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* Fix artifacts and add gamma correctionladevieq2021-01-041-0/+1
* Lambertian material with random numbers patern repetition artifactladevieq2021-01-031-1/+7
* Add multi samplingladevieq2021-01-012-2/+4
* Hit function return hit structladevieq2021-01-011-1/+5
* Allow dynamic target image resolutionladevieq2021-01-011-2/+3
* Replace double by floats, fix missing padding issues, display a sphereladevieq2020-12-313-20/+23
* vulkan instance, device, etc creation refactorladevieq2020-12-292-1/+76
* Gradient clear colorladevieq2020-12-291-0/+3
* First compute shader imageladevieq2020-12-281-1/+2
* Usable compute pipeline with input buffer + mem allocatorladevieq2020-12-272-0/+19230
* Util to read shader file contentladevieq2020-12-272-0/+11
* Working compute pipelineladevieq2020-12-261-8/+14
* Create compute pipelineladevieq2020-12-251-0/+1
* Setup vulkan and vulkan loaderladevieq2020-12-251-0/+147
* Defocus blur & randow scene generationladevieq2020-12-222-1/+15
* Fix dielectric materials refractionladevieq2020-12-221-1/+1
* Movable and rotatable camera + dielectric materialsladevieq2020-12-214-3/+23
* Add lambertian and metallic materialsladevieq2020-12-218-1/+61
* Add lambertian reflection to spheresladevieq2020-12-211-0/+10
* Multi sampled pixelsladevieq2020-12-202-2/+2
* Add a camera classladevieq2020-12-202-0/+28
* Add random number utility functionsladevieq2020-12-201-0/+10
* Add hittable interface and hit infos on hitladevieq2020-12-206-5/+83
* Render a sphereladevieq2020-12-201-2/+2
* Ray tracer rendererladevieq2020-12-203-9/+28
* Add vector classladevieq2020-12-202-0/+61