#include "command-buffer.hpp" #include #include #include "vulkan-loader.hpp" #include "vk-device.hpp" #include "vk-utils.hpp" void command_buffer::start() const { VkCommandBufferBeginInfo begin_info{ .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, .pNext = nullptr, .flags = 0U, .pInheritanceInfo = nullptr }; VKCHECK(vkBeginCommandBuffer(vk_command_buffer, &begin_info)); const auto& bindless = vkdevice::get_render_device()->get_bindingmodel(); const auto* global_set = &bindless.sets[BindlessSetType::GLOBAL]; if (queue_type == QueueType::GRAPHICS) { vkCmdBindDescriptorSets(vk_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bindless.layout, 0, 1U, global_set, 0U, nullptr); vkCmdBindDescriptorSets(vk_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, bindless.layout, 0, 1U, global_set, 0U, nullptr); } else if (queue_type == QueueType::ASYNC_COMPUTE) { vkCmdBindDescriptorSets(vk_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, bindless.layout, 0, 1U, global_set, 0U, nullptr); } } void command_buffer::stop() const { VKCHECK(vkEndCommandBuffer(vk_command_buffer)); } void command_buffer::barrier(handle texture_handle, VkPipelineStageFlags2 stage, VkAccessFlags2 access, VkImageLayout layout) const { auto& texture = vkdevice::get_render_device()->get_texture(texture_handle); VkImageAspectFlags aspect_mask = ((texture.desc.usages & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) != 0U) ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT; VkImageSubresourceRange subresource_range{ .aspectMask = aspect_mask, .baseMipLevel = 0U, .levelCount = 1U, .baseArrayLayer = 0U, .layerCount = 1U, }; VkImageMemoryBarrier2 image_barrier{ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2, .pNext = nullptr, .srcStageMask = texture.stage, .srcAccessMask = texture.access, .dstStageMask = stage, .dstAccessMask = access, .oldLayout = texture.layout, .newLayout = layout, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .image = texture.vk_image, .subresourceRange = subresource_range, }; VkDependencyInfo dependency_info{ .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO, .pNext = nullptr, .dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT, .memoryBarrierCount = 0U, .pMemoryBarriers = nullptr, .bufferMemoryBarrierCount = 0U, .pBufferMemoryBarriers = nullptr, .imageMemoryBarrierCount = 1U, .pImageMemoryBarriers = &image_barrier, }; vkCmdPipelineBarrier2(vk_command_buffer, &dependency_info); texture.layout = layout; texture.stage = stage; texture.access = access; } void command_buffer::copy(handle buffer_handle, ::handle texture_handle, VkDeviceSize offset) const { auto* device = vkdevice::get_render_device(); const auto& buffer = device->get_buffer(buffer_handle); const auto& texture = device->get_texture(texture_handle); VkImageAspectFlags aspect_mask = ((texture.desc.usages & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) != 0U) ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT; VkImageSubresourceLayers image_subresource_layers{ .aspectMask = aspect_mask, .mipLevel = 0, .baseArrayLayer = 0, .layerCount = 1, }; VkBufferImageCopy buffer_to_image_copy{ .bufferOffset = offset, .bufferRowLength = 0, .bufferImageHeight = 0, .imageSubresource = image_subresource_layers, .imageOffset = { .x = 0, .y = 0, .z = 0 }, .imageExtent = { .width = texture.desc.width, .height = texture.desc.height, .depth = texture.desc.depth, }, }; vkCmdCopyBufferToImage(vk_command_buffer, buffer.vk_buffer, texture.vk_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_to_image_copy); } void graphics_command_buffer::dispatch(const dispatch_params& params) const { const auto& pipeline = vkdevice::get_render_device()->get_pipeline(params.pipeline); const auto& bindless = vkdevice::get_render_device()->get_bindingmodel(); vkCmdBindDescriptorSets(vk_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, bindless.layout, static_cast(BindlessSetType::UNIFORMS), 1U, &bindless.sets[BindlessSetType::UNIFORMS], 1U, ¶ms.uniforms_offset); vkCmdBindPipeline(vk_command_buffer, pipeline.bind_point, pipeline.vk_pipeline); vkCmdDispatch(vk_command_buffer, params.group_size.x / params.local_group_size.x, params.group_size.y / params.local_group_size.y, params.group_size.z / params.local_group_size.z); } void graphics_command_buffer::begin_renderpass(const renderpass_params& params) const { std::vector attachments_info(params.color_attachments.size()); for (auto index{ 0U }; index < params.color_attachments.size(); index++) { auto& attachment_info = attachments_info[index]; auto& attachment = vkdevice::get_render_device()->get_texture(params.color_attachments[index]); attachment_info.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO; attachment_info.pNext = nullptr; attachment_info.imageView = attachment.whole_view; attachment_info.imageLayout = attachment.layout; attachment_info.resolveMode = VK_RESOLVE_MODE_NONE; attachment_info.resolveImageView = nullptr; attachment_info.resolveImageLayout = VK_IMAGE_LAYOUT_UNDEFINED; attachment_info.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; attachment_info.storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachment_info.clearValue = VkClearValue{ .color = { .float32 = { 0.f, 0.f, 0.f, 0.f }, }, }; } VkRect2D scissor{ .offset{ .x = params.render_area.x, .y = params.render_area.x, }, .extent{ .width = params.render_area.width, .height = params.render_area.height, }, }; VkViewport viewport{ .x = static_cast(params.render_area.x), .y = static_cast(params.render_area.y), .width = static_cast(params.render_area.width), .height = static_cast(params.render_area.height), .minDepth = 0.f, .maxDepth = 1.f, }; VkRenderingInfo rendering_info{ .sType = VK_STRUCTURE_TYPE_RENDERING_INFO, .pNext = nullptr, .flags = 0U, .renderArea = scissor, .layerCount = 1U, .viewMask = 0U, .colorAttachmentCount = static_cast(attachments_info.size()), .pColorAttachments = attachments_info.data(), .pDepthAttachment = nullptr, .pStencilAttachment = nullptr, }; vkCmdBeginRendering(vk_command_buffer, &rendering_info); vkCmdSetScissor(vk_command_buffer, 0U, 1U, &scissor); vkCmdSetViewport(vk_command_buffer, 0U, 1U, &viewport); } void graphics_command_buffer::render(const draw_params& params) const { const auto& pipeline = vkdevice::get_render_device()->get_pipeline(params.pipeline); vkCmdBindPipeline(vk_command_buffer, pipeline.bind_point, pipeline.vk_pipeline); vkCmdDraw(vk_command_buffer, params.vertex_count, params.instance_count, 0U, 0U); } void graphics_command_buffer::end_renderpass() const { vkCmdEndRendering(vk_command_buffer); }