#ifndef __SCENE_HPP_ #define __SCENE_HPP_ #include "camera.hpp" #include "bvh-node.hpp" #include "material.hpp" class vkrenderer; class Buffer; class scene { struct metadata { camera cam; uint32_t max_bounce = 3; uint32_t min_bounce = 1; uint32_t width; uint32_t height; uint32_t sample_index = 0; uint32_t enable_dof = (uint32_t)false; uint32_t debug_bvh = (uint32_t)false; int32_t downscale_factor = 1; metadata(camera cam, uint32_t width, uint32_t height) : cam(std::move(cam)), width(width), height(height) {} }; // void random_scene(); public: scene(camera cam, uint32_t width, uint32_t height, vkrenderer &renderer); metadata meta; // Geometry & BVH std::vector indices; std::vector positions; std::vector normals; std::vector uvs; std::vector materials; Buffer* scene_buffer; Buffer* indices_buffer; Buffer* positions_buffer; Buffer* normals_buffer; Buffer* uvs_buffer; Buffer* bvh_buffer; Buffer* materials_buffer; std::vector packed_nodes; }; #endif // !__SCENE_HPP_