From 8c1e26e552556e36a5c1fecd9558d9ab9dd3d454 Mon Sep 17 00:00:00 2001 From: ladevieq Date: Mon, 9 Aug 2021 22:41:03 +0200 Subject: Bindless graphics pipeline --- shaders/ui.vert | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) (limited to 'shaders/ui.vert') diff --git a/shaders/ui.vert b/shaders/ui.vert index c935357..dd71ef6 100644 --- a/shaders/ui.vert +++ b/shaders/ui.vert @@ -1,17 +1,21 @@ -struct Vertex { +#extension GL_EXT_buffer_reference : require + +struct vertex { vec2 pos; vec2 uv; uint color; + uint[3] padding; }; -layout(set = 0, binding = 0) uniform Vertices { - Vertex vertices[158]; +layout(buffer_reference) readonly buffer vertices { + vertex vertices[]; }; -layout(set = 0, binding = 1) uniform UiTransforms { +layout(push_constant) uniform constants { + layout(offset = 32) vertices vertex_buffer; vec2 scale; vec2 translate; -}; +} consts; out gl_PerVertex { vec4 gl_Position; @@ -24,10 +28,10 @@ layout(location = 0) out struct { void main() { - Vertex v = vertices[gl_VertexIndex]; + vertex v = consts.vertex_buffer.vertices[gl_VertexIndex]; Out.color = unpackUnorm4x8(v.color); Out.uv = v.uv; - gl_Position = vec4(v.pos * scale + translate, 0.0, 1.0); + gl_Position = vec4(v.pos * consts.scale + consts.translate, 0.0, 1.0); } -- cgit v1.3