#ifndef __VK_API_HPP_ #define __VK_API_HPP_ #include #include #include #include "vk-context.hpp" struct Buffer { VmaAllocation alloc; VkBuffer handle; void* mapped_ptr; }; struct Pipeline { std::vector shader_modules; VkDescriptorSetLayout descriptor_set_layout; VkPipelineLayout layout; VkPipeline handle; }; struct Image { VkImage handle; VkImageView view; VmaAllocation alloc; VkImageSubresourceRange subresource_range; VkFormat format; VkExtent3D size; void* mapped_ptr; }; struct Swapchain { size_t image_count; std::vector images; VkSwapchainKHR handle; VkSurfaceFormatKHR surface_format; VkExtent2D extent; }; class window; // TODO: Make the api manage ressources class vkapi { public: vkapi(); ~vkapi(); Buffer create_buffer(size_t data_size, VkBufferUsageFlags buffer_usage, VmaMemoryUsage mem_usage, void* ptr); void destroy_buffer(Buffer& buffer); Image create_image(VkExtent3D size, VkFormat format, VkImageUsageFlags usages, void* ptr); void destroy_image(Image &image); std::vector create_images(VkExtent3D size, VkFormat format, VkImageUsageFlags usages, size_t image_count); void destroy_images(std::vector &images); VkFence create_fence(); void destroy_fence(VkFence fence); std::vector create_fences(size_t fences_count); void destroy_fences(std::vector &fences); VkSemaphore create_semaphore(); void destroy_semaphore(VkSemaphore semaphore); std::vector create_semaphores(size_t semaphores_count); void destroy_semaphores(std::vector &semaphores); std::vector create_command_buffers(size_t command_buffers_count); void destroy_command_buffers(std::vector &command_buffers); VkRenderPass create_render_pass(std::vector& color_attachments_format); VkRenderPass create_render_pass(std::vector& color_attachments_format, VkFormat depth_attachement_format); void destroy_render_pass(VkRenderPass render_pass); VkFramebuffer create_framebuffer(VkRenderPass render_pass, std::vector& images, VkExtent2D size); std::vector create_framebuffers(VkRenderPass render_pass, std::vector& images, VkExtent2D size, uint32_t framebuffer_count); void destroy_framebuffer(VkFramebuffer framebuffer); void destroy_framebuffers(std::vector& framebuffers); Pipeline create_compute_pipeline(const char* shader_name, std::vector& bindings); Pipeline create_graphics_pipeline(const char* shader_name, std::vector& bindings, VkShaderStageFlagBits shader_stages, VkRenderPass render_pass); void destroy_pipeline(Pipeline &pipeline); std::vector create_descriptor_sets(VkDescriptorSetLayout descriptor_sets_layout, size_t descriptor_sets_count); void destroy_descriptor_sets(std::vector &descriptor_sets); VkSurfaceKHR create_surface(window& wnd); void destroy_surface(VkSurfaceKHR surface); Swapchain create_swapchain(VkSurfaceKHR surface, size_t min_image_count, VkImageUsageFlags usages, std::optional> old_swapchain); void destroy_swapchain(Swapchain& swapchain); void update_descriptor_set_buffer(VkDescriptorSet set, VkDescriptorSetLayoutBinding binding, Buffer& buffer); void update_descriptor_set_image(VkDescriptorSet set, VkDescriptorSetLayoutBinding binding, VkImageView view); void start_record(VkCommandBuffer command_buffer); void image_barrier(VkCommandBuffer command_buffer, VkImageLayout src_layout, VkImageLayout dst_layout, VkPipelineStageFlagBits src_stage, VkPipelineStageFlagBits dst_stage, VkAccessFlags src_access, VkAccessFlags dst_access, Image image); void run_compute_pipeline(VkCommandBuffer command_buffer, Pipeline pipeline, VkDescriptorSet set, size_t group_count_x, size_t group_count_y, size_t group_count_z); void blit_full(VkCommandBuffer command_buffer, Image src_image, Image dst_image); void end_record(VkCommandBuffer command_buffer); VkResult submit(VkCommandBuffer command_buffer, VkSemaphore wait_semaphore, VkSemaphore signal_semaphore, VkFence submission_fence); VkResult present(Swapchain& swapchain, uint32_t image_index, VkSemaphore wait_semaphore); // private: vkcontext context; private: const char* shader_stage_extension(VkShaderStageFlags shader_stage); VkCommandPool command_pool; VkDescriptorPool descriptor_pool; }; #endif // !__VK_API_HPP_