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authorladevieq <ladevie.quentin@gmail.com>2021-01-09 20:42:24 +0100
committerladevieq <ladevie.quentin@gmail.com>2021-01-09 20:43:09 +0100
commit2db0d27e7f1744443958717c19b732eed57455f2 (patch)
tree839b8ea513c8c239f015071ab083bd50f03854a5 /include/hittable.hpp
parent4379b46b46563c5a709df8d567ef75affc3fd31c (diff)
Replace old classes with compute shader structs
Diffstat (limited to 'include/hittable.hpp')
-rw-r--r--include/hittable.hpp28
1 files changed, 0 insertions, 28 deletions
diff --git a/include/hittable.hpp b/include/hittable.hpp
deleted file mode 100644
index 074de55..0000000
--- a/include/hittable.hpp
+++ /dev/null
@@ -1,28 +0,0 @@
-#ifndef __HITTABLE_HPP_
-#define __HITTABLE_HPP_
-
-#include <memory>
-
-#include "ray.hpp"
-
-class material;
-
-struct hit_info {
- double t;
- point3 point;
- vec3 normal;
- bool front_face;
- std::shared_ptr<material> mat_ptr;
-
- inline void set_face_normal(const ray& r, const vec3& outward_normal) {
- front_face = r.direction.dot(outward_normal) < 0.0;
- normal = front_face ? outward_normal : (-outward_normal);
- }
-};
-
-class hittable {
- public:
- virtual bool hit(const ray& r, double t_min, double t_max, struct hit_info& info) const = 0;
-};
-
-#endif // !__HITTABLE_HPP_