#include "color.hpp" #include "rt.hpp" void write_color(std::ostream& out, const color& pixel_color, uint32_t samples_per_pixel) { auto scale = 1.0 / samples_per_pixel; auto scaled_color = pixel_color * scale; out << static_cast(256.0 * clamp(scaled_color.x, 0.0, 0.999)) << ' ' << static_cast(256.0 * clamp(scaled_color.y, 0.0, 0.999)) << ' ' << static_cast(256.0 * clamp(scaled_color.z, 0.0, 0.999)) << std::endl; }