#include "color.hpp" void write_color(std::ostream& out, const color& pixel_color, uint32_t samples_per_pixel) { auto scale = 1.0 / samples_per_pixel; auto scaled_color = pixel_color * scale; out << static_cast(255.0 * scaled_color.x) << ' ' << static_cast(255.0 * scaled_color.y) << ' ' << static_cast(255.0 * scaled_color.z) << std::endl; }