diff options
| author | ladevieq <ladevie.quentin@gmail.com> | 2021-03-05 23:04:09 +0100 |
|---|---|---|
| committer | ladevieq <ladevie.quentin@gmail.com> | 2021-03-05 23:04:09 +0100 |
| commit | 7e572410bb95a46db3bd3955cc7689ea87973cea (patch) | |
| tree | 71c2335dc69bf543161d3f14163709e05905a5b4 /shaders | |
| parent | 6c1c9d47b4d46b6fa107474e0802647c0463fe74 (diff) | |
Working hardcoded imgui backend
Diffstat (limited to 'shaders')
| -rw-r--r-- | shaders/ui.frag | 4 | ||||
| -rw-r--r-- | shaders/ui.vert | 6 |
2 files changed, 6 insertions, 4 deletions
diff --git a/shaders/ui.frag b/shaders/ui.frag index 99534aa..c9f0339 100644 --- a/shaders/ui.frag +++ b/shaders/ui.frag @@ -5,8 +5,8 @@ layout(location = 0) in struct { vec4 color;
} In;
-// layout(set = 0, binding = 1) uniform sampler2D atlas;
+layout(set = 0, binding = 1) uniform sampler2D atlas;
void main() {
- o_Color = In.color; // * texture(atlas, In.uv.xy);
+ o_Color = In.color * texture(atlas, In.uv.xy);
}
diff --git a/shaders/ui.vert b/shaders/ui.vert index 36d3144..2e6862d 100644 --- a/shaders/ui.vert +++ b/shaders/ui.vert @@ -2,7 +2,6 @@ struct Vertex { vec2 pos;
vec2 uv;
uint color;
- uint padding;
};
layout(set = 0, binding = 0) uniform Vertices {
@@ -18,11 +17,14 @@ layout(location = 0) out struct { vec4 color;
} Out;
+const vec2 scale = vec2(2.0 / 384.0, 2.0 / 186.0);
+const vec2 translate = vec2(-1.0, -1.0);
+
void main() {
Vertex v = vertices[gl_VertexIndex];
Out.color = unpackUnorm4x8(v.color);
Out.uv = v.uv;
- gl_Position = vec4(v.pos, 0.0, 1.0);
+ gl_Position = vec4(v.pos * scale + translate, 0.0, 1.0);
}
|
