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path: root/src/vk-renderer.cpp
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* Use a different buffer for scene info, geometry, bvh and load gltfladevieq2021-07-251-4/+24
* Clean up includes, scene class, simplify scene buffer access from mainladevieq2021-07-241-6/+5
* Make it compile on macQuentin Ladevie2021-03-141-4/+5
* Fix accumulation textures format and reset accumulation on move/resizeladevieq2021-03-111-1/+13
* Add naive tonemappingladevieq2021-03-101-17/+39
* Fix TAA to have infinite accumulationladevieq2021-03-101-21/+24
* Render ui on top of path tracer resultladevieq2021-03-091-16/+17
* Add sampler creation/descruction and draw functions to the apiladevieq2021-03-081-55/+5
* Forward inputs to imguiladevieq2021-03-081-16/+15
* Make imgui backend more flexible (display demo scene)ladevieq2021-03-071-61/+93
* Working hardcoded imgui backendladevieq2021-03-051-32/+80
* Fix linux buildladevieq2021-03-051-1/+3
* Fix imgui vertices renderingladevieq2021-03-051-105/+62
* Attempt at synchronizing memory writeladevieq2021-03-041-33/+115
* Store bindingsladevieq2021-02-261-31/+8
* Try to render imguiladevieq2021-02-231-34/+66
* Fix framebuffer validation errorsladevieq2021-02-221-28/+80
* Attempt at rendering imgui contentladevieq2021-02-191-10/+104
* Graphics pipeline and renderpass added to the apiladevieq2021-02-181-2/+2
* Attempt using imguiladevieq2021-02-161-0/+6
* Fix image barriersladevieq2021-02-121-5/+6
* Use two images for accumulation (TAA style)ladevieq2021-02-101-22/+42
* Accumulation workingladevieq2021-02-101-6/+17
* Extend API, fix api image creation, attempt at accumulationladevieq2021-02-091-5/+30
* Pipeline execution, command buffer submission & presentation apiladevieq2021-01-311-48/+8
* Add record commands and image barrier functions to apiladevieq2021-01-301-66/+9
* Fix api bugsladevieq2021-01-301-13/+25
* Finished moving api resources creation functionsladevieq2021-01-291-216/+38
* Convert renderer ressources creation to api callsladevieq2021-01-281-213/+37
* Convert buffer creation function to an api oneladevieq2021-01-271-71/+52
* Split vkinstance/vkdevice of renderer into context classladevieq2021-01-261-230/+58
* Update fov on window resizeladevieq2021-01-201-2/+4
* Handle window close on windows & free vulkan ressourcesladevieq2021-01-191-15/+96
* Fix swapchain extentladevieq2021-01-191-1/+13
* Event logic & handle resize & close for xcb windowsladevieq2021-01-181-7/+8
* Handle window resizeladevieq2021-01-171-53/+107
* Make barrier more preciseladevieq2021-01-161-8/+6
* Rendering loopladevieq2021-01-161-95/+125
* Windows windowladevieq2021-01-141-2/+13
* Refactor code for multiplatformladevieq2021-01-141-5/+5
* Compile on windowsladevieq2021-01-131-0/+4
* Fix empty storage bufferladevieq2021-01-131-2/+2
* Update descriptor in one callladevieq2021-01-131-20/+31
* Fix random swapchain out_of_date on presentationladevieq2021-01-121-1/+1
* Remove useless initial layout transitionladevieq2021-01-121-74/+17
* Fix swapchain images initial layout transitionladevieq2021-01-121-31/+31
* Use wait for fence instead of device idleladevieq2021-01-111-6/+19
* Path tracer write to the swapchain imageladevieq2021-01-111-21/+97
* Attempt to write to swapchain imageladevieq2021-01-101-22/+145
* Create xcb surface and swapchainladevieq2021-01-101-4/+59