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authorladevieq <ladevie.quentin@gmail.com>2026-08-24 23:46:12 +0200
committerladevieq <ladevie.quentin@gmail.com>2026-08-24 23:46:12 +0200
commitc85ca6648401a32c4bda6ae4cc571614e53e71ce (patch)
treea72c6aead6c5380845fdb8ab2d231bc2965afd36 /shaders/api-test-ui.frag
parentd7fb64a1b127e76200359bf5505df64c04cb33ca (diff)
Fix some descriptor heap usage errors
Change VKCHECK macro
Diffstat (limited to 'shaders/api-test-ui.frag')
-rw-r--r--shaders/api-test-ui.frag12
1 files changed, 7 insertions, 5 deletions
diff --git a/shaders/api-test-ui.frag b/shaders/api-test-ui.frag
index ad2ea21..5c56479 100644
--- a/shaders/api-test-ui.frag
+++ b/shaders/api-test-ui.frag
@@ -27,11 +27,13 @@ layout(buffer_reference) readonly buffer vertices {
layout(push_constant) uniform registers {
vertices vertex_buffer;
- vec2 scale;
- vec2 translate;
- uint texture_index;
-} regs;
+ // vec2 scale;
+ // vec2 translate;
+ // uint texture_index;
+ // uint padding;
+};
void main() {
- o_Color = In.color * texture(sampler2D(textures[nonuniformEXT(regs.texture_index)], samplers[nonuniformEXT(0U)]), In.uv.xy);
+ // o_Color = In.color * texture(sampler2D(textures[nonuniformEXT(texture_index)], samplers[nonuniformEXT(0U)]), In.uv.xy);
+ o_Color = vec4(1.f, 0.f, 0.f, 1.f);
}