From ddff2fa5d0cbae17cb819c91bad0a79105ba0ea7 Mon Sep 17 00:00:00 2001 From: ladevieq Date: Tue, 31 Jan 2023 21:16:16 +0100 Subject: Graphics pipeline rendering --- shaders/api-test-ui.frag | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) (limited to 'shaders/api-test-ui.frag') diff --git a/shaders/api-test-ui.frag b/shaders/api-test-ui.frag index 5c6a61f..0272ba2 100644 --- a/shaders/api-test-ui.frag +++ b/shaders/api-test-ui.frag @@ -7,14 +7,15 @@ layout(location = 0) in struct { vec4 color; } In; -layout(set = 0, binding = 0) uniform sampler samplers[]; -layout(set = 0, binding = 1) uniform texture2D textures[]; -layout(set = 0, binding = 2, rgba32f) uniform image2D images[]; -layout(set = 1, binding = 0) uniform parameters { - uint texture_index; - uint sampler_index; -} params; +// layout(set = 0, binding = 0) uniform sampler samplers[]; +// layout(set = 0, binding = 1) uniform texture2D textures[]; +// layout(set = 0, binding = 2, rgba32f) uniform image2D images[]; +// layout(set = 1, binding = 0) uniform parameters { +// uint texture_index; +// uint sampler_index; +// } params; void main() { - o_Color = In.color * texture(sampler2D(textures[params.texture_index], samplers[params.sampler_index]), In.uv.xy); + // o_Color = In.color * texture(sampler2D(textures[params.texture_index], samplers[params.sampler_index]), In.uv.xy); + o_Color = vec4(1, 0, 0, 1); } -- cgit v1.3