From bbb45f80298dc4a41d31805416bad19363c8eff8 Mon Sep 17 00:00:00 2001 From: ladevieq Date: Sun, 13 Feb 2022 07:30:30 +0100 Subject: Improve image barrier code --- shaders/compute.comp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'shaders/compute.comp') diff --git a/shaders/compute.comp b/shaders/compute.comp index 83a8f0d..6ca193e 100644 --- a/shaders/compute.comp +++ b/shaders/compute.comp @@ -286,9 +286,8 @@ void main() { } float spp_scale = (1.0 / bufs.scene.sample_index); - // vec3 acc_color = srgb_to_linear(imageLoad(images[nonuniformEXT(bufs.accumulation_image_index)], coords).xyz); - // out_color = linear_to_srgb(mix(acc_color, out_color, spp_scale)); - out_color = linear_to_srgb(out_color); + vec3 acc_color = srgb_to_linear(imageLoad(images[nonuniformEXT(bufs.accumulation_image_index)], coords).xyz); + out_color = linear_to_srgb(mix(acc_color, out_color, spp_scale)); for (uint i = 0; i < bufs.scene.downscale_factor; i++) { for (uint j = 0; j < bufs.scene.downscale_factor; j++) { -- cgit v1.3