#include "vk-command-buffer.hpp" uintptr_t constants[3U] = { 0U }; void command_buffer::start() const { VkCommandBufferBeginInfo begin_info{ .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, .pNext = nullptr, .flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, .pInheritanceInfo = nullptr }; VKCHECK(vkBeginCommandBuffer(vk_command_buffer, &begin_info)); // TODO: Bind heaps VkBindHeapInfoEXT image_bind_heap_info = { .sType = VK_STRUCTURE_TYPE_BIND_HEAP_INFO_EXT, .pNext = nullptr, }; vkCmdBindResourceHeapEXT(vk_command_buffer, &image_bind_heap_info); VkBindHeapInfoEXT sampler_bind_heap_info = { .sType = VK_STRUCTURE_TYPE_BIND_HEAP_INFO_EXT, .pNext = nullptr, }; vkCmdBindSamplerHeapEXT(vk_command_buffer, &sampler_bind_heap_info); } void command_buffer::stop() const { VKCHECK(vkEndCommandBuffer(vk_command_buffer)); } void command_buffer::barrier(handle texture_handle, VkPipelineStageFlags2 stage, VkAccessFlags2 access, VkImageLayout layout) const { device_texture* texture = vkdevice::get().get_texture(texture_handle); VkImageSubresourceRange subresource_range{ .aspectMask = texture->aspects, .baseMipLevel = 0U, .levelCount = 1U, .baseArrayLayer = 0U, .layerCount = 1U, }; VkImageMemoryBarrier2 image_barrier{ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2, .pNext = nullptr, .srcStageMask = texture->stage, .srcAccessMask = texture->access, .dstStageMask = stage, .dstAccessMask = access, .oldLayout = texture->layout, .newLayout = layout, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .image = texture->vk_image, .subresourceRange = subresource_range, }; VkDependencyInfo dependency_info{ .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO, .pNext = nullptr, .dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT, .memoryBarrierCount = 0U, .pMemoryBarriers = nullptr, .bufferMemoryBarrierCount = 0U, .pBufferMemoryBarriers = nullptr, .imageMemoryBarrierCount = 1U, .pImageMemoryBarriers = &image_barrier, }; vkCmdPipelineBarrier2(vk_command_buffer, &dependency_info); texture->layout = layout; texture->stage = stage; texture->access = access; } void command_buffer::copy(handle buffer_handle, ::handle texture_handle, uint64_t offset) const { auto& device = vkdevice::get(); const device_buffer* buffer = device.get_buffer(buffer_handle); const device_texture* texture = device.get_texture(texture_handle); VkImageSubresourceLayers image_subresource_layers{ .aspectMask = texture->aspects, .mipLevel = 0, .baseArrayLayer = 0, .layerCount = 1, }; VkBufferImageCopy buffer_to_image_copy{ .bufferOffset = offset, .bufferRowLength = 0, .bufferImageHeight = 0, .imageSubresource = image_subresource_layers, .imageOffset = { .x = 0, .y = 0, .z = 0 }, .imageExtent = { .width = texture->width, .height = texture->height, .depth = texture->depth, }, }; vkCmdCopyBufferToImage(vk_command_buffer, buffer->vk_buffer, texture->vk_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_to_image_copy); } void graphics_command_buffer::dispatch(const dispatch_params& params, const void* data, size_t size) const { const device_pipeline* pipeline = vkdevice::get().get_pipeline(params.pipeline); // const bindless_model& bindless = vkdevice::get().get_bindingmodel(); vkCmdBindPipeline(vk_command_buffer, pipeline->bind_point, pipeline->vk_pipeline); // const device_buffer* draw_uniforms = bindless.get_uniform_buffer(UniformTypes::DRAW); // constants[UniformTypes::DRAW] = draw_uniforms->device_address + draw_uniforms->offset; // vkCmdPushConstants(vk_command_buffer, bindless.global_layout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT, 0U, sizeof(constants), &constants); VkPushDataInfoEXT push_data { .sType = VK_STRUCTURE_TYPE_PUSH_DATA_INFO_EXT, .pNext = nullptr, .offset = 0, .data = { .address = data, .size = size, } }; vkCmdPushDataEXT(vk_command_buffer, &push_data); auto x = params.group_size.vec.x / params.local_group_size.vec.x; auto y = params.group_size.vec.y / params.local_group_size.vec.y; auto z = params.group_size.vec.z / params.local_group_size.vec.z; vkCmdDispatch(vk_command_buffer, x, y, z); } void graphics_command_buffer::begin_renderpass(const renderpass_params& params) const { std::vector attachments_info(params.color_attachments_count); for (auto index{ 0U }; index < params.color_attachments_count; index++) { auto& attachment_info = attachments_info[index]; device_texture* attachment = vkdevice::get().get_texture(params.color_attachments[index]); attachment_info.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO; attachment_info.pNext = nullptr; attachment_info.imageView = attachment->whole_view; attachment_info.imageLayout = attachment->layout; attachment_info.resolveMode = VK_RESOLVE_MODE_NONE; attachment_info.resolveImageView = nullptr; attachment_info.resolveImageLayout = VK_IMAGE_LAYOUT_UNDEFINED; attachment_info.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; attachment_info.storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachment_info.clearValue = VkClearValue{ .color = { .float32 = { 0.f, 0.f, 0.f, 0.f }, }, }; } VkRect2D scissor{ .offset{ .x = params.render_area.x, .y = params.render_area.x, }, .extent{ .width = params.render_area.width, .height = params.render_area.height, }, }; VkViewport viewport{ .x = static_cast(params.render_area.x), .y = static_cast(params.render_area.y), .width = static_cast(params.render_area.width), .height = static_cast(params.render_area.height), .minDepth = 0.f, .maxDepth = 1.f, }; VkRenderingInfo rendering_info{ .sType = VK_STRUCTURE_TYPE_RENDERING_INFO, .pNext = nullptr, .flags = 0U, .renderArea = scissor, .layerCount = 1U, .viewMask = 0U, .colorAttachmentCount = static_cast(attachments_info.size()), .pColorAttachments = attachments_info.data(), .pDepthAttachment = nullptr, .pStencilAttachment = nullptr, }; vkCmdBeginRendering(vk_command_buffer, &rendering_info); // const bindless_model& bindless = vkdevice::get().get_bindingmodel(); // const device_buffer* pass_uniforms = bindless.get_uniform_buffer(UniformTypes::PASS); // constants[UniformTypes::PASS] = pass_uniforms->device_address + pass_uniforms->offset; vkCmdSetScissor(vk_command_buffer, 0U, 1U, &scissor); vkCmdSetViewport(vk_command_buffer, 0U, 1U, &viewport); } void graphics_command_buffer::draw(const draw_params& params, const void* data, size_t size) const { auto& device = vkdevice::get(); const device_pipeline* pipeline = device.get_pipeline(params.pipeline); // const auto& bindless = device.get_bindingmodel(); vkCmdBindPipeline(vk_command_buffer, pipeline->bind_point, pipeline->vk_pipeline); // const device_buffer* draw_uniforms = bindless.get_uniform_buffer(UniformTypes::DRAW); // constants[UniformTypes::DRAW] = draw_uniforms->device_address + draw_uniforms->offset; // vkCmdPushConstants(vk_command_buffer, bindless.global_layout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT, 0U, sizeof(constants), &constants); VkPushDataInfoEXT push_data { .sType = VK_STRUCTURE_TYPE_PUSH_DATA_INFO_EXT, .pNext = nullptr, .offset = 0, .data = { .address = data, .size = size, } }; vkCmdPushDataEXT(vk_command_buffer, &push_data); vkCmdDraw(vk_command_buffer, params.vertex_count, params.instance_count, params.vertex_offset, 0U); } void graphics_command_buffer::draw_indexed(const draw_indexed_params& params, const void* data, size_t size) const { auto& device = vkdevice::get(); const device_pipeline* pipeline = device.get_pipeline(params.pipeline); // const auto& bindless = device.get_bindingmodel(); vkCmdBindPipeline(vk_command_buffer, pipeline->bind_point, pipeline->vk_pipeline); // const device_buffer* draw_uniforms = bindless.get_uniform_buffer(UniformTypes::DRAW); // constants[UniformTypes::DRAW] = draw_uniforms->device_address + draw_uniforms->offset; // vkCmdPushConstants(vk_command_buffer, bindless.global_layout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT, 0U, sizeof(constants), &constants); VkPushDataInfoEXT push_data { .sType = VK_STRUCTURE_TYPE_PUSH_DATA_INFO_EXT, .pNext = nullptr, .offset = 0, .data = { .address = data, .size = size, } }; vkCmdPushDataEXT(vk_command_buffer, &push_data); const device_buffer* index_buffer = device.get_buffer(params.index_buffer); vkCmdBindIndexBuffer(vk_command_buffer, index_buffer->vk_buffer, 0U, VK_INDEX_TYPE_UINT16); vkCmdDrawIndexed(vk_command_buffer, params.vertex_count, params.instance_count, params.index_offset, static_cast(params.vertex_offset), 0U); } void graphics_command_buffer::end_renderpass() const { vkCmdEndRendering(vk_command_buffer); }