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| author | ladevieq <ladevie.quentin@gmail.com> | 2025-01-26 22:14:47 +0100 |
|---|---|---|
| committer | ladevieq <ladevie.quentin@gmail.com> | 2025-01-26 22:14:47 +0100 |
| commit | 2b2d374eb642edf345f93fa559e8cd7d76a0c9d1 (patch) | |
| tree | fbc1440dc1514a55d14f72a773b0ea962eb93dd0 /shaders/CMakeLists.txt | |
| parent | f63be3ecc79499a9a362ce38d0f3be44033c37fc (diff) | |
Fix mesh loading for new API
Diffstat (limited to 'shaders/CMakeLists.txt')
| -rw-r--r-- | shaders/CMakeLists.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/CMakeLists.txt b/shaders/CMakeLists.txt index f572ced..8f6985f 100644 --- a/shaders/CMakeLists.txt +++ b/shaders/CMakeLists.txt @@ -13,7 +13,7 @@ foreach(GLSL ${GLSL_SOURCE_FILES}) set(SPIRV "${PROJECT_BINARY_DIR}/shaders/${FILE_NAME}.spv") add_custom_command( OUTPUT ${SPIRV} - COMMAND glslc --target-env=vulkan1.2 -std=460 ${GLSL} -o ${SPIRV} -I "../../shaders/include" # relative to build directory + COMMAND glslc --target-env=vulkan1.2 -g -O -std=460 ${GLSL} -o ${SPIRV} -I "../../shaders/include" # relative to build directory DEPENDS ${GLSL}) list(APPEND SPIRV_BINARY_FILES ${SPIRV}) endforeach(GLSL) |
