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authorladevieq <ladevie.quentin@gmail.com>2021-08-01 16:48:27 +0200
committerladevieq <ladevie.quentin@gmail.com>2021-08-01 16:48:27 +0200
commit0dafba17af044532fa2f14c61176e7994336f56c (patch)
tree076570f30f590b44e7e076ae497fddd18fd80ed9 /include/gltf.hpp
parent17ccf3158443a245ceeabc49cd62f50129a8852d (diff)
Use SAH to generate BVH & fix ray triangle intersection
Diffstat (limited to 'include/gltf.hpp')
-rw-r--r--include/gltf.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/gltf.hpp b/include/gltf.hpp
index 80f2749..0a34888 100644
--- a/include/gltf.hpp
+++ b/include/gltf.hpp
@@ -13,7 +13,7 @@ using json = nlohmann::json;
struct mesh_part {
std::vector<uint16_t> indices;
std::vector<vec3> positions;
- std::vector<vec3> normals;
+ // std::vector<vec3> normals;
};
struct mesh {