From c85ca6648401a32c4bda6ae4cc571614e53e71ce Mon Sep 17 00:00:00 2001 From: ladevieq Date: Mon, 24 Aug 2026 23:46:12 +0200 Subject: Fix some descriptor heap usage errors Change VKCHECK macro --- shaders/api-test-ui.frag | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) (limited to 'shaders/api-test-ui.frag') diff --git a/shaders/api-test-ui.frag b/shaders/api-test-ui.frag index ad2ea21..5c56479 100644 --- a/shaders/api-test-ui.frag +++ b/shaders/api-test-ui.frag @@ -27,11 +27,13 @@ layout(buffer_reference) readonly buffer vertices { layout(push_constant) uniform registers { vertices vertex_buffer; - vec2 scale; - vec2 translate; - uint texture_index; -} regs; + // vec2 scale; + // vec2 translate; + // uint texture_index; + // uint padding; +}; void main() { - o_Color = In.color * texture(sampler2D(textures[nonuniformEXT(regs.texture_index)], samplers[nonuniformEXT(0U)]), In.uv.xy); + // o_Color = In.color * texture(sampler2D(textures[nonuniformEXT(texture_index)], samplers[nonuniformEXT(0U)]), In.uv.xy); + o_Color = vec4(1.f, 0.f, 0.f, 1.f); } -- cgit v1.3