#ifndef __VK_API_HPP_ #define __VK_API_HPP_ #include #include "vk-context.hpp" struct Buffer { VmaAllocation alloc; VkBuffer vkbuffer; void* mapped_ptr; }; struct ComputePipeline { VkShaderModule shader_module; VkDescriptorSetLayout descriptor_set_layout; VkPipelineLayout layout; VkPipeline vkpipeline; }; class vkapi { public: vkapi(); ~vkapi(); Buffer create_buffer(size_t data_size, VkBufferUsageFlags buffer_usage, VmaMemoryUsage mem_usage); void destroy_buffer(Buffer& buffer); VkFence create_fence(); void destroy_fence(VkFence fence); std::vector create_fences(size_t fences_count); void destroy_fences(std::vector fences); VkSemaphore create_semaphore(); void destroy_semaphore(VkSemaphore semaphore); std::vector create_semaphores(size_t semaphores_count); void destroy_semaphores(std::vector &semaphores); std::vector create_command_buffers(size_t command_buffers_count); void destroy_command_buffers(std::vector command_buffers); ComputePipeline create_compute_pipeline(const char* shader_path, std::vector bindings); void destroy_compute_pipeline(ComputePipeline &pipeline); std::vector create_descriptor_sets(VkDescriptorSetLayout descriptor_sets_layout, size_t descriptor_sets_count); void destroy_descriptor_sets(std::vector descriptor_sets); // private: vkcontext context; VkCommandPool command_pool; VkDescriptorPool descriptor_pool; }; #endif // !__VK_API_HPP_