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| author | Quentin Ladevie <ladevie.quentin@gmail.com> | 2021-03-09 21:23:58 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-03-09 21:23:58 +0000 |
| commit | f32b8f50f5d826c9bb8c6cd78a9f69ffe787fa69 (patch) | |
| tree | 131d71c0c96d4206eb2d01a73ed53a9d9c5cb984 | |
| parent | b860c750e3a6abe24f2c4cffda821754cfecc1ad (diff) | |
Update README.md
| -rw-r--r-- | README.md | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -12,5 +12,6 @@ Rewritten using Vulkan API compute shaders to make it lighting fast. * [x] Support Windows * [x] Realtime progressive rendering (accumalate samples) * [x] Camera controller +* [x] GUI interface * [ ] Add material types * [ ] Triangulated meshes rendering (Vulkan raytracing pipeline) |
