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| author | Quentin Ladevie <ladevie.quentin@gmail.com> | 2021-01-13 20:16:52 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-13 20:16:52 +0000 |
| commit | 0b68d510069ec524daa3e10e598587c62ab713ff (patch) | |
| tree | aa43e1a060c6286cc490f2b3e5af6e5c74f8cee8 /README.md | |
| parent | 90404ddb2c079ab8e7865910332b1b823644a592 (diff) | |
Update README.md
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -8,7 +8,8 @@ Rewritten using Vulkan API compute shaders to make it lighting fast. ## TODO * [x] Vulkan compute shader implementation -* [x] Viewer window +* [x] Viewer window (linux only) +* [ ] Support Windows * [ ] Realtime progressive rendering * [ ] Camera controller * [ ] Add material types |
