#ifndef __MATERIAL_HPP_ #define __MATERIAL_HPP_ #include #include "vec3.hpp" struct texture { uint32_t image_id; uint32_t sampler_id; uint32_t padding[2]; }; struct material { color base_color; texture base_color_texture; texture metallic_roughness_texture; float metalness = 1.f; float roughness = 1.f; }; #endif // !__MATERIAL_HPP_