#include "gltf.hpp" #include #include #define STB_IMAGE_IMPLEMENTATION #include "thirdparty/stb_image.h" #include "utils.hpp" node gltf::load(std::filesystem::path &path, std::string &filename, vkrenderer &renderer) { std::fstream f(path / filename); json gltf_json; f >> gltf_json; auto &scene = gltf_json["scenes"][0]; auto &buffers = gltf_json["buffers"]; auto buffer_index = 0; auto buffers_content = std::vector>(buffers.size()); for (auto &buffer: buffers) { auto buffer_path = (path / buffer["uri"].get()).string(); buffers_content[buffer_index] = read_file(buffer_path); buffer_index++; } auto textures = load_textures(gltf_json, path, renderer); auto materials = load_materials(gltf_json, textures); auto meshes = load_meshes(gltf_json, buffers_content, materials); node root_node; auto &root_children = scene["nodes"]; uint32_t root_children_count = scene["nodes"].size(); root_node.children.resize(root_children_count); for (size_t child_index = 0; child_index < root_children_count; child_index++) { load_node(gltf_json, root_children[child_index].get(), root_node.children[child_index], meshes); } return std::move(root_node); } void gltf::load_node(json &gltf_json, uint32_t index, node &parent, std::vector &meshes) { auto &gltf_node = gltf_json["nodes"][index]; if (gltf_node.contains("children")) { auto &children = gltf_node["children"]; uint32_t children_count = gltf_node["children"]; parent.children.resize(children_count); for (size_t child_index = 0; child_index < children_count; child_index++) { load_node(gltf_json, children[child_index].get(), parent.children[child_index], meshes); } } if (gltf_node.contains("mesh")) { parent.mesh = std::make_optional(meshes[gltf_node["mesh"].get()]); } } std::vector gltf::load_meshes(json &gltf_json, std::vector> &buffers_content, std::vector &materials) { auto &gltf_meshes = gltf_json["meshes"]; auto meshes_count = gltf_meshes.size(); std::vector meshes { meshes_count }; for(size_t mesh_index = 0; mesh_index < meshes_count; mesh_index++) { auto &gltf_mesh = gltf_meshes[mesh_index]; auto &primitives = gltf_mesh["primitives"]; auto &mesh = meshes[mesh_index]; for (auto& primitive: primitives) { auto &&part = load_primitive(gltf_json, primitive, buffers_content, materials); mesh.vertices_count += part.vertices_count; mesh.triangles_count += part.triangles_count; mesh.parts.emplace_back(std::move(part)); } } return std::move(meshes); } std::vector gltf::load_textures(json &gltf_json, std::filesystem::path &path, vkrenderer &renderer) { auto &gltf_images = gltf_json["images"]; auto images_count = gltf_images.size(); std::vector images { images_count }; for (size_t image_index = 0; image_index < images_count; image_index++) { auto &gltf_image = gltf_images[image_index]; int x,y,n; auto filepath = (path / gltf_image["uri"].get()).string(); unsigned char *data = stbi_load(filepath.c_str(), &x, &y, &n, 4); auto img = renderer.create_2d_texture(static_cast(x), static_cast(y), VK_FORMAT_R8G8B8A8_UNORM); renderer.update_image(img, data, x * y * 4); stbi_image_free(data); images[image_index] = std::move(img); } auto &gltf_samplers = gltf_json["samplers"]; auto samplers_count = gltf_samplers.size(); std::vector samplers { samplers_count }; for (size_t sampler_index = 0; sampler_index < samplers_count; sampler_index++) { samplers[sampler_index] = renderer.create_sampler(VK_FILTER_LINEAR, VK_SAMPLER_ADDRESS_MODE_REPEAT); } auto &gltf_textures = gltf_json["textures"]; auto textures_count = gltf_textures.size(); std::vector textures { textures_count }; for (size_t texture_index = 0; texture_index < textures_count; texture_index++) { auto gltf_texture = gltf_textures[texture_index]; auto image_index = gltf_texture["source"].get(); auto &image = images[image_index]; uint32_t sampler_id = 0; if (gltf_texture.contains("sampler")) { auto sampler_index = gltf_texture["sampler"].get(); auto &sampler = samplers[sampler_index]; sampler_id = sampler->device_sampler.bindless_index; } textures[texture_index] = texture { .image_id = image->device_image.bindless_sampled_index, .sampler_id = sampler_id }; } return std::move(textures); } std::vector gltf::load_materials(json &gltf_json, std::vector &textures) { auto &gltf_materials = gltf_json["materials"]; auto materials_count = gltf_materials.size(); std::vector materials { materials_count }; for(size_t material_index = 0; material_index < materials_count; material_index++) { auto& gltf_material = gltf_materials[material_index]; auto& material = materials[material_index]; if (gltf_material.contains("pbrMetallicRoughness")) { auto &pbr_params = gltf_material["pbrMetallicRoughness"]; if (pbr_params.contains("baseColorFactor")) { auto &base_color = pbr_params["baseColorFactor"]; material.base_color.v[0] = base_color[0].get(); material.base_color.v[1] = base_color[1].get(); material.base_color.v[2] = base_color[2].get(); material.base_color.v[3] = base_color[3].get(); } else material.base_color = vec3(1.f); if (pbr_params.contains("baseColorTexture")) { auto base_color_index = pbr_params["baseColorTexture"]["index"].get(); material.base_color_texture = textures[base_color_index]; } if (pbr_params.contains("metallicFactor")) material.metalness = pbr_params["metallicFactor"].get(); else material.metalness = 1.0; if (pbr_params.contains("roughnessFactor")) material.roughness = pbr_params["roughnessFactor"].get(); else material.roughness = 1.0; if (pbr_params.contains("metallicRoughnessTexture")) { auto metallic_roughness_index = pbr_params["metallicRoughnessTexture"]["index"].get(); material.metallic_roughness_texture = textures[metallic_roughness_index]; } } } return std::move(materials); } mesh_part gltf::load_primitive(json &gltf_json, json &primitive, std::vector> &buffers_content, std::vector &materials) { auto part = mesh_part(); auto &accessors = gltf_json["accessors"]; { auto indices_accessor_index = primitive["indices"].get(); auto indices_view_index = accessors[indices_accessor_index]["bufferView"].get(); auto &indices_view = gltf_json["bufferViews"][indices_view_index]; auto indices_buffer_index = indices_view["buffer"].get(); auto indices_offset = indices_view["byteOffset"].get(); auto indices_length = indices_view["byteLength"].get(); auto &indices_buffer = buffers_content[indices_buffer_index]; uint16_t* indices_start = (uint16_t*)(indices_buffer.data() + indices_offset); part.indices.resize(indices_length / sizeof(uint16_t)); std::memcpy(part.indices.data(), indices_start, indices_length); } { auto positions_accessor_index = primitive["attributes"]["POSITION"].get(); auto positions_view_index = accessors[positions_accessor_index]["bufferView"].get(); auto &positions_view = gltf_json["bufferViews"][positions_view_index]; auto positions_buffer_index = positions_view["buffer"].get(); auto positions_offset = positions_view["byteOffset"].get(); auto positions_length = positions_view["byteLength"].get(); auto &positions_buffer = buffers_content[positions_buffer_index]; float* positions_start = (float*)(positions_buffer.data() + positions_offset); part.positions.resize(positions_length / sizeof(float)); std::memcpy(part.positions.data(), positions_start, positions_length); } { auto normals_accessor_index = primitive["attributes"]["NORMAL"].get(); auto normals_view_index = accessors[normals_accessor_index]["bufferView"].get(); auto &normals_view = gltf_json["bufferViews"][normals_view_index]; auto normals_buffer_index = normals_view["buffer"].get(); auto normals_offset = normals_view["byteOffset"].get(); auto normals_length = normals_view["byteLength"].get(); auto &normals_buffer = buffers_content[normals_buffer_index]; float* normals_start = (float*)(normals_buffer.data() + normals_offset); part.normals.resize(normals_length / sizeof(float)); std::memcpy(part.normals.data(), normals_start, normals_length); } { auto uvs_accessor_index = primitive["attributes"]["TEXCOORD_0"].get(); auto uvs_view_index = accessors[uvs_accessor_index]["bufferView"].get(); auto &uvs_view = gltf_json["bufferViews"][uvs_view_index]; auto uvs_buffer_index = uvs_view["buffer"].get(); auto uvs_offset = uvs_view["byteOffset"].get(); auto uvs_length = uvs_view["byteLength"].get(); auto &uvs_buffer = buffers_content[uvs_buffer_index]; float* uvs_start = (float*)(uvs_buffer.data() + uvs_offset); part.uvs.resize(uvs_length / sizeof(float)); std::memcpy(part.uvs.data(), uvs_start, uvs_length); } part.mat = materials[primitive["material"].get()]; part.vertices_count = part.positions.size() / 3; part.triangles_count = part.indices.size() / 3; return std::move(part); }