From a87ad2eac867b77a75e05ad48bb3ee622e5735d3 Mon Sep 17 00:00:00 2001 From: ladevieq Date: Sun, 5 Mar 2023 21:00:21 +0100 Subject: Change freelist implementation --- shaders/api-test-ui.frag | 3 +-- shaders/api-test-ui.vert | 3 --- 2 files changed, 1 insertion(+), 5 deletions(-) (limited to 'shaders') diff --git a/shaders/api-test-ui.frag b/shaders/api-test-ui.frag index d0e3377..57630dc 100644 --- a/shaders/api-test-ui.frag +++ b/shaders/api-test-ui.frag @@ -18,6 +18,5 @@ layout(set = 2, binding = 0) uniform parameters { } params; void main() { - o_Color = In.color * texture(sampler2D(textures[nonuniformEXT(params.texture_index)], samplers[nonuniformEXT(1U)]), In.uv.xy); - // o_Color = vec4(1, 0, 0, 1); + o_Color = In.color * texture(sampler2D(textures[nonuniformEXT(params.texture_index)], samplers[nonuniformEXT(0U)]), In.uv.xy); } diff --git a/shaders/api-test-ui.vert b/shaders/api-test-ui.vert index 8dd05a8..92c1372 100644 --- a/shaders/api-test-ui.vert +++ b/shaders/api-test-ui.vert @@ -35,7 +35,4 @@ void main() { Out.uv = v.uv; gl_Position = vec4(v.pos * params.scale + params.translate, 0.0, 1.0); - - // vec2 pos[3] = vec2[3]( vec2(-0.7, 0.7), vec2(0.7, 0.7), vec2(0.0, -0.7) ); - // gl_Position = vec4(pos[gl_VertexIndex], 1.0, 1.0); } -- cgit v1.3