#extension GL_EXT_buffer_reference : require #extension GL_EXT_nonuniform_qualifier : require layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; layout(buffer_reference) readonly buffer scene_metadata { uint[39] unused; int downscale_factor; }; layout(set = 0, binding = 2, rgba32f) uniform image2D images[]; layout(push_constant) uniform constants { scene_metadata scene; layout(offset = 56) uint output_image_index; layout(offset = 60) uint accumulation_image_index; } consts; void main() { ivec2 coords = ivec2(gl_GlobalInvocationID.xy) * consts.scene.downscale_factor; vec3 color = imageLoad(images[nonuniformEXT(consts.accumulation_image_index)], coords).rgb; vec3 out_color = sqrt(color); for (uint i = 0; i < consts.scene.downscale_factor; i++) { for (uint j = 0; j < consts.scene.downscale_factor; j++) { imageStore(images[nonuniformEXT(consts.output_image_index)], coords + ivec2(i, j), vec4(out_color, 1.0)); } } }