From b4d24e8f2cb4838acc0b827f007e7faa609039ba Mon Sep 17 00:00:00 2001 From: ladevieq Date: Wed, 24 Dec 2025 15:35:21 +0100 Subject: Use build.bat for building Everything is included in main.cpp Do not rely on vcpkg anymore --- thirdparty/imgui-1.92.5/backends/imgui_impl_dx9.h | 37 +++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 thirdparty/imgui-1.92.5/backends/imgui_impl_dx9.h (limited to 'thirdparty/imgui-1.92.5/backends/imgui_impl_dx9.h') diff --git a/thirdparty/imgui-1.92.5/backends/imgui_impl_dx9.h b/thirdparty/imgui-1.92.5/backends/imgui_impl_dx9.h new file mode 100644 index 0000000..600f0a7 --- /dev/null +++ b/thirdparty/imgui-1.92.5/backends/imgui_impl_dx9.h @@ -0,0 +1,37 @@ +// dear imgui: Renderer Backend for DirectX9 +// This needs to be used along with a Platform Backend (e.g. Win32) + +// Implemented features: +// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef! +// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset). +// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures). +// [X] Renderer: IMGUI_USE_BGRA_PACKED_COLOR support, as this is the optimal color encoding for DirectX9. + +// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. +// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. +// Learn about Dear ImGui: +// - FAQ https://dearimgui.com/faq +// - Getting Started https://dearimgui.com/getting-started +// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). +// - Introduction, links and more at the top of imgui.cpp + +#pragma once +#include "imgui.h" // IMGUI_IMPL_API +#ifndef IMGUI_DISABLE + +struct IDirect3DDevice9; + +// Follow "Getting Started" link and check examples/ folder to learn about using backends! +IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device); +IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown(); +IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame(); +IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data); + +// Use if you want to reset your rendering device without losing Dear ImGui state. +IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects(); +IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects(); + +// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = NULL to handle this manually. +IMGUI_IMPL_API void ImGui_ImplDX9_UpdateTexture(ImTextureData* tex); + +#endif // #ifndef IMGUI_DISABLE -- cgit v1.3