#ifndef __MATERIAL_HPP_ #define __MATERIAL_HPP_ #include "vec3.hpp" enum MATERIAL_TYPE: uint32_t { LAMBERTIAN = 0, METAL = 1, DIELECTRIC = 2, }; struct material { color albedo; float fuzz; float ior; uint32_t type; uint32_t padding; }; #endif // !__MATERIAL_HPP_