From 03fdcb0341d35bb99fccb2e155ee967f932c9961 Mon Sep 17 00:00:00 2001 From: ladevieq Date: Sun, 8 Aug 2021 23:01:44 +0200 Subject: Bindless compute pipelines --- shaders/compute.comp | 23 ++++++++++++++++------- shaders/tonemapping.comp | 30 ++++++++++++++++++++++++------ 2 files changed, 40 insertions(+), 13 deletions(-) (limited to 'shaders') diff --git a/shaders/compute.comp b/shaders/compute.comp index 44e09a2..db5756c 100644 --- a/shaders/compute.comp +++ b/shaders/compute.comp @@ -1,4 +1,5 @@ #extension GL_EXT_buffer_reference : require +#extension GL_EXT_nonuniform_qualifier : require layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; @@ -81,7 +82,7 @@ layout(buffer_reference) readonly buffer scene_metadata { uint triangles_count; bool enable_dof; bool debug_bvh; - uint padding; + uint downscale_factor; }; layout(buffer_reference) readonly buffer primitives_array { @@ -93,13 +94,15 @@ layout(buffer_reference) readonly buffer nodes_array { bvh_node[] nodes; }; -layout(set = 0, binding = 0, rgba32f) uniform writeonly image2D output_image; -layout(set = 0, binding = 1, rgba32f) uniform readonly image2D accumulation_image; +layout(set = 0, binding = 0, rgba32f) uniform image2D images[]; layout(push_constant) uniform buffers { scene_metadata scene; primitives_array geometry; nodes_array bvh; + uint output_image_index; + uint accumulation_image_index; + uint padding[2]; } bufs; vec3 at(ray r, float t) { @@ -354,8 +357,8 @@ vec4 ray_color(ray r, uint seed) { } void main() { - uint x = gl_GlobalInvocationID.x; - uint y = gl_GlobalInvocationID.y; + uint x = gl_GlobalInvocationID.x * bufs.scene.downscale_factor; + uint y = gl_GlobalInvocationID.y * bufs.scene.downscale_factor; vec2 uv = vec2(float(x) / (bufs.scene.width - 1), 1.0 - (float(y) / (bufs.scene.height - 1))); @@ -378,6 +381,12 @@ void main() { // } float spp_scale = (1.0 / bufs.scene.sample_index); - vec4 acc_color = imageLoad(accumulation_image, ivec2(x, y)); - imageStore(output_image, ivec2(x, y), vec4(mix(acc_color, out_color, spp_scale))); + vec4 acc_color = imageLoad(images[nonuniformEXT(bufs.accumulation_image_index)], ivec2(x, y)); + out_color = vec4(mix(acc_color, out_color, spp_scale)); + + for (uint i = 0; i < bufs.scene.downscale_factor; i++) { + for (uint j = 0; j < bufs.scene.downscale_factor; j++) { + imageStore(images[nonuniformEXT(bufs.output_image_index)], ivec2(x + i, y + j), out_color); + } + } } diff --git a/shaders/tonemapping.comp b/shaders/tonemapping.comp index dde91b8..5613d55 100644 --- a/shaders/tonemapping.comp +++ b/shaders/tonemapping.comp @@ -1,12 +1,30 @@ +#extension GL_EXT_buffer_reference : require +#extension GL_EXT_nonuniform_qualifier : require + layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; -layout(set = 0, binding = 0, rgba8) uniform writeonly image2D output_image; -layout(set = 0, binding = 1, rgba8) uniform readonly image2D accumulation_image; +layout(buffer_reference) readonly buffer scene_metadata { + uint[39] unused; + uint downscale_factor; +}; + +layout(set = 0, binding = 0, rgba32f) uniform image2D images[]; + +layout(push_constant) uniform constants { + scene_metadata scene; + uint output_image_index; + uint accumulation_image_index; +} consts; void main() { - uint x = gl_GlobalInvocationID.x; - uint y = gl_GlobalInvocationID.y; + uint x = gl_GlobalInvocationID.x * consts.scene.downscale_factor; + uint y = gl_GlobalInvocationID.y * consts.scene.downscale_factor; - vec4 color = imageLoad(accumulation_image, ivec2(x, y)); - imageStore(output_image, ivec2(x, y), sqrt(color)); + vec4 color = imageLoad(images[nonuniformEXT(consts.accumulation_image_index)], ivec2(x, y)); + vec4 out_color = sqrt(color); + for (uint i = 0; i < consts.scene.downscale_factor; i++) { + for (uint j = 0; j < consts.scene.downscale_factor; j++) { + imageStore(images[nonuniformEXT(consts.output_image_index)], ivec2(x + i, y + j), out_color); + } + } } -- cgit v1.3