strategy = VMA_ALLOCATION_CREATE_STRATEGY_MIN_FRAGMENTATION_BIT; - - size_t srcBlockMinIndex = 0; - // When FAST_ALGORITHM, move allocations from only last out of blocks that contain non-movable allocations. - /* - if(m_AlgorithmFlags & VMA_DEFRAGMENTATION_FAST_ALGORITHM_BIT) - { - const size_t blocksWithNonMovableCount = CalcBlocksWithNonMovableCount(); - if(blocksWithNonMovableCount > 0) - { - srcBlockMinIndex = blocksWithNonMovableCount - 1; - } - } - */ - - size_t srcBlockIndex = m_Blocks.size() - 1; - size_t srcAllocIndex = SIZE_MAX; - for(;;) - { - // 1. Find next allocation to move. - // 1.1. Start from last to first m_Blocks - they are sorted from most "destination" to most "source". - // 1.2. Then start from last to first m_Allocations. - while(srcAllocIndex >= m_Blocks[srcBlockIndex]->m_Allocations.size()) - { - if(m_Blocks[srcBlockIndex]->m_Allocations.empty()) - { - // Finished: no more allocations to process. - if(srcBlockIndex == srcBlockMinIndex) - { - return VK_SUCCESS; - } - else - { - --srcBlockIndex; - srcAllocIndex = SIZE_MAX; - } - } - else - { - srcAllocIndex = m_Blocks[srcBlockIndex]->m_Allocations.size() - 1; - } - } - - BlockInfo* pSrcBlockInfo = m_Blocks[srcBlockIndex]; - AllocationInfo& allocInfo = pSrcBlockInfo->m_Allocations[srcAllocIndex]; - - const VkDeviceSize size = allocInfo.m_hAllocation->GetSize(); - const VkDeviceSize srcOffset = allocInfo.m_hAllocation->GetOffset(); - const VkDeviceSize alignment = allocInfo.m_hAllocation->GetAlignment(); - const VmaSuballocationType suballocType = allocInfo.m_hAllocation->GetSuballocationType(); - - // 2. Try to find new place for this allocation in preceding or current block. - for(size_t dstBlockIndex = 0; dstBlockIndex <= srcBlockIndex; ++dstBlockIndex) - { - BlockInfo* pDstBlockInfo = m_Blocks[dstBlockIndex]; - VmaAllocationRequest dstAllocRequest; - if(pDstBlockInfo->m_pBlock->m_pMetadata->CreateAllocationRequest( - m_CurrentFrameIndex, - m_pBlockVector->GetFrameInUseCount(), - m_pBlockVector->GetBufferImageGranularity(), - size, - alignment, - false, // upperAddress - suballocType, - false, // canMakeOtherLost - strategy, - &dstAllocRequest) && - MoveMakesSense( - dstBlockIndex, dstAllocRequest.offset, srcBlockIndex, srcOffset)) - { - VMA_ASSERT(dstAllocRequest.itemsToMakeLostCount == 0); - - // Reached limit on number of allocations or bytes to move. - if((m_AllocationsMoved + 1 > maxAllocationsToMove) || - (m_BytesMoved + size > maxBytesToMove)) - { - return VK_SUCCESS; - } - - VmaDefragmentationMove move = {}; - move.srcBlockIndex = pSrcBlockInfo->m_OriginalBlockIndex; - move.dstBlockIndex = pDstBlockInfo->m_OriginalBlockIndex; - move.srcOffset = srcOffset; - move.dstOffset = dstAllocRequest.offset; - move.size = size; - move.hAllocation = allocInfo.m_hAllocation; - move.pSrcBlock = pSrcBlockInfo->m_pBlock; - move.pDstBlock = pDstBlockInfo->m_pBlock; - - moves.push_back(move); - - pDstBlockInfo->m_pBlock->m_pMetadata->Alloc( - dstAllocRequest, - suballocType, - size, - allocInfo.m_hAllocation); - - if(freeOldAllocations) - { - pSrcBlockInfo->m_pBlock->m_pMetadata->FreeAtOffset(srcOffset); - allocInfo.m_hAllocation->ChangeBlockAllocation(m_hAllocator, pDstBlockInfo->m_pBlock, dstAllocRequest.offset); - } - - if(allocInfo.m_pChanged != VMA_NULL) - { - *allocInfo.m_pChanged = VK_TRUE; - } - - ++m_AllocationsMoved; - m_BytesMoved += size; - - VmaVectorRemove(pSrcBlockInfo->m_Allocations, srcAllocIndex); - - break; - } - } - - // If not processed, this allocInfo remains in pBlockInfo->m_Allocations for next round. - - if(srcAllocIndex > 0) - { - --srcAllocIndex; - } - else - { - if(srcBlockIndex > 0) - { - --srcBlockIndex; - srcAllocIndex = SIZE_MAX; - } - else - { - return VK_SUCCESS; - } - } - } -} - -size_t VmaDefragmentationAlgorithm_Generic::CalcBlocksWithNonMovableCount() const -{ - size_t result = 0; - for(size_t i = 0; i < m_Blocks.size(); ++i) - { - if(m_Blocks[i]->m_HasNonMovableAllocations) - { - ++result; - } - } - return result; -} - -VkResult VmaDefragmentationAlgorithm_Generic::Defragment( - VmaVector< VmaDefragmentationMove, VmaStlAllocator >& moves, - VkDeviceSize maxBytesToMove, - uint32_t maxAllocationsToMove, - VmaDefragmentationFlags flags) -{ - if(!m_AllAllocations && m_AllocationCount == 0) - { - return VK_SUCCESS; - } - - const size_t blockCount = m_Blocks.size(); - for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex) - { - BlockInfo* pBlockInfo = m_Blocks[blockIndex]; - - if(m_AllAllocations) - { - VmaBlockMetadata_Generic* pMetadata = (VmaBlockMetadata_Generic*)pBlockInfo->m_pBlock->m_pMetadata; - for(VmaSuballocationList::const_iterator it = pMetadata->m_Suballocations.begin(); - it != pMetadata->m_Suballocations.end(); - ++it) - { - if(it->type != VMA_SUBALLOCATION_TYPE_FREE) - { - AllocationInfo allocInfo = AllocationInfo(it->hAllocation, VMA_NULL); - pBlockInfo->m_Allocations.push_back(allocInfo); - } - } - } - - pBlockInfo->CalcHasNonMovableAllocations(); - - // This is a choice based on research. - // Option 1: - pBlockInfo->SortAllocationsByOffsetDescending(); - // Option 2: - //pBlockInfo->SortAllocationsBySizeDescending(); - } - - // Sort m_Blocks this time by the main criterium, from most "destination" to most "source" blocks. - VMA_SORT(m_Blocks.begin(), m_Blocks.end(), BlockInfoCompareMoveDestination()); - - // This is a choice based on research. - const uint32_t roundCount = 2; - - // Execute defragmentation rounds (the main part). - VkResult result = VK_SUCCESS; - for(uint32_t round = 0; (round < roundCount) && (result == VK_SUCCESS); ++round) - { - result = DefragmentRound(moves, maxBytesToMove, maxAllocationsToMove, !(flags & VMA_DEFRAGMENTATION_FLAG_INCREMENTAL)); - } - - return result; -} - -bool VmaDefragmentationAlgorithm_Generic::MoveMakesSense( - size_t dstBlockIndex, VkDeviceSize dstOffset, - size_t srcBlockIndex, VkDeviceSize srcOffset) -{ - if(dstBlockIndex < srcBlockIndex) - { - return true; - } - if(dstBlockIndex > srcBlockIndex) - { - return false; - } - if(dstOffset < srcOffset) - { - return true; - } - return false; -} - -//////////////////////////////////////////////////////////////////////////////// -// VmaDefragmentationAlgorithm_Fast - -VmaDefragmentationAlgorithm_Fast::VmaDefragmentationAlgorithm_Fast( - VmaAllocator hAllocator, - VmaBlockVector* pBlockVector, - uint32_t currentFrameIndex, - bool overlappingMoveSupported) : - VmaDefragmentationAlgorithm(hAllocator, pBlockVector, currentFrameIndex), - m_OverlappingMoveSupported(overlappingMoveSupported), - m_AllocationCount(0), - m_AllAllocations(false), - m_BytesMoved(0), - m_AllocationsMoved(0), - m_BlockInfos(VmaStlAllocator(hAllocator->GetAllocationCallbacks())) -{ - VMA_ASSERT(VMA_DEBUG_MARGIN == 0); - -} - -VmaDefragmentationAlgorithm_Fast::~VmaDefragmentationAlgorithm_Fast() -{ -} - -VkResult VmaDefragmentationAlgorithm_Fast::Defragment( - VmaVector< VmaDefragmentationMove, VmaStlAllocator >& moves, - VkDeviceSize maxBytesToMove, - uint32_t maxAllocationsToMove, - VmaDefragmentationFlags flags) -{ - VMA_ASSERT(m_AllAllocations || m_pBlockVector->CalcAllocationCount() == m_AllocationCount); - - const size_t blockCount = m_pBlockVector->GetBlockCount(); - if(blockCount == 0 || maxBytesToMove == 0 || maxAllocationsToMove == 0) - { - return VK_SUCCESS; - } - - PreprocessMetadata(); - - // Sort blocks in order from most destination. - - m_BlockInfos.resize(blockCount); - for(size_t i = 0; i < blockCount; ++i) - { - m_BlockInfos[i].origBlockIndex = i; - } - - VMA_SORT(m_BlockInfos.begin(), m_BlockInfos.end(), [this](const BlockInfo& lhs, const BlockInfo& rhs) -> bool { - return m_pBlockVector->GetBlock(lhs.origBlockIndex)->m_pMetadata->GetSumFreeSize() < - m_pBlockVector->GetBlock(rhs.origBlockIndex)->m_pMetadata->GetSumFreeSize(); - }); - - // THE MAIN ALGORITHM - - FreeSpaceDatabase freeSpaceDb; - - size_t dstBlockInfoIndex = 0; - size_t dstOrigBlockIndex = m_BlockInfos[dstBlockInfoIndex].origBlockIndex; - VmaDeviceMemoryBlock* pDstBlock = m_pBlockVector->GetBlock(dstOrigBlockIndex); - VmaBlockMetadata_Generic* pDstMetadata = (VmaBlockMetadata_Generic*)pDstBlock->m_pMetadata; - VkDeviceSize dstBlockSize = pDstMetadata->GetSize(); - VkDeviceSize dstOffset = 0; - - bool end = false; - for(size_t srcBlockInfoIndex = 0; !end && srcBlockInfoIndex < blockCount; ++srcBlockInfoIndex) - { - const size_t srcOrigBlockIndex = m_BlockInfos[srcBlockInfoIndex].origBlockIndex; - VmaDeviceMemoryBlock* const pSrcBlock = m_pBlockVector->GetBlock(srcOrigBlockIndex); - VmaBlockMetadata_Generic* const pSrcMetadata = (VmaBlockMetadata_Generic*)pSrcBlock->m_pMetadata; - for(VmaSuballocationList::iterator srcSuballocIt = pSrcMetadata->m_Suballocations.begin(); - !end && srcSuballocIt != pSrcMetadata->m_Suballocations.end(); ) - { - VmaAllocation_T* const pAlloc = srcSuballocIt->hAllocation; - const VkDeviceSize srcAllocAlignment = pAlloc->GetAlignment(); - const VkDeviceSize srcAllocSize = srcSuballocIt->size; - if(m_AllocationsMoved == maxAllocationsToMove || - m_BytesMoved + srcAllocSize > maxBytesToMove) - { - end = true; - break; - } - const VkDeviceSize srcAllocOffset = srcSuballocIt->offset; - - VmaDefragmentationMove move = {}; - // Try to place it in one of free spaces from the database. - size_t freeSpaceInfoIndex; - VkDeviceSize dstAllocOffset; - if(freeSpaceDb.Fetch(srcAllocAlignment, srcAllocSize, - freeSpaceInfoIndex, dstAllocOffset)) - { - size_t freeSpaceOrigBlockIndex = m_BlockInfos[freeSpaceInfoIndex].origBlockIndex; - VmaDeviceMemoryBlock* pFreeSpaceBlock = m_pBlockVector->GetBlock(freeSpaceOrigBlockIndex); - VmaBlockMetadata_Generic* pFreeSpaceMetadata = (VmaBlockMetadata_Generic*)pFreeSpaceBlock->m_pMetadata; - - // Same block - if(freeSpaceInfoIndex == srcBlockInfoIndex) - { - VMA_ASSERT(dstAllocOffset <= srcAllocOffset); - - // MOVE OPTION 1: Move the allocation inside the same block by decreasing offset. - - VmaSuballocation suballoc = *srcSuballocIt; - suballoc.offset = dstAllocOffset; - suballoc.hAllocation->ChangeOffset(dstAllocOffset); - m_BytesMoved += srcAllocSize; - ++m_AllocationsMoved; - - VmaSuballocationList::iterator nextSuballocIt = srcSuballocIt; - ++nextSuballocIt; - pSrcMetadata->m_Suballocations.erase(srcSuballocIt); - srcSuballocIt = nextSuballocIt; - - InsertSuballoc(pFreeSpaceMetadata, suballoc); - - move.srcBlockIndex = srcOrigBlockIndex; - move.dstBlockIndex = freeSpaceOrigBlockIndex; - move.srcOffset = srcAllocOffset; - move.dstOffset = dstAllocOffset; - move.size = srcAllocSize; - - moves.push_back(move); - } - // Different block - else - { - // MOVE OPTION 2: Move the allocation to a different block. - - VMA_ASSERT(freeSpaceInfoIndex < srcBlockInfoIndex); - - VmaSuballocation suballoc = *srcSuballocIt; - suballoc.offset = dstAllocOffset; - suballoc.hAllocation->ChangeBlockAllocation(m_hAllocator, pFreeSpaceBlock, dstAllocOffset); - m_BytesMoved += srcAllocSize; - ++m_AllocationsMoved; - - VmaSuballocationList::iterator nextSuballocIt = srcSuballocIt; - ++nextSuballocIt; - pSrcMetadata->m_Suballocations.erase(srcSuballocIt); - srcSuballocIt = nextSuballocIt; - - InsertSuballoc(pFreeSpaceMetadata, suballoc); - - move.srcBlockIndex = srcOrigBlockIndex; - move.dstBlockIndex = freeSpaceOrigBlockIndex; - move.srcOffset = srcAllocOffset; - move.dstOffset = dstAllocOffset; - move.size = srcAllocSize; - - moves.push_back(move); - } - } - else - { - dstAllocOffset = VmaAlignUp(dstOffset, srcAllocAlignment); - - // If the allocation doesn't fit before the end of dstBlock, forward to next block. - while(dstBlockInfoIndex < srcBlockInfoIndex && - dstAllocOffset + srcAllocSize > dstBlockSize) - { - // But before that, register remaining free space at the end of dst block. - freeSpaceDb.Register(dstBlockInfoIndex, dstOffset, dstBlockSize - dstOffset); - - ++dstBlockInfoIndex; - dstOrigBlockIndex = m_BlockInfos[dstBlockInfoIndex].origBlockIndex; - pDstBlock = m_pBlockVector->GetBlock(dstOrigBlockIndex); - pDstMetadata = (VmaBlockMetadata_Generic*)pDstBlock->m_pMetadata; - dstBlockSize = pDstMetadata->GetSize(); - dstOffset = 0; - dstAllocOffset = 0; - } - - // Same block - if(dstBlockInfoIndex == srcBlockInfoIndex) - { - VMA_ASSERT(dstAllocOffset <= srcAllocOffset); - - const bool overlap = dstAllocOffset + srcAllocSize > srcAllocOffset; - - bool skipOver = overlap; - if(overlap && m_OverlappingMoveSupported && dstAllocOffset < srcAllocOffset) - { - // If destination and source place overlap, skip if it would move it - // by only < 1/64 of its size. - skipOver = (srcAllocOffset - dstAllocOffset) * 64 < srcAllocSize; - } - - if(skipOver) - { - freeSpaceDb.Register(dstBlockInfoIndex, dstOffset, srcAllocOffset - dstOffset); - - dstOffset = srcAllocOffset + srcAllocSize; - ++srcSuballocIt; - } - // MOVE OPTION 1: Move the allocation inside the same block by decreasing offset. - else - { - srcSuballocIt->offset = dstAllocOffset; - srcSuballocIt->hAllocation->ChangeOffset(dstAllocOffset); - dstOffset = dstAllocOffset + srcAllocSize; - m_BytesMoved += srcAllocSize; - ++m_AllocationsMoved; - ++srcSuballocIt; - - move.srcBlockIndex = srcOrigBlockIndex; - move.dstBlockIndex = dstOrigBlockIndex; - move.srcOffset = srcAllocOffset; - move.dstOffset = dstAllocOffset; - move.size = srcAllocSize; - - moves.push_back(move); - } - } - // Different block - else - { - // MOVE OPTION 2: Move the allocation to a different block. - - VMA_ASSERT(dstBlockInfoIndex < srcBlockInfoIndex); - VMA_ASSERT(dstAllocOffset + srcAllocSize <= dstBlockSize); - - VmaSuballocation suballoc = *srcSuballocIt; - suballoc.offset = dstAllocOffset; - suballoc.hAllocation->ChangeBlockAllocation(m_hAllocator, pDstBlock, dstAllocOffset); - dstOffset = dstAllocOffset + srcAllocSize; - m_BytesMoved += srcAllocSize; - ++m_AllocationsMoved; - - VmaSuballocationList::iterator nextSuballocIt = srcSuballocIt; - ++nextSuballocIt; - pSrcMetadata->m_Suballocations.erase(srcSuballocIt); - srcSuballocIt = nextSuballocIt; - - pDstMetadata->m_Suballocations.push_back(suballoc); - - move.srcBlockIndex = srcOrigBlockIndex; - move.dstBlockIndex = dstOrigBlockIndex; - move.srcOffset = srcAllocOffset; - move.dstOffset = dstAllocOffset; - move.size = srcAllocSize; - - moves.push_back(move); - } - } - } - } - - m_BlockInfos.clear(); - - PostprocessMetadata(); - - return VK_SUCCESS; -} - -void VmaDefragmentationAlgorithm_Fast::PreprocessMetadata() -{ - const size_t blockCount = m_pBlockVector->GetBlockCount(); - for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex) - { - VmaBlockMetadata_Generic* const pMetadata = - (VmaBlockMetadata_Generic*)m_pBlockVector->GetBlock(blockIndex)->m_pMetadata; - pMetadata->m_FreeCount = 0; - pMetadata->m_SumFreeSize = pMetadata->GetSize(); - pMetadata->m_FreeSuballocationsBySize.clear(); - for(VmaSuballocationList::iterator it = pMetadata->m_Suballocations.begin(); - it != pMetadata->m_Suballocations.end(); ) - { - if(it->type == VMA_SUBALLOCATION_TYPE_FREE) - { - VmaSuballocationList::iterator nextIt = it; - ++nextIt; - pMetadata->m_Suballocations.erase(it); - it = nextIt; - } - else - { - ++it; - } - } - } -} - -void VmaDefragmentationAlgorithm_Fast::PostprocessMetadata() -{ - const size_t blockCount = m_pBlockVector->GetBlockCount(); - for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex) - { - VmaBlockMetadata_Generic* const pMetadata = - (VmaBlockMetadata_Generic*)m_pBlockVector->GetBlock(blockIndex)->m_pMetadata; - const VkDeviceSize blockSize = pMetadata->GetSize(); - - // No allocations in this block - entire area is free. - if(pMetadata->m_Suballocations.empty()) - { - pMetadata->m_FreeCount = 1; - //pMetadata->m_SumFreeSize is already set to blockSize. - VmaSuballocation suballoc = { - 0, // offset - blockSize, // size - VMA_NULL, // hAllocation - VMA_SUBALLOCATION_TYPE_FREE }; - pMetadata->m_Suballocations.push_back(suballoc); - pMetadata->RegisterFreeSuballocation(pMetadata->m_Suballocations.begin()); - } - // There are some allocations in this block. - else - { - VkDeviceSize offset = 0; - VmaSuballocationList::iterator it; - for(it = pMetadata->m_Suballocations.begin(); - it != pMetadata->m_Suballocations.end(); - ++it) - { - VMA_ASSERT(it->type != VMA_SUBALLOCATION_TYPE_FREE); - VMA_ASSERT(it->offset >= offset); - - // Need to insert preceding free space. - if(it->offset > offset) - { - ++pMetadata->m_FreeCount; - const VkDeviceSize freeSize = it->offset - offset; - VmaSuballocation suballoc = { - offset, // offset - freeSize, // size - VMA_NULL, // hAllocation - VMA_SUBALLOCATION_TYPE_FREE }; - VmaSuballocationList::iterator precedingFreeIt = pMetadata->m_Suballocations.insert(it, suballoc); - if(freeSize >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER) - { - pMetadata->m_FreeSuballocationsBySize.push_back(precedingFreeIt); - } - } - - pMetadata->m_SumFreeSize -= it->size; - offset = it->offset + it->size; - } - - // Need to insert trailing free space. - if(offset < blockSize) - { - ++pMetadata->m_FreeCount; - const VkDeviceSize freeSize = blockSize - offset; - VmaSuballocation suballoc = { - offset, // offset - freeSize, // size - VMA_NULL, // hAllocation - VMA_SUBALLOCATION_TYPE_FREE }; - VMA_ASSERT(it == pMetadata->m_Suballocations.end()); - VmaSuballocationList::iterator trailingFreeIt = pMetadata->m_Suballocations.insert(it, suballoc); - if(freeSize > VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER) - { - pMetadata->m_FreeSuballocationsBySize.push_back(trailingFreeIt); - } - } - - VMA_SORT( - pMetadata->m_FreeSuballocationsBySize.begin(), - pMetadata->m_FreeSuballocationsBySize.end(), - VmaSuballocationItemSizeLess()); - } - - VMA_HEAVY_ASSERT(pMetadata->Validate()); - } -} - -void VmaDefragmentationAlgorithm_Fast::InsertSuballoc(VmaBlockMetadata_Generic* pMetadata, const VmaSuballocation& suballoc) -{ - // TODO: Optimize somehow. Remember iterator instead of searching for it linearly. - VmaSuballocationList::iterator it = pMetadata->m_Suballocations.begin(); - while(it != pMetadata->m_Suballocations.end()) - { - if(it->offset < suballoc.offset) - { - ++it; - } - } - pMetadata->m_Suballocations.insert(it, suballoc); -} - -//////////////////////////////////////////////////////////////////////////////// -// VmaBlockVectorDefragmentationContext - -VmaBlockVectorDefragmentationContext::VmaBlockVectorDefragmentationContext( - VmaAllocator hAllocator, - VmaPool hCustomPool, - VmaBlockVector* pBlockVector, - uint32_t currFrameIndex) : - res(VK_SUCCESS), - mutexLocked(false), - blockContexts(VmaStlAllocator(hAllocator->GetAllocationCallbacks())), - defragmentationMoves(VmaStlAllocator(hAllocator->GetAllocationCallbacks())), - defragmentationMovesProcessed(0), - defragmentationMovesCommitted(0), - hasDefragmentationPlan(0), - m_hAllocator(hAllocator), - m_hCustomPool(hCustomPool), - m_pBlockVector(pBlockVector), - m_CurrFrameIndex(currFrameIndex), - m_pAlgorithm(VMA_NULL), - m_Allocations(VmaStlAllocator(hAllocator->GetAllocationCallbacks())), - m_AllAllocations(false) -{ -} - -VmaBlockVectorDefragmentationContext::~VmaBlockVectorDefragmentationContext() -{ - vma_delete(m_hAllocator, m_pAlgorithm); -} - -void VmaBlockVectorDefragmentationContext::AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged) -{ - AllocInfo info = { hAlloc, pChanged }; - m_Allocations.push_back(info); -} - -void VmaBlockVectorDefragmentationContext::Begin(bool overlappingMoveSupported, VmaDefragmentationFlags flags) -{ - const bool allAllocations = m_AllAllocations || - m_Allocations.size() == m_pBlockVector->CalcAllocationCount(); - - /******************************** - HERE IS THE CHOICE OF DEFRAGMENTATION ALGORITHM. - ********************************/ - - /* - Fast algorithm is supported only when certain criteria are met: - - VMA_DEBUG_MARGIN is 0. - - All allocations in this block vector are moveable. - - There is no possibility of image/buffer granularity conflict. - - The defragmentation is not incremental - */ - if(VMA_DEBUG_MARGIN == 0 && - allAllocations && - !m_pBlockVector->IsBufferImageGranularityConflictPossible() && - !(flags & VMA_DEFRAGMENTATION_FLAG_INCREMENTAL)) - { - m_pAlgorithm = vma_new(m_hAllocator, VmaDefragmentationAlgorithm_Fast)( - m_hAllocator, m_pBlockVector, m_CurrFrameIndex, overlappingMoveSupported); - } - else - { - m_pAlgorithm = vma_new(m_hAllocator, VmaDefragmentationAlgorithm_Generic)( - m_hAllocator, m_pBlockVector, m_CurrFrameIndex, overlappingMoveSupported); - } - - if(allAllocations) - { - m_pAlgorithm->AddAll(); - } - else - { - for(size_t i = 0, count = m_Allocations.size(); i < count; ++i) - { - m_pAlgorithm->AddAllocation(m_Allocations[i].hAlloc, m_Allocations[i].pChanged); - } - } -} - -//////////////////////////////////////////////////////////////////////////////// -// VmaDefragmentationContext - -VmaDefragmentationContext_T::VmaDefragmentationContext_T( - VmaAllocator hAllocator, - uint32_t currFrameIndex, - uint32_t flags, - VmaDefragmentationStats* pStats) : - m_hAllocator(hAllocator), - m_CurrFrameIndex(currFrameIndex), - m_Flags(flags), - m_pStats(pStats), - m_CustomPoolContexts(VmaStlAllocator(hAllocator->GetAllocationCallbacks())) -{ - memset(m_DefaultPoolContexts, 0, sizeof(m_DefaultPoolContexts)); -} - -VmaDefragmentationContext_T::~VmaDefragmentationContext_T() -{ - for(size_t i = m_CustomPoolContexts.size(); i--; ) - { - VmaBlockVectorDefragmentationContext* pBlockVectorCtx = m_CustomPoolContexts[i]; - pBlockVectorCtx->GetBlockVector()->DefragmentationEnd(pBlockVectorCtx, m_Flags, m_pStats); - vma_delete(m_hAllocator, pBlockVectorCtx); - } - for(size_t i = m_hAllocator->m_MemProps.memoryTypeCount; i--; ) - { - VmaBlockVectorDefragmentationContext* pBlockVectorCtx = m_DefaultPoolContexts[i]; - if(pBlockVectorCtx) - { - pBlockVectorCtx->GetBlockVector()->DefragmentationEnd(pBlockVectorCtx, m_Flags, m_pStats); - vma_delete(m_hAllocator, pBlockVectorCtx); - } - } -} - -void VmaDefragmentationContext_T::AddPools(uint32_t poolCount, const VmaPool* pPools) -{ - for(uint32_t poolIndex = 0; poolIndex < poolCount; ++poolIndex) - { - VmaPool pool = pPools[poolIndex]; - VMA_ASSERT(pool); - // Pools with algorithm other than default are not defragmented. - if(pool->m_BlockVector.GetAlgorithm() == 0) - { - VmaBlockVectorDefragmentationContext* pBlockVectorDefragCtx = VMA_NULL; - - for(size_t i = m_CustomPoolContexts.size(); i--; ) - { - if(m_CustomPoolContexts[i]->GetCustomPool() == pool) - { - pBlockVectorDefragCtx = m_CustomPoolContexts[i]; - break; - } - } - - if(!pBlockVectorDefragCtx) - { - pBlockVectorDefragCtx = vma_new(m_hAllocator, VmaBlockVectorDefragmentationContext)( - m_hAllocator, - pool, - &pool->m_BlockVector, - m_CurrFrameIndex); - m_CustomPoolContexts.push_back(pBlockVectorDefragCtx); - } - - pBlockVectorDefragCtx->AddAll(); - } - } -} - -void VmaDefragmentationContext_T::AddAllocations( - uint32_t allocationCount, - const VmaAllocation* pAllocations, - VkBool32* pAllocationsChanged) -{ - // Dispatch pAllocations among defragmentators. Create them when necessary. - for(uint32_t allocIndex = 0; allocIndex < allocationCount; ++allocIndex) - { - const VmaAllocation hAlloc = pAllocations[allocIndex]; - VMA_ASSERT(hAlloc); - // DedicatedAlloc cannot be defragmented. - if((hAlloc->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK) && - // Lost allocation cannot be defragmented. - (hAlloc->GetLastUseFrameIndex() != VMA_FRAME_INDEX_LOST)) - { - VmaBlockVectorDefragmentationContext* pBlockVectorDefragCtx = VMA_NULL; - - const VmaPool hAllocPool = hAlloc->GetBlock()->GetParentPool(); - // This allocation belongs to custom pool. - if(hAllocPool != VK_NULL_HANDLE) - { - // Pools with algorithm other than default are not defragmented. - if(hAllocPool->m_BlockVector.GetAlgorithm() == 0) - { - for(size_t i = m_CustomPoolContexts.size(); i--; ) - { - if(m_CustomPoolContexts[i]->GetCustomPool() == hAllocPool) - { - pBlockVectorDefragCtx = m_CustomPoolContexts[i]; - break; - } - } - if(!pBlockVectorDefragCtx) - { - pBlockVectorDefragCtx = vma_new(m_hAllocator, VmaBlockVectorDefragmentationContext)( - m_hAllocator, - hAllocPool, - &hAllocPool->m_BlockVector, - m_CurrFrameIndex); - m_CustomPoolContexts.push_back(pBlockVectorDefragCtx); - } - } - } - // This allocation belongs to default pool. - else - { - const uint32_t memTypeIndex = hAlloc->GetMemoryTypeIndex(); - pBlockVectorDefragCtx = m_DefaultPoolContexts[memTypeIndex]; - if(!pBlockVectorDefragCtx) - { - pBlockVectorDefragCtx = vma_new(m_hAllocator, VmaBlockVectorDefragmentationContext)( - m_hAllocator, - VMA_NULL, // hCustomPool - m_hAllocator->m_pBlockVectors[memTypeIndex], - m_CurrFrameIndex); - m_DefaultPoolContexts[memTypeIndex] = pBlockVectorDefragCtx; - } - } - - if(pBlockVectorDefragCtx) - { - VkBool32* const pChanged = (pAllocationsChanged != VMA_NULL) ? - &pAllocationsChanged[allocIndex] : VMA_NULL; - pBlockVectorDefragCtx->AddAllocation(hAlloc, pChanged); - } - } - } -} - -VkResult VmaDefragmentationContext_T::Defragment( - VkDeviceSize maxCpuBytesToMove, uint32_t maxCpuAllocationsToMove, - VkDeviceSize maxGpuBytesToMove, uint32_t maxGpuAllocationsToMove, - VkCommandBuffer commandBuffer, VmaDefragmentationStats* pStats, VmaDefragmentationFlags flags) -{ - if(pStats) - { - memset(pStats, 0, sizeof(VmaDefragmentationStats)); - } - - if(flags & VMA_DEFRAGMENTATION_FLAG_INCREMENTAL) - { - // For incremental defragmetnations, we just earmark how much we can move - // The real meat is in the defragmentation steps - m_MaxCpuBytesToMove = maxCpuBytesToMove; - m_MaxCpuAllocationsToMove = maxCpuAllocationsToMove; - - m_MaxGpuBytesToMove = maxGpuBytesToMove; - m_MaxGpuAllocationsToMove = maxGpuAllocationsToMove; - - if(m_MaxCpuBytesToMove == 0 && m_MaxCpuAllocationsToMove == 0 && - m_MaxGpuBytesToMove == 0 && m_MaxGpuAllocationsToMove == 0) - return VK_SUCCESS; - - return VK_NOT_READY; - } - - if(commandBuffer == VK_NULL_HANDLE) - { - maxGpuBytesToMove = 0; - maxGpuAllocationsToMove = 0; - } - - VkResult res = VK_SUCCESS; - - // Process default pools. - for(uint32_t memTypeIndex = 0; - memTypeIndex < m_hAllocator->GetMemoryTypeCount() && res >= VK_SUCCESS; - ++memTypeIndex) - { - VmaBlockVectorDefragmentationContext* pBlockVectorCtx = m_DefaultPoolContexts[memTypeIndex]; - if(pBlockVectorCtx) - { - VMA_ASSERT(pBlockVectorCtx->GetBlockVector()); - pBlockVectorCtx->GetBlockVector()->Defragment( - pBlockVectorCtx, - pStats, flags, - maxCpuBytesToMove, maxCpuAllocationsToMove, - maxGpuBytesToMove, maxGpuAllocationsToMove, - commandBuffer); - if(pBlockVectorCtx->res != VK_SUCCESS) - { - res = pBlockVectorCtx->res; - } - } - } - - // Process custom pools. - for(size_t customCtxIndex = 0, customCtxCount = m_CustomPoolContexts.size(); - customCtxIndex < customCtxCount && res >= VK_SUCCESS; - ++customCtxIndex) - { - VmaBlockVectorDefragmentationContext* pBlockVectorCtx = m_CustomPoolContexts[customCtxIndex]; - VMA_ASSERT(pBlockVectorCtx && pBlockVectorCtx->GetBlockVector()); - pBlockVectorCtx->GetBlockVector()->Defragment( - pBlockVectorCtx, - pStats, flags, - maxCpuBytesToMove, maxCpuAllocationsToMove, - maxGpuBytesToMove, maxGpuAllocationsToMove, - commandBuffer); - if(pBlockVectorCtx->res != VK_SUCCESS) - { - res = pBlockVectorCtx->res; - } - } - - return res; -} - -VkResult VmaDefragmentationContext_T::DefragmentPassBegin(VmaDefragmentationPassInfo* pInfo) -{ - VmaDefragmentationPassMoveInfo* pCurrentMove = pInfo->pMoves; - uint32_t movesLeft = pInfo->moveCount; - - // Process default pools. - for(uint32_t memTypeIndex = 0; - memTypeIndex < m_hAllocator->GetMemoryTypeCount(); - ++memTypeIndex) - { - VmaBlockVectorDefragmentationContext *pBlockVectorCtx = m_DefaultPoolContexts[memTypeIndex]; - if(pBlockVectorCtx) - { - VMA_ASSERT(pBlockVectorCtx->GetBlockVector()); - - if(!pBlockVectorCtx->hasDefragmentationPlan) - { - pBlockVectorCtx->GetBlockVector()->Defragment( - pBlockVectorCtx, - m_pStats, m_Flags, - m_MaxCpuBytesToMove, m_MaxCpuAllocationsToMove, - m_MaxGpuBytesToMove, m_MaxGpuAllocationsToMove, - VK_NULL_HANDLE); - - if(pBlockVectorCtx->res < VK_SUCCESS) - continue; - - pBlockVectorCtx->hasDefragmentationPlan = true; - } - - const uint32_t processed = pBlockVectorCtx->GetBlockVector()->ProcessDefragmentations( - pBlockVectorCtx, - pCurrentMove, movesLeft); - - movesLeft -= processed; - pCurrentMove += processed; - } - } - - // Process custom pools. - for(size_t customCtxIndex = 0, customCtxCount = m_CustomPoolContexts.size(); - customCtxIndex < customCtxCount; - ++customCtxIndex) - { - VmaBlockVectorDefragmentationContext *pBlockVectorCtx = m_CustomPoolContexts[customCtxIndex]; - VMA_ASSERT(pBlockVectorCtx && pBlockVectorCtx->GetBlockVector()); - - if(!pBlockVectorCtx->hasDefragmentationPlan) - { - pBlockVectorCtx->GetBlockVector()->Defragment( - pBlockVectorCtx, - m_pStats, m_Flags, - m_MaxCpuBytesToMove, m_MaxCpuAllocationsToMove, - m_MaxGpuBytesToMove, m_MaxGpuAllocationsToMove, - VK_NULL_HANDLE); - - if(pBlockVectorCtx->res < VK_SUCCESS) - continue; - - pBlockVectorCtx->hasDefragmentationPlan = true; - } - - const uint32_t processed = pBlockVectorCtx->GetBlockVector()->ProcessDefragmentations( - pBlockVectorCtx, - pCurrentMove, movesLeft); - - movesLeft -= processed; - pCurrentMove += processed; - } - - pInfo->moveCount = pInfo->moveCount - movesLeft; - - return VK_SUCCESS; -} -VkResult VmaDefragmentationContext_T::DefragmentPassEnd() -{ - VkResult res = VK_SUCCESS; - - // Process default pools. - for(uint32_t memTypeIndex = 0; - memTypeIndex < m_hAllocator->GetMemoryTypeCount(); - ++memTypeIndex) - { - VmaBlockVectorDefragmentationContext *pBlockVectorCtx = m_DefaultPoolContexts[memTypeIndex]; - if(pBlockVectorCtx) - { - VMA_ASSERT(pBlockVectorCtx->GetBlockVector()); - - if(!pBlockVectorCtx->hasDefragmentationPlan) - { - res = VK_NOT_READY; - continue; - } - - pBlockVectorCtx->GetBlockVector()->CommitDefragmentations( - pBlockVectorCtx, m_pStats); - - if(pBlockVectorCtx->defragmentationMoves.size() != pBlockVectorCtx->defragmentationMovesCommitted) - res = VK_NOT_READY; - } - } - - // Process custom pools. - for(size_t customCtxIndex = 0, customCtxCount = m_CustomPoolContexts.size(); - customCtxIndex < customCtxCount; - ++customCtxIndex) - { - VmaBlockVectorDefragmentationContext *pBlockVectorCtx = m_CustomPoolContexts[customCtxIndex]; - VMA_ASSERT(pBlockVectorCtx && pBlockVectorCtx->GetBlockVector()); - - if(!pBlockVectorCtx->hasDefragmentationPlan) - { - res = VK_NOT_READY; - continue; - } - - pBlockVectorCtx->GetBlockVector()->CommitDefragmentations( - pBlockVectorCtx, m_pStats); - - if(pBlockVectorCtx->defragmentationMoves.size() != pBlockVectorCtx->defragmentationMovesCommitted) - res = VK_NOT_READY; - } - - return res; -} - -//////////////////////////////////////////////////////////////////////////////// -// VmaRecorder - -#if VMA_RECORDING_ENABLED - -VmaRecorder::VmaRecorder() : - m_UseMutex(true), - m_Flags(0), - m_File(VMA_NULL), - m_RecordingStartTime(std::chrono::high_resolution_clock::now()) -{ -} - -VkResult VmaRecorder::Init(const VmaRecordSettings& settings, bool useMutex) -{ - m_UseMutex = useMutex; - m_Flags = settings.flags; - -#if defined(_WIN32) - // Open file for writing. - errno_t err = fopen_s(&m_File, settings.pFilePath, "wb"); - - if(err != 0) - { - return VK_ERROR_INITIALIZATION_FAILED; - } -#else - // Open file for writing. - m_File = fopen(settings.pFilePath, "wb"); - - if(m_File == 0) - { - return VK_ERROR_INITIALIZATION_FAILED; - } -#endif - - // Write header. - fprintf(m_File, "%s\n", "Vulkan Memory Allocator,Calls recording"); - fprintf(m_File, "%s\n", "1,8"); - - return VK_SUCCESS; -} - -VmaRecorder::~VmaRecorder() -{ - if(m_File != VMA_NULL) - { - fclose(m_File); - } -} - -void VmaRecorder::RecordCreateAllocator(uint32_t frameIndex) -{ - CallParams callParams; - GetBasicParams(callParams); - - VmaMutexLock lock(m_FileMutex, m_UseMutex); - fprintf(m_File, "%u,%.3f,%u,vmaCreateAllocator\n", callParams.threadId, callParams.time, frameIndex); - Flush(); -} - -void VmaRecorder::RecordDestroyAllocator(uint32_t frameIndex) -{ - CallParams callParams; - GetBasicParams(callParams); - - VmaMutexLock lock(m_FileMutex, m_UseMutex); - fprintf(m_File, "%u,%.3f,%u,vmaDestroyAllocator\n", callParams.threadId, callParams.time, frameIndex); - Flush(); -} - -void VmaRecorder::RecordCreatePool(uint32_t frameIndex, const VmaPoolCreateInfo& createInfo, VmaPool pool) -{ - CallParams callParams; - GetBasicParams(callParams); - - VmaMutexLock lock(m_FileMutex, m_UseMutex); - fprintf(m_File, "%u,%.3f,%u,vmaCreatePool,%u,%u,%llu,%llu,%llu,%u,%p\n", callParams.threadId, callParams.time, frameIndex, - createInfo.memoryTypeIndex, - createInfo.flags, - createInfo.blockSize, - (uint64_t)createInfo.minBlockCount, - (uint64_t)createInfo.maxBlockCount, - createInfo.frameInUseCount, - pool); - Flush(); -} - -void VmaRecorder::RecordDestroyPool(uint32_t frameIndex, VmaPool pool) -{ - CallParams callParams; - GetBasicParams(callParams); - - VmaMutexLock lock(m_FileMutex, m_UseMutex); - fprintf(m_File, "%u,%.3f,%u,vmaDestroyPool,%p\n", callParams.threadId, callParams.time, frameIndex, - pool); - Flush(); -} - -void VmaRecorder::RecordAllocateMemory(uint32_t frameIndex, - const VkMemoryRequirements& vkMemReq, - const VmaAllocationCreateInfo& createInfo, - VmaAllocation allocation) -{ - CallParams callParams; - GetBasicParams(callParams); - - VmaMutexLock lock(m_FileMutex, m_UseMutex); - UserDataString userDataStr(createInfo.flags, createInfo.pUserData); - fprintf(m_File, "%u,%.3f,%u,vmaAllocateMemory,%llu,%llu,%u,%u,%u,%u,%u,%u,%p,%p,%s\n", callParams.threadId, callParams.time, frameIndex, - vkMemReq.size, - vkMemReq.alignment, - vkMemReq.memoryTypeBits, - createInfo.flags, - createInfo.usage, - createInfo.requiredFlags, - createInfo.preferredFlags, - createInfo.memoryTypeBits, - createInfo.pool, - allocation, - userDataStr.GetString()); - Flush(); -} - -void VmaRecorder::RecordAllocateMemoryPages(uint32_t frameIndex, - const VkMemoryRequirements& vkMemReq, - const VmaAllocationCreateInfo& createInfo, - uint64_t allocationCount, - const VmaAllocation* pAllocations) -{ - CallParams callParams; - GetBasicParams(callParams); - - VmaMutexLock lock(m_FileMutex, m_UseMutex); - UserDataString userDataStr(createInfo.flags, createInfo.pUserData); - fprintf(m_File, "%u,%.3f,%u,vmaAllocateMemoryPages,%llu,%llu,%u,%u,%u,%u,%u,%u,%p,", callParams.threadId, callParams.time, frameIndex, - vkMemReq.size, - vkMemReq.alignment, - vkMemReq.memoryTypeBits, - createInfo.flags, - createInfo.usage, - createInfo.requiredFlags, - createInfo.preferredFlags, - createInfo.memoryTypeBits, - createInfo.pool); - PrintPointerList(allocationCount, pAllocations); - fprintf(m_File, ",%s\n", userDataStr.GetString()); - Flush(); -} - -void VmaRecorder::RecordAllocateMemoryForBuffer(uint32_t frameIndex, - const VkMemoryRequirements& vkMemReq, - bool requiresDedicatedAllocation, - bool prefersDedicatedAllocation, - const VmaAllocationCreateInfo& createInfo, - VmaAllocation allocation) -{ - CallParams callParams; - GetBasicParams(callParams); - - VmaMutexLock lock(m_FileMutex, m_UseMutex); - UserDataString userDataStr(createInfo.flags, createInfo.pUserData); - fprintf(m_File, "%u,%.3f,%u,vmaAllocateMemoryForBuffer,%llu,%llu,%u,%u,%u,%u,%u,%u,%u,%u,%p,%p,%s\n", callParams.threadId, callParams.time, frameIndex, - vkMemReq.size, - vkMemReq.alignment, - vkMemReq.memoryTypeBits, - requiresDedicatedAllocation ? 1 : 0, - prefersDedicatedAllocation ? 1 : 0, - createInfo.flags, - createInfo.usage, - createInfo.requiredFlags, - createInfo.preferredFlags, - createInfo.memoryTypeBits, - createInfo.pool, - allocation, - userDataStr.GetString()); - Flush(); -} - -void VmaRecorder::RecordAllocateMemoryForImage(uint32_t frameIndex, - const VkMemoryRequirements& vkMemReq, - bool requiresDedicatedAllocation, - bool prefersDedicatedAllocation, - const VmaAllocationCreateInfo& createInfo, - VmaAllocation allocation) -{ - CallParams callParams; - GetBasicParams(callParams); - - VmaMutexLock lock(m_FileMutex, m_UseMutex); - UserDataString userDataStr(createInfo.flags, createInfo.pUserData); - fprintf(m_File, "%u,%.3f,%u,vmaAllocateMemoryForImage,%llu,%llu,%u,%u,%u,%u,%u,%u,%u,%u,%p,%p,%s\n", callParams.threadId, callParams.time, frameIndex, - vkMemReq.size, - vkMemReq.alignment, - vkMemReq.memoryTypeBits, - requiresDedicatedAllocation ? 1 : 0, - prefersDedicatedAllocation ? 1 : 0, - createInfo.flags, - createInfo.usage, - createInfo.requiredFlags, - createInfo.preferredFlags, - createInfo.memoryTypeBits, - createInfo.pool, - allocation, - userDataStr.GetString()); - Flush(); -} - -void VmaRecorder::RecordFreeMemory(uint32_t frameIndex, - VmaAllocation allocation) -{ - CallParams callParams; - GetBasicParams(callParams); - - VmaMutexLock lock(m_FileMutex, m_UseMutex); - fprintf(m_File, "%u,%.3f,%u,vmaFreeMemory,%p\n", callParams.threadId, callParams.time, frameIndex, - allocation); - Flush(); -} - -void VmaRecorder::RecordFreeMemoryPages(uint32_t frameIndex, - uint64_t allocationCount, - const VmaAllocation* pAllocations) -{ - CallParams callParams; - GetBasicParams(callParams); - - VmaMutexLock lock(m_FileMutex, m_UseMutex); - fprintf(m_File, "%u,%.3f,%u,vmaFreeMemoryPages,", callParams.threadId, callParams.time, frameIndex); - PrintPointerList(allocationCount, pAllocations); - fprintf(m_File, "\n"); - Flush(); -} - -void VmaRecorder::RecordSetAllocationUserData(uint32_t frameIndex, - VmaAllocation allocation, - const void* pUserData) -{ - CallParams callParams; - GetBasicParams(callParams); - - VmaMutexLock lock(m_FileMutex, m_UseMutex); - UserDataString userDataStr( - allocation->IsUserDataString() ? VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT : 0, - pUserData); - fprintf(m_File, "%u,%.3f,%u,vmaSetAllocationUserData,%p,%s\n", callParams.threadId, callParams.time, frameIndex, - allocation, - userDataStr.GetString()); - Flush(); -} - -void VmaRecorder::RecordCreateLostAllocation(uint32_t frameIndex, - VmaAllocation allocation) -{ - CallParams callParams; - GetBasicParams(callParams); - - VmaMutexLock lock(m_FileMutex, m_UseMutex); - fprintf(m_File, "%u,%.3f,%u,vmaCreateLostAllocation,%p\n", callParams.threadId, callParams.time, frameIndex, - allocation); - Flush(); -} - -void VmaRecorder::RecordMapMemory(uint32_t frameIndex, - VmaAllocation allocation) -{ - CallParams callParams; - GetBasicParams(callParams); - - VmaMutexLock lock(m_FileMutex, m_UseMutex); - fprintf(m_File, "%u,%.3f,%u,vmaMapMemory,%p\n", callParams.threadId, callParams.time, frameIndex, - allocation); - Flush(); -} - -void VmaRecorder::RecordUnmapMemory(uint32_t frameIndex, - VmaAllocation allocation) -{ - CallParams callParams; - GetBasicParams(callParams); - - VmaMutexLock lock(m_FileMutex, m_UseMutex); - fprintf(m_File, "%u,%.3f,%u,vmaUnmapMemory,%p\n", callParams.threadId, callParams.time, frameIndex, - allocation); - Flush(); -} - -void VmaRecorder::RecordFlushAllocation(uint32_t frameIndex, - VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size) -{ - CallParams callParams; - GetBasicParams(callParams); - - VmaMutexLock lock(m_FileMutex, m_UseMutex); - fprintf(m_File, "%u,%.3f,%u,vmaFlushAllocation,%p,%llu,%llu\n", callParams.threadId, callParams.time, frameIndex, - allocation, - offset, - size); - Flush(); -} - -void VmaRecorder::RecordInvalidateAllocation(uint32_t frameIndex, - VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size) -{ - CallParams callParams; - GetBasicParams(callParams); - - VmaMutexLock lock(m_FileMutex, m_UseMutex); - fprintf(m_File, "%u,%.3f,%u,vmaInvalidateAllocation,%p,%llu,%llu\n", callParams.threadId, callParams.time, frameIndex, - allocation, - offset, - size); - Flush(); -} - -void VmaRecorder::RecordCreateBuffer(uint32_t frameIndex, - const VkBufferCreateInfo& bufCreateInfo, - const VmaAllocationCreateInfo& allocCreateInfo, - VmaAllocation allocation) -{ - CallParams callParams; - GetBasicParams(callParams); - - VmaMutexLock lock(m_FileMutex, m_UseMutex); - UserDataString userDataStr(allocCreateInfo.flags, allocCreateInfo.pUserData); - fprintf(m_File, "%u,%.3f,%u,vmaCreateBuffer,%u,%llu,%u,%u,%u,%u,%u,%u,%u,%p,%p,%s\n", callParams.threadId, callParams.time, frameIndex, - bufCreateInfo.flags, - bufCreateInfo.size, - bufCreateInfo.usage, - bufCreateInfo.sharingMode, - allocCreateInfo.flags, - allocCreateInfo.usage, - allocCreateInfo.requiredFlags, - allocCreateInfo.preferredFlags, - allocCreateInfo.memoryTypeBits, - allocCreateInfo.pool, - allocation, - userDataStr.GetString()); - Flush(); -} - -void VmaRecorder::RecordCreateImage(uint32_t frameIndex, - const VkImageCreateInfo& imageCreateInfo, - const VmaAllocationCreateInfo& allocCreateInfo, - VmaAllocation allocation) -{ - CallParams callParams; - GetBasicParams(callParams); - - VmaMutexLock lock(m_FileMutex, m_UseMutex); - UserDataString userDataStr(allocCreateInfo.flags, allocCreateInfo.pUserData); - fprintf(m_File, "%u,%.3f,%u,vmaCreateImage,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%p,%p,%s\n", callParams.threadId, callParams.time, frameIndex, - imageCreateInfo.flags, - imageCreateInfo.imageType, - imageCreateInfo.format, - imageCreateInfo.extent.width, - imageCreateInfo.extent.height, - imageCreateInfo.extent.depth, - imageCreateInfo.mipLevels, - imageCreateInfo.arrayLayers, - imageCreateInfo.samples, - imageCreateInfo.tiling, - imageCreateInfo.usage, - imageCreateInfo.sharingMode, - imageCreateInfo.initialLayout, - allocCreateInfo.flags, - allocCreateInfo.usage, - allocCreateInfo.requiredFlags, - allocCreateInfo.preferredFlags, - allocCreateInfo.memoryTypeBits, - allocCreateInfo.pool, - allocation, - userDataStr.GetString()); - Flush(); -} - -void VmaRecorder::RecordDestroyBuffer(uint32_t frameIndex, - VmaAllocation allocation) -{ - CallParams callParams; - GetBasicParams(callParams); - - VmaMutexLock lock(m_FileMutex, m_UseMutex); - fprintf(m_File, "%u,%.3f,%u,vmaDestroyBuffer,%p\n", callParams.threadId, callParams.time, frameIndex, - allocation); - Flush(); -} - -void VmaRecorder::RecordDestroyImage(uint32_t frameIndex, - VmaAllocation allocation) -{ - CallParams callParams; - GetBasicParams(callParams); - - VmaMutexLock lock(m_FileMutex, m_UseMutex); - fprintf(m_File, "%u,%.3f,%u,vmaDestroyImage,%p\n", callParams.threadId, callParams.time, frameIndex, - allocation); - Flush(); -} - -void VmaRecorder::RecordTouchAllocation(uint32_t frameIndex, - VmaAllocation allocation) -{ - CallParams callParams; - GetBasicParams(callParams); - - VmaMutexLock lock(m_FileMutex, m_UseMutex); - fprintf(m_File, "%u,%.3f,%u,vmaTouchAllocation,%p\n", callParams.threadId, callParams.time, frameIndex, - allocation); - Flush(); -} - -void VmaRecorder::RecordGetAllocationInfo(uint32_t frameIndex, - VmaAllocation allocation) -{ - CallParams callParams; - GetBasicParams(callParams); - - VmaMutexLock lock(m_FileMutex, m_UseMutex); - fprintf(m_File, "%u,%.3f,%u,vmaGetAllocationInfo,%p\n", callParams.threadId, callParams.time, frameIndex, - allocation); - Flush(); -} - -void VmaRecorder::RecordMakePoolAllocationsLost(uint32_t frameIndex, - VmaPool pool) -{ - CallParams callParams; - GetBasicParams(callParams); - - VmaMutexLock lock(m_FileMutex, m_UseMutex); - fprintf(m_File, "%u,%.3f,%u,vmaMakePoolAllocationsLost,%p\n", callParams.threadId, callParams.time, frameIndex, - pool); - Flush(); -} - -void VmaRecorder::RecordDefragmentationBegin(uint32_t frameIndex, - const VmaDefragmentationInfo2& info, - VmaDefragmentationContext ctx) -{ - CallParams callParams; - GetBasicParams(callParams); - - VmaMutexLock lock(m_FileMutex, m_UseMutex); - fprintf(m_File, "%u,%.3f,%u,vmaDefragmentationBegin,%u,", callParams.threadId, callParams.time, frameIndex, - info.flags); - PrintPointerList(info.allocationCount, info.pAllocations); - fprintf(m_File, ","); - PrintPointerList(info.poolCount, info.pPools); - fprintf(m_File, ",%llu,%u,%llu,%u,%p,%p\n", - info.maxCpuBytesToMove, - info.maxCpuAllocationsToMove, - info.maxGpuBytesToMove, - info.maxGpuAllocationsToMove, - info.commandBuffer, - ctx); - Flush(); -} - -void VmaRecorder::RecordDefragmentationEnd(uint32_t frameIndex, - VmaDefragmentationContext ctx) -{ - CallParams callParams; - GetBasicParams(callParams); - - VmaMutexLock lock(m_FileMutex, m_UseMutex); - fprintf(m_File, "%u,%.3f,%u,vmaDefragmentationEnd,%p\n", callParams.threadId, callParams.time, frameIndex, - ctx); - Flush(); -} - -void VmaRecorder::RecordSetPoolName(uint32_t frameIndex, - VmaPool pool, - const char* name) -{ - CallParams callParams; - GetBasicParams(callParams); - - VmaMutexLock lock(m_FileMutex, m_UseMutex); - fprintf(m_File, "%u,%.3f,%u,vmaSetPoolName,%p,%s\n", callParams.threadId, callParams.time, frameIndex, - pool, name != VMA_NULL ? name : ""); - Flush(); -} - -VmaRecorder::UserDataString::UserDataString(VmaAllocationCreateFlags allocFlags, const void* pUserData) -{ - if(pUserData != VMA_NULL) - { - if((allocFlags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0) - { - m_Str = (const char*)pUserData; - } - else - { - // If VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT is not specified, convert the string's memory address to a string and store it. - snprintf(m_PtrStr, 17, "%p", pUserData); - m_Str = m_PtrStr; - } - } - else - { - m_Str = ""; - } -} - -void VmaRecorder::WriteConfiguration( - const VkPhysicalDeviceProperties& devProps, - const VkPhysicalDeviceMemoryProperties& memProps, - uint32_t vulkanApiVersion, - bool dedicatedAllocationExtensionEnabled, - bool bindMemory2ExtensionEnabled, - bool memoryBudgetExtensionEnabled, - bool deviceCoherentMemoryExtensionEnabled) -{ - fprintf(m_File, "Config,Begin\n"); - - fprintf(m_File, "VulkanApiVersion,%u,%u\n", VK_VERSION_MAJOR(vulkanApiVersion), VK_VERSION_MINOR(vulkanApiVersion)); - - fprintf(m_File, "PhysicalDevice,apiVersion,%u\n", devProps.apiVersion); - fprintf(m_File, "PhysicalDevice,driverVersion,%u\n", devProps.driverVersion); - fprintf(m_File, "PhysicalDevice,vendorID,%u\n", devProps.vendorID); - fprintf(m_File, "PhysicalDevice,deviceID,%u\n", devProps.deviceID); - fprintf(m_File, "PhysicalDevice,deviceType,%u\n", devProps.deviceType); - fprintf(m_File, "PhysicalDevice,deviceName,%s\n", devProps.deviceName); - - fprintf(m_File, "PhysicalDeviceLimits,maxMemoryAllocationCount,%u\n", devProps.limits.maxMemoryAllocationCount); - fprintf(m_File, "PhysicalDeviceLimits,bufferImageGranularity,%llu\n", devProps.limits.bufferImageGranularity); - fprintf(m_File, "PhysicalDeviceLimits,nonCoherentAtomSize,%llu\n", devProps.limits.nonCoherentAtomSize); - - fprintf(m_File, "PhysicalDeviceMemory,HeapCount,%u\n", memProps.memoryHeapCount); - for(uint32_t i = 0; i < memProps.memoryHeapCount; ++i) - { - fprintf(m_File, "PhysicalDeviceMemory,Heap,%u,size,%llu\n", i, memProps.memoryHeaps[i].size); - fprintf(m_File, "PhysicalDeviceMemory,Heap,%u,flags,%u\n", i, memProps.memoryHeaps[i].flags); - } - fprintf(m_File, "PhysicalDeviceMemory,TypeCount,%u\n", memProps.memoryTypeCount); - for(uint32_t i = 0; i < memProps.memoryTypeCount; ++i) - { - fprintf(m_File, "PhysicalDeviceMemory,Type,%u,heapIndex,%u\n", i, memProps.memoryTypes[i].heapIndex); - fprintf(m_File, "PhysicalDeviceMemory,Type,%u,propertyFlags,%u\n", i, memProps.memoryTypes[i].propertyFlags); - } - - fprintf(m_File, "Extension,VK_KHR_dedicated_allocation,%u\n", dedicatedAllocationExtensionEnabled ? 1 : 0); - fprintf(m_File, "Extension,VK_KHR_bind_memory2,%u\n", bindMemory2ExtensionEnabled ? 1 : 0); - fprintf(m_File, "Extension,VK_EXT_memory_budget,%u\n", memoryBudgetExtensionEnabled ? 1 : 0); - fprintf(m_File, "Extension,VK_AMD_device_coherent_memory,%u\n", deviceCoherentMemoryExtensionEnabled ? 1 : 0); - - fprintf(m_File, "Macro,VMA_DEBUG_ALWAYS_DEDICATED_MEMORY,%u\n", VMA_DEBUG_ALWAYS_DEDICATED_MEMORY ? 1 : 0); - fprintf(m_File, "Macro,VMA_DEBUG_ALIGNMENT,%llu\n", (VkDeviceSize)VMA_DEBUG_ALIGNMENT); - fprintf(m_File, "Macro,VMA_DEBUG_MARGIN,%llu\n", (VkDeviceSize)VMA_DEBUG_MARGIN); - fprintf(m_File, "Macro,VMA_DEBUG_INITIALIZE_ALLOCATIONS,%u\n", VMA_DEBUG_INITIALIZE_ALLOCATIONS ? 1 : 0); - fprintf(m_File, "Macro,VMA_DEBUG_DETECT_CORRUPTION,%u\n", VMA_DEBUG_DETECT_CORRUPTION ? 1 : 0); - fprintf(m_File, "Macro,VMA_DEBUG_GLOBAL_MUTEX,%u\n", VMA_DEBUG_GLOBAL_MUTEX ? 1 : 0); - fprintf(m_File, "Macro,VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY,%llu\n", (VkDeviceSize)VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY); - fprintf(m_File, "Macro,VMA_SMALL_HEAP_MAX_SIZE,%llu\n", (VkDeviceSize)VMA_SMALL_HEAP_MAX_SIZE); - fprintf(m_File, "Macro,VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE,%llu\n", (VkDeviceSize)VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE); - - fprintf(m_File, "Config,End\n"); -} - -void VmaRecorder::GetBasicParams(CallParams& outParams) -{ - #if defined(_WIN32) - outParams.threadId = GetCurrentThreadId(); - #else - // Use C++11 features to get thread id and convert it to uint32_t. - // There is room for optimization since sstream is quite slow. - // Is there a better way to convert std::this_thread::get_id() to uint32_t? - std::thread::id thread_id = std::this_thread::get_id(); - std::stringstream thread_id_to_string_converter; - thread_id_to_string_converter << thread_id; - std::string thread_id_as_string = thread_id_to_string_converter.str(); - outParams.threadId = static_cast(std::stoi(thread_id_as_string.c_str())); - #endif - - auto current_time = std::chrono::high_resolution_clock::now(); - - outParams.time = std::chrono::duration(current_time - m_RecordingStartTime).count(); -} - -void VmaRecorder::PrintPointerList(uint64_t count, const VmaAllocation* pItems) -{ - if(count) - { - fprintf(m_File, "%p", pItems[0]); - for(uint64_t i = 1; i < count; ++i) - { - fprintf(m_File, " %p", pItems[i]); - } - } -} - -void VmaRecorder::Flush() -{ - if((m_Flags & VMA_RECORD_FLUSH_AFTER_CALL_BIT) != 0) - { - fflush(m_File); - } -} - -#endif // #if VMA_RECORDING_ENABLED - -//////////////////////////////////////////////////////////////////////////////// -// VmaAllocationObjectAllocator - -VmaAllocationObjectAllocator::VmaAllocationObjectAllocator(const VkAllocationCallbacks* pAllocationCallbacks) : - m_Allocator(pAllocationCallbacks, 1024) -{ -} - -template VmaAllocation VmaAllocationObjectAllocator::Allocate(Types... args) -{ - VmaMutexLock mutexLock(m_Mutex); - return m_Allocator.Alloc(std::forward(args)...); -} - -void VmaAllocationObjectAllocator::Free(VmaAllocation hAlloc) -{ - VmaMutexLock mutexLock(m_Mutex); - m_Allocator.Free(hAlloc); -} - -//////////////////////////////////////////////////////////////////////////////// -// VmaAllocator_T - -VmaAllocator_T::VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo) : - m_UseMutex((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT) == 0), - m_VulkanApiVersion(pCreateInfo->vulkanApiVersion != 0 ? pCreateInfo->vulkanApiVersion : VK_API_VERSION_1_0), - m_UseKhrDedicatedAllocation((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT) != 0), - m_UseKhrBindMemory2((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT) != 0), - m_UseExtMemoryBudget((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT) != 0), - m_UseAmdDeviceCoherentMemory((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT) != 0), - m_UseKhrBufferDeviceAddress((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT) != 0), - m_hDevice(pCreateInfo->device), - m_hInstance(pCreateInfo->instance), - m_AllocationCallbacksSpecified(pCreateInfo->pAllocationCallbacks != VMA_NULL), - m_AllocationCallbacks(pCreateInfo->pAllocationCallbacks ? - *pCreateInfo->pAllocationCallbacks : VmaEmptyAllocationCallbacks), - m_AllocationObjectAllocator(&m_AllocationCallbacks), - m_HeapSizeLimitMask(0), - m_PreferredLargeHeapBlockSize(0), - m_PhysicalDevice(pCreateInfo->physicalDevice), - m_CurrentFrameIndex(0), - m_GpuDefragmentationMemoryTypeBits(UINT32_MAX), - m_Pools(VmaStlAllocator(GetAllocationCallbacks())), - m_NextPoolId(0), - m_GlobalMemoryTypeBits(UINT32_MAX) -#if VMA_RECORDING_ENABLED - ,m_pRecorder(VMA_NULL) -#endif -{ - if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) - { - m_UseKhrDedicatedAllocation = false; - m_UseKhrBindMemory2 = false; - } - - if(VMA_DEBUG_DETECT_CORRUPTION) - { - // Needs to be multiply of uint32_t size because we are going to write VMA_CORRUPTION_DETECTION_MAGIC_VALUE to it. - VMA_ASSERT(VMA_DEBUG_MARGIN % sizeof(uint32_t) == 0); - } - - VMA_ASSERT(pCreateInfo->physicalDevice && pCreateInfo->device && pCreateInfo->instance); - - if(m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0)) - { -#if !(VMA_DEDICATED_ALLOCATION) - if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT) != 0) - { - VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT set but required extensions are disabled by preprocessor macros."); - } -#endif -#if !(VMA_BIND_MEMORY2) - if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT) != 0) - { - VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT set but required extension is disabled by preprocessor macros."); - } -#endif - } -#if !(VMA_MEMORY_BUDGET) - if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT) != 0) - { - VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT set but required extension is disabled by preprocessor macros."); - } -#endif -#if !(VMA_BUFFER_DEVICE_ADDRESS) - if(m_UseKhrBufferDeviceAddress) - { - VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT is set but required extension or Vulkan 1.2 is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro."); - } -#endif -#if VMA_VULKAN_VERSION < 1002000 - if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 2, 0)) - { - VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_2 but required Vulkan version is disabled by preprocessor macros."); - } -#endif -#if VMA_VULKAN_VERSION < 1001000 - if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) - { - VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_1 but required Vulkan version is disabled by preprocessor macros."); - } -#endif - - memset(&m_DeviceMemoryCallbacks, 0 ,sizeof(m_DeviceMemoryCallbacks)); - memset(&m_PhysicalDeviceProperties, 0, sizeof(m_PhysicalDeviceProperties)); - memset(&m_MemProps, 0, sizeof(m_MemProps)); - - memset(&m_pBlockVectors, 0, sizeof(m_pBlockVectors)); - memset(&m_pDedicatedAllocations, 0, sizeof(m_pDedicatedAllocations)); - memset(&m_VulkanFunctions, 0, sizeof(m_VulkanFunctions)); - - if(pCreateInfo->pDeviceMemoryCallbacks != VMA_NULL) - { - m_DeviceMemoryCallbacks.pUserData = pCreateInfo->pDeviceMemoryCallbacks->pUserData; - m_DeviceMemoryCallbacks.pfnAllocate = pCreateInfo->pDeviceMemoryCallbacks->pfnAllocate; - m_DeviceMemoryCallbacks.pfnFree = pCreateInfo->pDeviceMemoryCallbacks->pfnFree; - } - - ImportVulkanFunctions(pCreateInfo->pVulkanFunctions); - - (*m_VulkanFunctions.vkGetPhysicalDeviceProperties)(m_PhysicalDevice, &m_PhysicalDeviceProperties); - (*m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties)(m_PhysicalDevice, &m_MemProps); - - VMA_ASSERT(VmaIsPow2(VMA_DEBUG_ALIGNMENT)); - VMA_ASSERT(VmaIsPow2(VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY)); - VMA_ASSERT(VmaIsPow2(m_PhysicalDeviceProperties.limits.bufferImageGranularity)); - VMA_ASSERT(VmaIsPow2(m_PhysicalDeviceProperties.limits.nonCoherentAtomSize)); - - m_PreferredLargeHeapBlockSize = (pCreateInfo->preferredLargeHeapBlockSize != 0) ? - pCreateInfo->preferredLargeHeapBlockSize : static_cast(VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE); - - m_GlobalMemoryTypeBits = CalculateGlobalMemoryTypeBits(); - - if(pCreateInfo->pHeapSizeLimit != VMA_NULL) - { - for(uint32_t heapIndex = 0; heapIndex < GetMemoryHeapCount(); ++heapIndex) - { - const VkDeviceSize limit = pCreateInfo->pHeapSizeLimit[heapIndex]; - if(limit != VK_WHOLE_SIZE) - { - m_HeapSizeLimitMask |= 1u << heapIndex; - if(limit < m_MemProps.memoryHeaps[heapIndex].size) - { - m_MemProps.memoryHeaps[heapIndex].size = limit; - } - } - } - } - - for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) - { - const VkDeviceSize preferredBlockSize = CalcPreferredBlockSize(memTypeIndex); - - m_pBlockVectors[memTypeIndex] = vma_new(this, VmaBlockVector)( - this, - VK_NULL_HANDLE, // hParentPool - memTypeIndex, - preferredBlockSize, - 0, - SIZE_MAX, - GetBufferImageGranularity(), - pCreateInfo->frameInUseCount, - false, // explicitBlockSize - false); // linearAlgorithm - // No need to call m_pBlockVectors[memTypeIndex][blockVectorTypeIndex]->CreateMinBlocks here, - // becase minBlockCount is 0. - m_pDedicatedAllocations[memTypeIndex] = vma_new(this, AllocationVectorType)(VmaStlAllocator(GetAllocationCallbacks())); - - } -} - -VkResult VmaAllocator_T::Init(const VmaAllocatorCreateInfo* pCreateInfo) -{ - VkResult res = VK_SUCCESS; - - if(pCreateInfo->pRecordSettings != VMA_NULL && - !VmaStrIsEmpty(pCreateInfo->pRecordSettings->pFilePath)) - { -#if VMA_RECORDING_ENABLED - m_pRecorder = vma_new(this, VmaRecorder)(); - res = m_pRecorder->Init(*pCreateInfo->pRecordSettings, m_UseMutex); - if(res != VK_SUCCESS) - { - return res; - } - m_pRecorder->WriteConfiguration( - m_PhysicalDeviceProperties, - m_MemProps, - m_VulkanApiVersion, - m_UseKhrDedicatedAllocation, - m_UseKhrBindMemory2, - m_UseExtMemoryBudget, - m_UseAmdDeviceCoherentMemory); - m_pRecorder->RecordCreateAllocator(GetCurrentFrameIndex()); -#else - VMA_ASSERT(0 && "VmaAllocatorCreateInfo::pRecordSettings used, but not supported due to VMA_RECORDING_ENABLED not defined to 1."); - return VK_ERROR_FEATURE_NOT_PRESENT; -#endif - } - -#if VMA_MEMORY_BUDGET - if(m_UseExtMemoryBudget) - { - UpdateVulkanBudget(); - } -#endif // #if VMA_MEMORY_BUDGET - - return res; -} - -VmaAllocator_T::~VmaAllocator_T() -{ -#if VMA_RECORDING_ENABLED - if(m_pRecorder != VMA_NULL) - { - m_pRecorder->RecordDestroyAllocator(GetCurrentFrameIndex()); - vma_delete(this, m_pRecorder); - } -#endif - - VMA_ASSERT(m_Pools.empty()); - - for(size_t i = GetMemoryTypeCount(); i--; ) - { - if(m_pDedicatedAllocations[i] != VMA_NULL && !m_pDedicatedAllocations[i]->empty()) - { - VMA_ASSERT(0 && "Unfreed dedicated allocations found."); - } - - vma_delete(this, m_pDedicatedAllocations[i]); - vma_delete(this, m_pBlockVectors[i]); - } -} - -void VmaAllocator_T::ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions) -{ -#if VMA_STATIC_VULKAN_FUNCTIONS == 1 - ImportVulkanFunctions_Static(); -#endif - - if(pVulkanFunctions != VMA_NULL) - { - ImportVulkanFunctions_Custom(pVulkanFunctions); - } - -#if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1 - ImportVulkanFunctions_Dynamic(); -#endif - - ValidateVulkanFunctions(); -} - -#if VMA_STATIC_VULKAN_FUNCTIONS == 1 - -void VmaAllocator_T::ImportVulkanFunctions_Static() -{ - // Vulkan 1.0 - m_VulkanFunctions.vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties)vkGetPhysicalDeviceProperties; - m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties)vkGetPhysicalDeviceMemoryProperties; - m_VulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkAllocateMemory; - m_VulkanFunctions.vkFreeMemory = (PFN_vkFreeMemory)vkFreeMemory; - m_VulkanFunctions.vkMapMemory = (PFN_vkMapMemory)vkMapMemory; - m_VulkanFunctions.vkUnmapMemory = (PFN_vkUnmapMemory)vkUnmapMemory; - m_VulkanFunctions.vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges)vkFlushMappedMemoryRanges; - m_VulkanFunctions.vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges)vkInvalidateMappedMemoryRanges; - m_VulkanFunctions.vkBindBufferMemory = (PFN_vkBindBufferMemory)vkBindBufferMemory; - m_VulkanFunctions.vkBindImageMemory = (PFN_vkBindImageMemory)vkBindImageMemory; - m_VulkanFunctions.vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements)vkGetBufferMemoryRequirements; - m_VulkanFunctions.vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements)vkGetImageMemoryRequirements; - m_VulkanFunctions.vkCreateBuffer = (PFN_vkCreateBuffer)vkCreateBuffer; - m_VulkanFunctions.vkDestroyBuffer = (PFN_vkDestroyBuffer)vkDestroyBuffer; - m_VulkanFunctions.vkCreateImage = (PFN_vkCreateImage)vkCreateImage; - m_VulkanFunctions.vkDestroyImage = (PFN_vkDestroyImage)vkDestroyImage; - m_VulkanFunctions.vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer)vkCmdCopyBuffer; - - // Vulkan 1.1 -#if VMA_VULKAN_VERSION >= 1001000 - if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) - { - m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR = (PFN_vkGetBufferMemoryRequirements2)vkGetBufferMemoryRequirements2; - m_VulkanFunctions.vkGetImageMemoryRequirements2KHR = (PFN_vkGetImageMemoryRequirements2)vkGetImageMemoryRequirements2; - m_VulkanFunctions.vkBindBufferMemory2KHR = (PFN_vkBindBufferMemory2)vkBindBufferMemory2; - m_VulkanFunctions.vkBindImageMemory2KHR = (PFN_vkBindImageMemory2)vkBindImageMemory2; - m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties2KHR = (PFN_vkGetPhysicalDeviceMemoryProperties2)vkGetPhysicalDeviceMemoryProperties2; - } -#endif -} - -#endif // #if VMA_STATIC_VULKAN_FUNCTIONS == 1 - -void VmaAllocator_T::ImportVulkanFunctions_Custom(const VmaVulkanFunctions* pVulkanFunctions) -{ - VMA_ASSERT(pVulkanFunctions != VMA_NULL); - -#define VMA_COPY_IF_NOT_NULL(funcName) \ - if(pVulkanFunctions->funcName != VMA_NULL) m_VulkanFunctions.funcName = pVulkanFunctions->funcName; - - VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceProperties); - VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceMemoryProperties); - VMA_COPY_IF_NOT_NULL(vkAllocateMemory); - VMA_COPY_IF_NOT_NULL(vkFreeMemory); - VMA_COPY_IF_NOT_NULL(vkMapMemory); - VMA_COPY_IF_NOT_NULL(vkUnmapMemory); - VMA_COPY_IF_NOT_NULL(vkFlushMappedMemoryRanges); - VMA_COPY_IF_NOT_NULL(vkInvalidateMappedMemoryRanges); - VMA_COPY_IF_NOT_NULL(vkBindBufferMemory); - VMA_COPY_IF_NOT_NULL(vkBindImageMemory); - VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements); - VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements); - VMA_COPY_IF_NOT_NULL(vkCreateBuffer); - VMA_COPY_IF_NOT_NULL(vkDestroyBuffer); - VMA_COPY_IF_NOT_NULL(vkCreateImage); - VMA_COPY_IF_NOT_NULL(vkDestroyImage); - VMA_COPY_IF_NOT_NULL(vkCmdCopyBuffer); - -#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000 - VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements2KHR); - VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements2KHR); -#endif - -#if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000 - VMA_COPY_IF_NOT_NULL(vkBindBufferMemory2KHR); - VMA_COPY_IF_NOT_NULL(vkBindImageMemory2KHR); -#endif - -#if VMA_MEMORY_BUDGET - VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceMemoryProperties2KHR); -#endif - -#undef VMA_COPY_IF_NOT_NULL -} - -#if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1 - -void VmaAllocator_T::ImportVulkanFunctions_Dynamic() -{ -#define VMA_FETCH_INSTANCE_FUNC(memberName, functionPointerType, functionNameString) \ - if(m_VulkanFunctions.memberName == VMA_NULL) \ - m_VulkanFunctions.memberName = \ - (functionPointerType)vkGetInstanceProcAddr(m_hInstance, functionNameString); -#define VMA_FETCH_DEVICE_FUNC(memberName, functionPointerType, functionNameString) \ - if(m_VulkanFunctions.memberName == VMA_NULL) \ - m_VulkanFunctions.memberName = \ - (functionPointerType)vkGetDeviceProcAddr(m_hDevice, functionNameString); - - VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceProperties, PFN_vkGetPhysicalDeviceProperties, "vkGetPhysicalDeviceProperties"); - VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties, PFN_vkGetPhysicalDeviceMemoryProperties, "vkGetPhysicalDeviceMemoryProperties"); - VMA_FETCH_DEVICE_FUNC(vkAllocateMemory, PFN_vkAllocateMemory, "vkAllocateMemory"); - VMA_FETCH_DEVICE_FUNC(vkFreeMemory, PFN_vkFreeMemory, "vkFreeMemory"); - VMA_FETCH_DEVICE_FUNC(vkMapMemory, PFN_vkMapMemory, "vkMapMemory"); - VMA_FETCH_DEVICE_FUNC(vkUnmapMemory, PFN_vkUnmapMemory, "vkUnmapMemory"); - VMA_FETCH_DEVICE_FUNC(vkFlushMappedMemoryRanges, PFN_vkFlushMappedMemoryRanges, "vkFlushMappedMemoryRanges"); - VMA_FETCH_DEVICE_FUNC(vkInvalidateMappedMemoryRanges, PFN_vkInvalidateMappedMemoryRanges, "vkInvalidateMappedMemoryRanges"); - VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory, PFN_vkBindBufferMemory, "vkBindBufferMemory"); - VMA_FETCH_DEVICE_FUNC(vkBindImageMemory, PFN_vkBindImageMemory, "vkBindImageMemory"); - VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements, PFN_vkGetBufferMemoryRequirements, "vkGetBufferMemoryRequirements"); - VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements, PFN_vkGetImageMemoryRequirements, "vkGetImageMemoryRequirements"); - VMA_FETCH_DEVICE_FUNC(vkCreateBuffer, PFN_vkCreateBuffer, "vkCreateBuffer"); - VMA_FETCH_DEVICE_FUNC(vkDestroyBuffer, PFN_vkDestroyBuffer, "vkDestroyBuffer"); - VMA_FETCH_DEVICE_FUNC(vkCreateImage, PFN_vkCreateImage, "vkCreateImage"); - VMA_FETCH_DEVICE_FUNC(vkDestroyImage, PFN_vkDestroyImage, "vkDestroyImage"); - VMA_FETCH_DEVICE_FUNC(vkCmdCopyBuffer, PFN_vkCmdCopyBuffer, "vkCmdCopyBuffer"); - -#if VMA_VULKAN_VERSION >= 1001000 - if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) - { - VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements2KHR, PFN_vkGetBufferMemoryRequirements2, "vkGetBufferMemoryRequirements2"); - VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements2KHR, PFN_vkGetImageMemoryRequirements2, "vkGetImageMemoryRequirements2"); - VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory2KHR, PFN_vkBindBufferMemory2, "vkBindBufferMemory2"); - VMA_FETCH_DEVICE_FUNC(vkBindImageMemory2KHR, PFN_vkBindImageMemory2, "vkBindImageMemory2"); - VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties2KHR, PFN_vkGetPhysicalDeviceMemoryProperties2, "vkGetPhysicalDeviceMemoryProperties2"); - } -#endif - -#if VMA_DEDICATED_ALLOCATION - if(m_UseKhrDedicatedAllocation) - { - VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements2KHR, PFN_vkGetBufferMemoryRequirements2KHR, "vkGetBufferMemoryRequirements2KHR"); - VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements2KHR, PFN_vkGetImageMemoryRequirements2KHR, "vkGetImageMemoryRequirements2KHR"); - } -#endif - -#if VMA_BIND_MEMORY2 - if(m_UseKhrBindMemory2) - { - VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory2KHR, PFN_vkBindBufferMemory2KHR, "vkBindBufferMemory2KHR"); - VMA_FETCH_DEVICE_FUNC(vkBindImageMemory2KHR, PFN_vkBindImageMemory2KHR, "vkBindImageMemory2KHR"); - } -#endif // #if VMA_BIND_MEMORY2 - -#if VMA_MEMORY_BUDGET - if(m_UseExtMemoryBudget) - { - VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties2KHR, PFN_vkGetPhysicalDeviceMemoryProperties2KHR, "vkGetPhysicalDeviceMemoryProperties2KHR"); - } -#endif // #if VMA_MEMORY_BUDGET - -#undef VMA_FETCH_DEVICE_FUNC -#undef VMA_FETCH_INSTANCE_FUNC -} - -#endif // #if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1 - -void VmaAllocator_T::ValidateVulkanFunctions() -{ - VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceProperties != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkAllocateMemory != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkFreeMemory != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkMapMemory != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkUnmapMemory != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkFlushMappedMemoryRanges != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkInvalidateMappedMemoryRanges != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkBindBufferMemory != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkBindImageMemory != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkGetBufferMemoryRequirements != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkGetImageMemoryRequirements != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkCreateBuffer != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkDestroyBuffer != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkCreateImage != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkDestroyImage != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkCmdCopyBuffer != VMA_NULL); - -#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000 - if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0) || m_UseKhrDedicatedAllocation) - { - VMA_ASSERT(m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkGetImageMemoryRequirements2KHR != VMA_NULL); - } -#endif - -#if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000 - if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0) || m_UseKhrBindMemory2) - { - VMA_ASSERT(m_VulkanFunctions.vkBindBufferMemory2KHR != VMA_NULL); - VMA_ASSERT(m_VulkanFunctions.vkBindImageMemory2KHR != VMA_NULL); - } -#endif - -#if VMA_MEMORY_BUDGET || VMA_VULKAN_VERSION >= 1001000 - if(m_UseExtMemoryBudget || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) - { - VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties2KHR != VMA_NULL); - } -#endif -} - -VkDeviceSize VmaAllocator_T::CalcPreferredBlockSize(uint32_t memTypeIndex) -{ - const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex); - const VkDeviceSize heapSize = m_MemProps.memoryHeaps[heapIndex].size; - const bool isSmallHeap = heapSize <= VMA_SMALL_HEAP_MAX_SIZE; - return VmaAlignUp(isSmallHeap ? (heapSize / 8) : m_PreferredLargeHeapBlockSize, (VkDeviceSize)32); -} - -VkResult VmaAllocator_T::AllocateMemoryOfType( - VkDeviceSize size, - VkDeviceSize alignment, - bool dedicatedAllocation, - VkBuffer dedicatedBuffer, - VkBufferUsageFlags dedicatedBufferUsage, - VkImage dedicatedImage, - const VmaAllocationCreateInfo& createInfo, - uint32_t memTypeIndex, - VmaSuballocationType suballocType, - size_t allocationCount, - VmaAllocation* pAllocations) -{ - VMA_ASSERT(pAllocations != VMA_NULL); - VMA_DEBUG_LOG(" AllocateMemory: MemoryTypeIndex=%u, AllocationCount=%zu, Size=%llu", memTypeIndex, allocationCount, size); - - VmaAllocationCreateInfo finalCreateInfo = createInfo; - - // If memory type is not HOST_VISIBLE, disable MAPPED. - if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0 && - (m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0) - { - finalCreateInfo.flags &= ~VMA_ALLOCATION_CREATE_MAPPED_BIT; - } - // If memory is lazily allocated, it should be always dedicated. - if(finalCreateInfo.usage == VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED) - { - finalCreateInfo.flags |= VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT; - } - - VmaBlockVector* const blockVector = m_pBlockVectors[memTypeIndex]; - VMA_ASSERT(blockVector); - - const VkDeviceSize preferredBlockSize = blockVector->GetPreferredBlockSize(); - bool preferDedicatedMemory = - VMA_DEBUG_ALWAYS_DEDICATED_MEMORY || - dedicatedAllocation || - // Heuristics: Allocate dedicated memory if requested size if greater than half of preferred block size. - size > preferredBlockSize / 2; - - if(preferDedicatedMemory && - (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0 && - finalCreateInfo.pool == VK_NULL_HANDLE) - { - finalCreateInfo.flags |= VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT; - } - - if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0) - { - if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0) - { - return VK_ERROR_OUT_OF_DEVICE_MEMORY; - } - else - { - return AllocateDedicatedMemory( - size, - suballocType, - memTypeIndex, - (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT) != 0, - (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0, - (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0, - finalCreateInfo.pUserData, - dedicatedBuffer, - dedicatedBufferUsage, - dedicatedImage, - allocationCount, - pAllocations); - } - } - else - { - VkResult res = blockVector->Allocate( - m_CurrentFrameIndex.load(), - size, - alignment, - finalCreateInfo, - suballocType, - allocationCount, - pAllocations); - if(res == VK_SUCCESS) - { - return res; - } - - // 5. Try dedicated memory. - if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0) - { - return VK_ERROR_OUT_OF_DEVICE_MEMORY; - } - else - { - res = AllocateDedicatedMemory( - size, - suballocType, - memTypeIndex, - (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT) != 0, - (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0, - (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0, - finalCreateInfo.pUserData, - dedicatedBuffer, - dedicatedBufferUsage, - dedicatedImage, - allocationCount, - pAllocations); - if(res == VK_SUCCESS) - { - // Succeeded: AllocateDedicatedMemory function already filld pMemory, nothing more to do here. - VMA_DEBUG_LOG(" Allocated as DedicatedMemory"); - return VK_SUCCESS; - } - else - { - // Everything failed: Return error code. - VMA_DEBUG_LOG(" vkAllocateMemory FAILED"); - return res; - } - } - } -} - -VkResult VmaAllocator_T::AllocateDedicatedMemory( - VkDeviceSize size, - VmaSuballocationType suballocType, - uint32_t memTypeIndex, - bool withinBudget, - bool map, - bool isUserDataString, - void* pUserData, - VkBuffer dedicatedBuffer, - VkBufferUsageFlags dedicatedBufferUsage, - VkImage dedicatedImage, - size_t allocationCount, - VmaAllocation* pAllocations) -{ - VMA_ASSERT(allocationCount > 0 && pAllocations); - - if(withinBudget) - { - const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex); - VmaBudget heapBudget = {}; - GetBudget(&heapBudget, heapIndex, 1); - if(heapBudget.usage + size * allocationCount > heapBudget.budget) - { - return VK_ERROR_OUT_OF_DEVICE_MEMORY; - } - } - - VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; - allocInfo.memoryTypeIndex = memTypeIndex; - allocInfo.allocationSize = size; - -#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000 - VkMemoryDedicatedAllocateInfoKHR dedicatedAllocInfo = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR }; - if(m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) - { - if(dedicatedBuffer != VK_NULL_HANDLE) - { - VMA_ASSERT(dedicatedImage == VK_NULL_HANDLE); - dedicatedAllocInfo.buffer = dedicatedBuffer; - VmaPnextChainPushFront(&allocInfo, &dedicatedAllocInfo); - } - else if(dedicatedImage != VK_NULL_HANDLE) - { - dedicatedAllocInfo.image = dedicatedImage; - VmaPnextChainPushFront(&allocInfo, &dedicatedAllocInfo); - } - } -#endif // #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000 - -#if VMA_BUFFER_DEVICE_ADDRESS - VkMemoryAllocateFlagsInfoKHR allocFlagsInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR }; - if(m_UseKhrBufferDeviceAddress) - { - bool canContainBufferWithDeviceAddress = true; - if(dedicatedBuffer != VK_NULL_HANDLE) - { - canContainBufferWithDeviceAddress = dedicatedBufferUsage == UINT32_MAX || // Usage flags unknown - (dedicatedBufferUsage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_EXT) != 0; - } - else if(dedicatedImage != VK_NULL_HANDLE) - { - canContainBufferWithDeviceAddress = false; - } - if(canContainBufferWithDeviceAddress) - { - allocFlagsInfo.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR; - VmaPnextChainPushFront(&allocInfo, &allocFlagsInfo); - } - } -#endif // #if VMA_BUFFER_DEVICE_ADDRESS - - size_t allocIndex; - VkResult res = VK_SUCCESS; - for(allocIndex = 0; allocIndex < allocationCount; ++allocIndex) - { - res = AllocateDedicatedMemoryPage( - size, - suballocType, - memTypeIndex, - allocInfo, - map, - isUserDataString, - pUserData, - pAllocations + allocIndex); - if(res != VK_SUCCESS) - { - break; - } - } - - if(res == VK_SUCCESS) - { - // Register them in m_pDedicatedAllocations. - { - VmaMutexLockWrite lock(m_DedicatedAllocationsMutex[memTypeIndex], m_UseMutex); - AllocationVectorType* pDedicatedAllocations = m_pDedicatedAllocations[memTypeIndex]; - VMA_ASSERT(pDedicatedAllocations); - for(allocIndex = 0; allocIndex < allocationCount; ++allocIndex) - { - VmaVectorInsertSorted(*pDedicatedAllocations, pAllocations[allocIndex]); - } - } - - VMA_DEBUG_LOG(" Allocated DedicatedMemory Count=%zu, MemoryTypeIndex=#%u", allocationCount, memTypeIndex); - } - else - { - // Free all already created allocations. - while(allocIndex--) - { - VmaAllocation currAlloc = pAllocations[allocIndex]; - VkDeviceMemory hMemory = currAlloc->GetMemory(); - - /* - There is no need to call this, because Vulkan spec allows to skip vkUnmapMemory - before vkFreeMemory. - - if(currAlloc->GetMappedData() != VMA_NULL) - { - (*m_VulkanFunctions.vkUnmapMemory)(m_hDevice, hMemory); - } - */ - - FreeVulkanMemory(memTypeIndex, currAlloc->GetSize(), hMemory); - m_Budget.RemoveAllocation(MemoryTypeIndexToHeapIndex(memTypeIndex), currAlloc->GetSize()); - currAlloc->SetUserData(this, VMA_NULL); - m_AllocationObjectAllocator.Free(currAlloc); - } - - memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount); - } - - return res; -} - -VkResult VmaAllocator_T::AllocateDedicatedMemoryPage( - VkDeviceSize size, - VmaSuballocationType suballocType, - uint32_t memTypeIndex, - const VkMemoryAllocateInfo& allocInfo, - bool map, - bool isUserDataString, - void* pUserData, - VmaAllocation* pAllocation) -{ - VkDeviceMemory hMemory = VK_NULL_HANDLE; - VkResult res = AllocateVulkanMemory(&allocInfo, &hMemory); - if(res < 0) - { - VMA_DEBUG_LOG(" vkAllocateMemory FAILED"); - return res; - } - - void* pMappedData = VMA_NULL; - if(map) - { - res = (*m_VulkanFunctions.vkMapMemory)( - m_hDevice, - hMemory, - 0, - VK_WHOLE_SIZE, - 0, - &pMappedData); - if(res < 0) - { - VMA_DEBUG_LOG(" vkMapMemory FAILED"); - FreeVulkanMemory(memTypeIndex, size, hMemory); - return res; - } - } - - *pAllocation = m_AllocationObjectAllocator.Allocate(m_CurrentFrameIndex.load(), isUserDataString); - (*pAllocation)->InitDedicatedAllocation(memTypeIndex, hMemory, suballocType, pMappedData, size); - (*pAllocation)->SetUserData(this, pUserData); - m_Budget.AddAllocation(MemoryTypeIndexToHeapIndex(memTypeIndex), size); - if(VMA_DEBUG_INITIALIZE_ALLOCATIONS) - { - FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED); - } - - return VK_SUCCESS; -} - -void VmaAllocator_T::GetBufferMemoryRequirements( - VkBuffer hBuffer, - VkMemoryRequirements& memReq, - bool& requiresDedicatedAllocation, - bool& prefersDedicatedAllocation) const -{ -#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000 - if(m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) - { - VkBufferMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR }; - memReqInfo.buffer = hBuffer; - - VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR }; - - VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR }; - VmaPnextChainPushFront(&memReq2, &memDedicatedReq); - - (*m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2); - - memReq = memReq2.memoryRequirements; - requiresDedicatedAllocation = (memDedicatedReq.requiresDedicatedAllocation != VK_FALSE); - prefersDedicatedAllocation = (memDedicatedReq.prefersDedicatedAllocation != VK_FALSE); - } - else -#endif // #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000 - { - (*m_VulkanFunctions.vkGetBufferMemoryRequirements)(m_hDevice, hBuffer, &memReq); - requiresDedicatedAllocation = false; - prefersDedicatedAllocation = false; - } -} - -void VmaAllocator_T::GetImageMemoryRequirements( - VkImage hImage, - VkMemoryRequirements& memReq, - bool& requiresDedicatedAllocation, - bool& prefersDedicatedAllocation) const -{ -#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000 - if(m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) - { - VkImageMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR }; - memReqInfo.image = hImage; - - VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR }; - - VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR }; - VmaPnextChainPushFront(&memReq2, &memDedicatedReq); - - (*m_VulkanFunctions.vkGetImageMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2); - - memReq = memReq2.memoryRequirements; - requiresDedicatedAllocation = (memDedicatedReq.requiresDedicatedAllocation != VK_FALSE); - prefersDedicatedAllocation = (memDedicatedReq.prefersDedicatedAllocation != VK_FALSE); - } - else -#endif // #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000 - { - (*m_VulkanFunctions.vkGetImageMemoryRequirements)(m_hDevice, hImage, &memReq); - requiresDedicatedAllocation = false; - prefersDedicatedAllocation = false; - } -} - -VkResult VmaAllocator_T::AllocateMemory( - const VkMemoryRequirements& vkMemReq, - bool requiresDedicatedAllocation, - bool prefersDedicatedAllocation, - VkBuffer dedicatedBuffer, - VkBufferUsageFlags dedicatedBufferUsage, - VkImage dedicatedImage, - const VmaAllocationCreateInfo& createInfo, - VmaSuballocationType suballocType, - size_t allocationCount, - VmaAllocation* pAllocations) -{ - memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount); - - VMA_ASSERT(VmaIsPow2(vkMemReq.alignment)); - - if(vkMemReq.size == 0) - { - return VK_ERROR_VALIDATION_FAILED_EXT; - } - if((createInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0 && - (createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0) - { - VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT together with VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT makes no sense."); - return VK_ERROR_OUT_OF_DEVICE_MEMORY; - } - if((createInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0 && - (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0) - { - VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_MAPPED_BIT together with VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT is invalid."); - return VK_ERROR_OUT_OF_DEVICE_MEMORY; - } - if(requiresDedicatedAllocation) - { - if((createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0) - { - VMA_ASSERT(0 && "VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT specified while dedicated allocation is required."); - return VK_ERROR_OUT_OF_DEVICE_MEMORY; - } - if(createInfo.pool != VK_NULL_HANDLE) - { - VMA_ASSERT(0 && "Pool specified while dedicated allocation is required."); - return VK_ERROR_OUT_OF_DEVICE_MEMORY; - } - } - if((createInfo.pool != VK_NULL_HANDLE) && - ((createInfo.flags & (VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT)) != 0)) - { - VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT when pool != null is invalid."); - return VK_ERROR_OUT_OF_DEVICE_MEMORY; - } - - if(createInfo.pool != VK_NULL_HANDLE) - { - const VkDeviceSize alignmentForPool = VMA_MAX( - vkMemReq.alignment, - GetMemoryTypeMinAlignment(createInfo.pool->m_BlockVector.GetMemoryTypeIndex())); - - VmaAllocationCreateInfo createInfoForPool = createInfo; - // If memory type is not HOST_VISIBLE, disable MAPPED. - if((createInfoForPool.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0 && - (m_MemProps.memoryTypes[createInfo.pool->m_BlockVector.GetMemoryTypeIndex()].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0) - { - createInfoForPool.flags &= ~VMA_ALLOCATION_CREATE_MAPPED_BIT; - } - - return createInfo.pool->m_BlockVector.Allocate( - m_CurrentFrameIndex.load(), - vkMemReq.size, - alignmentForPool, - createInfoForPool, - suballocType, - allocationCount, - pAllocations); - } - else - { - // Bit mask of memory Vulkan types acceptable for this allocation. - uint32_t memoryTypeBits = vkMemReq.memoryTypeBits; - uint32_t memTypeIndex = UINT32_MAX; - VkResult res = vmaFindMemoryTypeIndex(this, memoryTypeBits, &createInfo, &memTypeIndex); - if(res == VK_SUCCESS) - { - VkDeviceSize alignmentForMemType = VMA_MAX( - vkMemReq.alignment, - GetMemoryTypeMinAlignment(memTypeIndex)); - - res = AllocateMemoryOfType( - vkMemReq.size, - alignmentForMemType, - requiresDedicatedAllocation || prefersDedicatedAllocation, - dedicatedBuffer, - dedicatedBufferUsage, - dedicatedImage, - createInfo, - memTypeIndex, - suballocType, - allocationCount, - pAllocations); - // Succeeded on first try. - if(res == VK_SUCCESS) - { - return res; - } - // Allocation from this memory type failed. Try other compatible memory types. - else - { - for(;;) - { - // Remove old memTypeIndex from list of possibilities. - memoryTypeBits &= ~(1u << memTypeIndex); - // Find alternative memTypeIndex. - res = vmaFindMemoryTypeIndex(this, memoryTypeBits, &createInfo, &memTypeIndex); - if(res == VK_SUCCESS) - { - alignmentForMemType = VMA_MAX( - vkMemReq.alignment, - GetMemoryTypeMinAlignment(memTypeIndex)); - - res = AllocateMemoryOfType( - vkMemReq.size, - alignmentForMemType, - requiresDedicatedAllocation || prefersDedicatedAllocation, - dedicatedBuffer, - dedicatedBufferUsage, - dedicatedImage, - createInfo, - memTypeIndex, - suballocType, - allocationCount, - pAllocations); - // Allocation from this alternative memory type succeeded. - if(res == VK_SUCCESS) - { - return res; - } - // else: Allocation from this memory type failed. Try next one - next loop iteration. - } - // No other matching memory type index could be found. - else - { - // Not returning res, which is VK_ERROR_FEATURE_NOT_PRESENT, because we already failed to allocate once. - return VK_ERROR_OUT_OF_DEVICE_MEMORY; - } - } - } - } - // Can't find any single memory type maching requirements. res is VK_ERROR_FEATURE_NOT_PRESENT. - else - return res; - } -} - -void VmaAllocator_T::FreeMemory( - size_t allocationCount, - const VmaAllocation* pAllocations) -{ - VMA_ASSERT(pAllocations); - - for(size_t allocIndex = allocationCount; allocIndex--; ) - { - VmaAllocation allocation = pAllocations[allocIndex]; - - if(allocation != VK_NULL_HANDLE) - { - if(TouchAllocation(allocation)) - { - if(VMA_DEBUG_INITIALIZE_ALLOCATIONS) - { - FillAllocation(allocation, VMA_ALLOCATION_FILL_PATTERN_DESTROYED); - } - - switch(allocation->GetType()) - { - case VmaAllocation_T::ALLOCATION_TYPE_BLOCK: - { - VmaBlockVector* pBlockVector = VMA_NULL; - VmaPool hPool = allocation->GetBlock()->GetParentPool(); - if(hPool != VK_NULL_HANDLE) - { - pBlockVector = &hPool->m_BlockVector; - } - else - { - const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex(); - pBlockVector = m_pBlockVectors[memTypeIndex]; - } - pBlockVector->Free(allocation); - } - break; - case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED: - FreeDedicatedMemory(allocation); - break; - default: - VMA_ASSERT(0); - } - } - - // Do this regardless of whether the allocation is lost. Lost allocations still account to Budget.AllocationBytes. - m_Budget.RemoveAllocation(MemoryTypeIndexToHeapIndex(allocation->GetMemoryTypeIndex()), allocation->GetSize()); - allocation->SetUserData(this, VMA_NULL); - m_AllocationObjectAllocator.Free(allocation); - } - } -} - -VkResult VmaAllocator_T::ResizeAllocation( - const VmaAllocation alloc, - VkDeviceSize newSize) -{ - // This function is deprecated and so it does nothing. It's left for backward compatibility. - if(newSize == 0 || alloc->GetLastUseFrameIndex() == VMA_FRAME_INDEX_LOST) - { - return VK_ERROR_VALIDATION_FAILED_EXT; - } - if(newSize == alloc->GetSize()) - { - return VK_SUCCESS; - } - return VK_ERROR_OUT_OF_POOL_MEMORY; -} - -void VmaAllocator_T::CalculateStats(VmaStats* pStats) -{ - // Initialize. - InitStatInfo(pStats->total); - for(size_t i = 0; i < VK_MAX_MEMORY_TYPES; ++i) - InitStatInfo(pStats->memoryType[i]); - for(size_t i = 0; i < VK_MAX_MEMORY_HEAPS; ++i) - InitStatInfo(pStats->memoryHeap[i]); - - // Process default pools. - for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) - { - VmaBlockVector* const pBlockVector = m_pBlockVectors[memTypeIndex]; - VMA_ASSERT(pBlockVector); - pBlockVector->AddStats(pStats); - } - - // Process custom pools. - { - VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex); - for(size_t poolIndex = 0, poolCount = m_Pools.size(); poolIndex < poolCount; ++poolIndex) - { - m_Pools[poolIndex]->m_BlockVector.AddStats(pStats); - } - } - - // Process dedicated allocations. - for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) - { - const uint32_t memHeapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex); - VmaMutexLockRead dedicatedAllocationsLock(m_DedicatedAllocationsMutex[memTypeIndex], m_UseMutex); - AllocationVectorType* const pDedicatedAllocVector = m_pDedicatedAllocations[memTypeIndex]; - VMA_ASSERT(pDedicatedAllocVector); - for(size_t allocIndex = 0, allocCount = pDedicatedAllocVector->size(); allocIndex < allocCount; ++allocIndex) - { - VmaStatInfo allocationStatInfo; - (*pDedicatedAllocVector)[allocIndex]->DedicatedAllocCalcStatsInfo(allocationStatInfo); - VmaAddStatInfo(pStats->total, allocationStatInfo); - VmaAddStatInfo(pStats->memoryType[memTypeIndex], allocationStatInfo); - VmaAddStatInfo(pStats->memoryHeap[memHeapIndex], allocationStatInfo); - } - } - - // Postprocess. - VmaPostprocessCalcStatInfo(pStats->total); - for(size_t i = 0; i < GetMemoryTypeCount(); ++i) - VmaPostprocessCalcStatInfo(pStats->memoryType[i]); - for(size_t i = 0; i < GetMemoryHeapCount(); ++i) - VmaPostprocessCalcStatInfo(pStats->memoryHeap[i]); -} - -void VmaAllocator_T::GetBudget(VmaBudget* outBudget, uint32_t firstHeap, uint32_t heapCount) -{ -#if VMA_MEMORY_BUDGET - if(m_UseExtMemoryBudget) - { - if(m_Budget.m_OperationsSinceBudgetFetch < 30) - { - VmaMutexLockRead lockRead(m_Budget.m_BudgetMutex, m_UseMutex); - for(uint32_t i = 0; i < heapCount; ++i, ++outBudget) - { - const uint32_t heapIndex = firstHeap + i; - - outBudget->blockBytes = m_Budget.m_BlockBytes[heapIndex]; - outBudget->allocationBytes = m_Budget.m_AllocationBytes[heapIndex]; - - if(m_Budget.m_VulkanUsage[heapIndex] + outBudget->blockBytes > m_Budget.m_BlockBytesAtBudgetFetch[heapIndex]) - { - outBudget->usage = m_Budget.m_VulkanUsage[heapIndex] + - outBudget->blockBytes - m_Budget.m_BlockBytesAtBudgetFetch[heapIndex]; - } - else - { - outBudget->usage = 0; - } - - // Have to take MIN with heap size because explicit HeapSizeLimit is included in it. - outBudget->budget = VMA_MIN( - m_Budget.m_VulkanBudget[heapIndex], m_MemProps.memoryHeaps[heapIndex].size); - } - } - else - { - UpdateVulkanBudget(); // Outside of mutex lock - GetBudget(outBudget, firstHeap, heapCount); // Recursion - } - } - else -#endif - { - for(uint32_t i = 0; i < heapCount; ++i, ++outBudget) - { - const uint32_t heapIndex = firstHeap + i; - - outBudget->blockBytes = m_Budget.m_BlockBytes[heapIndex]; - outBudget->allocationBytes = m_Budget.m_AllocationBytes[heapIndex]; - - outBudget->usage = outBudget->blockBytes; - outBudget->budget = m_MemProps.memoryHeaps[heapIndex].size * 8 / 10; // 80% heuristics. - } - } -} - -static const uint32_t VMA_VENDOR_ID_AMD = 4098; - -VkResult VmaAllocator_T::DefragmentationBegin( - const VmaDefragmentationInfo2& info, - VmaDefragmentationStats* pStats, - VmaDefragmentationContext* pContext) -{ - if(info.pAllocationsChanged != VMA_NULL) - { - memset(info.pAllocationsChanged, 0, info.allocationCount * sizeof(VkBool32)); - } - - *pContext = vma_new(this, VmaDefragmentationContext_T)( - this, m_CurrentFrameIndex.load(), info.flags, pStats); - - (*pContext)->AddPools(info.poolCount, info.pPools); - (*pContext)->AddAllocations( - info.allocationCount, info.pAllocations, info.pAllocationsChanged); - - VkResult res = (*pContext)->Defragment( - info.maxCpuBytesToMove, info.maxCpuAllocationsToMove, - info.maxGpuBytesToMove, info.maxGpuAllocationsToMove, - info.commandBuffer, pStats, info.flags); - - if(res != VK_NOT_READY) - { - vma_delete(this, *pContext); - *pContext = VMA_NULL; - } - - return res; -} - -VkResult VmaAllocator_T::DefragmentationEnd( - VmaDefragmentationContext context) -{ - vma_delete(this, context); - return VK_SUCCESS; -} - -VkResult VmaAllocator_T::DefragmentationPassBegin( - VmaDefragmentationPassInfo* pInfo, - VmaDefragmentationContext context) -{ - return context->DefragmentPassBegin(pInfo); -} -VkResult VmaAllocator_T::DefragmentationPassEnd( - VmaDefragmentationContext context) -{ - return context->DefragmentPassEnd(); - -} - -void VmaAllocator_T::GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo) -{ - if(hAllocation->CanBecomeLost()) - { - /* - Warning: This is a carefully designed algorithm. - Do not modify unless you really know what you're doing :) - */ - const uint32_t localCurrFrameIndex = m_CurrentFrameIndex.load(); - uint32_t localLastUseFrameIndex = hAllocation->GetLastUseFrameIndex(); - for(;;) - { - if(localLastUseFrameIndex == VMA_FRAME_INDEX_LOST) - { - pAllocationInfo->memoryType = UINT32_MAX; - pAllocationInfo->deviceMemory = VK_NULL_HANDLE; - pAllocationInfo->offset = 0; - pAllocationInfo->size = hAllocation->GetSize(); - pAllocationInfo->pMappedData = VMA_NULL; - pAllocationInfo->pUserData = hAllocation->GetUserData(); - return; - } - else if(localLastUseFrameIndex == localCurrFrameIndex) - { - pAllocationInfo->memoryType = hAllocation->GetMemoryTypeIndex(); - pAllocationInfo->deviceMemory = hAllocation->GetMemory(); - pAllocationInfo->offset = hAllocation->GetOffset(); - pAllocationInfo->size = hAllocation->GetSize(); - pAllocationInfo->pMappedData = VMA_NULL; - pAllocationInfo->pUserData = hAllocation->GetUserData(); - return; - } - else // Last use time earlier than current time. - { - if(hAllocation->CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, localCurrFrameIndex)) - { - localLastUseFrameIndex = localCurrFrameIndex; - } - } - } - } - else - { -#if VMA_STATS_STRING_ENABLED - uint32_t localCurrFrameIndex = m_CurrentFrameIndex.load(); - uint32_t localLastUseFrameIndex = hAllocation->GetLastUseFrameIndex(); - for(;;) - { - VMA_ASSERT(localLastUseFrameIndex != VMA_FRAME_INDEX_LOST); - if(localLastUseFrameIndex == localCurrFrameIndex) - { - break; - } - else // Last use time earlier than current time. - { - if(hAllocation->CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, localCurrFrameIndex)) - { - localLastUseFrameIndex = localCurrFrameIndex; - } - } - } -#endif - - pAllocationInfo->memoryType = hAllocation->GetMemoryTypeIndex(); - pAllocationInfo->deviceMemory = hAllocation->GetMemory(); - pAllocationInfo->offset = hAllocation->GetOffset(); - pAllocationInfo->size = hAllocation->GetSize(); - pAllocationInfo->pMappedData = hAllocation->GetMappedData(); - pAllocationInfo->pUserData = hAllocation->GetUserData(); - } -} - -bool VmaAllocator_T::TouchAllocation(VmaAllocation hAllocation) -{ - // This is a stripped-down version of VmaAllocator_T::GetAllocationInfo. - if(hAllocation->CanBecomeLost()) - { - uint32_t localCurrFrameIndex = m_CurrentFrameIndex.load(); - uint32_t localLastUseFrameIndex = hAllocation->GetLastUseFrameIndex(); - for(;;) - { - if(localLastUseFrameIndex == VMA_FRAME_INDEX_LOST) - { - return false; - } - else if(localLastUseFrameIndex == localCurrFrameIndex) - { - return true; - } - else // Last use time earlier than current time. - { - if(hAllocation->CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, localCurrFrameIndex)) - { - localLastUseFrameIndex = localCurrFrameIndex; - } - } - } - } - else - { -#if VMA_STATS_STRING_ENABLED - uint32_t localCurrFrameIndex = m_CurrentFrameIndex.load(); - uint32_t localLastUseFrameIndex = hAllocation->GetLastUseFrameIndex(); - for(;;) - { - VMA_ASSERT(localLastUseFrameIndex != VMA_FRAME_INDEX_LOST); - if(localLastUseFrameIndex == localCurrFrameIndex) - { - break; - } - else // Last use time earlier than current time. - { - if(hAllocation->CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, localCurrFrameIndex)) - { - localLastUseFrameIndex = localCurrFrameIndex; - } - } - } -#endif - - return true; - } -} - -VkResult VmaAllocator_T::CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool) -{ - VMA_DEBUG_LOG(" CreatePool: MemoryTypeIndex=%u, flags=%u", pCreateInfo->memoryTypeIndex, pCreateInfo->flags); - - VmaPoolCreateInfo newCreateInfo = *pCreateInfo; - - if(newCreateInfo.maxBlockCount == 0) - { - newCreateInfo.maxBlockCount = SIZE_MAX; - } - if(newCreateInfo.minBlockCount > newCreateInfo.maxBlockCount) - { - return VK_ERROR_INITIALIZATION_FAILED; - } - // Memory type index out of range or forbidden. - if(pCreateInfo->memoryTypeIndex >= GetMemoryTypeCount() || - ((1u << pCreateInfo->memoryTypeIndex) & m_GlobalMemoryTypeBits) == 0) - { - return VK_ERROR_FEATURE_NOT_PRESENT; - } - - const VkDeviceSize preferredBlockSize = CalcPreferredBlockSize(newCreateInfo.memoryTypeIndex); - - *pPool = vma_new(this, VmaPool_T)(this, newCreateInfo, preferredBlockSize); - - VkResult res = (*pPool)->m_BlockVector.CreateMinBlocks(); - if(res != VK_SUCCESS) - { - vma_delete(this, *pPool); - *pPool = VMA_NULL; - return res; - } - - // Add to m_Pools. - { - VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex); - (*pPool)->SetId(m_NextPoolId++); - VmaVectorInsertSorted(m_Pools, *pPool); - } - - return VK_SUCCESS; -} - -void VmaAllocator_T::DestroyPool(VmaPool pool) -{ - // Remove from m_Pools. - { - VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex); - bool success = VmaVectorRemoveSorted(m_Pools, pool); - VMA_ASSERT(success && "Pool not found in Allocator."); - } - - vma_delete(this, pool); -} - -void VmaAllocator_T::GetPoolStats(VmaPool pool, VmaPoolStats* pPoolStats) -{ - pool->m_BlockVector.GetPoolStats(pPoolStats); -} - -void VmaAllocator_T::SetCurrentFrameIndex(uint32_t frameIndex) -{ - m_CurrentFrameIndex.store(frameIndex); - -#if VMA_MEMORY_BUDGET - if(m_UseExtMemoryBudget) - { - UpdateVulkanBudget(); - } -#endif // #if VMA_MEMORY_BUDGET -} - -void VmaAllocator_T::MakePoolAllocationsLost( - VmaPool hPool, - size_t* pLostAllocationCount) -{ - hPool->m_BlockVector.MakePoolAllocationsLost( - m_CurrentFrameIndex.load(), - pLostAllocationCount); -} - -VkResult VmaAllocator_T::CheckPoolCorruption(VmaPool hPool) -{ - return hPool->m_BlockVector.CheckCorruption(); -} - -VkResult VmaAllocator_T::CheckCorruption(uint32_t memoryTypeBits) -{ - VkResult finalRes = VK_ERROR_FEATURE_NOT_PRESENT; - - // Process default pools. - for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) - { - if(((1u << memTypeIndex) & memoryTypeBits) != 0) - { - VmaBlockVector* const pBlockVector = m_pBlockVectors[memTypeIndex]; - VMA_ASSERT(pBlockVector); - VkResult localRes = pBlockVector->CheckCorruption(); - switch(localRes) - { - case VK_ERROR_FEATURE_NOT_PRESENT: - break; - case VK_SUCCESS: - finalRes = VK_SUCCESS; - break; - default: - return localRes; - } - } - } - - // Process custom pools. - { - VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex); - for(size_t poolIndex = 0, poolCount = m_Pools.size(); poolIndex < poolCount; ++poolIndex) - { - if(((1u << m_Pools[poolIndex]->m_BlockVector.GetMemoryTypeIndex()) & memoryTypeBits) != 0) - { - VkResult localRes = m_Pools[poolIndex]->m_BlockVector.CheckCorruption(); - switch(localRes) - { - case VK_ERROR_FEATURE_NOT_PRESENT: - break; - case VK_SUCCESS: - finalRes = VK_SUCCESS; - break; - default: - return localRes; - } - } - } - } - - return finalRes; -} - -void VmaAllocator_T::CreateLostAllocation(VmaAllocation* pAllocation) -{ - *pAllocation = m_AllocationObjectAllocator.Allocate(VMA_FRAME_INDEX_LOST, false); - (*pAllocation)->InitLost(); -} - -VkResult VmaAllocator_T::AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory) -{ - const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(pAllocateInfo->memoryTypeIndex); - - // HeapSizeLimit is in effect for this heap. - if((m_HeapSizeLimitMask & (1u << heapIndex)) != 0) - { - const VkDeviceSize heapSize = m_MemProps.memoryHeaps[heapIndex].size; - VkDeviceSize blockBytes = m_Budget.m_BlockBytes[heapIndex]; - for(;;) - { - const VkDeviceSize blockBytesAfterAllocation = blockBytes + pAllocateInfo->allocationSize; - if(blockBytesAfterAllocation > heapSize) - { - return VK_ERROR_OUT_OF_DEVICE_MEMORY; - } - if(m_Budget.m_BlockBytes[heapIndex].compare_exchange_strong(blockBytes, blockBytesAfterAllocation)) - { - break; - } - } - } - else - { - m_Budget.m_BlockBytes[heapIndex] += pAllocateInfo->allocationSize; - } - - // VULKAN CALL vkAllocateMemory. - VkResult res = (*m_VulkanFunctions.vkAllocateMemory)(m_hDevice, pAllocateInfo, GetAllocationCallbacks(), pMemory); - - if(res == VK_SUCCESS) - { -#if VMA_MEMORY_BUDGET - ++m_Budget.m_OperationsSinceBudgetFetch; -#endif - - // Informative callback. - if(m_DeviceMemoryCallbacks.pfnAllocate != VMA_NULL) - { - (*m_DeviceMemoryCallbacks.pfnAllocate)(this, pAllocateInfo->memoryTypeIndex, *pMemory, pAllocateInfo->allocationSize, m_DeviceMemoryCallbacks.pUserData); - } - } - else - { - m_Budget.m_BlockBytes[heapIndex] -= pAllocateInfo->allocationSize; - } - - return res; -} - -void VmaAllocator_T::FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory) -{ - // Informative callback. - if(m_DeviceMemoryCallbacks.pfnFree != VMA_NULL) - { - (*m_DeviceMemoryCallbacks.pfnFree)(this, memoryType, hMemory, size, m_DeviceMemoryCallbacks.pUserData); - } - - // VULKAN CALL vkFreeMemory. - (*m_VulkanFunctions.vkFreeMemory)(m_hDevice, hMemory, GetAllocationCallbacks()); - - m_Budget.m_BlockBytes[MemoryTypeIndexToHeapIndex(memoryType)] -= size; -} - -VkResult VmaAllocator_T::BindVulkanBuffer( - VkDeviceMemory memory, - VkDeviceSize memoryOffset, - VkBuffer buffer, - const void* pNext) -{ - if(pNext != VMA_NULL) - { -#if VMA_VULKAN_VERSION >= 1001000 || VMA_BIND_MEMORY2 - if((m_UseKhrBindMemory2 || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) && - m_VulkanFunctions.vkBindBufferMemory2KHR != VMA_NULL) - { - VkBindBufferMemoryInfoKHR bindBufferMemoryInfo = { VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO_KHR }; - bindBufferMemoryInfo.pNext = pNext; - bindBufferMemoryInfo.buffer = buffer; - bindBufferMemoryInfo.memory = memory; - bindBufferMemoryInfo.memoryOffset = memoryOffset; - return (*m_VulkanFunctions.vkBindBufferMemory2KHR)(m_hDevice, 1, &bindBufferMemoryInfo); - } - else -#endif // #if VMA_VULKAN_VERSION >= 1001000 || VMA_BIND_MEMORY2 - { - return VK_ERROR_EXTENSION_NOT_PRESENT; - } - } - else - { - return (*m_VulkanFunctions.vkBindBufferMemory)(m_hDevice, buffer, memory, memoryOffset); - } -} - -VkResult VmaAllocator_T::BindVulkanImage( - VkDeviceMemory memory, - VkDeviceSize memoryOffset, - VkImage image, - const void* pNext) -{ - if(pNext != VMA_NULL) - { -#if VMA_VULKAN_VERSION >= 1001000 || VMA_BIND_MEMORY2 - if((m_UseKhrBindMemory2 || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) && - m_VulkanFunctions.vkBindImageMemory2KHR != VMA_NULL) - { - VkBindImageMemoryInfoKHR bindBufferMemoryInfo = { VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHR }; - bindBufferMemoryInfo.pNext = pNext; - bindBufferMemoryInfo.image = image; - bindBufferMemoryInfo.memory = memory; - bindBufferMemoryInfo.memoryOffset = memoryOffset; - return (*m_VulkanFunctions.vkBindImageMemory2KHR)(m_hDevice, 1, &bindBufferMemoryInfo); - } - else -#endif // #if VMA_BIND_MEMORY2 - { - return VK_ERROR_EXTENSION_NOT_PRESENT; - } - } - else - { - return (*m_VulkanFunctions.vkBindImageMemory)(m_hDevice, image, memory, memoryOffset); - } -} - -VkResult VmaAllocator_T::Map(VmaAllocation hAllocation, void** ppData) -{ - if(hAllocation->CanBecomeLost()) - { - return VK_ERROR_MEMORY_MAP_FAILED; - } - - switch(hAllocation->GetType()) - { - case VmaAllocation_T::ALLOCATION_TYPE_BLOCK: - { - VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock(); - char *pBytes = VMA_NULL; - VkResult res = pBlock->Map(this, 1, (void**)&pBytes); - if(res == VK_SUCCESS) - { - *ppData = pBytes + (ptrdiff_t)hAllocation->GetOffset(); - hAllocation->BlockAllocMap(); - } - return res; - } - case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED: - return hAllocation->DedicatedAllocMap(this, ppData); - default: - VMA_ASSERT(0); - return VK_ERROR_MEMORY_MAP_FAILED; - } -} - -void VmaAllocator_T::Unmap(VmaAllocation hAllocation) -{ - switch(hAllocation->GetType()) - { - case VmaAllocation_T::ALLOCATION_TYPE_BLOCK: - { - VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock(); - hAllocation->BlockAllocUnmap(); - pBlock->Unmap(this, 1); - } - break; - case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED: - hAllocation->DedicatedAllocUnmap(this); - break; - default: - VMA_ASSERT(0); - } -} - -VkResult VmaAllocator_T::BindBufferMemory( - VmaAllocation hAllocation, - VkDeviceSize allocationLocalOffset, - VkBuffer hBuffer, - const void* pNext) -{ - VkResult res = VK_SUCCESS; - switch(hAllocation->GetType()) - { - case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED: - res = BindVulkanBuffer(hAllocation->GetMemory(), allocationLocalOffset, hBuffer, pNext); - break; - case VmaAllocation_T::ALLOCATION_TYPE_BLOCK: - { - VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock(); - VMA_ASSERT(pBlock && "Binding buffer to allocation that doesn't belong to any block. Is the allocation lost?"); - res = pBlock->BindBufferMemory(this, hAllocation, allocationLocalOffset, hBuffer, pNext); - break; - } - default: - VMA_ASSERT(0); - } - return res; -} - -VkResult VmaAllocator_T::BindImageMemory( - VmaAllocation hAllocation, - VkDeviceSize allocationLocalOffset, - VkImage hImage, - const void* pNext) -{ - VkResult res = VK_SUCCESS; - switch(hAllocation->GetType()) - { - case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED: - res = BindVulkanImage(hAllocation->GetMemory(), allocationLocalOffset, hImage, pNext); - break; - case VmaAllocation_T::ALLOCATION_TYPE_BLOCK: - { - VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock(); - VMA_ASSERT(pBlock && "Binding image to allocation that doesn't belong to any block. Is the allocation lost?"); - res = pBlock->BindImageMemory(this, hAllocation, allocationLocalOffset, hImage, pNext); - break; - } - default: - VMA_ASSERT(0); - } - return res; -} - -VkResult VmaAllocator_T::FlushOrInvalidateAllocation( - VmaAllocation hAllocation, - VkDeviceSize offset, VkDeviceSize size, - VMA_CACHE_OPERATION op) -{ - VkResult res = VK_SUCCESS; - - VkMappedMemoryRange memRange = {}; - if(GetFlushOrInvalidateRange(hAllocation, offset, size, memRange)) - { - switch(op) - { - case VMA_CACHE_FLUSH: - res = (*GetVulkanFunctions().vkFlushMappedMemoryRanges)(m_hDevice, 1, &memRange); - break; - case VMA_CACHE_INVALIDATE: - res = (*GetVulkanFunctions().vkInvalidateMappedMemoryRanges)(m_hDevice, 1, &memRange); - break; - default: - VMA_ASSERT(0); - } - } - // else: Just ignore this call. - return res; -} - -VkResult VmaAllocator_T::FlushOrInvalidateAllocations( - uint32_t allocationCount, - const VmaAllocation* allocations, - const VkDeviceSize* offsets, const VkDeviceSize* sizes, - VMA_CACHE_OPERATION op) -{ - typedef VmaStlAllocator RangeAllocator; - typedef VmaSmallVector RangeVector; - RangeVector ranges = RangeVector(RangeAllocator(GetAllocationCallbacks())); - - for(uint32_t allocIndex = 0; allocIndex < allocationCount; ++allocIndex) - { - const VmaAllocation alloc = allocations[allocIndex]; - const VkDeviceSize offset = offsets != VMA_NULL ? offsets[allocIndex] : 0; - const VkDeviceSize size = sizes != VMA_NULL ? sizes[allocIndex] : VK_WHOLE_SIZE; - VkMappedMemoryRange newRange; - if(GetFlushOrInvalidateRange(alloc, offset, size, newRange)) - { - ranges.push_back(newRange); - } - } - - VkResult res = VK_SUCCESS; - if(!ranges.empty()) - { - switch(op) - { - case VMA_CACHE_FLUSH: - res = (*GetVulkanFunctions().vkFlushMappedMemoryRanges)(m_hDevice, (uint32_t)ranges.size(), ranges.data()); - break; - case VMA_CACHE_INVALIDATE: - res = (*GetVulkanFunctions().vkInvalidateMappedMemoryRanges)(m_hDevice, (uint32_t)ranges.size(), ranges.data()); - break; - default: - VMA_ASSERT(0); - } - } - // else: Just ignore this call. - return res; -} - -void VmaAllocator_T::FreeDedicatedMemory(const VmaAllocation allocation) -{ - VMA_ASSERT(allocation && allocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED); - - const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex(); - { - VmaMutexLockWrite lock(m_DedicatedAllocationsMutex[memTypeIndex], m_UseMutex); - AllocationVectorType* const pDedicatedAllocations = m_pDedicatedAllocations[memTypeIndex]; - VMA_ASSERT(pDedicatedAllocations); - bool success = VmaVectorRemoveSorted(*pDedicatedAllocations, allocation); - VMA_ASSERT(success); - } - - VkDeviceMemory hMemory = allocation->GetMemory(); - - /* - There is no need to call this, because Vulkan spec allows to skip vkUnmapMemory - before vkFreeMemory. - - if(allocation->GetMappedData() != VMA_NULL) - { - (*m_VulkanFunctions.vkUnmapMemory)(m_hDevice, hMemory); - } - */ - - FreeVulkanMemory(memTypeIndex, allocation->GetSize(), hMemory); - - VMA_DEBUG_LOG(" Freed DedicatedMemory MemoryTypeIndex=%u", memTypeIndex); -} - -uint32_t VmaAllocator_T::CalculateGpuDefragmentationMemoryTypeBits() const -{ - VkBufferCreateInfo dummyBufCreateInfo; - VmaFillGpuDefragmentationBufferCreateInfo(dummyBufCreateInfo); - - uint32_t memoryTypeBits = 0; - - // Create buffer. - VkBuffer buf = VK_NULL_HANDLE; - VkResult res = (*GetVulkanFunctions().vkCreateBuffer)( - m_hDevice, &dummyBufCreateInfo, GetAllocationCallbacks(), &buf); - if(res == VK_SUCCESS) - { - // Query for supported memory types. - VkMemoryRequirements memReq; - (*GetVulkanFunctions().vkGetBufferMemoryRequirements)(m_hDevice, buf, &memReq); - memoryTypeBits = memReq.memoryTypeBits; - - // Destroy buffer. - (*GetVulkanFunctions().vkDestroyBuffer)(m_hDevice, buf, GetAllocationCallbacks()); - } - - return memoryTypeBits; -} - -uint32_t VmaAllocator_T::CalculateGlobalMemoryTypeBits() const -{ - // Make sure memory information is already fetched. - VMA_ASSERT(GetMemoryTypeCount() > 0); - - uint32_t memoryTypeBits = UINT32_MAX; - - if(!m_UseAmdDeviceCoherentMemory) - { - // Exclude memory types that have VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD. - for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) - { - if((m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY) != 0) - { - memoryTypeBits &= ~(1u << memTypeIndex); - } - } - } - - return memoryTypeBits; -} - -bool VmaAllocator_T::GetFlushOrInvalidateRange( - VmaAllocation allocation, - VkDeviceSize offset, VkDeviceSize size, - VkMappedMemoryRange& outRange) const -{ - const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex(); - if(size > 0 && IsMemoryTypeNonCoherent(memTypeIndex)) - { - const VkDeviceSize nonCoherentAtomSize = m_PhysicalDeviceProperties.limits.nonCoherentAtomSize; - const VkDeviceSize allocationSize = allocation->GetSize(); - VMA_ASSERT(offset <= allocationSize); - - outRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; - outRange.pNext = VMA_NULL; - outRange.memory = allocation->GetMemory(); - - switch(allocation->GetType()) - { - case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED: - outRange.offset = VmaAlignDown(offset, nonCoherentAtomSize); - if(size == VK_WHOLE_SIZE) - { - outRange.size = allocationSize - outRange.offset; - } - else - { - VMA_ASSERT(offset + size <= allocationSize); - outRange.size = VMA_MIN( - VmaAlignUp(size + (offset - outRange.offset), nonCoherentAtomSize), - allocationSize - outRange.offset); - } - break; - case VmaAllocation_T::ALLOCATION_TYPE_BLOCK: - { - // 1. Still within this allocation. - outRange.offset = VmaAlignDown(offset, nonCoherentAtomSize); - if(size == VK_WHOLE_SIZE) - { - size = allocationSize - offset; - } - else - { - VMA_ASSERT(offset + size <= allocationSize); - } - outRange.size = VmaAlignUp(size + (offset - outRange.offset), nonCoherentAtomSize); - - // 2. Adjust to whole block. - const VkDeviceSize allocationOffset = allocation->GetOffset(); - VMA_ASSERT(allocationOffset % nonCoherentAtomSize == 0); - const VkDeviceSize blockSize = allocation->GetBlock()->m_pMetadata->GetSize(); - outRange.offset += allocationOffset; - outRange.size = VMA_MIN(outRange.size, blockSize - outRange.offset); - - break; - } - default: - VMA_ASSERT(0); - } - return true; - } - return false; -} - -#if VMA_MEMORY_BUDGET - -void VmaAllocator_T::UpdateVulkanBudget() -{ - VMA_ASSERT(m_UseExtMemoryBudget); - - VkPhysicalDeviceMemoryProperties2KHR memProps = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR }; - - VkPhysicalDeviceMemoryBudgetPropertiesEXT budgetProps = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT }; - VmaPnextChainPushFront(&memProps, &budgetProps); - - GetVulkanFunctions().vkGetPhysicalDeviceMemoryProperties2KHR(m_PhysicalDevice, &memProps); - - { - VmaMutexLockWrite lockWrite(m_Budget.m_BudgetMutex, m_UseMutex); - - for(uint32_t heapIndex = 0; heapIndex < GetMemoryHeapCount(); ++heapIndex) - { - m_Budget.m_VulkanUsage[heapIndex] = budgetProps.heapUsage[heapIndex]; - m_Budget.m_VulkanBudget[heapIndex] = budgetProps.heapBudget[heapIndex]; - m_Budget.m_BlockBytesAtBudgetFetch[heapIndex] = m_Budget.m_BlockBytes[heapIndex].load(); - - // Some bugged drivers return the budget incorrectly, e.g. 0 or much bigger than heap size. - if(m_Budget.m_VulkanBudget[heapIndex] == 0) - { - m_Budget.m_VulkanBudget[heapIndex] = m_MemProps.memoryHeaps[heapIndex].size * 8 / 10; // 80% heuristics. - } - else if(m_Budget.m_VulkanBudget[heapIndex] > m_MemProps.memoryHeaps[heapIndex].size) - { - m_Budget.m_VulkanBudget[heapIndex] = m_MemProps.memoryHeaps[heapIndex].size; - } - if(m_Budget.m_VulkanUsage[heapIndex] == 0 && m_Budget.m_BlockBytesAtBudgetFetch[heapIndex] > 0) - { - m_Budget.m_VulkanUsage[heapIndex] = m_Budget.m_BlockBytesAtBudgetFetch[heapIndex]; - } - } - m_Budget.m_OperationsSinceBudgetFetch = 0; - } -} - -#endif // #if VMA_MEMORY_BUDGET - -void VmaAllocator_T::FillAllocation(const VmaAllocation hAllocation, uint8_t pattern) -{ - if(VMA_DEBUG_INITIALIZE_ALLOCATIONS && - !hAllocation->CanBecomeLost() && - (m_MemProps.memoryTypes[hAllocation->GetMemoryTypeIndex()].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0) - { - void* pData = VMA_NULL; - VkResult res = Map(hAllocation, &pData); - if(res == VK_SUCCESS) - { - memset(pData, (int)pattern, (size_t)hAllocation->GetSize()); - FlushOrInvalidateAllocation(hAllocation, 0, VK_WHOLE_SIZE, VMA_CACHE_FLUSH); - Unmap(hAllocation); - } - else - { - VMA_ASSERT(0 && "VMA_DEBUG_INITIALIZE_ALLOCATIONS is enabled, but couldn't map memory to fill allocation."); - } - } -} - -uint32_t VmaAllocator_T::GetGpuDefragmentationMemoryTypeBits() -{ - uint32_t memoryTypeBits = m_GpuDefragmentationMemoryTypeBits.load(); - if(memoryTypeBits == UINT32_MAX) - { - memoryTypeBits = CalculateGpuDefragmentationMemoryTypeBits(); - m_GpuDefragmentationMemoryTypeBits.store(memoryTypeBits); - } - return memoryTypeBits; -} - -#if VMA_STATS_STRING_ENABLED - -void VmaAllocator_T::PrintDetailedMap(VmaJsonWriter& json) -{ - bool dedicatedAllocationsStarted = false; - for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) - { - VmaMutexLockRead dedicatedAllocationsLock(m_DedicatedAllocationsMutex[memTypeIndex], m_UseMutex); - AllocationVectorType* const pDedicatedAllocVector = m_pDedicatedAllocations[memTypeIndex]; - VMA_ASSERT(pDedicatedAllocVector); - if(pDedicatedAllocVector->empty() == false) - { - if(dedicatedAllocationsStarted == false) - { - dedicatedAllocationsStarted = true; - json.WriteString("DedicatedAllocations"); - json.BeginObject(); - } - - json.BeginString("Type "); - json.ContinueString(memTypeIndex); - json.EndString(); - - json.BeginArray(); - - for(size_t i = 0; i < pDedicatedAllocVector->size(); ++i) - { - json.BeginObject(true); - const VmaAllocation hAlloc = (*pDedicatedAllocVector)[i]; - hAlloc->PrintParameters(json); - json.EndObject(); - } - - json.EndArray(); - } - } - if(dedicatedAllocationsStarted) - { - json.EndObject(); - } - - { - bool allocationsStarted = false; - for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex) - { - if(m_pBlockVectors[memTypeIndex]->IsEmpty() == false) - { - if(allocationsStarted == false) - { - allocationsStarted = true; - json.WriteString("DefaultPools"); - json.BeginObject(); - } - - json.BeginString("Type "); - json.ContinueString(memTypeIndex); - json.EndString(); - - m_pBlockVectors[memTypeIndex]->PrintDetailedMap(json); - } - } - if(allocationsStarted) - { - json.EndObject(); - } - } - - // Custom pools - { - VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex); - const size_t poolCount = m_Pools.size(); - if(poolCount > 0) - { - json.WriteString("Pools"); - json.BeginObject(); - for(size_t poolIndex = 0; poolIndex < poolCount; ++poolIndex) - { - json.BeginString(); - json.ContinueString(m_Pools[poolIndex]->GetId()); - json.EndString(); - - m_Pools[poolIndex]->m_BlockVector.PrintDetailedMap(json); - } - json.EndObject(); - } - } -} - -#endif // #if VMA_STATS_STRING_ENABLED - -//////////////////////////////////////////////////////////////////////////////// -// Public interface - -VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAllocator( - const VmaAllocatorCreateInfo* pCreateInfo, - VmaAllocator* pAllocator) -{ - VMA_ASSERT(pCreateInfo && pAllocator); - VMA_ASSERT(pCreateInfo->vulkanApiVersion == 0 || - (VK_VERSION_MAJOR(pCreateInfo->vulkanApiVersion) == 1 && VK_VERSION_MINOR(pCreateInfo->vulkanApiVersion) <= 2)); - VMA_DEBUG_LOG("vmaCreateAllocator"); - *pAllocator = vma_new(pCreateInfo->pAllocationCallbacks, VmaAllocator_T)(pCreateInfo); - return (*pAllocator)->Init(pCreateInfo); -} - -VMA_CALL_PRE void VMA_CALL_POST vmaDestroyAllocator( - VmaAllocator allocator) -{ - if(allocator != VK_NULL_HANDLE) - { - VMA_DEBUG_LOG("vmaDestroyAllocator"); - VkAllocationCallbacks allocationCallbacks = allocator->m_AllocationCallbacks; - vma_delete(&allocationCallbacks, allocator); - } -} - -VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocatorInfo(VmaAllocator allocator, VmaAllocatorInfo* pAllocatorInfo) -{ - VMA_ASSERT(allocator && pAllocatorInfo); - pAllocatorInfo->instance = allocator->m_hInstance; - pAllocatorInfo->physicalDevice = allocator->GetPhysicalDevice(); - pAllocatorInfo->device = allocator->m_hDevice; -} - -VMA_CALL_PRE void VMA_CALL_POST vmaGetPhysicalDeviceProperties( - VmaAllocator allocator, - const VkPhysicalDeviceProperties **ppPhysicalDeviceProperties) -{ - VMA_ASSERT(allocator && ppPhysicalDeviceProperties); - *ppPhysicalDeviceProperties = &allocator->m_PhysicalDeviceProperties; -} - -VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryProperties( - VmaAllocator allocator, - const VkPhysicalDeviceMemoryProperties** ppPhysicalDeviceMemoryProperties) -{ - VMA_ASSERT(allocator && ppPhysicalDeviceMemoryProperties); - *ppPhysicalDeviceMemoryProperties = &allocator->m_MemProps; -} - -VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryTypeProperties( - VmaAllocator allocator, - uint32_t memoryTypeIndex, - VkMemoryPropertyFlags* pFlags) -{ - VMA_ASSERT(allocator && pFlags); - VMA_ASSERT(memoryTypeIndex < allocator->GetMemoryTypeCount()); - *pFlags = allocator->m_MemProps.memoryTypes[memoryTypeIndex].propertyFlags; -} - -VMA_CALL_PRE void VMA_CALL_POST vmaSetCurrentFrameIndex( - VmaAllocator allocator, - uint32_t frameIndex) -{ - VMA_ASSERT(allocator); - VMA_ASSERT(frameIndex != VMA_FRAME_INDEX_LOST); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - allocator->SetCurrentFrameIndex(frameIndex); -} - -VMA_CALL_PRE void VMA_CALL_POST vmaCalculateStats( - VmaAllocator allocator, - VmaStats* pStats) -{ - VMA_ASSERT(allocator && pStats); - VMA_DEBUG_GLOBAL_MUTEX_LOCK - allocator->CalculateStats(pStats); -} - -VMA_CALL_PRE void VMA_CALL_POST vmaGetBudget( - VmaAllocator allocator, - VmaBudget* pBudget) -{ - VMA_ASSERT(allocator && pBudget); - VMA_DEBUG_GLOBAL_MUTEX_LOCK - allocator->GetBudget(pBudget, 0, allocator->GetMemoryHeapCount()); -} - -#if VMA_STATS_STRING_ENABLED - -VMA_CALL_PRE void VMA_CALL_POST vmaBuildStatsString( - VmaAllocator allocator, - char** ppStatsString, - VkBool32 detailedMap) -{ - VMA_ASSERT(allocator && ppStatsString); - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - VmaStringBuilder sb(allocator); - { - VmaJsonWriter json(allocator->GetAllocationCallbacks(), sb); - json.BeginObject(); - - VmaBudget budget[VK_MAX_MEMORY_HEAPS]; - allocator->GetBudget(budget, 0, allocator->GetMemoryHeapCount()); - - VmaStats stats; - allocator->CalculateStats(&stats); - - json.WriteString("Total"); - VmaPrintStatInfo(json, stats.total); - - for(uint32_t heapIndex = 0; heapIndex < allocator->GetMemoryHeapCount(); ++heapIndex) - { - json.BeginString("Heap "); - json.ContinueString(heapIndex); - json.EndString(); - json.BeginObject(); - - json.WriteString("Size"); - json.WriteNumber(allocator->m_MemProps.memoryHeaps[heapIndex].size); - - json.WriteString("Flags"); - json.BeginArray(true); - if((allocator->m_MemProps.memoryHeaps[heapIndex].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) != 0) - { - json.WriteString("DEVICE_LOCAL"); - } - json.EndArray(); - - json.WriteString("Budget"); - json.BeginObject(); - { - json.WriteString("BlockBytes"); - json.WriteNumber(budget[heapIndex].blockBytes); - json.WriteString("AllocationBytes"); - json.WriteNumber(budget[heapIndex].allocationBytes); - json.WriteString("Usage"); - json.WriteNumber(budget[heapIndex].usage); - json.WriteString("Budget"); - json.WriteNumber(budget[heapIndex].budget); - } - json.EndObject(); - - if(stats.memoryHeap[heapIndex].blockCount > 0) - { - json.WriteString("Stats"); - VmaPrintStatInfo(json, stats.memoryHeap[heapIndex]); - } - - for(uint32_t typeIndex = 0; typeIndex < allocator->GetMemoryTypeCount(); ++typeIndex) - { - if(allocator->MemoryTypeIndexToHeapIndex(typeIndex) == heapIndex) - { - json.BeginString("Type "); - json.ContinueString(typeIndex); - json.EndString(); - - json.BeginObject(); - - json.WriteString("Flags"); - json.BeginArray(true); - VkMemoryPropertyFlags flags = allocator->m_MemProps.memoryTypes[typeIndex].propertyFlags; - if((flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0) - { - json.WriteString("DEVICE_LOCAL"); - } - if((flags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0) - { - json.WriteString("HOST_VISIBLE"); - } - if((flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) != 0) - { - json.WriteString("HOST_COHERENT"); - } - if((flags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) != 0) - { - json.WriteString("HOST_CACHED"); - } - if((flags & VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT) != 0) - { - json.WriteString("LAZILY_ALLOCATED"); - } - if((flags & VK_MEMORY_PROPERTY_PROTECTED_BIT) != 0) - { - json.WriteString(" PROTECTED"); - } - if((flags & VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY) != 0) - { - json.WriteString(" DEVICE_COHERENT"); - } - if((flags & VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY) != 0) - { - json.WriteString(" DEVICE_UNCACHED"); - } - json.EndArray(); - - if(stats.memoryType[typeIndex].blockCount > 0) - { - json.WriteString("Stats"); - VmaPrintStatInfo(json, stats.memoryType[typeIndex]); - } - - json.EndObject(); - } - } - - json.EndObject(); - } - if(detailedMap == VK_TRUE) - { - allocator->PrintDetailedMap(json); - } - - json.EndObject(); - } - - const size_t len = sb.GetLength(); - char* const pChars = vma_new_array(allocator, char, len + 1); - if(len > 0) - { - memcpy(pChars, sb.GetData(), len); - } - pChars[len] = '\0'; - *ppStatsString = pChars; -} - -VMA_CALL_PRE void VMA_CALL_POST vmaFreeStatsString( - VmaAllocator allocator, - char* pStatsString) -{ - if(pStatsString != VMA_NULL) - { - VMA_ASSERT(allocator); - size_t len = strlen(pStatsString); - vma_delete_array(allocator, pStatsString, len + 1); - } -} - -#endif // #if VMA_STATS_STRING_ENABLED - -/* -This function is not protected by any mutex because it just reads immutable data. -*/ -VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndex( - VmaAllocator allocator, - uint32_t memoryTypeBits, - const VmaAllocationCreateInfo* pAllocationCreateInfo, - uint32_t* pMemoryTypeIndex) -{ - VMA_ASSERT(allocator != VK_NULL_HANDLE); - VMA_ASSERT(pAllocationCreateInfo != VMA_NULL); - VMA_ASSERT(pMemoryTypeIndex != VMA_NULL); - - memoryTypeBits &= allocator->GetGlobalMemoryTypeBits(); - - if(pAllocationCreateInfo->memoryTypeBits != 0) - { - memoryTypeBits &= pAllocationCreateInfo->memoryTypeBits; - } - - uint32_t requiredFlags = pAllocationCreateInfo->requiredFlags; - uint32_t preferredFlags = pAllocationCreateInfo->preferredFlags; - uint32_t notPreferredFlags = 0; - - // Convert usage to requiredFlags and preferredFlags. - switch(pAllocationCreateInfo->usage) - { - case VMA_MEMORY_USAGE_UNKNOWN: - break; - case VMA_MEMORY_USAGE_GPU_ONLY: - if(!allocator->IsIntegratedGpu() || (preferredFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0) - { - preferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; - } - break; - case VMA_MEMORY_USAGE_CPU_ONLY: - requiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; - break; - case VMA_MEMORY_USAGE_CPU_TO_GPU: - requiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; - if(!allocator->IsIntegratedGpu() || (preferredFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0) - { - preferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; - } - break; - case VMA_MEMORY_USAGE_GPU_TO_CPU: - requiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT; - preferredFlags |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT; - break; - case VMA_MEMORY_USAGE_CPU_COPY: - notPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; - break; - case VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED: - requiredFlags |= VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT; - break; - default: - VMA_ASSERT(0); - break; - } - - // Avoid DEVICE_COHERENT unless explicitly requested. - if(((pAllocationCreateInfo->requiredFlags | pAllocationCreateInfo->preferredFlags) & - (VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY | VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY)) == 0) - { - notPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY; - } - - *pMemoryTypeIndex = UINT32_MAX; - uint32_t minCost = UINT32_MAX; - for(uint32_t memTypeIndex = 0, memTypeBit = 1; - memTypeIndex < allocator->GetMemoryTypeCount(); - ++memTypeIndex, memTypeBit <<= 1) - { - // This memory type is acceptable according to memoryTypeBits bitmask. - if((memTypeBit & memoryTypeBits) != 0) - { - const VkMemoryPropertyFlags currFlags = - allocator->m_MemProps.memoryTypes[memTypeIndex].propertyFlags; - // This memory type contains requiredFlags. - if((requiredFlags & ~currFlags) == 0) - { - // Calculate cost as number of bits from preferredFlags not present in this memory type. - uint32_t currCost = VmaCountBitsSet(preferredFlags & ~currFlags) + - VmaCountBitsSet(currFlags & notPreferredFlags); - // Remember memory type with lowest cost. - if(currCost < minCost) - { - *pMemoryTypeIndex = memTypeIndex; - if(currCost == 0) - { - return VK_SUCCESS; - } - minCost = currCost; - } - } - } - } - return (*pMemoryTypeIndex != UINT32_MAX) ? VK_SUCCESS : VK_ERROR_FEATURE_NOT_PRESENT; -} - -VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForBufferInfo( - VmaAllocator allocator, - const VkBufferCreateInfo* pBufferCreateInfo, - const VmaAllocationCreateInfo* pAllocationCreateInfo, - uint32_t* pMemoryTypeIndex) -{ - VMA_ASSERT(allocator != VK_NULL_HANDLE); - VMA_ASSERT(pBufferCreateInfo != VMA_NULL); - VMA_ASSERT(pAllocationCreateInfo != VMA_NULL); - VMA_ASSERT(pMemoryTypeIndex != VMA_NULL); - - const VkDevice hDev = allocator->m_hDevice; - VkBuffer hBuffer = VK_NULL_HANDLE; - VkResult res = allocator->GetVulkanFunctions().vkCreateBuffer( - hDev, pBufferCreateInfo, allocator->GetAllocationCallbacks(), &hBuffer); - if(res == VK_SUCCESS) - { - VkMemoryRequirements memReq = {}; - allocator->GetVulkanFunctions().vkGetBufferMemoryRequirements( - hDev, hBuffer, &memReq); - - res = vmaFindMemoryTypeIndex( - allocator, - memReq.memoryTypeBits, - pAllocationCreateInfo, - pMemoryTypeIndex); - - allocator->GetVulkanFunctions().vkDestroyBuffer( - hDev, hBuffer, allocator->GetAllocationCallbacks()); - } - return res; -} - -VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForImageInfo( - VmaAllocator allocator, - const VkImageCreateInfo* pImageCreateInfo, - const VmaAllocationCreateInfo* pAllocationCreateInfo, - uint32_t* pMemoryTypeIndex) -{ - VMA_ASSERT(allocator != VK_NULL_HANDLE); - VMA_ASSERT(pImageCreateInfo != VMA_NULL); - VMA_ASSERT(pAllocationCreateInfo != VMA_NULL); - VMA_ASSERT(pMemoryTypeIndex != VMA_NULL); - - const VkDevice hDev = allocator->m_hDevice; - VkImage hImage = VK_NULL_HANDLE; - VkResult res = allocator->GetVulkanFunctions().vkCreateImage( - hDev, pImageCreateInfo, allocator->GetAllocationCallbacks(), &hImage); - if(res == VK_SUCCESS) - { - VkMemoryRequirements memReq = {}; - allocator->GetVulkanFunctions().vkGetImageMemoryRequirements( - hDev, hImage, &memReq); - - res = vmaFindMemoryTypeIndex( - allocator, - memReq.memoryTypeBits, - pAllocationCreateInfo, - pMemoryTypeIndex); - - allocator->GetVulkanFunctions().vkDestroyImage( - hDev, hImage, allocator->GetAllocationCallbacks()); - } - return res; -} - -VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreatePool( - VmaAllocator allocator, - const VmaPoolCreateInfo* pCreateInfo, - VmaPool* pPool) -{ - VMA_ASSERT(allocator && pCreateInfo && pPool); - - VMA_DEBUG_LOG("vmaCreatePool"); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - VkResult res = allocator->CreatePool(pCreateInfo, pPool); - -#if VMA_RECORDING_ENABLED - if(allocator->GetRecorder() != VMA_NULL) - { - allocator->GetRecorder()->RecordCreatePool(allocator->GetCurrentFrameIndex(), *pCreateInfo, *pPool); - } -#endif - - return res; -} - -VMA_CALL_PRE void VMA_CALL_POST vmaDestroyPool( - VmaAllocator allocator, - VmaPool pool) -{ - VMA_ASSERT(allocator); - - if(pool == VK_NULL_HANDLE) - { - return; - } - - VMA_DEBUG_LOG("vmaDestroyPool"); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - -#if VMA_RECORDING_ENABLED - if(allocator->GetRecorder() != VMA_NULL) - { - allocator->GetRecorder()->RecordDestroyPool(allocator->GetCurrentFrameIndex(), pool); - } -#endif - - allocator->DestroyPool(pool); -} - -VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolStats( - VmaAllocator allocator, - VmaPool pool, - VmaPoolStats* pPoolStats) -{ - VMA_ASSERT(allocator && pool && pPoolStats); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - allocator->GetPoolStats(pool, pPoolStats); -} - -VMA_CALL_PRE void VMA_CALL_POST vmaMakePoolAllocationsLost( - VmaAllocator allocator, - VmaPool pool, - size_t* pLostAllocationCount) -{ - VMA_ASSERT(allocator && pool); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - -#if VMA_RECORDING_ENABLED - if(allocator->GetRecorder() != VMA_NULL) - { - allocator->GetRecorder()->RecordMakePoolAllocationsLost(allocator->GetCurrentFrameIndex(), pool); - } -#endif - - allocator->MakePoolAllocationsLost(pool, pLostAllocationCount); -} - -VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckPoolCorruption(VmaAllocator allocator, VmaPool pool) -{ - VMA_ASSERT(allocator && pool); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - VMA_DEBUG_LOG("vmaCheckPoolCorruption"); - - return allocator->CheckPoolCorruption(pool); -} - -VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolName( - VmaAllocator allocator, - VmaPool pool, - const char** ppName) -{ - VMA_ASSERT(allocator && pool && ppName); - - VMA_DEBUG_LOG("vmaGetPoolName"); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - *ppName = pool->GetName(); -} - -VMA_CALL_PRE void VMA_CALL_POST vmaSetPoolName( - VmaAllocator allocator, - VmaPool pool, - const char* pName) -{ - VMA_ASSERT(allocator && pool); - - VMA_DEBUG_LOG("vmaSetPoolName"); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - pool->SetName(pName); - -#if VMA_RECORDING_ENABLED - if(allocator->GetRecorder() != VMA_NULL) - { - allocator->GetRecorder()->RecordSetPoolName(allocator->GetCurrentFrameIndex(), pool, pName); - } -#endif -} - -VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemory( - VmaAllocator allocator, - const VkMemoryRequirements* pVkMemoryRequirements, - const VmaAllocationCreateInfo* pCreateInfo, - VmaAllocation* pAllocation, - VmaAllocationInfo* pAllocationInfo) -{ - VMA_ASSERT(allocator && pVkMemoryRequirements && pCreateInfo && pAllocation); - - VMA_DEBUG_LOG("vmaAllocateMemory"); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - VkResult result = allocator->AllocateMemory( - *pVkMemoryRequirements, - false, // requiresDedicatedAllocation - false, // prefersDedicatedAllocation - VK_NULL_HANDLE, // dedicatedBuffer - UINT32_MAX, // dedicatedBufferUsage - VK_NULL_HANDLE, // dedicatedImage - *pCreateInfo, - VMA_SUBALLOCATION_TYPE_UNKNOWN, - 1, // allocationCount - pAllocation); - -#if VMA_RECORDING_ENABLED - if(allocator->GetRecorder() != VMA_NULL) - { - allocator->GetRecorder()->RecordAllocateMemory( - allocator->GetCurrentFrameIndex(), - *pVkMemoryRequirements, - *pCreateInfo, - *pAllocation); - } -#endif - - if(pAllocationInfo != VMA_NULL && result == VK_SUCCESS) - { - allocator->GetAllocationInfo(*pAllocation, pAllocationInfo); - } - - return result; -} - -VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryPages( - VmaAllocator allocator, - const VkMemoryRequirements* pVkMemoryRequirements, - const VmaAllocationCreateInfo* pCreateInfo, - size_t allocationCount, - VmaAllocation* pAllocations, - VmaAllocationInfo* pAllocationInfo) -{ - if(allocationCount == 0) - { - return VK_SUCCESS; - } - - VMA_ASSERT(allocator && pVkMemoryRequirements && pCreateInfo && pAllocations); - - VMA_DEBUG_LOG("vmaAllocateMemoryPages"); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - VkResult result = allocator->AllocateMemory( - *pVkMemoryRequirements, - false, // requiresDedicatedAllocation - false, // prefersDedicatedAllocation - VK_NULL_HANDLE, // dedicatedBuffer - UINT32_MAX, // dedicatedBufferUsage - VK_NULL_HANDLE, // dedicatedImage - *pCreateInfo, - VMA_SUBALLOCATION_TYPE_UNKNOWN, - allocationCount, - pAllocations); - -#if VMA_RECORDING_ENABLED - if(allocator->GetRecorder() != VMA_NULL) - { - allocator->GetRecorder()->RecordAllocateMemoryPages( - allocator->GetCurrentFrameIndex(), - *pVkMemoryRequirements, - *pCreateInfo, - (uint64_t)allocationCount, - pAllocations); - } -#endif - - if(pAllocationInfo != VMA_NULL && result == VK_SUCCESS) - { - for(size_t i = 0; i < allocationCount; ++i) - { - allocator->GetAllocationInfo(pAllocations[i], pAllocationInfo + i); - } - } - - return result; -} - -VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForBuffer( - VmaAllocator allocator, - VkBuffer buffer, - const VmaAllocationCreateInfo* pCreateInfo, - VmaAllocation* pAllocation, - VmaAllocationInfo* pAllocationInfo) -{ - VMA_ASSERT(allocator && buffer != VK_NULL_HANDLE && pCreateInfo && pAllocation); - - VMA_DEBUG_LOG("vmaAllocateMemoryForBuffer"); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - VkMemoryRequirements vkMemReq = {}; - bool requiresDedicatedAllocation = false; - bool prefersDedicatedAllocation = false; - allocator->GetBufferMemoryRequirements(buffer, vkMemReq, - requiresDedicatedAllocation, - prefersDedicatedAllocation); - - VkResult result = allocator->AllocateMemory( - vkMemReq, - requiresDedicatedAllocation, - prefersDedicatedAllocation, - buffer, // dedicatedBuffer - UINT32_MAX, // dedicatedBufferUsage - VK_NULL_HANDLE, // dedicatedImage - *pCreateInfo, - VMA_SUBALLOCATION_TYPE_BUFFER, - 1, // allocationCount - pAllocation); - -#if VMA_RECORDING_ENABLED - if(allocator->GetRecorder() != VMA_NULL) - { - allocator->GetRecorder()->RecordAllocateMemoryForBuffer( - allocator->GetCurrentFrameIndex(), - vkMemReq, - requiresDedicatedAllocation, - prefersDedicatedAllocation, - *pCreateInfo, - *pAllocation); - } -#endif - - if(pAllocationInfo && result == VK_SUCCESS) - { - allocator->GetAllocationInfo(*pAllocation, pAllocationInfo); - } - - return result; -} - -VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForImage( - VmaAllocator allocator, - VkImage image, - const VmaAllocationCreateInfo* pCreateInfo, - VmaAllocation* pAllocation, - VmaAllocationInfo* pAllocationInfo) -{ - VMA_ASSERT(allocator && image != VK_NULL_HANDLE && pCreateInfo && pAllocation); - - VMA_DEBUG_LOG("vmaAllocateMemoryForImage"); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - VkMemoryRequirements vkMemReq = {}; - bool requiresDedicatedAllocation = false; - bool prefersDedicatedAllocation = false; - allocator->GetImageMemoryRequirements(image, vkMemReq, - requiresDedicatedAllocation, prefersDedicatedAllocation); - - VkResult result = allocator->AllocateMemory( - vkMemReq, - requiresDedicatedAllocation, - prefersDedicatedAllocation, - VK_NULL_HANDLE, // dedicatedBuffer - UINT32_MAX, // dedicatedBufferUsage - image, // dedicatedImage - *pCreateInfo, - VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN, - 1, // allocationCount - pAllocation); - -#if VMA_RECORDING_ENABLED - if(allocator->GetRecorder() != VMA_NULL) - { - allocator->GetRecorder()->RecordAllocateMemoryForImage( - allocator->GetCurrentFrameIndex(), - vkMemReq, - requiresDedicatedAllocation, - prefersDedicatedAllocation, - *pCreateInfo, - *pAllocation); - } -#endif - - if(pAllocationInfo && result == VK_SUCCESS) - { - allocator->GetAllocationInfo(*pAllocation, pAllocationInfo); - } - - return result; -} - -VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemory( - VmaAllocator allocator, - VmaAllocation allocation) -{ - VMA_ASSERT(allocator); - - if(allocation == VK_NULL_HANDLE) - { - return; - } - - VMA_DEBUG_LOG("vmaFreeMemory"); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - -#if VMA_RECORDING_ENABLED - if(allocator->GetRecorder() != VMA_NULL) - { - allocator->GetRecorder()->RecordFreeMemory( - allocator->GetCurrentFrameIndex(), - allocation); - } -#endif - - allocator->FreeMemory( - 1, // allocationCount - &allocation); -} - -VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemoryPages( - VmaAllocator allocator, - size_t allocationCount, - const VmaAllocation* pAllocations) -{ - if(allocationCount == 0) - { - return; - } - - VMA_ASSERT(allocator); - - VMA_DEBUG_LOG("vmaFreeMemoryPages"); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - -#if VMA_RECORDING_ENABLED - if(allocator->GetRecorder() != VMA_NULL) - { - allocator->GetRecorder()->RecordFreeMemoryPages( - allocator->GetCurrentFrameIndex(), - (uint64_t)allocationCount, - pAllocations); - } -#endif - - allocator->FreeMemory(allocationCount, pAllocations); -} - -VMA_CALL_PRE VkResult VMA_CALL_POST vmaResizeAllocation( - VmaAllocator allocator, - VmaAllocation allocation, - VkDeviceSize newSize) -{ - VMA_ASSERT(allocator && allocation); - - VMA_DEBUG_LOG("vmaResizeAllocation"); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - return allocator->ResizeAllocation(allocation, newSize); -} - -VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationInfo( - VmaAllocator allocator, - VmaAllocation allocation, - VmaAllocationInfo* pAllocationInfo) -{ - VMA_ASSERT(allocator && allocation && pAllocationInfo); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - -#if VMA_RECORDING_ENABLED - if(allocator->GetRecorder() != VMA_NULL) - { - allocator->GetRecorder()->RecordGetAllocationInfo( - allocator->GetCurrentFrameIndex(), - allocation); - } -#endif - - allocator->GetAllocationInfo(allocation, pAllocationInfo); -} - -VMA_CALL_PRE VkBool32 VMA_CALL_POST vmaTouchAllocation( - VmaAllocator allocator, - VmaAllocation allocation) -{ - VMA_ASSERT(allocator && allocation); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - -#if VMA_RECORDING_ENABLED - if(allocator->GetRecorder() != VMA_NULL) - { - allocator->GetRecorder()->RecordTouchAllocation( - allocator->GetCurrentFrameIndex(), - allocation); - } -#endif - - return allocator->TouchAllocation(allocation); -} - -VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationUserData( - VmaAllocator allocator, - VmaAllocation allocation, - void* pUserData) -{ - VMA_ASSERT(allocator && allocation); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - allocation->SetUserData(allocator, pUserData); - -#if VMA_RECORDING_ENABLED - if(allocator->GetRecorder() != VMA_NULL) - { - allocator->GetRecorder()->RecordSetAllocationUserData( - allocator->GetCurrentFrameIndex(), - allocation, - pUserData); - } -#endif -} - -VMA_CALL_PRE void VMA_CALL_POST vmaCreateLostAllocation( - VmaAllocator allocator, - VmaAllocation* pAllocation) -{ - VMA_ASSERT(allocator && pAllocation); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK; - - allocator->CreateLostAllocation(pAllocation); - -#if VMA_RECORDING_ENABLED - if(allocator->GetRecorder() != VMA_NULL) - { - allocator->GetRecorder()->RecordCreateLostAllocation( - allocator->GetCurrentFrameIndex(), - *pAllocation); - } -#endif -} - -VMA_CALL_PRE VkResult VMA_CALL_POST vmaMapMemory( - VmaAllocator allocator, - VmaAllocation allocation, - void** ppData) -{ - VMA_ASSERT(allocator && allocation && ppData); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - VkResult res = allocator->Map(allocation, ppData); - -#if VMA_RECORDING_ENABLED - if(allocator->GetRecorder() != VMA_NULL) - { - allocator->GetRecorder()->RecordMapMemory( - allocator->GetCurrentFrameIndex(), - allocation); - } -#endif - - return res; -} - -VMA_CALL_PRE void VMA_CALL_POST vmaUnmapMemory( - VmaAllocator allocator, - VmaAllocation allocation) -{ - VMA_ASSERT(allocator && allocation); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - -#if VMA_RECORDING_ENABLED - if(allocator->GetRecorder() != VMA_NULL) - { - allocator->GetRecorder()->RecordUnmapMemory( - allocator->GetCurrentFrameIndex(), - allocation); - } -#endif - - allocator->Unmap(allocation); -} - -VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocation(VmaAllocator allocator, VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size) -{ - VMA_ASSERT(allocator && allocation); - - VMA_DEBUG_LOG("vmaFlushAllocation"); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - const VkResult res = allocator->FlushOrInvalidateAllocation(allocation, offset, size, VMA_CACHE_FLUSH); - -#if VMA_RECORDING_ENABLED - if(allocator->GetRecorder() != VMA_NULL) - { - allocator->GetRecorder()->RecordFlushAllocation( - allocator->GetCurrentFrameIndex(), - allocation, offset, size); - } -#endif - - return res; -} - -VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocation(VmaAllocator allocator, VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size) -{ - VMA_ASSERT(allocator && allocation); - - VMA_DEBUG_LOG("vmaInvalidateAllocation"); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - const VkResult res = allocator->FlushOrInvalidateAllocation(allocation, offset, size, VMA_CACHE_INVALIDATE); - -#if VMA_RECORDING_ENABLED - if(allocator->GetRecorder() != VMA_NULL) - { - allocator->GetRecorder()->RecordInvalidateAllocation( - allocator->GetCurrentFrameIndex(), - allocation, offset, size); - } -#endif - - return res; -} - -VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocations( - VmaAllocator allocator, - uint32_t allocationCount, - const VmaAllocation* allocations, - const VkDeviceSize* offsets, - const VkDeviceSize* sizes) -{ - VMA_ASSERT(allocator); - - if(allocationCount == 0) - { - return VK_SUCCESS; - } - - VMA_ASSERT(allocations); - - VMA_DEBUG_LOG("vmaFlushAllocations"); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - const VkResult res = allocator->FlushOrInvalidateAllocations(allocationCount, allocations, offsets, sizes, VMA_CACHE_FLUSH); - -#if VMA_RECORDING_ENABLED - if(allocator->GetRecorder() != VMA_NULL) - { - //TODO - } -#endif - - return res; -} - -VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocations( - VmaAllocator allocator, - uint32_t allocationCount, - const VmaAllocation* allocations, - const VkDeviceSize* offsets, - const VkDeviceSize* sizes) -{ - VMA_ASSERT(allocator); - - if(allocationCount == 0) - { - return VK_SUCCESS; - } - - VMA_ASSERT(allocations); - - VMA_DEBUG_LOG("vmaInvalidateAllocations"); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - const VkResult res = allocator->FlushOrInvalidateAllocations(allocationCount, allocations, offsets, sizes, VMA_CACHE_INVALIDATE); - -#if VMA_RECORDING_ENABLED - if(allocator->GetRecorder() != VMA_NULL) - { - //TODO - } -#endif - - return res; -} - -VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckCorruption(VmaAllocator allocator, uint32_t memoryTypeBits) -{ - VMA_ASSERT(allocator); - - VMA_DEBUG_LOG("vmaCheckCorruption"); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - return allocator->CheckCorruption(memoryTypeBits); -} - -VMA_CALL_PRE VkResult VMA_CALL_POST vmaDefragment( - VmaAllocator allocator, - const VmaAllocation* pAllocations, - size_t allocationCount, - VkBool32* pAllocationsChanged, - const VmaDefragmentationInfo *pDefragmentationInfo, - VmaDefragmentationStats* pDefragmentationStats) -{ - // Deprecated interface, reimplemented using new one. - - VmaDefragmentationInfo2 info2 = {}; - info2.allocationCount = (uint32_t)allocationCount; - info2.pAllocations = pAllocations; - info2.pAllocationsChanged = pAllocationsChanged; - if(pDefragmentationInfo != VMA_NULL) - { - info2.maxCpuAllocationsToMove = pDefragmentationInfo->maxAllocationsToMove; - info2.maxCpuBytesToMove = pDefragmentationInfo->maxBytesToMove; - } - else - { - info2.maxCpuAllocationsToMove = UINT32_MAX; - info2.maxCpuBytesToMove = VK_WHOLE_SIZE; - } - // info2.flags, maxGpuAllocationsToMove, maxGpuBytesToMove, commandBuffer deliberately left zero. - - VmaDefragmentationContext ctx; - VkResult res = vmaDefragmentationBegin(allocator, &info2, pDefragmentationStats, &ctx); - if(res == VK_NOT_READY) - { - res = vmaDefragmentationEnd( allocator, ctx); - } - return res; -} - -VMA_CALL_PRE VkResult VMA_CALL_POST vmaDefragmentationBegin( - VmaAllocator allocator, - const VmaDefragmentationInfo2* pInfo, - VmaDefragmentationStats* pStats, - VmaDefragmentationContext *pContext) -{ - VMA_ASSERT(allocator && pInfo && pContext); - - // Degenerate case: Nothing to defragment. - if(pInfo->allocationCount == 0 && pInfo->poolCount == 0) - { - return VK_SUCCESS; - } - - VMA_ASSERT(pInfo->allocationCount == 0 || pInfo->pAllocations != VMA_NULL); - VMA_ASSERT(pInfo->poolCount == 0 || pInfo->pPools != VMA_NULL); - VMA_HEAVY_ASSERT(VmaValidatePointerArray(pInfo->allocationCount, pInfo->pAllocations)); - VMA_HEAVY_ASSERT(VmaValidatePointerArray(pInfo->poolCount, pInfo->pPools)); - - VMA_DEBUG_LOG("vmaDefragmentationBegin"); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - VkResult res = allocator->DefragmentationBegin(*pInfo, pStats, pContext); - -#if VMA_RECORDING_ENABLED - if(allocator->GetRecorder() != VMA_NULL) - { - allocator->GetRecorder()->RecordDefragmentationBegin( - allocator->GetCurrentFrameIndex(), *pInfo, *pContext); - } -#endif - - return res; -} - -VMA_CALL_PRE VkResult VMA_CALL_POST vmaDefragmentationEnd( - VmaAllocator allocator, - VmaDefragmentationContext context) -{ - VMA_ASSERT(allocator); - - VMA_DEBUG_LOG("vmaDefragmentationEnd"); - - if(context != VK_NULL_HANDLE) - { - VMA_DEBUG_GLOBAL_MUTEX_LOCK - -#if VMA_RECORDING_ENABLED - if(allocator->GetRecorder() != VMA_NULL) - { - allocator->GetRecorder()->RecordDefragmentationEnd( - allocator->GetCurrentFrameIndex(), context); - } -#endif - - return allocator->DefragmentationEnd(context); - } - else - { - return VK_SUCCESS; - } -} - -VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentationPass( - VmaAllocator allocator, - VmaDefragmentationContext context, - VmaDefragmentationPassInfo* pInfo - ) -{ - VMA_ASSERT(allocator); - VMA_ASSERT(pInfo); - - VMA_DEBUG_LOG("vmaBeginDefragmentationPass"); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - if(context == VK_NULL_HANDLE) - { - pInfo->moveCount = 0; - return VK_SUCCESS; - } - - return allocator->DefragmentationPassBegin(pInfo, context); -} -VMA_CALL_PRE VkResult VMA_CALL_POST vmaEndDefragmentationPass( - VmaAllocator allocator, - VmaDefragmentationContext context) -{ - VMA_ASSERT(allocator); - - VMA_DEBUG_LOG("vmaEndDefragmentationPass"); - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - if(context == VK_NULL_HANDLE) - return VK_SUCCESS; - - return allocator->DefragmentationPassEnd(context); -} - -VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory( - VmaAllocator allocator, - VmaAllocation allocation, - VkBuffer buffer) -{ - VMA_ASSERT(allocator && allocation && buffer); - - VMA_DEBUG_LOG("vmaBindBufferMemory"); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - return allocator->BindBufferMemory(allocation, 0, buffer, VMA_NULL); -} - -VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory2( - VmaAllocator allocator, - VmaAllocation allocation, - VkDeviceSize allocationLocalOffset, - VkBuffer buffer, - const void* pNext) -{ - VMA_ASSERT(allocator && allocation && buffer); - - VMA_DEBUG_LOG("vmaBindBufferMemory2"); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - return allocator->BindBufferMemory(allocation, allocationLocalOffset, buffer, pNext); -} - -VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory( - VmaAllocator allocator, - VmaAllocation allocation, - VkImage image) -{ - VMA_ASSERT(allocator && allocation && image); - - VMA_DEBUG_LOG("vmaBindImageMemory"); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - return allocator->BindImageMemory(allocation, 0, image, VMA_NULL); -} - -VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory2( - VmaAllocator allocator, - VmaAllocation allocation, - VkDeviceSize allocationLocalOffset, - VkImage image, - const void* pNext) -{ - VMA_ASSERT(allocator && allocation && image); - - VMA_DEBUG_LOG("vmaBindImageMemory2"); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - return allocator->BindImageMemory(allocation, allocationLocalOffset, image, pNext); -} - -VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBuffer( - VmaAllocator allocator, - const VkBufferCreateInfo* pBufferCreateInfo, - const VmaAllocationCreateInfo* pAllocationCreateInfo, - VkBuffer* pBuffer, - VmaAllocation* pAllocation, - VmaAllocationInfo* pAllocationInfo) -{ - VMA_ASSERT(allocator && pBufferCreateInfo && pAllocationCreateInfo && pBuffer && pAllocation); - - if(pBufferCreateInfo->size == 0) - { - return VK_ERROR_VALIDATION_FAILED_EXT; - } - if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY) != 0 && - !allocator->m_UseKhrBufferDeviceAddress) - { - VMA_ASSERT(0 && "Creating a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT is not valid if VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT was not used."); - return VK_ERROR_VALIDATION_FAILED_EXT; - } - - VMA_DEBUG_LOG("vmaCreateBuffer"); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - *pBuffer = VK_NULL_HANDLE; - *pAllocation = VK_NULL_HANDLE; - - // 1. Create VkBuffer. - VkResult res = (*allocator->GetVulkanFunctions().vkCreateBuffer)( - allocator->m_hDevice, - pBufferCreateInfo, - allocator->GetAllocationCallbacks(), - pBuffer); - if(res >= 0) - { - // 2. vkGetBufferMemoryRequirements. - VkMemoryRequirements vkMemReq = {}; - bool requiresDedicatedAllocation = false; - bool prefersDedicatedAllocation = false; - allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq, - requiresDedicatedAllocation, prefersDedicatedAllocation); - - // 3. Allocate memory using allocator. - res = allocator->AllocateMemory( - vkMemReq, - requiresDedicatedAllocation, - prefersDedicatedAllocation, - *pBuffer, // dedicatedBuffer - pBufferCreateInfo->usage, // dedicatedBufferUsage - VK_NULL_HANDLE, // dedicatedImage - *pAllocationCreateInfo, - VMA_SUBALLOCATION_TYPE_BUFFER, - 1, // allocationCount - pAllocation); - -#if VMA_RECORDING_ENABLED - if(allocator->GetRecorder() != VMA_NULL) - { - allocator->GetRecorder()->RecordCreateBuffer( - allocator->GetCurrentFrameIndex(), - *pBufferCreateInfo, - *pAllocationCreateInfo, - *pAllocation); - } -#endif - - if(res >= 0) - { - // 3. Bind buffer with memory. - if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0) - { - res = allocator->BindBufferMemory(*pAllocation, 0, *pBuffer, VMA_NULL); - } - if(res >= 0) - { - // All steps succeeded. - #if VMA_STATS_STRING_ENABLED - (*pAllocation)->InitBufferImageUsage(pBufferCreateInfo->usage); - #endif - if(pAllocationInfo != VMA_NULL) - { - allocator->GetAllocationInfo(*pAllocation, pAllocationInfo); - } - - return VK_SUCCESS; - } - allocator->FreeMemory( - 1, // allocationCount - pAllocation); - *pAllocation = VK_NULL_HANDLE; - (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks()); - *pBuffer = VK_NULL_HANDLE; - return res; - } - (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks()); - *pBuffer = VK_NULL_HANDLE; - return res; - } - return res; -} - -VMA_CALL_PRE void VMA_CALL_POST vmaDestroyBuffer( - VmaAllocator allocator, - VkBuffer buffer, - VmaAllocation allocation) -{ - VMA_ASSERT(allocator); - - if(buffer == VK_NULL_HANDLE && allocation == VK_NULL_HANDLE) - { - return; - } - - VMA_DEBUG_LOG("vmaDestroyBuffer"); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - -#if VMA_RECORDING_ENABLED - if(allocator->GetRecorder() != VMA_NULL) - { - allocator->GetRecorder()->RecordDestroyBuffer( - allocator->GetCurrentFrameIndex(), - allocation); - } -#endif - - if(buffer != VK_NULL_HANDLE) - { - (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, buffer, allocator->GetAllocationCallbacks()); - } - - if(allocation != VK_NULL_HANDLE) - { - allocator->FreeMemory( - 1, // allocationCount - &allocation); - } -} - -VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateImage( - VmaAllocator allocator, - const VkImageCreateInfo* pImageCreateInfo, - const VmaAllocationCreateInfo* pAllocationCreateInfo, - VkImage* pImage, - VmaAllocation* pAllocation, - VmaAllocationInfo* pAllocationInfo) -{ - VMA_ASSERT(allocator && pImageCreateInfo && pAllocationCreateInfo && pImage && pAllocation); - - if(pImageCreateInfo->extent.width == 0 || - pImageCreateInfo->extent.height == 0 || - pImageCreateInfo->extent.depth == 0 || - pImageCreateInfo->mipLevels == 0 || - pImageCreateInfo->arrayLayers == 0) - { - return VK_ERROR_VALIDATION_FAILED_EXT; - } - - VMA_DEBUG_LOG("vmaCreateImage"); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - - *pImage = VK_NULL_HANDLE; - *pAllocation = VK_NULL_HANDLE; - - // 1. Create VkImage. - VkResult res = (*allocator->GetVulkanFunctions().vkCreateImage)( - allocator->m_hDevice, - pImageCreateInfo, - allocator->GetAllocationCallbacks(), - pImage); - if(res >= 0) - { - VmaSuballocationType suballocType = pImageCreateInfo->tiling == VK_IMAGE_TILING_OPTIMAL ? - VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL : - VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR; - - // 2. Allocate memory using allocator. - VkMemoryRequirements vkMemReq = {}; - bool requiresDedicatedAllocation = false; - bool prefersDedicatedAllocation = false; - allocator->GetImageMemoryRequirements(*pImage, vkMemReq, - requiresDedicatedAllocation, prefersDedicatedAllocation); - - res = allocator->AllocateMemory( - vkMemReq, - requiresDedicatedAllocation, - prefersDedicatedAllocation, - VK_NULL_HANDLE, // dedicatedBuffer - UINT32_MAX, // dedicatedBufferUsage - *pImage, // dedicatedImage - *pAllocationCreateInfo, - suballocType, - 1, // allocationCount - pAllocation); - -#if VMA_RECORDING_ENABLED - if(allocator->GetRecorder() != VMA_NULL) - { - allocator->GetRecorder()->RecordCreateImage( - allocator->GetCurrentFrameIndex(), - *pImageCreateInfo, - *pAllocationCreateInfo, - *pAllocation); - } -#endif - - if(res >= 0) - { - // 3. Bind image with memory. - if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0) - { - res = allocator->BindImageMemory(*pAllocation, 0, *pImage, VMA_NULL); - } - if(res >= 0) - { - // All steps succeeded. - #if VMA_STATS_STRING_ENABLED - (*pAllocation)->InitBufferImageUsage(pImageCreateInfo->usage); - #endif - if(pAllocationInfo != VMA_NULL) - { - allocator->GetAllocationInfo(*pAllocation, pAllocationInfo); - } - - return VK_SUCCESS; - } - allocator->FreeMemory( - 1, // allocationCount - pAllocation); - *pAllocation = VK_NULL_HANDLE; - (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks()); - *pImage = VK_NULL_HANDLE; - return res; - } - (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks()); - *pImage = VK_NULL_HANDLE; - return res; - } - return res; -} - -VMA_CALL_PRE void VMA_CALL_POST vmaDestroyImage( - VmaAllocator allocator, - VkImage image, - VmaAllocation allocation) -{ - VMA_ASSERT(allocator); - - if(image == VK_NULL_HANDLE && allocation == VK_NULL_HANDLE) - { - return; - } - - VMA_DEBUG_LOG("vmaDestroyImage"); - - VMA_DEBUG_GLOBAL_MUTEX_LOCK - -#if VMA_RECORDING_ENABLED - if(allocator->GetRecorder() != VMA_NULL) - { - allocator->GetRecorder()->RecordDestroyImage( - allocator->GetCurrentFrameIndex(), - allocation); - } -#endif - - if(image != VK_NULL_HANDLE) - { - (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, image, allocator->GetAllocationCallbacks()); - } - if(allocation != VK_NULL_HANDLE) - { - allocator->FreeMemory( - 1, // allocationCount - &allocation); - } -} - -#endif // #ifdef VMA_IMPLEMENTATION diff --git a/include/vk-context.hpp b/include/vk-context.hpp index c7dd0f2..29e17d2 100644 --- a/include/vk-context.hpp +++ b/include/vk-context.hpp @@ -4,7 +4,8 @@ #include #include "vulkan-loader.hpp" -#include "thirdparty/vk_mem_alloc.h" + +#include class vkcontext { public: diff --git a/include/vk-renderer.hpp b/include/vk-renderer.hpp index a301a5b..b0a34f5 100644 --- a/include/vk-renderer.hpp +++ b/include/vk-renderer.hpp @@ -107,7 +107,7 @@ class Sampler { class Buffer { public: - Buffer(vkrenderer* renderer, size_t size, bool isStatic) + Buffer(size_t size, bool isStatic) : size(size), isStatic(isStatic) {} handle device_buffer; -- cgit v1.3