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| author | Quentin Ladevie <ladevie.quentin@gmail.com> | 2021-01-08 23:16:37 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-08 23:16:37 +0000 |
| commit | 4379b46b46563c5a709df8d567ef75affc3fd31c (patch) | |
| tree | 20df02402dc4f4d2003d1fb039e17479417d4718 | |
| parent | b9d944360c2cc1ebcdfc27bf54c8bde5d15e40fa (diff) | |
Update README.md
| -rw-r--r-- | README.md | 10 |
1 files changed, 7 insertions, 3 deletions
@@ -1,10 +1,14 @@ # path-tracer -CPU path tracer based on ray tracing in one weekend book +Initially a CPU path tracer based on ray tracing in one weekend book + +The new implementation is using Vulkan compute shaders to generate an image of a path traced scene + ## Features * PPM image format * Three types of material (lambertian, metalic, dielectric) * Customisable camera (focus plan, aperture) +* Compute everything on GPU ## Result  @@ -13,5 +17,5 @@ CPU path tracer based on ray tracing in one weekend book * [ ] More material types * [ ] Support GLTF format * [ ] Triangulated meshes rendering -* [ ] GPU based implementation -* [ ] Realtime rendering +* [x] GPU implementation +* [ ] Realtime |
