From 214c32a5475ec302b0caa837ea4d241ece263174 Mon Sep 17 00:00:00 2001 From: ladevieq Date: Wed, 10 Mar 2021 21:59:56 +0100 Subject: Fix TAA to have infinite accumulation --- src/main.cpp | 11 +++-------- 1 file changed, 3 insertions(+), 8 deletions(-) (limited to 'src/main.cpp') diff --git a/src/main.cpp b/src/main.cpp index d541bb6..fd582a5 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -47,7 +47,7 @@ int main() { const float aspect_ratio = 16.0 / 9.0; uint32_t width = 400; uint32_t height = width / aspect_ratio; - const uint32_t samples_per_pixel = 100; + const uint32_t samples_per_pixel = 25; window wnd { width , height }; @@ -179,14 +179,9 @@ int main() { if (canRender) { renderer.begin_frame(); - if (((input_data*) renderer.compute_shader_buffer.alloc_info.pMappedData)->sample_index < samples_per_pixel) { - bool clear = ((input_data*) renderer.compute_shader_buffer.alloc_info.pMappedData)->sample_index == 0; - renderer.compute(width, height, clear, true); + renderer.compute(width, height); - ((input_data*) renderer.compute_shader_buffer.alloc_info.pMappedData)->sample_index++; - } else { - renderer.compute(width, height, false, false); - } + ((input_data*) renderer.compute_shader_buffer.alloc_info.pMappedData)->sample_index++; renderer.ui(); -- cgit v1.3