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-rw-r--r--shaders/compute.comp35
1 files changed, 21 insertions, 14 deletions
diff --git a/shaders/compute.comp b/shaders/compute.comp
index 3090e3b..c43d48b 100644
--- a/shaders/compute.comp
+++ b/shaders/compute.comp
@@ -91,20 +91,17 @@ vec3 at(ray r, float t) {
return r.origin + r.direction * t;
}
-
-uint wang_hash(inout uint seed)
+uint pcg_hash(inout uint seed)
{
- seed = (seed ^ 61) ^ (seed >> 16);
- seed *= 9;
- seed = seed ^ (seed >> 4);
- seed *= 0x27d4eb2d;
- seed = seed ^ (seed >> 15);
- return seed;
+ uint state = seed;
+ seed *= 747796405u + 2891336453u;
+ uint word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u;
+ return (word >> 22u) ^ word;
}
float rand(inout uint seed)
{
- return float(wang_hash(seed)) / 4294967296.0;
+ return float(pcg_hash(seed)) / 4294967296.0;
}
vec3 unit_vec(inout uint seed) {
@@ -203,14 +200,24 @@ bool hit_node(ray r, float min_t, float max_t, out hit_info info) {
int stack_id = -1;
int stack[64];
bvh_node current_node = nodes[0];
+ bool hit = false;
while(true) {
// Reached a leaf
if (current_node.sphere_id != -1) {
- hit_sphere(spheres[current_node.sphere_id], r, min_t, closest_t, temp_info);
- info = temp_info;
- closest_t = temp_info.t;
- continue;
+ if (hit_sphere(spheres[current_node.sphere_id], r, min_t, closest_t, temp_info)) {
+ info = temp_info;
+ closest_t = temp_info.t;
+ hit = true;
+ }
+
+ if (stack_id >= 0) {
+ current_node = nodes[stack[stack_id]];
+ stack_id--;
+ continue;
+ }
+
+ return hit;
}
bool hit_left = hit_aabb(nodes[current_node.left].bb, r, min_t, max_t);
@@ -240,7 +247,7 @@ bool hit_node(ray r, float min_t, float max_t, out hit_info info) {
bool hit_spheres(ray r, float min_t, float max_t, out hit_info info) {
float closest_t = max_t;
hit_info temp_info;
- bool hit = false;
+ // bool hit = false;
// for (uint sphere_index = 0; sphere_index <= spheres_count; sphere_index++) {
// if (spheres[sphere_index].radius > 0.0 && hit_sphere(spheres[sphere_index], r, min_t, closest_t, temp_info)) {
// info = temp_info;