#ifndef __RT_HPP_ #define __RT_HPP_ #include #include const float pi = 3.1415926535897932385f; const float infinity = std::numeric_limits::infinity(); inline float deg_to_rad(float deg) { return deg * pi / 180.0; } inline float randd() { return rand() / (RAND_MAX + 1.0); } inline float randd(float min, float max) { return min + randd() * (max - min); } inline float clamp(float x, float min, float max) { if (x < min) return min; if (x > max) return max; return x; } #include "vec3.hpp" #include "ray.hpp" #include "color.hpp" // #include "sphere.hpp" #include "camera.hpp" // #include "material.hpp" // #include "lambertian.hpp" // #include "metal.hpp" // #include "dielectric.hpp" // #include "hittable_list.hpp" #endif // !__RT_HPP_