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authorladevieq <ladevie.quentin@gmail.com>2021-09-26 23:57:26 +0200
committerladevieq <ladevie.quentin@gmail.com>2021-09-26 23:57:26 +0200
commitc5119193ffaedf4ac94fecfb434a3292a4746259 (patch)
tree398031c5d1e920fec21e53feacd1d55ba8a79dad /include/gltf.hpp
parentbbba71cfe5a9545f1a87c70eb3cab3b6b08b1b25 (diff)
Refactor gltf loading and triangles attributes
Diffstat (limited to 'include/gltf.hpp')
-rw-r--r--include/gltf.hpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/include/gltf.hpp b/include/gltf.hpp
index 0a63ba6..7df5e7a 100644
--- a/include/gltf.hpp
+++ b/include/gltf.hpp
@@ -16,14 +16,18 @@ using json = nlohmann::json;
struct mesh_part {
std::vector<uint16_t> indices;
- std::vector<vec3> positions;
- std::vector<vec3> normals;
- std::vector<vec3> uvs;
+ std::vector<float> positions;
+ std::vector<float> normals;
+ std::vector<float> uvs;
material mat;
+ uint32_t triangles_count = 0;
+ uint32_t vertices_count = 0;
};
struct mesh {
std::vector<mesh_part> parts;
+ uint32_t triangles_count = 0;
+ uint32_t vertices_count = 0;
};
struct node {