| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Primitive renderpass api & use handle for low level api resources | Quentin LADEVIE | 2022-03-03 | 1 | -256/+256 |
| * | High level buffer class | ladevieq | 2022-02-14 | 1 | -15/+7 |
| * | Refactor gltf loading and triangles attributes | ladevieq | 2021-09-26 | 1 | -22/+12 |
| * | Load gltf materials + diffuse and specular brdf | ladevieq | 2021-09-06 | 1 | -12/+121 |
| * | White furnace test on gltf scenes & load normals | ladevieq | 2021-09-01 | 1 | -16/+44 |
| * | Improve gltf loading | ladevieq | 2021-08-15 | 1 | -31/+60 |
| * | Use SAH to generate BVH & fix ray triangle intersection | ladevieq | 2021-08-01 | 1 | -15/+16 |
| * | Slowly rendering sponza | ladevieq | 2021-07-25 | 1 | -2/+5 |
| * | Use a different buffer for scene info, geometry, bvh and load gltf | ladevieq | 2021-07-25 | 1 | -0/+104 |
