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Vulkan path tracer
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path:
root
/
shaders
/
compute.comp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Accumulation working
ladevieq
2021-02-10
1
-10
/
+12
*
Update fov on window resize
ladevieq
2021-01-20
1
-1
/
+3
*
Fix rendering
ladevieq
2021-01-13
1
-2
/
+1
*
Fix random swapchain out_of_date on presentation
ladevieq
2021-01-12
1
-1
/
+1
*
Path tracer write to the swapchain image
ladevieq
2021-01-11
1
-1
/
+0
*
Attempt to write to swapchain image
ladevieq
2021-01-10
1
-4
/
+6
*
Replace old classes with compute shader structs
ladevieq
2021-01-09
1
-9
/
+9
*
Fix graphical artifacts & make random numbers pools bigger
ladevieq
2021-01-08
1
-8
/
+8
*
Use 8x8 work groups in compute shader
ladevieq
2021-01-08
1
-7
/
+8
*
Use renderdoc for debugging
ladevieq
2021-01-06
1
-2
/
+2
*
Customisalbe camera with focus plan
ladevieq
2021-01-06
1
-15
/
+26
*
Dielectric materials
ladevieq
2021-01-04
1
-5
/
+39
*
Metallic materials
ladevieq
2021-01-04
1
-4
/
+18
*
Add a lambertian scattering function
ladevieq
2021-01-04
1
-8
/
+26
*
Fix artifacts and add gamma correction
ladevieq
2021-01-04
1
-37
/
+22
*
Lambertian material with random numbers patern repetition artifact
ladevieq
2021-01-03
1
-16
/
+88
*
Add multi sampling
ladevieq
2021-01-01
1
-15
/
+23
*
Hit function return hit struct
ladevieq
2021-01-01
1
-10
/
+43
*
Allow dynamic target image resolution
ladevieq
2021-01-01
1
-1
/
+1
*
Replace double by floats, fix missing padding issues, display a sphere
ladevieq
2020-12-31
1
-7
/
+38
*
Gradient clear color
ladevieq
2020-12-29
1
-1
/
+7
*
First compute shader image
ladevieq
2020-12-28
1
-2
/
+1
*
Compute shader write to image
ladevieq
2020-12-28
1
-3
/
+11
*
Usable compute pipeline with input buffer + mem allocator
ladevieq
2020-12-27
1
-0
/
+5
*
Target to compile shaders
ladevieq
2020-12-27
1
-0
/
+2