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path: root/include/bvh-node.hpp
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* Remove old api and move api-test content to src and include dirsladevieq2026-05-051-320/+0
* Improve compilation timeladevieq2022-07-101-1/+2
* White furnace test on gltf scenes & load normalsladevieq2021-09-011-63/+63
* Refactored diffuse brdf & brdf computation done in tangentladevieq2021-08-221-62/+68
* Use simd for vec3 computationsladevieq2021-08-201-6/+6
* Pack bvh nodes, optimize vertices sizeladevieq2021-08-011-14/+24
* Use SAH to generate BVH & fix ray triangle intersectionladevieq2021-08-011-39/+100
* Slowly rendering sponzaladevieq2021-07-251-47/+50
* Use a different buffer for scene info, geometry, bvh and load gltfladevieq2021-07-251-18/+56
* Depth first ordered bvhladevieq2021-06-211-41/+98
* Split on the largest axis on BVH generationladevieq2021-06-191-31/+51
* Fix BVH traversal and use PCG instead of wang hashladevieq2021-05-251-50/+0
* Naive BVH working + camera simple camera rotationladevieq2021-05-231-30/+56
* Wip BVH + BVH debugging toolsladevieq2021-05-161-27/+121
* BVH simple implementationladevieq2021-03-291-0/+54