From 085d4c6dd995a4da396ddf3d51b619fafb77af7b Mon Sep 17 00:00:00 2001 From: ladevieq Date: Thu, 1 Apr 2021 14:33:29 +0200 Subject: Remove remaining pregenerated random numbers --- src/main.cpp | 3 +++ src/utils.cpp | 6 ------ 2 files changed, 3 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/src/main.cpp b/src/main.cpp index 968027a..0e2911c 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -58,6 +58,9 @@ int main() { auto can_render = true; vkrenderer renderer { wnd, inputs }; + ImGuiIO& io = ImGui::GetIO(); + io.DisplaySize.x = (float)width; + io.DisplaySize.y = (float)height; while(wnd.isOpen) { auto reset_accumulation = false; diff --git a/src/utils.cpp b/src/utils.cpp index eb119e8..d4419b0 100644 --- a/src/utils.cpp +++ b/src/utils.cpp @@ -136,12 +136,6 @@ struct input_data create_inputs(uint32_t width, uint32_t height, uint32_t sample .sample_index = 0, }; - for (size_t rand_number_index = 0; rand_number_index < 1000; rand_number_index += 2) { - vec3 random_unit_disk = random_in_unit_disk(); - inputs.random_disk[rand_number_index] = random_unit_disk.x; - inputs.random_disk[rand_number_index + 1] = random_unit_disk.y; - } - // World hittable objects uint32_t spheres_count = random_scene(inputs.spheres); -- cgit v1.3