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authorQuentin Ladevie <ladevie.quentin@gmail.com>2021-03-09 21:23:31 +0000
committerGitHub <noreply@github.com>2021-03-09 21:23:31 +0000
commitb860c750e3a6abe24f2c4cffda821754cfecc1ad (patch)
tree4267cddf9180a3124d7511dbd0168ce727ff0dfb
parent8786cb3da3df93e691fb1be85998b5f4f42bba20 (diff)
Update README.md
-rw-r--r--README.md5
1 files changed, 2 insertions, 3 deletions
diff --git a/README.md b/README.md
index d539b2e..0bb2569 100644
--- a/README.md
+++ b/README.md
@@ -10,8 +10,7 @@ Rewritten using Vulkan API compute shaders to make it lighting fast.
* [x] Vulkan compute shader implementation
* [x] Viewer window
* [x] Support Windows
-* [ ] Realtime progressive rendering
-* [ ] Camera controller
+* [x] Realtime progressive rendering (accumalate samples)
+* [x] Camera controller
* [ ] Add material types
-* [ ] Support GLTF format
* [ ] Triangulated meshes rendering (Vulkan raytracing pipeline)