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path: root/src/vk-renderer.cpp
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* Remove old api and move api-test content to src and include dirsladevieq2026-05-051-284/+0
* Fix mesh loading for new APIladevieq2025-01-261-0/+2
* Fix texture uploading bugladevieq2022-09-121-1/+0
* Fix materialsladevieq2022-09-111-4/+9
* First render using new texture uploading systemladevieq2022-09-081-24/+25
* First attempt at uploading texturesladevieq2022-09-081-42/+71
* Setup for texture upload systemladevieq2022-09-061-74/+74
* Refactored gltf imported and mesh managementladevieq2022-08-081-20/+18
* Fix remaining warningsladevieq2022-08-051-2/+2
* Fix most warningsladevieq2022-08-041-2/+2
* Fix window resize on windowsladevieq2022-07-191-1/+6
* Refactor includes & improve compile timeladevieq2022-07-111-2/+6
* Thirdparty includes flagged as SYSTEMladevieq2022-07-101-2/+2
* Improve compilation timeladevieq2022-07-101-44/+38
* Primitive renderpass api & use handle for low level api resourcesQuentin LADEVIE2022-03-031-249/+66
* Make bindless descriptor a private member of vkapiQuentin LADEVIE2022-02-241-5/+5
* High level buffer classladevieq2022-02-141-9/+27
* Improve image barrier codeladevieq2022-02-131-54/+53
* Compute shader render pass apiladevieq2022-02-071-70/+51
* Fix barriersladevieq2022-01-161-5/+13
* Api manage resources lifetimeladevieq2021-09-271-14/+1
* Refactor gltf loading and triangles attributesladevieq2021-09-261-72/+17
* Load gltf materials + diffuse and specular brdfladevieq2021-09-061-8/+45
* Fix release buildsladevieq2021-08-191-0/+4
* Bindless graphics pipelineladevieq2021-08-091-62/+41
* Bindless compute pipelinesladevieq2021-08-081-60/+48
* Fix black bordersladevieq2021-08-041-2/+2
* Use buffer device address with push constantsladevieq2021-08-041-31/+6
* Add copy_buffer functions to vk apiladevieq2021-08-031-30/+3
* Make geometry and bvh buffer gpu onlyladevieq2021-08-011-2/+60
* Allocate ressources based on virtual frames countladevieq2021-07-251-49/+49
* Use a different buffer for scene info, geometry, bvh and load gltfladevieq2021-07-251-4/+24
* Clean up includes, scene class, simplify scene buffer access from mainladevieq2021-07-241-6/+5
* Make it compile on macQuentin Ladevie2021-03-141-4/+5
* Fix accumulation textures format and reset accumulation on move/resizeladevieq2021-03-111-1/+13
* Add naive tonemappingladevieq2021-03-101-17/+39
* Fix TAA to have infinite accumulationladevieq2021-03-101-21/+24
* Render ui on top of path tracer resultladevieq2021-03-091-16/+17
* Add sampler creation/descruction and draw functions to the apiladevieq2021-03-081-55/+5
* Forward inputs to imguiladevieq2021-03-081-16/+15
* Make imgui backend more flexible (display demo scene)ladevieq2021-03-071-61/+93
* Working hardcoded imgui backendladevieq2021-03-051-32/+80
* Fix linux buildladevieq2021-03-051-1/+3
* Fix imgui vertices renderingladevieq2021-03-051-105/+62
* Attempt at synchronizing memory writeladevieq2021-03-041-33/+115
* Store bindingsladevieq2021-02-261-31/+8
* Try to render imguiladevieq2021-02-231-34/+66
* Fix framebuffer validation errorsladevieq2021-02-221-28/+80
* Attempt at rendering imgui contentladevieq2021-02-191-10/+104
* Graphics pipeline and renderpass added to the apiladevieq2021-02-181-2/+2